Re: [Flightgear-devel] More Rembrandt Feedback

2012-04-06 Thread Gene Buckle
On Fri, 6 Apr 2012, Heiko Schulz wrote: > Hello, > > The Cub behaves perfect- here a little video showing beside the cockpit > shadowing also the terrain shadowing: > http://www.youtube.com/watch?v=Zcj7jpuhLeU > Please watch in HD Very, very nice! g. -- Proud owner of F-15C 80-0007 http://www

Re: [Flightgear-devel] More Rembrandt Feedback

2012-04-06 Thread Heiko Schulz
Hello, Frederic Bouvier wrote: > This is just designers' art. The light poles don't have hard edges. > With a carefully designed light volume and well tune attenuation > parameters, the hard edges will disappear after some iterations. Thanks for the input here and on youtube. I tried your tips a

Re: [Flightgear-devel] More Rembrandt Feedback

2012-04-04 Thread Renk Thorsten
>> No moon shadows? I see a long discussion coming up about how unrealistic >> this all is ;-) >> > > Did we not have a discussion a while back about our nights being too > dark? I > think moonlight would be great, but we would need to take into account > the > phases of the moon. Something to

Re: [Flightgear-devel] More Rembrandt Feedback

2012-04-04 Thread Curtis Olson
The phase of the moon is pretty much just the angle difference between the sun light vector and the moon light vector. small angle = crescent moon, zero angle = solar eclipse, 45 degree angle = 1/4 moon, 90 degree angle = 1/2 moon, 135 degree angle = 3/4 moon, 179 degree angle = full moon, 180 deg

Re: [Flightgear-devel] More Rembrandt Feedback

2012-04-04 Thread Vivian Meazza
Torsten wrote > > The cost of shadows is the difference in fps between night and day, as > > shadow rendering is disabled at night. > > > No moon shadows? I see a long discussion coming up about how unrealistic > this all is ;-) > Did we not have a discussion a while back about our nights be

Re: [Flightgear-devel] More Rembrandt Feedback

2012-04-04 Thread Torsten Dreyer
> The cost of shadows is the difference in fps between night and day, as > shadow rendering is disabled at night. No moon shadows? I see a long discussion coming up about how unrealistic this all is ;-) Torsten -- Bett

Re: [Flightgear-devel] More Rembrandt Feedback

2012-04-03 Thread Frederic Bouvier
> > - Scenery-terrain seems to cast shadows. Visible especially shortly > > before dawn or shortly after dusk. Great feature if so, but seems > > also need a lot of perfomance. Maybe it can be made switchable? > > > > - Comparing different aircraft-models showed me, that not the > > general number

Re: [Flightgear-devel] More Rembrandt Feedback

2012-04-03 Thread Frederic Bouvier
> - Scenery-terrain seems to cast shadows. Visible especially shortly > before dawn or shortly after dusk. Great feature if so, but seems > also need a lot of perfomance. Maybe it can be made switchable? > > - Comparing different aircraft-models showed me, that not the general > number of vertice

Re: [Flightgear-devel] More Rembrandt Feedback

2012-04-03 Thread Ron Jensen
On Tuesday 03 April 2012 18:38:55 syd adams wrote: > > I assume that users complaining about ugly models is the only means to > > make many of the modellers fix their stuff. > > > > Cheers, > >        Martin. > > True :). Although it would be a great help to know what needs changing > ... apparentl

Re: [Flightgear-devel] More Rembrandt Feedback

2012-04-03 Thread syd adams
> > I assume that users complaining about ugly models is the only means to > make many of the modellers fix their stuff. > > Cheers, >        Martin. True :). Although it would be a great help to know what needs changing ... apparently I've missed an email. At the moment rembrandt is unusable for

Re: [Flightgear-devel] More Rembrandt Feedback

2012-04-03 Thread Vivian Meazza
Fred wrote: > > Each aircraft in the inventory needs checking for 2 sided faces, panel > > lights need converting, and nice to have are nav. lights and landing > > lights. Much of the shared and scenery models need similar > > checking: the windsock is an obvious one. > > Can you imagine the task

Re: [Flightgear-devel] More Rembrandt Feedback

2012-04-03 Thread Frederic Bouvier
> Yes, X-Plane 10 also makes use of deferred shading. They just named > it Global Lighting/HDR. Framerates aren't better there as in FGFS as > now. > The difference is only that landinglights there looks much smoother > (no hard edges) This is just designers' art. The light poles don't have hard e

Re: [Flightgear-devel] More Rembrandt Feedback

2012-04-03 Thread Frederic Bouvier
> Each aircraft in the inventory needs checking for 2 sided faces, > panel lights need converting, and nice to have are nav. lights and > landing lights. Much of the shared and scenery models need similar > checking: the windsock is an obvious one. > Can you imagine the task for USS Vinson? Hop

Re: [Flightgear-devel] More Rembrandt Feedback

2012-04-03 Thread Martin Spott
"Vivian Meazza" wrote: > [...] Much of the shared and > scenery models need similar checking: the windsock is an obvious one. Given the fact that QA on scenery models (shared as well as static ones) has always been a bumpy road, I'm pretty much convinced that this task doesn't fit into a regular

Re: [Flightgear-devel] More Rembrandt Feedback

2012-04-03 Thread Chris Forbes
It's possible to have two layers of shadow map to separate static and dynamic things, but at a significant cost (you need the extra buffer, and the memory bandwidth to sample it, ...). Probably not a win on the kind of hardware that needs a speedup here. On Wed, Apr 4, 2012 at 7:45 AM, Vivian Meaz

Re: [Flightgear-devel] More Rembrandt Feedback

2012-04-03 Thread Vivian Meazza
Stuart wrote > Hi All, > > Rembrandt works well on my GT260M, and really moves FG's graphics on > massively. I think it's a fantastic enhancement to FG, and we should really > consider naming the July/August release as v3.0.0. > > Does anyone know whether FG is unique amongst desktop simulators

Re: [Flightgear-devel] More Rembrandt Feedback

2012-04-03 Thread Frederic Bouvier
ic objects? > > Date: Tue, 3 Apr 2012 13:53:08 +0100 > > From: aeitsch...@yahoo.de > > To: flightgear-devel@lists.sourceforge.net > > Subject: Re: [Flightgear-devel] More Rembrandt Feedback > > > > Hello, > > > > > Does anyone know whether FG is unique among

Re: [Flightgear-devel] More Rembrandt Feedback

2012-04-03 Thread TDO Brandano
o: flightgear-devel@lists.sourceforge.net > Subject: Re: [Flightgear-devel] More Rembrandt Feedback > > Hello, > > > Does anyone know whether FG is unique amongst desktop simulators in > > offering this? I have no experience of X-Plane nor FS-X. > > Yes, X-Plane 10 also makes u

Re: [Flightgear-devel] More Rembrandt Feedback

2012-04-03 Thread Heiko Schulz
Hello, > Does anyone know whether FG is unique amongst desktop simulators in > offering this?  I have no experience of X-Plane nor FS-X. Yes, X-Plane 10 also makes use of deferred shading. They just named it Global Lighting/HDR. Framerates aren't better there as in FGFS as now. The difference is

[Flightgear-devel] More Rembrandt Feedback

2012-04-03 Thread Stuart Buchanan
Hi All, Rembrandt works well on my GT260M, and really moves FG's graphics on massively. I think it's a fantastic enhancement to FG, and we should really consider naming the July/August release as v3.0.0. Does anyone know whether FG is unique amongst desktop simulators in offering this? I have n