I've been playing with anaglyphic stereo the last couple of days, mainly
just to see what it's like, in doing so I've noticed a couple of issues
which detract from it's enjoyment, I don't know much about this stuff so
perhaps somebody who does might enlighten me.
1. For some reason, turning on
On 12/06/10 18:15, Michael Sgier wrote:
only some days ago I bought some cheap, plastic glasses at Ebay.
(Nvidia discover) Now I'm truly overwhelmed by the 3D effect so I
might buy those expensive, electronic devices from Nvidia.
What I want to know, is has anybody used Vuzix iWear VR920
On 20/05/10 21:03, Tim Moore wrote:
The Git source repositories for Simgear, Flightgear, and the data
repositories are now fully enabled at http://gitorious.org
Probably a silly question, but is there a way for those of us who have a
somewhat recent CVS checkout to not have to start all over
On 23/04/10 08:44, David Megginson wrote:
Easy to set up for the command line, so you can launch straight into a
practice approach without clicking through a bunch of screens (and can
randomize things like wind).
Unfortunately, lets be honest, many (most) of our fellow pilots wouldn't
know
On 02/04/10 19:45, Frederic Bouvier wrote:
I can see there is a huge performance penalty on 2-years old GPUs, so we
also need performance vs eye candy user setting to choose which technique
could be applied besides simple advertised extension support
Turning on Landmass effects cuts my
On 30/03/10 21:17, Pete Morgan wrote:
When is the last time an aircraft landed at EGLL with the callsign $%%% ?
And what language do ATC use to communicate...?
what I'm suggesting is that should not be allowed, ie
fgfs --callsign=$%%% should throw an error on startup.
That's all very
On 31/03/10 12:57, Heiko Schulz wrote:
The UH1 was the one with the most realistic flightmodel.
Purely out of interest, what is the assessment of realism based on, have
you/somebody actual real world experience UH-1 piloting and compared to
FG, or is it more the numbers seem right and it
On 30/03/10 14:47, Pete Morgan wrote:
I'm playing with an MP map, and have bumped into some issues with
callsign's containing strange characters (can mess with json encoding).
I'd suggest the MPMap should be fixed so that user data doesn't create
an issue for it, I can't see why arbitrary
Could the poster be referring to the pole in the middle distance on the
right directly above the compass, it changes from bright whites into
greys, or even transparence. Pretty subtle.
I have a hard time seeing any difference between the two images.
This guy sure does waste a lot of time for FG developers to discuss this
every few months :-(
One thing that has struck me that could be done, is to have a welcome
message broadcast to the user on the MP chat when players connect, for
example something like...
Welcome to FlightGear
On 01/03/10 11:41, Frederic Bouvier wrote:
What do you think of this effect :
Very nice. Very nice indeed. The urban area in video #2 especially is
a dramatic difference.
How do the effects look when you get close to the ground?
On 22/02/10 00:20, Martin Spott wrote:
But Yves _does_ have the license to use the font. As long as he doesn't
distribute the font itself but only the 'printed' output, I don't see
where we're supposed to get into trouble.
That all depends on the font license. Commercial font licenses can and
On 13/02/10 20:24, Rob Shearman, Jr. wrote:
Am I the only one who feels like the trees in FlightGear are
HUMONGOUS? In some aircraft and near some buildings I just feel like
the trees are towering way over some of these larger objects that
ordinary trees -- at least, not the ones in
On 10/02/10 22:25, Martin Spott wrote:
Dense forests are possible by tweaking the 'tree-density' parameter in
Really? Dense like was shown in that video? Without requiring a
cluster of supercomputers to run it at a workable framerate?
chance of getting even better textures than we
On 09/02/10 16:24, Rob Shearman, Jr. wrote:
Wild fires, which can be extinguished by firefighter planes
Should be: firefighter aircraft
probably?
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Heiko Schulz wrote:
Just for those who wants to know what's going on in the flight sim world:
Outerra is a new 3d-engine for seamless planet rendering.
Wow, the video on the page: http://outerra.blogspot.com/ is amazing if
it's real time.
