Re: [Flightgear-devel] v1.9 screenshots

2009-01-27 Thread Nicolas Quijano
Hi all, ex-subscriber back in the fray : it's been years, and my hat off to all involved for the leaps and bounds in bringing FGFS so far from its humble beginnings :) In answer to Curt's request for screenies, I have set up a public web album on my Picassa page where I'll be uploading

Re: [Flightgear-devel] The use of models from other formats

2009-02-07 Thread Nicolas Quijano
You probably get that a lot, or I hope you do : Thanks for taking of win32 binaries, it's very much appreciated. Cheers, et un gros merci (assuming you're French) Nic On Sat, Feb 7, 2009 at 1:37 PM, Frederic Bouvier fredfgf...@free.fr wrote: I don't know where this discussion will lead us but

Re: [Flightgear-devel] CVS: data/Aircraft/F-8E-Crusader Crusader-SetBase.xml , 1.23, 1.24

2009-02-15 Thread Nicolas Quijano
Gerard, you're not getting it : if I want wildfire to spread when I crash a Crusader, you shouldn't have a say in it, period. Let me try to explain it from the user's perspective : a user of both the dev's creation, the simulation, and in this case, your a/c. I'm the one piloting the Crusader,

[Flightgear-devel] Nasal alternatives : possible, of course, but trivial or hair pulling task ?

2009-02-26 Thread Nicolas Quijano
Hi all, let me start that my goal here is NOT to start a polemic on the reasons for using nasal vs any other scripting language, or the scripting vs native code, or any such argument :) Thanks for remembering that. That said, being a long time user and proponent of levering scripting in

Re: [Flightgear-devel] Nasal alternatives : possible, of course,

2009-03-04 Thread Nicolas Quijano
Howdy all, took my sweet time answering, and will not discuss this further on the list. I didn't want to start such a conversation, and consequently only answering now, at the risk of seeing another polemic start : not answering could give the wrong impression :) On Fri, Feb 27, 2009 at 12:40

Re: [Flightgear-devel] Nasal alternatives : possible, of course,

2009-03-04 Thread Nicolas Quijano
In the interest of clarity, moving to OSG was a good, if not brilliant move (some potential sources of revenue would have it as a requirement as far as open source engines are concerned) It's simply a bit bloated, by default, although I suspect you don't have to ship the parts you don't use at

Re: [Flightgear-devel] Nasal alternatives : possible, of course, but trivial or hair pulling task ?

2009-03-08 Thread Nicolas Quijano
and install them just to fly that aircraft. People contribute to fgfs because they want to, not because they are already familiar with its scripting language, which is easy enough to learn. You don't get it, nothing I can do about it. * Nicolas Quijano -- Wednesday 04 March 2009: I really didn't

Re: [Flightgear-devel] Splash Screen alpha bug (and black 3d clouds redux)

2009-06-28 Thread Nicolas Quijano
Re-sent without pic attachment. On Sun, Jun 28, 2009 at 1:19 PM, Nicolas Quijano nquij...@gmail.com wrote: Hello all, wonder if anyone is seeing this (link at the end), especially on nvidia cards as it would help determine that it's not specific to a driver or particular vendor (ATI GPU here

[Flightgear-devel] MP notes on breaking compatibility with previous versions of aircrafts....

2009-07-05 Thread Nicolas Quijano
Hi all, there was a fly-in today in New Zealand, and even though a lot of us flew the same plane from the same author, we could only see each other as gliders. Why ? Because in the past couple months, some aircraft used today have undergone model file name changes as well as set file name changes,

Re: [Flightgear-devel] MP notes on breaking compatibility with previous versions of aircrafts....

2009-07-05 Thread Nicolas Quijano
Thanks a lot for adding the model files to CVS, I was just done posting my own version of them on the forums :) I meant nothing by culprits, in case that wasn't clear, just as an example of what his us today : I'm a fan of your work on the Beaver and Twin Otter. I had completely forgotten about

Re: [Flightgear-devel] MP notes on breaking compatibility with previous versions of aircrafts....

2009-07-05 Thread Nicolas Quijano
Sorry, I was going to send you the changes right after posting, should have done it the other way around. But your commits made it all moot, so I removed the archive attachment in my forum post. Thanks for doing something about it with that much speed, Cheers, Nic On Sun, Jul 5, 2009 at 5:37 PM,

Re: [Flightgear-devel] MP notes on breaking compatibility with previous versions of aircrafts....

