> Spoke too soon. The trees look great, but the frame rate hit makes it
> unusable (from 30-35 to 2-4) even with the other shaders disabled.
>
>> Thank you! I haven't had seen trees in FlightGear for ages (can't run
>> with shaders). I didn't realize the trees were supported at all
>> without shade
Spoke too soon. The trees look great, but the frame rate hit makes it
unusable (from 30-35 to 2-4) even with the other shaders disabled.
On Sun, Nov 20, 2011 at 5:49 PM, Gary Carvell wrote:
> Thank you! I haven't had seen trees in FlightGear for ages (can't run
> with shaders). I didn't realize t
Am 20.11.11 12:55, schrieb Anders Gidenstam:
> On Sun, 20 Nov 2011, ThorstenB wrote:
>
> Since some effects may be aircraft specific it might be useful to make the
> advanced dialog dynamic - one way would be to add a checkbox for each
> *-effect property found in /sim/rendering/shaders/ .
>
> Pote
Thank you! I haven't had seen trees in FlightGear for ages (can't run
with shaders). I didn't realize the trees were supported at all
without shaders.
Could that fix be applied automatically so the trees are visible
whether shaders are on or off?
Gary
On Sun, Nov 20, 2011 at 5:52 AM, Gijs de Roo
Gijs de Rooy wrote:
>> Martin wrote:
>> Well, having one where most of the available checkboxes are making just
>> a minor difference compared to the single, big "Material shaders"
>> switch isn't much better, I'd say ;-)
>
> Agree. But do note that 3D clouds is also disabled when disabling "Mat
-Original Message-
From: Martin Spott
Sent: Sunday, November 20, 2011 1:00 PM Newsgroups: list.flightgear-devel
To: flightgear-devel@lists.sourceforge.net
Subject: Re: [Flightgear-devel] Shaders vs. frame rate;
Hi Gijs, thanks for elaborating the details !
Gijs de Rooy wrote:
>
> Martin wrote:
> Well, having one where most of the available checkboxes are making just
> a minor difference compared to the single, big "Material shaders"
> switch isn't much better, I'd say ;-)
Agree. But do note that 3D clouds is also disabled when disabling "Material
shaders".
For me,
Hi Gijs, thanks for elaborating the details !
Gijs de Rooy wrote:
> But then we might end up with a pretty large rendering dialog...
Well, having one where most of the available checkboxes are making just
a minor difference compared to the single, big "Material shaders"
switch isn't much better,
On Sun, 20 Nov 2011, ThorstenB wrote:
> I already find the current dialog a bit overloaded. But how about
> creating an advanced, separate dialog which lists all the shaders and
> provides a checkbox for each? And all shaders should be modified to
> check the main switch (/sim/rendering/shader-eff
> I already find the current dialog a bit overloaded. But how about
> creating an advanced, separate dialog which lists all the shaders and
> provides a checkbox for each? And all shaders should be modified to
> check the main switch (/sim/rendering/shader-effects) plus at least one
> addition
On 20.11.2011 11:52, Gijs de Rooy wrote:
> The problem right now is that some of the shaders (eg. the reflection
> stuff and lightmap) only depend on that single "Material Shaders"
> property. It would be better if every single shader can be
> en/disabled via its own property/checkbox.
>
> But the
Hi all!
> Martin wrote:
>
> Does anyone know how to have the random trees without all this ?
In Effects/trees.eff, comment out/remove line 23.
If you would like to use the dialog to toggle the trees, you'll also need to
edit
gui/dialogs/rendering.xml and comment out line
HB-GRAL wrote:
> We count 33 vertex shader, 31 fragment shaders, 2 geometry shaders and
> 117 effects files using this and that. This probably has a noticable
> impact.
Does anyone know how to have the random trees without all this ?
Cheers,
Martin.
--
Unix _IS_ user friendly -
Am 16.11.11 10:58, schrieb Martin Spott:
> I was annoyed by the fact that the simple act of just enabling
> "Material shaders" in the "Rendering options" has a noticeable effect
> on the rendering performance without_any_ of the other features in the
> entire dialogue box enabled.
We count 33 ver
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