That's what a dense forest should look like.
And that
On 03/02/10 03:41, Francesco Angelo Brisa wrote:
Do you need me to create deb packages for ubuntu (9.10)/debian(5.0) for
this release ?
Remember that Ubuntu uses Pulseaudio as standard, and at the moment it
doesn't play well with flightgear/openal-soft/something.
I suggest that probably
On 29/01/10 21:20, Erik Hofman wrote:
Pete Morgan wrote:
I would gladly make a contribution to FlightGear.
Please tell me you're not affiliated with FlightPro sim..
Seems to me, that Pete has asked a reasonable question, why shoot back
such an unpleasant accusation?
Pete has
league.
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On 11/01/10 00:02, Erik Hofman wrote:
Historically it just muted the sound. I've now updated the code to not
initialize the sound manager until specifically requested (which can be
at runtime, even when --disable-sound is specified).
Thanks, that seems to allow it to run without sound :-)
Is there a reason that --disable-sound doesn't totally disable sound?
Is there a way to totally disable sound? --help --verbose doesn't give
any further clue that I noticed.
I am still having major problems getting FG to work with pulseaudio (and
I don't want to (nor really can) kill off
I'm having major problems getting FG CVS to work with Ubuntu 9.10 and
Pulseaudio.
I have the standard alsa, pulseaudio from Ubuntu.
I have installed the latest openal-soft, just to be sure.
For the following contents of ~/.alsoftrc here are the results I get...
drivers=pulse
- very
On 28/11/09 01:41, Martin Spott wrote:
experience is with leaving the system-wide drivers setting as is -
which typically means to leave the declaration emtpy - and not setting
anything different in the private config
In this case it selects the alsa-pulse setup with it's stuttering.
On 28/11/09 01:21, Erik Hofman wrote:
I've never been a fan of pulse audio and will never use it in the
future. Let's face it, it's like sending OpenGL streams through a
software renderer before handing it over to the OpenGL hardware.
Be that as it may,
a) it's the standard audio setup
Csaba Halász wrote:
These are two questions as I see it.
James wants to *use* pulse while most users would be happy to just
have FG work *around* pulse.
For this latter case, I believe an alsoftrc with alsa driver and
dmix/dsnoop devices should be fine.
I could work around pulse, by
On 28/11/09 13:18, Csaba Halász wrote:
But have you actually tried keeping pulse running and directing openal
to alsa dmix?
No, it sounds really complicated to setup (I always found any monkeying
with alsa to be a nightmare personally). And it kinda seems like it'd
be a lot of trouble for
On 28/11/09 13:18, Csaba Halász wrote:
FG --- OpenAl --- ALSA (dmix) hardware
app1 pulse ^
app2 --- ALSA (pulse) ---^
Also, that's double mixing for pulse applications isn't it? Seems a
fairly bad idea for latency and cpu on everything that goes
On 28/11/09 13:55, Csaba Halász wrote:
I wonder if you can try any other OpenAl application and see if it has
the same problem.
Gladly if you suggest one, I'm not familar with any.
--
Let Crystal Reports handle the
For what it's worth, here's a backtrace of when it's hung trying to
connect to pulse...
#0 pthread_cond_wait@@GLIBC_2.3.2 () at
../nptl/sysdeps/unix/sysv/linux/x86_64/pthread_cond_wait.S:261
#1 0x7125e42b in pa_threaded_mainloop_wait () from
/usr/lib/libpulse.so.0
#2
On 10/11/09 15:13, Alasdair Campbell wrote:
happier when the day comes that a contributer makes a decent attempt to
test his work before abusing his privilege to commit untested and
questionable work to CVS.
If you want a (more) trouble free existence, download the official
release and
On 28/10/09 08:22, jorg van der venne wrote:
Al packages were checked-out Sunday 25th. I am sure it was
svn://connect.creativelabs.com/OpenAL/trunk/OpenAL-Soft
http://connect.creativelabs.com/OpenAL/trunk/OpenAL-Soft
svn://connect.creativelabs.com/OpenAL/trunk/Alut
On 25/10/09 23:33, Detlef Faber wrote:
Rather than shouting down his well intended move I would expect some
Suggestings how to deal with this appropriately.
