RE: [Flightgear-devel] Hovercraft

2004-04-15 Thread Jon Berndt
 Just an idle thought, but has anyone thought about simulating 
 hovercraft/Ground-Effect vehicles within the FG framework yet?

That could be done. I've thought about it. But, no time.

Jon


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[Flightgear-devel] VRP and Camera View

2004-04-18 Thread Jon Berndt
It occurred to me (during communications with Mathias) this morning that one
downside with the VRP is the seeming rotation about the nose of the aircraft
in the view. If either:

1) The offset from CG to VRP, or
2) The CG position itself (being effectively the actual physical rotational
center)

is supplied, then perhaps a LOOK_AT parameter for the camera view
(external) can be adjusted so that the aircraft appears to pivot naturally.

Is this already being done? If not, would this suggestion be implementable
and helpful?  Am I off-base?

Jon


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RE: [Flightgear-devel] VRP and Camera View

2004-04-18 Thread Jon Berndt
 Yes. I mean no you aren't, but yes it is already being done. ;-)

 For anyone interested in this subject take a look at the
 -set.xml files for
 the pa28-161 or the p51d.  Both add target-offset parameters to
 the views.
  These are offsets from the VRP (e.g. Nose) to where the camera should be
 pointing when it is operating in a tracking or LOOK_AT mode.

What can we (JSBSim) provide to make this work for us; or, is there anything
we need to do?

Jon


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RE: [Flightgear-devel] Build process fails under Cygwin

2004-04-18 Thread Jon Berndt
 Jon Berndt writes:

  Have the build process files changed at all for plib and
 simgear? I've been
  using the same process in building plib/simgear/flightgear for
 years, but
  this morning I get this when trying to build plib and simgear:
 
  --start--
 
  $ automake
  Can't locate object method path via package Request at
  /usr/autotool/devel/share/autoconf/Autom4te/C4che.pm line 69,
 GEN1 line
  198.
  configure.in: no proper invocation of AM_INIT_AUTOMAKE was found.
  configure.in: You should verify that configure.in invokes
 AM_INIT_AUTOMAKE,
  configure.in: that aclocal.m4 is present in the top-level directory,
  configure.in: and that aclocal.m4 was recently regenerated
 (using aclocal).
  automake: no `Makefile.am' found or specified
 
  -- end --
 
  Now, this could also be due (and is more likely to be due) to
 changes in my
  **CygWin** environment, and the tools I use there.
 
  In any case, as far as plib and simgear go, I seem to be dead
 in the water.
 

 Remove autom4te.cache, retry, and all should be fine.

 Cheers - Dave


Well, that made things *different*, at least:

--- start ---

   --- automake -a ---

Can't locate Autom4te/C4che.pm in @INC (@INC contains:
/usr/autotool/devel/share   /autoconf
/usr/lib/perl5/5.8.2/cygwin-thread-multi-64int /usr/lib/perl5/5.8.2 /u
sr/lib/perl5/site_perl/5.8.2/cygwin-thread-multi-64int
/usr/lib/perl5/site_perl/   5.8.2 /usr/lib/perl5/site_perl
.) at /usr/autotool/devel/bin/autom4te line 39.
BEGIN failed--compilation aborted at /usr/autotool/devel/bin/autom4te line
39.
configure.in: no proper invocation of AM_INIT_AUTOMAKE was found.
configure.in: You should verify that configure.in invokes AM_INIT_AUTOMAKE,
configure.in: that aclocal.m4 is present in the top-level directory,
configure.in: and that aclocal.m4 was recently regenerated (using aclocal).
automake: no `Makefile.am' found or specified


   --- autoconf ---

Can't locate Autom4te/C4che.pm in @INC (@INC contains:
/usr/autotool/devel/share   /autoconf
/usr/lib/perl5/5.8.2/cygwin-thread-multi-64int /usr/lib/perl5/5.8.2 /u
sr/lib/perl5/site_perl/5.8.2/cygwin-thread-multi-64int
/usr/lib/perl5/site_perl/   5.8.2 /usr/lib/perl5/site_perl
.) at /usr/autotool/devel/bin/autom4te line 39.
BEGIN failed--compilation aborted at /usr/autotool/devel/bin/autom4te line
39.

--- end ---

I don't think I've changed anything, other than updating the flightgear and
related sources ...

JOn


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RE: [Flightgear-devel] Build process fails under Cygwin

2004-04-18 Thread Jon Berndt
 So the question is --

 What did you do to your Cygwin environment ?

 Norman

I'd like to know.  I just now reinstalled some of the things like automake,
etc.. I'm going to try again.

Jon


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RE: [Flightgear-devel] Build process fails under Cygwin

2004-04-18 Thread Jon Berndt
  So the question is --
 
  What did you do to your Cygwin environment ?
 
  Norman

 I'd like to know.  I just now reinstalled some of the things like
 automake,
 etc.. I'm going to try again.

 Jon


Still no joy. I guess it must be something I did, but I don't know what it
could be. I still get this:

$ automake -a
Can't locate Autom4te/C4che.pm in @INC (@INC contains:
/usr/autotool/devel/share/autoconf
/usr/lib/perl5/5.8.2/cygwin-thread-multi-64int /usr/lib/perl5/5.8.2
/usr/lib/perl5/site_perl/5.8.2/cygwin-thread-multi-64int
/usr/lib/perl5/site_perl/5.8.2 /usr/lib/perl5/site_perl .) at
/usr/autotool/devel/bin/autom4te line 39.
BEGIN failed--compilation aborted at /usr/autotool/devel/bin/autom4te line
39.
configure.in: no proper invocation of AM_INIT_AUTOMAKE was found.
configure.in: You should verify that configure.in invokes AM_INIT_AUTOMAKE,
configure.in: that aclocal.m4 is present in the top-level directory,
configure.in: and that aclocal.m4 was recently regenerated (using aclocal).
automake: no `Makefile.am' found or specified


Jon


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RE: [Flightgear-devel] Build process fails under Cygwin

2004-04-18 Thread Jon Berndt
  Now, this could also be due (and is more likely to be due) to 
 changes in my
  **CygWin** environment, and the tools I use there.
  
  In any case, as far as plib and simgear go, I seem to be dead 
 in the water.
  
 
 Remove autom4te.cache, retry, and all should be fine.
 
 Cheers - Dave

I uninstalled and reinstalled autoconf and automake and now all seems well.

I think I had my versions out of sync.

Jon


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RE: [Flightgear-devel] VRP and Camera View

2004-04-18 Thread Jon Berndt
 If I understand the VRP correctly, for almost all the airplanes the VRP
 location will be 0 0 0


 IFF (not a typo) the nose of the aircraft is coincident with (0,0,0) in
structural coordinates, yes, your statement is true.  Otherwise, wherever
the nose tip is located in the structural frame - that's the VRP.

Jon


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[Flightgear-devel] Building FlightGear / getting some errors

2004-04-18 Thread Jon Berndt
When building FlightGear (and my setup in CygWin is now building plib and
SimGear just fine), when I get to the YASim directory, I get these errors:

g++  -D_REENTRANT  -L/usr/local/lib -o yasim.exe  yasim-test.o Airplane.o
Atmosphere.o ControlMap.o FGFDM.o Gear.o Glue.o Integrator.o Jet.o Math.o
Model.o PistonEngine.o PropEngine.o Propeller.o RigidBody.o Rotor.o
Rotorblade.o Rotorpart.o SimpleJet.o Surface.o Thruster.o Wing.o
Turbulence.o -lsgxml -lsgprops -lsgmisc -lsgdebug -lsgstructure

Atmosphere.o(.eh_frame+0x11):Atmosphere.cpp: undefined reference to
`___gxx_personality_v0'
ControlMap.o(.text+0x1db):ControlMap.cpp: undefined reference to
`__Unwind_Resume'
ControlMap.o(.text+0x34e):ControlMap.cpp: undefined reference to
`__Unwind_Resume'
ControlMap.o(.eh_frame+0x12):ControlMap.cpp: undefined reference to
`___gxx_personality_v0'
Gear.o(.eh_frame+0x11):Gear.cpp: undefined reference to
`___gxx_personality_v0'
...
etc.

1) Did I do something stupid to my build setup again? :-)

2) For an FDM developer, how can some of the FDMs be left out of the build
if a developer is only concentrating on development of one FDM? Is this
easily possible?

Jon


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[Flightgear-devel] tables and images and borders ... oh my

2004-04-20 Thread Jon Berndt
For the life of me, I can't get my sliced images to appear in a table
without padding and borders, etc. Does anyone know if images have to be
sized any particular way to get this to work, i.e. an even number of pixels
or something?

Jon


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RE: [Flightgear-devel] Web, tables, and image layout

2004-04-21 Thread Jon Berndt
OK. Fixed.

Jon
www.jsbsim.org


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[Flightgear-devel] Motion Base Simulator ?

