Re: [Flightgear-devel] Shaders vs. frame rate;

2011-11-22 Thread thorsten . i . renk
Spoke too soon. The trees look great, but the frame rate hit makes it unusable (from 30-35 to 2-4) even with the other shaders disabled. Thank you! I haven't had seen trees in FlightGear for ages (can't run with shaders). I didn't realize the trees were supported at all without shaders.

Re: [Flightgear-devel] Shaders vs. frame rate;

2011-11-21 Thread HB-GRAL
Am 20.11.11 12:55, schrieb Anders Gidenstam: On Sun, 20 Nov 2011, ThorstenB wrote: Since some effects may be aircraft specific it might be useful to make the advanced dialog dynamic - one way would be to add a checkbox for each *-effect property found in /sim/rendering/shaders/ .

Re: [Flightgear-devel] Shaders vs. frame rate;

2011-11-21 Thread Gary Carvell
Spoke too soon. The trees look great, but the frame rate hit makes it unusable (from 30-35 to 2-4) even with the other shaders disabled. On Sun, Nov 20, 2011 at 5:49 PM, Gary Carvell gary.carv...@gmail.com wrote: Thank you! I haven't had seen trees in FlightGear for ages (can't run with

Re: [Flightgear-devel] Shaders vs. frame rate;

2011-11-20 Thread Martin Spott
HB-GRAL wrote: We count 33 vertex shader, 31 fragment shaders, 2 geometry shaders and 117 effects files using this and that. This probably has a noticable impact. Does anyone know how to have the random trees without all this ? Cheers, Martin. -- Unix _IS_ user friendly -

Re: [Flightgear-devel] Shaders vs. frame rate;

2011-11-20 Thread Gijs de Rooy
Hi all! Martin wrote: Does anyone know how to have the random trees without all this ? In Effects/trees.eff, comment out/remove line 23. !--property/sim/rendering/shader-effects/property-- If you would like to use the dialog to toggle the trees, you'll also need to

Re: [Flightgear-devel] Shaders vs. frame rate;

2011-11-20 Thread ThorstenB
On 20.11.2011 11:52, Gijs de Rooy wrote: The problem right now is that some of the shaders (eg. the reflection stuff and lightmap) only depend on that single Material Shaders property. It would be better if every single shader can be en/disabled via its own property/checkbox. But then we

Re: [Flightgear-devel] Shaders vs. frame rate;

2011-11-20 Thread Gijs de Rooy
I already find the current dialog a bit overloaded. But how about creating an advanced, separate dialog which lists all the shaders and provides a checkbox for each? And all shaders should be modified to check the main switch (/sim/rendering/shader-effects) plus at least one additional

Re: [Flightgear-devel] Shaders vs. frame rate;

2011-11-20 Thread Anders Gidenstam
On Sun, 20 Nov 2011, ThorstenB wrote: I already find the current dialog a bit overloaded. But how about creating an advanced, separate dialog which lists all the shaders and provides a checkbox for each? And all shaders should be modified to check the main switch

Re: [Flightgear-devel] Shaders vs. frame rate;

2011-11-20 Thread Martin Spott
Hi Gijs, thanks for elaborating the details ! Gijs de Rooy wrote: But then we might end up with a pretty large rendering dialog... Well, having one where most of the available checkboxes are making just a minor difference compared to the single, big Material shaders switch isn't much better,

Re: [Flightgear-devel] Shaders vs. frame rate;

2011-11-20 Thread Gijs de Rooy
Martin wrote: Well, having one where most of the available checkboxes are making just a minor difference compared to the single, big Material shaders switch isn't much better, I'd say ;-) Agree. But do note that 3D clouds is also disabled when disabling Material shaders. For me, 3D

Re: [Flightgear-devel] Shaders vs. frame rate;

2011-11-20 Thread Alan Teeder
-Original Message- From: Martin Spott Sent: Sunday, November 20, 2011 1:00 PM Newsgroups: list.flightgear-devel To: flightgear-devel@lists.sourceforge.net Subject: Re: [Flightgear-devel] Shaders vs. frame rate; Hi Gijs, thanks for elaborating the details ! Gijs de Rooy wrote

Re: [Flightgear-devel] Shaders vs. frame rate;

2011-11-20 Thread Martin Spott
Gijs de Rooy wrote: Martin wrote: Well, having one where most of the available checkboxes are making just a minor difference compared to the single, big Material shaders switch isn't much better, I'd say ;-) Agree. But do note that 3D clouds is also disabled when disabling Material

Re: [Flightgear-devel] Shaders vs. frame rate;

2011-11-20 Thread Gary Carvell
Thank you! I haven't had seen trees in FlightGear for ages (can't run with shaders). I didn't realize the trees were supported at all without shaders. Could that fix be applied automatically so the trees are visible whether shaders are on or off? Gary On Sun, Nov 20, 2011 at 5:52 AM, Gijs de

Re: [Flightgear-devel] Shaders vs. frame rate; Was: Fixing fgfs-construct crashes

2011-11-19 Thread HB-GRAL
Am 16.11.11 10:58, schrieb Martin Spott: I was annoyed by the fact that the simple act of just enabling Material shaders in the Rendering options has a noticeable effect on the rendering performance without_any_ of the other features in the entire dialogue box enabled. We count 33 vertex