So don't come up with a Stop contributing if you don't like it
solution. I'm sure there are alternatives.
I am not FG developer,
Trying a multiplayer session at KSFO today, starts up fine (with the
R22), after about 30 - 40 seconds a constant stream of
Warning:: Picked up error in TriangleIntersect
(0.488171 0.432994 0.074523,0.419428 0.338607 0.151383,
0.488171 0.338607 0.131757)
(nan,nan,nan)
I've had this happen on the odd occasion too, a random scenery tile
doesn't load leaving a bottomless pit :-) I just figured it was a
communication problem with terrasync or something, usually came right as
soon as you get out of range (and return).
On 19/10/09 22:04, Martin Laabs wrote:
On 19/10/09 23:42, Erik Hofman wrote:
Ok I think I've ironed out most of the bugs. I hope also the one that
James reported but I don't hold my breath for it just yet.
So far so good, compiles and runs, and produces sound. Will try a short
flight and see if any problems crop up.
On 20/10/09 00:07, James Sleeman wrote:
On 19/10/09 23:42, Erik Hofman wrote:
Ok I think I've ironed out most of the bugs. I hope also the one that
James reported but I don't hold my breath for it just yet.
So far so good, compiles and runs, and produces sound. Will try a short
I still appear to have the same problem... compiled a couple of minutes
ago, fgfs with no command line options, backtrace follows...
^C
Program received signal SIGINT, Interrupt.
[Switching to Thread 0x7fc28f3f3790 (LWP 7693)]
0x7fc28f104a94 in __lll_lock_wait () from /lib/libpthread.so.0
On 19/10/09 02:48, Erik Hofman wrote:
I think I've found the problem which might or might not be a bug in the
OpenAL implementation. It is recommended to place all updates to the
Maybe not, still locking up, I note there is an AL Error (atc): in the
output there now which wasn't before (I
On 18/10/09 01:25, Erik Hofman wrote:
Are you sure this is related to the new sound system? There have been
reports of such behavior for some JSBSim aircraft recently. Could you
try both the default c172 and pa28-161 to see if it makes any difference
Don't know that it is the sound system,
On 18/10/09 01:33, Scott Hamilton wrote:
try --log-level=info or --log-level=debug on the command line, and it
should tell you how far it got.
I've uploaded the stderr, stdout of both to here:
http://sirius.gogo.co.nz/fgfs-logs/
Are you able to reproduce it every time?
Yes, does the same
On 22/09/09 11:18, Thomas Betka wrote:
With all the talk about FG audio here recently, it reminded me that I
haven't yet gotten around to something I've wanted to do for some
time--record some new audio files.
On this subject, some time ago I played with ripping sound from youtube
videos
On 22/09/09 20:22, Erik Hofman wrote:
While reworking the sound system I started to wonder about the ATC
chatter and such (like beacons and morse code).
Should these be tied to the main aircraft (and hence fade away when the
aircraft gets further away) or should these be audible no matter
Same outfit as was discussed at end of last year. November 2008.
Subject Another person selling FlightGear under dubious pretenses
Search out that mailing list discussion thread.
On 23/09/09 00:04, Jon S. Berndt wrote:
This looks much more problematic:
Curtis Olson wrote:
Referencing the attached email from Gerard Robin who has a number of
his aircraft included in FlightGear CVS.
Should we leave these aircraft in CVS as unmaintained entities that
will accumulate cruftiness and work less and less well as FlightGear
development goes
Curtis Olson wrote:
Here's a question: Does a 3rd party have the right to ask for the
modified source code, even if none of the entities receiving the
modified program don't care to ask for the source code?
Anybody who gets the binary is under the GPL entitled to the source -
gets the
Curtis Olson wrote:
Now they give away a demo system to a couple different potential
customers and say, Hey what do you think. They haven't rolled out
an actual product, they haven't had any actual sales. No customer has
paid any money for the copy of the system.
