Re: [Flightgear-devel] Slightly OT: Vector math question(s)!

2004-04-29 Thread Matthew Law
Arnt Karlsen wrote: ..be adviced the guys here torched me for suggesting redoing FG in C, so I guess you by C really meant C++, no? ;-) No I really did mean C :-) I'm not suggesting redoing anything, just writing an app which may be useful to real pilots and FG pilots too. AFAIK (and I

Re: [Flightgear-devel] Positional sounds

2004-04-29 Thread Jonathan Richards
On Thursday 29 Apr 2004 6:40 am, Martin Spott wrote: I _strongly_ support Arnt's idea of 3D coordinates for the sound/noise sources. To complete the picture I'd suggest binding the listener's ear positions to the view direction (implemented somewhere in the viewer mechanics in order to make it

Re: [Flightgear-devel] Positional sounds

2004-04-29 Thread Martin Spott
Jonathan Richards wrote: Seconded - this is very important for first-person games [0], but it would be good to have, for instance surround wind noise, engine noise from the engine directions and ATIS speaking from the speakers. Oh, hold on. In a real plane, I've got headphones, haven't

[Flightgear-devel] [OT] CygWierdness

2004-04-29 Thread Jon Berndt
Does anyone know why this might be happening: $ ls -al *.exe ls: invalid option -- Try `ls --help' for more information. I've already checked alias - I don't have anything for ls. ls --version gives: $ ls --version ls (fileutils) 4.1 Written by Richard Stallman and David MacKenzie. Copyright

Re: [Flightgear-devel] Slightly OT: Vector math question(s)!

2004-04-29 Thread Charles Puffer
Matthew Law wrote: Arnt Karlsen wrote: ..be adviced the guys here torched me for suggesting redoing FG in C, so I guess you by C really meant C++, no? ;-) No I really did mean C :-) I'm not suggesting redoing anything, just writing an app which may be useful to real pilots and FG pilots

Re: [Flightgear-devel] [OT] CygWierdness

2004-04-29 Thread Curtis L. Olson
Jon Berndt wrote: Does anyone know why this might be happening: $ ls -al *.exe ls: invalid option -- Try `ls --help' for more information. I've already checked alias - I don't have anything for ls. ls --version gives: $ ls --version ls (fileutils) 4.1 Jon, The only thing that comes to mind

Re: [Flightgear-devel] [OT] CygWierdness

2004-04-29 Thread Charles Puffer
Jon Berndt wrote: Does anyone know why this might be happening: $ ls -al *.exe ls: invalid option -- Try `ls --help' for more information. I've already checked alias - I don't have anything for ls. ls --version gives: $ ls --version ls (fileutils) 4.1 Written by Richard Stallman and David

Re: [Flightgear-devel] Positional sounds

2004-04-29 Thread David Megginson
Martin Spott wrote: Yep, but when you're sitting in your favourite light single and you turn your head over to your co (or passengers) you'll still hear most of the engine noise on your left ear - even with headset applied. If something hits the aircraft during flight I assume you'll still notice

RE: [Flightgear-devel] [OT] CygWierdness

2004-04-29 Thread Jon Berndt
Curt wrote: The only thing that comes to mind is to check if you have a .exe filename that starts with a -. This will confuse ls's command line parser. There are a few ways around that, such as ls -al ./*.exe Heh. You're good. I had a file named -o parseDatcom.exe. Removing that fixed it.

RE: [Flightgear-devel] Positional sounds

2004-04-29 Thread Giles Robertson
joke AFAIK that isn't possible because the earpoint would change whether you were looking at the ground in front or the air 10 miles away. What shouldn't be hard is to take an audio feed from a different location from the viewpoint, but not much might happen if the audio hasn't been initialised

Re: [Flightgear-devel] Positional sounds

2004-04-29 Thread Jim Wilson
David Megginson said: Martin Spott wrote: Yep, but when you're sitting in your favourite light single and you turn your head over to your co (or passengers) you'll still hear most of the engine noise on your left ear - even with headset applied. If something hits the aircraft during

[Flightgear-devel] mingw, sdl, openal (Andy goes to windows)

2004-04-29 Thread Andy Ross
I actually got interested in all this windows stuff yesterday (no, I can't explain why), and played around with getting it built. Here's the proof: http://plausible.org/andy/fgfs-mingw.zip [2.3 MB] It's a MinGW* build, using SDL and OpenAL. It works, with sound and video mode switching.

