Re: [Flightgear-devel] Intermittent message on the console

2004-06-08 Thread Ampere K. Hardraade
Sorry, I meant it isn't the texture... I was thinking about something else when I was typing the E-mail. Regards, Ampere On June 7, 2004 09:48 pm, Ampere K. Hardraade wrote: It isn't the model. I used a texture from another aircraft and that texture showed up too bright as well. I have

Re: [Flightgear-devel] Intermittent message on the console

2004-06-08 Thread Erik Hofman
Ampere K. Hardraade wrote: Sorry, I meant it isn't the texture... I was thinking about something else when I was typing the E-mail. Regards, Ampere On June 7, 2004 09:48 pm, Ampere K. Hardraade wrote: It isn't the model. I used a texture from another aircraft and that texture showed up too

[Flightgear-devel] How can I land on a AIShip?

2004-06-08 Thread Gong Matthew
however I modified the FGAIBase::init() like that, globals-get_scenery()-get_terrain_branch()-addKid(aip.getSceneGraph()); ... But the function fgCurrentElev() do not visit this AImodel, so I can not land on a ship, for example a aircraft carrier. Help me. Thank you.

Re: [Flightgear-devel] Intermittent message on the console

2004-06-08 Thread Ampere K. Hardraade
Thank you for replying. I have tried number two by typing in --disable-specular-highlight, and the model shows up perfectly. How should I proceed from this point on? Thanks, Ampere On June 8, 2004 05:36 am, Erik Hofman wrote: Ampere K. Hardraade wrote: Sorry, I meant it isn't the

Re: [Flightgear-devel] King Air cockpit progress (and question)

2004-06-08 Thread Jim Wilson
Roy Vegard Ovesen said: Frederic's solution to change the order using select animation in the xml file worked great. I also think that that was by far the most attractive solution too. Thanks Fred. I suspect that moving the fuel panel all the way to the bottom of the of the AC model file

Re: [Flightgear-devel] Intermittent message on the console

2004-06-08 Thread Erik Hofman
Ampere K. Hardraade wrote: Thank you for replying. I have tried number two by typing in --disable-specular-highlight, and the model shows up perfectly. How should I proceed from this point on? You should be able to set the reflective (specular) color component of these objects to something

Re: [Flightgear-devel] Intermittent message on the console

2004-06-08 Thread Erik Hofman
Ampere K. Hardraade wrote: Thank you for replying. I have tried number two by typing in --disable-specular-highlight, and the model shows up perfectly. How should I proceed from this point on? Oh, I almost forgot. There is a special color setting often called shininess which also influences

[Flightgear-devel] Windsocks

2004-06-08 Thread David Megginson
The new windsocks are great. Here are a couple of suggestions for the next revision: 1. Cut down on the number of them. Shorter runways (=4,000ft in Canada, probably similar elsewhere) have only one windsock in the middle of the runway, not one on each end. In fact, smaller airports often

[Flightgear-devel] Question re: bug reporting/tracking/etc.

2004-06-08 Thread Chris Metzler
Sometimes I run into issues with FlightGear -- fgfs, data, scenery, whatever -- that I'm reluctant to report because I'm concerned that the developers already know about them; I figure it's exasperating to keep getting reports about the same issue. I also wonder whether there are bugs in

Re: [Flightgear-devel] Question re: bug reporting/tracking/etc.

2004-06-08 Thread Jon S Berndt
On Tue, 8 Jun 2004 12:44:33 -0400 Chris Metzler [EMAIL PROTECTED] wrote: When the project was hosted at SF, there was a bug tracking system there. Was it used? Would having a working BTS be a good thing, I think a bug/feature request facility such as the one on the SourceForge site is

Re: [Flightgear-devel] Question re: bug reporting/tracking/etc.

2004-06-08 Thread Andy Ross
Chris Metzler wrote: Sometimes I run into issues with FlightGear -- fgfs, data, scenery, whatever -- that I'm reluctant to report because I'm concerned that the developers already know about them; Indeed, that's a good idea. We've been known to kill and eat reporters of known bugs. :) As for

Re: [Flightgear-devel] Intermittent message on the console

2004-06-08 Thread Durk Talsma
Blast, do we have a few millions to buy us another one? :-) Seriously though, does this always happen at KLGB? I did a quick test there yesterday, but couldn't see anything unusual. One thing I found though, is that the MD11 doesn't do ground handling very well yet. ONe day, I need to sit

Re: [Flightgear-devel] How to change minimum distance to activate next waypoint?

