Re: [Flightgear-devel] Some thoughts and ideas (LONG)

2003-11-09 Thread Wolfram Kuss
Hi, They have mentioned FlightGear as a candidate simply for the reason that it can be modified and changed to do whatever we want it to do. No restrictions on functionality. Yes, that's the advantage of open source. BTW, I have lately heard people call Targetware and MSFS/CFS open source

Re: [Flightgear-devel] Some thoughts and ideas (LONG)

2003-11-09 Thread Frederic Bouvier
We need some nice development tools. In particular a full blown scenery editor that one can use to lay down 3D objects (trees/buildings), taxiways, aprons, roads, rivers, etc. If it's done in OpenGL then you can make it WYSIWYG. Look at http://fgsd.sourceforge.net -Fred

Re: [Flightgear-devel] Some thoughts and ideas (LONG)

2003-11-09 Thread Curtis L. Olson
Paul Surgeon writes: On Friday, 7 November 2003 02:58, David Megginson wrote: What release is it? The 172 changed a release or two ago. 0.9.3 - The one with the nice ready to run Windows installer. It's the 172 with the 3D cockpit and nice yellow tints on the wings. :) I would run it

Re: [Flightgear-devel] Some thoughts and ideas (LONG)

2003-11-09 Thread Curtis L. Olson
Jim Wilson writes: Recently I aquired a copy of the latest MSFS. It's the first I've bought since MS took it over from SubLogic! (No I haven't gone crazy and joined the other side. It was USED and very cheap so my rational was it would not put money directly into the pockets of the

RE: [Flightgear-devel] Some thoughts and ideas (LONG)

2003-11-09 Thread Curtis L. Olson
Norman Vine writes: Paul Surgeon writes: I hope FG doesn't tie textures to every single polygon in the scenery files. (faster rendering because the calculations don't have to be done at render time but larger scenery files because of all the texture co-ords tied to the vertices)

Re: [Flightgear-devel] Some thoughts and ideas (LONG)

2003-11-09 Thread David Megginson
Curtis L. Olson writes: If you are running low on video ram, enlarging the window can kill your performance (due to needing to reallocate and shuffle ram.) You can try starting with the window maximized and see if that works. There's also a problem with the NVIDIA drivers on some systems,

Re: [Flightgear-devel] Some thoughts and ideas (LONG)

2003-11-08 Thread David Megginson
Paul Surgeon writes: Well what do you define as eye candy? If people don't want eye candy then why do we have ground textures in FlightGear? They are just wasting framerates. I'm not taking a stand in the eye-candy-vs-simulator debate, but this particular statement is not true. Textures

Re: [Flightgear-devel] Some thoughts and ideas (LONG)

2003-11-08 Thread Lee Elliott
On Friday 07 November 2003 18:23, David Megginson wrote: Paul Surgeon writes: Well what do you define as eye candy? If people don't want eye candy then why do we have ground textures in FlightGear? They are just wasting framerates. I'm not taking a stand in the

Re: [Flightgear-devel] Some thoughts and ideas (LONG)

2003-11-08 Thread Innis Cunningham
Paul Surgeon writes I would love to have a poll on this topic to see how many people would like some eye-candy and those that don't care much about it. If no one want's any visual improvements in FlightGear then I better not waste my time. While eye candy might be nice I think the main

Re: [Flightgear-devel] Some thoughts and ideas (LONG)

2003-11-08 Thread Innis Cunningham
Well said Lee Now why didn't I think of that.LOL Cheers Innis The Mad Aussi Lee Elliott writes I think an eye-candy vs. dynamics/procedureal accuracy debate is a bit pointless in the context of FlightGear. Ultimately, the trend for any simulator will be towards improvements in both areas and

Re: [Flightgear-devel] Some thoughts and ideas (LONG)

2003-11-08 Thread Paul Surgeon
Well some areas of FG could be improved a lot with little effect on frame rates. For instance a nice big library of tileable textures and a scenery builder that knows how to build tiled scenery based on land class data. i.e. The type of thing you see in FS2002/04 where the textures seem to

Re: [Flightgear-devel] Some thoughts and ideas (LONG)

2003-11-08 Thread Erik Hofman
Paul Surgeon wrote: However I do agree with you about optimizing FG. It has scenery comparable with FS98 but runs about 1000% slower. I'm sure that some of that has to do with the processing that goes into rendering the nice gauges,etc but there probably is plenty of room for tweaking the

Re: [Flightgear-devel] Some thoughts and ideas (LONG)

2003-11-08 Thread Paul Surgeon
Which means that as soon as someone adds a nice medium to high res elevation mesh FG is going to die. Either that or TerraGear is going to have to throw away a lot of nice detail when building the scenery. Well let's take it as it comes. Create the problem and then solve it. :) Paul On

RE: [Flightgear-devel] Some thoughts and ideas (LONG)

2003-11-08 Thread Norman Vine
Paul Surgeon writes: Well some areas of FG could be improved a lot with little effect on frame rates. For instance a nice big library of tileable textures and a scenery builder that knows how to build tiled scenery based on land class data. That is basically what is done now i.e. The

