On Sun, 2011-01-23 at 23:49 -0700, Ron Jensen wrote:
> On Sunday 23 January 2011 23:25:43 Gary Carvell wrote:
> > Swapping the order of these two lines in PBY-6.xml appears to fix the
> > problem: 775 42841.0.2800
> > 776 21252
On Mon, 2011-01-24 at 08:30 +, James Turner wrote:
> For Erik, and any other JSB-aware folks who might be reading,
>
> My fix for (FlightGear) bug #204 got over-written by Erik's recent JSBSim
> merge - I was reminded about this at the time, but forgot to ask this
> question then. What's th
On Mon, 2011-01-24 at 15:40 +, James Turner wrote:
> Okay - I'm going to re-apply my patches locally, and also apply Andreas
> Gaeb's NaN fixes (and to the release branch too), but of course they all need
> to be merged to JSBSim proper.
After a bit of discussion it was decided that the Fli
On Wed, 2011-01-26 at 12:23 +, James Turner wrote:
> On 26 Jan 2011, at 11:55, Erik Hofman wrote:
>
> > After a bit of discussion it was decided that the FlightGear/JSBSim glue
> > code in JSBSim.[ch]xx located in FlightGear/src/FDM/JSBSim now is
> > maintained
On Wed, 2011-01-26 at 07:19 -0600, Jon S. Berndt wrote:
> I have received and applied patches from several places recently. Make sure
> that patches are not accidentally reversed.
They won't since the patches at the FlightGear side will be overwritten
by what JSBSim had in CVS.
> It is very impo
On Wed, 2011-01-26 at 20:53 +0100, Bertrand Coconnier wrote:
> Let's take an example : let's say I develop some code for JSBSim to
> take into account FG ground material in the landing gears friction
> forces. For that, I need to modify both JSBSim library *and*
> FlightGear glue code. So I will su
On Tue, 2011-01-25 at 19:06 -0700, dave perry wrote:
> I have tried to load several AC that did not load with "filed to load
> " errors. So I did a survey of the entire up-to-date
> fgdata. I used an up-to-date fgrun and went through all the AC.
>
> The following do not load even to the viewer
On Thu, 2011-01-27 at 16:12 +0100, Gijs de Rooy wrote:
> Just in case anyone out here know's more about the in-sim menu
> translations:
>
> http://code.google.com/p/flightgear-bugs/issues/detail?id=263
This has been broken for a long time. At one time it worked and then
someone broke it deliberat
On Thu, 2011-01-27 at 10:19 -0500, Peter Brown wrote:
> Erik,
>
> Thanks for repairing that link in the model file in the OV10_USAFE.
> While it runs as many use it, the folder needs to be cleaned up. Mr. Perry
> was correct in an Effects file was removed/missing/etc, and obviously a path
> was
On Sat, 2011-01-29 at 01:36 +0100, Bertrand Coconnier wrote:
> Hi all,
>
> I think I have a final bug fix for JSBSim reset issues (bug #204 and
> #222). I have investigated James Turner's fix and tried to understand
> why it fixes the issue in every case but for gliders.
This fix has been committ
On Sat, 2011-02-05 at 02:25 +0100, Arnt Karlsen wrote:
> ..relevant to the 747-400 is:
> failed to load sound buffer:Failed to load wav file: Unsupported mode
> within an otherwise usable file type
> at
> /home/arnt/FG-git/install/fgfs/bin/../fgdata//Aircraft/747-400/Sounds/FGOS_FlapXtndWClick.wav
On Sat, 2011-02-05 at 13:00 +0100, henri orange wrote:
> Hello, devel-members
>
> Again starting the topic ( was oriented to an other direction )
>
> To resume what i was discovering:
> With at least two "official" jsbsim models
>
> 747-400
> p51d
>
> I am getting a segmentation error at reset
On Sat, 2011-02-05 at 13:31 +0100, henri orange wrote:
> Hi, Erik
>
> Sorry for the question is there somewhere a specific fg2.2 source ?
>
> I am using the git version with git pull, though i don't understand
> the meaning of it, it does work and give me an update.
