Re: [Flightgear-devel] Diamond TwinStar Panel

2005-01-05 Thread Martin Spott
David Megginson wrote:
 On Sat, 1 Jan 2005 23:39:49 + (UTC), Martin Spott
 [EMAIL PROTECTED] wrote:

 They also have a version with two Lycoming IO-360 for the North
 American market,
 
 Is that out yet?

I don't know if it already made its maiden flight, but the engines are
already mounted and running.

 The Rotax engine originally used in Diamond's Katanas was an
 unmitigated disaster (we had yet another Katana forced landing at the
 Ottawa airport a month or two ago), and left the North American market
 very nervous about any non-Lycoming/Continental engines -- Diamond
 finally started making the Katana available with a Continental engine
 (I think).  The Thielert diesel engine has nothing to do with the
 Rotax, of course, but Diamand will have to do a lot of work to win
 back North American buyers' trust about non-standard engines.

People doing business in North America usually share the impression
that people 'over there' are commonly a lot more conservative when it
comes to aircraft engines. And they have a strong lobby: One of the
major reasons why Porsche stopped its aircraft engine project was that
the US lobby (Lycoming, Continental and so) were predicting the
possibility of difficulties with future (spare part) delivery to
European customers 

Martin.
-- 
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Re: [Flightgear-devel] Diamond TwinStar Panel

2005-01-05 Thread David Megginson
On Wed, 5 Jan 2005 12:57:54 + (UTC), Martin Spott
[EMAIL PROTECTED] wrote:

 People doing business in North America usually share the impression
 that people 'over there' are commonly a lot more conservative when it
 comes to aircraft engines. And they have a strong lobby: One of the
 major reasons why Porsche stopped its aircraft engine project was that
 the US lobby (Lycoming, Continental and so) were predicting the
 possibility of difficulties with future (spare part) delivery to
 European customers 

I don't know if the lobby would make a big difference -- after all, if
the Textron/Cessna lobby wasn't strong enough to keep out the new
composite planes, how could the Textron/Lycoming lobby keep out
engines?  In fact, neither engine company has much of a reputation
right now: many private aircraft owners refuse to use Lycoming or
Continental cylinders when they overhaul their engines now because the
two companies (especially Continental) have let quality control slip
so far.

Eventually, we'll have some new piston engines that work well and put
Lycoming and Continental to shame.  The problem so far, I think, is
just that North Americans fly differently.  From what I understand,
most European private pilots with piston aircraft fly short distances,
at low altitudes, in VMC, because of all kinds of airspace
restrictions, fees, etc.  As I mentioned in an earlier posting, North
American private pilots fly enormous distances at a much bigger range
of altitudes and temperatures, often in IMC.  I often cruise at 10,000
ft, and people with turbonormalized engines routinely cruise in the
mid-teens with oxygen or up in the flight levels with pressurization. 
I think that's why engines that do fine in Europe, like the Rotax,
fail over here once they're widely used.  I'm hoping that the Thielert
will be different.  The main impediment is the cost of installation in
existing aircraft -- in many cases, it's more than the entire resale
price of the plane, and you could never make it up with fuel savings
(our fuel isn't that expensive).  When they can manage an upgrade for
USD 20-30K (including engine), and the engine has been proven
effective, you'll see people lining up.



All the best,


David

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Re: [Flightgear-devel] Diamond TwinStar Panel

2005-01-05 Thread Martin Spott
David Megginson wrote:

 Eventually, we'll have some new piston engines that work well and put
 Lycoming and Continental to shame.  The problem so far, I think, is
 just that North Americans fly differently.  From what I understand,
 most European private pilots with piston aircraft fly short distances,
 at low altitudes, in VMC, because of all kinds of airspace
 restrictions, fees, etc.

The case is correct, I think the reason is partially a bit different:
1.) Yes, lots of restrictions over here, not many airfields where you
really would like to have them,
2.) I suppose flying is more expensive here, for an IFR rating you have
to raise about 130 % of the costs of a regular PPL-A without IFR,
fuel is probably more expensive,
3.) people often stay within the borders of their country - and our
countries are very small compared to what's common in Nort America

 [...] As I mentioned in an earlier posting, North
 American private pilots fly enormous distances at a much bigger range
 of altitudes and temperatures, often in IMC.  I often cruise at 10,000
 ft, and people with turbonormalized engines routinely cruise in the
 mid-teens with oxygen or up in the flight levels with pressurization. 

