Re: [Flightgear-devel] May I help with scenery?

2005-01-11 Thread Stewart Andreason
as the unique structures mostly developed by Frederic Bouvier in the default scenery area (the San Francisco Bay area). I Ah, so Curtis is solely responsible for the scenery. Would it be helpful to report on anomolies, or errors? Or is the scenery generator pretty much automated in combining topographic

Re: [Flightgear-devel] New scenery build

2004-12-05 Thread Curtis L. Olson
' airfield with the new scenery ? Right, the airport generator does not create stopways yet. Curt. -- Curtis Olsonhttp://www.flightgear.org/~curt HumanFIRST Program http://www.humanfirst.umn.edu/ FlightGear Project http://www.flightgear.org Unique text

Re: [Flightgear-devel] When can we have roads like this

2004-11-16 Thread Paul Surgeon
On Tuesday, 16 November 2004 21:32, Lee Elliott wrote: Just a thought... An alternative approach might be to make the textures dynamic so that the roads could be overdrawn on them before they're rendered. At first I was thinking it might be best to do this when each new segment of scenery

Re: [Flightgear-devel] Scenery problem at CYHM

2004-06-18 Thread David Megginson
Curtis L. Olson wrote: The problem is that the terragear airport generator names the airport scenery file according to apt. id, but in these cases the airport id occurs twice. I am eager to see these (and other) problems fixed in Robin's next data release. Thanks, Curt -- I took at look

Re: [Flightgear-devel] New scenery build

2004-12-04 Thread Martin Spott
Curtis L. Olson wrote: I am currently working on building the latest round of world scenery for FlightGear. I'm not done, so don't consider this to be the official announcement. However, for those that want to get a jump on the competition, you can find the new scenery here: I had

Re: [Flightgear-devel] Some thoughts and ideas (LONG)

2003-11-08 Thread Paul Surgeon
nowdays ... It also allows one big advantage over other sims and that is the ability to change the scale of the textures so terrain features like cliffs don't have to look stretched like they do in most other sims. Of course the scenery generator will need to be intelligent enough to handle

Re: [Flightgear-devel] Scenery problem at CYHM

2004-06-18 Thread Curtis L. Olson
(and usually the *other* airport with the same name sandwiched in between.) The problem is that the terragear airport generator names the airport scenery file according to apt. id, but in these cases the airport id occurs twice. I am eager to see these (and other) problems fixed in Robin's

Re: [Flightgear-devel] New scenery build

2004-12-05 Thread David Luff
on this claim ? Did I get things wrong or is it actually the case that the airport generator 'forgot' to create these stopways ? Can anyone confirm the assumption that the stopways are missing - for example by comparing a known 'real' airfield with the new scenery ? Hi Martin, There appear to be no stopway

[Flightgear-devel] Next world scenery build

2005-12-20 Thread Curtis L. Olson
In case anyone is wondering, I just wanted to let you all know that I am indeed working on the next world scenery rebuild. I am maintaining a little blurb on my home page with status updates and ETA's for those that are really keen on tracking my progress. This next world scenery build

Re: [Flightgear-devel] FG as scenery generator/VATSIM

2004-09-30 Thread Curtis L. Olson
whether FlightGear at present time would be capable to fulfill the role of a scenery generator? FlightGear has been used as an image generator on an FAA Level 3 FTD certified simulator. I've seen people post questions who are also working on leveraging FG as an image generator in one way

Re: [Flightgear-devel] May I help with scenery?

2005-01-11 Thread Chris Metzler
airport area or riverbank off in detail or city boundaries aren't like that in this area or stuff like that, see below. Or is the scenery generator pretty much automated in combining topographic, tower, and roadway features? I'm not the best person to be answering this; but nobody else has, so I'll

[Flightgear-devel] FG as scenery generator/VATSIM

2004-09-29 Thread Jeroen Hoppenbrouwers
at present time would be capable to fulfill the role of a scenery generator? 2. I saw comments about VATSIM/IVAO floating by. I wrote a fully certified client for both networks that is built in such a way that connecting it to FlightGear should take an hour at most (www.hoppie.nl/sb747). Would

Re: [Flightgear-devel] FG as scenery generator/VATSIM

2004-09-30 Thread Erik Hofman
whether FlightGear at present time would be capable to fulfill the role of a scenery generator? Yes, it has been used for that in other projects. http://flightgear.org/Projects/ 2. I saw comments about VATSIM/IVAO floating by. I wrote a fully certified client for both networks that is built

Re: [Flightgear-devel] YBOK (Oakey Qld) Scenery Errors

2003-10-23 Thread Curtis L. Olson
, so you crash into a great big dyke on the approach ;). I think the airport should be at 1330', not 1730'. You are right that is very strange. There is something that occasionlly get's screwed up in the airport generator that I haven't tracked down yet. :-( This is an extreme example so when I

[Flightgear-devel] Disabling functionality

2005-01-25 Thread Drew
Hey All, I'm new to FlightGear, and am trying to use it as an image generator for a simulator I'm developing...I've got it configured to take inputs from a UDP port to fly, but I want to disable a lot of features so that all FlightGear does is draw scenery. In particular, I want to completely