> I thought it was the fg deve
On Sun, 2011-02-06 at 13:18 +0100, Bertrand Coconnier wrote:
> Hi Jon,
>
> You may already know that but the current behaviour of Flight Gear
> reset process is coded at a higher level than JSBSim glue code
> (JSBSim.cxx). The reset process is to unbind - delete - create a new
> instance of the FD
On Sun, 2011-02-06 at 07:56 -0600, Jon S. Berndt wrote:
> > 2011/2/6 Jon S. Berndt :
> > > Bertrand,
> > >
> > > Is this patch supposed to be applied to JSBSim as it currently exists
> > in
> > > JSBSim CVS, or applied against the patch that Thorsten mentions?
> > >
>
>
> BTW, this patch won't ap
On Sun, 2011-02-06 at 15:03 +0100, Bertrand Coconnier wrote:
> It is not sufficient because Thorsten's patch needs to be applied first.
>
> I am building a complete patch against JSBSim and will post in JSBSim
> mailing list.
Oh sorry I missed that.
Erik
--
Hi Harry,
>
> Could I ask if via simgear and I assume to alsa behind that, if its
> possible to to get control over the levels of left and right channels
> and hook them on the property tree.
>
> Where I am heading here splitting a single stereo sound device into 2
> mono channels, ie is to be
On Fri, 2011-02-11 at 09:41 -0600, Curtis Olson wrote:
> Hi Harry,
>
>
> FlightGear uses a 3d sound system so as far as I know, we can't
> directly split sound like you are asking for. However it should be
> possible to specify the position of a sound in the cockpit and achieve
> pretty much the
On Sat, 2011-02-12 at 10:04 +, Heiko Schulz wrote:
> Sorry to come up again with that but I still wonder why it doesn't work that
> good on win-systems.
> Interestingly I heard that FGFS should give you a message if you use a
> multi-channel-soundfile- I never had that on win32 here, even us
On Sat, 2011-02-12 at 10:04 +, Heiko Schulz wrote:
> Sorry to come up again with that but I still wonder why it doesn't work that
> good on win-systems.
I sincerely wouldn't know since I haven't been using windows for ages. I
do know that there are a lot of small differences between OpenAL
im
On Sat, 2011-02-12 at 17:38 +0700, Harry Campigli wrote:
> Hi Eric,
>
> Thanks for that, I would be most gratefull to lias with you on FG
> sound
>
> To explain its a multi motherboard sim setup with Boeing panels
> interfaced via a can network.
>
>
> Each nav, comm and dme head has its own
On Sat, 2011-02-12 at 10:04 +, Heiko Schulz wrote:
> Interestingly I heard that FGFS should give you a message if you use a
> multi-channel-soundfile- I never had that on win32 here, even using a
> multichannel-file.
Diving deeper into it this actually might be an ALUT bug/omission since
th
On Sat, 2011-02-12 at 15:44 +0100, Erik Hofman wrote:
> On Sat, 2011-02-12 at 10:04 +, Heiko Schulz wrote:
>
> > Interestingly I heard that FGFS should give you a message if you use a
> > multi-channel-soundfile- I never had that on win32 here, even using a
>
On Sat, 2011-02-12 at 22:01 +, Martin Spott wrote:
> Yup, I'm using this in Linux school-server setups with diskless
> terminals, works perfectly even with two dozend (or more) clients
> streaming audio at the same time.
>
> I know that PA is subject to well-founded criticism because it puts a
On Sun, 2011-02-13 at 17:38 +0700, Harry Campigli wrote:
> So from an FG perspective,
>
> While leaving the default effects on the system chip, and setting up a
> stream with PA so it does the work.
>
> How difficult would it me be to point the nav audio for example, at
> the PA stream going to
On Sun, 2011-02-13 at 12:09 +, Martin Spott wrote:
> Maybe PulseAudio is doing nothing else than just picking up mainstream
> attitudes - intentionally.
Let's give an example; My implementation of AAX/OpenAL can mix audio
multiple times faster than OpenAL-Soft does. In fact if i add a
differe
dene maxwell wrote:
redaing between the lines I believe that FGv099 puts a lot more demands
on video memory, with only 32Mbyte this" just ain't hacking the pace" ie
is insufficient.
