> I'm still very confused with the axis used, and the model is appearing
> behind the actual FDM A/C
In the aircraft config file, locations are given in "structural frame". Structural
frame
in an aircraft has the X axis pointing backwards, the Z axis up, and the Y axis out the
right side. The ori
Tiago Gusmão wrote:
Michael Stilmant wrote:
please update the clock of your computer
you send old Email
It's probably just my ISP lagging ;) thanks for pointing that out
Ampere K. Hardraade wrote:
I was using multiple textures on the MD11's fuselage at first but then
switch to a single gigantic te
Michael Stilmant wrote:
please update the clock of your computer
you send old Email
It's probably just my ISP lagging ;) thanks for pointing that out
Ampere K. Hardraade wrote:
I was using multiple textures on the MD11's fuselage at first but then switch
to a single gigantic texture (4096X1024).
I was using multiple textures on the MD11's fuselage at first but then switch
to a single gigantic texture (4096X1024). There is no difference between
them performance wise. However, I would advise you to use one single texture
for the sake of maintance (such as creating a new livery). This i
Jon S Berndt wrote:
On Tue, 6 Jul 2004 20:09:38 +0200
Durk Talsma <[EMAIL PROTECTED]> wrote:
Just a few comments below, since I also ran into similar issues
creating and updating the MD-11 aero file.
I also had problems using the and switched to
, is this a good idea?
Yes, this reflects a rec
On Tue, 6 Jul 2004 20:09:38 +0200
Durk Talsma <[EMAIL PROTECTED]> wrote:
Just a few comments below, since I also ran into similar issues
creating and updating the MD-11 aero file.
I also had problems using the and switched to
, is this a good idea?
Yes, this reflects a recent change in JSBSim,
Just a few comments below, since I also ran into similar issues creating and
updating the MD-11 aero file.
On Sunday 06 July 2003 18:53, Tiago Gusmão wrote:
> Jon S Berndt wrote:
> > On Fri, 2 Jul 2004 22:46:14 +0100
> >
> > [EMAIL PROTECTED] wrote:
> >> The L1011-500 uses the Rolls-Royce RB21
Jon S Berndt wrote:
On Fri, 2 Jul 2004 22:46:14 +0100
[EMAIL PROTECTED] wrote:
The L1011-500 uses the Rolls-Royce RB211-524B
take a look here for details:
http://www.aircraftenginedesign.com/TableB3.html
I have committed to JSBSim CVS an RR RB211-524 engine.
Jon
The RB211-524B has only 5 pou
On Fri, 2 Jul 2004 22:46:14 +0100
[EMAIL PROTECTED] wrote:
The L1011-500 uses the Rolls-Royce RB211-524B
take a look here for details:
http://www.aircraftenginedesign.com/TableB3.html
I have committed to JSBSim CVS an RR RB211-524 engine.
Jon
___
Flight
> History is repeating itself: two different tri-jets are introduced at the
> sametime. ;-)
Indeed!
The MD-11 too is a very nice tri-jet, i'm looking forward to see it in action :)
>
> > The editor used was Milkshape, so i will be using .3DS
> >
> Make sure the extension is in lower case: .3ds
>
>
Very nice model indeed. Looks like a nice addition to FlightGear's small but
continously growing fleet of 3-engined wide-body jetliners. :-)
>
> For the FDM, for now i'll stick with JSBSim, since it seems to be the
> easiest.
I have good experiences creating a basic FDM for the MD11 using aeroma
On Friday 02 July 2004 21:02, Ampere K. Hardraade wrote:
> By the way, what type of engines do the tristar uses?
This is a useful website for aircraft data. Unfortunately, it only list data
for the L1011-100 and not the -500 series.
http://www.bh.com/companions/034074152X/appendices/data-a/tab
On July 1, 2004 10:14 pm, [EMAIL PROTECTED] wrote:
> Hi
>
> I am almost finishing a L1011-500 TriStar 3D model, and i'd like to
> contribute it to FlightGear.
>
History is repeating itself: two different tri-jets are introduced at the
sametime. ;-)
> The editor used was Milkshape, so i will be us
On Friday 02 July 2004 13:54, [EMAIL PROTECTED] wrote:
>
> Is it ok to exchange files here, or should I learn to use CVS?
>
Probably not a good idea to send the file to list.
I'm sure one of the guys who has CVS access will ask you to email them the
files soon, so they can put it into CVS. Loo
Thank you all for your help and comments :)
I think i can keep the triangles around 8000 for this second version, since the
first version of the model had a lot of redundant triangles, and I forgot to
take that in acount when i said 1!
The editor used was Milkshape, so i will be using .3DS
y
Hi Tiago
From: tiagogusmao writes
Hi
I am almost finishing a L1011-500 TriStar 3D model, and i'd like to
contribute
it to FlightGear.
Looks nice what 3D program are you using.
If it is AC3D have you put the model through
the optimise vertices/surface routine to trim
some of the fat.One of the pl
tiagogusmao said:
> You can take a look at these screenshots:
> http://tiagogusmao.home.sapo.pt/l1011/finalv1.jpg
> this one is my first try, there are missing parts, and the tail is horrible.
> Current version is this one:
> http://tiagogusmao.home.sapo.pt/l1011/tail-hstab.jpg
> It's just a matt
> What technical data do we need to make it fly like the real one?
> Any good tips or advice are welcome :)
There are essentially two ways to do it. You could create a YASim model for it (and I'm
sure someone will pipe up in a minute to point you in the right direction for that
approach), or you c
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