Re: [Flightgear-devel] today's 3d clouds commit

2005-05-23 Thread Arnt Karlsen
On Sun, 22 May 2005 23:23:49 +0100, Lee wrote in message 
[EMAIL PROTECTED]:

 On Saturday 21 May 2005 17:33, Arnt Karlsen wrote:
  On Sat, 21 May 2005 10:54:30 +0100, Lee wrote in message
  [EMAIL PROTECTED]:
  
   The system that has the problem is fitted with an ATI 9200
   256MB card and I've had to use some drivers that I got via
   the developers of the 3d s/w I use for their s/w to work
   correctly (apparently there was a problem with GL threading
   in the standard drivers).
 
  .._which_ standard drivers?  ATI's, XFree86's or X.org's?
 
 ATI's

..try X.org latest (or Debian Sid's XFree86 4.3.0.dfsg.1-13) radeon
driver, with DRI turned on, it should perform better than ATI's.

-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;o)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.



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Re: [Flightgear-devel] today's 3d clouds commit

2005-05-23 Thread Lee Elliott
On Monday 23 May 2005 14:47, Arnt Karlsen wrote:
 On Sun, 22 May 2005 23:23:49 +0100, Lee wrote in message

 [EMAIL PROTECTED]:
  On Saturday 21 May 2005 17:33, Arnt Karlsen wrote:
   On Sat, 21 May 2005 10:54:30 +0100, Lee wrote in message
  
   [EMAIL PROTECTED]:
The system that has the problem is fitted with an ATI
9200 256MB card and I've had to use some drivers that I
got via the developers of the 3d s/w I use for their s/w
to work correctly (apparently there was a problem with
GL threading in the standard drivers).
  
   .._which_ standard drivers?  ATI's, XFree86's or
   X.org's?
 
  ATI's

 ..try X.org latest (or Debian Sid's XFree86 4.3.0.dfsg.1-13)
 radeon driver, with DRI turned on, it should perform better
 than ATI's.

Now that I've moved the card out of my main W/S I can afford to 
try some of the other options...

...that is, once I've figured out why my frame rate now varies 
between 30+ fps   1fps

...sigh

LeeE


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Re: [Flightgear-devel] today's 3d clouds commit

2005-05-22 Thread Lee Elliott
On Saturday 21 May 2005 17:33, Arnt Karlsen wrote:
 On Sat, 21 May 2005 10:54:30 +0100, Lee wrote in message

 [EMAIL PROTECTED]:
  On Monday 16 May 2005 23:47, Lee Elliott wrote:
   On Monday 16 May 2005 13:42, Curtis L. Olson wrote:
Dave Culp wrote:
MenuBar-View-Rendering-Enable 3d clouds

I can't get the new 3d clouds to appear here either.

Same here.  I don't get 3D clouds.  Using CVS from ten
 minutes ago.

I set the weather scenario to thunderstorm and I get
 rain. I select Enable 3d clouds in the Rendering
 options dialog and nothing happens.
   
I'm pretty sure the new clouds don't work in 16 bit
graphics mode.  I have a laptop here I get to use once
in a while and that has to run at 16bit graphics ... no
clouds.  I go down to my desktop with 24/32 bit graphics
and I have clouds.
   
Regards,
   
Curt.
  
   Most definitely in 24 bpp here but still no go.
  
   I'll be able to test more systematically tomorrow.
  
   LeeE
 
  I just got everything running on a different m/c, with plib,
  SimGear  FlightGear compiled from the same cvs state as the
  m/c with the problem and the latest 3d clouds work ok.
 
  It looks like the problem is due to the graphics card 
  drivers.
 
  The system that has the problem is fitted with an ATI 9200
  256MB card and I've had to use some drivers that I got via
  the developers of the 3d s/w I use for their s/w to work
  correctly (apparently there was a problem with GL threading
  in the standard drivers).

 .._which_ standard drivers?  ATI's, XFree86's or X.org's?

ATI's

LeeE

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Re: [Flightgear-devel] today's 3d clouds commit

2005-05-21 Thread Lee Elliott
On Monday 16 May 2005 23:47, Lee Elliott wrote:
 On Monday 16 May 2005 13:42, Curtis L. Olson wrote:
  Dave Culp wrote:
  MenuBar-View-Rendering-Enable 3d clouds
  
  I can't get the new 3d clouds to appear here either.
  
  Same here.  I don't get 3D clouds.  Using CVS from ten
   minutes ago.
  
