Re: [Flightgear-devel] splash screen distortion

2005-05-23 Thread Erik Hofman
Dave Culp wrote: During sim startup, about 2 or 3 seconds before the world appears, the splash image is distorted, most often stretched vertically, sometimes split in two vertically. It's been doing this for a long time, maybe a year or more, but I've been ignoring it until now. Anyone

Re: [Flightgear-devel] splash screen distortion

2005-05-23 Thread Adam Dershowitz
: [Flightgear-devel] splash screen distortion During sim startup, about 2 or 3 seconds before the world appears, the splash image is distorted, most often stretched vertically, sometimes split in two vertically. It's been doing this for a long time, maybe a year or more, but I've been ignoring

Re: [Flightgear-devel] splash screen distortion

2005-05-23 Thread Harald JOHNSEN
Dave Culp wrote: During sim startup, about 2 or 3 seconds before the world appears, the splash image is distorted, most often stretched vertically, sometimes split in two vertically. It's been doing this for a long time, maybe a year or more, but I've been ignoring it until now. Anyone

[Flightgear-devel] splash screen distortion

2005-05-22 Thread Dave Culp
During sim startup, about 2 or 3 seconds before the world appears, the splash image is distorted, most often stretched vertically, sometimes split in two vertically. It's been doing this for a long time, maybe a year or more, but I've been ignoring it until now. Anyone else getting this?

Re: [Flightgear-devel] splash

2005-01-19 Thread Jorge Van Hemelryck
In theory, this is a nice idea, but I'm not sure about IPC on Windows. Forking might be OK, but I'm quite sure that sending a signal is not so simple, so we would have to come up with something else. What about doing it the other way around when the user is using fgrun to launch fgfs ? What I

Re: [Flightgear-devel] splash screen

2005-01-17 Thread Manuel Massing
Hi, I've been holding off my code changes already since Christmas. ;-) why not tag the planned releases as branches. This way development can continue in HEAD while the releases can be tested and bugfixed in- dependently. This is fairly standard procedure for open source projects (e.g. KDE,

Re: [Flightgear-devel] splash screen

2005-01-17 Thread Durk Talsma
On Monday 17 January 2005 12:51, Manuel Massing wrote: Hi, I've been holding off my code changes already since Christmas. ;-) why not tag the planned releases as branches. This way development can continue in HEAD while the releases can be tested and bugfixed in- dependently. This is

Re: [Flightgear-devel] splash screen

2005-01-17 Thread Innis Cunningham
Hi Durk Durk Talsma writes Well, I guess every open source project has it's own way of doing things. Curt's announcement of a new planned release flagged the start of a feature freeze period, but it also coincided with a rare opportunity for me to do some development work. So I decided not to

Re: [Flightgear-devel] splash screen

2005-01-17 Thread Durk Talsma
On Monday 17 January 2005 14:41, Innis Cunningham wrote: Hi Durk Durk Talsma writes Well, I guess every open source project has it's own way of doing things. Curt's announcement of a new planned release flagged the start of a feature freeze period, but it also coincided with a rare

Re: [Flightgear-devel] splash screen

2005-01-17 Thread Innis Cunningham
Durk Talsma writes Does this mean we are not going to get the fixed AI in this release?. Hi Innis, No worries mate (as I picked up while I was down under last year) :-) Keep this up and we may need to make you an honorary Aussi.:-) I did submit the bugfix, just not the new features. Btw, could

[Flightgear-devel] splash screen

2005-01-16 Thread Jim Wilson
My guess is that there isn't anything quick and easy for this release, but I'm wondering if anyone has ideas for getting the splash screen up on the screen faster. Currently on my p4 2.4 it is taking 10 seconds for the splash screen to appear. AFAIK all we need is the geometry and gamemode

RE: [Flightgear-devel] splash screen

2005-01-16 Thread Norman Vine
] Behalf Of Jim Wilson Sent: Sunday, January 16, 2005 10:39 AM To: flightgear-devel@flightgear.org Subject: [Flightgear-devel] splash screen My guess is that there isn't anything quick and easy for this release, but I'm wondering if anyone has ideas for getting the splash screen up

RE: [Flightgear-devel] splash screen

2005-01-16 Thread Jim Wilson
Norman Vine said: maybe something like static void fgIdleFunction ( void ) { // printf(idle state == %d\n, idle_state); if ( idle_state == 0 ) { // Initialize the splash screen right away if ( fgGetBool(/sim/startup/splash-screen) ) {

Re: [Flightgear-devel] splash screen

2005-01-16 Thread D Luff
On Sun, 16 Jan 2005 20:27:10 - Jim Wilson wrote: The problem is we're doing way to much before even getting that far. It looks like 90% of the delay is loading the Airport database. The problem is that loading the airport database take *much* (10 times) longer on Windows than Linux.

