Mathias Fröhlich wrote:
> That is it.
> Setting bits-per-pixel to 32 makes the models throw phantastic well looking
> shadows! At least for my box with the binary ati driver.
>
> But doing that kills performance totaly on both machines I develop on.
Same here. Setting "--bpp=24" or 32 enables m
On Sat, 2 Jul 2005 09:00:52 +0200, Mathias wrote in message
<[EMAIL PROTECTED]>:
> That is it.
> Setting bits-per-pixel to 32 makes the models throw phantastic well
> looking shadows! At least for my box with the binary ati driver.
..AFAIK, ATI cards cannot do 32bpp. They use 24 bit hardware.
Mathias Fröhlich wrote:
Hey
You're the man!
That is it.
Setting bits-per-pixel to 32 makes the models throw phantastic well looking
shadows! At least for my box with the binary ati driver.
After things going pop on my machine it's now back working - I dropped
the nvidia driver back to the pr
Mathias Fröhlich wrote:
> I traced that down yesterday for the binary ati driver.
The SGIX Pbuffer Extension just returns no configurations, but the glx Pbuffer
code does. I guess that ati phases out support for that extension in favour
to the newer standard glx implementation.
Does somebody
Hi,
On Montag 27 Juni 2005 20:03, Curtis L. Olson wrote:
> For what it's worth, on my 16bit depth buffer laptop, the new 3d clouds
> used to work, but sometime around this time frame they stopped working.
> I now get a no valid render buffer message. I wonder if this check is
> actually too agre
Hey
You're the man!
That is it.
Setting bits-per-pixel to 32 makes the models throw phantastic well looking
shadows! At least for my box with the binary ati driver.
But doing that kills performance totaly on both machines I develop on.
Switching on shadows halves the framerate with the ati bina
> Apparently there is no stencil in 16 bpp mode. Can someone check if
> there is an alpha channel in 16bpp mode and how many bits in it ?
I actually see the same symptom in 32bpp, but I think I've found it.
Here's a partial explanation:
When the main window is created, it asks for the depth spe
Harald JOHNSEN writes:
> >
> Apparently there is no stencil in 16 bpp mode.
> Can someone check if there is an alpha channel in 16bpp mode and how
> many bits in it ?
There is a 5 5 5 1 where 5 bits per color and one bit alpha mode
GL_RGB5_A1
#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
Andy Ross wrote:
Frederic Bouvier wrote:
The stencil test is always succeeding. Is there a possible
interaction with the multi pass clouds. Or maybe there is no stencil
buffer.
Dumb question: are we sure we are asking for a stencil buffer? In
both the glut and SDL implementations?
A
Andy Ross wrote:
Frederic Bouvier wrote:
The stencil test is always succeeding. Is there a possible
interaction with the multi pass clouds. Or maybe there is no stencil
buffer.
Dumb question: are we sure we are asking for a stencil buffer? In
both the glut and SDL implementations?
A
Frederic Bouvier wrote:
> The stencil test is always succeeding. Is there a possible
> interaction with the multi pass clouds. Or maybe there is no stencil
> buffer.
Dumb question: are we sure we are asking for a stencil buffer? In
both the glut and SDL implementations?
Andy
___
> > The options to enable shadows are in the rendering dialog.
> Yep.
>
> But if I enable that option, I just get a overall darker scene. Just like
> Curt reports.
The stencil test is always succeeding. Is there a possible interaction with the
multi pass clouds. Or maybe there is no stencil buffer
On Donnerstag 30 Juni 2005 18:46, Harald JOHNSEN wrote:
> The options to enable shadows are in the rendering dialog.
Yep.
But if I enable that option, I just get a overall darker scene. Just like Curt
reports.
Greetings
Mathias
--
Mathias Fröhlich, email: [EMAIL PROTECTED]
_
On June 30, 2005 02:04 pm, Ampere K. Hardraade wrote:
> Oh, that explains it. I kept updating the source of SimGear and FlightGear
> thinking the problem is originated there, and didn't touch the base
> package. =))
>
> I will update those files now.
>
> Thank you very much,
> Ampere
I got it work
On June 30, 2005 01:40 pm, Harald JOHNSEN wrote:
> You need to sync the data or at least data/preferences.xml and
> data/gui/dialogs/rendering.xml
>
> Harald.
Oh, that explains it. I kept updating the source of SimGear and FlightGear
thinking the problem is originated there, and didn't touch the
Ampere K. Hardraade wrote:
On June 30, 2005 12:46 pm, Harald JOHNSEN wrote:
The options to enable shadows are in the rendering dialog.