  I set the weather scenario to thunderstorm and I get
   rain. I select Enable 3d clouds in the Rendering options
   dialog and nothing happens.
 
  I'm pretty sure the new clouds don't work in 16 bit graphics
  mode.  I have a laptop here I get to use once in a while and
  that has to run at 16bit graphics ... no clouds.  I go down
  to my desktop with 24/32 bit graphics and I have clouds.
 
  Regards,
 
  Curt.

 Most definitely in 24 bpp here but still no go.

 I'll be able to test more systematically tomorrow.

 LeeE

I just got everything running on a different m/c, with plib, 
SimGear  FlightGear compiled from the same cvs state as the m/c 
with the problem and the latest 3d clouds work ok.

It looks like the problem is due to the graphics card  drivers.

The system that has the problem is fitted with an ATI 9200 256MB 
card and I've had to use some drivers that I got via the 
developers of the 3d s/w I use for their s/w to work correctly 
(apparently there was a problem with GL threading in the 
standard drivers).  As it took quite a lot of effort to get it 
running and stable I've been reluctant to update so it's still 
using pretty old s/w, albeit with current cvs stuff.

The system that works ok is fitted with a new nVidia 6600 256MB 
card that I've just got to replace the ATI one.

Once I've replaced the ATI card on my main system I'll put it in 
a backup W/S as it'll be less critical to run the 3d modeller on 
it and I can afford to mess about with it more.

LeeE

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Re: [Flightgear-devel] today's 3d clouds commit

2005-05-21 Thread Arnt Karlsen
On Sat, 21 May 2005 10:54:30 +0100, Lee wrote in message 
[EMAIL PROTECTED]:

 On Monday 16 May 2005 23:47, Lee Elliott wrote:
  On Monday 16 May 2005 13:42, Curtis L. Olson wrote:
   Dave Culp wrote:
   MenuBar-View-Rendering-Enable 3d clouds
   
   I can't get the new 3d clouds to appear here either.
   
   Same here.  I don't get 3D clouds.  Using CVS from ten
minutes ago.
   
   I set the weather scenario to thunderstorm and I get
rain. I select Enable 3d clouds in the Rendering options
dialog and nothing happens.
  
   I'm pretty sure the new clouds don't work in 16 bit graphics
   mode.  I have a laptop here I get to use once in a while and
   that has to run at 16bit graphics ... no clouds.  I go down
   to my desktop with 24/32 bit graphics and I have clouds.
  
   Regards,
  
   Curt.
 
  Most definitely in 24 bpp here but still no go.
 
  I'll be able to test more systematically tomorrow.
 
  LeeE
 
 I just got everything running on a different m/c, with plib, 
 SimGear  FlightGear compiled from the same cvs state as the m/c 
 with the problem and the latest 3d clouds work ok.
 
 It looks like the problem is due to the graphics card  drivers.
 
 The system that has the problem is fitted with an ATI 9200 256MB 
 card and I've had to use some drivers that I got via the 
 developers of the 3d s/w I use for their s/w to work correctly 
 (apparently there was a problem with GL threading in the 
 standard drivers).  

.._which_ standard drivers?  ATI's, XFree86's or X.org's?

 As it took quite a lot of effort to get it 
 running and stable I've been reluctant to update so it's still 
 using pretty old s/w, albeit with current cvs stuff.
 
 The system that works ok is fitted with a new nVidia 6600 256MB 
 card that I've just got to replace the ATI one.
 
 Once I've replaced the ATI card on my main system I'll put it in 
 a backup W/S as it'll be less critical to run the 3d modeller on 
 it and I can afford to mess about with it more.

-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;o)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.


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RE: [Flightgear-devel] today's 3d clouds commit

2005-05-19 Thread Giles Robertson
On a mildly unrelated note, if you fly in fgfs in the Highveld using the
default cloud layers, you take off almost straight into cloud. While the
default cloud is great for KSFO, it breaks down for airports at higher
altitudes; perhaps a cloudbase relative to starting ground altitude
would be better?

Giles Robertson

 Oh yes. For those of you not living here, the Highveld region of South
 Africa is home to the most terrifying thunderstorms on the planet. My
 house was struck once while I was hastily trying to end a phone
 conversation and thrown across the room. Lightning here regularly zaps
 all manner of things including trees, golf greens and good-sized
chunks
 of concrete buildings.


