Dave Culp wrote:
During sim startup, about 2 or 3 seconds before the world appears, the
splash image is distorted, most often stretched vertically, sometimes split
in two vertically. It's been doing this for a long time, maybe a year or
more, but I've been ignoring it until now.
Anyone
: [Flightgear-devel] splash screen distortion
During sim startup, about 2 or 3 seconds before the world appears, the
splash image is distorted, most often stretched vertically, sometimes split
in two vertically. It's been doing this for a long time, maybe a year or
more, but I've been ignoring
Dave Culp wrote:
During sim startup, about 2 or 3 seconds before the world appears, the
splash image is distorted, most often stretched vertically, sometimes split
in two vertically. It's been doing this for a long time, maybe a year or
more, but I've been ignoring it until now.
Anyone
During sim startup, about 2 or 3 seconds before the world appears, the
splash image is distorted, most often stretched vertically, sometimes split
in two vertically. It's been doing this for a long time, maybe a year or
more, but I've been ignoring it until now.
Anyone else getting this?
In theory, this is a nice idea, but I'm not sure about IPC on Windows.
Forking might be OK, but I'm quite sure that sending a signal is not so
simple, so we would have to come up with something else.
What about doing it the other way around when the user is using fgrun to
launch fgfs ? What I
Hi,
I've been holding off my code changes already since Christmas. ;-)
why not tag the planned releases as branches. This way development can
continue in HEAD while the releases can be tested and bugfixed in-
dependently. This is fairly standard procedure for open source projects (e.g.
KDE,
On Monday 17 January 2005 12:51, Manuel Massing wrote:
Hi,
I've been holding off my code changes already since Christmas. ;-)
why not tag the planned releases as branches. This way development can
continue in HEAD while the releases can be tested and bugfixed in-
dependently. This is
Hi Durk
Durk Talsma writes
Well, I guess every open source project has it's own way of doing things.
Curt's announcement of a new planned release flagged the start of a feature
freeze period, but it also coincided with a rare opportunity for me to do
some development work. So I decided not to
On Monday 17 January 2005 14:41, Innis Cunningham wrote:
Hi Durk
Durk Talsma writes
Well, I guess every open source project has it's own way of doing things.
Curt's announcement of a new planned release flagged the start of a
feature freeze period, but it also coincided with a rare
Durk Talsma writes
Does this mean we are not going to get the fixed AI in this release?.
Hi Innis,
No worries mate (as I picked up while I was down under last year) :-)
Keep this up and we may need to make you an honorary Aussi.:-)
I did submit the bugfix, just not the new features.
Btw, could
My guess is that there isn't anything quick and easy for this release, but
I'm wondering if anyone has ideas for getting the splash screen up on the
screen faster. Currently on my p4 2.4 it is taking 10 seconds for the splash
screen to appear. AFAIK all we need is the geometry and gamemode
] Behalf Of Jim Wilson
Sent: Sunday, January 16, 2005 10:39 AM
To: flightgear-devel@flightgear.org
Subject: [Flightgear-devel] splash screen
My guess is that there isn't anything quick and easy for this release, but
I'm wondering if anyone has ideas for getting the splash screen up
Norman Vine said:
maybe something like
static void fgIdleFunction ( void ) {
// printf(idle state == %d\n, idle_state);
if ( idle_state == 0 ) {
// Initialize the splash screen right away
if ( fgGetBool(/sim/startup/splash-screen) ) {
On Sun, 16 Jan 2005 20:27:10 -
Jim Wilson wrote:
The problem is we're doing way to much before even getting that far. It looks
like 90% of the delay is loading the Airport database.
The problem is that loading the airport database take *much* (10 times) longer
on Windows than Linux.
On Sunday 16 January 2005 21:54, D Luff wrote:
On Sun, 16 Jan 2005 20:27:10 -
Agreed. I had a look at some of it recently with a view to automatically
starting on the into the wind runway with real-weather. At the moment it
can't be done, since real-weather is dependent on position, and
On Sun, 16 Jan 2005 22:20:07 +0100
Durk Talsma wrote:
On Sunday 16 January 2005 21:54, D Luff wrote:
On Sun, 16 Jan 2005 20:27:10 -
Agreed. I had a look at some of it recently with a view to automatically
starting on the into the wind runway with real-weather. At the moment it
Jim Wilson wrote:
Norman Vine said:
maybe something like
static void fgIdleFunction ( void ) {
// printf(idle state == %d\n, idle_state);
if ( idle_state == 0 ) {
// Initialize the splash screen right away
if ( fgGetBool(/sim/startup/splash-screen) ) {
Why can't we have a tiny little app that is just intelligent enough
to find the XML file, check whether we should be splashing ourselves,
knows to abort quietly if not, and otherwise brings up a splash window?
Given something like that, with very very few library dependencies,
we should be able
D Luff said:
On Sun, 16 Jan 2005 20:27:10 -
Jim Wilson wrote:
The problem is we're doing way to much before even getting that far. It
looks
like 90% of the delay is loading the Airport database.
The problem is that loading the airport database take *much* (10 times)
longer on
Curtis L. Olson said:
Jim Wilson wrote:
Norman Vine said:
maybe something like
static void fgIdleFunction ( void ) {
// printf(idle state == %d\n, idle_state);
if ( idle_state == 0 ) {
// Initialize the splash screen right away
if (
On Sunday 16 January 2005 23:07, Curtis L. Olson wrote:
Let's please hold off on touching any of this and restructuring the init
order until *after* the upcoming release.
Curt.
Curt,
I've been holding off my code changes already since Christmas. ;-)
Cheers,
Durk
Hi,
On Montag 17 Januar 2005 08:03, Durk Talsma wrote:
I've been holding off my code changes already since Christmas. ;-)
Me and Vivian too.
Greetings
Mathias
--
Mathias Fröhlich, email: [EMAIL PROTECTED]
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Hi,
We desperately need new splash screens and website snapshots. Esp. the
snapshots are hopelessly out of sync.
Any volunteer?
Erik
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Here is splash screen I just designed, featuring the
747 and the Golden Gate Bridge :
http://perso.wanadoo.fr/frbouvi/flightsim/splash.rgb
-Fred
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On Wednesday 03 July 2002 1:59 pm, Cameron Moore wrote:
* [EMAIL PROTECTED] (John Check) [2002.07.03 00:32]:
On Wednesday 03 July 2002 1:19 am, Cameron Moore wrote:
I decided to make a couple splash screens out of some nice screenshots,
and I'm curious how they look on other systems --
I decided to make a couple splash screens out of some nice screenshots,
and I'm curious how they look on other systems -- mainly if they are too
dark. They are straight out of FG -- no tampering except for the text,
of course. If you want to test them, you can get them from here:
On Wednesday 03 July 2002 1:19 am, Cameron Moore wrote:
I decided to make a couple splash screens out of some nice screenshots,
and I'm curious how they look on other systems -- mainly if they are too
dark. They are straight out of FG -- no tampering except for the text,
of course. If you
They are too dark. I can't see them. Only the text.
It's on Win2k
Cheers,
-Fred
- Original Message -
From: Cameron Moore [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Wednesday, July 03, 2002 7:19 AM
Subject: [Flightgear-devel] Splash screens
I decided to make a couple splash
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