Re: [Flightgear-devel] Does changing paintjob/livery require a duplicate aircraft?

2004-07-03 Thread Erik Hofman
Chris Metzler wrote: On Sat, 3 Jul 2004 01:19:27 +0100 Lee Elliott <[EMAIL PROTECTED]> wrote: As I understand it, the 3d model and texture handling in FG is done via plib, which treats the texture map path incorporated in the .ac model file as a relative path. Relative to what? To the directory co

RE: [Flightgear-devel] Spitfire model

2004-07-03 Thread Vivian Meazza
Hi, I've forwarded the current state-of-play Spitfire model to Curt for release in CVS. The model is also available here: http://myweb.tiscali.co.uk/vmeazza/FlightGear/spitfire.tar.gz There are 2 versions: spitfireIIa with legacy YASim propeller/engine code, and spitfireIIa-mod1 with the curr

Re: [Flightgear-devel] Does changing paintjob/livery require a duplicate aircraft?

2004-07-03 Thread tiagogusmao
Hi I'm new around here, and to the FG/plib way of doing these things, but i'd like to point that there are a lot of textures that can be shared, take a look at the 747 for example, and so my ideal directory structure would be like: example: a 757 with a panel.rgb, gear.rgb and fuselage.rgb Data/

[Flightgear-devel] Property references

2004-07-03 Thread Jon Berndt
I need some references to papers, articles, discussions, etc. regarding properties. If anyone can suggest where I might find writings on this subject, please let me know ASAP. I'll be looking around, too, so I may find something shortly, but this is a timely and urgent need. Thanks a bunch. Jon

[Flightgear-devel] RE: [Jsbsim-devel] Property references

2004-07-03 Thread Jon Berndt
> I need some references to papers, articles, discussions, etc. regarding properties. > If > anyone can suggest where I might find writings on this subject, please let me know > ASAP. > I'll be looking around, too, so I may find something shortly, but this is a timely > and > urgent need. Thanks

Re: [Flightgear-devel] Does changing paintjob/livery require a duplicate aircraft?

2004-07-03 Thread Lee Elliott
On Saturday 03 July 2004 09:49, Erik Hofman wrote: > Chris Metzler wrote: > > On Sat, 3 Jul 2004 01:19:27 +0100 > > > > Lee Elliott <[EMAIL PROTECTED]> wrote: > >>As I understand it, the 3d model and texture handling in FG is done via > >>plib, which treats the texture map path incorporated in the

[Flightgear-devel] props.html

2004-07-03 Thread Jon Berndt
Can anyone tell me if/where the props.html file is that describes the property system? I can't seem to find it in the source tree or on the web sites - but it IS in simgear CVS. Jon ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flig

RE: [Flightgear-devel] props.html

2004-07-03 Thread Vivian Meazza
Jon Berndt wrote > Can anyone tell me if/where the props.html file is that > describes the property system? I can't seem to find it in the > source tree or on the web sites - but it IS in simgear CVS. It used to be around - I have a print-out of it! What bit do you want? I could scan it in.

RE: [Flightgear-devel] props.html

2004-07-03 Thread Jon Berndt
> Jon Berndt wrote > > > Can anyone tell me if/where the props.html file is that > > describes the property system? I can't seem to find it in the > > source tree or on the web sites - but it IS in simgear CVS. > > > It used to be around - I have a print-out of it! What bit do you want? I > could s

Re: [Flightgear-devel] props.html

2004-07-03 Thread Erik Hofman
Jon Berndt wrote: Can anyone tell me if/where the props.html file is that describes the property system? I can't seem to find it in the source tree or on the web sites - but it IS in simgear CVS. There doesn't seem to be a file called props.html, and as far as I can remember there hasn't been an

RE: [Flightgear-devel] props.html

2004-07-03 Thread Vivian Meazza
Vivian Meazza wrote > Sent: 03 July 2004 14:52 > To: 'FlightGear developers discussions' > Subject: RE: [Flightgear-devel] props.html > > > > > Jon Berndt wrote > > > Can anyone tell me if/where the props.html file is that > > describes the property system? I can't seem to find it in the