Has the GPL been
of it).
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Melchior FRANZ wrote:
* James Sleeman -- Saturday 24 January 2009:
Is there a property one can read which gives the distance to the
camera/observer specifically in the external views,
var aircraft = geo.aircraft_position();
var viewer = geo.viewer_position();
var distance
James Sleeman wrote:
What would help though, is if there is some way to reload the sound.xml
Answering my own question for posterity:
|fgcommand(reinit, props.Node.new({ subsystem: fx }))
|
|from the wiki
http://wiki.flightgear.org/index.php/Howto:_Reload_sound_config_without_restarting_FG
Melchior FRANZ wrote:
So, if you put that code in tab 9, just type :9. Of course,
you can assign the code to a regular key binding as well.
Yeah.. I'm lazy, I wrote a function to do it automatically on
modification to the xml file. Added it to the wiki in case it's useful
for somebody
Erik Hofman wrote:
Alright, but I had the impression James was talking about the
implementation and not the reality.
I was :-)
Erik I think you wrote the xmlsound.README file. Do you know if there
is some other documentation I could look at, that might make it a bit
clearer as I think
the person watching it.
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at an
aircraft, I want to know the straight line distance between your
eyeball, and the aircraft (for some reference point on the aircraft,
doesn't matter what).
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was 10 meters or 20 meters. For things like flap, gear and
switches, the max-dist is probably more important than distance as these
things are really internal sounds, max-dist of a meter or two would
likely suffice.
---
James Sleeman
was
suitably distant (quiet but noticable from the tower with the aircraft
at the threshold of 28R at SFO, as one would expect).
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SourceForge wants to tell
), configurable at all through some property, I
couldn't find one? It would be good to be able to play around with the
numbers and see if it makes an improvement to the subjective
convincingness of the doppler effect.
---
James Sleeman
- no reference-dist
x24b - no reference-dist
YardStik - no reference-dist
yf23 - no reference-dist
YF-23 - no reference-dist
ZF_Navy_free_balloon - no reference-dist
ZivkoEdge - no reference-dist
ZLT-NT - no reference-dist
---
James Sleeman
Csaba Halász wrote:
http://kcat.strangesoft.net/openal.html Some distributions (notably
debian) have switched to this version from the original
implementation.
Ahh I see, using Ubuntu here and yes it appears to be this soft version.
Some time ago there was discussion on the list regarding the loss of
doppler sound effect in the fly-by view, I was sure I read that it had
been resolved? I still have no doppler in the fly-by with a fresh build
last night, am I the only one, or is it still broken?
---
James Sleeman
Curtis Olson wrote:
This should be resolved. Can you tell me which aircraft doesn't have
the doppler sound effect? What frame rates are you experiencing when
you have no doppler effect?
I have no doppler on any aircraft and havn't for quite a while. As I
type this I have usually around
gerard robin wrote:
With the most realistic quality a model is never easy to fly, even the most
simple aircraft, (if the FDM and cockpit are realistic).
The best models which have the higher quality must be presented first ( and
they won't never be easy to fly).
Can I chime in and say I
Changing subject, getting off the original topic a lot...
gerard robin wrote:
Your definition = when if takes 5 hours that is easy to fly.
You misunderstand me I think, I probably said it badly and apologise for
that.
You said in your email:
The best models which have the higher
Durk Talsma wrote:
777ER : Fairly Complete Airliner
[..snip..]
Zero: WW-II Fighter
A light sport aircraft or something close would be good, there is a
big gap between the Dragonfly and a 172, this in fact is probably the
biggest growth area of aviation these days
AJ MacLeod wrote:
On Monday 01 December 2008 08:32:40 James Sleeman wrote:
Don't know about the Camel, ... having engine throttle is really not
realistic etc...
I'd suggest that you do a bit more research on that issue...
I admit I am not a Camel expert :-)
I guess I always
Stuart Buchanan wrote:
I'm not at my main machine right now, so I can't check, but I think
the AN-2 is
about 30MB in size, so probably a bit big for the base package.
