Hello,
I noticed that the flightgear project file for MSVC is outdated and I
updated
it by hand.
I've read that there is a script that can create this dsp from Makefile.am.
Where can I find it ?
Thanks,
-Fred
___
Flightgear-devel mailing list
Hello,
I am wondering why the manifold pressure indicator of the c172 panel is
changing while moving the throttle knob and the engine is **off** ( 0 RPM ).
When I do my checklist in my plane, engine off, I verify that this pressure
is the same as QFE, and during flying, the value is decreasing,
Flightgear bombs when JSB outputs data in CSV format with MSVC 6 (latest
change to c172.xml r1.38).
It appears that the coefficient kCLge 'Change_in_lift_due_to_ground_effect'
has a value derived from FGPosition::hoverbmac which is unitialized.
The segmentation violation is in
Flightgear bombs when JSB outputs data in CSV format with MSVC 6 (latest
change to c172.xml r1.38).
It appears that the coefficient kCLge
'Change_in_lift_due_to_ground_effect'
has a value derived from FGPosition::hoverbmac which is unitialized.
Fixed. Will be committed later this
I think we need a special case for engine off here.
Good catch.
I have changed some things in FGPiston (fixed) based on my limited
understanding).
void FGPiston::doManifoldPressure(void)
{
// DAVE: CHECK THIS
if (Running ) {
ManifoldPressure_inHg = MinManifoldPressure_inHg
David Megginson writes:
I think that mmap is Unix only; in any case,
Windows certainly has a mmap equivalent
in fact one could almost say that Win9X is a 'mmap hack'
Windows has the CreateFileMapping call and several other
functions to map a file into memory.
-Fred
void FGPiston::doEGT(void)
{
...
...
// DAVE: CHECK THIS
if (heat_capacity_exhaust = 0.001)
delta_T_exhaust = enthalpy_exhaust / heat_capacity_exhaust;
else
delta_T_exhaust -= (dt/2.0)*delta_T_exhaust;
Do you mean :
if (heat_capacity_exhaust = 0.001)
And namespaces can be closed and reopened. Classes must be contained within
a
single pair of braces.
You can have :
namespace foo {
// C++ code
}
namespace bar {
// C++ code
}
namespace foo {
// C++ code
}
in a single compilation.
You can't with classes. It is important for big
From: Norman Vine [EMAIL PROTECTED]
Martin Olveyra writes:
I haven't still synced everything so I haven't tested this new feature,
but for the sake of realness, we can perform a flight around doing scales
at airports, and then refill the tanks. If I remember correctly, some
properties can
Hello,
I found a problem on Linux when the sound card is not working.
FGSoungMgr don't get the status of the newly created slScheduler and
trap on setMaxConcurrent.
I propose the following patch that solve the problem for me :
Index: soundmgr.cxx
I also see this kind of bug with MSVC. It appears that the call of
calc_gc_course_dist( dest, start, course, dist ); at line 195 of cloud.cxx
returns an invalid course.
This course is invalid because around line 182 of polar3d.hxx, there is the
calculation of acos from a value greater than 1. I
There is another bug:
when you look down in the cockpit and then hit 'v' (external view), the
3D aircraft model then fly vertically, the nose down ! It seems that the
same
transformation is applied to the cockpit and the 3D model.
-Fred
- Original Message -
From: Andy Ross [EMAIL
Hello,
I didn't express myself when changes were made to the interface of property
classes,
resulting in the change of string to const char * but now, I experiment many
segfault
that are a direct result of these changes.
While I totally agree with the fact that input parameters should be const
David Megginson wrote:
The changes also introduced the need for the caller to allocate a
string or to call strcmp that I consider ugly (it's a matter of
taste) in C++ programs and that obfus cate the code.
That's why I originally used std::string, but then I found the
string
Date: Wed Apr 3 17:55:30 EST 2002
Author: cvsroot
Update of /home/cvsroot/FlightGear/FlightGear/Aircraft
In directory bitless:/tmp/cvslck/cvs-serv23961/Aircraft
Removed Files:
^
c172-3d-set.xml
^^^
Log Message:
Raised the default eyepoint and slanted it down slightly.