This one is easy to test, just rename the Textures.high directory in the
root of the base package to something
Martin Spott wrote:
Martin Spott wrote:
Fein Bietet Ihr vielleicht auch verguenstigt Type-Ratings fuer
FlightGear-Aktivisten an !? ;-)
Oh, please excuse, this was meant to be private EMail,
But now I want to know the answer :-)
Erik
Hi,
I noticed that currently $FG_ROOT has priority over --fg-root in
~/.fgfsrc(.) which in return has priority over --fg-root at
the command line.
To me this seems exactly opposite to what one expects. Personally I feel:
1. $FG_ROOT should be a global value
2. ~/.fgfsrc should be a persona
Erik Hofman wrote:
I noticed that currently $FG_ROOT has priority over --fg-root in
~/.fgfsrc(.) which in return has priority over --fg-root at
the command line.
Duh, forget it. It *is* in the right order. It's just that --fg-root got
ignored somehow. I'll investigate some furth
Vivian Meazza wrote:
Further, I do NOT want the code automatically saving my changes, we should
be given the option on exit. Apart from downloading a new version of
preferences.xml, is there any way back to the default values: there should
be?
Is there an option to disable this facility? In its
Vivian Meazza wrote:
Just to add that it doesn't work properly under my Cygwin, but then my home
directory is home/vivian meazza/. That's automatically generated by Cygwin
and I'm not changing it. I note, however that XP users will install FG in
C:\program files\FlightGear.
Could you test the
Ampere K. Hardraade wrote:
As I have said in the Circuit Simulator thread, I was in the process of
modifying the scripts of the circuit simulator so that it can simulate a
hydraulic system. Well, here it is:
If they are ready for inclusion could you give me a hint as to where to
put them in
[EMAIL PROTECTED] wrote:
Martin Spott wrote:
Paul Surgeon wrote:
How popular would the San Francisco scenery be if all it contained was the
default generated airports and terrain?
You should have read my posting: I said that ".btg"-files are not
supposed to make it into the standard scenery. D
Melchior FRANZ wrote:
On Sun, Jan 01, 2006 at 08:07:40AM -0600, Curtis L. Olson wrote:
Paul Surgeon wrote:
Has anybody thought of a way to be able to call functions
inside FG via the network interface?
With a little wrapping, this can be done now. We have wrapped up a few
functions, but per
Hi,
I've fixed the persistent Nasal/IRIX bug in CVS. It turned out to be the
PUSH(r) macro in code.c:
# define PUSH(r) do { \
if(ctx->opTop >= MAX_STACK_DEPTH) ERR(ctx, "stack overflow"); \
ctx->opStack[ctx->opTop++] = r; \
} while(0)
changing it to the following resulted in a wo
Hi,
I've updated the mousepad design I've created two years ago:
http://www.a1.nl/~ehofman/fgfs/gallery/fgfs-mousepad2004.jpg
and created a design that shows what FlightGear is capable of today:
http://www.a1.nl/~ehofman/fgfs/gallery/fgfs-mousepad2006.jpg
It's quite an improvement!
Erik
---
Dave Perry wrote:
What tool do I use to associate the .jpg with the 3d object?
Thanks in advance for the help.
Steve Baker (the chief development of plib) refuses to add support for
JPEg textures (and probably for a good reason) so you need to pick
another format, preferably SGI texture (.r
Ben Clark wrote:
The only gripe I have is the Black-on-Stripe text (URLs, Email
Addresses) makes my eyes go a rather square shape - Maybe fiddling the
colour would help?
I've changed it a bit, do you think it's better now?
> http://www.a1.nl/~ehofman/fgfs/gallery/fgfs-mousepad2006.jpg
E
Ampere K. Hardraade wrote:
On January 2, 2006 01:52 pm, Erik Hofman wrote:
and created a design that shows what FlightGear is capable of today:
http://www.a1.nl/~ehofman/fgfs/gallery/fgfs-mousepad2006.jpg
I think it might be a good idea to swap the aircraft-carrier background with
one of the
Ampere K. Hardraade wrote:
Yes. When I look at the current arrangment, I get a sense that it is trying
to emphasize that FlightGear is a combat sim -- with the aircraft carrier and
the Spitfire taking focus. The aircraft carrier is just a feature, not the
center piece of FlightGear.