Harald.
Strangely, the option is not there. Do I have to run ldconfig after I
compiled and installed SimGear?
Ampere
You need to sync the data
On June 30, 2005 12:46 pm, Harald JOHNSEN wrote:
> The options to enable shadows are in the rendering dialog.
>
> Harald.
Strangely, the option is not there. Do I have to run ldconfig after I
compiled and installed SimGear?
Ampere
___
Flightgear-deve
Ampere K. Hardraade wrote:
On June 29, 2005 09:24 am, Simon Hollier wrote:
No 3D clouds on an r200(9200) with the latest ATI(8.14.13) driver : "No
suitable pixel format". Shadows work nicely though :>
Simon
I don't see any evidence of a shadow with my graphic card (ATI 9200SE). May
b
Hi,
On Mittwoch 29 Juni 2005 08:45, Ampere K. Hardraade wrote:
> hmm... I have tried removing, purging and reinstalling everything related
> to Mesa, but the error message about RenderTexture is still there.
>
> Mathias is the only other person who has the same problem as I have, and
> he/she is
On June 29, 2005 09:24 am, Simon Hollier wrote:
> No 3D clouds on an r200(9200) with the latest ATI(8.14.13) driver : "No
> suitable pixel format". Shadows work nicely though :>
>
> Simon
I don't see any evidence of a shadow with my graphic card (ATI 9200SE). May
be my graphic card doesn't suppor
Josh Babcock wrote:
Ampere K. Hardraade wrote:
hmm... I have tried removing, purging and reinstalling everything related to
Mesa, but the error message about RenderTexture is still there.
Mathias is the only other person who has the same problem as I have, and
he/she is also using the r200 d
Ampere K. Hardraade wrote:
> On June 28, 2005 12:06 am, Ampere K. Hardraade wrote:
>
>>On June 27, 2005 04:26 am, Erik Hofman wrote:
>>
>>>Harald at one point added a check to make sure the RenderTexture context
>>>was actually available. It almost looks like this was a bit too drastic.
>>>
>>>Eri
"Ampere K. Hardraade" wrote:
> Mathias is the only other person who has the same problem as I have, and
> he/she is also using the r200 driver:
> http://baron.flightgear.org/pipermail/flightgear-devel/2005-June/037272.html
No, he isn't the only one.
Did you try the same setup with XOrg instead o
Ampere K. Hardraade wrote:
hmm... I have tried removing, purging and reinstalling everything related to
Mesa, but the error message about RenderTexture is still there.
Mathias is the only other person who has the same problem as I have, and
he/she is also using the r200 driver:
http://baron.
On June 28, 2005 12:06 am, Ampere K. Hardraade wrote:
> On June 27, 2005 04:26 am, Erik Hofman wrote:
> > Harald at one point added a check to make sure the RenderTexture context
> > was actually available. It almost looks like this was a bit too drastic.
> >
> > Erik
>
> Interesting. I happen to
On June 27, 2005 04:26 am, Erik Hofman wrote:
> Harald at one point added a check to make sure the RenderTexture context
> was actually available. It almost looks like this was a bit too drastic.
>
> Erik
Interesting. I happen to keep getting an error regarding RenderTextuer
context -- in both 1
Harald JOHNSEN wrote:
Erik Hofman wrote:
Ampere K. Hardraade wrote:
After removing Xorg and upgrading XFree to the latest CVS version, I
am finally able to use FlightGear in 24-bits color. However, I am
still not seeing any 3D clouds.
I have an ATI Radeon 9200SE graphic card. I remember
Erik Hofman wrote:
Ampere K. Hardraade wrote:
After removing Xorg and upgrading XFree to the latest CVS version, I
am finally able to use FlightGear in 24-bits color. However, I am
still not seeing any 3D clouds.
I have an ATI Radeon 9200SE graphic card. I remember 3D Clouds was
working
Ampere K. Hardraade wrote:
After removing Xorg and upgrading XFree to the latest CVS version, I am
finally able to use FlightGear in 24-bits color. However, I am still not
seeing any 3D clouds.
I have an ATI Radeon 9200SE graphic card. I remember 3D Clouds was working
fine when it (the code
After removing Xorg and upgrading XFree to the latest CVS version, I am
finally able to use FlightGear in 24-bits color. However, I am still not
seeing any 3D clouds.
I have an ATI Radeon 9200SE graphic card. I remember 3D Clouds was working
fine when it (the code for the new 3D Clouds) was f
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