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Re: [Flightgear-devel] today's 3d clouds commit

2005-05-18 Thread Arnt Karlsen
On Wed, 18 May 2005 00:06:47 +0200, Paul wrote in message 
[EMAIL PROTECTED]:

 On Tuesday, 17 May 2005 22:46, Paul Furber wrote:
  On Tue, 2005-05-17 at 19:54 +0200, Paul Surgeon wrote:
   It's amazing stuff - it even vaporized a 10 meter section of my
   fencing. (10 meters of 2.5mm high tensile fencing wire vanished)

.. ;o)  Poles and grass too?

  Do you also live on the Highveld? :)
 
 Hehe, yes.

-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;o)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.



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Re: [Flightgear-devel] today's 3d clouds commit

2005-05-17 Thread Erik Hofman
Ampere K. Hardraade wrote:
For those who are currious:
http://www.a1.nl/~ehofman/fgfs/gallery/fgfs-screen-016.jpg
Erik

It looks good, although usually there's only one bolt.
I must add this is just a snapshot on a *dynamic* model. So the shape 
changes over time. It could be this was just a lucky shot :-)

Erik
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Re: [Flightgear-devel] today's 3d clouds commit

2005-05-17 Thread Paul Surgeon
On Tuesday, 17 May 2005 06:01, Ampere K. Hardraade wrote:
  For those who are currious:
 
  http://www.a1.nl/~ehofman/fgfs/gallery/fgfs-screen-016.jpg
 
  Erik

 It looks good, although usually there's only one bolt.

 Ampere

Usually there is one main main strike called the leader and multiple step 
leaders connected to the leader that made it to the target.
The step leaders are however not as visible as the leader and may go 
unnoticed.

Only 20% of strikes consist of one stroke (pulse along the same path) while 
the other 80% are two or more strokes.
The mean stroke occurrence is five to six and the maximum has been measured at 
twenty-five.

Strikes can last up to 1 second in duration and I saw such a lighting storm a 
couple of months ago.
It's amazing stuff - it even vaporized a 10 meter section of my fencing.
(10 meters of 2.5mm high tensile fencing wire vanished)

Paul

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Re: [Flightgear-devel] today's 3d clouds commit

2005-05-17 Thread Ampere K. Hardraade
On May 17, 2005 01:54 pm, Paul Surgeon wrote:
 Only 20% of strikes consist of one stroke (pulse along the same path) while
 the other 80% are two or more strokes.
 The mean stroke occurrence is five to six and the maximum has been measured
 at twenty-five.

 Strikes can last up to 1 second in duration and I saw such a lighting storm
 a couple of months ago.

I see.

Would scheduling one lighting bolt per frame for a duration of five frames 
make the effect more realistic? =P



Ampere

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Re: [Flightgear-devel] today's 3d clouds commit

2005-05-17 Thread Paul Furber
On Tue, 2005-05-17 at 19:54 +0200, Paul Surgeon wrote:
 It's amazing stuff - it even vaporized a 10 meter section of my fencing.
 (10 meters of 2.5mm high tensile fencing wire vanished)

Do you also live on the Highveld? :)

-- 
Paul Furber [EMAIL PROTECTED]
ex tenebris lux, ex fenestris tux
--


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Re: [Flightgear-devel] today's 3d clouds commit

2005-05-17 Thread Paul Surgeon
On Tuesday, 17 May 2005 22:46, Paul Furber wrote:
 On Tue, 2005-05-17 at 19:54 +0200, Paul Surgeon wrote:
  It's amazing stuff - it even vaporized a 10 meter section of my fencing.
  (10 meters of 2.5mm high tensile fencing wire vanished)

 Do you also live on the Highveld? :)

Hehe, yes.

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Re: [Flightgear-devel] today's 3d clouds commit

2005-05-16 Thread Harald JOHNSEN
Lee Elliott wrote:
On Sunday 15 May 2005 15:50, Curtis L. Olson wrote:
 

Erik Hofman wrote:
   

Curtis L. Olson wrote:
 

Is there something special that needs to be done to
activate the new 3d clouds?  Before this commit I got them
automatically, now I am just getting the original textured
layer clouds.  I don't see anything promising in
preferences.xml ... ?
   

MenuBar-View-Rendering-Enable 3d clouds
This is done because the code isn't perfect yet.
 

Hmmm, does this not work with 16bit visuals depth?
Curt.
   