Hmm, i
Dave Culp wrote:
On Monday 02 January 2006 02:32 pm, Erik Hofman wrote:
> http://www.a1.nl/~ehofman/fgfs/gallery/fgfs-mousepad2006.jpg
How about something with more contrast, like this:
http://home.comcast.net/~davidculp2/mousepad.jpeg
Not a bad idea, I'll play around a
Mathias Fröhlich wrote:
I am not sure, but for the first thing, the lines around 427 look suspicious
to me. They also reference opTop from the ctx variable which is modified by
the macro.
I believe that the order of the increment and the assignent of the array is
undefined in this macro expansi
Erik Hofman wrote:
Maybe I can make another one with a different background image, so
everybody would be free to choose.
http://www.a1.nl/~ehofman/fgfs/gallery/fgfs-mousepad2006.jpg
http://www.a1.nl/~ehofman/fgfs/gallery/fgfs-mousepad2006c.jpg
Erik
Martin Spott wrote:
I'd like to underline these two points:
1.) There won't be any volunteer who is serious about doing ATC
service as long as FlightGear does not have _appropriate_
capabilities. Appropriate capabilities in my eyes includes
something that resembles the functions of a
Erik Hofman wrote:
Maybe I can make another one with a different background image, so
everybody would be free to choose.
http://www.a1.nl/~ehofman/fgfs/gallery/fgfs-mousepad2006.jpg
http://www.a1.nl/~ehofman/fgfs/gallery/fgfs-mousepad2006c.jpg
http://www.a1.nl/~ehofman/fgfs/gallery/fgfs
Jim Wilson wrote:
... seems to be showing a little shading problem ...
I hop you're not that picky on the ladies :-)
Erik
---
This SF.net email is sponsored by: Splunk Inc. Do you grep through log files
for problems? Stop! Download the n
dene maxwell wrote:
I've been searching all weekend for a simple site I can upload; 1x ZIP
or EXE+LST+CAB files to for distribution.
Not a chance...they either want money, limit the file types or want them
in CVS format Why is it so hard to share anything with anyone else
for free?
It l
dene maxwell wrote:
Thanks Erik,
I don't want to seem ungrateful. I tried Georg's suggestion of AVSIM and
it worked(so far).
No problem, it's your call.
Erik
---
This SF.net email is sponsored by: Splunk Inc. Do you grep through log files
Dave Perry wrote:
Where is the path to the texture specified? The path to pa24-250.ac is
in pa24-250.xml in Aircraft/pa24-250/Models. Both pa24-250.ac and the
texture file are in that directory also.
That should be enough (unless you specify the directory explicitly in
the XML files.
I d
Curtis L. Olson wrote:
I have random ATC chatter working here. It's kind of cheesy, but also
kind of cool and it's a popular item in some of the other desktop sims.
I am awaiting confirmation that the set of audio files I have here can
be contributed to the project. Works with bulky wav fil
Vassilii Khachaturov wrote:
Hasn't this been discussed earlier on the list? I believe that somebody
has (rightfully) said that sometimes (when demonstrating the GUI), people
actually WANT to have the menu captured. In case I don't, I use the
keyboard to trigger the snapshotting. If you ask me, t
Alex Romosan wrote:
Erik Hofman writes:
Log Message:
sync. with JSBSim v. 2.0
we should also remove the old files from the JSBSim directory now that
they've been moved to specific subdirectories. for example
FGColumnVector3.cpp is both in the top directory (old version) and
math (th
Ampere K. Hardraade wrote:
To import the data into FG, we could create some sort of converter to convert
the SVG file into 3D geometries usable in FG.
Or add our own SVG loader for plib. I believe there is a way to tie or
own loaders into plib (using a callback function or something similar).
Jim Wilson wrote:
This patch builds a configure script that will check in the proper location for simgear
headers if a "with-simgear" prefix is specified. Without this patch
jpegfactory support is not recognized in FlightGear when the simgear libraries are in a
non-standard location. Also, i
Jim Wilson wrote:
Umm...not so fast. Read my problem description again. I think you can still
pickup the wrong plib or simgear.
Did you actually try the latest version. It _should_ prevent this
problem. If not I till have your fix to commit.
Erik
--
http://www.ehtw.info (Dutch)Futur
Todd L. Peters wrote:
I had my joystick working in 0.9.8 and upgraded to 0.9.9, and am having a
bit of trouble figuring out how things work.
I can make a joystick configuration file for my joystick, no problem. How
do I get Flightgear to reference it?