RE: [Flightgear-devel] props.html

2004-07-03 Thread Jon Berndt
> The property system is best described as an in-memory LDAP database > which holds the state of global variables. The system has a tree like > hierarchy (like a file system) and has a root node, sub nodes (like > subdirectories) and end-nodes (variables). > > All variables are kept internally as r

RE: [Flightgear-devel] props.html

2004-07-03 Thread Jon Berndt
That just appears to be a list of properties. > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] Behalf Of Vivian > Meazza > Sent: Saturday, July 03, 2004 9:00 AM > To: 'FlightGear developers discussions' > Subject: RE: [Flightgear-devel] props.html > > > > > Vi

RE: [Flightgear-devel] props.html

2004-07-03 Thread Vivian Meazza
Jon Berndt wrote > Sent: 03 July 2004 15:12 > To: FlightGear developers discussions > Subject: RE: [Flightgear-devel] props.html > > > That just appears to be a list of properties. > > > -Original Message- > > From: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] Behalf Of Vivian >

RE: [Flightgear-devel] props.html

2004-07-03 Thread Jon Berndt
> The property system is best described as an in-memory LDAP database > which holds the state of global variables. The system has a tree like > hierarchy (like a file system) and has a root node, sub nodes (like > subdirectories) and end-nodes (variables). > > All variables are kept internally

Re: [Flightgear-devel] props.html

2004-07-03 Thread Ampere K. Hardraade
May be it is time we update the Source/docs-mini/README.properties to include Erik's description. Regards, Ampere On July 3, 2004 10:28 am, Vivian Meazza wrote: > It is :-). There is also a short, and not very useful, discourse on XML > available, but I think Eric's description is about as good

RE: [Flightgear-devel] Does changing paintjob/livery requirea duplicate aircraft?

2004-07-03 Thread Norman Vine
Lee Elliott writes: > > > > I think we need to push a patch to the plib developers list that > > optionally lets one specify the texture directory when loading a > > geometry file, but still default to the geometries own directory. see ssgLoad.cxx void ssgLoaderOptions::setModelDir ( const

Re: [Flightgear-devel] Does changing paintjob/livery require a duplicate aircraft?

2004-07-03 Thread Chris Metzler
On Fri, 02 Jul 2004 16:43:23 -0500 "Curtis L. Olson" <[EMAIL PROTECTED]> wrote: > > For a particalar model it would be possible to just modify the existing > textures to give it a new livery. > > If you want to create an entirely new livery without disturbing the > original, you could make a cop

Re: [Flightgear-devel] props.html

2004-07-03 Thread Erik Hofman
Jon Berndt wrote: Would you say that the JSBSim property tree is "grafted" onto the FlightGear tree? Yes, that sounds like a good description of the situation. Erik ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/lis

Re: [Flightgear-devel] Does changing paintjob/livery requirea duplicate aircraft?

2004-07-03 Thread Erik Hofman
Norman Vine wrote: Lee Elliott writes: I think we need to push a patch to the plib developers list that optionally lets one specify the texture directory when loading a geometry file, but still default to the geometries own directory. see ssgLoad.cxx void ssgLoaderOptions::setModelDir ( con

Re: [Flightgear-devel] domain name

2004-07-03 Thread Alex Perry
From: Chris Metzler <[EMAIL PROTECTED]> > Martin Spott <[EMAIL PROTECTED]> wrote: > >"Ampere K. Hardraade" wrote: > >>On June 28, 2004 05:32 pm, Curtis L. Olson wrote: > >>> I have just reregistered the flightgear.org domain name for another > >>> year... > >> I sense someone is asking for a donati

RE: [Flightgear-devel] domain name

2004-07-03 Thread Jon Berndt
> We have a sourceforge account for the project, and SF offers > some kind of built in capability for accepting donations. > I don't know how it works and have never used it, > but it might be worth investigating sometime in the next 11 months. Yes. It's not that hard to set up. I've turned on the