RE: [Flightgear-devel] mingw, sdl, openal (Andy goes to windows)

2004-04-29 Thread Norman Vine
Andy Ross writes: I actually got interested in all this windows stuff yesterday (no, I can't explain why), and played around with getting it built. Here's the proof: http://plausible.org/andy/fgfs-mingw.zip [2.3 MB] Cool + There is no Win32 implementation of the simgear/threads

Re: [Flightgear-devel] Positional sounds

2004-04-29 Thread David Megginson
Jim Wilson wrote: Lower frequencies especially would be hard to detect direction anyway even without the hard surfaces. This reminds me of the engine out protocol on light twins, which seems to assume that you won't hear which engine is silent. That's an excellent point -- there are several

[Flightgear-devel] YASIM question (for Andy Ross)

2004-04-29 Thread marco . gugel
Hi Andy, First of all, thanks for your help with the config file. Now I have another question: I would like to ask you if it is possible to start from Yasim in order to obtain a ground vehicle dynamic model. My idea is to develop a truck simulation inside FlightGear and I have thought to start

[Flightgear-devel] YASIM question (for Andy Ross)

2004-04-29 Thread marco . gugel
Hi Andy, First of all, thanks for your help with the config file. Now I have another question: I would like to ask you if it is possible to start from Yasim in order to obtain a ground vehicle dynamic model. My idea is to develop a truck simulation inside FlightGear and I have thought to start

Re: [Flightgear-devel] YASIM question (for Andy Ross)

2004-04-29 Thread Andy Ross
Marco Gugel wrote: My idea is to develop a truck simulation inside FlightGear and I have thought to start from Yasim because it uses the rigidbody dynamics; Right. That's the RigidBody/Integrator/BodyEnvironment implementation. You set masses on the body, calculate forces inside the

[Flightgear-devel] Beech 99

2004-04-29 Thread Curtis L. Olson
Iain Dawson has sent me a very nice 2D instrument panel for the Beech 99 which I have committed to CVS. Now that the panel is so nice, it's a shame that the 3d model is so simplistic and unanimated. Anyone want to take a crack at this? Also, the FDM is UIUC based which means the gear/engine

Re: [Flightgear-devel] Beech 99

2004-04-29 Thread Andy Ross
Curtis L. Olson wrote: Anyone want to take a crack at a new FDM model for the Beech 99 as well? You could probably start with the data for the UIUC model and go from there. The Beech 99 is a turboprop, which means that YASim is going to need new code to support it. I'd be happy to write it

Re: [Flightgear-devel] Beech 99

2004-04-29 Thread David Megginson
Andy Ross wrote: The Beech 99 is a turboprop, which means that YASim is going to need new code to support it. I'd be happy to write it if someone decides they want to go that way. Doing so would open the way to a whole bunch of other interesting turboprops, including the Beech KingAir (from

RE: [Flightgear-devel] Positional sounds

2004-04-29 Thread Giles Robertson
That would argue for a variable for each viewpoint changing the directionality of the sound (i.e the size of the magnitude of difference between the speakers). Howe easy would this be to implement? Giles -Original Message- From: David Megginson [mailto:[EMAIL PROTECTED] Sent: 29 April

[Flightgear-devel] YASim fuel problem

2004-04-29 Thread Lee Elliott
I just tried an endurance flight in the B-52F, after having tweaked the fdm a bit, but the engines shut down while I still had 64% fuel remaining. The B-52F currently has five fuel tanks: 2 x internal wing tanks - 7lbs, 1 x internal fuselage tank - 73318 lbs 2 x external wing tanks -