I can't get the new 3d clouds to appear here either.  They used 
to work ok (except for the problem I posted about) but enabling 
them in the rendering options dialogue didn't have any effect.

 

Imediatly after starting FG, enabling the 3d clouds in the rendering 
dialog should allways display a layer of cumulus.
This is the same hardcoded layer as in the previous version.
If you change the weather in the 'weather scenario' dialog you should have :
- with 'fair weather' = a layer of cumulus (3d) + a layer of cirrus (2d)
- with 'thunderstorm' = a layer of cu/cb (3d) +a layer of ns (3d)
- with 'metar' = this is not perfect (lets say buggy) because the real 
metar data is not fetched before the usual 15 minutes
so the layers generated will just use the current data from the property 
tree. Also note that the layers can be a mix of 2d/3d
and perhaps no 3d layers will be generated (because I desactivated the 
generation of stratus type layers, I was not very happy
with their apparence).

Now what do you see if you disable all clouds clayers but the first ? An 
empty sky or a 2d layer ?

I also found that the rendering options dialogue became unusable 
if it was closed and then re-opened: it seemed to be centered on 
the bottom left of the screen and was transparent, except for 
the value/data boxes and the close button:(

Checked everything in the property browser but couldn't see 
anything wrong.  Log-level=warn didn't show anything.

 

Yes this is the problem with dialogs/properties.
The 2d clouds seemed fine.
I also noted that, both with and without real-weather fetch, and 
with each of the scenarios I tried, I was still frequently 
getting the incorrect wind and visibility settings for the alt  
agl that I was flying at.  Or even sitting on the runway, for 
that matter.

LeeE

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Ok, I will check that.
Harald.
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Re: [Flightgear-devel] today's 3d clouds commit

2005-05-16 Thread Erik Hofman
Curtis L. Olson wrote:
Lee Elliott wrote:
I can't get the new 3d clouds to appear here either.  They used to 
work ok (except for the problem I posted about) but enabling them in 
the rendering options dialogue didn't have any effect.
 

It appears that the newest incantation of 3d clouds no longer works in 
16 bit graphics modes. :-(
For those who are currious:
http://www.a1.nl/~ehofman/fgfs/gallery/fgfs-screen-016.jpg
Erik
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Re: [Flightgear-devel] today's 3d clouds commit

2005-05-16 Thread Harald JOHNSEN
Erik Hofman wrote:
Curtis L. Olson wrote:
Lee Elliott wrote:
I can't get the new 3d clouds to appear here either.  They used to 
work ok (except for the problem I posted about) but enabling them in 
the rendering options dialogue didn't have any effect.
 

It appears that the newest incantation of 3d clouds no longer works 
in 16 bit graphics modes. :-(

For those who are currious:
http://www.a1.nl/~ehofman/fgfs/gallery/fgfs-screen-016.jpg
Erik
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I hope no one will have an heart attack, the thunder sound is surprising 
the first time ;)

Harald.
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Re: [Flightgear-devel] today's 3d clouds commit

2005-05-16 Thread Dave Culp
   MenuBar-View-Rendering-Enable 3d clouds
 I can't get the new 3d clouds to appear here either.

Same here.  I don't get 3D clouds.  Using CVS from ten minutes ago.

I set the weather scenario to thunderstorm and I get rain.  I select Enable 
3d clouds in the Rendering options dialog and nothing happens.  


Dave

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Re: [Flightgear-devel] today's 3d clouds commit

2005-05-16 Thread Curtis L. Olson
Dave Culp wrote:
MenuBar-View-Rendering-Enable 3d clouds
   

I can't get the new 3d clouds to appear here either.
   

Same here.  I don't get 3D clouds.  Using CVS from ten minutes ago.
I set the weather scenario to thunderstorm and I get rain.  I select Enable 
3d clouds in the Rendering options dialog and nothing happens.  
 

I'm pretty sure the new clouds don't work in 16 bit graphics mode.  I 
have a laptop here I get to use once in a while and that has to run at 
16bit graphics ... no clouds.  I go down to my desktop with 24/32 bit 
graphics and I have clouds.

