Re: [Flightgear-devel] Getting data out of FlightGear

2004-11-23 Thread Martin Spott
Martin Spott wrote: Just my personal view, Please forgive me all those typos, it's a bit early in the morning, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! --

Re: [Flightgear-devel] Getting data out of FlightGear

2004-11-23 Thread Gerhard Wesp
On Mon, Nov 22, 2004 at 02:55:15PM -0600, Curtis L. Olson wrote: What's wrong with network byte order? Nothing, I guess. Doesn't define floating point representation, though. What's wrong with ASCII? Cheers -Gerhard ___ Flightgear-devel mailing

Re: [Flightgear-devel] Garmin GNS 530

2004-11-23 Thread Gerhard Wesp
So, one would really need to define a corresponding network interface. This does already exist and is specified in the ``400/500 Series Flight Sim ICD.'', a proprietary Garmin document. It describes the RS232 interface of their _hardware_ simulator units. I guess Bill Stone would give it to

Re: [Flightgear-devel] SimGear Compile error - related to openal

2004-11-23 Thread Dale E. Edmons
Vivian Meazza wrote: Dale E. Edmons wrote [EMAIL PROTECTED] wrote: Hi, all, I encountered a compile error when make the simgear-0.3.7 for FlightGear-0.9.6. I am working with Cygwin in windows 2000 and I have plib and Zlib done. ... snip ... Got to /etc/ld.so.conf and see if it

Re: [Flightgear-devel] Getting data out of FlightGear

2004-11-23 Thread Erik Hofman
Gerhard Wesp wrote: On Mon, Nov 22, 2004 at 02:55:15PM -0600, Curtis L. Olson wrote: What's wrong with network byte order? Nothing, I guess. Doesn't define floating point representation, though. Ah, this gives me a hint. There are functions called htond() and htonf() in the following files

[Flightgear-devel] openal wind.wav: correct pitch?

2004-11-23 Thread Melchior FRANZ
When Curt introduced OpenAL to fgfs, he wrote[1]: | 2. The plib sound system was set to play at 8000 hz no matter what the | sample was recorded at. So a 22000 hz sample wouldn't play at the right | pitch by default. We compensated in our sound config files for this by | offsetting the pitch

Re: [Flightgear-devel] Re: Magnetic Compass

2004-11-23 Thread Roy Vegard Ovesen
On Tuesday 23 November 2004 01:16, Alex Perry wrote: From: Boris Koenig [EMAIL PROTECTED] David Megginson wrote: I understand that there are USB devices that you can wear on your head to control the view in games, and those would probably work in FlightGear, but it would be hard to

[Flightgear-devel] Re: openal wind.wav: correct pitch?

2004-11-23 Thread Melchior FRANZ
* Melchior FRANZ -- Tuesday 23 November 2004 13:20: (I remember that I changed the wind pitch in the bo105 sound config, but this would then only be an ugly workaround.) Too humble. Actually, this would have been a correct fix. It's just the question if I go the new numbers right. And if all

[Flightgear-devel] Re: Magnetic Compass

2004-11-23 Thread Melchior FRANZ
* Roy Vegard Ovesen -- Tuesday 23 November 2004 13:41: I've attached a patch to mice.xml that lets you move the camera/viewport with the middle mouse button pressed in mouse view mode. Useful for looking at the compass head on. Very cool. There are two problems, though: I can move my 'head'

Re: [Flightgear-devel] Garmin GNS 530

2004-11-23 Thread Arnt Karlsen
On Tue, 23 Nov 2004 09:50:14 +0100, Gerhard wrote in message [EMAIL PROTECTED]: So, one would really need to define a corresponding network interface. This does already exist and is specified in the ``400/500 Series Flight Sim ICD.'', a proprietary Garmin document. It describes the