2009-07-06 Thread Nicolas Quijano
Oh, I'm well aware of that (former development professional, not just 3d games. 10 years of it), and it's not a big issue indeed, but nevertheless a cosmetic issue that shouldn't be neglected when possible. So let's forget I even mentioned it happens to cvs users : it happens to stable releases

[Flightgear-devel] Sim Gear Debug build fails under Win32 (patch for RenderTexture.cpp included)

2009-07-12 Thread Nicolas Quijano
Hi all, can't build in debug atm on Doze, as a recent change in simgear/screen/RenderTexture.cpp breaks non X11 builds because of non isolated GLX code. The attributes code should have been wrapped (tsk tsk 8p) This is a bandaid, as it does NOT implement the equivalent functionality on win32 (or

Re: [Flightgear-devel] [Simgear-cvslogs]CVS:source/simgear/propsprops.cxx, 1.44, 1.45 props.hxx, 1.32, 1.33

2009-07-19 Thread Nicolas Quijano
cl.exe which compiles C and C++ has nothing in common with the CLR compiler (.NET). Unrelated issues, and what Curtis said : a bit of perspective, gcc is NOT 100% compliant either. The issue has to do with standards compliance and C++ idioms, not MS business strategy Funny how any sense of

Re: [Flightgear-devel] [Simgear-cvslogs]CVS:source/simgear/propsprops.cxx, 1.44, 1.45 props.hxx, 1.32, 1.33

2009-07-19 Thread Nicolas Quijano
. This is not the right place. Alan -- *From:* Nicolas Quijano [mailto:nquij...@gmail.com] *Sent:* 19 July 2009 17:23 *To:* FlightGear developers discussions *Subject:* Re: [Flightgear-devel][Simgear-cvslogs]CVS:source/simgear/propsprops.cxx, 1.44,1.45 props.hxx

Re: [Flightgear-devel] [Simgear-cvslogs]CVS:source/simgear/propsprops.cxx, 1.44, 1.45 props.hxx, 1.32, 1.33

2009-07-20 Thread Nicolas Quijano
That seems to have done the trick : edit props.hxx, not .cxx to use SGMath.hxx and defining #NOMINMAX at project level seems to work. More testing later, got to run. Thanks to Vivian and Tim for taking time to sort it out, Cheers, Nic On Mon, Jul 20, 2009 at 8:50 AM, Vivian Meazza

Re: [Flightgear-devel] dhc2 beaver mods

2009-08-08 Thread Nicolas Quijano
Yep, tried to signal that error on the cvs annoucement list, don't know if the moderator let it through or not. You can do a diff on the previous version to copy back all the instruments as temporary stopgap measure :) On Sat, Aug 8, 2009 at 11:42 AM, Jacob Burbach jmburb...@gmail.com wrote:

Re: [Flightgear-devel] Compiling CVS FlightGear - is Subversion really necessary?

2009-08-25 Thread Nicolas Quijano
It actually (pre) fetches scenery on the fly, based on your position. You don't actually need terrasync to run FGFS, and you can download the scenery by hand if you'd rather. It's very convenient to be able to select a departure airport, hit the prefetch button in fgrun, wait a couple minutes at

Re: [Flightgear-devel] Running FGFS 1st time - Initializing Subsystems then Debug Assertion Failed

2009-08-27 Thread Nicolas Quijano
Look in the setfile for an aircraft (the ***-set.xml file), there will be an aero tag that indicates which FDM engine it's using. Cheers, Nic On Thu, Aug 27, 2009 at 11:18 AM, Randall Green randall.gr...@wright.eduwrote: Anders, Thanks for the email. Yes, it crashes right after it says

Re: [Flightgear-devel] Shaders (Mac, nVidia 7300GT, latest CVS)

2009-08-31 Thread Nicolas Quijano
Strange colors on windows with ATI GPU, but here dominating color is red in the crop shader. I slightly modified the effects file and rendering gui to be able to enable them one at a time. both landmass and crop suffer from that, and it's triggered by camera movement. Unrelated comments : Might

Re: [Flightgear-devel] Textures not loaded when running my compiled flightgear

2009-08-31 Thread Nicolas Quijano
That's because you were missing the Effects and Shaders folders : doesn't know about terrain texturing anymore without them :) Cheers, Nic On Mon, Aug 31, 2009 at 8:30 AM, Bruno Sanches bcsanc...@gmail.com wrote: Did you build FlightGear/CVS or 1.9.1? If you built the development version you

[Flightgear-devel] Little Ground Vehicle patch (for Vivian)

2009-09-09 Thread Nicolas Quijano
Hi Vivian, testing your new groundvehicle class for AI scenarios in the context of a train of tanks and another of jeeps, I stumbled into their wandering in the air. The solution is two-fold : one, specify a starting altitude through the altitude tag in the groundvehicle's entry in the ai

Re: [Flightgear-devel] Little Ground Vehicle patch (for Vivian)

