Re: [Flightgear-devel] Query about groundradar Instrument module

2011-10-01 Thread James Turner
On 30 Sep 2011, at 19:52, Michael Robson wrote: Essentially what I am looking to do is create some instruments of my own with some detailed generation of graphical entities that are being continually updated. I am therefore assuming that a 'dynamic texture' is the way to go with this.

Re: [Flightgear-devel] Query about groundradar Instrument module

2011-10-01 Thread Alan Teeder
Another way is to use the ZKV1000 instrument. See http://wiki.flightgear.org/FlightGear_Newsletter_October_2010. It is so far in the Hondajet and Diamond DA42 aircraft. I have re-used the moving map code from ZKV1000 in my TSR2 project. The moving map takes a set of map images (in windows

Re: [Flightgear-devel] Query about groundradar Instrument module

2011-10-01 Thread Robbo
James, this sounds very interesting. I will check out the code this weekend if I get time and have a look through. I am pretty sure that this is the way I need to go to implement my instument! Alan, that instrument looks interesting. I may be able to use the technique for a 'layer' on my display.

Re: [Flightgear-devel] Atmospheric haze modelling

2011-10-01 Thread thorsten . i . renk
Hi Curt, thanks for your comments and explanations. We always recognized potential difficulties with blending the sky into the terrain. The original design used the fog color as the opengl clear color (the color that the display buffer is cleared to before starting to draw any of the

Re: [Flightgear-devel] Default 3d clouds in Local Weather

2011-10-01 Thread thorsten . i . renk
Hi Stuart, (Apologies if I've missed this already) Are you planning put this into git? Should actually be in now - you might have to activate it though, because I haven't changed the gui and some menu options cause errors with the new rendering system because they are not implemented or

Re: [Flightgear-devel] Scenery Creation/TerraGear problems

2011-10-01 Thread James Turner
On 1 Oct 2011, at 03:33, Curtis Olson wrote: That could very well be true ... and I don't think it would be a huge coding change ... but it should be done in a way that bumps up the btg version number and picks a new packet id so as to maintain backwards compatibility with all the

Re: [Flightgear-devel] Scenery Creation/TerraGear problems

2011-10-01 Thread Curtis Olson
On Sat, Oct 1, 2011 at 9:29 AM, James Turner wrote: Just looking at the relevant Simgear code - it already runs through GZip, so I'm not worried about overhead there - and the versioning system looks pretty sane to deal with too. There's already the version check for short-vs-unsigned-short

Re: [Flightgear-devel] Query about groundradar Instrument module

2011-10-01 Thread Michael Sgier
Now that G1000 looks promising, but I get while compiling Atlas on Ubuntu 10.04: make[2]: Betrete Verzeichnis '/media/DATA/FGFS/Atlas/src' make[2]: *** Keine Regel vorhanden, um das Target »MPAircraft.o«, benötigt von »Atlas«, zu erstellen. Schluss. make[2]: Verlasse Verzeichnis

Re: [Flightgear-devel] Scenery Creation/TerraGear problems

2011-10-01 Thread James Turner
On 1 Oct 2011, at 15:37, Curtis Olson wrote: We need to modify the loader in simgear as well as the format generation code in terragear. Right now the indices are packed as 2-byte short ints in the binary .btg file so of course making a change only to the simgear side will do nothing to

Re: [Flightgear-devel] Scenery Creation/TerraGear problems

2011-10-01 Thread Curtis Olson
I think the original intention was to keep the read/write together and centralized so it was easier to keep format changes compatible. That said, I haven't been tracking terragear-cs changes so I don't know what version of simgear they are using or if they've made other changes around this area.

