Re: [Flightgear-devel] today's 3d clouds commit
On Sun, 22 May 2005 23:23:49 +0100, Lee wrote in message [EMAIL PROTECTED]: On Saturday 21 May 2005 17:33, Arnt Karlsen wrote: On Sat, 21 May 2005 10:54:30 +0100, Lee wrote in message [EMAIL PROTECTED]: The system that has the problem is fitted with an ATI 9200 256MB card and I've had to use some drivers that I got via the developers of the 3d s/w I use for their s/w to work correctly (apparently there was a problem with GL threading in the standard drivers). .._which_ standard drivers? ATI's, XFree86's or X.org's? ATI's ..try X.org latest (or Debian Sid's XFree86 4.3.0.dfsg.1-13) radeon driver, with DRI turned on, it should perform better than ATI's. -- ..med vennlig hilsen = with Kind Regards from Arnt... ;o) ...with a number of polar bear hunters in his ancestry... Scenarios always come in sets of three: best case, worst case, and just in case. ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] today's 3d clouds commit
On Monday 23 May 2005 14:47, Arnt Karlsen wrote: On Sun, 22 May 2005 23:23:49 +0100, Lee wrote in message [EMAIL PROTECTED]: On Saturday 21 May 2005 17:33, Arnt Karlsen wrote: On Sat, 21 May 2005 10:54:30 +0100, Lee wrote in message [EMAIL PROTECTED]: The system that has the problem is fitted with an ATI 9200 256MB card and I've had to use some drivers that I got via the developers of the 3d s/w I use for their s/w to work correctly (apparently there was a problem with GL threading in the standard drivers). .._which_ standard drivers? ATI's, XFree86's or X.org's? ATI's ..try X.org latest (or Debian Sid's XFree86 4.3.0.dfsg.1-13) radeon driver, with DRI turned on, it should perform better than ATI's. Now that I've moved the card out of my main W/S I can afford to try some of the other options... ...that is, once I've figured out why my frame rate now varies between 30+ fps 1fps ...sigh LeeE ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] today's 3d clouds commit
On Saturday 21 May 2005 17:33, Arnt Karlsen wrote: On Sat, 21 May 2005 10:54:30 +0100, Lee wrote in message [EMAIL PROTECTED]: On Monday 16 May 2005 23:47, Lee Elliott wrote: On Monday 16 May 2005 13:42, Curtis L. Olson wrote: Dave Culp wrote: MenuBar-View-Rendering-Enable 3d clouds I can't get the new 3d clouds to appear here either. Same here. I don't get 3D clouds. Using CVS from ten minutes ago. I set the weather scenario to thunderstorm and I get rain. I select Enable 3d clouds in the Rendering options dialog and nothing happens. I'm pretty sure the new clouds don't work in 16 bit graphics mode. I have a laptop here I get to use once in a while and that has to run at 16bit graphics ... no clouds. I go down to my desktop with 24/32 bit graphics and I have clouds. Regards, Curt. Most definitely in 24 bpp here but still no go. I'll be able to test more systematically tomorrow. LeeE I just got everything running on a different m/c, with plib, SimGear FlightGear compiled from the same cvs state as the m/c with the problem and the latest 3d clouds work ok. It looks like the problem is due to the graphics card drivers. The system that has the problem is fitted with an ATI 9200 256MB card and I've had to use some drivers that I got via the developers of the 3d s/w I use for their s/w to work correctly (apparently there was a problem with GL threading in the standard drivers). .._which_ standard drivers? ATI's, XFree86's or X.org's? ATI's LeeE ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] today's 3d clouds commit
On Monday 16 May 2005 23:47, Lee Elliott wrote: On Monday 16 May 2005 13:42, Curtis L. Olson wrote: Dave Culp wrote: MenuBar-View-Rendering-Enable 3d clouds I can't get the new 3d clouds to appear here either. Same here. I don't get 3D clouds. Using CVS from ten minutes ago. I set the weather scenario to thunderstorm and I get rain. I select Enable 3d clouds in the Rendering options dialog and nothing happens. I'm pretty sure the new clouds don't work in 16 bit graphics mode. I have a laptop here I get to use once in a while and that has to run at 16bit graphics ... no clouds. I go down to my desktop with 24/32 bit graphics and I have clouds. Regards, Curt. Most definitely in 24 bpp here but still no go. I'll be able