Re: [Flightgear-devel] Some thoughts and ideas (LONG)

2003-11-08 Thread Paul Surgeon
On Saturday, 8 November 2003 18:13, Norman Vine wrote: Paul Surgeon writes: For instance a nice big library of tileable textures and a scenery builder that knows how to build tiled scenery based on land class data. That is basically what is done now Yes but at the moment there is no

Re: [Flightgear-devel] Some thoughts and ideas (LONG)

2003-11-08 Thread Paul Surgeon
I forgot to add: There is another way of blending textures but it requires using alpha maps which would mean a change to the rendering code. It's a better way of doing it but there will be a performance penalty if an extra rendering pass needs to be done. Paul On Saturday, 8 November 2003

RE: [Flightgear-devel] Some thoughts and ideas (LONG)

2003-11-08 Thread Norman Vine
Paul Surgeon writes: I hope FG doesn't tie textures to every single polygon in the scenery files. (faster rendering because the calculations don't have to be done at render time but larger scenery files because of all the texture co-ords tied to the vertices) This is exactly what

Re: [Flightgear-devel] Some thoughts and ideas (LONG)

2003-11-08 Thread Paul Surgeon
On Saturday, 8 November 2003 21:27, Norman Vine wrote: This is exactly what Flightgear does for several reasons but Don't let this discourage you because I can't think of any thing in the code that would really have to change outside of the terrain parser and the low level tile class and

Re: [Flightgear-devel] Some thoughts and ideas (LONG)

2003-11-08 Thread Jim Wilson
Lee Elliott [EMAIL PROTECTED] said: snip It seems to me, therefore, that debating eye-candy vs. dynamic/procedureal accuracy is a waste of time, and possibly harmful because the people who want to work in the area expounded by the side that loses the debate aren't suddenly going to start

Re: [Flightgear-devel] Some thoughts and ideas (LONG)

2003-11-08 Thread Jim Wilson
Innis Cunningham [EMAIL PROTECTED] said: I welcome all improvements to FG. I secound that motion. Ah I was too late ;-) Best, Jim ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

Re: [Flightgear-devel] Some thoughts and ideas (LONG)

2003-11-07 Thread Jim Wilson
David Megginson [EMAIL PROTECTED] said: Paul Surgeon writes: 0.9.3 - The one with the nice ready to run Windows installer. It's the 172 with the 3D cockpit and nice yellow tints on the wings. :) That's pretty ancient. Our current 172 looks a fair bit better. U... that

Re: [Flightgear-devel] Some thoughts and ideas (LONG)

2003-11-07 Thread David Megginson
Jim Wilson writes: That's pretty ancient. Our current 172 looks a fair bit better. U... that release is less than two weeks old ;-). I'm losing track of release numbers, then, but the clunky 172 model with the yellow tint on wings has not been our default for a long time. Maybe he

Re: [Flightgear-devel] Some thoughts and ideas (LONG)

2003-11-07 Thread Paul Surgeon
On Friday, 7 November 2003 06:39, Nick Coleman wrote: As a counterpoint, I would like to request that this either not take priority, or that it be an option in the configure stage. I want fast framerates as the priority. For me, this is a _flight_ sim and I don't see the point of eyecandy. (

Re: [Flightgear-devel] Some thoughts and ideas (LONG)

2003-11-07 Thread Erik Hofman
David Megginson wrote: Jim Wilson writes: That's pretty ancient. Our current 172 looks a fair bit better. U... that release is less than two weeks old ;-). I'm losing track of release numbers, then, but the clunky 172 model with the yellow tint on wings has not been our default for

Re: [Flightgear-devel] Some thoughts and ideas (LONG)

2003-11-07 Thread Erik Hofman
Paul Surgeon wrote: On Friday, 7 November 2003 06:39, Nick Coleman wrote: As a counterpoint, I would like to request that this either not take priority, or that it be an option in the configure stage. I want fast framerates as the priority. For me, this is a _flight_ sim and I don't see the

Re: [Flightgear-devel] Some thoughts and ideas (LONG)

2003-11-07 Thread John Barrett
4:31 AM Subject: Re: [Flightgear-devel] Some thoughts and ideas (LONG) On Friday, 7 November 2003 06:39, Nick Coleman wrote: As a counterpoint, I would like to request that this either not take priority, or that it be an option in the configure stage. I want fast framerates as the priority

Re: [Flightgear-devel] Some thoughts and ideas (LONG)

2003-11-07 Thread Jim Wilson
Paul Surgeon [EMAIL PROTECTED] said: I would love to have a poll on this topic to see how many people would like some eye-candy and those that don't care much about it. If no one want's any visual improvements in FlightGear then I better not waste my time. There are several people working on

Re: [Flightgear-devel] Some thoughts and ideas (LONG)

2003-11-07 Thread John Barrett
- Original Message - From: Jim Wilson [EMAIL PROTECTED] There are several people working on this stuff and more is certainly welcome. If you keep looking I think you'll find some pretty amazing visual work already in FlightGear. Have you headed north from the default runway yet