Re: [Flightgear-devel] Garmin GNS 530

2004-11-23 Thread Boris Koenig
Gerhard Wesp wrote: So, one would really need to define a corresponding network interface. This does already exist and is specified in the ``400/500 Series Flight Sim ICD.'', a proprietary Garmin document. It describes the RS232 interface of their _hardware_ simulator units. I guess Bill Stone

RE: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS: data/Data/AI

2004-11-23 Thread Richard Bytheway
From: Lee Elliott On Thursday 18 November 2004 21:03, Martin Spott wrote: Lee Elliott wrote: um, yes - the TSR-2 probably isn't the best a/c for carrier stuff. The FDM needs really an overhaul because the take-off performance isn't right - it currently lifts off at a lower speed

Re: [Flightgear-devel] Re: Magnetic Compass

2004-11-23 Thread Roy Vegard Ovesen
On Tuesday 23 November 2004 14:18, Melchior FRANZ wrote: * Roy Vegard Ovesen -- Tuesday 23 November 2004 13:41: I've attached a patch to mice.xml that lets you move the camera/viewport with the middle mouse button pressed in mouse view mode. Useful for looking at the compass head on. Very

[Flightgear-devel] Re: Magnetic Compass

2004-11-23 Thread Melchior FRANZ
* Roy Vegard Ovesen -- Tuesday 23 November 2004 15:51: I only tested it in the default cessna where max and min limits of 0.5 meters from the origin seemed reasonable, you can imagine what happened when I tried the A320 where the initial y-offset is way above 0.5 meters :-(. Perhaps the

[Flightgear-devel] Re: Magnetic Compass

2004-11-23 Thread Melchior FRANZ
* Roy Vegard Ovesen -- Tuesday 23 November 2004 15:51: I only tested it in the default cessna where max and min limits of 0.5 meters from the origin seemed reasonable, Should have tried the FA-18A. Completely unusable there. You immediately end up between the pilot's legs and there's no way to

Re: [Flightgear-devel] Re: Magnetic Compass

2004-11-23 Thread Roy Vegard Ovesen
On Tuesday 23 November 2004 16:30, Melchior FRANZ wrote: Should have tried the FA-18A. Completely unusable there. You immediately end up between the pilot's legs and there's no way to get back up. But can go further down and watch the scenery through the open front wheel bay. Resetting fgfs

RE: [Flightgear-devel] Re: Magnetic Compass

2004-11-23 Thread Norman Vine
Melchior FRANZ writes: * Melchior FRANZ -- Tuesday 23 November 2004 17:14: I'm volunteering already No, I take that back. Mouse properties are (like kbd * js bindings) fixed at the beginning. min/max can't easily be changed afterwards, and I don't feel like re-writing the whole input

Re: [Flightgear-devel] README.todo (was: Re: Magnetic Compass)

2004-11-23 Thread Roy Vegard Ovesen
On Tuesday 23 November 2004 17:31, Boris Koenig wrote: I haven't yet really played with 3D cockpits: what exactly would be involved in adding such support ? The support is already there: it is possible to set the view position at runtime through the /sim/current-view/{x,y,z}-offset-m

[Flightgear-devel] Re: Magnetic Compass

2004-11-23 Thread Melchior FRANZ
* Norman Vine -- Tuesday 23 November 2004 18:19: * * Melchior FRANZ writes: Mouse properties are (like kbd * js bindings) fixed at the beginning. min/max can't easily be changed afterwards, and I don't feel like re-writing the whole input module. Better set the default to +/- 5m. Can't

Re: [Flightgear-devel] Re: Magnetic Compass

2004-11-23 Thread Roy Vegard Ovesen
On Tuesday 23 November 2004 18:05, Melchior FRANZ wrote: No, I take that back. Mouse properties are (like kbd * js bindings) fixed at the beginning. min/max can't easily be changed afterwards, and I don't feel like re-writing the whole input module. Better set the default to +/- 5m. You can