to test more systematically tomorrow. LeeE I just got everything running on a different m/c, with plib, SimGear FlightGear compiled from the same cvs state as the m/c with the problem and the latest 3d clouds work ok. It looks like the problem is due to the graphics card drivers. The system that has the problem is fitted with an ATI 9200 256MB card and I've had to use some drivers that I got via the developers of the 3d s/w I use for their s/w to work correctly (apparently there was a problem with GL threading in the standard drivers). As it took quite a lot of effort to get it running and stable I've been reluctant to update so it's still using pretty old s/w, albeit with current cvs stuff. The system that works ok is fitted with a new nVidia 6600 256MB card that I've just got to replace the ATI one. Once I've replaced the ATI card on my main system I'll put it in a backup W/S as it'll be less critical to run the 3d modeller on it and I can afford to mess about with it more. LeeE ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] today's 3d clouds commit
On Sat, 21 May 2005 10:54:30 +0100, Lee wrote in message [EMAIL PROTECTED]: On Monday 16 May 2005 23:47, Lee Elliott wrote: On Monday 16 May 2005 13:42, Curtis L. Olson wrote: Dave Culp wrote: MenuBar-View-Rendering-Enable 3d clouds I can't get the new 3d clouds to appear here either. Same here. I don't get 3D clouds. Using CVS from ten minutes ago. I set the weather scenario to thunderstorm and I get rain. I select Enable 3d clouds in the Rendering options dialog and nothing happens. I'm pretty sure the new clouds don't work in 16 bit graphics mode. I have a laptop here I get to use once in a while and that has to run at 16bit graphics ... no clouds. I go down to my desktop with 24/32 bit graphics and I have clouds. Regards, Curt. Most definitely in 24 bpp here but still no go. I'll be able to test more systematically tomorrow. LeeE I just got everything running on a different m/c, with plib, SimGear FlightGear compiled from the same cvs state as the m/c with the problem and the latest 3d clouds work ok. It looks like the problem is due to the graphics card drivers. The system that has the problem is fitted with an ATI 9200 256MB card and I've had to use some drivers that I got via the developers of the 3d s/w I use for their s/w to work correctly (apparently there was a problem with GL threading in the standard drivers). .._which_ standard drivers? ATI's, XFree86's or X.org's? As it took quite a lot of effort to get it running and stable I've been reluctant to update so it's still using pretty old s/w, albeit with current cvs stuff. The system that works ok is fitted with a new nVidia 6600 256MB card that I've just got to replace the ATI one. Once I've replaced the ATI card on my main system I'll put it in a backup W/S as it'll be less critical to run the 3d modeller on it and I can afford to mess about with it more. -- ..med vennlig hilsen = with Kind Regards from Arnt... ;o) ...with a number of polar bear hunters in his ancestry... Scenarios always come in sets of three: best case, worst case, and just in case. ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
RE: [Flightgear-devel] today's 3d clouds commit
On a mildly unrelated note, if you fly in fgfs in the Highveld using the default cloud layers, you take off almost straight into cloud. While the default cloud is great for KSFO, it breaks down for airports at higher altitudes; perhaps a cloudbase relative to starting ground altitude would be better? Giles Robertson Oh yes. For those of you not living here, the Highveld region of South Africa is home to the most terrifying thunderstorms on the planet. My house was struck once while I was hastily trying to end a phone conversation and thrown across the room. Lightning here regularly zaps all manner of things including trees, golf greens and good-sized chunks of concrete buildings. ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] today's 3d clouds commit
