Re: [Flightgear-devel] Next scenery rebuild.

2004-06-01 Thread Curtis L. Olson
Jon Stockill wrote: I've not had chance to look at the runways file yet, but are the taxiways automatically generated if none are available in the file? It seems there's a generic parallel taxiways with exit points at both ends and the centre added to all the runways. If it's automatic, I'll

Re: [Flightgear-devel] Next scenery rebuild.

2004-06-01 Thread Jon Stockill
Curtis L. Olson wrote: It's automatic, but it is done by Robin for airports that don't have specific taxiways as he builds the data file. OK, so it'll be overwritten as updates are committed. Make sure the tools aren't finding a lower res data set before the higher res set ... Is there any

Re: [Flightgear-devel] Next scenery rebuild.

2004-06-01 Thread Curtis L. Olson
Jon Stockill wrote: Make sure the tools aren't finding a lower res data set before the higher res set ... Is there any reason to keep the old data around now? If it's not used by anything I'll free some space up. I could think of a couple reasons, but they may not apply to you ... - one day we

Re: [Flightgear-devel] Next scenery rebuild.

2004-06-01 Thread Curtis L. Olson
Roger Andreassen wrote: Sorry to barge in, I have to strange ones: ENDU and ENNK. Has the above mention something to do with these? A big part of the problem with these is that the underlying DEM data is probably not very good for these areas. There is a lot of elevation change in the terrain

Re: [Flightgear-devel] Next scenery rebuild.

2004-06-01 Thread Jon Stockill
Curtis L. Olson wrote: Right, there are some difficult issues for placing objects at scenery load time that would need to be addressed. I've got a couple ideas, but I haven't had a chance to start playing with them. That's why I didn't want to do it at load time, but at generation time - maybe

Re: [Flightgear-devel] Next scenery rebuild.

2004-06-01 Thread Curtis L. Olson
Jon Stockill wrote: Curtis L. Olson wrote: Right, there are some difficult issues for placing objects at scenery load time that would need to be addressed. I've got a couple ideas, but I haven't had a chance to start playing with them. That's why I didn't want to do it at load time, but at

Re: [Flightgear-devel] Next scenery rebuild.

2004-06-01 Thread Curtis L. Olson
Josh Babcock wrote: I could think of a couple reasons, but they may not apply to you ... - one day we might want a low res/light weight scenery set While 2 and 3 sound like very good points, does it make more sense for 1 to use the high res data but process it so that the end result is small?

Re: [Flightgear-devel] Next scenery rebuild.

2004-06-01 Thread David Megginson
Curtis L. Olson wrote: Is there any reason to keep the old data around now? If it's not used by anything I'll free some space up. I could think of a couple reasons, but they may not apply to you ... - one day we might want a low res/light weight scenery set We could still build that from the

Re: [Flightgear-devel] Next scenery rebuild.

2004-06-01 Thread Jon Stockill
Curtis L. Olson wrote: Here's something I think would be handy: Build some offline tool that could load a couple thousand (lat, lon) pairs, then return a list of flightgear scenery elevations for all those points. It would have to traverse the input list of points and load the corresponding

Re: [Flightgear-devel] Next scenery rebuild.

2004-06-01 Thread Josh Babcock
Curtis L. Olson wrote: Jon Stockill wrote: Curtis L. Olson wrote: SNIP It still would be really nice though to be able to place objects at ground level at load time too. Regards, Curt. When this happens, it would be nice to see some cycles dedicated to the problem of slope. A ranch house looks

Re: [Flightgear-devel] Next scenery rebuild.

2004-06-01 Thread Jon Stockill
Josh Babcock wrote: Curtis L. Olson wrote: Jon Stockill wrote: Curtis L. Olson wrote: SNIP It still would be really nice though to be able to place objects at ground level at load time too. Regards, Curt. When this happens, it would be nice to see some cycles dedicated to the problem of slope.

Re: [Flightgear-devel] Next scenery rebuild.

2004-05-27 Thread Jon Stockill
Curtis L. Olson wrote: Here's a quick status update on my efforts to update the world scenery build. It looks fantastic. I've not had chance to look at the runways file yet, but are the taxiways automatically generated if none are available in the file? It seems there's a generic parallel

RE: [Flightgear-devel] Next scenery rebuild.

2004-05-25 Thread Roger Andreassen
- There should no longer be any wildly oscillating runway surfaces. - There should be no runway surfaces with abrupt cliffs in them. Sorry to barge in, I have to strange ones: ENDU and ENNK. Has the above mention something to do with these? - We have added beautifully modeled rotating beacons,

Re: [Flightgear-devel] Next scenery rebuild.

2004-05-24 Thread Erik Hofman
Curtis L. Olson wrote: Here's a quick status update on my efforts to update the world scenery build. FWIW, I have been leaving updated notices on my home page for people that want more frequent or detailed updates on my progress: http://www.flightgear.org/~curt I believe I have now

Re: [Flightgear-devel] Next scenery rebuild.

2004-05-24 Thread Chris Metzler
On Mon, 24 May 2004 10:34:03 -0500 Curtis L. Olson [EMAIL PROTECTED] wrote: Here's a quick status update on my efforts to update the world scenery build. [ snip ] This all sounds extremely, extremely cool. Thanks for all the effort you've put into this. I

Re: [Flightgear-devel] Next scenery rebuild.

2004-05-24 Thread Curtis L. Olson
Chris Metzler wrote: This all sounds extremely, extremely cool. Thanks for all the effort you've put into this. I have a couple of questions: Will these still be in separate .ac files, so that they can be replaced if desired? As I learn blender, one thing I've wanted to do (and make available to

Re: [Flightgear-devel] Next scenery rebuild.

2004-05-24 Thread Chris Metzler
On Mon, 24 May 2004 13:07:06 -0500 Curtis L. Olson [EMAIL PROTECTED] wrote: Chris Metzler wrote: The database that came with 0.9.4 had taxiways mainly just for big airports. Will this updated database have them for many smaller airports as well? I ask because I've been using David Luff's

Re: [Flightgear-devel] Next scenery rebuild.

2004-05-24 Thread Ampere K. Hardraade
Yep. It is very, very likely that I am going to help Chris on the scenery for the airports... after I am finished with the MD. Regards, Ampere On May 24, 2004 02:07 pm, Curtis L. Olson wrote: Custom towers should be doable.  We may need to do a little work to think about the best way to

Re: [Flightgear-devel] Next scenery rebuild.

2004-05-24 Thread Lee Elliott
On Monday 24 May 2004 16:59, Erik Hofman wrote: Curtis L. Olson wrote: Here's a quick status update on my efforts to update the world scenery build. FWIW, I have been leaving updated notices on my home page for people that want more frequent or detailed updates on my progress: