> Do I want atmospheric scattering on or off? That affects which are the
> top two sliders.
You want atmospheric scattering on. Then the top sliders are 'Landmass' and
'Transition'. These you want at 5.
What did it take to make the correct dialog appear? Are you sure you have the
updated ef
You need to set the top two sliders on the right side
-Fred
- Mail original -
> De: "Curtis Olson"
> À: "FlightGear developers discussions"
>
> Envoyé: Mardi 7 Août 2012 22:49:05
> Objet: Re: [Flightgear-devel] Procedural texturing merge request
Hi Fred and Thorsten,
I exited and restarted and seem to be getting the dialog more correctly now
-- but I don't think I'm seeing the regional or procedure textures around
Mojave. What should I be looking for there? I'm running with:
--materials-file=Materials/regions/materials.xml and rembrand
> Hmmm, my shader micromanagement dialog box is only showing two options right
> now.
> Category General: landmass and water. There is an aicraft category at the
> bottom
> of the dialog, but no actual options to set. I'm running a pretty advanced
> nvidia
> card with very recent nvidia drive
> I'm on the master/next branch here for these tests. But I haven't kept
> close enough tabs on the lightfield/regional gui options dialog box to
> quite know exactly what I should be seeing or where to start for hunting
> what's going on. Shouldn't I be seeing quite a few detailed shader
> op
On Tue, Aug 7, 2012 at 1:22 PM, Renk Thorsten wrote:
> > Hmmm, my shader micromanagement dialog box is only showing two options
> > right now. Category General: landmass and water.
>
> I don't have the bandwidth at the moment to pull back master, but I've
> checked the local branch from which I m
> Hmmm, my shader micromanagement dialog box is only showing two options
> right now. Category General: landmass and water.
I don't have the bandwidth at the moment to pull back master, but I've checked
the local branch from which I merged and I checked the log for FGData master on
GIT - amon
On Tue, Aug 7, 2012 at 11:10 AM, Renk Thorsten wrote:
> > Is this work something that is active by default or does it need to be
> > turned on? Or is it only availble in a particular area? Do I need to do
> > anything special to look at the results beyond just take off and fly
> > around
> > any
> Is this work something that is active by default or does it need to be
> turned on? Or is it only availble in a particular area? Do I need to do
> anything special to look at the results beyond just take off and fly
> around
> anywhere?
* atmospheric light scattering: on
* shader micromanage
> Is this work something that is active by default or does it need to be
> turned on? Or is it only availble in a particular area? Do I need to do
> anything special to look at the results beyond just take off and fly
> around
> anywhere?
Forgot: Works currently only with Materials/regions/mat
Is this work something that is active by default or does it need to be
turned on? Or is it only availble in a particular area? Do I need to do
anything special to look at the results beyond just take off and fly around
anywhere?
Thanks,
Curt.
On Tue, Aug 7, 2012 at 9:52 AM, Renk Thorsten wrot
> are there any screenshots available which compares "before/after"?
Not as such... A collection of work in progress is in the forum
http://www.flightgear.org/forums/viewtopic.php?f=47&t=16884
but this is with my private not-necessarily-GPL development environment.
The comparison is otherwise q
Hi Thorsten,
are there any screenshots available which compares "before/after"?
Regards,
Roland
Original-Nachricht
> Hi Fred,
>
> I have created a merge request containing part of my recent experiments
> with procedural terrain texturing - please have a look (I hope I haven'
Hi Thorsten,
> > Hi Fred,
> >
> > I have created a merge request containing part of my recent
> > experiments with procedural terrain texturing - please have a look
> > (I hope I haven't messed up the request again...).
> >
> > https://www.gitorious.org/fg/fgdata/merge_requests/175
>
> I will t
Hi Thorsten,
> Hi Fred,
>
> I have created a merge request containing part of my recent
> experiments with procedural terrain texturing - please have a look
> (I hope I haven't messed up the request again...).
>
> https://www.gitorious.org/fg/fgdata/merge_requests/175
I will take care of it asa
Hi Fred,
I have created a merge request containing part of my recent experiments with
procedural terrain texturing - please have a look (I hope I haven't messed up
the request again...).
https://www.gitorious.org/fg/fgdata/merge_requests/175
Thanks,
* Thorsten
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