Re: [Flightgear-devel] README.todo

2004-11-23 Thread Boris Koenig
Roy Vegard Ovesen wrote: On Tuesday 23 November 2004 17:31, Boris Koenig wrote: I haven't yet really played with 3D cockpits: what exactly would be involved in adding such support ? The support is already there: it is possible to set the view position at runtime through the

Re: [Flightgear-devel] Re: Magnetic Compass

2004-11-23 Thread Boris Koenig
Roy Vegard Ovesen wrote: On Tuesday 23 November 2004 18:05, Melchior FRANZ wrote: No, I take that back. Mouse properties are (like kbd * js bindings) fixed at the beginning. min/max can't easily be changed afterwards, and I don't feel like re-writing the whole input module. Better set the default

Re: [Flightgear-devel] README.todo

2004-11-23 Thread Roy Vegard Ovesen
On Tuesday 23 November 2004 19:46, Boris Koenig wrote: I think it was Melchior who mentioned that the min/max values are specific to certain aircrafts or rather cockpits ? Taking into consideration that the a3c files are plain text and hence readable for simple shell scripting, I wonder now

Re: [Flightgear-devel] Re: Magnetic Compass

2004-11-23 Thread Lee Elliott
On Tuesday 23 November 2004 00:16, Alex Perry wrote: From: Boris Koenig [EMAIL PROTECTED] David Megginson wrote: I understand that there are USB devices that you can wear on your head to control the view in games, and those would probably work in FlightGear, but it would be hard to

Re: [Flightgear-devel] Magnetic Compass

2004-11-23 Thread Paul Surgeon
On Monday, 22 November 2004 22:37, Boris Koenig wrote: David Megginson wrote: I understand that there are USB devices that you can wear on your head to control the view in games, and those would probably work in FlightGear, but it would be hard to survive the ridicule from family,

Re: [Flightgear-devel] Re: Magnetic Compass

2004-11-23 Thread Roy Vegard Ovesen
On Tuesday 23 November 2004 19:55, Melchior FRANZ wrote: Sure, but that's yet another ugly hack. I'd prefer a *solution*. I don't use a standard mice.xml, and I would really hate if every aircraft designer messes with mouse settings and overwrites my stuff. What's next? Aircrafts overwriting

[Flightgear-devel] Re: Magnetic Compass

2004-11-23 Thread Melchior FRANZ
* Roy Vegard Ovesen -- Tuesday 23 November 2004 20:39: I really thought that overriding defaults from preferences.xml was a good solution. *-set.xml is used to override all kinds of other stuff, including keyboard and joystick settings, so why not override mouse settings too!? Aircrafts

Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS: data/Data/AI

2004-11-23 Thread Lee Elliott
On Tuesday 23 November 2004 13:59, Richard Bytheway wrote: From: Lee Elliott On Thursday 18 November 2004 21:03, Martin Spott wrote: Lee Elliott wrote: um, yes - the TSR-2 probably isn't the best a/c for carrier stuff. The FDM needs really an overhaul because the take-off

Re: [Flightgear-devel] Aircraft directory structure

2004-11-23 Thread Ampere K. Hardraade
Here are my suggestions: In the aircraft's directory (meaning directory such as $FG_ROOT/data/Aircraft/MD11/), there should be a directory named textures where all the textures for that aircraft reside. This should allow the aircraft's home directroy to stay organized as more liveries are

[Flightgear-devel] AI Aircraft Models

2004-11-23 Thread Durk Talsma
Hi Folks, Following up on Curt's question about the aircraft directory layout, I would like to bring up a slightly different but related issue, that of aircraft models for use in AI traffic. Over the past summer, we've had to deal with many inconsistencies that were related to the AI traffic

Re: [Flightgear-devel] AI Aircraft Models

2004-11-23 Thread Boris Koenig
Durk Talsma wrote: [...] For this and other reasons, I'm currently leaning toward favoring having a separate set of low-polygon count models for AI aircraft. The basic idea would then be to have a directory looking like this: data/Aircraft/AI/ I like the idea of having such a low-polygon