Re: [Flightgear-devel] splash screen

2005-01-16 Thread Durk Talsma
On Sunday 16 January 2005 21:54, D Luff wrote: On Sun, 16 Jan 2005 20:27:10 - Agreed. I had a look at some of it recently with a view to automatically starting on the into the wind runway with real-weather. At the moment it can't be done, since real-weather is dependent on position, and

Re: [Flightgear-devel] splash screen

2005-01-16 Thread D Luff
On Sun, 16 Jan 2005 22:20:07 +0100 Durk Talsma wrote: On Sunday 16 January 2005 21:54, D Luff wrote: On Sun, 16 Jan 2005 20:27:10 - Agreed. I had a look at some of it recently with a view to automatically starting on the into the wind runway with real-weather. At the moment it

Re: [Flightgear-devel] splash screen

2005-01-16 Thread Curtis L. Olson
Jim Wilson wrote: Norman Vine said: maybe something like static void fgIdleFunction ( void ) { // printf(idle state == %d\n, idle_state); if ( idle_state == 0 ) { // Initialize the splash screen right away if ( fgGetBool(/sim/startup/splash-screen) ) {

[Flightgear-devel] splash

2005-01-16 Thread Alex Perry
Why can't we have a tiny little app that is just intelligent enough to find the XML file, check whether we should be splashing ourselves, knows to abort quietly if not, and otherwise brings up a splash window? Given something like that, with very very few library dependencies, we should be able

Re: [Flightgear-devel] splash screen

2005-01-16 Thread Jim Wilson
D Luff said: On Sun, 16 Jan 2005 20:27:10 - Jim Wilson wrote: The problem is we're doing way to much before even getting that far. It looks like 90% of the delay is loading the Airport database. The problem is that loading the airport database take *much* (10 times) longer on

Re: [Flightgear-devel] splash screen

2005-01-16 Thread Jim Wilson
Curtis L. Olson said: Jim Wilson wrote: Norman Vine said: maybe something like static void fgIdleFunction ( void ) { // printf(idle state == %d\n, idle_state); if ( idle_state == 0 ) { // Initialize the splash screen right away if (

Re: [Flightgear-devel] splash screen

2005-01-16 Thread Durk Talsma
On Sunday 16 January 2005 23:07, Curtis L. Olson wrote: Let's please hold off on touching any of this and restructuring the init order until *after* the upcoming release. Curt. Curt, I've been holding off my code changes already since Christmas. ;-) Cheers, Durk

Re: [Flightgear-devel] splash screen

2005-01-16 Thread Mathias Fröhlich
Hi, On Montag 17 Januar 2005 08:03, Durk Talsma wrote: I've been holding off my code changes already since Christmas. ;-) Me and Vivian too. Greetings Mathias -- Mathias Fröhlich, email: [EMAIL PROTECTED] ___ Flightgear-devel mailing list

[Flightgear-devel] Splash screens or website snapshots.

2004-05-18 Thread Erik Hofman
Hi, We desperately need new splash screens and website snapshots. Esp. the snapshots are hopelessly out of sync. Any volunteer? Erik ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

[Flightgear-devel] Splash screen

2003-07-22 Thread Frederic Bouvier
Here is splash screen I just designed, featuring the 747 and the Golden Gate Bridge : http://perso.wanadoo.fr/frbouvi/flightsim/splash.rgb -Fred ___ Flightgear-devel mailing list [EMAIL PROTECTED]

Re: [Flightgear-devel] Splash screens

2002-07-03 Thread John Check
On Wednesday 03 July 2002 1:59 pm, Cameron Moore wrote: * [EMAIL PROTECTED] (John Check) [2002.07.03 00:32]: On Wednesday 03 July 2002 1:19 am, Cameron Moore wrote: I decided to make a couple splash screens out of some nice screenshots, and I'm curious how they look on other systems --

[Flightgear-devel] Splash screens

2002-07-02 Thread Cameron Moore
I decided to make a couple splash screens out of some nice screenshots, and I'm curious how they look on other systems -- mainly if they are too dark. They are straight out of FG -- no tampering except for the text, of course. If you want to test them, you can get them from here:

Re: [Flightgear-devel] Splash screens

2002-07-02 Thread John Check
On Wednesday 03 July 2002 1:19 am, Cameron Moore wrote: I decided to make a couple splash screens out of some nice screenshots, and I'm curious how they look on other systems -- mainly if they are too dark. They are straight out of FG -- no tampering except for the text, of course. If you

Re: [Flightgear-devel] Splash screens

2002-07-02 Thread Frederic Bouvier
They are too dark. I can't see them. Only the text. It's on Win2k Cheers, -Fred - Original Message - From: Cameron Moore [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday, July 03, 2002 7:19 AM Subject: [Flightgear-devel] Splash screens I decided to make a couple splash