I've been spending as much time as possible over the past few days just
flying around (I've had a very long gap where FG wouldn't build and I
was busy with other things), but this has raised a small issue which
may indicate something about my flying habits...
Basically, I have not yet found an
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Ampere K. Hardraade schrieb:
> At the moment, is antialiasing applied to textures themselves? If so, what
> will happen if antialiasing is applied to the final render/output instead?
Technically the textures, as they are displayed, aren't antialiase
James Turner wrote:
> Basically, I have not yet found an aircraft where the speedbrakes or
> spoilers seem to work, either visually or in terms of slowing the plane
> down. From looking at data/keyboard.xml, I can see the current bindings
> are j/k for the spoilers, and Ctrl-B for the speedbrak
Hi James
James Turner writes
Basically, I have not yet found an aircraft where the speedbrakes or
spoilers seem to work, either visually or in terms of slowing the plane
down. From looking at data/keyboard.xml, I can see the current bindings are
j/k for the spoilers, and Ctrl-B for the speedbr
On 10 Feb 2005, at 11:57, Innis Cunningham wrote:
Basically, I have not yet found an aircraft where the speedbrakes or
spoilers seem to work, either visually or in terms of slowing the
plane down. From looking at data/keyboard.xml, I can see the current
bindings are j/k for the spoilers, and Ctr
* James Turner -- Thursday 10 February 2005 13:09:
> So, apologies for the confusion, I didn't check closely enough, and the
> two aircraft I happen to have been using the most, the F16 and the
> A320, don't seem to have either system installed.
I use the speed brakes on the F16 regularly, also
James Turner wrote:
> So, apologies for the confusion, I didn't check closely enough, and the
> two aircraft I happen to have been using the most, the F16 and the
> A320, don't seem to have either system installed.
While we are are it, do we already have consensus on which keys to use
for these
On 10 Feb 2005, at 13:03, Martin Spott wrote:
While we are are it, do we already have consensus on which keys to use
for these functions - are the keys consistent across different aircraft
and FDM's ?
The keys do seem to be standard, j/k for spoilers and Ctrl-B for
speedbrake, the issue of course
James Turner writes
The keys do seem to be standard, j/k for spoilers and Ctrl-B for
speedbrake, the issue of course is guessing for a given model which
surfaces are assigned to which name. I guess 'things on the wings' are
spoilers, and 'things not on the wings' are speed-brakes?
Except tha
James Turner wrote
> > While we are are it, do we already have consensus on which keys to use
> > for these functions - are the keys consistent across different aircraft
> > and FDM's ?
>
> The keys do seem to be standard, j/k for spoilers and Ctrl-B for
> speedbrake, the issue of course is gues
"Vivian Meazza" wrote:
> James Turner wrote
>> > While we are are it, do we already have consensus on which keys to use
>> > for these functions - are the keys consistent across different aircraft
>> > and FDM's ?
>>
>> The keys do seem to be standard, j/k for spoilers and Ctrl-B for
>> speedbra
Ampere K. Hardraade wrote:
> At the moment, is antialiasing applied to textures themselves?
Sort of. This is the purpose behind mipmapping and filtering --
avoiding aliasing effects in texture ("texel") space.
> If so, what will happen if antialiasing is applied to the final
> render/output inst
On Thu, 10 Feb 2005 18:19:08 + (UTC), Martin wrote in message
<[EMAIL PROTECTED]>:
> "Vivian Meazza" wrote:
> > James Turner wrote
>
>
> > > > While we are are it, do we already have consensus on which keys
> > > > to use for these functions - are the keys consistent across
> > > > differe
> Can't remember if the speedbrakes actually slow the aircraft on the
> 737 but the animation should work when you hit Ctrl-B
The animation works, but has no noticeable affect on airspeed or
attitude for all airspeeds I tested. Energy analysis of a log file
didn't show any more energy dumped, eit
Hi, I have just updated to fg 0.9.8 and got also the most recent
versions of the other stuff. Certainly. In windowed mode it is running
fine, but I just start fg with game mode enabled. Result:a segfault :-(
To prevent digging into your source code I just attach the gdb backtrace.
Regards
Ron
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On Thursday 10 February 2005 15:51, Giles Robertson wrote:
> > Can't remember if the speedbrakes actually slow the aircraft on the
> > 737 but the animation should work when you hit Ctrl-B
>
> The animation works, but has no noticeable affect on airspeed or
> attitude for all airspeeds I tested. En
* Martin Spott -- Thursday 10 February 2005 19:19:
> Great, now we have an accurate definition, we should fix the key
> bindings :-)
> Does everyone agree on having j/k for the spoilers ? Now, what are we
> going to take for the speed brakes ? Simply using Ctrl-B is not
> sufficient, because speed
Melchior FRANZ wrote:
>
> * Martin Spott -- Thursday 10 February 2005 19:19:
> > Great, now we have an accurate definition, we should fix the key
> > bindings :-)
> > Does everyone agree on having j/k for the spoilers ? Now, what are we
> > going to take for the speed brakes ? Simply using Ctrl-
On February 10, 2005 08:27 am, James Turner wrote:
> BTW, there is no keybinding for reverse thrust : I'm going to test with
> some nasal code i found in one of the joystick files, but is there a
> free key I should use? Ctrl-R perhaps?
For commercial airliners at least, it will make more sense to
Hi,
..foud this in a Groklaw thread, you're supposed to be able to "fly"
over this map, at least between 2 points, I'm trying to figure out how
it works, it may need some plugin.
..to me, this look's like a beta thing, US and North America, it looks
like it works in the newest Firefox, so update
"Vivian Meazza" wrote:
> I'm in the process of changing the Hunter bindings to conform to the
> Seahawk/Spitfire/Seafire/A4 scheme as appropriate.
I don't know how the Seahawk/Spitfire/Seafire/A4 scheme looks like so
I'd prefer if people change their aircraft to use a _common_ scheme,
Martin.
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