2004-04-21 Thread Jon Berndt
You've seen those hydraulically actuated little simulator rides? Forget
that, here's a bigger one:

http://tinyurl.com/2oxzd

Jon


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RE: [Flightgear-devel] Web, tables, and image layout

2004-04-24 Thread Jon Berndt
 Check this out: 
 http://validator.w3.org/check?uri=http%3A%2F%2Fwww.jsbsim.org
 
 You will want to decide what your target doctype really is and 
 correct this before calling the problem solved. 

Interesting. This is helpful.

Jon


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[Flightgear-devel] FlightGear performance

2004-04-24 Thread Jon Berndt
I just did a bit of a performance test with FlightGear on my PC running
Windows 2000, 1.2GHz Athlon, 256 MB RAB, and 64MB GeForce 2MX400.  I did a
reboot first, made sure I had no extraneous processes running, and cranked
up FlightGear under CygWin (My desktop is 32 bit, 1024x768).  FlightGear
took a bit over a minute to come up, during which time there were NO
messages at all from the command line.  I think this is a bad thing.  There
ought to be occasional informative messages indicating the program is still
running. After showing the splash screen, it was another 20 seconds or so
until I was able to fly the C172. My initial frame rate was about 4-8 fps -
very poor. As I was taking off the frame rate evened out at about 15 fps.
I'm not sure why the performance has gotten so much worse than before.  The
first thing I'm going to check is my screen and openGL configuration. I've
installed the latest video drivers from nVidia, so maybe something got
overwritten.  Is there anything in particular I want to keep track of? I
vaguely remember a discussion about full-screen display, and I also think I
should run in 16 bit color mode, but that's different than my screen depth
...

I also noticed something that has been mentioned before here, that is that
the C172 engine spins the prop at 2500-2700 rpm at full speed - obviously an
FDM problem if it is one at all. I'll look into that, but any thoughts and
comments on that are also solicited.

Jon


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[Flightgear-devel] Menu: set airport from list - core

2004-04-24 Thread Jon Berndt
I selected the Location menu item that allows selection of an airport from a
list. When I selected the menu item I got a segfault.

I had just taken off in the c172, paused the sim, and made the menu
selection.  I did a make on flightgear this morning.

Jon


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[Flightgear-devel] [OT] Modeling and Control of a UAV

2004-04-24 Thread Jon Berndt
Interesting read (look carefully)  :-)

http://www.itk.ntnu.no/ansatte/Fossen_Thor/MSc/AndrewRoss.pdf

Jon


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RE: [Flightgear-devel] OpenAL update

2004-04-24 Thread Jon Berndt
 I need help though from the Mac people and cygwin/mingwin people.  What
 are the openal libraries called on these platforms.  At the moment the

I didn't see a CygWin platform listed for OpenAL on their web site
(openal.org). I also didn't see mention of Cygwin here:
http://developer.creative.com/landing.asp?cat=1sbcat=31top=38.  I wonder
if I simply download the source if I can compile it ... there's an
experiment waiting for a developer. I'd do it, but the weather is turning
nice (http://instacam.com/instacamimg/KEMAH/KEMAH_s.jpg - just up the street
overlooking Galveston Bay, tonight's dinner destination), so I'm going
outside with the family.

This OpenAL thing has got me a little uneasy, being a CygWin user, but the
benefits look real good.

Jon


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RE: [Flightgear-devel] OpenAL update

2004-04-24 Thread Jon Berndt
 I need help though from the Mac people and cygwin/mingwin people.  What
 are the openal libraries called on these platforms.  At the moment the
 configure script assumes we want to link with -lopenal, but I don't
 expect this to work right for every platform.  I expect there may be a
 couple days of head aches here while we get these platform dependent
 differences ironed out.  Please be patient!

Has anyone seen reference to the use of OpenAL with CygWin anywhere? I
downloaded it, and tried configuring the linux subdirectory to build under
cygwin - no joy (yet, at least). The Windows directory is so far a bit of a
mystery, but there is no mention of cygwin there, either.

I did a google search but so far have not found the words cygwin and openal
together in a meaningful web page.

Jon


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RE: [Flightgear-devel] OpenAL

2004-04-24 Thread Jon Berndt
 There is a link to a binary SDK available from Creative, though, so
 presumably cygwin users could use that?  I believe cygwin can link
 programs against normal windows .lib files, right?

 Andy

Unfortunately that's starting to get outside the range of expertise I have
and also the time constraints I'm under ...  :-(

Jon


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RE: [Flightgear-devel] OpenAL

2004-04-24 Thread Jon Berndt

 Jon, you might also search for libopenal along with cygwin ... if
 cygwin packaged openal, I bet that is what they'd call it.

 Curt.

That search appeared to be more productive initially, but nothing helpful
has cropped up, yet.

Jon,
CygWin user - Help, Help! I'm being repressed!


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RE: [Flightgear-devel] OpenAL

2004-04-25 Thread Jon Berndt
I tried essentially what you suggested yesterday. I'll try again later
today, but following your explicit example. If needed I may re-checkout the
distro. I'll let you know what I get.

Jon


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[Flightgear-devel] Real-Time Atmospheric Scattering

2004-05-10 Thread Jon Berndt
FYI:

http://www.gamedev.net/columns/hardcore/atmscattering/


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RE: [Flightgear-devel] Jsbsim trim

2004-04-25 Thread Jon Berndt
 ..ok, time for another of my stupid questions:  Mathias, does your
 new model code include tire creep?  And tire sidewall flex?

There are a lot of tire effects that might be modeled.  The question faced
in deciding what to model is: given the purpose of this FDM, what should be
included to achieve the desired effect? There are some great technical
papers hosted in the NASA Langley (and perhaps NASA Dryden) technical report
servers. Several years ago when I was doing some initial RD for the JSBSim
gear model I had some discussions with Bob Daugherty of NASA Langley about
gear modeling (where they do a lot of very serious gear modeling and
analysis), and he also referred me to some papers.  The range of
characteristics that might be modeled include tire slip, tire wind-up,
spin up, and complex strut interactions, to name only a few of the more
difficult ones.  These problems are difficult even for detailed engineering
sims, and in the case of trying to model any generic vehicle, these problems
are compounded. There are some things I'd like for us to model, but JSBSim
also hopes to remain comprehensive and comprehensible at the same time, so
modeling some of the more subtle effects probably is not worth the effort.
In any case, Mathias and I in particular are working on some sweeping
changes for JSBSim that ought to make the gear modeling much more stable.
After that, there are many other improvements to make - one of which is
looking at the gear model to discern where improvements can (and _should_)
be made.  In the meantime, we are discussing some changes that might be made
and doing some limited research into the matter, including reviewing the
approaches used by other simulators such as racing sims.

Jon


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RE: [Flightgear-devel] OpenAL

2004-04-27 Thread Jon Berndt
 Jon,

 I have *no* idea if it actually produces any sound as
 I don't have a sound board on my development system
 but 

 after getting the OPENAL CVS files

 cvs
 -d:pserver:[EMAIL PROTECTED]:/usr/local/cvs-repository login
 (use password guest)
 cvs
 -d:pserver:[EMAIL PROTECTED]:/usr/local/cvs-repository
  co openal

 then
 % cd $OPENAL
 % cd linux
 % ./autogen.sh

I got this after running autogen.sh:

configure.in:147: warning: AC_TRY_RUN called without default to allow cross
compiling
configure.in:147: warning: AC_TRY_RUN called without default to allow cross
compiling
configure.in:256: warning: AC_TRY_RUN called without default to allow cross
compiling

... and then make totally cratered.

 % make
 % make test

Jon


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RE: [Flightgear-devel] OpenAL

2004-04-27 Thread Jon Berndt
 You need to re run configure before make  I left this step out
 in my original msg :-( 

 % ./configure

   % make
   % make test

 Norman


I got a successful build.  I tried running some of the
also-successfully-built test programs:

--start--

$ ./testpitch2
got Windows native audio
chans 2 bps 16 bal 4 sps 44100 abs 176400 cbs 0
setfmt okay
note E beats 9
no sound

--end--

Nothing produced any sound.

Jon


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RE: [Flightgear-devel] 3d audio and doppler shift

2004-04-28 Thread Jon Berndt
 (Requires latest CVS code of course.)  Sorry Jon, no screen shots for 
 this one. :-)

Ha! How about a frequency/time plot? ;-)

Jon


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RE: [Flightgear-devel] OpenAL

2004-04-28 Thread Jon Berndt
Norman wrote:

 Have you tried my partial build of the openal / win directory

 http://www.vso.cape.com/~nhv/files/fgfs/openal.tgz

 probably best to install this into /usr/local

 i.e.

 cd /usr/local
 tar -xzvf $PATH_TO/openal.tgz

-- test --

$ ./testdevice
got Windows native audio

-- test --

$ ./testmp3 boom.mp3
got Windows native audio
chans 2 bps 16 bal 4 sps 44100 abs 176400 cbs 0
setfmt okay
Could not GetProc alutLoadMP3_LOKI

-- test --

$ ./testvorbis
got Windows native audio
chans 2 bps 16 bal 4 sps 44100 abs 176400 cbs 0
setfmt okay
Could not GetProc alutLoadVorbis_LOKI

-- test --

Many of the rest of them seemed to simply hang, but no sound was ever
produced. I wonder, though, if your stuff was being used here, because I
already have libopenal32.a in /usr/local/lib. I recompiled all the tests.

