Re: [Flightgear-devel] Comments and questions about model loading,

2010-12-13 Thread Martin Spott
Curtis Olson wrote:

 I've used a commercial simulation that made heavy use of model optimization.
 In this case all model creation was done using openflight (.flt) and then
 at load time an optimized version was created in native performer format I
 believe.  This worked well, largely because the optimized file format was
 exclusively different from the artist file format.  (and significantly
 boosted model load speeds on subsequent runs.)
 
 Would it be possible to come up with our own optimized model extension that
 would be unique and different from anything an artist might produce?

In your example you're referring to native Performer format. I think
the counterpart would be native OSG format  ;-)

One idea that came up in the past was to compile a terrain tile and all
immovable 3D models within its coverage into one single object in
'native' or 'optimized' format at load time and to refer to that one
for later use. But this would imply hard-wiring the current tile schema
into more different places, which is probably not a good idea for the
long term 

Cheers,
Martin.
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Re: [Flightgear-devel] Suggestion: Using new release for advertising to attract sound engineers

2010-12-13 Thread Erik Hofman
On Sun, 2010-12-12 at 22:26 +, Vivian Meazza wrote:

 OK - got that - eventually. But it doesn't compile under MSVC9. Is it worth
 making it do so? How is it meant to work?


Odd, I'll take a look at it. In the mean time, someone filed a bug that
suggests that he is using Creative drivers' Generic Hardware backend
which seems to overreact in Doppler effect. Which might indicate that
Creative has fixed this problem in recent versions of OpenAL.

Could you make sure you are using the newest OpenAL package for you
platform?

Erik


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Re: [Flightgear-devel] New release

2010-12-13 Thread thorsten . i . renk

Hi All,

 After a period of having been extremely busy at work, following a switch
 of jobs and moving to a different country, I'm slowly coming back to
 life. December is already well on it's way, and it would be great if we
 could manage another major release this year.

I realize that Flightgear is an international project, but some of us live
in countries in which Christmas is approaching. I'm sure for some here
this means plenty of time for coding in the holiday season, but others
(like myself) have families, and the combination means that it's really a
bad time to get anything done except Christmas preparations with the kids.

If I describe my own situation (largely because I happen to know it), I've
just started to add the live weather functionality to the local weather
package. Right now that's experimental - it's not thoroughly tested, it
may produce errors or crap output in some conditions, the menus are not
hardened against non-functional combinations of options and so on. Live
weather is something I would like to put into a release (it's v1.0 coming
up in my internal counting after all), but as it is now, I simply
wouldn't, because it's experimental, not stable.

I can't simply do things within a two weeks deadline (especially not
before Christmas) - I have to have some more advance warning (at least a
month or so) of what is coming so that I can adjust my schedule, or it's
down to mere luck if I have time or not. I don't know if I am the only one
here...

So I'd very much prefer a scheme in which a first deadline is set for last
new features being added well in advance and then a second deadline two
weeks later (or so) for the actual release to allow for bugs to show up
and be eliminated.

Just my two cents (I have of course never participated in a Flightgear
release, but I do know how to get a research group to write a grant
application in time together...)

Cheers,

* Thorsten


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Re: [Flightgear-devel] Rating system (was Re: New release)

2010-12-13 Thread thorsten . i . renk
 I suggest the following:

 18 or higher = advanced production (minimum 4 in each rating)
 16 to 17 = production (minimum 4 in each rating)

 For production perhaps at most 1 category with a 3 rating all others 4
 and
 above to get a little bit of a sliding scale between production and
 advanced
 production.

 12 to 15 = early production (minimum 3 in each rating)
 9 to 11 = beta (minimum 2 in each rating)
 7 to 9 = alpha
 less than 7 = not rated


I think 'not rated', 'alpha' and 'beta' have a meaning somewhat different
from the production ratings. The various production ratings are a
judgement of quality, 'alpha' and 'beta' are a judgement of readiness and
the amount of testing that has been done, and 'not rated' is a judgement
about the rating process itself.

In my understanding, 'alpha' denotes something I put out for others to
view, but I know it is not ready - I know that some combinations of
buttons create errors, that feature X doesn't do as it should.

'beta' denotes something for which I was unable to find more bugs, but
that hasn't been thoroughly tested by others, meaning that the likelihood
to find bugs is still high.

'not rated' I would understand as 'hasn't really been looked at'.

So, regardless of the sum I obtain, I would for example always consider an
aircraft 'beta' as long as I get errors from Nasal scripts in the console.
So while I see the logic in capturing 'alpha' along with the quality
ratings, especially with 'beta' I don't really see that it ties in neatly.

Cheers,

* Thorsten


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Re: [Flightgear-devel] Suggestion: Using new release for advertising to attract sound engineers

2010-12-13 Thread Erik Hofman
On Sun, 2010-12-12 at 22:26 +, Vivian Meazza wrote:

 OK - got that - eventually. But it doesn't compile under MSVC9. Is it worth
 making it do so? How is it meant to work?

I can't find anything on why it shouldn't compile, could you provide an
error message?

Erik


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Re: [Flightgear-devel] AH-1 Merge Request

2010-12-13 Thread Stuart Buchanan
Hi Jack,

On Mon, Dec 13, 2010 at 5:55 AM, Jack Mermod wrote:
 Hi,
     My development of the Bell AH-1W Cobra is far enough along where
 I feel it is time to commit it to GIT, especially in time for the new
 release. I use GIT, but I don't know enough about it to commit it
 myself. If somebody could commit it for me that would be really great.