Regards,
Curt.
--
Curtis Olsonhttp://www.flightgear.org/~curt
HumanFIRST Program  http://www.humanfirst.umn.edu/
FlightGear Project  http://www.flightgear.org
Unique text:2f585eeea02e2c79d7b1d8c4963bae2d
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Re: [Flightgear-devel] today's 3d clouds commit

2005-05-16 Thread Harald JOHNSEN
Chris Metzler wrote:
On Sun, 15 May 2005 16:21:52 +0200
Melchior FRANZ wrote:
 

This is extremely impressive. Very well done, not only the clouds
(fading in in the distance!; brighter?), but also lightning and rain.
(BTW: we could extract some more lightning info from metar IIRC, such as
lightning frequency; I didn't do this before, because we had no use for
it).
   

It's been gorgeous stuff so far.  Does it solve the two most noticeable bugs
I've seen:
- static 3d ground objects seen through the clouds with unlimited visibility
distance?
 

I thought it was corrected. If you launch fg with --enable-clouds3d the 
problem reappear, I can also see the problem Erick was talking and that 
I could not reproduce. The strange thing is that when I disable it in 
the property tree the visual bug persists
as if some (opengl) state is altered. The bug is not visible when 
launched with --disable-clouds3d.
I'll check that.

Harald.
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Re: [Flightgear-devel] today's 3d clouds commit

2005-05-16 Thread Dave Culp
 Same here.  I don't get 3D clouds.  Using CVS from ten minutes ago.

 I'm pretty sure the new clouds don't work in 16 bit graphics mode. 

I think I'm running in 24 bit mode.  My xwininfo ouput is:

[EMAIL PROTECTED] dave]$ xwininfo

xwininfo: Please select the window about which you
  would like information by clicking the
  mouse in that window.

xwininfo: Window id: 0x281 FlightGear

  Absolute upper-left X:  4
  Absolute upper-left Y:  23
  Relative upper-left X:  0
  Relative upper-left Y:  0
  Width: 1016
  Height: 741
  Depth: 24
  Visual Class: TrueColor
  Border width: 0
  Class: InputOutput
  Colormap: 0x20 (installed)
  Bit Gravity State: ForgetGravity
  Window Gravity State: NorthWestGravity
  Backing Store State: NotUseful
  Save Under State: no
  Map State: IsViewable
  Override Redirect State: no
  Corners:  +4+23  -4+23  -4-4  +4-4
  -geometry 1016x741+0+0



Dave

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Re: [Flightgear-devel] today's 3d clouds commit

2005-05-16 Thread Dave Culp
  Same here.  I don't get 3D clouds.  Using CVS from ten minutes ago.

Never mind.  I had --disable-clouds in my command line string.  The clouds 
work fine, and look very nice.

I see though that they don't work well with the AIStorm.  The rain shaft under 
the storm hides the 3D clouds behind it, as it should, but when the lightning 
flashes and the rain shaft is temporarily de-selected (to help see the 
lightning) then the 3D clouds reappear.  Maybe some tweak to the AIStorm will 
fix this.


Dave

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Re: [Flightgear-devel] today's 3d clouds commit

2005-05-16 Thread Gerard ROBIN
In siuation 3d clouds disable aircraft on runway stand by
  Thunderstorm - raining vertically = everything good.
  Thunderstorm and 3d bumped clouds - raining horizontally =
not very good
 
-- 
Gerard


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RE: [Flightgear-devel] today's 3d clouds commit

2005-05-16 Thread Vivian Meazza
Gerard ROBIN wrote

 
 In siuation 3d clouds disable aircraft on runway stand by
   Thunderstorm - raining vertically = everything good.
   Thunderstorm and 3d bumped clouds - raining horizontally =
 not very good
 


And rain coming from below when airborne! Possible, I suppose, but unlikely.
Perhaps the apparent point of origin of the rain should be fixed, and not
move with the FoV?

Regards,

Vivian



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Re: [Flightgear-devel] today's 3d clouds commit

2005-05-16 Thread Lee Elliott
On Monday 16 May 2005 13:42, Curtis L. Olson wrote:
 Dave Culp wrote:
 MenuBar-View-Rendering-Enable 3d clouds
 
 I can't get the new 3d clouds to appear here either.
 
 Same here.  I don't get 3D clouds.  Using CVS from ten
  minutes ago.
 
 I set the weather scenario to thunderstorm and I get rain. 
  I select Enable 3d clouds in the Rendering options dialog
  and nothing happens.

 I'm pretty sure the new clouds don't work in 16 bit graphics
 mode.  I have a laptop here I get to use once in a while and
 that has to run at 16bit graphics ... no clouds.  I go down to
 my desktop with 24/32 bit graphics and I have clouds.

 Regards,

 Curt.