On Wed, 18 May 2005 00:06:47 +0200, Paul wrote in message [EMAIL PROTECTED]: On Tuesday, 17 May 2005 22:46, Paul Furber wrote: On Tue, 2005-05-17 at 19:54 +0200, Paul Surgeon wrote: It's amazing stuff - it even vaporized a 10 meter section of my fencing. (10 meters of 2.5mm high tensile fencing wire vanished) .. ;o) Poles and grass too? Do you also live on the Highveld? :) Hehe, yes. -- ..med vennlig hilsen = with Kind Regards from Arnt... ;o) ...with a number of polar bear hunters in his ancestry... Scenarios always come in sets of three: best case, worst case, and just in case. ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] today's 3d clouds commit
Ampere K. Hardraade wrote: For those who are currious: http://www.a1.nl/~ehofman/fgfs/gallery/fgfs-screen-016.jpg Erik It looks good, although usually there's only one bolt. I must add this is just a snapshot on a *dynamic* model. So the shape changes over time. It could be this was just a lucky shot :-) Erik ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] today's 3d clouds commit
On Tuesday, 17 May 2005 06:01, Ampere K. Hardraade wrote: For those who are currious: http://www.a1.nl/~ehofman/fgfs/gallery/fgfs-screen-016.jpg Erik It looks good, although usually there's only one bolt. Ampere Usually there is one main main strike called the leader and multiple step leaders connected to the leader that made it to the target. The step leaders are however not as visible as the leader and may go unnoticed. Only 20% of strikes consist of one stroke (pulse along the same path) while the other 80% are two or more strokes. The mean stroke occurrence is five to six and the maximum has been measured at twenty-five. Strikes can last up to 1 second in duration and I saw such a lighting storm a couple of months ago. It's amazing stuff - it even vaporized a 10 meter section of my fencing. (10 meters of 2.5mm high tensile fencing wire vanished) Paul ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] today's 3d clouds commit
On May 17, 2005 01:54 pm, Paul Surgeon wrote: Only 20% of strikes consist of one stroke (pulse along the same path) while the other 80% are two or more strokes. The mean stroke occurrence is five to six and the maximum has been measured at twenty-five. Strikes can last up to 1 second in duration and I saw such a lighting storm a couple of months ago. I see. Would scheduling one lighting bolt per frame for a duration of five frames make the effect more realistic? =P Ampere ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] today's 3d clouds commit
On Tue, 2005-05-17 at 19:54 +0200, Paul Surgeon wrote: It's amazing stuff - it even vaporized a 10 meter section of my fencing. (10 meters of 2.5mm high tensile fencing wire vanished) Do you also live on the Highveld? :) -- Paul Furber [EMAIL PROTECTED] ex tenebris lux, ex fenestris tux -- ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] today's 3d clouds commit
On Tuesday, 17 May 2005 22:46, Paul Furber wrote: On Tue, 2005-05-17 at 19:54 +0200, Paul Surgeon wrote: It's amazing stuff - it even vaporized a 10 meter section of my fencing. (10 meters of 2.5mm high tensile fencing wire vanished) Do you also live on the Highveld? :) Hehe, yes. ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] today's 3d clouds commit
Lee Elliott wrote: On Sunday 15 May 2005 15:50, Curtis L. Olson wrote: Erik Hofman wrote: Curtis L. Olson wrote: Is there something special that needs to be done to activate the new 3d clouds? Before this commit I got them automatically, now I am just getting the original textured layer clouds. I don't see anything promising in preferences.xml ... ? MenuBar-View-Rendering-Enable 3d clouds This is done because the code isn't perfect yet. Hmmm, does this not work with 16bit visuals depth? Curt. I can't get the new 3d clouds to appear here either. They used to work ok (except for the problem I posted about) but enabling them in the rendering options dialogue didn't have any effect. Imediatly after starting FG, enabling the 3d clouds in the rendering dialog should allways display a layer of cumulus. This is the same hardcoded layer as in the previous version. If you change the weather in the 'weather scenario' dialog you should have : - with 'fair weather' = a layer of cumulus (3d) + a layer of cirrus (2d) - with 'thunderstorm' = a layer of cu/cb (3d) +a layer of ns (3d) - with 'metar' = this is not perfect (lets say buggy) because the real metar data is not fetched before the