 Screenshot:
 http://img585.imageshack.us/img585/5017/cobra5.png

 Download:
 http://jackmermod.yolasite.com/resources/AH-1%2012-12-10.zip

I'd like to check a couple of licensing things before anyone commits this
to git. We've had issues in the past where people have not understood what
having something added to the main FG repository means and which has
caused problems later.

Firstly, to have this added to the git repository, it must be released under
the GNU GPL v2.

On the forum, you've stated that you are only going to release
this under some Creative Commons license:

(http://www.flightgear.org/forums/viewtopic.php?f=4t=10130start=60#p105539)

Have you now changed your mind, and are _all_ the authors of this happy for it
to be released under the GPL?

Secondly, are all the works on which it is based GPL compatible (sounds
graphics etc.) ?

I notice that there are some posts in the forum regarding using an FDM
from another
FG model, as well as some GPL sounds. If this is the case, then unless
the original
author has agreed to license the FDM/sounds under a different license, you
must release your work under the GPL v2, and cannot simply decide to give
your model a different license (See the GPL section 2 - your work is a
derivative
of their FDM/sounds etc).

Apologies if this is all obvious, and preaching to the choir, but it
is very important.

-Stuart

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Re: [Flightgear-devel] AH-1 Merge Request

2010-12-13 Thread Gene Buckle
On Sun, 12 Dec 2010, Jack Mermod wrote:

 Hi,
 My development of the Bell AH-1W Cobra is far enough along where
 I feel it is time to commit it to GIT, especially in time for the new
 release. I use GIT, but I don't know enough about it to commit it
 myself. If somebody could commit it for me that would be really great.

 Screenshot:
 http://img585.imageshack.us/img585/5017/cobra5.png

My.  Now isn't THAT one bad ass looking fling-wing... :)

g.

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Re: [Flightgear-devel] Comments and questions about model loading, model formats, and effects....

2010-12-13 Thread Jacob Burbach
On Mon, Dec 13, 2010 at 1:26 AM, Tim Moore timoor...@gmail.com wrote:
 I wrote the effects framework and am interested in improving it, of course.
 I can't guarantee in advance that any particular work will be committed, so
 you should undertake any hacking to fulfill your own needs and not solely
 because you think it will be committed. I'm willing to help if you want to
 dive in.
 Tim

Of course I won't expect you to commit to adding any code I write,
sight unseen and untested. As long as I know there is support for the
idea from those maintaining that code and no one is against it I'm
comfortable putting in the time. The project(s) I'm working on are for
the community though, meaning they are and will be distributed freely
to all users...so of course the functionality would need to be a core
part of flightgear to be at all useful. But yeah, don't expect you to
totally commit to adding something that doesn't yet exist...

The major project I'm working on at the moment is the custom scenery
for Innsbruck. And by custom scenery I don't mean just some airport
models and a few landmarks and putting them in the db. I'm talking
about a full fledged, highly detailed, very complex and complete
scenery package...roads, highways, power lines, entire villages and
cities accurate to real life. Think along the lines of something you
expect from a payware scenery add on in one of those other flight
sims. A lofty goal yes, but I'm confident in my abilities to achieve
it as time permits, and have already committed more than a year to get
to the current point.

However to achieve such a goal, on such a scale, I'm really having to
work outside the box. The standard and accepted flightgear way of
single objects in ac3d format submitted to the database just won't
work for this type of project. I am designing and modeling very large
static geometries that  fit to the terrain accurately. While ac3d
format works 'ok' for simple models and techniques...it does not scale
well for very large and detailed objects. The file size alone is a
drawback, along with export times, load timesand the fact it
doesn't support basic things like multiple texture coordinates /
texture units. So what I really need, and what would benefit
flightgear as a whole in long term, is a fairly efficient binary
format that supports such features. Of course we can already load
these formats and use them, and I am as best I can, but they aren't
fully supported by flightgear yet as they could be / need to be. The
classic flightgear xml material animations for example doesn't know
anything about multiple texture coords, texture units, and so on...so
we need (and prefer anyway) the modern material effect and shader
support system you've designed in order to use these formats and
features properly.

Well, I feel I'm rambling on a bit again, but I hope that it at least
makes it somewhat clear what I'm trying to achieve and why, and why I
need the functionality I'm looking for. You can check my Innsbruck
thread in the scenery section of the forums if your interested in
details, methods, techniques, and tools I'm exploring for this...or
just ask.

 I'm willing to help if you want to dive in.
Thanks Tim, I will be diving in so expect some questions and such in
the near future. ;-)

thanks...cheers!
--Jacob

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Re: [Flightgear-devel] flightgear ./configure apr-1-config

2010-12-13 Thread John Denker
On 07/23/2010 05:12 AM, Csaba Halász wrote:

 ./configure: line 10540: apr-1-config: command not found
 ./configure: line 10541: apr-1-config: command not found

 That configure test is broken.

I agree.

It has been broken for a long time ... since well before the 
previous release.

The fix is available at
  http://gitorious.org/~jsd/fg/sport-model/commits/minor
in particular
  
http://gitorious.org/~jsd/fg/sport-model/commit/fd10a6803f36c383cb9acf4882cbdd0c1a880d20

I recently rebased it so it applies to the current next 
branch.