From: Christian Mayer [EMAIL PROTECTED]
Norman Vine wrote:
This profiling run might be enlightening
time seconds secondscalls us/call us/call name
4.07 2.45 0.14 657919 0.21 0.21 fgGetBool(char
const
3.49 2.57 0.12 2352563 0.05
- Original Message -
From: Jonathan Polley [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Sunday, April 07, 2002 6:45 PM
Subject: Re: [Flightgear-devel] MSVC Yada Yada Yada
On Sunday, April 7, 2002, at 10:47 AM, Frederic Bouvier wrote:
From: Jonathan Polley [EMAIL PROTECTED]
Just
Hello,
How about a reproductible way to benchmark FlightGear ? Something like
q1test or
q2test in Quake. That is : an automated sequence of flight during, say 30s
to 2mn,
along a predetermined path from KSFO with different views. This could be
presented
has a demo and at the end, a summary on
Do you notice that : with the modified KSFO.btg.gz provided by Curt to
demonstrate runway light and the 3d cockpit, you can see the light points
thru the panel !
-Fred
___
Flightgear-devel mailing list
[EMAIL PROTECTED]
From: Jon S Berndt [EMAIL PROTECTED]
Curtis L. Olson [EMAIL PROTECTED] wrote:
BTW, the newly trimmed C172 behaves much better it is almost flyable
again. :-)
Almost? What are the remaining caveats? Besides, that is,
no propeller drag at the higher airpseeds and propeller
overspeeds?
From: David Megginson [EMAIL PROTECTED]
Frederic Bouvier writes:
The c172 is flyable now but I thing the stall don't reproduce the
real behaviour. I thing it should dive more frankly. Now it seems
to stay flat !
My changes shouldn't affect the stall, except for any roll component
From: Curtis L. Olson [EMAIL PROTECTED]
Frederic Bouvier writes:
I don't know how a scene is drawn now but by drawing :
1. the scenery,
2. the lights,
3. the cockpit,
4. the panel.
in that order, we should avoid this kind of anomaly.
Am I missing something ?
If we draw
Hello,
removing the const before sgMat4 cure the problem.
Cheers,
-Fred
- Original Message -
From: Jim Wilson [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Thursday, April 11, 2002 7:37 AM
Subject: Re: [Flightgear-devel] Windows Build Problems
Jonathan on those four lines (thats
Hello,
the file prop_75in2f.xml has been introduced in CVS with DOS/Windows line
endings ( CRLF or \r\n ). When people like me check out with WinCVS,
LF are replaced by CRLF, so the file has now CRCRLF file endings and the
parser of JSBsim bombs !
A bad correction would be to put it binary
From: David Megginson [EMAIL PROTECTED]
I've added a new property, /controls/parking-brake (also available
through FGControls). For both JSBSim and the YASim C172, this
property overrides the toe brakes for the main gear (actually, for
YASim, it is just added then clamped).
in JSBSim.cxx,
From: David Megginson [EMAIL PROTECTED]
magnification, it was obvious what had happened. A new checkin is on
the way.
You forgot to correct your model to avoid the cutting propeller disc !
-Fred
___
Flightgear-devel mailing list
[EMAIL
I have created on Sourceforge a new project called 'FlightGear Scenery
Designer'.
This project will be dedicated to the development of an interactive program
that will be able to improve sceneries created by TerraGear for small areas
that will overlay standard ones.
FGSD will allow users to
What are these indications ?
-Fred
- Original Message -
From: John Check [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Cc: [EMAIL PROTECTED]
Sent: Tuesday, April 30, 2002 7:13 AM
Subject: [Flightgear-devel] Possible virus alert
I'm seeing some indications that one of our win32 people
may
All Outlook users should install security patches from Windows Update.
Version 5 has serious flaws and start automatically any attachement when
a message is previewed.
John is right, these viruses fetch their victims in every mail folders.
By the way, do you inform specifically possible
I second that idea to use streams instead of old C formating.
