Spoke too soon. The trees look great, but the frame rate hit makes it
unusable (from 30-35 to 2-4) even with the other shaders disabled.
Thank you! I haven't had seen trees in FlightGear for ages (can't run
with shaders). I didn't realize the trees were supported at all
without shaders.
Am 20.11.11 12:55, schrieb Anders Gidenstam:
On Sun, 20 Nov 2011, ThorstenB wrote:
Since some effects may be aircraft specific it might be useful to make the
advanced dialog dynamic - one way would be to add a checkbox for each
*-effect property found in /sim/rendering/shaders/ .
Spoke too soon. The trees look great, but the frame rate hit makes it
unusable (from 30-35 to 2-4) even with the other shaders disabled.
On Sun, Nov 20, 2011 at 5:49 PM, Gary Carvell gary.carv...@gmail.com wrote:
Thank you! I haven't had seen trees in FlightGear for ages (can't run
with
HB-GRAL wrote:
We count 33 vertex shader, 31 fragment shaders, 2 geometry shaders and
117 effects files using this and that. This probably has a noticable
impact.
Does anyone know how to have the random trees without all this ?
Cheers,
Martin.
--
Unix _IS_ user friendly -
Hi all!
Martin wrote:
Does anyone know how to have the random trees without all this ?
In Effects/trees.eff, comment out/remove line 23.
!--property/sim/rendering/shader-effects/property--
If you would like to use the dialog to toggle the trees, you'll also need to
On 20.11.2011 11:52, Gijs de Rooy wrote:
The problem right now is that some of the shaders (eg. the reflection
stuff and lightmap) only depend on that single Material Shaders
property. It would be better if every single shader can be
en/disabled via its own property/checkbox.
But then we
I already find the current dialog a bit overloaded. But how about
creating an advanced, separate dialog which lists all the shaders and
provides a checkbox for each? And all shaders should be modified to
check the main switch (/sim/rendering/shader-effects) plus at least one
additional
On Sun, 20 Nov 2011, ThorstenB wrote:
I already find the current dialog a bit overloaded. But how about
creating an advanced, separate dialog which lists all the shaders and
provides a checkbox for each? And all shaders should be modified to
check the main switch
Hi Gijs, thanks for elaborating the details !
Gijs de Rooy wrote:
But then we might end up with a pretty large rendering dialog...
Well, having one where most of the available checkboxes are making just
a minor difference compared to the single, big Material shaders
switch isn't much better,
Martin wrote:
Well, having one where most of the available checkboxes are making just
a minor difference compared to the single, big Material shaders
switch isn't much better, I'd say ;-)
Agree. But do note that 3D clouds is also disabled when disabling Material
shaders.
For me, 3D
-Original Message-
From: Martin Spott
Sent: Sunday, November 20, 2011 1:00 PM Newsgroups: list.flightgear-devel
To: flightgear-devel@lists.sourceforge.net
Subject: Re: [Flightgear-devel] Shaders vs. frame rate;
Hi Gijs, thanks for elaborating the details !
Gijs de Rooy wrote
Gijs de Rooy wrote:
Martin wrote:
Well, having one where most of the available checkboxes are making just
a minor difference compared to the single, big Material shaders
switch isn't much better, I'd say ;-)
Agree. But do note that 3D clouds is also disabled when disabling Material
Thank you! I haven't had seen trees in FlightGear for ages (can't run
with shaders). I didn't realize the trees were supported at all
without shaders.
Could that fix be applied automatically so the trees are visible
whether shaders are on or off?
Gary
On Sun, Nov 20, 2011 at 5:52 AM, Gijs de
Am 16.11.11 10:58, schrieb Martin Spott:
I was annoyed by the fact that the simple act of just enabling
Material shaders in the Rendering options has a noticeable effect
on the rendering performance without_any_ of the other features in the
entire dialogue box enabled.
We count 33 vertex
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