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Re: [Flightgear-devel] Suggestion: Using new release for advertising to attract sound engineers

2010-12-13 Thread Erik Hofman
On Mon, 2010-12-13 at 15:16 +, Vivian Meazza wrote:

 Here:
 
 http://pastebin.ca/2018386

Those files shouldn't have ended up there in the first place and
definitely should not be linked against.

Sorry for the fuzz.

Erik


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Re: [Flightgear-devel] AH-1 Merge Request

2010-12-13 Thread Citronnier - Alexis Bory
Jack Mermod a écrit :

  Screenshot: http://img585.imageshack.us/img585/5017/cobra5.png

Hi Jack,
At first glance I see a problem (very common) with the colors of the 3D 
model. Dark parts (that is not on the sun side) a really too dark.

The reason is that ambient values are  not equals to rgb values.  That's 
due to the default colors setting in most 3D moleling software. FG need 
to be feed with rgb and amb colors to be the same to render correct 
darkness.

You will find bellow a wide used script that replace automaticaly every 
values found in the files given as arguments:



Code of color-change.sh :

#! /bin/sh

for f in $@ ; do
  sed -i.before-color-change 
's,\(MATERIAL.*\)rgb\(.*\)amb\(.*\)emis\(.*\)spec\(.*\)shi\(.*\)trans\(.*\)$,\1rgb\2amb\2emis\4spec\5shi\6trans\7,1'
 
$f
  if ! cmp ${f} ${f}.before-color-change  /dev/null 21 ; then
  echo $f has changed colors!
  fi
done



Usage :

ale...@duck:~/flight/fg-data/git-head/fgdata/Aircraft/A-10/Models$ 
color-change.sh `find . -name *.ac`

Hope it helps,
Alexis

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Re: [Flightgear-devel] flightgear ./configure apr-1-config

2010-12-13 Thread Jari Häkkinen
On 2010-12-13 17.36, John Denker wrote:
 On 07/23/2010 05:12 AM, Csaba Halász wrote:

 ./configure: line 10540: apr-1-config: command not found
 ./configure: line 10541: apr-1-config: command not found

 That configure test is broken.

 I agree.

I agree too but I do not agree on your solution. The problem is really 
that the default is to try to use libsvn but the default should be the 
other way around, i.e., require './configure --with-libsvn' rather than, 
as it is today, require disabling usage of libsvn with option 
--without-libsvn to configure.

If we do not want to change the default behaviour wrt libsvn, then 
configure should check for svn_client.h before using apr-1-config. If 
svn devlibs are in place then apr is also installed since apr is a 
prerequisite for svn devlibs.

Currently apr is a pre-requisite for building flightgear cleanly in 
default mode of configure.


Cheers,

Jari


 It has been broken for a long time ... since well before the
 previous release.

 The fix is available at
http://gitorious.org/~jsd/fg/sport-model/commits/minor
 in particular

 http://gitorious.org/~jsd/fg/sport-model/commit/fd10a6803f36c383cb9acf4882cbdd0c1a880d20


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Re: [Flightgear-devel] flightgear ./configure apr-1-config

2010-12-13 Thread Jari Häkkinen
On 2010-12-13 21.11, Jari Häkkinen wrote:
 If we do not want to change the default behaviour wrt libsvn, then
 configure should check for svn_client.h before using apr-1-config. If
 svn devlibs are in place then apr is also installed since apr is a
 prerequisite for svn devlibs.

Well, it is difficult to check for svn headers without apr since most of 
the svn headers include apr headers. So there is a need to check for apr 
before checking for libsvn. We can include the find_apr.m4 macro found 
in the svn repository, 
http://svn.apache.org/viewvc/subversion/trunk/build/ac-macros/ to the 
fg/source tree (e.g. in a directory source/m4 where this and other build 
support macros could be added).

I can produce a better libsvn et al. checking configure.ac if there is 
any chance it will make into the repository. One of the committers is 
welcome to respond if they can consider to review such as change.


Cheers,

Jari


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Re: [Flightgear-devel] FlightGear Flight Pro Sim Statement