Most definitely in 24 bpp here but still no go.

I'll be able to test more systematically tomorrow.

LeeE

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Re: [Flightgear-devel] today's 3d clouds commit

2005-05-15 Thread Curtis L. Olson
Is there something special that needs to be done to activate the new 3d 
clouds?  Before this commit I got them automatically, now I am just 
getting the original textured layer clouds.  I don't see anything 
promising in preferences.xml ... ?

Thanks,
Curt.
Melchior FRANZ wrote:
This is extremely impressive. Very well done, not only the clouds (fading
in in the distance!; brighter?), but also lightning and rain. (BTW: we could
extract some more lightning info from metar IIRC, such as lightning frequency;
I didn't do this before, because we had no use for it).
Also, my speed problems vanished once I had changed the cache from 1024 to 4096.
(BTW: it's not possible to set the cache size via property, because the code
overwrites it. Initializing via nasal works, though.)
Only one thing is annoying, and others said that this is not the cloud code's
fault: the cloud movements due to view banking. That's a pain in the butt.
And flying through clouds was better in the old 3d cloud code: The new one
drags the puff layers to the side like theater backdrops, which is a bit
irritating if you have bad visibility already, and try not to crash into the
landscape.  ;-)
Heh, but I know that this will get fixed in the end (at leat the banking
problem), and fgfs 1.0 will have the best weather imaginable.
Thanks a lot!
m.
PS: TODO for 1.0:
   - perfect weather   (almost) done
   - per-wheel gound reactions YASim: done;  JSBSim: :-(   UIUC: bah!
   - help system   (a bit unsophisticated, but) done
   - a/c switchable at runtime hmm   :-/
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Re: [Flightgear-devel] today's 3d clouds commit

2005-05-15 Thread Erik Hofman
Curtis L. Olson wrote:
Is there something special that needs to be done to activate the new 3d 
clouds?  Before this commit I got them automatically, now I am just 
getting the original textured layer clouds.  I don't see anything 
promising in preferences.xml ... ?
MenuBar-View-Rendering-Enable 3d clouds
This is done because the code isn't perfect yet.
Erik
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Re: [Flightgear-devel] today's 3d clouds commit

2005-05-15 Thread Curtis L. Olson
Erik Hofman wrote:
Curtis L. Olson wrote:
Is there something special that needs to be done to activate the new 
3d clouds?  Before this commit I got them automatically, now I am 
just getting the original textured layer clouds.  I don't see 
anything promising in preferences.xml ... ?

MenuBar-View-Rendering-Enable 3d clouds
This is done because the code isn't perfect yet.

Hmmm, does this not work with 16bit visuals depth?
Curt.
--
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HumanFIRST Program  http://www.humanfirst.umn.edu/
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Re: [Flightgear-devel] today's 3d clouds commit

2005-05-15 Thread Oliver C.
On Sunday 15 May 2005 16:21, Melchior FRANZ wrote:

 Only one thing is annoying, and others said that this is not the cloud
 code's fault: the cloud movements due to view banking. That's a pain in the
 butt. And flying through clouds was better in the old 3d cloud code: The
 new one drags the puff layers to the side like theater backdrops, which is
 a bit irritating if you have bad visibility already, and try not to crash
 into the landscape.  ;-)


Is it possible to combine the old and new 3d cloud code?
In other words using the new 3d cloud code for large distances and the old 3d 
cloud code for close distances?

Best Regards,
 Oliver C.

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Re: [Flightgear-devel] today's 3d clouds commit

2005-05-15 Thread Chris Metzler
On Sun, 15 May 2005 16:21:52 +0200
Melchior FRANZ wrote:

 This is extremely impressive. Very well done, not only the clouds
 (fading in in the distance!; brighter?), but also lightning and rain.
 (BTW: we could extract some more lightning info from metar IIRC, such as
 lightning frequency; I didn't do this before, because we had no use for
 it).

It's been gorgeous stuff so far.  Does it solve the two most noticeable bugs
I've seen:

- static 3d ground objects seen through the clouds with unlimited visibility
distance?

- after having viewed menus like the Autopilot or Rendering Options menus
once normally, and then having flown around for a while, bringing them up
again causes them to appear in the lower left hand corner, partially off-screen,
unmoveable, and transparent?