Are we CygWin users going to be stuck with the previous codebase because
openal doesn't work under CygWin? Or, do we have a choice with audio APIs?
I'm hesitant to do a CVS update on the FlightGear tree at the moment because
I'm not sure what the state of this OpenAL stuff is ... has it been formally
introduced into FlightGear CVS, and does it replace the current audio
system?

Jon


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[Flightgear-devel] [OT] CygWierdness

2004-04-29 Thread Jon Berndt
Does anyone know why this might be happening:


$ ls -al *.exe
ls: invalid option --
Try `ls --help' for more information.


I've already checked alias - I don't have anything for ls.
ls --version gives:

$ ls --version
ls (fileutils) 4.1
Written by Richard Stallman and David MacKenzie.

Copyright (C) 2001 Free Software Foundation, Inc.
This is free software; see the source for copying conditions.  There is NO
warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.

Jon


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RE: [Flightgear-devel] [OT] CygWierdness

2004-04-29 Thread Jon Berndt
Curt wrote:

 The only thing that comes to mind is to check if you have a .exe
 filename that starts with a -.  This will confuse ls's command line
 parser.  There are a few ways around that, such as ls -al ./*.exe

Heh. You're good.  I had a file named -o parseDatcom.exe.  Removing that
fixed it. Thanks.

[I wonder how that file got there ...]

Jon


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RE: [Flightgear-devel] (no subject)

2004-04-30 Thread Jon Berndt
 There's someone that could help me or to find an aircraft which 
 is more or less same at MB339PAN (it's the aircraft used by 
 Frecce Tricolori, the Italian acrobatic team). I've tried to 
 adjust the config file myself but every change I made meets some 
 targets and estrange some others.  An example are the flaps: the 
 take off speed was too high so I've added more lift to them. As a 
 result the aircraft has more lift but even the drag, that I've 
 not changed, was increased. Why? 
 
 Thanks, Luca
 
 PS: The config file is for JSBSim. So, if there's a way to 
 calculate the data using some programs, I'll try even this way. 

There will be a way, but it's not quite ready, yet.

Jon


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RE: [Flightgear-devel] Beech 99

2004-04-30 Thread Jon Berndt
 If you're connecting a prop to a turbine, that won't work.  The present
 turbine model can't be used as a turboprop.  As a result, the best way to
 model a turboprop is to use a turbine with a direct thruster, and
 adjust the
 thrust table to simulate a propeller (see the OV-10).

The issue is that we do energy different between the turbine and piston
engine, right?

Jon


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RE: [Flightgear-devel] Beech 99

2004-04-30 Thread Jon Berndt
Dave C. wrote:

 Right.  The relevant code from FGPropulsion is:

   PowerAvailable =
Engines[i]-Calculate(Thrusters[i]-GetPowerRequired());
   Thrusters[i]-Calculate(PowerAvailable);
   vForces  += Thrusters[i]-GetBodyForces();  // sum body frame forces
   vMoments += Thrusters[i]-GetMoments(); // sum body frame
moments

 Presently, the turbine model ignores PowerRequired and returns
pounds-force.
 The Piston and Electric models use PowerRequired and return horsepower.

I think this is fixable - are you working on it? If not, I might take a
quick try at it.

Jon


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[Flightgear-devel] Heading error calculation [brain exercise]

2004-05-02 Thread Jon Berndt
Does anyone know of a simple algorithm to calculate the difference between
the desired heading and the actual heading, where the angle is given in
degrees from 0 to 260? The stipulations are that the result must be = 180.
For example, you can go from 60 to 340 degrees (counter-clockwise), 110 to
280 (clockwise), 290 to 40 (clockwise), etc.  The desired result in the
first case is -80, in the second case, 170, and for the last case, 110.  And
so on ...

The ideal algorithm will have the fewest trivial operations.

Jon


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RE: [Flightgear-devel] Heading error calculation [brain exercise]

2004-05-02 Thread Jon Berndt
  Does anyone know of a simple algorithm to calculate the
 difference between
  the desired heading and the actual heading, where the angle is given in
  degrees from 0 to 260? The stipulations are that the result
 must be = 180.
  For example, you can go from 60 to 340 degrees
 (counter-clockwise), 110 to
  280 (clockwise), 290 to 40 (clockwise), etc.  The desired result in the
  first case is -80, in the second case, 170, and for the last
 case, 110.  And
  so on ...
 
  The ideal algorithm will have the fewest trivial operations.

 desired heading - actual heading - difference ( in the range
 -360 to +360)
 if difference  -180 then add 360
 if difference 180 then substract 360

 Jorge Van Hemelryck


Thanks, Jorge, for the answer I was looking for, as well is for ignoring my
re-definition that a complete circle goes from 0 to 260 (See above ...
Ooops!).

Jon


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RE: [Flightgear-devel] FlightGear news letter

2004-05-02 Thread Jon Berndt
 I've volunteered to help John Wojnaroski with editing a FlightGear
newsletter,

This is great news.

 Firstly, a title.  Jon's newsletter is called 'Back of the Envelope',
which I
 think is particularly clever - JSBSim is anything but a
back-of-the-envelope
 calculation, and there are echoes of flight envelope, too.
 I'm severely lacking inspiration of this calibre, so here's my offer:  a
 bottle of one of the fine beers from my local brewery [1], lovingly packed
 and shipped to your location, for the best suggestion for the title of a
 FlightGear newsletter.  Competition closes 3 weeks from today, judges'
 decision is final, all entries become the property of, er, (forget that
one),
 yadda yadda.

FlightBeer. A just reward. :-)

 Fame, glory and Wickwar beer!  What are you waiting for?

 Secondly, we're missing suggestions for content.  Suggest away, but what
I'd
 really like is for you to suggest and volunteer to write, as well.

I think that the first one should contain some sort of introduction to
FlightGear. There are certainly a lot of articles already written on that
topic, but it just seems appropriate.

Jon


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RE: [Flightgear-devel] FlightGear news letter

2004-05-03 Thread Jon Berndt
 snip
  FlightBeer.  A just reward. :-)

 Hmm.  http://news.bbc.co.uk/1/hi/uk/3286049.stm  refers, I think :¬)

 Nonetheless, your entry is in the hat; multiple tries are allowed!

Actually, that wasn't an entry for the newsletter title, but a little joke
about the reward!

Jon


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[Flightgear-devel] Cygwin and OpenAL

2004-05-06 Thread Jon Berndt
Was the OpenAL/Cygwin issue ever cleared up? I can't update my FlightGear
codebase.

Jon


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RE: [Flightgear-devel] Cygwin and OpenAL

2004-05-14 Thread Jon Berndt
 I have created a new OpenAL tarball that breaks ALut into a separate DLL

 http://www.vso.cape.com/~nhv/files/fgfs/openal_cyg.tgz

 $ tar -tzf openal_cyg.tgz
 bin/
 bin/ALut.dll
 bin/openal32.dll
 include/
 include/AL/
 include/AL/al.h
 include/AL/alc.h
 include/AL/alctypes.h
 include/AL/altypes.h
 include/AL/alu.h
 include/AL/alut.bak
 include/AL/alut.h
 include/AL/aluttypes.h
 include/AL/alutypes.h
 lib/
 lib/libALut.a
 lib/libopenal32.a
 win/Makefile

 HTH

 Norman


I don't know who takes care of these matters, but I wonder what is the viability of
getting these as an option to be auto-installed via the CygWin installer?

Jon


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[Flightgear-devel] [OT, article] Memphis Belle pilot passes away

2004-05-16 Thread Jon Berndt
I hope this doesn't offend anyone's sensitivities, but from a purely historical
perspective this article is interesting:

http://www.foxnews.com/printer_friendly_story/0,3566,120053,00.html

Jon


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RE: [Flightgear-devel] [OT, article] Memphis Belle pilot passes away

2004-05-16 Thread Jon Berndt
  Only because it's from fox news.
  Don't bother wasting time on a reply, just eat shit Tex.
 
 Jeez, shouldn't there be a minimum age for posting to this list?

Yes, I'm puzzled.

Jon


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RE: [Flightgear-devel] YASim prop changes

2004-05-19 Thread Jon Berndt
 Hi Jim
 The other day you were saying about Jon do a
 JSBSIM fdm well there is one over at JSBSIM but
 I have done a separate one that will drop into
 FG if you are interested.If not no problems.

I was doing one ... still have it in-work. Kept running into things I wanted to fix and
add in the code and getting distracted. I was using DATCOM to help with aero tables. 
Now
we are close to having aero tables generated with DATCOM+ directly (thanks to Bill
Galbraith).

Jon


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RE: [Flightgear-devel] YASim prop changes

2004-05-19 Thread Jon Berndt
 Yes I know I downloaded it and used it. Didn't know about the monitoring
 file you were outputing from it, ended up with a 400meg file, good thing
 I had it on the big drive(LOL).

Oops! :-)  I really ought to turn these off by default.  In fact, the OUTPUT section is
destined to be removed from aircraft files and put in a different 
environment/simulation
config file in the future I think.

