Re: [Flightgear-devel] 0.7.9 release schedule

2002-02-01 Thread Erik Hofman
Martin Spott wrote: Anyway, even if someone optimizes FlightGear's use of unusual graphics hardware there will ever be the lack of CPU cycles, as even modern SGI Workstations run at moderate CPU speed. This gets pretty obvious when comparing frame rates of FlightGear running LaRCsim or

Re: [Flightgear-devel] 0.7.9 release schedule

2002-02-01 Thread Erik Hofman
Christian Mayer wrote: PS: Is there a way to install FGFS (+SimGear + PLIB + GLUT) on a Indy w/o root privileges? I'd like to try it at the university. For source is easy, just place it in you home directory. For tardist packages: inst -r ~ this will change the root of the distribution to

Re: [Flightgear-devel] 0.7.9 release schedule

2002-02-01 Thread Erik Hofman
Curtis L. Olson wrote: I'm still not sure what special graphics features sgi provides (that something like a mid-hi level geforce card doesn't) that we'd be interested in. One thing I know of is default support for stereo glasses. The rest is almost completely implemented in the new (PC)

Re: [Flightgear-devel] 0.7.9 release schedule

2002-02-01 Thread Erik Hofman
Alex Perry wrote: Someone should actually go through all the entries and pick appropriate non-texture colors for each material. I thought it would be intresting to taket the average of all the pixels in the texture, but never got around to seeing how well that would work. But it's something

Re: [Flightgear-devel] 0.7.9 release schedule

2002-02-01 Thread Erik Hofman
Alex Perry wrote: Alex, what sgi hardware features are you referring to, and are these available on any of the machines our developers have access to? I'm still not sure what special graphics features sgi provides (that something like a mid-hi level geforce card doesn't) that we'd be

Re: [Flightgear-devel] 0.7.9 release schedule

2002-02-01 Thread Curtis L. Olson
Erik Hofman writes: This aproach gives us a bonus level of detail: Create a treshold altitude at which all textures are removed (like F9 was pressed) to gain some extra speed (fps). On some hardware :-) the video card can do all the texture calculations in parallel with everything else, so

Re: [Flightgear-devel] 0.7.9 release schedule

2002-02-01 Thread David Megginson
Curtis L. Olson writes: On some hardware :-) the video card can do all the texture calculations in parallel with everything else, so there is very little performance difference with textures off vs on. Perhaps more usefully, we could replace entire tiles with appropriately-coloured

Re: [Flightgear-devel] 0.7.9 release schedule

2002-02-01 Thread Erik Hofman
David Megginson wrote: Curtis L. Olson writes: On some hardware :-) the video card can do all the texture calculations in parallel with everything else, so there is very little performance difference with textures off vs on. Perhaps more usefully, we could replace entire tiles

Re: [Flightgear-devel] 0.7.9 release schedule

2002-02-01 Thread Curtis L. Olson
Erik Hofman writes: Curtis L. Olson wrote: Erik Hofman writes: This aproach gives us a bonus level of detail: Create a treshold altitude at which all textures are removed (like F9 was pressed) to gain some extra speed (fps). On some hardware :-) the video card can do all the

Re: [Flightgear-devel] 0.7.9 release schedule

2002-02-01 Thread Curtis L. Olson
David Megginson writes: Curtis L. Olson writes: Getting the tile edges to match without gaps is always the challenge there. At a sufficient distance, the problem might not be noticable. What you really are talking about is an LOD scheme. From my experience, the gaps end up being

Re: [Flightgear-devel] 0.7.9 release schedule

2002-02-01 Thread David Megginson
Curtis L. Olson writes: Beyond that, if you are changing LOD of a tile, you have to consider what to do with all the objects on the surface of that tile. Do you let objects float or get buried, or do you let them float up and down as the underlying terrain changes ... none of these are

Re: [Flightgear-devel] 0.7.9 release schedule

2002-02-01 Thread Curtis L. Olson
David Megginson writes: Curtis L. Olson writes: Beyond that, if you are changing LOD of a tile, you have to consider what to do with all the objects on the surface of that tile. Do you let objects float or get buried, or do you let them float up and down as the underlying terrain