-c


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(remove snip-me. to email)

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Re: [Flightgear-devel] today's 3d clouds commit

2005-05-15 Thread Ampere K. Hardraade
On May 15, 2005 10:21 am, Melchior FRANZ wrote:
 PS: TODO for 1.0:
     - perfect weather               (almost) done
     - per-wheel gound reactions     YASim: done;  JSBSim: :-(   UIUC: bah!
     - help system                   (a bit unsophisticated, but) done
     - a/c switchable at runtime     hmm   :-/

Let me add to this list. =)
- The bottom of the clouds above a city at night should have a faint orange 
glow.  The thicker the clouds, the brighter the glow should be.
- Moonlight.
- The global ambient should be blue.  This should be most noticeable when at 
dawn and dust when the sun is not visible.



Ampere

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Re: [Flightgear-devel] today's 3d clouds commit

2005-05-15 Thread Lee Elliott
On Sunday 15 May 2005 15:50, Curtis L. Olson wrote:
 Erik Hofman wrote:
  Curtis L. Olson wrote:
  Is there something special that needs to be done to
  activate the new 3d clouds?  Before this commit I got them
  automatically, now I am just getting the original textured
  layer clouds.  I don't see anything promising in
  preferences.xml ... ?
 
  MenuBar-View-Rendering-Enable 3d clouds
 
  This is done because the code isn't perfect yet.

 Hmmm, does this not work with 16bit visuals depth?

 Curt.

I can't get the new 3d clouds to appear here either.  They used 
to work ok (except for the problem I posted about) but enabling 
them in the rendering options dialogue didn't have any effect.

I also found that the rendering options dialogue became unusable 
if it was closed and then re-opened: it seemed to be centered on 
the bottom left of the screen and was transparent, except for 
the value/data boxes and the close button:(

Checked everything in the property browser but couldn't see 
anything wrong.  Log-level=warn didn't show anything.

The 2d clouds seemed fine.

I also noted that, both with and without real-weather fetch, and 
with each of the scenarios I tried, I was still frequently 
getting the incorrect wind and visibility settings for the alt  
agl that I was flying at.  Or even sitting on the runway, for 
that matter.

LeeE



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Re: [Flightgear-devel] today's 3d clouds commit

2005-05-15 Thread Curtis L. Olson
Lee Elliott wrote:
I can't get the new 3d clouds to appear here either.  They used 
to work ok (except for the problem I posted about) but enabling 
them in the rendering options dialogue didn't have any effect.
 

It appears that the newest incantation of 3d clouds no longer works in 
16 bit graphics modes. :-(

Curt.
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Curtis Olsonhttp://www.flightgear.org/~curt
HumanFIRST Program  http://www.humanfirst.umn.edu/
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Re: [Flightgear-devel] today's 3d clouds commit

2005-05-15 Thread JD Fenech

Ampere K. Hardraade wrote:
On May 15, 2005 10:21 am, Melchior FRANZ wrote:
 

PS: TODO for 1.0:
   - perfect weather   (almost) done
   - per-wheel gound reactions YASim: done;  JSBSim: :-(   UIUC: bah!
   - help system   (a bit unsophisticated, but) done
   - a/c switchable at runtime hmm   :-/
   

Let me add to this list. =)
- The bottom of the clouds above a city at night should have a faint orange 
glow.  The thicker the clouds, the brighter the glow should be.
- Moonlight.
- The global ambient should be blue.  This should be most noticeable when at 
dawn and dust when the sun is not visible.

As a general thought (speaking of the devil, I actually thought about 
the cloud lighting effect the other night as I was driving home, even 
though I can't really using FG due to superseded hardware), but not only 
the cloud thickness has an effect, but also the cloud base, and the size 
of the city which is lighting the clouds.  Large cities definitely have 
an obvious effect, and medium towns (medium being population 7000 or 
more) have a smaller, but noticable effect, as well.  Any smaller than 
this, and they tend not to have either the ground coverage with 
accompanying lighting, or the heavy industry which would have enough 
high-powered lighting to leave a footprint.  For an obvious example of 
what I'm referring to, drive through a rural area which has small towns 
spotted around at a general distance of 5 to 10 miles from each other, 
with a large city or two at a range of about 20 to 30 miles out. Of 
course, this applies on a cloudy night...you'll see the difference 
between the small towns and the cities.

JD
--
A scientist claims in court that the reason he ran a red light is that, due to 
his speed, the color was blueshifted till it appeared green.  Needless to say, 
the charges of running the red light were dropped and he lost his license for 
speeding excessively.
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