We can use ostrstream, or better, ostringstream classes
-Fred
- Original Message -
From: Jon Berndt [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Wednesday, May 01, 2002 5:15 AM
Subject: RE: [Flightgear-devel] JSBSim Build
From: Martin Dressler [EMAIL PROTECTED]
On Fri 17. May 2002 11:07, you wrote:
Hi guys!
Not so Long time ago I created my custom scenery from very good
DEMs(100m)
and VmapLevel0
And I have so many artefacts with conncting rivers roads and ground so I
need to manually edit scenery
From: David Megginson [EMAIL PROTECTED]
should eventually be handled some other way. The following types are
available (these are all that SimGear supports):
1. clear
2. mostly-sunny
3. mostly-cloudy
4. overcast
5. cirrus
Why not using the METAR terminology :
1. FEW : few
2. SCT :
When you cvs update FlightGear, do you also cvs update SimGear ?
Cheers,
-Fred
- Original Message -
From: Keith Wiley [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Saturday, May 18, 2002 7:28 PM
Subject: Re: [Flightgear-devel] Re: I simply don't know what I'm doing wrong
As a last
Do you retry now with plib, SimGear and FlightGear in sync.
What are your actual error messages ?
-Fred
- Original Message -
From: Keith Wiley [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Saturday, May 18, 2002 8:00 PM
Subject: Re: [Flightgear-devel] Re: I simply don't know what I'm
The telnet interface produce wrong line ending when I run both FlightGear
and the telnet client on Win2k. I've just sent a patch to Curt that produce
line ending based on the platform where fgfs is running ( something between
#ifdef and #endif ).
For the moment, this patch only address the issue
to start work on this program
Thanx in advance
Bye
- Original Message -
From: Frederic Bouvier [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Friday, May 17, 2002 11:02 PM
Subject: Re: [Flightgear-devel] Scenery editing on PPE
From: Martin Dressler [EMAIL PROTECTED]
On Fri 17. May
a node but the simgear version only produce LF.
Cheers,
-Fred
- Original Message -
From: Curtis L. Olson [EMAIL PROTECTED]
To: Frederic Bouvier [EMAIL PROTECTED]
Sent: Monday, May 20, 2002 4:20 PM
Subject: Re: Telnet interface don't send proper line endings on windows
Fred,
Bernie
You need to update SimGear as well.
Cheers,
-Fred
- Original Message -
From: Colin Rose [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Sunday, May 26, 2002 2:34 PM
Subject: [Flightgear-devel] Problems compiling from CVS
I am receiving the following error very shortly after starting
Colin,
I use Mandrake 8.2 with stock gcc to compile both flightgear and fgsd and
I have no problem. Both run fine.
My gcc is 2.96 2731
You must have screwed up something.
Cheers,
-Fred
Maintainer of the FlightGear Scenery Designer project
http://fgsd.sf.net
- Original Message -
I intend to be constructive by preventing you from switching compiler
too rapidly ;-)
What I have done was :
- download PLIB, SimGear, fgfsbase and FlightGear by CVS at the same time,
- install GLUT from the Mandrake distribution,
- compile PLIB by autogen.sh, configure and make,
- install PLIB
Happy to see you're up and running.
Strange compiler errors are often the sign of faulty hardware or
overclocking.
Cheers
-Fred
Maintainer of the FlightGear Scenery Designer project
http://fgsd.sf.net
- Original Message -
From: Colin Rose [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent:
I wrote one in fgsd that allow
[ESNW-+]? dd.d
[ESNW-+]? dd:mm.mm
[ESNW-+]? dd:mm:ss.sss
see double FGSD_Util::parsePosition( const char *_pos_, bool _error_ ) at :
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/fgsd/fgsd/src/sdutil.cpp?rev=
HEADcontent-type=text/vnd.viewcvs-markup
It only lacks the charset= directive in the MIME header
-Fred
- Original Message -
From: Melchior FRANZ [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Tuesday, June 04, 2002 8:14 AM
Subject: [Flightgear-devel] Re: Parsing Lon/lat strings
* Frederic Bouvier -- Tuesday 04 June 2002 07
Looking at other messages, it seems it is not the charset,
it is the pgp-signature.