 Some things about the FDM.The engine and prop tie up seems strange.
 If I increase the diameter of the prop the idle rpm drops and with a 10'5''
 prop for some reason the prop pitch never got past about 12deg with the
 throttle wide open.Is the prop a direct drive off the crankshaft or is there
 a gearing property somewhere I have not found.

We did implement gearing, but I am not sure what the status if that is, or if the 
changes
made it into the P-51D FDM. In any case, it is untested and rough beta.

 Also the best I have been able to get out of the P51 is about 275mph at
 about 5000' and the best climb rate with out loseing speed is about
 1500'/min.
 What properties would be worth playing with in the aero FDM to improve these
 figures closer to what the actual A/C could achive.

Sounds like drag is too high, or it could be that the prop problems are causing low
performance from the engine model ...

What I am most curious about is how easy it was to take off.

Jon


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RE: [Flightgear-devel] RFD: JSBSim Cessna 172p stability patch

2004-05-19 Thread Jon Berndt
 Coming back to the (default) JSBSim Cessna 172p after spending a couple of
 months flying the YASim pa28-161, I find the 172 extremely slippery, far too
 much for a trainer.  While the Cherokee tends to feel more stable in flight
 than a 172 (i.e. it has more roll, pitch, and yaw damping), the 172 still
 shouldn't be nearly so light in roll, pitch, or especially yaw as it
 currently is.

 I've made a patched-up file that allows the 172p to handle much more
 realistically, but I'm not willing to upload it to CVS yet, because I'm not
 sure that I've done the right thing.  To keep the 172 from wallowing, I
 increased the roll damping coefficient (Clp) from -0.484 to -1.2, the pitch
 damping coefficient (Cmq) from -12.4 to -15, and the yaw damping coefficient
 from -0.0937 to -0.2.  The patched file ($FG_ROOT/Aircraft/c172p/c172p.xml)
 is available at

http://www.megginson.com/Aviation/c172p.xml

 I don't want to commit this file to CVS yet for a couple of reasons:

 1. Increasing the damping may simply mask a different problem, such as a
 unit mismatch or mistaken value for another coefficient (the biggest problem
 comes around yaw/roll coupling) -- someone who understands aerodynamics
 better needs to look at the actual moments generated by each coefficient at
 runtime to see if they are out of whack.

 2. I have over 200 hours in a Piper since I last sat in a Cessna 172, so I
 don't know how accurate my memory is of its handling -- I remember that it
 felt a bit less stable than a Cherokee, but as a trainer, it still had a
 *lot* of damping compared to a high-performance aircraft.

 My revised file seems to fly much better to me, but I'd like to hear
 opinions from other people with real experience in 172's, as well as the
 aerodynamic engineering types.  I'd also be interested in feedback from
 non-pilots about the handling difference.

Thanks, David. There are a couple of things I can think of to do, here. One is that I 
sure
wish I had time to make a DATCOM model of the C-172 that could give me some aero data 
for
comparison. But with my schedule now I can't make any promises, but I will get to this
someday! The second comment is that it ought to be possible to get some real numbers 
for
you pretty quickly from comparable aircraft. I think I can do that tonight or tomorrow.
Third, there are some equations that ought to shed some light on things. Fourth, it 
will
be interesting to see if pilot perceptions suggest altering all/most coefficients in 
the
same direction for all aircraft in order to give the perception of proper flight
characteristics.

Jon


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RE: [Flightgear-devel] RFD: JSBSim Cessna 172p stability patch

2004-05-19 Thread Jon Berndt
For comparison:

 I've made a patched-up file that allows the 172p to handle much more
 realistically, but I'm not willing to upload it to CVS yet, because I'm not
 sure that I've done the right thing.  To keep the 172 from wallowing, I
 increased the roll damping coefficient (Clp) from -0.484 to -1.2, the pitch
 damping coefficient (Cmq) from -12.4 to -15, and the yaw damping coefficient
 from -0.0937 to -0.2.  The patched file ($FG_ROOT/Aircraft/c172p/c172p.xml)
 is available at

The Navion has

Clp = -0.410
Cmq = -9.960
Cnr = -0.125

The Cherokee has

Clp = -0.429
Cmq = ??
Cnr = -0.0873

Equations from Nicolai (Royal Aeronautical Society) has:

Clp = -0.350

My thinking is that given this, it appears to be unlikely that Clp should go from 
-0.484
(a seemingly reasonable number) to over twice that. Further, the other numbers seem OK,
too.

Jon


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RE: [Flightgear-devel] RFD: JSBSim Cessna 172p stability patch

2004-05-19 Thread Jon Berndt
 The Navion has

 Clp = -0.410
 Cmq = -9.960
 Cnr = -0.125


 ...

Given these numbers I'd suspect that if there is a problem, perhaps we need to review 
our
MoI's.

Jon


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RE: [Flightgear-devel] RFD: JSBSim Cessna 172p stability patch

2004-05-20 Thread Jon Berndt

 That is a tricky issue, because using spring-loaded controllers gives a
 significantly different feel than fully-loaded aircraft controls, and there
 is always a danger of altering the flight characteristics to compensate for
 the control differences.

FWIW, I sent an email to Cessna customer support last night asking them about the
availability of some aero and mass props data for their C-172 - or at least Ixx and 
Clp. I
wonder if I will even hear back.

 To try to avoid that problem this time, I tried to concentrate on rates (how
 fast the plane could bank, pitch, and yaw), coupling (how much adverse yaw a
 particular bank causes and how much bank a particular yaw causes), and
 recovery (how the plane recovers from a yaw or pitch disturbance).  I
 deliberately ignored control feel.  The model I posted seems a lot closer to
 what I remember of the 172 and what I observe in my PA-28, but
 unfortunately, I do not currently have measurements to test it against.

I have data for the PA-28 somewhere. I ought to validate the PA-28 JSBSim mode we have 
and
see how they all compare.

Jon


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RE: [Flightgear-devel] JSBSim C-172 Performance

2004-05-20 Thread Jon Berndt
  2) The MoIs are too low. This is possible - I have not yet checked 
  these out, but again I believe we will find these numbers to be pretty 
  good.
 
 I have access to a commercial C172 model that has been FAA certified for 
 a level 3 FTD.  I wish I could share more of it, but I will say that the 
 IXX, IYY, IZZ we use in FG are *exactly* the same numbers the commercial 
 C172 uses.

The empty weight values? I suppose they must have originated from the manufacturer.

 I looked at some of the other parameters and they are at 
 least an order of magnitude different so they must be using different 
 units or different conventions or something.

For C172:

Clp = -0.484 if p is in rad/sec

 = 

Clp = -0.0084 if p is in deg/sec

This number is highly reliable by calculation and by comparison.

Jon


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RE: [Flightgear-devel] JSBSim C-172 Performance

2004-05-20 Thread Jon Berndt
Relevant technical reports (I think the C-172 is included in this report):

http://www.dfrc.nasa.gov/DTRS/1966/Bib/H-451.html

Abstract: A review of existing criteria indicated that the criteria have not kept pace
with aircraft development in the areas of dutch roll, adverse yaw, effective dihedral, 
and
allowable trim changes with gear, flaps, and power. This study indicated that criteria
should be specified for control-system friction and control-surface float. Furthermore,
this program suggests a method of quantitatively evaluating the handling qualities of
aircraft by the use of a pilot-workload factor.

---

Jon


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RE: [Flightgear-devel] Re: making instrument scales with MetaPost

2004-05-22 Thread Jon Berndt
 * Jon S Berndt, Fri May 21 16:44:16 CDT 2004:
  FWIW, Gimp has a script that creates text arcs that I have considered 
  using if I ever get a chance to make some instruments.
 
 Gimp is always a good choice. However ... 
 http://members.aon.at/mfranz/textarc.png  (27kB)
 
 m.  :-]


Show-off.

;-)

That's cool. You think it would work for this?

http://www.dfrc.nasa.gov/gallery/photo/XB-70/HTML/ED97-44244-1.html

Jon


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RE: [Flightgear-devel] Panels, Properties, and FDMs

2004-05-25 Thread Jon Berndt
 You might want to take a look at the code yourself,  I don't have the answers
 off the top of my head.  But one suggestion:  How about enhancing the
 interface by allowing the JSBSim-side to FGFS-side property mappings to be
 defined in the JSBSim configuration file?

If we are talking about the same thing, I think this has a lot of appeal, and I've been
thinking about something like this for about a week or two. I'll post some thoughts on 
it
when I git some time. I'm about ready to make a major commit into CVS that will change 
all
aircraft models and bump up the config file version number a notch.

Jon


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[Flightgear-devel] itoa? sprintf?

2004-05-26 Thread Jon Berndt
What is the best way (most supported, cross-platform) to turn an integer into an STL
string type? Or, even an ASCII char[]?

It seems that itoa() is not totally common.

Jon


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[Flightgear-devel] Autoconf, autoheader, automake, etc.