2010-12-13 Thread Peter Brown
On Dec 10, 2010, at 2:51 PM, Gene Buckle wrote:On Fri, 10 Dec 2010, Alexander Barrett wrote:Sorry I haven't been keeping up with things, but have flightsim.com and simmarket.com run the statement yet?If not I'm sure I can get it on their weekly mailing lists and front pages, been friends with the owners for many years.I would also suggest that if you've got a Facebook account that you spend some time searching within "Flight simulator". Look for the "proflightsim" phony box art to locate their pages and report them as a scam to FB. I've opened "THIS IS A SCAM" discussions on many of the pages. The most entertaining of the threads has unfortunately, been deleted. (I'm not sure how insulting it is when someone yells, "You Zero Affiliate!", but it was pretty damn funny.) It appears that the sock-puppet hurling those "insults" has also been removed from FB, so it does do SOME good to report this crap to them.Thanks!g.Just to add some new info -	The flightsim guys (people?) just registered and has public a new website, "Flightgear.us". It's listed as a new group on Facebook, and the whois trace shows Tel Aviv, Isreal as the address, although hosted by a company in Burlington, MA USA as listed below -They are getting more aggressive - and this is direct attack to deceive. It's dated today, 12/13/10.	Domain Name: FLIGHTGEAR.USDomain ID: D31250901-USSponsoring Registrar: TUCOWS INC.Registrar URL (registration services): whois.opensrs.orgDomain Status: clientTransferProhibitedDomain Status: clientUpdateProhibitedRegistrant ID: TU3QYDFLMBM80CNQRegistrant Name: alon zurRegistrant Organization: alon zurRegistrant Address1: bakat 5Registrant City: tel avivRegistrant State/Province: NARegistrant Postal Code: 742311Registrant Country: IsraelRegistrant Country Code: ILRegistrant Phone Number: +1.0527121996Registrant Email:Registrant Application Purpose: P1Registrant Nexus Category: C11Administrative Contact ID: TUFR67AUOLT2AJG0Administrative Contact Name: alon zurAdministrative Contact Organization: alon zurAdministrative Contact Address1: bakat 5Administrative Contact City: tel avivAdministrative Contact State/Province: NAAdministrative Contact Postal Code: 742311Administrative Contact Country: IsraelAdministrative Contact Country Code: ILAdministrative Contact Phone Number: +1.0527121996Administrative Contact Email:Administrative Application Purpose: P1Administrative Nexus Category: C11Billing Contact ID: TUNWMNRK7UTC4GYUBilling Contact Name: alon zurBilling Contact Organization: alon zurBilling Contact Address1: bakat 5Billing Contact City: tel avivBilling Contact State/Province: NABilling Contact Postal Code: 742311Billing Contact Country: IsraelBilling Contact Country Code: ILBilling Contact Phone Number: +1.0527121996Billing Contact Email:Billing Application Purpose: P1Billing Nexus Category: C11Technical Contact ID: TUUXA6GBSLBMPAOXTechnical Contact Name: K.L. PetersonTechnical Contact Organization: StartLogicTechnical Contact Address1: 70 Blanchard RoadTechnical Contact City: BurlingtonTechnical Contact State/Province: MATechnical Contact Postal Code: 01803Technical Contact Country: United StatesTechnical Contact Country Code: USTechnical Contact Phone Number: +1.8007258064Technical Contact Facsimile Number: +1.7812726550Technical Contact Email:Technical Application Purpose: P1Technical Nexus Category: C11Name Server: NS1.STARTLOGIC.COMName Server: NS2.STARTLOGIC.COMCreated by Registrar: TUCOWS INC.Last Updated by Registrar: TUCOWS INC.Domain Registration Date: Sun Dec 12 09:40:10 GMT 2010Domain Expiration Date: Sun Dec 11 23:59:59 GMT 2011Domain Last Updated Date: Sun Dec 12 09:40:12 GMT 2010 Whois database was last updated on: Mon Dec 13 21:40:58 GMT 2010 --
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Re: [Flightgear-devel] FlightGear Flight Pro Sim Statement

2010-12-13 Thread Gene Buckle
On Mon, 13 Dec 2010, Peter Brown wrote:


 Just to add some new info -
   The flightsim guys (people?) just registered and has public a new 
 website, Flightgear.us.  It's listed as a new group on Facebook, and the 
 whois trace shows Tel Aviv, Isreal as the address, although hosted by a 
 company in Burlington, MA USA as listed below -

 They are getting more aggressive - and this is direct attack to deceive. 
 It's dated today, 12/13/10.

Thanks for the info Peter!  I've reported their page as a scam to FB. 
They wisely decided to lock the discussion page so I can't post my THIS 
IS A SCAM comment. :)

I would hope that the FB using folks on this list report them as well.

g.

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Re: [Flightgear-devel] FlightGear Flight Pro Sim Statement

2010-12-13 Thread Gene Buckle
On Mon, 13 Dec 2010, Gene Buckle wrote:

 On Mon, 13 Dec 2010, Peter Brown wrote:


 Just to add some new info -
  The flightsim guys (people?) just registered and has public a new 
 website, Flightgear.us.  It's listed as a new group on Facebook, and the 
 whois trace shows Tel Aviv, Isreal as the address, although hosted by a 
 company in Burlington, MA USA as listed below -

 They are getting more aggressive - and this is direct attack to deceive.
 It's dated today, 12/13/10.

 Thanks for the info Peter!  I've reported their page as a scam to FB.
 They wisely decided to lock the discussion page so I can't post my THIS
 IS A SCAM comment. :)

 I would hope that the FB using folks on this list report them as well.


Here's what I've been doing - I'll find one of their scam pages - if I can 
comment on it, I'll put a boiler plate scam alert on each post I can 
comment on as well as like them if they have a discussion page in order 
to post the same scam warning.  I then open up all the links in the 
People like this box in individual tabs - if they appear to be fake (big 
clue - they like a bunch of proflightsim scam pages or diet pills or 
whatever) I report the profile as being fake.  I then report the page 
itself.

Please help report these jerks if you can!

g.


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Re: [Flightgear-devel] FlightGear Flight Pro Sim Statement

2010-12-13 Thread Durk Talsma
 
 
 I would hope that the FB using folks on this list report them as well.

Yep. :-)

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[Flightgear-devel] decoding coordinates of a particular tile

2010-12-13 Thread Jacob Burbach
I wonder if someone could give me a hand with this to make sure I do
it correctly. I'm trying to decode the coordinates of a given scenery
tile so I can create a kml file for visualization purposes. Based off
the btg importer on the wiki and the calc-tile.pl script I've put
together this bit of code here.

http://pastebin.com/gG6BfdWu

I believe it does the correct things, it matches what the exporter
spits out anyway. Could anyone confirm if this is indeed properly
decoding the tile coords?