I'll live with that !
-Fred
- Original Message -
From: Frederic Bouvier [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Tuesday, June 04, 2002 8:47 AM
Subject: Re: [Flightgear-devel] Re: Parsing Lon/lat
:
PropertyManager-Tie(atmosphere/p-turb-rad_sec, this,1,
(double (FGAtmosphere::*PMF)(int) const)FGAtmosphere::GetTurbPQR);
and so on for different classes in different files.
Cheers,
-Fred
_
Frederic Bouvier
Maintainer of the FlightGear Scenery
(FGAtmosphere::*PMF)(int) const)FGAtmosphere::GetTurbPQR);
and so on for different classes in different files.
Cheers,
-Fred
_
Frederic Bouvier
Maintainer of the FlightGear Scenery Designer project
http://fgsd.sourceforge.net
I have submitted a patch to David. Here is what is needed :
SG_USING_STD(find);
SG_USING_STD(vectorSGPropertyChangeListener *);
SG_USING_STD(vectorSGPropertyNode *);
around line 29 of props.cxx
-Fred
- Original Message -
From: Jonathan Polley [EMAIL PROTECTED]
I didn't see anything
Hello,
wondering why my A4 stay steady on the ground with gear retracted, I
made a little debug session to find that 'remaining' value in
FGInterface::_calc_multiloop had a very huge value (about 1e+66)
that result in 0 iterations made by the FDM.
Applying the patch below solve the problem.
This can be caused by the value of remaining in
FG interface not initialized as I wrote earlier.
It makes _calc_multiloop return 0 and freeze FDM
and animations
Cheers,
-Fred
Messsage du 27/06/2002 13:30
De : [EMAIL PROTECTED]
A : [EMAIL PROTECTED]
Copie à :
Objet : Re: [Flightgear-devel]
They are too dark. I can't see them. Only the text.
It's on Win2k
Cheers,
-Fred
- Original Message -
From: Cameron Moore [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Wednesday, July 03, 2002 7:19 AM
Subject: [Flightgear-devel] Splash screens
I decided to make a couple splash
From: Christian Mayer [EMAIL PROTECTED]
Norman Vine wrote:
Andy Ross writes:
But note that there is lots of opportunity for compression here; it's
just that dumb general-purpose algorithms like zip are unable to
find them for a single packet. A few ideas that occur to me:
+
Hello,
first I would say that dynamic objects are very cool. But I can testify
that it eats a lot of memory and it leaks it. I am under Win2k, compile
with MSVC a debug version. On startup it takes 586 Mb (read Mega) but
stay still while sitting on the runway (LFLK is surrounded by forest
of
Hello,
in case someone is interested, here are the photos taken during my
first solo flight in a PA-28 around LFLK. It was my 90th hour of
flight. Mont Blanc is supposed to be on one picture or two but it
didn't impressed the digital film very well.
The list seems back...
Wait... the tower-hexa only glow on certain faces and not on others.
It's going strangers...
Did you apply colour materials to some of the surfaces in Blender
before you exported your model?
No, I only applied texture with the UV editor
Cheers,
-Fred
[ The lists seems to have been down last 20 hours. I apologize if it already appeared ]
I discovered that only textures with an alpha channel are glowing at night, and only
when the c172 is in the view. Try the 4th view ( free tower view ) and the magic fdm.
When the 172 is viewed, trees
From: Frederic Bouvier [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Sunday, July 21, 2002 4:58 PM
Subject: Re: [Flightgear-devel] lighting
From: David Megginson [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Sunday, July 21, 2002 4:31 PM
Subject: re: [Flightgear-devel] lighting
Curtis L
The problem appears when we are in an outside view, not when the panel obsure half the
screen. So I can be wrong but I wouldn't search there first.