Then the Thielert engine is for you. Those who know 'our' Thielert C172
told me that the climb rate below 5.000 ft is not that inspiring but
at altitues in the 5.000 - 10.000 ft range it's really great. Air
temperatures are supposed not to have much of an impact, as water
cooling and turbocharger easily compensate much of this.
Unfortunately the conversion produces horrible costs   this might
lower in the future because the way the engine is being assembled is
going to be changed,

Martin.
-- 
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Re: [Flightgear-devel] Diamond TwinStar Panel

2005-01-05 Thread David Megginson
On Wed, 5 Jan 2005 15:02:22 + (UTC), Martin Spott
[EMAIL PROTECTED] wrote:

 Unfortunately the conversion produces horrible costs   this might
 lower in the future because the way the engine is being assembled is
 going to be changed,

Lowering the conversion costs will help.  Another point might be
marketing position: right now, I can install a 135 hp Thielert in my
Warrior that will give me more-or-less the same performance as the 160
hp Lycoming currently in it, only burning about 35% less fuel.  Most
North American owners would be more interesting in performance --
selling a 180 hp engine that makes my Warrior fly like a Cherokee 236
(20 kt faster, much bigger useful load) with the same amount of fuel
I'm currently burning would be much more interesting.


All the best,


David

-- 
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Re: [Flightgear-devel] Diamond TwinStar Panel

2005-01-05 Thread Dave Martin
On Wednesday 05 Jan 2005 15:12, David Megginson wrote:
 On Wed, 5 Jan 2005 15:02:22 + (UTC), Martin Spott

 [EMAIL PROTECTED] wrote:
  Unfortunately the conversion produces horrible costs   this might
  lower in the future because the way the engine is being assembled is
  going to be changed,

 Lowering the conversion costs will help.  Another point might be
 marketing position: right now, I can install a 135 hp Thielert in my
 Warrior that will give me more-or-less the same performance as the 160
 hp Lycoming currently in it, only burning about 35% less fuel.  Most
 North American owners would be more interesting in performance --
 selling a 180 hp engine that makes my Warrior fly like a Cherokee 236
 (20 kt faster, much bigger useful load) with the same amount of fuel
 I'm currently burning would be much more interesting.


 All the best,


 David

Thielert have recently had their 4.0 V8 Turbodiesel certified and it will be 
coming to market soon.

The 4.0 V8 is aimed at the market of the Continental TSIO 550 (Think Cessna 
T210 etc) and will have 310HP; as with the TAE-125 there will be additional 
performance over the TSIO 550 due to the extra torque available.

Apparently this engine runs *strictly* on JET-A1; something that may happen 
with the TAE-125s which have been cracking cylinder-heads when used with 
automotive diesel and flown regularly in the circuit.

Dave Martin



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Re: [Flightgear-devel] Diamond TwinStar Panel

2005-01-05 Thread Martin Spott
David Megginson wrote:

 Lowering the conversion costs will help.  Another point might be
 marketing position: right now, I can install a 135 hp Thielert in my
 Warrior that will give me more-or-less the same performance as the 160
 hp Lycoming currently in it, only burning about 35% less fuel.  Most
 North American owners would be more interesting in performance --

I was told the Thielert performs a lot better at higher altitudes than
the conventional, non-turbocharged 160 hp engine.

 selling a 180 hp engine that makes my Warrior fly like a Cherokee 236
 (20 kt faster, much bigger useful load)

The Warrior will never have a load like the 'bigger' ones because it
lacks the reinfoced airframe, not matter which engine you mount,

Martin.
-- 
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Re: [Flightgear-devel] Diamond TwinStar Panel

2005-01-05 Thread David Megginson
On Wed, 5 Jan 2005 16:24:20 + (UTC), Martin Spott
[EMAIL PROTECTED] wrote:

 The Warrior will never have a load like the 'bigger' ones because it
 lacks the reinfoced airframe, not matter which engine you mount,

Is the Warrior's airframe weaker than the Archer's or Arrow's?


All the best,


David

-- 
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Re: [Flightgear-devel] Diamond TwinStar Panel

2005-01-05 Thread Martin Spott
David Megginson wrote:
 On Wed, 5 Jan 2005 16:24:20 + (UTC), Martin Spott
 [EMAIL PROTECTED] wrote:

 The Warrior will never have a load like the 'bigger' ones because it
 lacks the reinfoced airframe, not matter which engine you mount,
 
 Is the Warrior's airframe weaker than the Archer's or Arrow's?

Yes, in order to enable it to carry higher loads (by using more
powerful engines) the Archer and presumably all bigger Cherokees have
at least reinforced wing-mountings and probably the wings itselves as
well, but I'm not shure about the latter, just guessing,

Martin.
-- 
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Re: [Flightgear-devel] Diamond TwinStar Panel

2005-01-04 Thread Jim Wilson
David Megginson said:

 On Sat, 1 Jan 2005 21:44:35 +, Dave Martin [EMAIL PROTECTED] wrote:
 
   http://www.diamond-air.at/Pressebilder/DA42TwinStar/Panel/tn/DA42panel_high
  .jpg.html
 
  The visual model is easy enough but the panel is a different matter.
 
 We can probably manage the left display.  The right display (moving
 map with elevation shading) would be extremely difficult, but it's
 appearing in so many planes that we'll have to bite the bullet some
 day.
 
  That kind of complexity of systems is probably impossible for a 3d cockpit
  (lack of usable font system?).
 