Re: [Flightgear-devel] Atmospheric haze modelling

2011-10-01 Thread Vivian Meazza
Thorsten -Original Message- From: thorsten.i.r...@jyu.fi [mailto:thorsten.i.r...@jyu.fi] Sent: 01 October 2011 11:20 To: FlightGear developers discussions Subject: Re: [Flightgear-devel] Atmospheric haze modelling Hi Curt, thanks for your comments and explanations. We

Re: [Flightgear-devel] Atmospheric haze modelling

2011-10-01 Thread Curtis Olson
On Sat, Oct 1, 2011 at 11:13 AM, Vivian Meazza vivian.mea...@lineone.netwrote: Emilian and I have been working on the water shader, and have run into some show stoppers caused by the lack mf vertices in the ocean tiles - there are just 4 so far as we can see, so the junctions between tiles

Re: [Flightgear-devel] Query about groundradar Instrument module

2011-10-01 Thread Alan Teeder
From: Michael Sgier Sent: Saturday, October 01, 2011 3:43 PM To: FlightGear developers discussions Subject: Re: [Flightgear-devel] Query about groundradar Instrument module Any ideas/help on what to do? In GIT the Honda and DA20 are black/off? Thanks Michael I

Re: [Flightgear-devel] Atmospheric haze modelling

2011-10-01 Thread Frederic Bouvier
Vivian, - Mail original - Emilian and I have been working on the water shader, and have run into some show stoppers caused by the lack mf vertices in the ocean tiles - there are just 4 so far as we can see, so the junctions between tiles always show up as you speculate. It might be

Re: [Flightgear-devel] Query about groundradar Instrument module

2011-10-01 Thread Alan Teeder
From: Robbo Sent: Saturday, October 01, 2011 10:57 AM To: FlightGear developers discussions Subject: Re: [Flightgear-devel] Query about groundradar Instrument module Alan, that instrument looks interesting. I may be able to use the technique for a 'layer' on my display. Is it essentially

Re: [Flightgear-devel] Scenery Creation/TerraGear problems

2011-10-01 Thread Christian Schmitt
James Turner wrote: Okay, but the relevant source file (sg_binobj) appears to contain both the read *and* write code paths - which is really what I was asking - is the write logic in sg_binobj.cxx the one terragear uses, or 'something else'? James Please be aware that TG uses SG-CS

Re: [Flightgear-devel] Scenery Creation/TerraGear problems

2011-10-01 Thread Martin Spott
Christian Schmitt wrote: Please be aware that TG uses SG-CS currently. I used it with the normal SG for a while but this was no longer possible recently. It exposed weird behaviour and crashes. Indeed, we're still maintaining a simgear-cs for terragear-cs to keep a working source tree as a

Re: [Flightgear-devel] Default 3d clouds in Local Weather

2011-10-01 Thread Stuart Buchanan
On 1 Oct 2011, at 11:25, Thorsten Renk wrote: I see. So what do I do when I want to change the wind and want the clouds to follow the new setting? Simply do a setprop for the layer height setting it to the same value it was? For the moment, Yes. At some point in the future we should fix it

Re: [Flightgear-devel] Scenery Creation/TerraGear problems

2011-10-01 Thread Martin Spott
Martin Spott wrote: Indeed, we're still maintaining a simgear-cs for terragear-cs to keep a working source tree as a fallback in those situations when essential features are removed from stock simgear (which already had happened).

Re: [Flightgear-devel] Query about groundradar Instrument module

2011-10-01 Thread Robbo
Ok so I think that I am making some progress here, but what I really need to do is 'register a listener', so that my code can be called for updating the dynamic texture. I have looked, but I am not too sure what to register my object as a listener with, can anyone point me in the right

Re: [Flightgear-devel] flight recorder / replay system

2011-10-01 Thread ThorstenB
Hi, finally had the time to complete the replay system overhaul. Thanks to everyone providing input. Some people had sent me longer wish lists – unfortunately I'm unable to fulfill all of them - at least not now :). But some things are still high on my list: specifically the option to easily

Re: [Flightgear-devel] flight recorder / replay system

2011-10-01 Thread Jacob Burbach
On Sat, Oct 1, 2011 at 5:58 PM, ThorstenB bre...@gmail.com wrote: Also, the option of taking over flight controls at any point during a replay. The latter isn't as easy as it sounds, since most FDMs don't really like being repositioned or even having the speed changed externally. Many (many)