Re: [Flightgear-devel] L1011-500

2004-07-08 Thread Erik Hofman
Tiago Gusmão wrote: Michael Stilmant wrote: please update the clock of your computer you send old Email It's probably just my ISP lagging ;) thanks for pointing that out Ampere K. Hardraade wrote: I was using multiple textures on the MD11's fuselage at first but then switch to a single gigantic

RE: [Flightgear-devel] L1011-500

2004-07-08 Thread Jon Berndt
I'm still very confused with the axis used, and the model is appearing behind the actual FDM A/C In the aircraft config file, locations are given in structural frame. Structural frame in an aircraft has the X axis pointing backwards, the Z axis up, and the Y axis out the right side. The origin

Re: [Flightgear-devel] L1011-500

2004-07-07 Thread Tiago Gusmão
Jon S Berndt wrote: On Tue, 6 Jul 2004 20:09:38 +0200 Durk Talsma [EMAIL PROTECTED] wrote: Just a few comments below, since I also ran into similar issues creating and updating the MD-11 aero file. I also had problems using the FG_TURBINE and switched to FG_SIMTURBINE, is this a good idea?

Re: [Flightgear-devel] L1011-500

2004-07-07 Thread Ampere K. Hardraade
I was using multiple textures on the MD11's fuselage at first but then switch to a single gigantic texture (4096X1024). There is no difference between them performance wise. However, I would advise you to use one single texture for the sake of maintance (such as creating a new livery). This

Re: [Flightgear-devel] L1011-500

2004-07-07 Thread Tiago Gusmão
Michael Stilmant wrote: please update the clock of your computer you send old Email It's probably just my ISP lagging ;) thanks for pointing that out Ampere K. Hardraade wrote: I was using multiple textures on the MD11's fuselage at first but then switch to a single gigantic texture (4096X1024).

Re: [Flightgear-devel] L1011-500

2004-07-06 Thread Tiago Gusmão
Jon S Berndt wrote: On Fri, 2 Jul 2004 22:46:14 +0100 [EMAIL PROTECTED] wrote: The L1011-500 uses the Rolls-Royce RB211-524B take a look here for details: http://www.aircraftenginedesign.com/TableB3.html I have committed to JSBSim CVS an RR RB211-524 engine. Jon The RB211-524B has only 5

Re: [Flightgear-devel] L1011-500

2004-07-06 Thread Durk Talsma
Just a few comments below, since I also ran into similar issues creating and updating the MD-11 aero file. On Sunday 06 July 2003 18:53, Tiago Gusmão wrote: Jon S Berndt wrote: On Fri, 2 Jul 2004 22:46:14 +0100 [EMAIL PROTECTED] wrote: The L1011-500 uses the Rolls-Royce RB211-524B

Re: [Flightgear-devel] L1011-500

2004-07-06 Thread Jon S Berndt
On Tue, 6 Jul 2004 20:09:38 +0200 Durk Talsma [EMAIL PROTECTED] wrote: Just a few comments below, since I also ran into similar issues creating and updating the MD-11 aero file. I also had problems using the FG_TURBINE and switched to FG_SIMTURBINE, is this a good idea? Yes, this reflects a

RE: [Flightgear-devel] L1011-500

2004-07-02 Thread tiagogusmao
Thank you all for your help and comments :) I think i can keep the triangles around 8000 for this second version, since the first version of the model had a lot of redundant triangles, and I forgot to take that in acount when i said 1! The editor used was Milkshape, so i will be using .3DS

Re: [Flightgear-devel] L1011-500

2004-07-02 Thread Al West
On Friday 02 July 2004 13:54, [EMAIL PROTECTED] wrote: Is it ok to exchange files here, or should I learn to use CVS? Probably not a good idea to send the file to list. I'm sure one of the guys who has CVS access will ask you to email them the files soon, so they can put it into CVS. Look

Re: [Flightgear-devel] L1011-500

2004-07-02 Thread Ampere K. Hardraade
On July 1, 2004 10:14 pm, [EMAIL PROTECTED] wrote: Hi I am almost finishing a L1011-500 TriStar 3D model, and i'd like to contribute it to FlightGear. History is repeating itself: two different tri-jets are introduced at the sametime. ;-) The editor used was Milkshape, so i will be using

Re: [Flightgear-devel] L1011-500

2004-07-02 Thread Durk Talsma
On Friday 02 July 2004 21:02, Ampere K. Hardraade wrote: By the way, what type of engines do the tristar uses? This is a useful website for aircraft data. Unfortunately, it only list data for the L1011-100 and not the -500 series.

Re: [Flightgear-devel] L1011-500

2004-07-02 Thread Durk Talsma
Very nice model indeed. Looks like a nice addition to FlightGear's small but continously growing fleet of 3-engined wide-body jetliners. :-) For the FDM, for now i'll stick with JSBSim, since it seems to be the easiest. I have good experiences creating a basic FDM for the MD11 using

Re: [Flightgear-devel] L1011-500

2004-07-02 Thread tiagogusmao
History is repeating itself: two different tri-jets are introduced at the sametime. ;-) Indeed! The MD-11 too is a very nice tri-jet, i'm looking forward to see it in action :) The editor used was Milkshape, so i will be using .3DS Make sure the extension is in lower case: .3ds The

Re: [Flightgear-devel] L1011-500

2004-07-02 Thread Jon S Berndt
On Fri, 2 Jul 2004 22:46:14 +0100 [EMAIL PROTECTED] wrote: The L1011-500 uses the Rolls-Royce RB211-524B take a look here for details: http://www.aircraftenginedesign.com/TableB3.html I have committed to JSBSim CVS an RR RB211-524 engine. Jon ___

[Flightgear-devel] L1011-500

2004-07-01 Thread tiagogusmao
Hi I am almost finishing a L1011-500 TriStar 3D model, and i'd like to contribute it to FlightGear. You can take a look at these screenshots: http://tiagogusmao.home.sapo.pt/l1011/finalv1.jpg this one is my first try, there are missing parts, and the tail is horrible. Current version is this

Re: [Flightgear-devel] L1011-500

2004-07-01 Thread Jim Wilson
tiagogusmao said: snip You can take a look at these screenshots: http://tiagogusmao.home.sapo.pt/l1011/finalv1.jpg this one is my first try, there are missing parts, and the tail is horrible. Current version is this one: http://tiagogusmao.home.sapo.pt/l1011/tail-hstab.jpg It's just a

RE: [Flightgear-devel] L1011-500

2004-07-01 Thread Innis Cunningham
Hi Tiago From: tiagogusmao writes Hi I am almost finishing a L1011-500 TriStar 3D model, and i'd like to contribute it to FlightGear. Looks nice what 3D program are you using. If it is AC3D have you put the model through the optimise vertices/surface routine to trim some of the fat.One of the