2004-05-29 Thread Jon Berndt
I've looked in a few places, but can't find a definitive reference on automake, 
autoconf,
etc. There don't seem to be any O'Reilly books on this, either! Anyone have any
suggestions?

Jon


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[Flightgear-devel] Newsletter

2004-06-03 Thread Jon Berndt
What's the status on the FlightGear newsletter? Did a name ever get chosen?

Jon


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[Flightgear-devel] Speaking of King Airs ...

2004-06-04 Thread Jon Berndt
From AvWeek:

Cause  Circumstance: Another King Air Stalls on Short Final

http://www.aviationnow.com/avnow/news/channel_bca_story.jsp?id=news/cc054.xml

Jon


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RE: [Flightgear-devel] f16 model broken?

2004-06-26 Thread Jon Berndt
  Since the JSBSIM update some days ago the f16 model stopped working
  properly for me. The elevator appears to be oscillating randomly, it's
  seemingly in a different position for each frame update.

 ..the real thing does this too.

Erik's F-16 has been around for a while, and working. So, it may be some change I made
recently. There have been a few changes to the FCS.

Jon


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RE: [Flightgear-devel] f16 model broken?

2004-06-26 Thread Jon Berndt
 Erik's F-16 has been around for a while, and working.
 So, it may be some change I made
 recently. There have been a few changes to the FCS.
 
 Jon

I might add that my changes were to fix things that really were broken.

:-)

Jon


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RE: [Flightgear-devel] f16 model broken?

2004-06-27 Thread Jon Berndt
  I might add that my changes were to fix things that really were broken.
 
 Which might be the reason the F-16 is left broken right now. Maybe it 
 was relying on broken code too much in the past?

That thought did occur to me. I did correct the way some filters were done.

Jon


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RE: [Flightgear-devel] f16 model broken?

2004-06-27 Thread Jon Berndt
 Ok. The first thing I will try is to see if I can get the PID
 controllers to work correctly again. If that fails we can always look
 further into it.

Something wierd is also going on with alpha that may have had to do with changes to
FGAuxiliary.

Jon


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[Flightgear-devel] Property references

2004-07-03 Thread Jon Berndt
I need some references to papers, articles, discussions, etc. regarding properties. If
anyone can suggest where I might find writings on this subject, please let me know 
ASAP.
I'll be looking around, too, so I may find something shortly, but this is a timely and
urgent need. Thanks a bunch.

Jon


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[Flightgear-devel] RE: [Jsbsim-devel] Property references

2004-07-03 Thread Jon Berndt
 I need some references to papers, articles, discussions, etc. regarding properties. 
 If
 anyone can suggest where I might find writings on this subject, please let me know 
 ASAP.
 I'll be looking around, too, so I may find something shortly, but this is a timely 
 and
 urgent need. Thanks a bunch.

 Jon


Found the perfect reference for my needs:

props.html

Jon


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[Flightgear-devel] props.html

2004-07-03 Thread Jon Berndt
Can anyone tell me if/where the props.html file is that describes the property system? 
I
can't seem to find it in the source tree or on the web sites - but it IS in simgear 
CVS.

Jon


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RE: [Flightgear-devel] props.html

2004-07-03 Thread Jon Berndt
 Jon Berndt wrote

  Can anyone tell me if/where the props.html file is that
  describes the property system? I can't seem to find it in the
  source tree or on the web sites - but it IS in simgear CVS.


 It used to be around - I have a print-out of it! What bit do you want? I
 could scan it in.

 Vivian

I actually need to refer to it as a reference, but I don't see that it actually exists 
as
a live document on any web site.


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RE: [Flightgear-devel] props.html

2004-07-03 Thread Jon Berndt
 The property system is best described as an in-memory LDAP database
 which holds the state of global variables. The system has a tree like
 hierarchy (like a file system) and has a root node, sub nodes (like
 subdirectories) and end-nodes (variables).

 All variables are kept internally as raw values and can be converted to
 any other supported type (boolean, int, float double and string).

 Like a file system, every node can be accessed relative to the current
 node, or absolute to the root node.

 The property system also allows aliasing nodes to other nodes (like
 symbolic linking files or directories to other files or directories) and
 may be assigned read-only or read-write.

 If necessary it would be possible for parts of the program to hold it's
 own property tree, which is inaccessible from the global property tree,
 by keeping track of it's own root-node.

This is pretty good - I may incorporate some of this in the paper.

 Property I/O code allows one to easily read the tree from, or write the
 tree to an XML file.

After reading this, I suspect that we (JSBSim) could be using the property system 
inherent
features more advantageously. This will all come when we incorporate a better XML 
parser,
I expect.

Jon


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RE: [Flightgear-devel] props.html

2004-07-03 Thread Jon Berndt
That just appears to be a list of properties.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] Behalf Of Vivian
 Meazza
 Sent: Saturday, July 03, 2004 9:00 AM
 To: 'FlightGear developers discussions'
 Subject: RE: [Flightgear-devel] props.html
 
 
 
 
 Vivian Meazza wrote
 
 
  Sent: 03 July 2004 14:52
  To: 'FlightGear developers discussions'
  Subject: RE: [Flightgear-devel] props.html
  
  
  
  
  Jon Berndt wrote
   
   Can anyone tell me if/where the props.html file is that
   describes the property system? I can't seem to find it in the 
   source tree or on the web sites - but it IS in simgear CVS.
  
  
  It used to be around - I have a print-out of it! What bit do 
  you want? I
  could scan it in.
  
 
 Is this what you were after?
 
 Source/docs-mini/README.properties
 
 V.
 
 
 
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RE: [Flightgear-devel] props.html

2004-07-03 Thread Jon Berndt
 The property system is best described as an in-memory LDAP database 
 which holds the state of global variables. The system has a tree like 
 hierarchy (like a file system) and has a root node, sub nodes (like 
 subdirectories) and end-nodes (variables).
 
 All variables are kept internally as raw values and can be converted to 
 any other supported type (boolean, int, float double and string).
 
 Like a file system, every node can be accessed relative to the current 
 node, or absolute to the root node.
 
 The property system also allows aliasing nodes to other nodes (like 
 symbolic linking files or directories to other files or directories) and 
 may be assigned read-only or read-write.
 
 If necessary it would be possible for parts of the program to hold it's 
 own property tree, which is inaccessible from the global property tree, 
 by keeping track of it's own root-node.
 
 Property I/O code allows one to easily read the tree from, or write the 
 tree to an XML file.

Would you say that the JSBSim property tree is grafted onto the FlightGear tree?

Jon


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RE: [Flightgear-devel] domain name

2004-07-03 Thread Jon Berndt
 We have a sourceforge account for the project, and SF offers
 some kind of built in capability for accepting donations.
 I don't know how it works and have never used it,
 but it might be worth investigating sometime in the next 11 months.

Yes. It's not that hard to set up. I've turned on the feature for JSBSim, hoping beyond
hope that some kind souls would send a few pennies our way. As you know I've got a
conference I'm supposed to present a paper at in several weeks. Unfortunately, the
conference has not been deemed to be work-related enough to justify my company sending 
me
there, so it will be on my dime. :-(

Jon


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RE: [Flightgear-devel] Concorde

2004-07-06 Thread Jon Berndt
This ought to be easy (haven't I said that before?). If no one else gets to it, I'll 
give
it a shot after the kids get to sleep - if _I_ am still awake...

Which version of JSBSim do you have now? It makes a difference. Look in FGJSBBase.cpp 
at
top to see.

Jon


 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] Behalf Of Curtis L.
 Olson
 Sent: Tuesday, July 06, 2004 5:37 PM
 To: [EMAIL PROTECTED]
 Subject: [Flightgear-devel] Concorde


 I have commited a first stab at a Concorde model, first created by
 Melchior and the further enhanced by Thierry (a mailing list reader, but
 non-poster.)  However, when I try to run it with the latest cvs version
 of FG, I get an endless string of:

 Unknown identifier: EOF in engine file: Olympus593Mrk610
 Unknown identifier: EOF in engine file: Olympus593Mrk610
 Unknown identifier: EOF in engine file: Olympus593Mrk610
 Unknown identifier: EOF in engine file: Olympus593Mrk610
 Unknown identifier: EOF in engine file: Olympus593Mrk610
 Unknown identifier: EOF in engine file: Olympus593Mrk610
 .
 .
 .

 Can anyone familiar with JSBSim aircraft construction and engines take a
 quick peek and see if there is an easy fix.  I suspect it is some sort
 of version mismatch with the code, or maybe some sort of installation
 mistake on my part.  Hopefully a quick fixer for someone who knows what
 they are doing.

 Thanks,

 Curt.