 The 3D part is easy -- there are relatively few moving parts to
 animate.  The challenge will be creating dynamic textures to show on
 the displays, and that's going to require rolling up our sleeves and
 doing a lot of C++ OpenGL coding.
 

Wouldn't it make sense to start with something like the atlas generated data?
 I mean, we'd probably want to cache it to disk anyway...dynamic updating of
that data could be added later.

Best,

Jim


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Re: [Flightgear-devel] Diamond TwinStar Panel

2005-01-02 Thread Paul Surgeon
On Sunday, 2 January 2005 00:13, David Megginson wrote:
 We can probably manage the left display.

Maybe ...
That left PFD will probably turn out to be a MFD with lots of display modes 
besides just the PFD mode.
Most of the glass cockpits nowdays allow you to direct info to just about any 
display on the panel. The entire cockpit is one integrated system.
For instance the Avidyne Entegra PFD has a spilt screen mode that allows you 
to display navigation data in the lower half.

The displays in the cockpit are nearly impossible to recreate without the 
required info. I hunted all over the Net for G1000 information for 2 weeks 
last month and came up with nothing usable.

There is a Garmin G1000 simulator that runs on workstations.
Cessna have such a simulators but they are only available at select Cessna 
Pilot Centers and Cessna Sales Team Authorized Representative locations.
Cessna's G1000 orientation program spans two days. Each customer is assigned 
an individual workstation and a computer equipped with a sophisticated, 
Garmin G1000 simulator program.

 but it's
 appearing in so many planes that we'll have to bite the bullet some
 day.

Even new, single engine, piston powered aircraft are using glass cockpits now.
Piper 6X, Cessna 182, Diamond DA40, Cirrus SR22, etc
We will have to bite the bullet before FG ends up being a VINTAGE aircraft 
simulator.  :P

 The 3D part is easy -- there are relatively few moving parts to
 animate.  The challenge will be creating dynamic textures to show on
 the displays, and that's going to require rolling up our sleeves and
 doing a lot of C++ OpenGL coding.

I discussed this with Melchior a couple of weeks back.
We don't have to use OpenGL to generate the textures.
We could possibly use a powerful 2D rendering library like libagg to generate 
the dynamic textures and just get OpenGL to render the textures. That way 
panel designers don't need to learn the complexities of OpenGL.
It's a lot easier to use a feature filled 2D rendering library that is built 
for rendering vector and text graphics than messing around with low level 
OpenGL calls.

If you haven't looked at libagg I suggest you take a look. 
http://www.antigrain.com/
Download the source, compile and check out the examples - they are jaw 
droppingly fast and pretty.
Sub-pixel accuracy, anti-aliasing, free type fonts, b-splines, color 
gradients, image transformations and distortions, lense effects, alpha masks, 
perspective correction ...
It's software rendered but may be fast enough. Most moving map/GPS units only 
update every couple of seconds so we don't need to render new textures for 
every frame.

That is just the graphics side - how are we going to route data between 
instruments that are physically separated but share common data?
Not simple data like autopilot data but complex stuff like weather overlays.

Paul

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Re: [Flightgear-devel] Diamond TwinStar Panel

2005-01-02 Thread Gerhard Wesp
On Sat, Jan 01, 2005 at 07:04:53PM -0500, David Megginson wrote:
 increase the useful load by a couple of hundred pounds and make the
 plane fly faster, to offset that.

Yes.  I understand that you come close to Vne in best economy cruise :-)

Cheers
-Gerhard
-- 
Gerhard Wesp o o   Tel.: +41 (0) 43 5347636
Bachtobelstrasse 56   |   http://www.cosy.sbg.ac.at/~gwesp/
CH-8045 Zuerich  \_/   See homepage for email address!

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Re: [Flightgear-devel] Diamond TwinStar Panel

2005-01-02 Thread Dave Martin
On Sunday 02 Jan 2005 08:59, Paul Surgeon wrote:

 That left PFD will probably turn out to be a MFD with lots of display modes
 besides just the PFD mode.
 Most of the glass cockpits nowdays allow you to direct info to just about
 any display on the panel. The entire cockpit is one integrated system. For
 instance the Avidyne Entegra PFD has a spilt screen mode that allows you to
 display navigation data in the lower half.

I also notice that the left PFD has a 'flight-director'. That is something 
that would be nice to see working in FG :-)

 The displays in the cockpit are nearly impossible to recreate without the
 required info. I hunted all over the Net for G1000 information for 2 weeks
 last month and came up with nothing usable.

 There is a Garmin G1000 simulator that runs on workstations.
 Cessna have such a simulators but they are only available at select Cessna
 Pilot Centers and Cessna Sales Team Authorized Representative locations.
 Cessna's G1000 orientation program spans two days. Each customer is
 assigned an individual workstation and a computer equipped with a
 sophisticated, Garmin G1000 simulator program.

  but it's
  appearing in so many planes that we'll have to bite the bullet some
  day.