2009-09-09 Thread Nicolas Quijano
Hmm, needs further work... Now, they've taken a liking to going under the terrain, damn Will get back with further findings once I've dug deeper (pun intended) Cheers, Nic On Wed, Sep 9, 2009 at 8:05 PM, Nicolas Quijano nquij...@gmail.com wrote: Hi Vivian, testing your new groundvehicle class

Re: [Flightgear-devel] Solid MP Models

2009-09-10 Thread Nicolas Quijano
Rest of the world ? That's not good if you mean it literally : no more carrier landings, no more field landings, no more landing on building tops... Surely, you don't mean the rest of the world, do you ? Instead of enabling/disabling it in code, why the resistance at giving us a property to turn

Re: [Flightgear-devel] Solid MP Models

2009-09-10 Thread Nicolas Quijano
Never mind, found the actual codeline, where the mask is set. Cheers, Nic On Thu, Sep 10, 2009 at 2:13 PM, Nicolas Quijano nquij...@gmail.com wrote: Rest of the world ? That's not good if you mean it literally : no more carrier landings, no more field landings, no more landing on building

[Flightgear-devel] strtof doesn't exist on windows

2009-09-10 Thread Nicolas Quijano
So in generic.cxx, at line 381, I suggest using *strtod* instead, since the value is cast to float anyway on the next line. I gather this change (separate case for float and double) is the fix for choppy replays ? Cheers, Nic -- Be Kind. Remember, everyone is fighting a hard battle.

Re: [Flightgear-devel] pilot list...

2009-09-17 Thread Nicolas Quijano
Still a problem, with or without the MP ignore chat. (tested under both conditions) We intermittently now get chat messages from people thousands of kilometres away and duplicated messages with the callsign changed : for example, some_nic says : nice barrel roll, then some_other_nic a few seconds

Re: [Flightgear-devel] Problematic forum discussion on an MP event

2009-09-18 Thread Nicolas Quijano
Hi lee, funny enough I mostly agree. But I'm sorry, it's really easy to ignore you because like some of the fanbois of the event, you're resorting to demeaning language to speak of those who don't agree with you, showing exactly the intolerance you're decrying. At least, you're not resorting to

Re: [Flightgear-devel] gitorious repositories for FlightGear and SimGear

2009-09-18 Thread Nicolas Quijano
binary data != binary code. Binary data is ALL the images files included in aircraft, possibly some models format supported by OSG (like .ive), all sound files, that sort of thing. CVS is notoriously bad at handling these files, and very inefficient at doing so. I believe that's what Erik meant.

Re: [Flightgear-devel] GPS / route-manager landing

2009-10-06 Thread Nicolas Quijano
Hi all, this doesn't build on windows, it can't find the time symbol referenced at line 229 and 233 in route_mgr.cxx. Missing header ? Also, there is a reference to std::strncasecmp in positioned.cxx around line 820, which is also not available in windows (at least, not here). Since it's dealing

Re: [Flightgear-devel] GPS / route-manager landing

2009-10-07 Thread Nicolas Quijano
Hey all, I also added time.h on my side, in an #ifdef, since it's somehow already included nix side :) That said, why not simply assign 0 to the two time_t rather than a function call ? Then, it's only a matter of dealing with difftime. Don't we already have time (and timing ?) abstracted

Re: [Flightgear-devel] Fwd: fg-home on windows and mac

2009-10-08 Thread Nicolas Quijano
on Windows, it's the environment variable %APPDATA% which maps to what Vivian said on 2k and XP. On Vista (and 7 I think), it maps to user/appdata/roaming/flightgear.org On Thu, Oct 8, 2009 at 3:30 AM, Vivian Meazza vivian.mea...@lineone.netwrote: -Original Message- From: Jacob

Re: [Flightgear-devel] Fwd: fg-home on windows and mac

2009-10-08 Thread Nicolas Quijano
Of course, I made a mistake it's users/user_name/appdata/roaming/ flightgear.org %APPDATA% is what you want to use in scripts, etc. Cheers, Nic On Thu, Oct 8, 2009 at 10:54 AM, Nicolas Quijano nquij...@gmail.com wrote: on Windows, it's the environment variable %APPDATA% which maps to what

Re: [Flightgear-devel] shader menu proposal

2009-10-08 Thread Nicolas Quijano
Did you update the Effects folder ? It's necessary for the changes to work Cheers, Nic On Thu, Oct 8, 2009 at 8:12 PM, Victhor Foster victhor.fos...@gmail.comwrote: The new shader dialog looks good, but it doesn't want to enable the water shader. And I think it's not turning on the crop

Re: [Flightgear-devel] [patch] Selectable ignore for MP chat

2009-10-11 Thread Nicolas Quijano
Hi Anders, thank you very much !! ( I knew I was forgetting someone for T-shirt award suggestions) This is a feature I've grown to love and live by, as I like to fly near KSFO :) Many thanks, Cheers, Nic -- Be Kind. Remember, everyone is fighting a hard battle.