 --
 Curtis Olsonhttp://www.flightgear.org/~curt
 HumanFIRST Program  http://www.humanfirst.umn.edu/
 FlightGear Project  http://www.flightgear.org
 Unique text:2f585eeea02e2c79d7b1d8c4963bae2d


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RE: [Flightgear-devel] L1011-500

2004-07-08 Thread Jon Berndt
 I'm still very confused with the axis used, and the model is appearing
 behind the actual FDM A/C

In the aircraft config file, locations are given in structural frame. Structural 
frame
in an aircraft has the X axis pointing backwards, the Z axis up, and the Y axis out the
right side. The origin can, technically, be anywhere. Usually, it is near the nose. The
exact location does not really matter, because *internal* to the FDM, contact point
distances from the CG are computed and used - again: _internal_ to the FDM only the
difference between two points is used.

 values used are:
AC_CGLOC 921.1  0.0 -18.0
AC_AERORP921.1  0.0  0.0
AC_EYEPTLOC  0.0 -30.0 75.0
AC_VRP   0.0 0.0 0.0
 the  3d model has nose at (0,0,0)

 I understand it this way, please correct what's wrong:

 AC_CGLOC - this is the center of gravity, from which all other points
 are related to

Sort of. The CG is the point about which the equations of motion are based - the CG is 
the
point about which the forces and moments act, and about which the aircraft rotates.

 AC_AERORP - aerodynamic reference, should be near the CG, so it has a
 similar value

Yes.

 AC_EYEPTLOC - this is where the view is placed when in cockpit view,
 related to(??) CG (??)

This is just the point where the pilot's eyes are located. I do not think this is used 
in
FlightGear, but it is used in JSBSim to also calculate the accelerations that the pilot
feels. The pilot's sensors are located near his/her eyes, too.

This is given in inches as other measurements are, and in the same coordinate system as
CG, reference point, etc.

 AC_VRP - point related to the CG where the nose of the 3d model should be
 A 3d model with nose made at (0,0,0) in the editor should have a VRP of
 (0,0,0) and this should be enough to position the model properly

This is the point that the 3D modeler and the aircraft flight model designer agree 
upon as
a reference point. From the FDM point of view, really only the CG is of interest - i.e.
the latitude/longitude/altitude that is reported by the FDM refers actually to the
specific lat/lon/alt of the CG. After long discussions some months ago, we decided 
that in
order to make things work out better, the FDM would report the position of some 
common
point that the modeler could easily see. That point was agreed upon as the nose of the
aircraft. So, the VRP is simply the (x,y,z) coordinate (in inches) of the nose of the
aircraft in the same coordinate system being used for reporting the CG, aero reference
point, landing gear locations, etc.

The modeler would then make sure either that their 3D model had its origin at the 
nose, or
that the offset from the origin of the 3D model to the nose (the agreed upon visual
reference point) is given. I forget which file is used to report this 3D model 
offset,
or skew.

The end result of using the VRP is that the FDM always reports the position of the nose
(considering the orientation and position of the aircraft), and if FlightGear places 
the
3D model so that the nose of the aircraft model is at the lat/lon/alt reported by the 
FDM,
then everything works out. But, the camera (I believe) looks at the nose of the 
aircraft,
too, so it appears as though the aircraft rotates about the nose, so there is probably
some adjusting that needs to be done to the camera angle ... I forget, and that's not 
my
area of expertise.

Jon


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RE: [Flightgear-devel] status of aircraft carrier

2004-07-08 Thread Jon Berndt
 It's important to remember that the FDM doesn't know a ship from Shinola.

guffaw

Very good.

Jon


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[Flightgear-devel] RE: Help 3D model about FlightGear.

2004-07-17 Thread Jon Berndt
Hi, John:

This is a question for the FlightGear mailing list. I will forward this there.

Jon


 -Original Message-
 From:   [mailto:[EMAIL PROTECTED]
 Sent: Friday, July 16, 2004 9:50 PM
 To: [EMAIL PROTECTED]
 Cc: [EMAIL PROTECTED]
 Subject: Help 3D model about FlightGear.


 Dear Sir:
 Hello. I am a new user of FlightGear, and there are some problems when
 I use it.
  I have downloaded and used the software FlightGear(0.9.4) for windows.
 The 3D model files in FlightGear are files with suffix ac. I want to
 draw a 3D model by myself, and I have downloaded the software AC3D from
 www.ac3d.org (I havent buy the license). The problem is that, the 3D
 model built by AC3D can not be used in FlightGear. There are the steps I
 have done next:

 1.Draw my own 3D model with the software AC3D and name it as ufo.ac.
 2.Replace the old file ufo.ac(in
 C:\FlightGear\data\Aircraft\ufo\Models) by that new
   ufo.ac which I drew before.
 3.Execute FlightGear launcher.

 After that, when I select the UFO model in the interface Select an
 aircraft, the wrong would appear: the FlightGear would stop. There are
 some questions I want to ask:

 1.Why cant I use the new 3D model?
 2.If I buy the AC3D license, could the 3D model built by AC3D be used in
 FlightGear?
 3.Are there some other ways to make 3D model with suffix ac? If there
 are, which
   software should I use?
 4.Are the steps I have done alright? I beg you some advice.

 Thank you.


 Best wishes,


   john
   2004.7.17

 _
  MSN Messenger:  http://messenger.msn.com/cn



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[Flightgear-devel] Building the latest ...

2004-07-18 Thread Jon Berndt
I had forgotten that FlightGear has been moved over to OpenAL. I downloaded the new 
base
package to see if there is an L1011 there (I didn't see one). But, now, my FlightGear
executable doesn't work with the new base package, so I tried downloading plib, but 
plib
cvs doesn't seem to be up at the moment.

I also found that I have this:

libopenal32.a

in /usr/local/lib.  I'm wondering if this is now standard issue in a CygWin install. 
Does
anyone know?

Jon


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RE: [Flightgear-devel] Building the latest ...

2004-07-18 Thread Jon Berndt
Never mind. I guess the CVS repository for plib has changed/

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] Behalf Of Jon Berndt
 Sent: Sunday, July 18, 2004 9:23 PM
 To: Flightgear-Devel
 Subject: [Flightgear-devel] Building the latest ...


 I had forgotten that FlightGear has been moved over to OpenAL. I downloaded the new 
 base
 package to see if there is an L1011 there (I didn't see one). But, now, my FlightGear
 executable doesn't work with the new base package, so I tried downloading plib, but 
 plib
 cvs doesn't seem to be up at the moment.

 I also found that I have this:

 libopenal32.a

 in /usr/local/lib.  I'm wondering if this is now standard issue in a CygWin
 install. Does
 anyone know?

 Jon


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[Flightgear-devel] Difficulty with building under Cygwin

2004-07-19 Thread Jon Berndt
I updated plib/simgear/flightgear/base from CVS. Built plib and simgear. Checked the 
dates
on the libs - they're all current. The sources were updated from CVS. I tried building
FlightGear and got this:

...
checking for simgear/version.h... yes
checking for simgear 0.3.6 or newer... 0.3.6 or greater... wrong version

So, the FlightGear build failed. How do I get around this?

Jon


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RE: [Flightgear-devel] Plotting

2004-07-19 Thread Jon Berndt
 Hi

 While trying to correctly tweak the FDM and PID controllers for the L1011-500,
 i though it would be really nice to have some sort of standalone app running
 on a remote machine, plotting selected property(es) oscilloscope style (in
 my case, i'd like to make it run in my old P133).

There is a facility in both JSBSim and FlightGear for piping data through a socket. I 
am
not familiar with the method used by FlightGear. For JSBSim, you can specify a PORT, IP
address, as well as select a set of terms to send (for instance, flight control 
component
input/outputs from the control laws as specified using JSBSim FCS components). You can
also specify a property to send. Here is the format:

OUTPUT NAME=192.168.0.2 TYPE=SOCKET PORT=5156
  RATE_IN_HZ   20
  SIMULATION   ON
  ATMOSPHERE   OFF
  MASSPROPSOFF
  AEROSURFACES ON
  RATESON
  VELOCITIES   ON
  FORCES   ON
  MOMENTS  ON
  POSITION ON
  COEFFICIENTS OFF
  GROUND_REACTIONS ON
  FCS  ON
  PROPULSION   ON
/OUTPUT

Actually, the data sent across a socket is now not configurable, as is writing data to 
a
data file, at this time. It's not that hard to change.

You can use the netcat (nc) application under unix/linux/cygwin to test out the socket.

 I saw that this is not a new idea, is there anything usable at the moment?
 If not, i wouldn't mind to work on it, just point me in the right direction :)

 a little OT:
 What other tools might be useful in debugging aircrafts?

I use another tool I wrote called SimPlot. It's in JSBSIm CVS. It does require you to
download the DISLIN plotting library, but it is the quickest dirtiest plotting tool 
I've
seen and perfect for doing fast analysis. You can also set up a plotting directives 
file
(XML format) and have SimPlot automatically create a set of plots from a data file 
created
by a previous JSBSim run, and SimPlot will also create an HTML file that interfaces 
with
the auto-generated plots. It makes for a very quick turnaround cycle in debugging, 
making
changes, and seeing the results.

This might be a good topic for an article in the upcoming Back of the Envelope JSBSim
newsletter, which is now about half done.

Jon


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RE: [Flightgear-devel] Difficulty with building under Cygwin

2004-07-19 Thread Jon Berndt
 What is the content of /usr/local/include/simgear/version.h ? ( or wherever you
 installed SimGear ? )

 -Fred

The version looks right, I think (but the $Id date is way off):

  // $Id: version.h.in,v 1.1.1.1 2002/09/07 02:58:19 curt Exp $

  #ifndef _SIMGEAR_VERSION_H
  #define _SIMGEAR_VERSION_H

  #define SIMGEAR_VERSION 0.3.6-pre1
  ...