usual 15 minutes so the layers generated will just use the current data from the property tree. Also note that the layers can be a mix of 2d/3d and perhaps no 3d layers will be generated (because I desactivated the generation of stratus type layers, I was not very happy with their apparence). Now what do you see if you disable all clouds clayers but the first ? An empty sky or a 2d layer ? I also found that the rendering options dialogue became unusable if it was closed and then re-opened: it seemed to be centered on the bottom left of the screen and was transparent, except for the value/data boxes and the close button:( Checked everything in the property browser but couldn't see anything wrong. Log-level=warn didn't show anything. Yes this is the problem with dialogs/properties. The 2d clouds seemed fine. I also noted that, both with and without real-weather fetch, and with each of the scenarios I tried, I was still frequently getting the incorrect wind and visibility settings for the alt agl that I was flying at. Or even sitting on the runway, for that matter. LeeE ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d Ok, I will check that. Harald. ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] today's 3d clouds commit
Curtis L. Olson wrote: Lee Elliott wrote: I can't get the new 3d clouds to appear here either. They used to work ok (except for the problem I posted about) but enabling them in the rendering options dialogue didn't have any effect. It appears that the newest incantation of 3d clouds no longer works in 16 bit graphics modes. :-( For those who are currious: http://www.a1.nl/~ehofman/fgfs/gallery/fgfs-screen-016.jpg Erik ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] today's 3d clouds commit
Erik Hofman wrote: Curtis L. Olson wrote: Lee Elliott wrote: I can't get the new 3d clouds to appear here either. They used to work ok (except for the problem I posted about) but enabling them in the rendering options dialogue didn't have any effect. It appears that the newest incantation of 3d clouds no longer works in 16 bit graphics modes. :-( For those who are currious: http://www.a1.nl/~ehofman/fgfs/gallery/fgfs-screen-016.jpg Erik ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d I hope no one will have an heart attack, the thunder sound is surprising the first time ;) Harald. ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] today's 3d clouds commit
MenuBar-View-Rendering-Enable 3d clouds I can't get the new 3d clouds to appear here either. Same here. I don't get 3D clouds. Using CVS from ten minutes ago. I set the weather scenario to thunderstorm and I get rain. I select Enable 3d clouds in the Rendering options dialog and nothing happens. Dave ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] today's 3d clouds commit
Dave Culp wrote: MenuBar-View-Rendering-Enable 3d clouds I can't get the new 3d clouds to appear here either. Same here. I don't get 3D clouds. Using CVS from ten minutes ago. I set the weather scenario to thunderstorm and I get rain. I select Enable 3d clouds in the Rendering options dialog and nothing happens. I'm pretty sure the new clouds don't work in 16 bit graphics mode. I have a laptop here I get to use once in a while and that has to run at 16bit graphics ... no clouds. I go down to my desktop with 24/32 bit graphics and I have clouds. Regards, Curt. -- Curtis Olsonhttp://www.flightgear.org/~curt HumanFIRST Program http://www.humanfirst.umn.edu/ FlightGear Project http://www.flightgear.org Unique text:2f585eeea02e2c79d7b1d8c4963bae2d ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] today's 3d clouds commit
Chris Metzler wrote: On Sun, 15 May 2005 16:21:52 +0200 Melchior FRANZ wrote: This is extremely impressive. Very well done, not only the clouds (fading in in the distance!; brighter?), but also lightning and rain. (BTW: we could extract some more lightning info from metar IIRC, such as lightning frequency; I didn't do this before, because we had no use for it). It's been gorgeous stuff so far. Does it solve the two most noticeable bugs I've seen: - static 3d ground objects seen through the clouds with unlimited visibility distance? I thought it was corrected. If you launch fg with --enable-clouds3d the problem reappear, I can also see the problem Erick was talking and that I could not reproduce. The strange thing is that when I disable it in the property tree the visual bug persists as if some (opengl) state is altered. The bug is not visible when launched with --disable-clouds3d. I'll check that. Harald. ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] today's 3d clouds commit