Now I look, it is even bigger (about 48meg by my count), better forget
the AN-2 suggestion :-)
Heiko Schulz wrote:
I didn't notice something with the cone at landing- landing speed should be
around 55-60 kias.
The only thing I aware of is the empty weight seems to be a bit low (1500 in
fdm against 1642)
It does seem easy to sink the tail cone into the ground if you have much
jak layfield wrote:
hi i am a user of flight gear flight simulation and looking for an
account for the online multiplayer in flight gear flight simulation if
you could get me one please reply it back even if you cant just reply
back thank you
You do not need an account to use the
Sorry if this has already been noted, I don't remember seeing it in the
recent discussions. A picture is worth 1000 words...
http://sirius.gogo.co.nz/fgfs-invisible-cloud.png
Taken from about 7000ft, 1500 ft thick overcast layer at low level,
scattered 3d clouds with bases a couple thousand
project.
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KcKpers Ltd wrote:
If flight gear is under a GPL license, does this not mean work created
with the use of flight gear is also under this license if it an output
of this software
In the words of the GPL (v2) the output from the Program is covered
only if its contents constitute a work
developers from doing what they do
best, which is creating more coolness for the mere users like me.
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Build the coolest Linux
-- or cease to use the image and beg forgiveness, which is probably the
much more likely solution than getting permission.
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Build
in 2002, and Mr Casey was he who did that incorporation
and had the same Wigram address at the time.
I don't see any fakeness Arnt? Or have I missed half of a conversation
somewhere?
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Matthew Tippett wrote:
So, let's look at what actions should be taken. Given that I am not a
copyright owner, I have nothing at stake beyond community membership.
I think everybody is jumping to conclusions without any actual
information, we need to first hear from Mr Casey.
I have now sent
James Sleeman wrote:
I have now sent an email to Mr Casey inviting him to present his side
of the story here on the developers list and offering my personal
Mr Casey has already quickly replied to my email and indicates he will
take a look at this thread. He indicates he is following
Arnt Karlsen wrote:
..excellent, then you would be in an excellent position to verify
there indeed _is_ a house [...] I found none and said so.
Err, you can see it yourself, at least the roof... if you look on Google
maps, click Map view, type in the address. It will show you the house
On Sun, 2008-11-09 at 18:40 -0600, Curtis Olson wrote:
It occurs to me that you might not like this option since it would
reduce the level of control you have over individual clients in the
FlightGear world.
One might suggest that this would be easily resolved by IVAO by simply
ignoring the
they are looking for?
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about already)
then began with the repetition.
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wiper motors and
steering racks along with home grown software to produce a pitch, roll
yaw sim (and some ideas for heave).
He is actually selling his platform:
http://www.trademe.co.nz/Trade-Me-Motors/Aircraft/auction-160805948.htm
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http
On Sat, 2008-04-12 at 14:59 +0100, LeeE wrote:
Does it segfault every time or is it inconsistent? I'm about a week
Everytime. I'll try rolling back to an older OSG when I get a chance.
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On Sat, 2008-04-12 at 10:35 +0200, Anders Gidenstam wrote:
Double check that OSG finds it's plugins and that the plugin for that
image type exist (presumably FlightGear uses the formats .rgb, PNG and
JPEG?).
{prefix}/lib/psgPlugins-2.3.6 contains plugins for rgb, png and jpeg.
But how can
0x00427dca in fgMainInit (argc=1, argv=0x7fffd97fc148)
at ../../../FlightGear/src/Main/main.cxx:1075
#12 0x0042335d in main (argc=1, argv=0x7fffd97fc148)
at ../../../FlightGear/src/Main/bootstrap.cxx:220
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/chrome2.rgb'
and reload the model.
Which is all well and good, but not very helpful as it doesn't say
exactly how one should go about this manual conversion process :-(
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On Mon, 2008-03-10 at 10:22 +0100, Frederic Bouvier wrote:
Quoting Frederic Bouvier :
Quoting James Sleeman :
Does this only work correctly with osg or something? After updating and
recompiling everything last night (plib), I get the following error for
models which have been
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