Re: [Flightgear-devel] Re: Simgear props dialogs

2005-05-15 Thread Erik Hofman
Andy Ross wrote: Well, yeah, or just, y'know, fix it. :) It shouldn't be hard: just rewrite removeChild to actually remove it, and we're done. I have a hard time seeing why we should want to write around this API: this is a sane call with a very clear meaning, it just has a bug. Bugs are meant

[Flightgear-devel] Re: Simgear props dialogs

2005-05-15 Thread Melchior FRANZ
* Erik Hofman -- Sunday 15 May 2005 09:35: * Andy Ross wrote: * * * Erik Hofman -- Saturday 14 May 2005 23:18: I get the feeling we might be better off reverting that particular patch. Well, yeah, or just, y'know, fix it. :) I agree with Andy. Since the use of the remove function isn't

[Flightgear-devel] re: City signs

2005-05-15 Thread ImaSudonim
Wow! Amazing! You made it definitely worth getting up early today! I'll give it a try. Where exactly is this in the code please? I think that you said originally that you were doing it in perl? Is that still the case? I'm wondering if FG could be started with a parameter --destination

[Flightgear-devel] Re: City signs

2005-05-15 Thread Melchior FRANZ
* [EMAIL PROTECTED] -- Sunday 15 May 2005 12:03: I'll give it a try. Where exactly is this in the code please? It isn't. It's a Perl program on my HD. I'll release it later today. (I guess. :-) And I'm really not sure if it will run on MICROS~1, although all required components are available

[Flightgear-devel] Re: City signs

2005-05-15 Thread Melchior FRANZ
* Melchior FRANZ -- Sunday 15 May 2005 15:43: * ImaSudonim # comcast : net -- Sunday 15 May 2005 12:03: Oops. Sorry for including your address in the attribution line. Normally people have a real name set, and only this is taken. http://members.aon.at/mfranz/city-names.jpeg [25 kB]

[Flightgear-devel] today's 3d clouds commit

2005-05-15 Thread Melchior FRANZ
This is extremely impressive. Very well done, not only the clouds (fading in in the distance!; brighter?), but also lightning and rain. (BTW: we could extract some more lightning info from metar IIRC, such as lightning frequency; I didn't do this before, because we had no use for it). Also, my

Re: [Flightgear-devel] today's 3d clouds commit

2005-05-15 Thread Curtis L. Olson
Is there something special that needs to be done to activate the new 3d clouds? Before this commit I got them automatically, now I am just getting the original textured layer clouds. I don't see anything promising in preferences.xml ... ? Thanks, Curt. Melchior FRANZ wrote: This is extremely

Re: [Flightgear-devel] today's 3d clouds commit

2005-05-15 Thread Erik Hofman
Curtis L. Olson wrote: Is there something special that needs to be done to activate the new 3d clouds? Before this commit I got them automatically, now I am just getting the original textured layer clouds. I don't see anything promising in preferences.xml ... ? MenuBar-View-Rendering-Enable

Re: [Flightgear-devel] today's 3d clouds commit

2005-05-15 Thread Curtis L. Olson
Erik Hofman wrote: Curtis L. Olson wrote: Is there something special that needs to be done to activate the new 3d clouds? Before this commit I got them automatically, now I am just getting the original textured layer clouds. I don't see anything promising in preferences.xml ... ?

[Flightgear-devel] Re: today's 3d clouds commit

2005-05-15 Thread Melchior FRANZ
* Curtis L. Olson -- Sunday 15 May 2005 16:40: Is there something special that needs to be done to activate the new 3d clouds? Before this commit I got them automatically, now I am just getting the original textured layer clouds. I don't see anything promising in preferences.xml ... ?

[Flightgear-devel] Dialog problem

2005-05-15 Thread Frederic Bouvier
I didn't follow the property problem closely, so this may be related, but this is what I am getting today : http://frbouvi.free.fr/flightsim/fgfs-dialog.jpg I just wanted to display the rendering options a second time. First time was ok. -Fred ___

Re: [Flightgear-devel] today's 3d clouds commit

2005-05-15 Thread Oliver C.
On Sunday 15 May 2005 16:21, Melchior FRANZ wrote: Only one thing is annoying, and others said that this is not the cloud code's fault: the cloud movements due to view banking. That's a pain in the butt. And flying through clouds was better in the old 3d cloud code: The new one drags the puff

Re: [Flightgear-devel] Re: Simgear props dialogs

2005-05-15 Thread Andy Ross
Melchior FRANZ wrote: Sure. I was you who said we'd be better off reverting. I'm all for fixing it. I just don't know how to do this without breaking everything. Or I would have fixed it already. Give the attached patch a try. It removed the whole idea of saving removed nodes for future use*

[Flightgear-devel] Re: Dialog problem

2005-05-15 Thread Melchior FRANZ
* Frederic Bouvier -- Sunday 15 May 2005 17:12: I didn't follow the property problem closely, so this may be related, but this is what I am getting today : Yes, that's exactly what we talked about. A quick fix is in the thread that you didn't follow closely. m.

