Chris Metzler wrote:
On Sat, 3 Jul 2004 01:19:27 +0100
Lee Elliott <[EMAIL PROTECTED]> wrote:
As I understand it, the 3d model and texture handling in FG is done via
plib, which treats the texture map path incorporated in the .ac model
file as a relative path.
Relative to what? To the directory co
Hi,
I've forwarded the current state-of-play Spitfire model to Curt for release
in CVS. The model is also available here:
http://myweb.tiscali.co.uk/vmeazza/FlightGear/spitfire.tar.gz
There are 2 versions: spitfireIIa with legacy YASim propeller/engine code,
and spitfireIIa-mod1 with the curr
Hi
I'm new around here, and to the FG/plib way of doing these things,
but i'd like to point that there are a lot of textures that can be shared, take
a look at the 747 for example, and so my ideal directory structure would be
like:
example:
a 757 with a panel.rgb, gear.rgb and fuselage.rgb
Data/
I need some references to papers, articles, discussions, etc. regarding properties. If
anyone can suggest where I might find writings on this subject, please let me know
ASAP.
I'll be looking around, too, so I may find something shortly, but this is a timely and
urgent need. Thanks a bunch.
Jon
> I need some references to papers, articles, discussions, etc. regarding properties.
> If
> anyone can suggest where I might find writings on this subject, please let me know
> ASAP.
> I'll be looking around, too, so I may find something shortly, but this is a timely
> and
> urgent need. Thanks
On Saturday 03 July 2004 09:49, Erik Hofman wrote:
> Chris Metzler wrote:
> > On Sat, 3 Jul 2004 01:19:27 +0100
> >
> > Lee Elliott <[EMAIL PROTECTED]> wrote:
> >>As I understand it, the 3d model and texture handling in FG is done via
> >>plib, which treats the texture map path incorporated in the
Can anyone tell me if/where the props.html file is that describes the property system?
I
can't seem to find it in the source tree or on the web sites - but it IS in simgear
CVS.
Jon
___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flig
Jon Berndt wrote
> Can anyone tell me if/where the props.html file is that
> describes the property system? I can't seem to find it in the
> source tree or on the web sites - but it IS in simgear CVS.
It used to be around - I have a print-out of it! What bit do you want? I
could scan it in.
> Jon Berndt wrote
>
> > Can anyone tell me if/where the props.html file is that
> > describes the property system? I can't seem to find it in the
> > source tree or on the web sites - but it IS in simgear CVS.
>
>
> It used to be around - I have a print-out of it! What bit do you want? I
> could s
Jon Berndt wrote:
Can anyone tell me if/where the props.html file is that describes the property system?
I
can't seem to find it in the source tree or on the web sites - but it IS in simgear
CVS.
There doesn't seem to be a file called props.html, and as far as I can
remember there hasn't been an
Vivian Meazza wrote
> Sent: 03 July 2004 14:52
> To: 'FlightGear developers discussions'
> Subject: RE: [Flightgear-devel] props.html
>
>
>
>
> Jon Berndt wrote
>
> > Can anyone tell me if/where the props.html file is that
> > describes the property system? I can't seem to find it in the
> The property system is best described as an in-memory LDAP database
> which holds the state of global variables. The system has a tree like
> hierarchy (like a file system) and has a root node, sub nodes (like
> subdirectories) and end-nodes (variables).
>
> All variables are kept internally as r
That just appears to be a list of properties.
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] Behalf Of Vivian
> Meazza
> Sent: Saturday, July 03, 2004 9:00 AM
> To: 'FlightGear developers discussions'
> Subject: RE: [Flightgear-devel] props.html
>
>
>
>
> Vi
Jon Berndt wrote
> Sent: 03 July 2004 15:12
> To: FlightGear developers discussions
> Subject: RE: [Flightgear-devel] props.html
>
>
> That just appears to be a list of properties.
>
> > -Original Message-
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] Behalf Of Vivian
>
> The property system is best described as an in-memory LDAP database
> which holds the state of global variables. The system has a tree like
> hierarchy (like a file system) and has a root node, sub nodes (like
> subdirectories) and end-nodes (variables).
>
> All variables are kept internally
May be it is time we update the Source/docs-mini/README.properties to include
Erik's description.
Regards,
Ampere
On July 3, 2004 10:28 am, Vivian Meazza wrote:
> It is :-). There is also a short, and not very useful, discourse on XML
> available, but I think Eric's description is about as good
Lee Elliott writes:
> >
> > I think we need to push a patch to the plib developers list that
> > optionally lets one specify the texture directory when loading a
> > geometry file, but still default to the geometries own directory.
see ssgLoad.cxx
void ssgLoaderOptions::setModelDir ( const
On Fri, 02 Jul 2004 16:43:23 -0500
"Curtis L. Olson" <[EMAIL PROTECTED]> wrote:
>
> For a particalar model it would be possible to just modify the existing
> textures to give it a new livery.
>
> If you want to create an entirely new livery without disturbing the
> original, you could make a cop
Jon Berndt wrote:
Would you say that the JSBSim property tree is "grafted" onto the FlightGear tree?
Yes, that sounds like a good description of the situation.
Erik
___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/lis
Norman Vine wrote:
Lee Elliott writes:
I think we need to push a patch to the plib developers list that
optionally lets one specify the texture directory when loading a
geometry file, but still default to the geometries own directory.
see ssgLoad.cxx
void ssgLoaderOptions::setModelDir ( con
From: Chris Metzler <[EMAIL PROTECTED]>
> Martin Spott <[EMAIL PROTECTED]> wrote:
> >"Ampere K. Hardraade" wrote:
> >>On June 28, 2004 05:32 pm, Curtis L. Olson wrote:
> >>> I have just reregistered the flightgear.org domain name for another
> >>> year...
> >> I sense someone is asking for a donati
> We have a sourceforge account for the project, and SF offers
> some kind of built in capability for accepting donations.
> I don't know how it works and have never used it,
> but it might be worth investigating sometime in the next 11 months.
Yes. It's not that hard to set up. I've turned on the
22 matches
Mail list logo