Re: [Flightgear-devel] 0.7.9 release schedule

2002-01-31 Thread Curtis L. Olson
Martin Spott writes: To explain what Erik's talking about: You don't get an appropriate video card that you can use in an SGI for just $50. 2x 4 MByte Texture RAM to upgrade an Octane SSI to MXI cost more than $1000 - and you can't use FlightGear's textured scenerey without TRAM Well in

Re: [Flightgear-devel] 0.7.9 release schedule

2002-01-31 Thread Erik Hofman
Curtis L. Olson wrote: Martin Spott writes: To explain what Erik's talking about: You don't get an appropriate video card that you can use in an SGI for just $50. 2x 4 MByte Texture RAM to upgrade an Octane SSI to MXI cost more than $1000 - and you can't use FlightGear's textured scenerey

Re: [Flightgear-devel] 0.7.9 release schedule

2002-01-31 Thread Christian Mayer
Erik Hofman wrote: Curtis L. Olson wrote: Martin Spott writes: To explain what Erik's talking about: You don't get an appropriate video card that you can use in an SGI for just $50. 2x 4 MByte Texture RAM to upgrade an Octane SSI to MXI cost more than $1000 - and you can't use

Re: [Flightgear-devel] 0.7.9 release schedule

2002-01-31 Thread Alex Perry
You don't expect a software rendering 386 to give decent frame rates, do you? Haven't tried that yet, because just the FGFS base is 50MB ... and that PC only has a 100MB HD. My 486 doesn't do very well, due to software 3D. If I come across an ISA 3D card spare, I try it ... it might be

Re: [Flightgear-devel] 0.7.9 release schedule

2002-01-31 Thread Alex Perry
To explain what Erik's talking about: You don't get an appropriate video card that you can use in an SGI for just $50. 2x 4 MByte Texture RAM to upgrade an Octane SSI to MXI cost more than $1000 - and you can't use FlightGear's textured scenerey without TRAM In my last job we ran a

Re: [Flightgear-devel] 0.7.9 release schedule

2002-01-31 Thread Curtis L. Olson
Erik, I want to clarify that I wasn't trying to speak ill of sgi or those who use sgi computers. I was just responding to Martin Spott's suggestion that it would cost $1000 to turn an Octane SSI into something that could reasonably run FlightGear. And then pointing out that for that $1000 you

RE: [Flightgear-devel] 0.7.9 release schedule

2002-01-31 Thread Paul Deppe
Any, my real point here is that I personally do not care to work very hard to support a non-textured flightgear mode simply for the sake of old sgi hardware. However, if there are other reasons as well ... supporting notebook (few of which have 3d graphics), or to still support cards with

Re: [Flightgear-devel] 0.7.9 release schedule

2002-01-31 Thread Erik Hofman
Curtis L. Olson wrote: Erik, I want to clarify that I wasn't trying to speak ill of sgi or those who use sgi computers. I was just responding to Martin Spott's suggestion that it would cost $1000 to turn an Octane SSI into something that could reasonably run FlightGear. And then

Re: [Flightgear-devel] 0.7.9 release schedule

2002-01-31 Thread Curtis L. Olson
Erik Hofman writes: Anyway, I've discovered that allmost all of the ambient and diffuse colors in the materials.xml file hive the same value for r, g an b. I guess there has gone something wrong in the conversion of the file. Ahhh, that actually looks like the source of the problem r = g

Re: [Flightgear-devel] 0.7.9 release schedule

2002-01-31 Thread Cameron Moore
* [EMAIL PROTECTED] (Erik Hofman) [2002.01.31 14:14]: Curtis L. Olson wrote: Erik, I want to clarify that I wasn't trying to speak ill of sgi or those who use sgi computers. I was just responding to Martin Spott's suggestion that it would cost $1000 to turn an Octane SSI into something

Re: [Flightgear-devel] 0.7.9 release schedule

2002-01-31 Thread David Megginson
Erik Hofman writes: I guess there has gone something wrong in the conversion of the file. Does anybody have the original still laying around? The colours in the original were mostly not filled in either, unfortunately. When you tweak the colours around, do you get anything useful? All