Cheers,
-Fred
Messsage du 22/07/2002 18:56
De : [EMAIL PROTECTED]
A : [EMAIL PROTECTED]
Copie à :
Objet : Re: [Flightgear-devel] Re: lighting
do you mean this kind of data :
ssgSimpleState: Name=NoName
Userdata =
Translucent = False
ExternalProp = 0
Don't Care = CULLFACE
Enabled = TEXTURE2D COLOR_MATERIAL LIGHTING
TexHandle= 2
TexFilename =
From: Curtis L. Olson [EMAIL PROTECTED]
David Megginson writes:
Curtis L. Olson writes:
Ok, that was definitely helpful. If you go to src/Model/model.cxx,
line #248 and comment out the Load panels section of code, the C172
becomes shaded again and the objects no longer glow at
To second what Richard is saying, verify that all your projects ( all plib projects,
metakit, simgear and flightgear, possibly zlib ) generate the same kind of code. Look
at Project - Settings... then in the C/C++ tab choose Category = Code Generation and
then look at the combo 'Use run-time
John Check [EMAIL PROTECTED] wrote :
On Tuesday 17 September 2002 2:53 am, Frederic Bouvier wrote:
It also seems that only Data/SkyClouds/field56.cld is needed.
I tried to remove the other files and it works.
Let me try it... Yes, that seems to be the case. I'm going to hold off
John Wojnaroski [EMAIL PROTECTED] wrote :
There is an editor program Mark wrote for adding and editing clouds. Held
Are you sure ? All I can find in Mark's zip file is a simple editor to build scene
files like large.sky. Nothing about building .cld files.
Where do you saw such an editor ?
Jim Wilson [EMAIL PROTECTED] wrote :
My guess is something is messed up in the large.sky file, or how it is picking
up the cloud files (the index is probably 0 so the cloud loading loop in the
loader isn't being run). When I get a chance I'll try a gdb session, but
looking at the large.sky
From: Jonathan Polley [EMAIL PROTECTED]
When I rebuilt the MacOS X version of FlightGear, after the 3D cloud
code was added, I started getting an EXC_BAD_ACCESS runtime error. I
did some looking around with gdb and found out that the error was
happening BEFORE the main was being called.
From: Curtis L. Olson [EMAIL PROTECTED]
Norman Vine writes:
Curtis L. Olson
Norman Vine writes:
I think you are on to something !
That would explain the lightening of the clouds
with each pass. BUT this only started after I
updated my code the other day !. Also I never
From: Curtis L. Olson [EMAIL PROTECTED]
Norman Vine writes:
Curtis L. Olson writes:
We might need to learn more about how the imposters are rendered. I
don't think this is an issue of drawing the imposter once it is
generated, but in generating the imposter in the first place.
I have sent a patch to David about the incorrect path but have not heard
about it yet.
The proposed patch was :
I noticed that textures for scenery static objects are not loaded anymore
for a few weeks.
Static objects have absolute path while random objects and aircraft have
relative path
but
http://perso.wanadoo.fr/frbouvi/flightsim/fgfs-clouds3d-prop.png
Any idea ?
Cheers,
-Fred
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[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
From: Curtis L. Olson [EMAIL PROTECTED]
Jonathan Polley writes:
MSVC does not have fmin() defined, so complains in vacuum.cxx.
gcc-2.95 is also complaining about it missing.
Same for MSVC 7.
Cheers,
-Fred
___
Flightgear-devel mailing list
Hello,
this afternoon, I took several pictures of the Cub of my flying club.
They can be seen there :
http://perso.wanadoo.fr/frbouvi/photos/j3cub/
Cheers,
-Fred
___
Flightgear-devel mailing list
[EMAIL PROTECTED]
I've just downloaded e000n40.tar.gz scenery file from William's site
to discover that lakes are missing there too. The bigger ones that
appears in Curt's scenery (like the Lake of Geneva) are now flagged
as Default (green) and not Lake (blue).