I thought, in 0.9.8, that there was a joys
Andrea Vezzali wrote:
Hi All,
I created an xml configuration file for my joystick. Please visit the
following web page for details:
http://digilander.libero.it/vezza/
Thanks Andrea, it's committed.
Erik
--
http://www.ehtw.info (Dutch)Future of Enschede Airport Twente
http://www.a1.nl/~
Dave Perry wrote:
So ... how do I get this AC added to cvs? I don't have a web page where
I can leave the files.
You can sent it to me or Curtis I guess.
Erik
--
http://www.ehtw.info (Dutch)Future of Enschede Airport Twente
http://www.a1.nl/~ehofman/fgfs FlightGear Flight Simulator
ht
dirk clark wrote:
I can not add fuel tanks to c172p in larcsim. i add following lines to
c172-larcsim-set but nothing changed. So is it my fault or i need to
add few lines to larcsim code ?
Or are there any other ways to add a consumable fuel tank?
thanks
Hmm, I don't thin that LaRCsim ha
Josh Babcock wrote:
It looks like /sim/time/sun-angle-rad does not have the same value at
dawn as it does at dusk. I am trying to calculate the angle between the
sea-level horizon and any point on the sun disk in nasal. Anybody have
any ideas? Using /sim/time/sun-angle-rad can have a difference a
Buchanan, Stuart wrote:
Hi All,
I've just about finished an improved Nasal tutorial system with take-off,
landing and pattern tutorials for the JSBSim c172p. I'm now scripting a
tutorial of an engine failure. However, I can't find the correct property
to cause the engine to fail in a non-restart
Vivian Meazza wrote:
There appears to be a problem with my download of CVS this morning. I get
this error when compiling under Cygwin:
make[2]: Entering directory `/flightgear-cvs/source/src/ATC'
cd ../.. && /bin/sh /flightgear-cvs/source/missing --run automake-1.9 --gnu
src/ATC/Makefile
src/ATC
Vassilii Khachaturov wrote:
Dear fellow developers,
Can somebody please help with a property tree interaction with the
weather scenario?
I was expecting to read non-zero from /velocities/airspeed-kt
during the thunderstorm scenario. When on the ground and facing
the wind (15012KT in the "Weathe
Vassilii Khachaturov wrote:
I was expecting to read non-zero from /velocities/airspeed-kt
during the thunderstorm scenario. When on the ground and facing
the wind (15012KT in the "Weather Scenario" dialog, I didn't modify
the defaults of the thunderstorm scenario) at approximately 150 degree
head
Vassilii Khachaturov wrote:
Is there a simple way to learn if the current view origin is moving or not?
(If not, is it a reasonable thing for me to try to add to FGViewer?
what about the view origin airspeed computations?)
One thing I notice when looking at the viewer configurations in
prefer
Alex Romosan wrote:
i am currently running flightgear on an amd64 linux machine with an
nvidia geforce 6200 pci express card. i normally get about 60fps but
the moment the lights come on the display grinds to a halt (~1-2fps).
playing with the rendering options i discovered that if i turn
enhance
Alex Romosan wrote:
or you can add a call to glEnable(GL_POINT_SPRITE):
+glEnable(GL_POINT_SPRITE);
this allowed me to use GL_POINT_SMOOTH on my nvidia card (enhanced
lighting works fine now).
i think this would be a better solution (tested only on my nvidia card
though).
Ok, I've adde
Stefan Seifert wrote:
I tested the above line on my ATI card. Makes absolutely no difference,
neither visually, nor performance wise.
Too bad :-(
But GL_POINT_SPRITE is only defined in glATI.h on my system, so I had to
add it to SimGear/simgear/screen/extensions.hxx
In glext.h I find only G
AJ MacLeod wrote:
Which leads me to a linked question; is there any way of assigning nasal
functions to joystick buttons on a per-aircraft basis (i.e. with the
_aircraft_ setting the controls, not the JS config), in the same way the
keyboard can be remapped?
Interesting, this would make the j
Mark wrote:
I agree that localized textures would be a big improvement. The city
textures look good for locations in the states, but not realistic for
Europe.
Until you hear those texture where created by someone from Europe.
Erik
--
http://www.ehtw.info (Dutch)Future of Enschede Airport
Nils Erik Svangård wrote:
Hi!