2004-06-08 Thread Jim Wilson
David Megginson said: Ampere K. Hardraade wrote: One explanation for the violent maneuvers that I thought of is this: as the distance between the plane and the waypoint decreases, the accuracy required in the course calculations increases. Since it takes time for the autopilot to

[Flightgear-devel] New Scenery - a few notes

2004-06-08 Thread Jacek
Hi, I've got by cvs fg data today. My fg compiled from cvs a few days ago doesn't see the new scenery. So I've just done a new compilation from cvs. At first it gave: bash-2.05b$ fgfs Initializing OpenAL sound manager WARNING: ssgLoad3ds: Texture coords missing. WARNING:

Re: [Flightgear-devel] Intermittent message on the console

2004-06-08 Thread Ampere K. Hardraade
On June 8, 2004 02:20 pm, Durk Talsma wrote: Blast, do we have a few millions to buy us another one? :-) Seriously though, does this always happen at KLGB? I did a quick test there yesterday, but couldn't see anything unusual. Yes, it does. Sometimes, it stars to sink in less than a minute,

Re: [Flightgear-devel] Intermittent message on the console

2004-06-08 Thread Ampere K. Hardraade
Problem solved. Thank you very much. =) Another question: does FlightGear support glow/illumination? Regards, Ampere On June 8, 2004 10:49 am, Erik Hofman wrote: Ampere K. Hardraade wrote: Thank you for replying. I have tried number two by typing in --disable-specular-highlight, and

Re: [Flightgear-devel] Intermittent message on the console

2004-06-08 Thread Lee Elliott
On Tuesday 08 June 2004 21:31, Ampere K. Hardraade wrote: On June 8, 2004 02:20 pm, Durk Talsma wrote: Blast, do we have a few millions to buy us another one? :-) Seriously though, does this always happen at KLGB? I did a quick test there yesterday, but couldn't see anything unusual.

[Flightgear-devel] Another feather for the program

2004-06-08 Thread William Earnest
Hello all, Another small feather for FlightGear's rather large hat. Today I passed my instrument rating checkride, significantly helped by the program in forming a decent scan and control by panel. It certainly reduced the number of lessons and practice flights. -- Bill Earnest [EMAIL

Re: [Flightgear-devel] Another feather for the program

2004-06-08 Thread David Megginson
William Earnest wrote: Another small feather for FlightGear's rather large hat. Today I passed my instrument rating checkride, significantly helped by the program in forming a decent scan and control by panel. It certainly reduced the number of lessons and practice flights. Congrats, and

RE: [Flightgear-devel] Question re: bug reporting/tracking/etc.

2004-06-08 Thread Vivian Meazza
Andy Ross wrote Chris Metzler wrote: Sometimes I run into issues with FlightGear -- fgfs, data, scenery, whatever -- that I'm reluctant to report because I'm concerned that the developers already know about them; Indeed, that's a good idea. We've been known to kill and eat

Re: [Flightgear-devel] Question re: bug reporting/tracking/etc.

2004-06-08 Thread Lee Elliott
On Tuesday 08 June 2004 23:01, Vivian Meazza wrote: Andy Ross wrote Chris Metzler wrote: Sometimes I run into issues with FlightGear -- fgfs, data, scenery, whatever -- that I'm reluctant to report because I'm concerned that the developers already know about them; Indeed, that's a

[Flightgear-devel] Re: Another feather for the program

2004-06-08 Thread Dave Perry
David Megginson wrote: William Earnest wrote: / Another small feather for FlightGear's rather large hat. Today I // passed my instrument rating checkride, significantly helped by the // program in forming a decent scan and control by panel. It certainly // reduced the number of lessons and

Re: [Flightgear-devel] glide slope elevations

2004-06-08 Thread Curtis L. Olson
Dave Perry wrote: Are either of you experiencing glideslopes either too high or too low after the recent change in the navaid file structure? See my post GlideSlope Errors for examples. I have posted twice, but no one has indicated that they are having such problems. Do I just have a bad cvs

Re: [Flightgear-devel] GlideSlope Errors

2004-06-08 Thread Curtis L. Olson
Dave Perry wrote: I posted the following near the end of May. At least some of the glide slopes are now not working that were before this change. The glideslope at KSFO is working. The glideslope at Greeley, CO (I-DCI, 110.3) never comes off pegged at the bottom (saying you are high). Same

[Flightgear-devel] Glide Slope Errors

2004-06-08 Thread Dave Perry
Curt Olson wrote: It could be that some glide slope elevations are off in the new nav data. Check that nav.dat file and compare the elevation of the GS vs. the field elevation and see if there is any major discrepancy ... As I indicated in my other post, I checked the elevations in

[Flightgear-devel] multiplayer doesn't work properly

2004-06-08 Thread Michael Matkovic
I'm not sure if this is an isolated problem I'm experiencing, or is every flightgear user (using multiplayer) quietly in denial about the poor performance of the multiplayer option??? I speak of the jittery, unstable presence of the 'other plane' when using flightgear on one PC or across the