Also about the x and  y values, it's the position of the tile in a
grid that makes up the region? Where is the origin of the grid then, I
assume the lower left / south west...x increasing longitude and y
increasing latitude or? And lastly what is correct way to get the
coordinates of each corner of a tile...should I just add or subtract
half span from the center coordinates like so

min_lat = center_lat - (span * 0.5)
min_lon = center_lon - (span * 0.5)
max_lat = center_lat + (span * 0.5)
max_lon = center_lon + (span * 0.5)

or...?

thanks
--Jacob

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Re: [Flightgear-devel] FlightGear Flight Pro Sim Statement

2010-12-13 Thread Chris Wilkinson
Thats just plain nasty. I guess our collective efforts to unmask and out this criminal have chapped his ass a little, so he's taking it personally - good. I will redouble my efforts to make life as difficult as possible for this guy.

As a suggestion it might be worthemailing the web admin of the hosting siteabout misrepresentation and deception, and request the "flightgear.us" domain be taken down - as Peter says it is clearly being used to deceive people.

Regards,

Chris Wilkinson, YBBN/BNE.



From: Peter Brown smoothwater...@adelphia.netTo: FlightGear developers discussions flightgear-devel@lists.sourceforge.netSent: Tue, 14 December, 2010 7:53:34 AMSubject: Re: [Flightgear-devel] FlightGear Flight Pro Sim Statement

On Dec 10, 2010, at 2:51 PM, Gene Buckle wrote:

On Fri, 10 Dec 2010, Alexander Barrett wrote:
Sorry I haven't been keeping up with things, but have flightsim.com and simmarket.com run the statement yet?
If not I'm sure I can get it on their weekly mailing lists and front pages, been friends with the owners for many years.
I would also suggest that if you've got a Facebook account that you spend some time searching within "Flight simulator". Look for the "proflightsim" phony box art to locate their pages and report them as a scam to FB. I've opened "THIS IS A SCAM" discussions on many of the pages. The most entertaining of the threads has unfortunately, been deleted. (I'm not sure how insulting it is when someone yells, "You Zero Affiliate!", but it was pretty damn funny.) It appears that the sock-puppet hurling those "insults" has also been removed from FB, so it does do SOME good to report this crap to them.Thanks!g.

Just to add some new info -
The flightsim guys (people?) just registered and has public a new website, "Flightgear.us". It's listed as a new group on Facebook, and the whois trace shows Tel Aviv, Isreal as the address, although hosted by a company in Burlington, MA USA as listed below -

They are getting more aggressive - and this is direct attack to deceive. It's dated today, 12/13/10.

Domain Name: FLIGHTGEAR.USDomain ID: D31250901-USSponsoring Registrar: TUCOWS INC.Registrar URL (registration services): whois.opensrs.orgDomain Status: clientTransferProhibitedDomain Status: clientUpdateProhibitedRegistrant ID: TU3QYDFLMBM80CNQRegistrant Name: alon zurRegistrant Organization: alon zurRegistrant Address1: bakat 5Registrant City: tel avivRegistrant State/Province: NARegistrant Postal Code: 742311Registrant Country:
 IsraelRegistrant Country Code: ILRegistrant Phone Number: +1.0527121996Registrant Email:Registrant Application Purpose: P1Registrant Nexus Category: C11Administrative Contact ID: TUFR67AUOLT2AJG0Administrative Contact Name: alon zurAdministrative Contact Organization: alon zurAdministrative Contact Address1: bakat 5Administrative Contact City: tel avivAdministrative Contact State/Province: NAAdministrative Contact Postal Code: 742311Administrative Contact Country: IsraelAdministrative Contact Country Code: ILAdministrative Contact Phone Number: +1.0527121996Administrative Contact Email:Administrative Application Purpose: P1Administrative Nexus Category: C11Billing Contact ID: TUNWMNRK7UTC4GYUBilling Contact Name: alon zurBilling Contact Organization: alon zurBilling Contact Address1: bakat 5Billing Contact City: tel avivBilling Contact State/Province: NABilling Contact Postal Code: 742311Billing Contact Country: IsraelBilling Contact Country Code: ILBilling Contact Phone Number: +1.0527121996Billing Contact Email:Billing Application Purpose: P1Billing Nexus Category: C11Technical Contact ID: TUUXA6GBSLBMPAOXTechnical Contact Name: K.L. PetersonTechnical Contact Organization: StartLogicTechnical Contact Address1: 70 Blanchard RoadTechnical Contact City: BurlingtonTechnical Contact State/Province: MATechnical Contact Postal Code: 01803Technical Contact Country: United StatesTechnical Contact Country Code: USTechnical Contact Phone Number: +1.8007258064Technical Contact Facsimile Number: +1.7812726550Technical Contact Email:Technical Application Purpose: P1Technical Nexus Category: C11Name Server: NS1.STARTLOGIC.COMName Server: NS2.STARTLOGIC.COMCreated by Registrar: TUCOWS INC.Last Updated by Registrar: TUCOWS INC.Domain Registration Date: Sun Dec 12 09:40:10 GMT 2010Domain Expiration Date: Sun Dec 11 23:59:59 GMT 2011Domain Last Updated Date: Sun Dec 12 09:40:12 GMT 2010 Whois database was last updated on: Mon Dec 13 21:40:58 GMT 2010  




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Re: [Flightgear-devel] FlightGear Flight Pro Sim Statement

2010-12-13 Thread Victhor
The individual responsible for the page put this there:
1.Sponsoring a child - many kids in our world that aren't able to get
even the basic stuff, like food, simple health care, and school.
I never knew they were going _that_ far in dubious marketing tactics.
 Thats just plain nasty. I guess our collective efforts to unmask and
 out this criminal have chapped his ass a little, so he's taking it
 personally - good. I will redouble my efforts to make life as
 difficult as possible for this guy.
  
