Re: [Flightgear-devel] Re: Simgear props & dialogs

2005-05-15 Thread Erik Hofman
Andy Ross wrote: Well, yeah, or just, y'know, fix it. :) It shouldn't be hard: just rewrite removeChild to actually remove it, and we're done. I have a hard time seeing why we should want to write around this API: this is a sane call with a very clear meaning, it just has a bug. Bugs are meant to

[Flightgear-devel] Re: Simgear props & dialogs

2005-05-15 Thread Melchior FRANZ
* Erik Hofman -- Sunday 15 May 2005 09:35: * > Andy Ross wrote: * * * Erik Hofman -- Saturday 14 May 2005 23:18: > > > I get the feeling we might be better off reverting that particular patch. > > Well, yeah, or just, y'know, fix it. :) > I agree with Andy. Since the use of the remove function is

[Flightgear-devel] re: City signs

2005-05-15 Thread ImaSudonim
Wow! Amazing! You made it definitely worth getting up early today! I'll give it a try. Where exactly is this in the code please? I think that you said originally that you were doing it in perl? Is that still the case? I'm wondering if FG could be started with a parameter --destination airport

[Flightgear-devel] Re: City signs

2005-05-15 Thread Melchior FRANZ
* [EMAIL PROTECTED] -- Sunday 15 May 2005 12:03: > I'll give it a try. Where exactly is this in the code please? It isn't. It's a Perl program on my HD. I'll "release" it later today. (I guess. :-) And I'm really not sure if it will run on MICROS~1, although all required components are available (

[Flightgear-devel] Re: City signs

2005-05-15 Thread Melchior FRANZ
* Melchior FRANZ -- Sunday 15 May 2005 15:43: > * ImaSudonim # comcast : net -- Sunday 15 May 2005 12:03: Oops. Sorry for including your address in the attribution line. Normally people have a real name set, and only this is taken. > http://members.aon.at/mfranz/city-names.jpeg [25 kB] > (y

[Flightgear-devel] today's 3d clouds commit

2005-05-15 Thread Melchior FRANZ
This is extremely impressive. Very well done, not only the clouds (fading in in the distance!; brighter?), but also lightning and rain. (BTW: we could extract some more lightning info from metar IIRC, such as lightning frequency; I didn't do this before, because we had no use for it). Also, my spe

Re: [Flightgear-devel] today's 3d clouds commit

2005-05-15 Thread Curtis L. Olson
Is there something special that needs to be done to activate the new 3d clouds? Before this commit I got them automatically, now I am just getting the original textured layer clouds. I don't see anything promising in preferences.xml ... ? Thanks, Curt. Melchior FRANZ wrote: This is extremely

Re: [Flightgear-devel] today's 3d clouds commit

2005-05-15 Thread Erik Hofman
Curtis L. Olson wrote: Is there something special that needs to be done to activate the new 3d clouds? Before this commit I got them automatically, now I am just getting the original textured layer clouds. I don't see anything promising in preferences.xml ... ? MenuBar->View->Rendering->Enable

Re: [Flightgear-devel] today's 3d clouds commit

2005-05-15 Thread Curtis L. Olson
Erik Hofman wrote: Curtis L. Olson wrote: Is there something special that needs to be done to activate the new 3d clouds? Before this commit I got them automatically, now I am just getting the original textured layer clouds. I don't see anything promising in preferences.xml ... ? MenuBar->Vie

[Flightgear-devel] Re: today's 3d clouds commit

2005-05-15 Thread Melchior FRANZ
* Curtis L. Olson -- Sunday 15 May 2005 16:40: > Is there something special that needs to be done to activate the new 3d > clouds? Before this commit I got them automatically, now I am just > getting the original textured layer clouds. I don't see anything > promising in preferences.xml ... ?

[Flightgear-devel] Dialog problem

2005-05-15 Thread Frederic Bouvier
I didn't follow the property problem closely, so this may be related, but this is what I am getting today : http://frbouvi.free.fr/flightsim/fgfs-dialog.jpg I just wanted to display the rendering options a second time. First time was ok. -Fred ___ Flight

Re: [Flightgear-devel] today's 3d clouds commit

2005-05-15 Thread Oliver C.
On Sunday 15 May 2005 16:21, Melchior FRANZ wrote: > > Only one thing is annoying, and others said that this is not the cloud > code's fault: the cloud movements due to view banking. That's a pain in the > butt. And flying through clouds was better in the old 3d cloud code: The > new one drags the

Re: [Flightgear-devel] Re: Simgear props & dialogs

2005-05-15 Thread Andy Ross
Melchior FRANZ wrote: > Sure. I was you who said we'd be better off reverting. I'm all for > fixing it. I just don't know how to do this without breaking > everything. Or I would have fixed it already. Give the attached patch a try. It removed the whole idea of "saving" removed nodes for future

[Flightgear-devel] Re: Dialog problem

2005-05-15 Thread Melchior FRANZ
* Frederic Bouvier -- Sunday 15 May 2005 17:12: > I didn't follow the property problem closely, so this may be related, > but this is what I am getting today : Yes, that's exactly what we talked about. A quick fix is in the thread that you didn't follow closely. m. __

[Flightgear-devel] Re: Simgear props & dialogs

2005-05-15 Thread Melchior FRANZ
* Andy Ross -- Sunday 15 May 2005 17:21: [removeChild() bug] > Give the attached patch a try. It removed the whole idea of "saving" > removed nodes for future use* and just deletes it for real. Compiles and doesn't crash, also makes the dialog work again. But it does still not make getNode() re