It seems as though, then, that my installation of FlightGear is not looking for the
correct pre-release version of simgear, but I don't know why. I've updated it from CVS.

Jon


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RE: [Flightgear-devel] Difficulty with building under Cygwin

2004-07-19 Thread Jon Berndt
  The version looks right, I think (but the $Id date is way off):
  
  // $Id: version.h.in,v 1.1.1.1 2002/09/07 02:58:19 curt Exp $
 
 Don't llok at the $Id, it is the Id of version.h.in that is an old template but 
 version.h is generated every time you run configure.

Correct. I was just pointing it out.

  #ifndef _SIMGEAR_VERSION_H
  #define _SIMGEAR_VERSION_H
  
  #define SIMGEAR_VERSION 0.3.6-pre1
  ...
  
  It seems as though, then, that my installation of FlightGear is not looking for the
  correct pre-release version of simgear, but I don't know why. I've updated it 
 from CVS.
 
 Do you have another simgear version somewhere else ?
 
 -Fred

Nope.

Jon


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[Flightgear-devel] Being's new colors

2004-07-19 Thread Jon Berndt
This is pretty:

http://www.boeing.com/news/releases/2004/photorelease/q3/pr_040719g.html

Might be nice to see this on some of the FlightGear Boeing planes (the test ones ;^)

Jon


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RE: [Flightgear-devel] Difficulty with building under Cygwin

2004-07-19 Thread Jon Berndt
 This is a case where you really should go look at the end of the config.log
 file to see *exactly* why the version check is failing.

 Curt.

What should one look for in config.log? There appears to be several problems. The
following shows what the worst problem is, however (but I'm not sure how to fix it):

configure:9805: test -z
 || test ! -s conftest.err
configure:9808: $? = 0
configure:9811: test -s conftest.o
configure:9814: $? = 0
configure:9824: result: yes
configure:9828: checking simgear/version.h presence
configure:9838: g++ -E  conftest.cc
configure:9844: $? = 0
configure:9864: result: yes
configure:9899: checking for simgear/version.h
configure:9906: result: yes
configure:9923: checking for simgear 0.3.6 or newer
configure:9969: g++ -o conftest.exe  -D_REENTRANT  -L/usr/local/lib conftest.cc  5
configure:9972: $? = 0
configure:9974: ./conftest.exe
configure:9977: $? = 255
configure: program exited with status 255
configure: failed program was:
| /* confdefs.h.  */
|
| #define PACKAGE_NAME 
| #define PACKAGE_TARNAME 
| #define PACKAGE_VERSION 
| #define PACKAGE_STRING 
| #define PACKAGE_BUGREPORT 
| #define PACKAGE FlightGear
| #define VERSION 0.9.5-pre1
| #ifdef __cplusplus
| extern C void std::exit (int) throw (); using std::exit;
| #endif
| #define FG_MPLAYER_AS 1
| #define ENABLE_THREADS 1
| #define STDC_HEADERS 1
| #define HAVE_SYS_TYPES_H 1
| #define HAVE_SYS_STAT_H 1
| #define HAVE_STDLIB_H 1
| #define HAVE_STRING_H 1
| #define HAVE_MEMORY_H 1
| #define HAVE_STRINGS_H 1
| #define HAVE_INTTYPES_H 1
| #define HAVE_STDINT_H 1
| #define HAVE_UNISTD_H 1
| #define FGFS 1
| #define FG_USE_CLOUDS_3D 1
| #define HAVE_DAYLIGHT 1
| #define ENABLE_AUDIO_SUPPORT 1
| #define HAVE_LIBPTHREAD 1
| #define PU_USE_GLUT 1
| #define FG_GLUT_H GL/glut.h
| #define WIN32 1
| #define NOMINMAX 1
| #define ENABLE_PLIB_JOYSTICK 1
| /* end confdefs.h.  */
|
| #include stdio.h
|
| #include simgear/version.h
|
| #define STRINGIFY(X) XSTRINGIFY(X)
| #define XSTRINGIFY(X) #X
|
| #define MIN_MAJOR 0
| #define MIN_MINOR 3
| #define MIN_MICRO 6
|
| int main() {
| int major, minor, micro;
|
| printf(%d.%d.%d or greater... , MIN_MAJOR, MIN_MINOR, MIN_MICRO);
|
| sscanf( STRINGIFY(SIMGEAR_VERSION), %d.%d.%d, major, minor, micro );
|
| if ( major  MIN_MAJOR ) {
|return -1;
| } else if ( major == MIN_MAJOR  minor  MIN_MINOR ) {
|return -1;
| } else if ( major == MIN_MAJOR  minor == MIN_MINOR  micro  MIN_MICRO ){
|return -1;
| }
|
| return 0;
| }
|
|
configure:9987: result: wrong version
configure:9989: error: Install latest simgear first...


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RE: [Flightgear-devel] Difficulty with building under Cygwin

2004-07-19 Thread Jon Berndt
My SimGear build was not completing. I think it has something to do with the move to
OpenAL. As I was building simgear I got this:

...
checking for library containing alGenBuffers... -lopenal32
checking for library containing alutInit... no
...

Later on, I get this:

g++  -D_REENTRANT  -L/usr/local/lib -o openal_test1.exe  openal_test1.o
../../simgear/debug/libsgdebug.a -lopenal32  -lwinmm -ldsound -ldxguid -lole32
openal_test1.o(.text+0x366):openal_test1.cxx: undefined reference to `_alutInit'
openal_test1.o(.text+0x5b1):openal_test1.cxx: undefined reference to `_alutLoadWAVFile'
openal_test1.o(.text+0x6cc):openal_test1.cxx: undefined reference to `_alutUnloadWAV'



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RE: [Flightgear-devel] Being's new colors

2004-07-20 Thread Jon Berndt
 Hi Jon
 
 
   Jon Berndt writes
 
 This is pretty:
 
 http://www.boeing.com/news/releases/2004/photorelease/q3/pr_040719g.html
 
 Might be nice to see this on some of the FlightGear Boeing planes (the test 
 ones ;^)
 
 You volunteering Jon all you need is gimp and 8 or so hours LOL.
 
 Jon
 
 Cheers
 Innis

I'm not sure I could do that. I can't even spell Boeing right! ;-)

Jon


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RE: [Flightgear-devel] Cygwin and OpenAL

2004-07-20 Thread Jon Berndt
 I have created a new OpenAL tarball that breaks ALut into a separate DLL

 http://www.vso.cape.com/~nhv/files/fgfs/openal_cyg.tgz

 $ tar -tzf openal_cyg.tgz
 bin/
 bin/ALut.dll
 bin/openal32.dll
 include/
 include/AL/
 include/AL/al.h
 include/AL/alc.h
 include/AL/alctypes.h
 include/AL/altypes.h
 include/AL/alu.h
 include/AL/alut.bak
 include/AL/alut.h
 include/AL/aluttypes.h
 include/AL/alutypes.h
 lib/
 lib/libALut.a
 lib/libopenal32.a
 win/Makefile

 HTH

 Norman

NOrman:

I am about to download and install (?) these. Not sure where to put them, though. And, 
is
there anything I need to do on the build side to get these files seen and used?

Jon


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RE: [Flightgear-devel] OpenAL / Cygwin

2004-07-20 Thread Jon Berndt
 Note you will need a recent Cygwin DLL to use these

 this is untested

 http://www.vso.cape.com/~nhv/files/fgfs/openal.tgz

Norman:

Is this file still online? Cape.com seems to think the site is offline or the file 
doesn't
exist. Transient ISP problems?

Jon


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RE: [Flightgear-devel] Cygwin and OpenAL

2004-07-20 Thread Jon Berndt
 I think this is what you are looking for :
 ftp://ftp.ihg.uni-duisburg.de/FlightGear/Win32/openal_cyg.tgz
 
 -Fred

OK, I got it from the link that Erik supplied (thanks Erik). Now I have these files.

Can you tell me where I can put them?

Jon


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RE: [Flightgear-devel] Cygwin and OpenAL

2004-07-20 Thread Jon Berndt
 Beware, the name seems to imply they are for MinGW, not CygWin
 The link I provided is the tarfile from Norm that was on my harddisc

 -Fred

I have MingW installed along with CygWin. This might be problematic, then? Is 
FlightGear
under Cygwin normally NOT MingW built?

JOn


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RE: [Flightgear-devel] Latest OpenAL for new build?

2004-07-22 Thread Jon Berndt
 Vivian Meazza writes:
 
  Right now we are relying on Norman Vine's OpenAL files. We must just hope
  that Norman can find the tme to update when and if required.

 The Makefile I used is in my tarball and the only changes I made
 in the code are in the header files  also in the tarball 

Has that tarball been relocated? I tried downloading yours from teh link you posted a 
few
months ago without success.