Rather than making an *exact* copy of the Garmin equipment, why not create our 
own simmilar design; it might even be better that way.

We know what to data we need to display and what form it needs to take; I have 
already made some 'classic' instruments which have an 'FG' brand rather than 
a real-world proprietary make.

 If you haven't looked at libagg I suggest you take a look.
 http://www.antigrain.com/

That looks promising :-) - Its beyond my ability to comprehend the code but I 
appreciate the method.

Dave Martin

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Re: [Flightgear-devel] Diamond TwinStar Panel

2005-01-02 Thread Gerhard Wesp
On Sat, Jan 01, 2005 at 05:13:14PM -0500, David Megginson wrote:
  Also, it would need someone to model the gearbox and FADEC for the 
  turbodiesel
  engines (includes autopitch etc).
 
 That, I think, would be a much easier problem.

The FADEC is easy as long as everything works normally.  Things get more
complex if you want to model failures.

Moreover, one wants to model the automatic engine check sequence.

FWIW, I have a performance table derived from a chart in the Thielert OMM.
The chart (not the OMM, I think) is also available from their web site.



P_max = 99e3  // Max power [W]
M_max = 410   // Max torque [Nm]

//
// Desired RPM as a function of power lever position. 
// 

RPM_desired = { 
  { 0.2   .75  1}
  { 2175 1750 2000 2300 }
}


//
// Mapping of power lever position (normalized) and air density [kg/m^3]
// to power output (ratio to P_max).
//
// Cf. Thielert OMM, Section 3.6 Power curve.
//
// Model valid up to 18000ft density altitude.
//
// Power output is constant below 6000ft.
//

P_out = {

  {

// Power lever
{ 0 .25 .5  .65 .75 .91 }

// Rho (density altitude in feet: { 6000 8800 14300 18000 })
{ 1.0239 .9392 .7885 .6958 }

  }

  {

{ 0 .33 .54 .69 .74 .93   1 }
{ 0 .33 .54 .69 .74 .92 .94 }
{ 0 .34 .54 .69 .74 .92 .94 }
{ 0 .43 .52 .62 .66 .69 .7  }

  }

}

Cheers
-Gerhard
-- 
Gerhard Wesp o o   Tel.: +41 (0) 43 5347636
Bachtobelstrasse 56   |   http://www.cosy.sbg.ac.at/~gwesp/
CH-8045 Zuerich  \_/   See homepage for email address!

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Re: [Flightgear-devel] Diamond TwinStar Panel

2005-01-02 Thread Paul Surgeon
On Sunday, 2 January 2005 00:13, David Megginson wrote:
 We can probably manage the left display.  The right display (moving
 map with elevation shading) would be extremely difficult, but it's
 appearing in so many planes that we'll have to bite the bullet some
 day.

I forgot to add :
If we manage to create a G1000 display system we automatically have a display 
system that works in scores of other aircraft thus enabling us to create lots 
of cool and modern aircraft fairly easily.

Here is an incomplete list :
Beechcraft Bonanza A36 (intention)
Beechcraft Baron 58 (intention)
Cessna 182 Skylane
Cessna 206H Stationair
Cessna Citation Mustang
Diamond DA40
Diamond DA42 TwinStar
Mooney Ovation2 GX
Mooney Bravo GX

Also FlightGear would be the only publicly available simulator that I know of 
that includes a G1000 cockpit.
I know a lot of hardcore MSFS users are complaining about the lack of glass 
cockpits and MSFS will also become a vintage simulator (out of the box) if 
they don't do some serious work in this area.

BTW : I just did a libagg test and it renders 375000 (true type font) glyphs 
per second on my Athlon XP2000+
So if an instrument used 1000 glyphs it would manage 375 frames/second 
excluding any other overheads like creating and destroying textures, OpenGL 
calls, etc.

Paul

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Re: [Flightgear-devel] Diamond TwinStar Panel

2005-01-02 Thread Arnt Karlsen
On Sun, 2 Jan 2005 12:03:00 +0200, Paul wrote in message 
[EMAIL PROTECTED]:

 On Sunday, 2 January 2005 00:13, David Megginson wrote:
  We can probably manage the left display.  The right display (moving
  map with elevation shading) would be extremely difficult, but it's
  appearing in so many planes that we'll have to bite the bullet some
  day.
 
 I forgot to add :
 If we manage to create a G1000 display system we automatically have a
 display  system that works in scores of other aircraft thus enabling
 us to create lots  of cool and modern aircraft fairly easily.
 
 Here is an incomplete list :
 Beechcraft Bonanza A36 (intention)
 Beechcraft Baron 58 (intention)
 Cessna 182 Skylane
 Cessna 206H Stationair
 Cessna Citation Mustang
 Diamond DA40
 Diamond DA42 TwinStar
 Mooney Ovation2 GX
 Mooney Bravo GX
 
 Also FlightGear would be the only publicly available simulator that I
 know of  that includes a G1000 cockpit.
 I know a lot of hardcore MSFS users are complaining about the lack of
 glass  cockpits and MSFS will also become a vintage simulator (out of
 the box) if  they don't do some serious work in this area.