Is it possible to add fractal trees to flightgear?
The closer you are the better resolution (more iterations of the
fractal), and with the possibility to model movement of the trees during
high winds.
It would be a nice project to see if it works but I have the f
Diogo Kastrup wrote:
I'm getting square lights with GL_POINT_SPRITE just like if
GL_POINT_SMOOTH is disabled. Actually looks like the GL_POINT_SMOOTH
state is always disabled when GL_POINT_SPRITE is enabled. Is that
expected? The performance problem is gone though. I'm using the binary
nvidia 81
Alex Romosan wrote:
still trying to figure out the real reason why the nvidia driver is
slow when we enable GL_POINT_SMOOTH in fgfs (and learning a lot more
about openGL then i ever wanted to know).
If I'm correct then you're not using points larger than one pixel in
this test application. Ma
Josh Babcock wrote:
Erik Hofman wrote:
Josh Babcock wrote:
If the ambient light level is ever exposed, I will re-write this in a
more elegant fashion.
I'd expect this wouldn't take more than a few minutes to do, so I wanted
to add it this week.
Hey, that's great. No poin
Erik Hofman wrote:
/rendering/scene/ambient-r
/rendering/scene/ambient-g
/rendering/scene/ambient-b
/rendering/scene/diffuse-r
/rendering/scene/diffuse-g
/rendering/scene/diffuse-b
/rendering/scene/specular-r
/rendering/scene/specular-g
/rendering/scene/specular-b
Per request from Melchior
Hi David,
Welcome back!
David Megginson wrote:
I've been using the new scenery, and have noticed some quirks -- for
example, the Tower Bridge in London is oriented east-west instead of
north-south, and Manhattan is populated by giant electrical towers.
Are these just quirks in the input datab
Martin Spott wrote:
Hello Erik,
Does this test rely on the recent OpenAL CVS or should it compile with
the 'stable' from April last year as well ? I'm asking because my
compiler barks and I thought you'd run this on the same platform as I
do:
I run the latest CVS version of OpenAL.
I've upda
Martin Spott wrote:
Hello Erik,
Erik Hofman wrote:
I run the latest CVS version of OpenAL.
Which trick do you use to get the aut-tools working ? They don't work
for me with OpenAL CVS. This one reason is why I recommend to stick
with the older OpenAL source.
Sigh, yes it's a
Josh Babcock wrote:
Looks like interpolations in (at least) rotate animations fail if the
ind entries are not in increasing order. I'm pretty sure that it didn't
used to be that way. Is this intended or a bug?
I can hardly believe it used to work that way. In theory it would be
possible be sor
Jean-Yves Lefort wrote:
Hi, I've attached a patch fixing the DME 1 display on the 747.
It's committed. Thanks!
Erik
--
http://www.ehtw.info (Dutch)Future of Enschede Airport Twente
http://www.ehofman.com/fgfs FlightGear Flight Simulator
http://www.cafepress.com/fgfs_flightsim FlightG
Vassilii Khachaturov wrote:
Since nobody had time to give the feedback so far,
maybe you would be tempted to help if you could look at
the current state of the rain patch & fly with it.
I have been thinking about it every now and then but I don't think there
is an easy solution right now.
John Wojnaroski wrote:
I tried the following in my startup script
--prop:/environment/pressure-sea-level-inhg=30.24 \
and it failed to change the value from the the defalt of 29.92, yet
--prop:/sim/menubar/visibility=false \
or setting it true works just fine.
Syntax problem? wrong/mis-spel
Vassilii Khachaturov wrote:
Rather, I wanted to make a subsection of preferences.xml dedicated to
precipitation rendering, maybe smth like a
/sim/rendering/precipitation
then just pass an sgprop node pointer from that environment manager
over to SGEnviro, and read properties inside SGEnviro from
Ron Jensen wrote:
I started playing with TACAN today. While it is enabled in
Aircraft/Generic/generic-systems.xml it is not energized in
Aircraft/Generic/generic-electrical.xml and therefore only works with
custom electrical files.
Thanks for the patch, it's committed.
Erik
--
http://www.eht
Vivian Meazza wrote:
This is quite deliberate. TACAN is not a generic instrument, and therefore
you need to add it specifically to the configuration of your aircraft.