Same here. I don't get 3D clouds. Using CVS from ten minutes ago. I'm pretty sure the new clouds don't work in 16 bit graphics mode. I think I'm running in 24 bit mode. My xwininfo ouput is: [EMAIL PROTECTED] dave]$ xwininfo xwininfo: Please select the window about which you would like information by clicking the mouse in that window. xwininfo: Window id: 0x281 FlightGear Absolute upper-left X: 4 Absolute upper-left Y: 23 Relative upper-left X: 0 Relative upper-left Y: 0 Width: 1016 Height: 741 Depth: 24 Visual Class: TrueColor Border width: 0 Class: InputOutput Colormap: 0x20 (installed) Bit Gravity State: ForgetGravity Window Gravity State: NorthWestGravity Backing Store State: NotUseful Save Under State: no Map State: IsViewable Override Redirect State: no Corners: +4+23 -4+23 -4-4 +4-4 -geometry 1016x741+0+0 Dave ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] today's 3d clouds commit
Same here. I don't get 3D clouds. Using CVS from ten minutes ago. Never mind. I had --disable-clouds in my command line string. The clouds work fine, and look very nice. I see though that they don't work well with the AIStorm. The rain shaft under the storm hides the 3D clouds behind it, as it should, but when the lightning flashes and the rain shaft is temporarily de-selected (to help see the lightning) then the 3D clouds reappear. Maybe some tweak to the AIStorm will fix this. Dave ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] today's 3d clouds commit
In siuation 3d clouds disable aircraft on runway stand by Thunderstorm - raining vertically = everything good. Thunderstorm and 3d bumped clouds - raining horizontally = not very good -- Gerard ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
RE: [Flightgear-devel] today's 3d clouds commit
Gerard ROBIN wrote In siuation 3d clouds disable aircraft on runway stand by Thunderstorm - raining vertically = everything good. Thunderstorm and 3d bumped clouds - raining horizontally = not very good And rain coming from below when airborne! Possible, I suppose, but unlikely. Perhaps the apparent point of origin of the rain should be fixed, and not move with the FoV? Regards, Vivian ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] today's 3d clouds commit
On Monday 16 May 2005 13:42, Curtis L. Olson wrote: Dave Culp wrote: MenuBar-View-Rendering-Enable 3d clouds I can't get the new 3d clouds to appear here either. Same here. I don't get 3D clouds. Using CVS from ten minutes ago. I set the weather scenario to thunderstorm and I get rain. I select Enable 3d clouds in the Rendering options dialog and nothing happens. I'm pretty sure the new clouds don't work in 16 bit graphics mode. I have a laptop here I get to use once in a while and that has to run at 16bit graphics ... no clouds. I go down to my desktop with 24/32 bit graphics and I have clouds. Regards, Curt. Most definitely in 24 bpp here but still no go. I'll be able to test more systematically tomorrow. LeeE ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] today's 3d clouds commit
Is there something special that needs to be done to activate the new 3d clouds? Before this commit I got them automatically, now I am just getting the original textured layer clouds. I don't see anything promising in preferences.xml ... ? Thanks, Curt. Melchior FRANZ wrote: This is extremely impressive. Very well done, not only the clouds (fading in in the distance!; brighter?), but also lightning and rain. (BTW: we could extract some more lightning info from metar IIRC, such as lightning frequency; I didn't do this before, because we had no use for it). Also, my speed problems vanished once I had changed the cache from 1024 to 4096. (BTW: it's not possible to set the cache size via property, because the code overwrites it. Initializing via nasal works, though.) Only one thing is