Andy Ross wrote:
Well, yeah, or just, y'know, fix it. :)
It shouldn't be hard: just rewrite removeChild to actually remove it,
and we're done. I have a hard time seeing why we should want to write
around this API: this is a sane call with a very clear meaning, it
just has a bug. Bugs are meant
* Erik Hofman -- Sunday 15 May 2005 09:35:
* Andy Ross wrote:
* * * Erik Hofman -- Saturday 14 May 2005 23:18:
I get the feeling we might be better off reverting that particular patch.
Well, yeah, or just, y'know, fix it. :)
I agree with Andy. Since the use of the remove function isn't
Wow! Amazing! You made it definitely worth getting up early today! I'll give it
a try. Where exactly is this in the code please? I think that you said
originally that you were doing it in perl? Is that still the case?
I'm wondering if FG could be started with a parameter --destination
* [EMAIL PROTECTED] -- Sunday 15 May 2005 12:03:
I'll give it a try. Where exactly is this in the code please?
It isn't. It's a Perl program on my HD. I'll release it later today.
(I guess. :-) And I'm really not sure if it will run on MICROS~1,
although all required components are available
* Melchior FRANZ -- Sunday 15 May 2005 15:43:
* ImaSudonim # comcast : net -- Sunday 15 May 2005 12:03:
Oops. Sorry for including your address in the attribution line.
Normally people have a real name set, and only this is taken.
http://members.aon.at/mfranz/city-names.jpeg [25 kB]
This is extremely impressive. Very well done, not only the clouds (fading
in in the distance!; brighter?), but also lightning and rain. (BTW: we could
extract some more lightning info from metar IIRC, such as lightning frequency;
I didn't do this before, because we had no use for it).
Also, my
Is there something special that needs to be done to activate the new 3d
clouds? Before this commit I got them automatically, now I am just
getting the original textured layer clouds. I don't see anything
promising in preferences.xml ... ?
Thanks,
Curt.
Melchior FRANZ wrote:
This is extremely
Curtis L. Olson wrote:
Is there something special that needs to be done to activate the new 3d
clouds? Before this commit I got them automatically, now I am just
getting the original textured layer clouds. I don't see anything
promising in preferences.xml ... ?
MenuBar-View-Rendering-Enable
Erik Hofman wrote:
Curtis L. Olson wrote:
Is there something special that needs to be done to activate the new
3d clouds? Before this commit I got them automatically, now I am
just getting the original textured layer clouds. I don't see
anything promising in preferences.xml ... ?
* Curtis L. Olson -- Sunday 15 May 2005 16:40:
Is there something special that needs to be done to activate the new 3d
clouds? Before this commit I got them automatically, now I am just
getting the original textured layer clouds. I don't see anything
promising in preferences.xml ... ?
I didn't follow the property problem closely, so this may be related,
but this is what I am getting today :
http://frbouvi.free.fr/flightsim/fgfs-dialog.jpg
I just wanted to display the rendering options a second time. First time
was ok.
-Fred
___
On Sunday 15 May 2005 16:21, Melchior FRANZ wrote:
Only one thing is annoying, and others said that this is not the cloud
code's fault: the cloud movements due to view banking. That's a pain in the
butt. And flying through clouds was better in the old 3d cloud code: The
new one drags the puff
Melchior FRANZ wrote:
Sure. I was you who said we'd be better off reverting. I'm all for
fixing it. I just don't know how to do this without breaking
everything. Or I would have fixed it already.
Give the attached patch a try. It removed the whole idea of saving
removed nodes for future use*
* Frederic Bouvier -- Sunday 15 May 2005 17:12:
I didn't follow the property problem closely, so this may be related,
but this is what I am getting today :
Yes, that's exactly what we talked about. A quick fix is in the thread
that you didn't follow closely.
m.
* Andy Ross -- Sunday 15 May 2005 17:21:
[removeChild() bug]
Give the attached patch a try. It removed the whole idea of saving
removed nodes for future use* and just deletes it for real.