 As a suggestion it might be worth emailing the web admin of the
 hosting site about misrepresentation and deception, and request the
 flightgear.us domain be taken down - as Peter says it is clearly
 being used to deceive people.
  
 Regards,
  
 Chris Wilkinson, YBBN/BNE.
 
 
 __
 From: Peter Brown smoothwater...@adelphia.net
 To: FlightGear developers discussions
 flightgear-devel@lists.sourceforge.net
 Sent: Tue, 14 December, 2010 7:53:34 AM
 Subject: Re: [Flightgear-devel] FlightGear Flight Pro Sim Statement
 
 
 On Dec 10, 2010, at 2:51 PM, Gene Buckle wrote:
 
  On Fri, 10 Dec 2010, Alexander Barrett wrote:
  
   Sorry I haven't been keeping up with things, but have
   flightsim.com and simmarket.com run the statement yet?
   If not I'm sure I can get it on their weekly mailing lists and
   front pages, been friends with the owners for many years.
   
  I would also suggest that if you've got a Facebook account that you
  spend 
  some time searching within Flight simulator.  Look for the 
  proflightsim phony box art to locate their pages and report them
  as a 
  scam to FB.  I've opened THIS IS A SCAM discussions on many of
  the 
  pages.  The most entertaining of the threads has unfortunately,
  been 
  deleted.  (I'm not sure how insulting it is when someone yells, You
  Zero 
  Affiliate!, but it was pretty damn funny.)  It appears that the 
  sock-puppet hurling those insults has also been removed from FB,
  so it 
  does do SOME good to report this crap to them.
  
  Thanks!
  
  g.
  
  
 
 
 
 Just to add some new info -
 The flightsim guys (people?) just registered and has public a new
 website, Flightgear.us.  It's listed as a new group on Facebook, and
 the whois trace shows Tel Aviv, Isreal as the address, although hosted
 by a company in Burlington, MA USA as listed below -
 
 
 They are getting more aggressive - and this is direct attack to
 deceive.  It's dated today, 12/13/10.
 
 
 Domain Name: FLIGHTGEAR.US
 Domain ID: D31250901-US
 Sponsoring Registrar: TUCOWS INC.
 Registrar URL (registration services): whois.opensrs.org
 Domain Status: clientTransferProhibited
 Domain Status: clientUpdateProhibited
 Registrant ID: TU3QYDFLMBM80CNQ
 Registrant Name: alon zur
 Registrant Organization: alon zur
 Registrant Address1: bakat 5
 Registrant City: tel aviv
 Registrant State/Province: NA
 Registrant Postal Code: 742311
 Registrant Country: Israel
 Registrant Country Code: IL
 Registrant Phone Number: +1.0527121996
 Registrant Email: 
 Registrant Application Purpose: P1
 Registrant Nexus Category: C11
 Administrative Contact ID: TUFR67AUOLT2AJG0
 Administrative Contact Name: alon zur
 Administrative Contact Organization: alon zur
 Administrative Contact Address1: bakat 5
 Administrative Contact City: tel aviv
 Administrative Contact State/Province: NA
 Administrative Contact Postal Code: 742311
 Administrative Contact Country: Israel
 Administrative Contact Country Code: IL
 Administrative Contact Phone Number: +1.0527121996
 Administrative Contact Email: 
 Administrative Application Purpose: P1
 Administrative Nexus Category: C11
 Billing Contact ID: TUNWMNRK7UTC4GYU
 Billing Contact Name: alon zur
 Billing Contact Organization: alon zur
 Billing Contact Address1: bakat 5
 Billing Contact City: tel aviv
 Billing Contact State/Province: NA
 Billing Contact Postal Code: 742311
 Billing Contact Country: Israel
 Billing Contact Country Code: IL
 Billing Contact Phone Number: +1.0527121996
 Billing Contact Email: 
 Billing Application Purpose: P1
 Billing Nexus Category: C11
 Technical Contact ID: TUUXA6GBSLBMPAOX
 Technical Contact Name: K.L. Peterson
 Technical Contact Organization: StartLogic
 Technical Contact Address1: 70 Blanchard Road
 Technical Contact City: Burlington
 Technical Contact State/Province: MA
 Technical Contact Postal Code: 01803
 Technical Contact Country: United States
 Technical Contact Country Code: US
 Technical Contact Phone Number: +1.8007258064
 Technical Contact Facsimile Number: +1.7812726550
 Technical Contact Email: 
 Technical Application Purpose: P1
 Technical Nexus Category: C11
 Name Server: NS1.STARTLOGIC.COM
 Name Server: NS2.STARTLOGIC.COM
 Created by Registrar: TUCOWS INC.
 Last Updated by Registrar: TUCOWS INC.
 Domain Registration Date: Sun Dec 12 09:40:10 GMT 2010
 Domain Expiration Date: Sun Dec 11 23:59:59 GMT 2011
 Domain Last Updated Date: Sun Dec 12 09:40:12 GMT 2010
 
  Whois 

Re: [Flightgear-devel] AH-1 Merge Request

2010-12-13 Thread Jack Mermod
Hi Stuart,


 Have you now changed your mind, and are _all_ the authors of this  
 happy for it
 to be released under the GPL?