..don't forget that the fact there is no standard, also means we can
set it.  ;-)

 BTW : I just did a libagg test and it renders 375000 (true type font)
 glyphs  per second on my Athlon XP2000+
 So if an instrument used 1000 glyphs it would manage 375 frames/second
  excluding any other overheads like creating and destroying textures,
  OpenGL 
 calls, etc.


-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;-)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.



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Re: [Flightgear-devel] Diamond TwinStar Panel

2005-01-02 Thread Christian Mayer
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
Paul Surgeon schrieb:
|The 3D part is easy -- there are relatively few moving parts to
|animate.  The challenge will be creating dynamic textures to show on
|the displays, and that's going to require rolling up our sleeves and
|doing a lot of C++ OpenGL coding.
|
|
| I discussed this with Melchior a couple of weeks back.
| We don't have to use OpenGL to generate the textures.
| We could possibly use a powerful 2D rendering library like libagg to
generate
| the dynamic textures and just get OpenGL to render the textures. That way
| panel designers don't need to learn the complexities of OpenGL.
| It's a lot easier to use a feature filled 2D rendering library that is
built
| for rendering vector and text graphics than messing around with low level
| OpenGL calls.
The stuff that is displayed looks simple enough to be easily drawn with
OpenGL.
I see no benefit in adding an dependancy to a library that effectively
can do the same as OpenGL - but only in software.
If OpenGL is too complicated for some cases, we can encapsulate the
necessary functions in C/C++ code and offer that function.
An glass cockpit can be implemented by rendering the display content to
an texture and using that dynamic texture in the 3D cockpit.
CU,
Christian
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Version: GnuPG v1.4.0 (MingW32)
Comment: Using GnuPG with Thunderbird - http://enigmail.mozdev.org
iD8DBQFB2Bs2lhWtxOxWNFcRAnhDAKCRnzXppxPEZUx+5owds/kufeTWZgCgno80
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=ZRY/
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Re: [Flightgear-devel] Diamond TwinStar Panel

2005-01-02 Thread Christian Mayer
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
David Megginson schrieb:
| On Sat, 1 Jan 2005 23:39:49 + (UTC), Martin Spott
| [EMAIL PROTECTED] wrote:
|
|
|They also have a version with two Lycoming IO-360 for the North
|American market,
|
|
| Is that out yet?  I'd heard that they were working on one because
| there's no repair network for the Thielert diesel engine in North
| America; I'd also heard that they were working on setting up such a
| network.  The Thielert engine certainly accounts for a lot of the
| savings -- I'd expect two IO-360's to burn at least 20 gallons per
| hour, vs 10 gph for the Thielert engines, but they'd probably also
| increase the useful load by a couple of hundred pounds and make the
| plane fly faster, to offset that.
| [...]
|
| The Thielert diesel engine has nothing to do with the
| Rotax, of course, but Diamand will have to do a lot of work to win
| back North American buyers' trust about non-standard engines.  We fly
| planes hard and far in North America, often with multiple 3-5 hour
| legs through some pretty extreme climates (from about 45 degC in the
| American southwest to -40 degC in northern Alaska and the Canadian
| arctic), so engines that perform nicely for occasional recreational
| use for local flights in a moderate Europe climate don't always cut it
| over here after a few years of use.  I'm hoping that the Thielert will
| make it, because the fuel savings sound fantastic.
It's time that Diesel engines get into the air.
The Diesel engine market for cars had a drastic increase over the past 5
years (it started even earlier). Over 50% of new cars in Germany are
Diesel engine powered and you have real trouble in selling your used,
non-Diesel car...
This is due to their high fuel efficiency (a principle advantage) and
the very high torque they produce (much more drving fun...)
I dunno how the engine copes with the drastic change in the climate you
are describing - but the internet pages tell me that the whole engine
gets replaced after 1000h with a new/serviced one. (They are designed
for 2400h. But they'll increase the service intervall slowly over the
time as they get the results of the wear of the currently used engines)
CU,
Christian
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Re: [Flightgear-devel] Diamond TwinStar Panel

2005-01-02 Thread Christian Mayer
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
Dave Martin schrieb:
| On Saturday 01 Jan 2005 22:36, Ampere K. Hardraade wrote:
|
|Interesting aircraft.
|
|On January 1, 2005 04:44 pm, Dave Martin wrote:
|
|The visual model is easy enough
|
|Provided that there are enough data to do an accurate model.  Is there any
|technical document available for references?
If you look at the different press releases and articles that are linked
from their page everywhere, you can get quite a few perfomance numbers.
Esp. the american version of their homepage has quite a few numbers...
| Even a good diagram of a DA40 would be useful as I believe they share
the same
| fusealage aft of the firewall.
http://www.diamondair.com/PDFs/DA42UpdateAPR.pdf - this has at least a
diagram.
CU,
Christian
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Re: [Flightgear-devel] Diamond TwinStar Panel

2005-01-02 Thread David Megginson
On Sun, 2 Jan 2005 11:09:09 +0100, Gerhard Wesp [EMAIL PROTECTED] wrote:

 The FADEC is easy as long as everything works normally.  Things get more
 complex if you want to model failures.