Re: [Flightgear-devel] Some thoughts and ideas (LONG)

2003-11-07 Thread David Luff
Paul Surgeon writes: On Friday, 7 November 2003 06:39, Nick Coleman wrote: I disagree with this assessment. I think lower spec machines should be able to run a _flight_ sim and shouldn't be excluded just for the sake of eyecandy. I don't for a minute think that lower speced machines

Re: [Flightgear-devel] Some thoughts and ideas (LONG)

2003-11-07 Thread Paul Surgeon
On Saturday, 8 November 2003 02:08, David Luff wrote: And with a .za address, you might like to dig out FALA's runways from their trench ;-)) Haha! Not only FALA but FAJS and many others too. I found the approaches rather exciting although not very realistic. :) Paul

Re: [Flightgear-devel] Some thoughts and ideas (LONG)

2003-11-07 Thread Matevz Jekovec
Nick Coleman wrote: On Fri, 7 Nov 2003 11:46 am, [EMAIL PROTECTED] wrote: Preface == I would like to see the sim become more friendly to casual users especially on the eye candy side

Re: [Flightgear-devel] Some thoughts and ideas (LONG)

2003-11-07 Thread Nick Coleman
On Sat, 8 Nov 2003 09:30 am, [EMAIL PROTECTED] wrote: Message: 3 Date: Fri, 7 Nov 2003 15:31:29 -0500 From: John Barrett [EMAIL PROTECTED] Subject: Re: [Flightgear-devel] Some thoughts and ideas (LONG) To: FlightGear developers discussions [EMAIL PROTECTED] Re: priority on fast

Re: [Flightgear-devel] Some thoughts and ideas (LONG)

2003-11-07 Thread Paul Surgeon
On Saturday, 8 November 2003 01:05, Nick Coleman wrote: totally agree that eyecandy should be able to be included, as long as it is a configurable option for those who don't want it,either in the make stage or in the startup stage. What about in the menu system? Switch it off and it stays off

Re: [Flightgear-devel] Some thoughts and ideas (LONG)

2003-11-07 Thread Matevz Jekovec
Paul Surgeon wrote: On Saturday, 8 November 2003 01:05, Nick Coleman wrote: totally agree that eyecandy should be able to be included, as long as it is a configurable option for those who don't want it,either in the make stage or in the startup stage. What about in the

Re: [Flightgear-devel] Some thoughts and ideas (LONG)

2003-11-06 Thread Bernie Bright
On Fri, 07 Nov 2003 02:22:54 +0200 Paul Surgeon [EMAIL PROTECTED] wrote: The menu systems could do with some major enhancments. A nice menu system for picking airports and aircraft, joystick configuration and key mappings would go down well. Getting everything menu driven will help a lot.

RE: [Flightgear-devel] Some thoughts and ideas (LONG)

2003-11-06 Thread Jon Berndt
Suggestion 2 --- We need at least one properly/accurately modeled aircraft that we can show off. I'm talking nice visually (high poly count) and with an accurate flight model. Most people using recent commercial flightsims are running 1.5 GHz PCs with at least 64MB

re: [Flightgear-devel] Some thoughts and ideas (LONG)

2003-11-06 Thread David Megginson
Paul Surgeon writes: BTW : I took the Cessna 172 for a flip and was dissapointed. The visual model is really rough - looks like it taxied into a brick wall to get into those funny shapes. What release is it? The 172 changed a release or two ago. At full throttle and a 1500 fpm decent

RE: [Flightgear-devel] Some thoughts and ideas (LONG)

2003-11-06 Thread Jon Berndt
At full throttle and a 1500 fpm decent it wouldn't go over 140 knots. In real life it would hit VNE very quickly. Is that true? I've never taken a 172 that fast in real life, but they are very draggy. In fact, when someone in a slick gets into a spiral, one of the recommended emergency

Re: [Flightgear-devel] Some thoughts and ideas (LONG)

2003-11-06 Thread Paul Surgeon
On Friday, 7 November 2003 02:58, David Megginson wrote: What release is it? The 172 changed a release or two ago. 0.9.3 - The one with the nice ready to run Windows installer. It's the 172 with the 3D cockpit and nice yellow tints on the wings. :) I would run it under Linux except that last

Re: [Flightgear-devel] Some thoughts and ideas (LONG)

2003-11-06 Thread David Megginson
Paul Surgeon writes: 0.9.3 - The one with the nice ready to run Windows installer. It's the 172 with the 3D cockpit and nice yellow tints on the wings. :) That's pretty ancient. Our current 172 looks a fair bit better. All the best, David

re: [Flightgear-devel] Some thoughts and ideas (LONG)

2003-11-06 Thread Nick Coleman
On Fri, 7 Nov 2003 11:46 am, [EMAIL PROTECTED] wrote: Preface == I would like to see the sim become more friendly to casual users especially on the eye candy side of things. This does not need to