Yes, I have spoken with Simon and we have decided that we will release  
under the GPL v2 in order to get it in GIT. At first we were concerned  
about FlightProSim stealing it, but I have better ways to fight back  
than using the CC license.



 Secondly, are all the works on which it is based GPL compatible  
 (sounds
 graphics etc.) ?

Yes. The sounds are actually real in flight recordings from both a  
UH-1H and an AH-1S. I have a friend that flies a UH-1H for SAR, and he  
provided the recordings that he took under the GPL.

As far as the AH-1S sounds, I asked the permission of the author of a  
video of a flight in the AH-1S for the sounds and he agreed to their  
use under the GPL.


See:  
http://www.flightgear.org/forums/viewtopic.php?f=4t=10130start=90#p105979


Everything in the package I have sent is under the GPL.


Thanks!

- Jack

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Re: [Flightgear-devel] decoding coordinates of a particular tile

2010-12-13 Thread Ron Jensen
On Monday 13 December 2010 16:15:47 Jacob Burbach wrote:
 I wonder if someone could give me a hand with this to make sure I do
 it correctly. I'm trying to decode the coordinates of a given scenery
 tile so I can create a kml file for visualization purposes. Based off
 the btg importer on the wiki and the calc-tile.pl script I've put
 together this bit of code here.

 http://pastebin.com/gG6BfdWu

 I believe it does the correct things, it matches what the exporter
 spits out anyway. Could anyone confirm if this is indeed properly
 decoding the tile coords?

 Also about the x and  y values, it's the position of the tile in a
 grid that makes up the region? Where is the origin of the grid then, I
 assume the lower left / south west...x increasing longitude and y
 increasing latitude or? And lastly what is correct way to get the
 coordinates of each corner of a tile...should I just add or subtract
 half span from the center coordinates like so

 min_lat = center_lat - (span * 0.5)
 min_lon = center_lon - (span * 0.5)
 max_lat = center_lat + (span * 0.5)
 max_lon = center_lon + (span * 0.5)

 or...?

 thanks
 --Jacob

The attached cpp file takes latitude and longitude and spits out a tile 
number.  You could use it to test your python code.

fgbucket latitude longitude

fgbucket 44.41 44.41
e040n40/e044n44/3678617.stg

Good luck,
Ron

P.s.
I've noticed a trend to use pastebin.ca here.  Small code attachments and such 
are preferred here to pastebin because it keeps the history together.  
Thanks.
//g++ fgbucket.cpp -lsgbucket -lsgmisc -lsgprops -lsgstructure -lsgxml -lz -lsgdebug  -lsgtiming -losg -losgDB -ofgbucket

#include simgear/compiler.h
#include simgear/bucket/newbucket.hxx
#include simgear/misc/sg_path.hxx

#include iostream

#include GL/glut.h

#include plib/ssg.h

using std::cout;
using std::cerr;
using std::endl;

/*
#include iostream
#include stdio.h
*/

int main(int argc, char *argv[])
{
	double dlong=-111.89195, dlat=40.77037;

	if(argc!=3)
	{
		cerrUsage:\nargv[0] latitude longitude\n;
		exit(1);
	}

	dlong=strtod(argv[2], NULL);
	dlat=strtod(argv[1], NULL);

	SGBucket myBucket;
	myBucket.set_bucket( dlong, dlat);

//coutmyBucket'\n';

	coutmyBucket.gen_base_path()/myBucket.gen_index().stg\n;

}
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Re: [Flightgear-devel] FlightGear Flight Pro Sim Statement

2010-12-13 Thread Curtis Olson
On Mon, Dec 13, 2010 at 6:08 PM, Victhor wrote:

 The individual responsible for the page put this there:
 1.Sponsoring a child - many kids in our world that aren't able to get
 even the basic stuff, like food, simple health care, and school.
 I never knew they were going _that_ far in dubious marketing tactics.


Wow, that is truly sad ... they are making a mockery of people who take
charity seriously and make a legitimate effort to help others.

Well I sure hope that people take a look a the respective communities (pro
sim flight versus FlightGear) ... how long they have been established, the
spirit and nature and intelligence of the discussions and I sure hope that
reality will be obvious.  Look at the discussions on the pro-flight-sim
areas which are all about people complaining about being ripped off and not
getting their money back, versus the discussions in the FlightGear areas
(tons of technical development material, fun aviation stuff, etc.)

But in a world where people can say anything they want with no consequences,
you suddenly aren't sure who you can trust.  There will always be some low
hanging fruit to pick off, but if we make our best effort and act in a
positive way, we can be proud whatever the result.

Curt.
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Re: [Flightgear-devel] decoding coordinates of a particular tile

2010-12-13 Thread Jacob Burbach
Thanks Ron. Your snippet of course points out the obvious that I could
just look at the simgear source for details...and I did find the
answers I was looking for there. Time to get away from the pc for a
while I think

cheers!

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Re: [Flightgear-devel] FlightGear Flight Pro Sim Statement

2010-12-13 Thread Gary Neely
On Mon, Dec 13, 2010 at 9:35 PM, Curtis Olson curtol...@gmail.com wrote:
 On Mon, Dec 13, 2010 at 6:08 PM, Victhor wrote:

 The individual responsible for the page put this there:
 1.Sponsoring a child - many kids in our world that aren't able to get
 even the basic stuff, like food, simple health care, and school.
 I never knew they were going _that_ far in dubious marketing tactics.