Re: [Flightgear-devel] Positional sounds

2004-04-29 Thread Martin Spott
Giles Robertson wrote: That would argue for a variable for each viewpoint changing the directionality of the sound (i.e the size of the magnitude of difference between the speakers). No - at least not as long as I don't misunderstand your point ;-) From an engineers point of view (I _am_ an

Re: [Flightgear-devel] YASim fuel problem

2004-04-29 Thread Andy Ross
Lee Elliott wrote: It looks like the fuel was being taken from each tank at the same rate instead of proportionally, depending upon their capacity, with the result that the external wing tanks were emptied while the other tanks still held plenty of fuel, and this caused the engine shutdown.

Re: [Flightgear-devel] 3d audio and doppler shift

2004-04-29 Thread Chris Horler
It's even better. You can hook up your 5.1 amplifier and speaker set using ALSA: http://floam.ascorbic.com/how-to/alsa5.1 Finally a fitting moment has come to test my 5.1 digital set up... unfortunately I won't get time until the weekend... ___

Re: [Flightgear-devel] YASim fuel problem

2004-04-29 Thread Lee Elliott
On Thursday 29 April 2004 19:59, Andy Ross wrote: Lee Elliott wrote: It looks like the fuel was being taken from each tank at the same rate instead of proportionally, depending upon their capacity, with the result that the external wing tanks were emptied while the other tanks still held

Re: [Flightgear-devel] mingw, sdl, openal (Andy goes to windows)

2004-04-29 Thread Frederic Bouvier
Norman Vine wrote: Andy Ross writes: + There is no Win32 implementation of the simgear/threads stuff, so MinGW (and MSVC) builds cannot use threads. see Open Source POSIX Threads for Win32 http://sources.redhat.com/pthreads-win32/ This works fine with MingW or MSVC and

Re: [Flightgear-devel] YASim fuel problem

2004-04-29 Thread Lee Elliott
On Thursday 29 April 2004 20:50, Andy Ross wrote: Lee Elliott wrote: Is there a way of starting a Nasal script automatically at start-up? (this would help with zeroing the A-10 external tanks for the clean configuration) Sure, you can put a nasal block at the top of a -set.xml file (next

RE: [Flightgear-devel] OpenAL

2004-04-29 Thread Vivian Meazza
David Luff helped some more -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of David Luff Sent: 28 April 2004 21:18 To: FlightGear developers discussions Subject: Re: [Flightgear-devel] OpenAL Vivian Meazza writes: Result - failure,

Re: [Flightgear-devel] YASim fuel problem

2004-04-29 Thread Andy Ross
Lee Elliott wrote: and the scripts then need to be explicitly invoked. Presumably, omitting the '![CDATA[' and ']]' bits will then result in the scripts being executed at start-up. No, the CDATA stuff is just escaping to prevent the XML parser from being confused by literal , or characters

RE: [Flightgear-devel] OpenAL

2004-04-29 Thread Norman Vine
Vivian Meazza writes: I downloaded the most recent CVS version, with the modifications already made, and I still get Config.status: creating \ .infig.status: error:cannot find input file. Hi Vivian, Was this a fresh CVS checkout or did you just refresh your existing files ? If the

RE: [Flightgear-devel] Positional sounds

2004-04-29 Thread Giles Robertson
Giles Robertson wrote: That would argue for a variable for each viewpoint changing the directionality of the sound (i.e the size of the magnitude of difference between the speakers). No - at least not as long as I don't misunderstand your point ;-) I'll give an example. In a fictional

[Flightgear-devel] MinGW/cross-compiler writeup

2004-04-29 Thread Andy Ross
OK, I think I've got the kinks worked out of the MinGW work, and have written up a little README (attached) describing how the process works. Thanks to Norman and Frederic for the pointer to the pthread library. The required changes are in CVS now, and the process has been tested at least on my