Re: [Flightgear-devel] Sound positioning and orientation

2008-08-22 Thread Erik Hofman
Maik Justus wrote: Hi Erik, Erik Hofman schrieb am 21.08.2008 14:25: Hi, ... There are two options, modify the code to reflect what is described in README.xmlsound or modify the README file. I would prefer to modify the README file. I made some asymmetric sound for helicopters (S58,

[Flightgear-devel] Sound positioning and orientation

2008-08-21 Thread Erik Hofman
Hi, I'm working on proper Listener positioning for sound playback in FlightGear and encountered a difference between the coordinate system described in README.xmlsound (which describes a right handed system that doesn't exists, it describes a left handed system instead) and the actual

Re: [Flightgear-devel] Sound positioning and orientation

2008-08-21 Thread James Turner
On 21 Aug 2008, at 13:25, Erik Hofman wrote: I'm working on proper Listener positioning for sound playback in FlightGear and encountered a difference between the coordinate system described in README.xmlsound (which describes a right handed system that doesn't exists, it describes a left

Re: [Flightgear-devel] Sound positioning and orientation

2008-08-21 Thread Erik Hofman
James Turner wrote: On 21 Aug 2008, at 13:25, Erik Hofman wrote: I'm working on proper Listener positioning for sound playback in FlightGear and encountered a difference between the coordinate system described in README.xmlsound (which describes a right handed system that doesn't exists,

Re: [Flightgear-devel] Sound positioning and orientation

2008-08-21 Thread James Turner
On 21 Aug 2008, at 13:33, Erik Hofman wrote: I knew it! :) Ok, I' l take a look at that, good idea. One of the things on my medium-term list is to carry on the subsystem- ification work. To reach the ultimate goal (mainloop just does 'update' on the subsystemgr) will take a long time, but

Re: [Flightgear-devel] Sound positioning and orientation

2008-08-21 Thread Erik Hofman
James Turner wrote: On 21 Aug 2008, at 13:33, Erik Hofman wrote: I knew it! :) Ok, I' l take a look at that, good idea. One of the things on my medium-term list is to carry on the subsystem- ification work. To reach the ultimate goal (mainloop just does 'update' on the subsystemgr)

Re: [Flightgear-devel] Sound positioning and orientation

2008-08-21 Thread James Turner
On 21 Aug 2008, at 15:31, Erik Hofman wrote: This is now committed for the SGSoundMgr code, it has been moved tot FGFX. Just in case you care, my longer term plan for the sound code was to create an SGSoundSource (in the simgear code), which would basically be a wrapper around an OpenAL

Re: [Flightgear-devel] Sound positioning and orientation

2008-08-21 Thread Anders Gidenstam
On Thu, 21 Aug 2008, James Turner wrote: On 21 Aug 2008, at 15:31, Erik Hofman wrote: This is now committed for the SGSoundMgr code, it has been moved tot FGFX. Just in case you care, my longer term plan for the sound code was to create an SGSoundSource (in the simgear code), which would

Re: [Flightgear-devel] Sound positioning and orientation

2008-08-21 Thread James Turner
On 21 Aug 2008, at 17:02, Anders Gidenstam wrote: Why not trigger multiplayer sounds via property changes (in the same way as most of the other sounds are handled)? Switching to only sending properties when they change would make it feasible to have a bunch of MP enabled properties for

Re: [Flightgear-devel] Sound positioning and orientation

2008-08-21 Thread Anders Gidenstam
On Thu, 21 Aug 2008, James Turner wrote: I'm not familiar enough with how 'other' sounds are handled to be sure, but my issue is that currently all 'positioned' sounds originate from the aircraft - there needs to be some additional data/struct/ class exposed at the C++ level to specify a bit

Re: [Flightgear-devel] Sound positioning and orientation

2008-08-21 Thread Maik Justus
Hi Erik, Erik Hofman schrieb am 21.08.2008 14:25: Hi, ... There are two options, modify the code to reflect what is described in README.xmlsound or modify the README file. I would prefer to modify the README file. I made some asymmetric sound for helicopters (S58, bo105) and adjusted