annoying, and others said that this is not the cloud code's fault: the cloud movements due to view banking. That's a pain in the butt. And flying through clouds was better in the old 3d cloud code: The new one drags the puff layers to the side like theater backdrops, which is a bit irritating if you have bad visibility already, and try not to crash into the landscape. ;-) Heh, but I know that this will get fixed in the end (at leat the banking problem), and fgfs 1.0 will have the best weather imaginable. Thanks a lot! m. PS: TODO for 1.0: - perfect weather (almost) done - per-wheel gound reactions YASim: done; JSBSim: :-( UIUC: bah! - help system (a bit unsophisticated, but) done - a/c switchable at runtime hmm :-/ ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d -- Curtis Olsonhttp://www.flightgear.org/~curt HumanFIRST Program http://www.humanfirst.umn.edu/ FlightGear Project http://www.flightgear.org Unique text:2f585eeea02e2c79d7b1d8c4963bae2d ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] today's 3d clouds commit
Curtis L. Olson wrote: Is there something special that needs to be done to activate the new 3d clouds? Before this commit I got them automatically, now I am just getting the original textured layer clouds. I don't see anything promising in preferences.xml ... ? MenuBar-View-Rendering-Enable 3d clouds This is done because the code isn't perfect yet. Erik ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] today's 3d clouds commit
Erik Hofman wrote: Curtis L. Olson wrote: Is there something special that needs to be done to activate the new 3d clouds? Before this commit I got them automatically, now I am just getting the original textured layer clouds. I don't see anything promising in preferences.xml ... ? MenuBar-View-Rendering-Enable 3d clouds This is done because the code isn't perfect yet. Hmmm, does this not work with 16bit visuals depth? Curt. -- Curtis Olsonhttp://www.flightgear.org/~curt HumanFIRST Program http://www.humanfirst.umn.edu/ FlightGear Project http://www.flightgear.org Unique text:2f585eeea02e2c79d7b1d8c4963bae2d ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] today's 3d clouds commit
On Sunday 15 May 2005 16:21, Melchior FRANZ wrote: Only one thing is annoying, and others said that this is not the cloud code's fault: the cloud movements due to view banking. That's a pain in the butt. And flying through clouds was better in the old 3d cloud code: The new one drags the puff layers to the side like theater backdrops, which is a bit irritating if you have bad visibility already, and try not to crash into the landscape. ;-) Is it possible to combine the old and new 3d cloud code? In other words using the new 3d cloud code for large distances and the old 3d cloud code for close distances? Best Regards, Oliver C. ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] today's 3d clouds commit
On Sun, 15 May 2005 16:21:52 +0200 Melchior FRANZ wrote: This is extremely impressive. Very well done, not only the clouds (fading in in the distance!; brighter?), but also lightning and rain. (BTW: we could extract some more lightning info from metar IIRC, such as lightning frequency; I didn't do this before, because we had no use for it). It's been gorgeous stuff so far. Does it solve the two most noticeable bugs I've seen: - static 3d ground objects seen through the clouds with unlimited visibility distance? - after having viewed menus like the Autopilot or Rendering Options menus once normally, and then having flown around for a while, bringing them up again causes them to appear in the lower left hand corner, partially off-screen, unmoveable, and transparent? -c -- Chris Metzler [EMAIL PROTECTED] (remove snip-me. to email) As a child I understood how to give; I have forgotten this grace since I have become civilized. - Chief Luther Standing Bear pgpZFjau0ZEiU.pgp Description: PGP signature ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] today's 3d clouds commit