 Wow, that is truly sad ... they are making a mockery of people who take
 charity seriously and make a legitimate effort to help others.
 Well I sure hope that people take a look a the respective communities (pro
 sim flight versus FlightGear) ... how long they have been established, the
 spirit and nature and intelligence of the discussions and I sure hope that
 reality will be obvious.  Look at the discussions on the pro-flight-sim
 areas which are all about people complaining about being ripped off and not
 getting their money back, versus the discussions in the FlightGear areas
 (tons of technical development material, fun aviation stuff, etc.)

 But in a world where people can say anything they want with no consequences,
 you suddenly aren't sure who you can trust.


I believe this to be true and I lament it. But perhaps it places a
great deal more importance and value on those who do stand by what
they say and are willing to take on the consequences.

-Gary


 There will always be some low
 hanging fruit to pick off, but if we make our best effort and act in a
 positive way, we can be proud whatever the result.
 Curt.

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Re: [Flightgear-devel] FlightGear Flight Pro Sim Statement

2010-12-13 Thread Peter Brown

On Dec 13, 2010, at 7:08 PM, Victhor wrote:

 The individual responsible for the page put this there:
 1.Sponsoring a child - many kids in our world that aren't able to get
 even the basic stuff, like food, simple health care, and school.
 I never knew they were going _that_ far in dubious marketing tactics.
 

The individual(s) are good at their internet game in respect to advertising.  I 
would guess that someone is working at this a good portion of each week to make 
it happen.  From a marketing standpoint the author knows how to sound 
legitimate, obviously without a conscience or morals.

See the first page results of this google search :  
http://www.google.com/search?client=safarirls=enq=flight+pro+simie=UTF-8oe=UTF-8
At least 95% of the results are some form of theirs.  Everything from Is it a 
hoax? to considered one of the top flight simulators available to the public 
for quite some time.

I suggested Flightgear beat him at his own game back in March -
As much as I'd hope what you say would be true, realistically there is 
not much of a downside for this guy.  Everyday people make purchases without 
knowing all the facts, and for more money buying online than locally.  (Ebay 
can be a good example)  From his side of it, unless someone or group is willing 
to take it through the legal process, any sale he gets is free money to him.  
And if someone does take to court, does anyone know what to expect for an 
outcome?  Would it be more than a simple stop order?  If not, he's already 
stolen money from unknowning customers, so he's still ahead of the game.

While I truly hope this group, or multiple groups can get together and bring 
him to task for his wrongs, publication of FlightGear.org as a BETTER 
simulator, which also happens to be FREE, and by the way, that other simulator 
is just a copy of ours that you have to pay for may be the best way to be 
combative.  Go on the offense, publicize the heck out of it.  Encourage users 
to post more youtube videos, publish your own, make sure every website page has 
the best language for the google bots to promote FlightGear.org as better, with 
free being a side benefit.

And Curt got the FB page going and many people have expended effort and funds 
of their own to try to combat his tactics.  But, I don't see this as a 
short-term turnaround.  This may be long road to righteousness, and with help 
from other sites that have already posted statements, and a continued and solid 
facebook showing, FG may triumph.

The second thing to consider, is how to stop the next guy from doing the same 
thing.

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Re: [Flightgear-devel] FlightGear Flight Pro Sim Statement

2010-12-13 Thread George Patterson
On Tue, Dec 14, 2010 at 1:27 PM, Peter Brown
smoothwater...@adelphia.net wrote:

 On Dec 13, 2010, at 7:08 PM, Victhor wrote:

 The individual responsible for the page put this there:
 1.Sponsoring a child - many kids in our world that aren't able to get
 even the basic stuff, like food, simple health care, and school.
 I never knew they were going _that_ far in dubious marketing tactics.


 The individual(s) are good at their internet game in respect to advertising.
  I would guess that someone is working at this a good portion of each week
 to make it happen.  From a marketing standpoint the author knows how to
 sound legitimate, obviously without a conscience or morals.
 See the first page results of this google search :
  http://www.google.com/search?client=safarirls=enq=flight+pro+simie=UTF-8oe=UTF-8
 At least 95% of the results are some form of theirs.  Everything from Is it
 a hoax? to considered one of the top flight simulators available to the
 public for quite some time.


I suspect that the domain flightgear.us domain could be pulled on
the grounds othat is doesn't meet the on of the following
requirements:-


from http://www.dot.us/faqs/ :-

* A natural person (i) who is a citizen or permanent resident of the
United States of America or any of its possessions or territories or
(ii) whose primary place of domicile is in the United States of
America or any of its possessions, or

* Any entity or organization that is incorporated within one of the
fifty (50) U.S. states, the District of Columbia, or any of the United
States possessions or territories or (ii) organized or otherwise
constituted under the laws of a state of the United States of America,
the District of Columbia, or any of its possessions or territories, or

* An entity or organization (including federal, state, or local
government of the United States, or a political subdivision thereof)
that has a bona fide presence in the United States. See Section B.3.1
of the NeuStar proposal to the Department of Commerce for details
concerning what constitutes a “bona fide presence.“


I think the whois record detail fails on all accounts. The only US
address is the hosting provider which isn't sufficient for the details
above.

 The second thing to consider, is how to stop the next guy from doing the
 same thing.

yes, it's could be a game of whack-an-affiliate but should become
easier as the FG.o community gets better.

I'm nearly ready to buy a copy and then go and complain to Consumer
Affairs or even the law enforcement. If DVD piracy has been linked in
the past to organised crime, could the same apply to FPS and their
cronies?

Regards


George

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