Re: [Flightgear-devel] Terrain height below aircraft

2005-06-07 Thread Drew
I'm not using a YASim model...it's a net-fdm interface...I'm only using FlightGear as a scenery generator. Anyway, I just looked at the YASim code, and it uses environment/ground-elev-m to derive the height above terrain, which means it will also fail using tower view. On 6/7/05, Andy Ross

Re: [Flightgear-devel] Terrain height below aircraft

2005-06-07 Thread Andy Ross
Drew wrote: I'm not using a YASim model...it's a net-fdm interface...I'm only using FlightGear as a scenery generator. Anyway, I just looked at the YASim code, and it uses environment/ground-elev-m to derive the height above terrain, which means it will also fail using tower view. Er

Re: [Flightgear-devel] FG as scenery generator/VATSIM

2004-09-30 Thread Boris Koenig
wonder whether FlightGear at present time would be capable to fulfill the role of a scenery generator? Yes, I've seen such an interface for MSFS to be used with PS1, too... I think it is *theoretically* possible, basically one would need to disable the standard FDMs (flight dynamic models) and let

Re: [Flightgear-devel] CVS: FlightGear/src/Main main.cxx,1.193,1.194

2005-03-09 Thread Drew
or let them go to waste. I don't think anyone suggested there was a bug...I'm just trying to improve performance. I'm writing a simulator that interfaces with FlightGear, using FlightGear as the scenery generator on the same PC. The program runs great, it's just that FlightGear gets interrupted

Re: [Flightgear-devel] Comments on new Scenery

2004-06-06 Thread Curtis L. Olson
white rectangle. This is a problem with Robin's database. For some airports he ended up with two airport entries with half the runways assigned to the first and half the runways assigned to the second. The airport generator tools can't handle this and the result is some missing runways or holes

[Flightgear-devel] Runway lights

2002-10-05 Thread Curtis L. Olson
I just committed a set of changes relating to environment map based runway lighting. One warning, right off the bat. The current runway lighting direction vectors are completely hosed due to a bug in the terragear airport generator (now fixed.) So your milleage may vary with the current

Re: [Flightgear-devel] FG as scenery generator/VATSIM

2004-09-30 Thread Boris Koenig
Jeroen Hoppenbrouwers wrote: On Thu, Sep 30, 2004 at 10:49:33AM +0200, Boris Koenig wrote: My current impression is that this might not even be SUCH a big issue, but I may very well be wrong :-) If FG would have a socket somewhere that will eat control data for the position, attitude, and maybe

Re: [Flightgear-devel] FG as scenery generator/VATSIM

2004-09-30 Thread Curtis L. Olson
Jeroen Hoppenbrouwers wrote: If FG would have a socket somewhere that will eat control data for the position, attitude, and maybe some other variables to steer the virtual windshield camera around, this certainly should be easy. We don't want any panel in view, just the forward view (and some

Re: [Flightgear-devel] FG as scenery generator/VATSIM

2004-09-30 Thread Jeroen Hoppenbrouwers
On Thu, Sep 30, 2004 at 09:14:41AM -0500, Curtis L. Olson wrote: 1. You need the airport runway and navaid database to match between FlightGear and PS1. Been there, done that... the major alignment problems between the PS1 database and the MSFS as real as it gets stuff are well-known. We have

Re: [Flightgear-devel] New scenery build

2004-12-16 Thread David Luff
(looking at the current source), and even if it did I don't have the knowhow to get OpenGL-1.2 stuff working under Windows. I can think of 3 possible avenues for fixing this: 1 - Look at the airport generator. Perhaps we've got tiny over or underruns on the tex co-ords. Maybe lining them up

Re: [Flightgear-devel] FG as scenery generator/VATSIM

2004-09-30 Thread Jeroen Hoppenbrouwers
On Thu, Sep 30, 2004 at 10:49:33AM +0200, Boris Koenig wrote: I think it is *theoretically* possible, basically one would need to disable the standard FDMs (flight dynamic models) and let PS1 export the corresponding values via some simple IPC/sockets mechanism - how is this currently done ?

Re: [Flightgear-devel] CVS: FlightGear/src/Main main.cxx,1.193,1.194

2005-03-09 Thread Curtis L. Olson
Drew wrote: I don't think anyone suggested there was a bug...I'm just trying to improve performance. I'm writing a simulator that interfaces with FlightGear, using FlightGear as the scenery generator on the same PC. The program runs great, it's just that FlightGear gets interrupted easily

[Flightgear-devel] Re: Wright flyer wing warping (Jim Wilson

2002-10-19 Thread Marcel Wittebrood
to the information on airport lightning that is present in the airport database, Right, our database does have lighitngn information, and the airport generator honors it. If you fly around SFO with the new lighitng you'll see an ALSF-II approach, an SSALS, and SSALR, and a couple REIL's. Also you'll see some