On May 15, 2005 10:21 am, Melchior FRANZ wrote: PS: TODO for 1.0: - perfect weather (almost) done - per-wheel gound reactions YASim: done; JSBSim: :-( UIUC: bah! - help system (a bit unsophisticated, but) done - a/c switchable at runtime hmm :-/ Let me add to this list. =) - The bottom of the clouds above a city at night should have a faint orange glow. The thicker the clouds, the brighter the glow should be. - Moonlight. - The global ambient should be blue. This should be most noticeable when at dawn and dust when the sun is not visible. Ampere ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] today's 3d clouds commit
On Sunday 15 May 2005 15:50, Curtis L. Olson wrote: Erik Hofman wrote: Curtis L. Olson wrote: Is there something special that needs to be done to activate the new 3d clouds? Before this commit I got them automatically, now I am just getting the original textured layer clouds. I don't see anything promising in preferences.xml ... ? MenuBar-View-Rendering-Enable 3d clouds This is done because the code isn't perfect yet. Hmmm, does this not work with 16bit visuals depth? Curt. I can't get the new 3d clouds to appear here either. They used to work ok (except for the problem I posted about) but enabling them in the rendering options dialogue didn't have any effect. I also found that the rendering options dialogue became unusable if it was closed and then re-opened: it seemed to be centered on the bottom left of the screen and was transparent, except for the value/data boxes and the close button:( Checked everything in the property browser but couldn't see anything wrong. Log-level=warn didn't show anything. The 2d clouds seemed fine. I also noted that, both with and without real-weather fetch, and with each of the scenarios I tried, I was still frequently getting the incorrect wind and visibility settings for the alt agl that I was flying at. Or even sitting on the runway, for that matter. LeeE ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] today's 3d clouds commit
Lee Elliott wrote: I can't get the new 3d clouds to appear here either. They used to work ok (except for the problem I posted about) but enabling them in the rendering options dialogue didn't have any effect. It appears that the newest incantation of 3d clouds no longer works in 16 bit graphics modes. :-( Curt. -- Curtis Olsonhttp://www.flightgear.org/~curt HumanFIRST Program http://www.humanfirst.umn.edu/ FlightGear Project http://www.flightgear.org Unique text:2f585eeea02e2c79d7b1d8c4963bae2d ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] today's 3d clouds commit
Ampere K. Hardraade wrote: On May 15, 2005 10:21 am, Melchior FRANZ wrote: PS: TODO for 1.0: - perfect weather (almost) done - per-wheel gound reactions YASim: done; JSBSim: :-( UIUC: bah! - help system (a bit unsophisticated, but) done - a/c switchable at runtime hmm :-/ Let me add to this list. =) - The bottom of the clouds above a city at night should have a faint orange glow. The thicker the clouds, the brighter the glow should be. - Moonlight. - The global ambient should be blue. This should be most noticeable when at dawn and dust when the sun is not visible. As a general thought (speaking of the devil, I actually thought about the cloud lighting effect the other night as I was driving home, even though I can't really using FG due to superseded hardware), but not only the cloud thickness has an effect, but also the cloud base, and the size of the city which is lighting the clouds. Large cities definitely have an obvious effect, and medium towns (medium being population 7000 or more) have a smaller, but noticable effect, as well. Any smaller than this, and they tend not to have either the ground coverage with accompanying lighting, or the heavy industry which would have enough high-powered lighting to leave a footprint. For an obvious example of what I'm referring to, drive through a rural area which has small towns spotted around at a general distance of 5 to 10 miles from each other, with a large city or two at a range of about 20 to 30 miles out. Of course, this applies on a cloudy night...you'll see the difference between the small towns and the cities. JD -- A scientist claims in court that the reason he ran a red light is that, due to his speed, the color was blueshifted till it appeared green. Needless to say, the charges of running the red light were dropped and he lost his license for speeding excessively. ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d