Right, but that's true of our piston engine models in general -- we're
not modelling stuck valves, fouled plugs, burned-out starter solenoids
(like mine on Thursday), mistimed magnetos, uneven fuel/air
distribution, clogged injectors, carb ice, leaky crankcases, oil
starvation, contaminated fuel, broken fuel lines, and tons of other
stuff.  Lack of FADEC failure modes would be just one more item on
that list.


All the best,


David

-- 
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Re: [Flightgear-devel] Diamond TwinStar Panel

2005-01-02 Thread David Megginson
On Sun, 02 Jan 2005 17:03:02 +0100, Christian Mayer
[EMAIL PROTECTED] wrote:

 I see no benefit in adding an dependancy to a library that effectively
 can do the same as OpenGL - but only in software.
 
 If OpenGL is too complicated for some cases, we can encapsulate the
 necessary functions in C/C++ code and offer that function.

Agreed -- we're going to have to redraw the displays at least once per
second, so we'll need any hardware acceleration we can get.  A
software-only 2D graphic library isn't going to cut it.


All the best,


David

-- 
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Re: [Flightgear-devel] Diamond TwinStar Panel

2005-01-02 Thread Ampere K. Hardraade
Here is an alternate idea: instead of writing our own animation class, may be 
we can think about making the displays capable of rendering *small* external 
OpenGL applications; such as the OpenGC Project.

Ampere

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Re: [Flightgear-devel] Diamond TwinStar Panel

2005-01-02 Thread Christian Mayer
-BEGIN PGP SIGNED MESSAGE-
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Ampere K. Hardraade schrieb:
| Here is an alternate idea: instead of writing our own animation class,
may be
| we can think about making the displays capable of rendering *small*
external
| OpenGL applications; such as the OpenGC Project.
When we can convince the other application to render to a texture that
should be easy.
CU,
Christian
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Re: [Flightgear-devel] Diamond TwinStar Panel

2005-01-02 Thread Paul Surgeon
On Sunday, 2 January 2005 18:03, Christian Mayer wrote:
 I see no benefit in adding an dependancy to a library that effectively
 can do the same as OpenGL - but only in software.

The difference is a powerful text and vector library vs OpenGL primitives.
Have you ever tried rendering true type fonts in OpenGL?
It's a pain in the ass!
Under windows you have to use wiggle functions and I can't remember how it's 
done under other OS's.

 If OpenGL is too complicated for some cases, we can encapsulate the
 necessary functions in C/C++ code and offer that function.

I think that would be a good option.
I think a panel designer should be given a canvas/texture that they can 
paint on with easy to use text and vector functions.
The canvas and painting should be defined in 2D pixel co-ords.

MSFS actually do it this way using GDI+ (software rendered canvas) and 
although I don't feel we need to be copycats this method works well and keeps 
it simple for panel designers.

 An glass cockpit can be implemented by rendering the display content to
 an texture and using that dynamic texture in the 3D cockpit.

Yeah I know about off screen rendering to textures but I don't know of anyone 
who is willing to implement it for us.
There are several ways of doing it which nvidia have documented here : 
http://developer.nvidia.com/object/gdc_oglrtt.html

Paul

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Re: [Flightgear-devel] Diamond TwinStar Panel

2005-01-02 Thread Paul Surgeon
On Sunday, 2 January 2005 19:07, David Megginson wrote:
 A software-only 2D graphic library isn't going to cut it.

I bet you didn't know that FS2004 uses software rendering to draw all the 
complex gauges.  :)
They use GDI+ 
http://msdn.microsoft.com/library/default.asp?url=/library/en-us/gdicpp/GDIPlus/GDIPlus.asp

I did a text of libagg and it's extremely fast.
375000 true type glyphs per second on my system.

Personally I prefer hardware acceleration but I don't know of any half decent 
OpenGL vector and text libraries that we can use.

Paul

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RE: [Flightgear-devel] Diamond TwinStar Panel

2005-01-02 Thread Norman Vine
Paul Surgeon writes:
 
 Yeah I know about off screen rendering to textures but I don't know of anyone 
 who is willing to implement it for us.

There are at least two places this is already done in FGFS
that can be used as examples of different ways of doing this
3D Clouds and the jpeg server.  