Still I would think that a *generic* setup would contain all components ...
Erik
--
http://www.ehtw.info (Dutch)Future of
Hi,
Screenshot Art.com, in association with the Royal Air Force Museum,
London and the San Diego Aerospace Museum is holding the biggest
Screenshot Art contest ever held (according to their own wording).
I've added three images of FlightGear in the Un-edited section already.
http://www.scre
Melchior FRANZ wrote:
* Martin Spott -- Sunday 05 February 2006 10:05:
Do you consider it as a good or as a bad sign that I didn't identify
the FlightGear screenshots in the mentioned gallery ?
"Remember the Red Baron"
"Citation II in trouble" (good one!)
"Nightshift scramble"
Hehe, I
Melchior FRANZ wrote:
It just doesn't look as if there's much interest.
The original code was written for/by John Wojnaroski so you might be
asking this a the wrong time. Personally I feel it would be a nice addition.
Erik
--
http://www.ehtw.info (Dutch)Future of Enschede Airport Twent
Isao Yamashita wrote:
I thinks it is also useful to simulate the "bitchin' betty" computer
voices for military jets / airliner planes.
You know, I even asked the female that has spoken in the original
Bitchin' Betty commands for the F-16 for some audio files. Unfortunately
I never got an answ
Isao Yamashita wrote:
Hmm, maybe she was concerned about her copyright ?
I've explained the copyrights, but none the less.
Anyhow.
I think it would be authentic enough if you can record a girl's voice
who has a nice voice (like X-Plane) and willing to do it for a open
source flightsim ?
Pl
Jon S. Berndt wrote:
Please let her have a Texan accent then.
:-)
Hmmm. Maybe I could persuade my wife to do some recordings. ;-) I rather
like European accents, though.
Hehe, go figure.
Erik
--
http://www.ehtw.info (Dutch)Future of Enschede Airport Twente
http://www.ehofman.com/fgfs
John Wojnaroski wrote:
If someone wants to provide me with a script or list of phrases to
record I know I can find a professionally trained voice to create the
audio files. As for a Texan accent, I think we can work that as well and
probably a few others as well.
Ok, I'll compile a list words
David Megginson wrote:
I had a chance to take a demo flight in a (real) Cirrus SR22-GTS
today. I posted my comments on my weblog:
http://www.megginson.com/blogs/lahso/archives/2006/02/08/cirrus-sr22-demo-flight-initial-impressions/
Somehow this urged to update the SR-20 3d model a bit.
If you
Hi Jean-Yves,
Jean-Yves Lefort wrote:
Hi,
I have implemented a Honeywell MK VIII EGPWS emulation for FlightGear,
available at http://people.freebsd.org/~jylefort/mk-viii.tgz
The MK VIII is an Enhanced Ground Proximity Warning System aimed at
regional turboprop and small turbofan aircrafts such
Martin Spott wrote:
Tiago Gusmão wrote:
Anyway, my biggest problem right now is that it's eating 10fps in my
GF4MX without actually drawing anything.
Any tips for increasing performance in render-to-texture? If not, is
this performance unacceptable?
I think you are actually facing the most o
Frederic Bouvier wrote:
But people using this feature must optimize their drawing just like we did by
using display lists. There are numerous way to get a result. Among them, some
are faster than others.
True, RenderTexture is no magic. It is necessary to optimize it just
like it was drawn to
Jean-Yves Lefort wrote:
http://javky.rozhled.cz/jprojdwn.php?id=fgfsl410/l410-0.9.9-src-v4.0.tar.gz
Search for "JVK" in src/Cockpit/panel*
I've added this part of the patch (and I've renamed 'emisive' to
'emissive'). I still have to scan the rest of the patch.
Erik
--
http://www.ehtw.inf
Curtis L. Olson wrote:
I was fiddling with enhance runway lighting tonight and was wondering if
we are using the distance attenuation extention optimally?
It does sound like you don't specify --enable-distance-attenuation or
that your hardware doesn't support GL_DISTANCE_ATTENUATION_EXT
If I
Erik Hofman wrote:
Curtis L. Olson wrote:
I was fiddling with enhance runway lighting tonight and was wondering
if we are using the distance attenuation extention optimally?
It does sound like you don't specify --enable-distance-attenuation or
that your hardware doesn'
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