RE: [Flightgear-devel] L1011-500

2004-07-08 Thread Jon Berndt
> I'm still very confused with the axis used, and the model is appearing > behind the actual FDM A/C In the aircraft config file, locations are given in "structural frame". Structural frame in an aircraft has the X axis pointing backwards, the Z axis up, and the Y axis out the right side. The ori

Re: [Flightgear-devel] L1011-500

2004-07-08 Thread Erik Hofman
Tiago Gusmão wrote: Michael Stilmant wrote: please update the clock of your computer you send old Email It's probably just my ISP lagging ;) thanks for pointing that out Ampere K. Hardraade wrote: I was using multiple textures on the MD11's fuselage at first but then switch to a single gigantic te

Re: [Flightgear-devel] L1011-500

2004-07-07 Thread Tiago Gusmão
Michael Stilmant wrote: please update the clock of your computer you send old Email It's probably just my ISP lagging ;) thanks for pointing that out Ampere K. Hardraade wrote: I was using multiple textures on the MD11's fuselage at first but then switch to a single gigantic texture (4096X1024).

Re: [Flightgear-devel] L1011-500

2004-07-07 Thread Ampere K. Hardraade
I was using multiple textures on the MD11's fuselage at first but then switch to a single gigantic texture (4096X1024). There is no difference between them performance wise. However, I would advise you to use one single texture for the sake of maintance (such as creating a new livery). This i

Re: [Flightgear-devel] L1011-500

2004-07-07 Thread Tiago Gusmão
Jon S Berndt wrote: On Tue, 6 Jul 2004 20:09:38 +0200 Durk Talsma <[EMAIL PROTECTED]> wrote: Just a few comments below, since I also ran into similar issues creating and updating the MD-11 aero file. I also had problems using the and switched to , is this a good idea? Yes, this reflects a rec

Re: [Flightgear-devel] L1011-500

2004-07-06 Thread Jon S Berndt
On Tue, 6 Jul 2004 20:09:38 +0200 Durk Talsma <[EMAIL PROTECTED]> wrote: Just a few comments below, since I also ran into similar issues creating and updating the MD-11 aero file. I also had problems using the and switched to , is this a good idea? Yes, this reflects a recent change in JSBSim,

Re: [Flightgear-devel] L1011-500

2004-07-06 Thread Durk Talsma
Just a few comments below, since I also ran into similar issues creating and updating the MD-11 aero file. On Sunday 06 July 2003 18:53, Tiago Gusmão wrote: > Jon S Berndt wrote: > > On Fri, 2 Jul 2004 22:46:14 +0100 > > > > [EMAIL PROTECTED] wrote: > >> The L1011-500 uses the Rolls-Royce RB21

Re: [Flightgear-devel] L1011-500

2004-07-06 Thread Tiago Gusmão
Jon S Berndt wrote: On Fri, 2 Jul 2004 22:46:14 +0100 [EMAIL PROTECTED] wrote: The L1011-500 uses the Rolls-Royce RB211-524B take a look here for details: http://www.aircraftenginedesign.com/TableB3.html I have committed to JSBSim CVS an RR RB211-524 engine. Jon The RB211-524B has only 5 pou

Re: [Flightgear-devel] L1011-500

2004-07-02 Thread Jon S Berndt
On Fri, 2 Jul 2004 22:46:14 +0100 [EMAIL PROTECTED] wrote: The L1011-500 uses the Rolls-Royce RB211-524B take a look here for details: http://www.aircraftenginedesign.com/TableB3.html I have committed to JSBSim CVS an RR RB211-524 engine. Jon ___ Flight

Re: [Flightgear-devel] L1011-500

2004-07-02 Thread tiagogusmao
> History is repeating itself: two different tri-jets are introduced at the > sametime. ;-) Indeed! The MD-11 too is a very nice tri-jet, i'm looking forward to see it in action :) > > > The editor used was Milkshape, so i will be using .3DS > > > Make sure the extension is in lower case: .3ds > >

Re: [Flightgear-devel] L1011-500

2004-07-02 Thread Durk Talsma
Very nice model indeed. Looks like a nice addition to FlightGear's small but continously growing fleet of 3-engined wide-body jetliners. :-) > > For the FDM, for now i'll stick with JSBSim, since it seems to be the > easiest. I have good experiences creating a basic FDM for the MD11 using aeroma

Re: [Flightgear-devel] L1011-500

2004-07-02 Thread Durk Talsma
On Friday 02 July 2004 21:02, Ampere K. Hardraade wrote: > By the way, what type of engines do the tristar uses? This is a useful website for aircraft data. Unfortunately, it only list data for the L1011-100 and not the -500 series. http://www.bh.com/companions/034074152X/appendices/data-a/tab

Re: [Flightgear-devel] L1011-500

2004-07-02 Thread Ampere K. Hardraade
On July 1, 2004 10:14 pm, [EMAIL PROTECTED] wrote: > Hi > > I am almost finishing a L1011-500 TriStar 3D model, and i'd like to > contribute it to FlightGear. > History is repeating itself: two different tri-jets are introduced at the sametime. ;-) > The editor used was Milkshape, so i will be us

Re: [Flightgear-devel] L1011-500

2004-07-02 Thread Al West
On Friday 02 July 2004 13:54, [EMAIL PROTECTED] wrote: > > Is it ok to exchange files here, or should I learn to use CVS? > Probably not a good idea to send the file to list. I'm sure one of the guys who has CVS access will ask you to email them the files soon, so they can put it into CVS. Loo

RE: [Flightgear-devel] L1011-500

2004-07-02 Thread tiagogusmao
Thank you all for your help and comments :) I think i can keep the triangles around 8000 for this second version, since the first version of the model had a lot of redundant triangles, and I forgot to take that in acount when i said 1! The editor used was Milkshape, so i will be using .3DS y

RE: [Flightgear-devel] L1011-500

2004-07-01 Thread Innis Cunningham
Hi Tiago From: tiagogusmao writes Hi I am almost finishing a L1011-500 TriStar 3D model, and i'd like to contribute it to FlightGear. Looks nice what 3D program are you using. If it is AC3D have you put the model through the optimise vertices/surface routine to trim some of the fat.One of the pl

Re: [Flightgear-devel] L1011-500

2004-07-01 Thread Jim Wilson
tiagogusmao said: > You can take a look at these screenshots: > http://tiagogusmao.home.sapo.pt/l1011/finalv1.jpg > this one is my first try, there are missing parts, and the tail is horrible. > Current version is this one: > http://tiagogusmao.home.sapo.pt/l1011/tail-hstab.jpg > It's just a matt

RE: [Flightgear-devel] L1011-500

2004-07-01 Thread Jon Berndt
> What technical data do we need to make it fly like the real one? > Any good tips or advice are welcome :) There are essentially two ways to do it. You could create a YASim model for it (and I'm sure someone will pipe up in a minute to point you in the right direction for that approach), or you c