Someone who wants fancy Panels just needs the itch :-)

Norman

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Re: [Flightgear-devel] Diamond TwinStar Panel

2005-01-02 Thread Christian Mayer
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
Paul Surgeon schrieb:
| On Sunday, 2 January 2005 18:03, Christian Mayer wrote:
|
|I see no benefit in adding an dependancy to a library that effectively
|can do the same as OpenGL - but only in software.
|
|
| The difference is a powerful text and vector library vs OpenGL primitives.
| Have you ever tried rendering true type fonts in OpenGL?
| It's a pain in the ass!
No, but when I need renderd text I use PLIB's fnt library.
Although it uses bitmaped and not true type glyphs it will be (more
than) good enough. We only need one (or just very few) different font sizes.
|If OpenGL is too complicated for some cases, we can encapsulate the
|necessary functions in C/C++ code and offer that function.
|
| I think that would be a good option.
| I think a panel designer should be given a canvas/texture that they can
| paint on with easy to use text and vector functions.
| The canvas and painting should be defined in 2D pixel co-ords.
OpenGL knows the orthogaphic projection - so you have ordinary 2D
coordinates. Rendered to an texture you've got everything you need.
(Actually you've got the same technique that the next Windows version
will have)
CU,
Christian
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Re: [Flightgear-devel] Diamond TwinStar Panel

2005-01-02 Thread Dave Martin


  If OpenGL is too complicated for some cases, we can encapsulate the
  necessary functions in C/C++ code and offer that function.

 I think that would be a good option.
 I think a panel designer should be given a canvas/texture that they can
 paint on with easy to use text and vector functions.
 The canvas and painting should be defined in 2D pixel co-ords.

 MSFS actually do it this way using GDI+ (software rendered canvas) and
 although I don't feel we need to be copycats this method works well and
 keeps it simple for panel designers.

  An glass cockpit can be implemented by rendering the display content to
  an texture and using that dynamic texture in the 3D cockpit.



 Paul


Sounds good here; keeping it simple for modellers / designers means they will 
churn out more quality stuff much faster and there will be more designers 
willing to pitch-in :-)

Dave Martin.

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[Flightgear-devel] Diamond TwinStar Panel

2005-01-01 Thread David Megginson
Happy 2005 to everyone in the FlightGear community!

Here's a high-resolution picture of the Garmin-1000-based panel on the
new Diamond TwinStar, one of my dream aircraft (it rececently crossed
the Atlantic non-stop from Canada to Spain burning less than USD
200.00 worth of fuel).  Anyone aircraft model designers ready to take
this one on?

http://www.diamond-air.at/Pressebilder/DA42TwinStar/Panel/tn/DA42panel_high.jpg.html


All the best,


David

-- 
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Re: [Flightgear-devel] Diamond TwinStar Panel

2005-01-01 Thread James Turner
On 1 Jan 2005, at 17:38, David Megginson wrote:
Here's a high-resolution picture of the Garmin-1000-based panel on the
new Diamond TwinStar, one of my dream aircraft (it rececently crossed
the Atlantic non-stop from Canada to Spain burning less than USD
200.00 worth of fuel).  Anyone aircraft model designers ready to take
this one on?
http://www.diamond-air.at/Pressebilder/DA42TwinStar/Panel/tn/ 
DA42panel_high.jpg.html

That's a beautiful airplane, and an amazingly clean panel. I want one.
HH
James
--
The lack of planning on your part does not constitute to an emergency  
on mine

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Re: [Flightgear-devel] Diamond TwinStar Panel

2005-01-01 Thread Dave Martin
On Saturday 01 Jan 2005 17:38, David Megginson wrote:
 Happy 2005 to everyone in the FlightGear community!

 Here's a high-resolution picture of the Garmin-1000-based panel on the
 new Diamond TwinStar, one of my dream aircraft (it rececently crossed
 the Atlantic non-stop from Canada to Spain burning less than USD
 200.00 worth of fuel).  Anyone aircraft model designers ready to take
 this one on?

 http://www.diamond-air.at/Pressebilder/DA42TwinStar/Panel/tn/DA42panel_high
.jpg.html


 All the best,


 David

I think that would be an extremely hard aircraft to produce. 

The visual model is easy enough but the panel is a different matter.

That kind of complexity of systems is probably impossible for a 3d cockpit 
(lack of usable font system?).

Also, it would need someone to model the gearbox and FADEC for the turbodiesel 
engines (includes autopitch etc).


I'm by no means saying its not doable; it'd just be stinking hard to do 
*well* ;-)

Dave Martin

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Re: [Flightgear-devel] Diamond TwinStar Panel

2005-01-01 Thread David Megginson
On Sat, 1 Jan 2005 21:44:35 +, Dave Martin [EMAIL PROTECTED] wrote:

  http://www.diamond-air.at/Pressebilder/DA42TwinStar/Panel/tn/DA42panel_high
 .jpg.html

 The visual model is easy enough but the panel is a different matter.

We can probably manage the left display.  The right display (moving
map with elevation shading) would be extremely difficult, but it's
appearing in so many planes that we'll have to bite the bullet some
day.