Otherwise, I never saw such a detailed scenery for
From: David Megginson [EMAIL PROTECTED]
Frederic Bouvier writes:
I've just downloaded e000n40.tar.gz scenery file from William's site
to discover that lakes are missing there too. The bigger ones that
appears in Curt's scenery (like the Lake of Geneva) are now flagged
as Default
Curtis L. Olson [EMAIL PROTECTED] wrote :
The strings-fr.xml file would look something like (according
to babelfish):
fileDossier/file
save-flightEconomiser le vol/save-flight
load-flightVol de charge/load-flight
resetRemise/reset
babelfish is very funny ;-) Hopefully, someone
From: Erik Hofman [EMAIL PROTECTED]
Curtis L. Olson wrote:
Erik Hofman has done some further work on building and
internationalization/locale infrastructure for FlightGear.
I know this is just scratching the surface, but hopefully for
starters, seeing the menu items in your own native
This patch is required to compile ATCutils.cxx (there is a mix between
old and new iostreams ) :
cvs -z3 -q diff ATCutils.cxx (in directory
D:\FlightGear\cvs\FlightGear\src\ATC\)
Index: ATCutils.cxx
===
RCS file:
From: ace project [EMAIL PROTECTED]
--- Erik Hofman [EMAIL PROTECTED] wrote:
Norman Vine wrote:
how about
vector v;
v.erase(v.begin()+index);
Yep. that was it.
Thanks Norman
Erik
___
Flightgear-devel
Jim Wilson [EMAIL PROTECTED] wrote :
Erik Hofman [EMAIL PROTECTED] said:
Jon Berndt wrote:
Who emptied the fuel tanks?
I took it out for a trip on thursday. I must have forgotten to fill it
up again. Sorry guys.
hehe...Curt should have caught that preflight. Lucky for him they
According line 623 of options.cxx, the option --disable-random-objects
set the property /sim/rendering/random-objects to false.
Cheers,
-Fred
- Original Message -
From: Jim Wilson [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Sunday, October 13, 2002 7:48 PM
Subject: [Flightgear-devel]
Curtis L. Olson [EMAIL PROTECTED] wrote :
David Megginson writes:
Curtis L. Olson writes:
Our world (once I finishe with the other lighting schemes, and once
it's regenerated) will be as close to reality as our database
allows.
Have you patched TerraGear to eliminate runway
From: William L. Riley [EMAIL PROTECTED]
On Tuesday 22 October 2002 03:32 pm, Curtis L. Olson wrote:
One thing you could play with is this:
Find line #493 in src/Objects/matlib.cxx
tex_name = gen_taxiway_dir_light_map( 20, 20, 235, 155 );
Change the last number (155) which is
From: Curtis L. Olson [EMAIL PROTECTED]
Frederic Bouvier writes:
I also find all runway/taxyway light very dim when seen from close.
At a distance, it is the fact that they are all close together that
makes the whole correctly bright. As points have no dimension, or at
least a size
From: Michael Selig [EMAIL PROTECTED]
At 10/23/02, Curtis Olson wrote:
I'm not coming up with any good ideas ... I *thought* that if you
didn't specify --enable-clouds3d, then none of that code was executed,
but perhaps that's not the case ... (?)
From gdb, it's dying in the 3d cloud
- Original Message -
From: David Megginson [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Saturday, October 12, 2002 9:36 PM
Subject: Re: [Flightgear-devel] Loading static object problems.
Frederic Bouvier writes:
I noticed that textures for scenery static objects are not loaded
anymore
From: David Megginson [EMAIL PROTECTED]
Are there simple technical terms to distinguish the digits on the left
side of the decimal point from those on the right?
What do you think of that (translated from french) :
Left : integral part
right : mantissa
Hope that helps
Cheers,
-Fred
David Luff [EMAIL PROTECTED] writes :
I've found the proper answer to my problem now - I was doing:
FGSimpleSound simple(temp01.wav);
globals-get_soundmgr()-add(simple, refname);
which doesn't work, whereas the following does work:
FGSimpleSound* simple = new FGSimpleSound(temp01.wav);
You need to add wsock32.lib in your flightgear project
Cheers,
-Fred
- Original Message -
From: [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Friday, November 29, 2002 7:29 PM
Subject: [Flightgear-devel] Newbie - MSVC Linking problem
I am new to FlightGear and have been
From: Alex Perry [EMAIL PROTECTED]
Andy Ross writes:
William Earnest wrote:
js_demo.cxx:21: undefined reference to `jsJoystick::jsJoystick(int)'
js_demo.cxx:84: undefined reference to `jsJoystick::read(int *, float
*)'
Recent plib changes have turned the joystick routines from an
Jérôme Bouat [EMAIL PROTECTED] writes :
I installed plib-1.6.0,
metakit-2.4.8,
SimGear-0.2.0 (which needs metakit early version).