[Flightgear-devel] Re: Simgear props dialogs

2005-05-15 Thread Melchior FRANZ
* Andy Ross -- Sunday 15 May 2005 17:21: [removeChild() bug] Give the attached patch a try. It removed the whole idea of saving removed nodes for future use* and just deletes it for real. Compiles and doesn't crash, also makes the dialog work again. But it does still not make getNode()

Re: [Flightgear-devel] Re: today's 3d clouds commit

2005-05-15 Thread Gerard ROBIN
Le dimanche 15 mai 2005 16:51 +0200, Melchior FRANZ a crit : under Weather/Weather scenario. --prop:/sim/renering/clouds3d-enable=1 should work. I have this in my $FG_HOME/preferences.xml (which is loaded via --config): sim rendering horizon-effect

Re: [Flightgear-devel] today's 3d clouds commit

2005-05-15 Thread Chris Metzler
On Sun, 15 May 2005 16:21:52 +0200 Melchior FRANZ wrote: This is extremely impressive. Very well done, not only the clouds (fading in in the distance!; brighter?), but also lightning and rain. (BTW: we could extract some more lightning info from metar IIRC, such as lightning frequency; I

Re: [Flightgear-devel] Re: Dialog problem

2005-05-15 Thread Chris Metzler
On Sun, 15 May 2005 17:28:25 +0200 Melchior FRANZ wrote: * Frederic Bouvier -- Sunday 15 May 2005 17:12: I didn't follow the property problem closely, so this may be related, but this is what I am getting today : Yes, that's exactly what we talked about. A quick fix is in the thread that

[Flightgear-devel] Re: today's 3d clouds commit

2005-05-15 Thread Melchior FRANZ
* Gerard ROBIN -- Sunday 15 May 2005 18:48: Le dimanche 15 mai 2005 à 16:51 +0200, Melchior FRANZ a écrit : sim [...] sim nasal [...] /nasal Where do you put the nasal part? I tried in preference.xml this has no effect. I put it in myplane-set.xml it does work. But only for that

[Flightgear-devel] FGInterface is beeing called without scenery below the aircraft

2005-05-15 Thread Gerard ROBIN
Sometime during a flight the aircraft stop. --The animation continue for instance: Propeller rotate --I can access the menu. On the console i get the following message: FGInterface is beeing called without scenery below the aircraft I have looked for any particular situation without

Re: [Flightgear-devel] Re: City signs

2005-05-15 Thread Jon Stockill
Melchior FRANZ wrote: * Jon Stockill -- Sunday 15 May 2005 01:45: Just out of interest, how do you create position models through the telnet interface? This'd be really handy for testing models. You should read flightgear-users! :-)

[Flightgear-devel] Re: City signs

2005-05-15 Thread Melchior FRANZ
* Jon Stockill -- Sunday 15 May 2005 23:36: Ah, I see, it's not dynamic, which is why you put the markers over the 5 nearest airports - the models need to be pre-defined. That's what I am doing. I seem to remember that I couldn't create nodes via telnet. But you can set a property via telnet

Re: [Flightgear-devel] today's 3d clouds commit

2005-05-15 Thread Ampere K. Hardraade
On May 15, 2005 10:21 am, Melchior FRANZ wrote: PS: TODO for 1.0:     - perfect weather               (almost) done     - per-wheel gound reactions     YASim: done;  JSBSim: :-(   UIUC: bah!     - help system                   (a bit unsophisticated, but) done     - a/c switchable at runtime  

[Flightgear-devel] city/airport/object name signs

2005-05-15 Thread Melchior FRANZ
Don't know if it runs on WinDos, or even on all Unices. But it works for me and is a nice toy: http://members.aon.at/mfranz/sign.tar.gz [470 kB] Unpack to $FG_ROOT. It creates $FG_ROOT/Local/sign/cache/ and a few files, and requires that these dirs are writable! I would have liked to stay

Re: [Flightgear-devel] city/airport/object name signs

2005-05-15 Thread Gerard ROBIN
Le lundi 16 mai 2005 00:57 +0200, Melchior FRANZ a crit : $ signs --aircraft=ufo --airport=KLAX This renders texture files into the cache/ directory and places objects using these textures at the appropriate places. airports - green, bridges - red (only the four modeled bay area

Re: [Flightgear-devel] today's 3d clouds commit

2005-05-15 Thread Lee Elliott
On Sunday 15 May 2005 15:50, Curtis L. Olson wrote: Erik Hofman wrote: Curtis L. Olson wrote: Is there something special that needs to be done to activate the new 3d clouds? Before this commit I got them automatically, now I am just getting the original textured layer clouds. I don't

Re: [Flightgear-devel] today's 3d clouds commit

2005-05-15 Thread Curtis L. Olson
Lee Elliott wrote: I can't get the new 3d clouds to appear here either. They used to work ok (except for the problem I posted about) but enabling them in the rendering options dialogue didn't have any effect. It appears that the newest incantation of 3d clouds no longer works in 16 bit

Re: [Flightgear-devel] today's 3d clouds commit

2005-05-15 Thread JD Fenech
Ampere K. Hardraade wrote: On May 15, 2005 10:21 am, Melchior FRANZ wrote: PS: TODO for 1.0: - perfect weather (almost) done - per-wheel gound reactions YASim: done; JSBSim: :-( UIUC: bah! - help system (a bit unsophisticated, but) done - a/c