 That kind of complexity of systems is probably impossible for a 3d cockpit
 (lack of usable font system?).

The 3D part is easy -- there are relatively few moving parts to
animate.  The challenge will be creating dynamic textures to show on
the displays, and that's going to require rolling up our sleeves and
doing a lot of C++ OpenGL coding.

 Also, it would need someone to model the gearbox and FADEC for the turbodiesel
 engines (includes autopitch etc).

That, I think, would be a much easier problem.


All the best,


David

-- 
http://www.megginson.com/

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Re: [Flightgear-devel] Diamond TwinStar Panel

2005-01-01 Thread Dave Martin
On Saturday 01 Jan 2005 22:13, David Megginson wrote:
 On Sat, 1 Jan 2005 21:44:35 +, Dave Martin [EMAIL PROTECTED] 
wrote:
   http://www.diamond-air.at/Pressebilder/DA42TwinStar/Panel/tn/DA42panel_
  high .jpg.html
 

  Also, it would need someone to model the gearbox and FADEC for the
  turbodiesel engines (includes autopitch etc).

 That, I think, would be a much easier problem.


 All the best,


 David

The Engine (a TAE125 Turbodiesel) would certainly be useful to have; there are 
already STC's for this engine to go into the PA28 and 172 in real-life, the 
DA40 also has it from the factory as an option. - All the variants use the 
same single-lever FADEC control.

Dave Martin



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Re: [Flightgear-devel] Diamond TwinStar Panel

2005-01-01 Thread Ampere K. Hardraade
Interesting aircraft.

On January 1, 2005 04:44 pm, Dave Martin wrote:
 The visual model is easy enough

Provided that there are enough data to do an accurate model.  Is there any 
technical document available for references?

Ampere

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Re: [Flightgear-devel] Diamond TwinStar Panel

2005-01-01 Thread Dave Martin
On Saturday 01 Jan 2005 22:36, Ampere K. Hardraade wrote:
 Interesting aircraft.

 On January 1, 2005 04:44 pm, Dave Martin wrote:
  The visual model is easy enough

 Provided that there are enough data to do an accurate model.  Is there any
 technical document available for references?

 Ampere

A good point; I've made a quick search but came up with nothing.

Even a good diagram of a DA40 would be useful as I believe they share the same 
fusealage aft of the firewall.

Dave Martin

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Re: [Flightgear-devel] Diamond TwinStar Panel

2005-01-01 Thread Martin Spott
Dave Martin wrote:

 Also, it would need someone to model the gearbox and FADEC for the 
 turbodiesel 
 engines (includes autopitch etc).

They also have a version with two Lycoming IO-360 for the North
American market,

Martin.
-- 
 Unix _IS_ user friendly - it's just selective about who its friends are !
--

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Re: [Flightgear-devel] Diamond TwinStar Panel

2005-01-01 Thread Martin Spott
Dave Martin wrote:

 Even a good diagram of a DA40 would be useful as I believe they share the 
 same 
 fusealage aft of the firewall.

To my knowledge they share even the wing   but I'm not sure about,
never seen the TwinStar in real life.
Getting papers on the engine control might not be that difficult: Our
flight school's C172 has recently been converted to the Thielert engine
and I'll visit the shool quite often in the next months  :-)

Martin.
-- 
 Unix _IS_ user friendly - it's just selective about who its friends are !
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Re: [Flightgear-devel] Diamond TwinStar Panel

2005-01-01 Thread David Megginson
On Sat, 1 Jan 2005 23:39:49 + (UTC), Martin Spott
[EMAIL PROTECTED] wrote:

 They also have a version with two Lycoming IO-360 for the North
 American market,

Is that out yet?  I'd heard that they were working on one because
there's no repair network for the Thielert diesel engine in North
America; I'd also heard that they were working on setting up such a
network.  The Thielert engine certainly accounts for a lot of the
savings -- I'd expect two IO-360's to burn at least 20 gallons per
hour, vs 10 gph for the Thielert engines, but they'd probably also
increase the useful load by a couple of hundred pounds and make the
plane fly faster, to offset that.

The Rotax engine originally used in Diamond's Katanas was an
unmitigated disaster (we had yet another Katana forced landing at the
Ottawa airport a month or two ago), and left the North American market
very nervous about any non-Lycoming/Continental engines -- Diamond
finally started making the Katana available with a Continental engine
(I think).  The Thielert diesel engine has nothing to do with the
Rotax, of course, but Diamand will have to do a lot of work to win
back North American buyers' trust about non-standard engines.  We fly
planes hard and far in North America, often with multiple 3-5 hour
legs through some pretty extreme climates (from about 45 degC in the
American southwest to -40 degC in northern Alaska and the Canadian
arctic), so engines that perform nicely for occasional recreational
use for local flights in a moderate Europe climate don't always cut it
over here after a few years of use.  I'm hoping that the Thielert will
make it, because the fuel savings sound fantastic.


All the best,


David

-- 
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