Running configure script
of FlightGear-0.8.0
gives the following error:
checking for metakit 2.4.3 or newer... wrong version
configure: error: Install metakit
Hello,
trying the B52 under WinXP, I have this message :
WARNING: ssgLoad3ds: Illegal chunk 3D00 of length 77129789. Chunk is longer
than parent chunk.
followed by a segfault.
I also noticed that the 3ds model has not been checked in as binary
(no -kb).
Cheers,
-Fred
- Original Message
From: John Check [EMAIL PROTECTED]
On Wednesday 18 December 2002 5:23 pm, John Check wrote:
On Wednesday 18 December 2002 5:18 pm, Frederic Bouvier wrote:
Hello,
trying the B52 under WinXP, I have this message :
WARNING: ssgLoad3ds: Illegal chunk 3D00 of length 77129789. Chunk
Norman Vine [EMAIL PROTECTED] writes :
Jim Wilson writes
Two things we really need for doing real 3D instrument work is texture
transforms and text for things like radio, gps and atari ferrari displays.
not sure I follow you here
texture will just transform with the underlying geometry
Hello,
there are several corrupted files in my Windows CVS workspace,
presumably because these files were not tagged binary.
Among them :
base package/Docs/getstart.pdf
base package/Docs/FGShortRef.pdf
SimGear/src-libs/metakit-2.4.3.tar.gz
SimGear/src-libs/zlib-1.1.4.tar.gz
Could someone
From: Curtis L. Olson [EMAIL PROTECTED]
Frederic Bouvier writes:
Hello,
there are several corrupted files in my Windows CVS workspace,
presumably because these files were not tagged binary.
Among them :
base package/Docs/getstart.pdf
base package/Docs/FGShortRef.pdf
MSVC says that 'FGMenuBar::fireItem (puObject * item)' in menubar.cxx(335)
is missing a return value and I am afraid it is right.
Cheers,
-Fred
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From: Curtis L. Olson [EMAIL PROTECTED]
With recent code changes, I'm seeing a significant pause in the
animation about every 2 seconds. This is enough to create a break in
the audio with every pause. I don't think this is just my machine.
Is any one else seeing this in the latest CVS? If
From: Michael Basler [EMAIL PROTECTED]
Curt,
With the new Air dialog box, I'm running into a segfault. What I do
to trigger the crash is first bringe up the Air dialog box, then I
examine the data and decide I don't want to change anything, then I
click ok.
...
Seems to double my
I am fighting against a memory corruption for 2 hours and I solved it.
Not enought room was allocated in ATCmgr.cxx and auto_gui.cxx to store
strings.
Here is the patch, hoping it will solve Curt's and Michael's problems :
D:\FlightGear\cvs\FlightGear\srccvs -z3 -q diff -u ATC/ATCmgr.cxx
From: David Megginson [EMAIL PROTECTED]
Frederic Bouvier writes:
I am fighting against a memory corruption for 2 hours and I solved it.
Not enought room was allocated in ATCmgr.cxx and auto_gui.cxx to store
strings.
I'll cross my fingers.
Frederic -- are the XML dialogs still
JSBsim as today in CVS doesn't compile with MSVC 7. Classes FGTurboJet,
FGTurboProp, FGTurboShaft are not in the JSBsim namespace. I don't know
if it is intended. If yes, there is a need for a 'using namespace JSBSim;'
directive. In addition, the map in FGSwitch doesn't compile with const,
that is
From: John Check [EMAIL PROTECTED]
Heads up!
The bpr server is changing IP's in the next couple of days.
The repository itself may be migrated to flightgear.org,
but expect a few hours of outage between now and
sunday.
What is the status of the move ? I can't access to the base package
but
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