 Note:
 You should be able to drop my tarball into a source tree then
 cd into the windows directory and issue a make command

Not sure what you mean, exactly. Drop your tarball into an OpenAL source tree? Make, 
then
make install?

Jon


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[Flightgear-devel] Success

2004-07-23 Thread Jon Berndt
I'll stop whining, now. ;-)

I was able to build simgear and flightgear with the OpenAL libs.

Jon


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RE: [Flightgear-devel] test the L1011-500

2004-07-23 Thread Jon Berndt
 sorry for the delay, but i've been quite busy, here is is
 
 link: http://tristar500.net/modelo3d/L1011-500.zip
 
 the 3d model is still needing  fixes, nose will be remade, so i can apply the 
 windshield texture separetely from the side texture to avoid the stretch 
 effect.
 also slats are not animated
 there are other visible problems and discrepancies,  i will be fixing them 
 when i can.
 
 the aircraft is controllable, but not very realistic, i will be tuning it and 
 the auto-pilot, using SimPlot when possible
 
 FYI i am using a 2/3 week old cvs, i suppose it should run fine on latest cvs, 
 maybe there are some VRP issues (?)

Oh, good. I was hoping someone would do an L1011. Where do all these files go?

Jon


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RE: [Flightgear-devel] Spitfire

2004-07-25 Thread Jon Berndt
 To create smoke, we will need two things: smoke emitter and smoke object.

I really hope you can do this. Smoke and fire are important for the X-15, too.

:-)

Jon


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RE: [Flightgear-devel] Taildragger takeoff and landing

2004-07-28 Thread Jon Berndt
David M. wrote:

 I'm getting seriously out of my depth here, since I didn't even take high
 school physics, but as far as I understand the most important part of lift
 is the suction created by the partial vacuum *above* the wings -- that means
 that wings are pulling air down more than pushing it down, effectively, and
 the hstab will be in downwash even if it is level with or slightly above the
 wings.  Only a very high hstab, like the one on a t-tail, will be clear of it.

 Now Jon, Tony, or Andy can step in and explain how I've totally
 misunderstood the aerodynamics.

I've heard it described several ways (lift); I think you're pretty close. I don't know 
if
I'd say partial vacuum, though, which might give an exaggerated impression. Thinking 
of
Bernoulli's nozzle example from elementary physics, the flow over the top, curved 
surface
of a wing sees faster airflow, and lower pressure. Integrating the pressure over the 
lower
and upper surfaces of the wing results in a net upward force (assuming steady-state
flight). Probably there is a bit of both pushing _and_ pulling going on. If the lower
surface of the wing is at a positive alpha, it's not too difficult to think that there 
is
some pushing going on.

Well, it would be interesting to get Tony's impression, and of course a physicist will
describe this in his own way, too.

Jon


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RE: Downwash (was Re: [Flightgear-devel] Taildragger takeoff and landing)

2004-07-28 Thread Jon Berndt
 Getting back on topic, I think everyone agrees that the horizontal 
 stabilizer on a typical plane (excluding t-tails) should be seeing downwash 

Yes. _When_ there is positive lift being generated by the wing.


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RE: [Flightgear-devel] Taildragger takeoff and landing

2004-07-28 Thread Jon Berndt
   Erik Hofman [EMAIL PROTECTED] wrote:

 Jon S Berndt wrote:

 That's because it's _mostly_ (or entirely) the sucking action above
 the wing that contributes the most to lift.
 
 No, that is the *result* of lift, not the *cause*.
 
 Erik

 No, you're mixing up cause and effect.

One more thing: think of a baseball or better yet a lightweight ball. How do those 
things
curve?

Jon


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RE: [Flightgear-devel] Taildragger takeoff and landing

2004-07-28 Thread Jon Berndt
Tony wrote:

 I hope you guys realize that this is an ages old debate that still goes
 on in the relevant academic circles.

I've heard about the debate on whether it is circulation or the pressure difference 
that
causes lift. I've never heard it argued that mechanical deflection is the cause for 
lift
in subsonic flight.

In my mind (and I've read this, too), circulation causes the pressure difference which 
in
turn causes lift. Think of a baseball thrown with a spin. In that case, the lift 
generated
is purely by circulation. Same thing with a cambered airfoil.

Jon


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RE: [Flightgear-devel] FlightGear base package request --versionparameter to fgfs

2004-07-28 Thread Jon Berndt
 Hi !

 As a user on the FG user list requested a patch from base package
 pre2-pre3 in order to reduce download size/time, I was looking for the
 required pre2 package, it doesn't seem to be available on
 ftp.flightgear.org anymore - so I decided to look what base package I am
 currently using in order to see whether I could simply tar my current
 base directory and use this as a patch basis, but there doesn't seem to
 be any version information included in the base directory either, nor
 does fgfs --version provide _any_ information at all, I think
 particularly the version information via command line
 should be added ASAP,  possibly even directly available from within
 FlightGear.

I think that's an excellent idea. I also think that fgfs --version should report the
SimGear, JSBSim, YASim, etc. version numbers.

Jon


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RE: [Flightgear-devel] Data source battle?

2004-07-31 Thread Jon Berndt
 I don't use real weather because most of my flying is to test the fdms I'm
 working on,

Just so I am clear, when you say fdms are you referring to Flight Dynamics Model 
source
code, or are you referring to something I'd call an Aircraft Flight Model (AFM) or
Aircraft Flight Model Definition (AFMD). I don't mean to sound snobbish, but when I 
think
of FDM I think of math (equations of motion). The aircraft definition files - whether 
it
be a JSBSim aircraft definition file, a YASim one, or whatever - define the aircraft -
which the FDM code interprets and brings to life.

We've never really discussed terminology as far as I can remember, but maybe a
clarification would be good - if only so that my filter rules don't categorize messages
incorrectly. :-)

Jon


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RE: [Flightgear-devel] FlightGear v0.9.5

2004-07-31 Thread Jon Berndt
Did someone already do a CYgWin build?


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RE: [Flightgear-devel] CVS - problem

2004-08-01 Thread Jon Berndt
  166 if(cap   1) { continue; }
 
1  still doesn't seem to work with JBS models.


What? I could not figure out from the posts what wasn't working with the JSBSim models 
(is
that what you meant by JBS Models?)

Jon



 I also have  1. Are you dowloading with the cvs client or with
 the flightgear.org viewcvs application. In the latter case, beware
 that your browser might eator similar html reserved
 character when exporting to text.



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RE: [Flightgear-devel] Re: yasim + bo105 + vrp + @#%$#@ == argh!

2004-08-04 Thread Jon Berndt
Curt quipped:

 If you want to use the same 3d model for multiple FDM configurations
 which choose  different reference points, then that makes life a lot
 harder.  I think that is what the JSBsim VRP is for.

I had to laugh when reading these two sentences together. It sort of read ( to me ) 
like:

The JSBSim VRP is for making life a lot harder.

Ha!

Some might argue that that is exactly what the VRP does. I wrote up an article on the 
VRP
for the first JSBSim newsletter (on our site). [BTW, the second newsletter is 99% 
ready, I
just need to tie up some loose ends, but conference preps have got me busier than 
usual.]

Without the VRP, JSBSim would simply report the location of the CG to FlightGear. With 
the
VRP specified in the JSBSim config file, instead of reporting the CG, JSBSim will 
report
the lat/lon/alt (the position) of the VRP instead. By convention, we say that the nose 
of
the aircraft is what we want the VRP to represent. This can be advantageous (I think)
because everyone knows where the nose of the aircraft is. This should make 3D model
placement in the scene easy.

Note that I am always open to suggestions on a better way to do this. While I feel 
that it
should not be so confusing to people (i.e. maybe there is a better way), the simple 
fact
is that given the multiple FDMs that FlightGear supports, 3D models built by many
different people, etc. maybe we would be silly to expect the simulation to do all the
work - i.e. there is some thinking one has to do for all of this.

In the end, all the FDM can do is to report lat/lon/alt. What this represents can be
[re-]opened for discussion if need be.

Jon


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RE: [Flightgear-devel] Properties and speed of lookup

2004-08-04 Thread Jon Berndt
 It's been a long time since I worked on the property system code, and other
 people have hacked on it since I've been there, but basically, Curt's right.
   Here's a quick overview:

THANK YOU, David! I am just finishing up (this very minute) the loose ends on my
presentation and this information is very helpful. Just in time.

Jon


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[Flightgear-devel] Interesting movies of structural failures

2004-08-04 Thread Jon Berndt

http://www.airandspacemagazine.com/asm/web/site/QT/menu.html


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[Flightgear-devel] JSBSim Helicopter ... ?

2004-08-11 Thread Jon Berndt
 Maybe we'll get some more user feedback. The release of the ec130 may motivate
 more people to fly helicopters. In the end a property might be necessary.
 Now, if only we had someone to finish YASim's missing helicopter FDM parts,
 and fix the bugs. Hey, or what about a JSBSim helicopter?   :-)

This is something I have always intended on doing. THere is an FGRotor class that has 
not
been filled out, yet. Apart from that, the dynamics of a helicopter I think would make 
it
a lot more difficult to get a realistic model going.

Jon


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