Compiles and doesn't crash, also makes the dialog work again. But it does
still not make getNode()
Le dimanche 15 mai 2005 16:51 +0200, Melchior FRANZ a crit :
under Weather/Weather scenario. --prop:/sim/renering/clouds3d-enable=1
should work. I have this in my $FG_HOME/preferences.xml (which is loaded
via --config):
sim
rendering
horizon-effect
On Sun, 15 May 2005 16:21:52 +0200
Melchior FRANZ wrote:
This is extremely impressive. Very well done, not only the clouds
(fading in in the distance!; brighter?), but also lightning and rain.
(BTW: we could extract some more lightning info from metar IIRC, such as
lightning frequency; I
On Sun, 15 May 2005 17:28:25 +0200
Melchior FRANZ wrote:
* Frederic Bouvier -- Sunday 15 May 2005 17:12:
I didn't follow the property problem closely, so this may be related,
but this is what I am getting today :
Yes, that's exactly what we talked about. A quick fix is in the thread
that
* Gerard ROBIN -- Sunday 15 May 2005 18:48:
Le dimanche 15 mai 2005 à 16:51 +0200, Melchior FRANZ a écrit :
sim
[...]
sim
nasal
[...]
/nasal
Where do you put the nasal part? I tried in preference.xml this has no
effect.
I put it in myplane-set.xml it does work. But only for that
Sometime during a flight the aircraft stop.
--The animation continue for instance: Propeller rotate
--I can access the menu.
On the console i get the following message:
FGInterface is beeing called without scenery below the aircraft
I have looked for any particular situation without
Melchior FRANZ wrote:
* Jon Stockill -- Sunday 15 May 2005 01:45:
Just out of interest, how do you create position models through the
telnet interface? This'd be really handy for testing models.
You should read flightgear-users! :-)
* Jon Stockill -- Sunday 15 May 2005 23:36:
Ah, I see, it's not dynamic, which is why you put the markers over the 5
nearest airports - the models need to be pre-defined.
That's what I am doing. I seem to remember that I couldn't create nodes via
telnet. But you can set a property via telnet
On May 15, 2005 10:21 am, Melchior FRANZ wrote:
PS: TODO for 1.0:
- perfect weather (almost) done
- per-wheel gound reactions YASim: done; JSBSim: :-( UIUC: bah!
- help system (a bit unsophisticated, but) done
- a/c switchable at runtime
Don't know if it runs on WinDos, or even on all Unices. But it works for
me and is a nice toy:
http://members.aon.at/mfranz/sign.tar.gz [470 kB]
Unpack to $FG_ROOT. It creates $FG_ROOT/Local/sign/cache/ and a few
files, and requires that these dirs are writable! I would have liked to
stay
Le lundi 16 mai 2005 00:57 +0200, Melchior FRANZ a crit :
$ signs --aircraft=ufo --airport=KLAX
This renders texture files into the cache/ directory and places objects
using these textures at the appropriate places. airports - green,
bridges - red (only the four modeled bay area
On Sunday 15 May 2005 15:50, Curtis L. Olson wrote:
Erik Hofman wrote:
Curtis L. Olson wrote:
Is there something special that needs to be done to
activate the new 3d clouds? Before this commit I got them
automatically, now I am just getting the original textured
layer clouds. I don't
Lee Elliott wrote:
I can't get the new 3d clouds to appear here either. They used
to work ok (except for the problem I posted about) but enabling
them in the rendering options dialogue didn't have any effect.
It appears that the newest incantation of 3d clouds no longer works in
16 bit
Ampere K. Hardraade wrote:
On May 15, 2005 10:21 am, Melchior FRANZ wrote:
PS: TODO for 1.0:
- perfect weather (almost) done
- per-wheel gound reactions YASim: done; JSBSim: :-( UIUC: bah!
- help system (a bit unsophisticated, but) done
- a/c
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