Re: [Flightgear-devel] 0.7.9 release schedule

2002-01-31 Thread Cameron Moore
* [EMAIL PROTECTED] (David Megginson) [2002.01.31 15:32]: Cameron Moore writes: Yes, this is definately wrong. I have a copy, but I'm not sure how old it is (prolly a couple months). I don't think it has all of the changes up to when it was removed. Anybody know how to retrieve it

Re: [Flightgear-devel] 0.7.9 release schedule

2002-01-31 Thread Martin Spott
Well, the modern SGIs shouldn't have trouble running a recent version of FGFS. So we run on a SGI. Yep, as long as you have lots of CPU cycles. I believe an R10k at 300 MHz is minimum, also a MaxImpact/MXI graphics subsystem with maximum TRAM should be recommended. PS: Is there a way to

Re: [Flightgear-devel] 0.7.9 release schedule

2002-01-31 Thread Christian Mayer
Martin Spott wrote: From: Alex Perry [EMAIL PROTECTED] It's also worth bearing in mind that (a) FGFS is currently not taking advantage of some SGI hardware features Do you believe it might make sense to take these features into account for FlightGear ? I had the impression that by

Re: [Flightgear-devel] 0.7.9 release schedule

2002-01-31 Thread Curtis L. Olson
David Megginson writes: Erik Hofman writes: I guess there has gone something wrong in the conversion of the file. Does anybody have the original still laying around? The colours in the original were mostly not filled in either, unfortunately. When you tweak the colours around, do

Re: [Flightgear-devel] 0.7.9 release schedule

2002-01-31 Thread Curtis L. Olson
Martin Spott writes: From: Alex Perry [EMAIL PROTECTED] It's also worth bearing in mind that (a) FGFS is currently not taking advantage of some SGI hardware features Alex, what sgi hardware features are you referring to, and are these available on any of the machines our developers have

Re: [Flightgear-devel] 0.7.9 release schedule

2002-01-31 Thread John Check
On Thursday 31 January 2002 04:09 pm, you wrote: * [EMAIL PROTECTED] (Erik Hofman) [2002.01.31 14:14]: Curtis L. Olson wrote: Erik, I want to clarify that I wasn't trying to speak ill of sgi or those who use sgi computers. I was just responding to Martin Spott's suggestion that it

Re: [Flightgear-devel] 0.7.9 release schedule

2002-01-31 Thread Alex Perry
Alex, what sgi hardware features are you referring to, and are these available on any of the machines our developers have access to? I'm still not sure what special graphics features sgi provides (that something like a mid-hi level geforce card doesn't) that we'd be interested in. I'm

Re: [Flightgear-devel] 0.7.9 release schedule

2002-01-31 Thread Alex Perry
Someone should actually go through all the entries and pick appropriate non-texture colors for each material. I thought it would be intresting to taket the average of all the pixels in the texture, but never got around to seeing how well that would work. But it's something you could then

Re: [Flightgear-devel] 0.7.9 release schedule

2002-01-30 Thread Erik Hofman
Curtis L. Olson wrote: Now - Feb 8 (this week and next) is the last chance to submit new features for the 0.7.9 version. Preferably I'd see more bug fixes than features in this time. Feb 9 - Feb 15: Everyone should be building from cvs and the trial tarballs and reporting any

Re: [Flightgear-devel] 0.7.9 release schedule

2002-01-30 Thread David Megginson
Curtis L. Olson writes: Uh oh, could this have been introduced when David converted the materials file to materials.xml? I don't think it's a widely used feature. I wouldn't be opposed to completely ripping it out. These days if your video hardware doesn't have reasonable texture you

Re: [Flightgear-devel] 0.7.9 release schedule

2002-01-29 Thread John Check
On Tuesday 29 January 2002 05:08 pm, you wrote: I really, really, really want to roll out the FlightGear-0.7.9 release soon. I haven't posted an official release time table yet, but I will do that in this message. John Check writes: For sure. Just make sure you guys don't commit any