Re: [Flightgear-devel] Re: today's 3d clouds commit

2005-05-15 Thread Gerard ROBIN
Le dimanche 15 mai 2005 Ã 16:51 +0200, Melchior FRANZ a Ãcrit : > under "Weather/Weather scenario". --prop:/sim/renering/clouds3d-enable=1 > should work. I have this in my $FG_HOME/preferences.xml (which is loaded > via --config): > > > > > true > true >

Re: [Flightgear-devel] today's 3d clouds commit

2005-05-15 Thread Chris Metzler
On Sun, 15 May 2005 16:21:52 +0200 Melchior FRANZ wrote: > > This is extremely impressive. Very well done, not only the clouds > (fading in in the distance!; brighter?), but also lightning and rain. > (BTW: we could extract some more lightning info from metar IIRC, such as > lightning frequency; I

Re: [Flightgear-devel] Re: Dialog problem

2005-05-15 Thread Chris Metzler
On Sun, 15 May 2005 17:28:25 +0200 Melchior FRANZ wrote: > > * Frederic Bouvier -- Sunday 15 May 2005 17:12: > > I didn't follow the property problem closely, so this may be related, > > but this is what I am getting today : > > Yes, that's exactly what we talked about. A quick fix is in the threa

[Flightgear-devel] Re: today's 3d clouds commit

2005-05-15 Thread Melchior FRANZ
* Gerard ROBIN -- Sunday 15 May 2005 18:48: > Le dimanche 15 mai 2005 à 16:51 +0200, Melchior FRANZ a écrit : > > [...] > > > > > > [...] > > > > Where do you put the part? I tried in preference.xml this has no > effect. > I put it in myplane-set.xml it does work. But only for that Aircraft

[Flightgear-devel] FGInterface is beeing called without scenery below the aircraft

2005-05-15 Thread Gerard ROBIN
Sometime during a flight the aircraft stop. --The animation continue for instance: Propeller rotate --I can access the menu. On the console i get the following message: FGInterface is beeing called without scenery below the aircraft I have looked for any particular situation without succes

Re: [Flightgear-devel] Re: City signs

2005-05-15 Thread Jon Stockill
Melchior FRANZ wrote: * Jon Stockill -- Sunday 15 May 2005 01:45: Just out of interest, how do you create & position models through the telnet interface? This'd be really handy for testing models. You should read flightgear-users! :-) http://baron.flightgear.org/pipermail/flightgear-users/2005

[Flightgear-devel] Re: City signs

2005-05-15 Thread Melchior FRANZ
* Jon Stockill -- Sunday 15 May 2005 23:36: > Ah, I see, it's not dynamic, which is why you put the markers over the 5 > nearest airports - the models need to be pre-defined. That's what I am doing. I seem to remember that I couldn't create nodes via telnet. But you can set a property via telnet

Re: [Flightgear-devel] today's 3d clouds commit

2005-05-15 Thread Ampere K. Hardraade
On May 15, 2005 10:21 am, Melchior FRANZ wrote: > PS: TODO for 1.0: >     - perfect weather               (almost) done >     - per-wheel gound reactions     YASim: done;  JSBSim: :-(   UIUC: bah! >     - help system                   (a bit unsophisticated, but) done >     - a/c switchable at runt

[Flightgear-devel] city/airport/object name signs

2005-05-15 Thread Melchior FRANZ
Don't know if it runs on WinDos, or even on all Unices. But it works for me and is a nice toy: http://members.aon.at/mfranz/sign.tar.gz [470 kB] Unpack to $FG_ROOT. It creates $FG_ROOT/Local/sign/cache/ and a few files, and requires that these dirs are writable! I would have liked to stay away

Re: [Flightgear-devel] city/airport/object name signs

2005-05-15 Thread Gerard ROBIN
Le lundi 16 mai 2005 Ã 00:57 +0200, Melchior FRANZ a Ãcrit : > $ signs --aircraft=ufo --airport=KLAX > > This renders texture files into the cache/ directory and places objects > using these textures at the appropriate places. airports -> green, > bridges -> red (only the four modeled bay area

Re: [Flightgear-devel] today's 3d clouds commit

2005-05-15 Thread Lee Elliott
On Sunday 15 May 2005 15:50, Curtis L. Olson wrote: > Erik Hofman wrote: > > Curtis L. Olson wrote: > >> Is there something special that needs to be done to > >> activate the new 3d clouds? Before this commit I got them > >> automatically, now I am just getting the original textured > >> layer clo

Re: [Flightgear-devel] today's 3d clouds commit

2005-05-15 Thread Curtis L. Olson
Lee Elliott wrote: I can't get the new 3d clouds to appear here either. They used to work ok (except for the problem I posted about) but enabling them in the rendering options dialogue didn't have any effect. It appears that the newest incantation of 3d clouds no longer works in 16 bit graph

Re: [Flightgear-devel] today's 3d clouds commit

2005-05-15 Thread JD Fenech
Ampere K. Hardraade wrote: On May 15, 2005 10:21 am, Melchior FRANZ wrote: PS: TODO for 1.0: - perfect weather (almost) done - per-wheel gound reactions YASim: done; JSBSim: :-( UIUC: bah! - help system (a bit unsophisticated, but) done - a/c s