Re: [Flightgear-devel] New Sound system committed

2009-10-12 Thread Nicolas Quijano
Hi Erik (sorry Erik ;)) Bit of background : I used to use Vivian setup when I first starting building my own exe a while back (OpenAL SDK 1.1 + freealut 1.0.1) and sound worked. I switched to Fredb's third party libs a few months back, sound worked. Now, I can build a working exe with my

Re: [Flightgear-devel] FG crashes when changing visibility

2009-10-12 Thread Nicolas Quijano
Hi Alex, a 100 cliks is way too low, visual horizon at 3 feet is much higher than 100 km, and users with the horsepower might want to set it to what it is in real life : the visual horizon at 3 feet to sea level is over 350 km, close to 360.

Re: [Flightgear-devel] infinite loop in FGEngine.cpp

2009-10-14 Thread Nicolas Quijano
Hi Scott, More than one fuel tank with fuel in it at startup ? If that's the case, you want to set priorities, with lower being the first tanks to empty. it's done with priority tags in the tank definition in the jsb config file. Or set all tanks but one to 0 content and then fill them up after

Re: [Flightgear-devel] [Jsbsim-devel] infinite loop in FGEngine.cpp

2009-10-14 Thread Nicolas Quijano
I believe the problem is that the new fuel tank priority code doesn't deal correctly (yet) with the case of multiple non-empty tanks at startup, throwing it into an infinite loop. As I said, not quite clearly, on the fgfs list, you have to set priorities, with lower numbers going first, and higher

Re: [Flightgear-devel] New Sound system committed

2009-10-15 Thread Nicolas Quijano
(Most of this written last night before bed) Hi all, commenting out code in the destructor won't help, as the problem is being set-up much earlier, while FGFS is still in the initialization stages (dt == 0) : in debug, there is a fatal assert on SGSoundSample::freedata, being called by

Re: [Flightgear-devel] New Sound system committed

2009-10-18 Thread Nicolas Quijano
Hi Erik, you should have committed the whole patch, as you broke building under that system, which uses a bare bones alut (which is why some of us have moved to the OpenAL SDK, plus I use it in other projects locally, which use the standard no AL folder setup...) So right now, it doesn't build on

Re: [Flightgear-devel] New Sound system committed

2009-10-18 Thread Nicolas Quijano
(ALUT_API_MAJOR_VERSION) ALUT_API_MAJOR_VERSION = 1 msg.append(alutGetErrorString(error)); #endif Thanks for all the hard work, didn't quite finish my previous email before pressing send. Cheers, Nic On Sun, Oct 18, 2009 at 2:24 PM, Erik Hofman e...@ehofman.com wrote: Nicolas Quijano wrote

Re: [Flightgear-devel] New Sound system committed

2009-10-18 Thread Nicolas Quijano
it's all a controlled environment. Cheers, get some sleep, Nic On Sun, Oct 18, 2009 at 2:53 PM, Erik Hofman e...@ehofman.com wrote: Nicolas Quijano wrote: #if defined(ALUT_API_MAJOR_VERSION) ALUT_API_MAJOR_VERSION = 1 msg.append(alutGetErrorString(error)); #endif Shoot, that should

Re: [Flightgear-devel] New Sound system committed

2009-10-18 Thread Nicolas Quijano
Damn, typoed. Meant, you want alGetString(error), not alGetErrorString(error). On Sun, Oct 18, 2009 at 3:55 PM, Nicolas Quijano nquij...@gmail.com wrote: Hey Erik, since you're not sleeping yet, I think you wanted to commit alGetError, not alGetErrorString. the error on exit would seem

Re: [Flightgear-devel] New Sound system committed

2009-10-19 Thread Nicolas Quijano
AIPlane doesn't build here, a problem with conversion from a unsigned char* to the std::auto pointer thingy here : new SGSoundSample((unsigned char*)buf.c_str(), buf.length(), 8000 ); at line 204 Didn't get Alan's errors in SG 'though, even though I use the same compiler as him. Weird. On Mon,

Re: [Flightgear-devel] New Sound system committed

2009-10-19 Thread Nicolas Quijano
Still no proper sound, and I think (can't make an informed judgement, no expert on threading) we have some serious timing issues on init and startup, and not just on windows (people have reported the same kind of stuff on Linux) Deadlock in MP, have to kill fgfs with today's build (with code

Re: [Flightgear-devel] New Sound system committed

2009-10-19 Thread Nicolas Quijano
In Debug : Still crashing on rumble.wav, still on SGSoundSample::free data : delete _data.release() is the culprit, albeit no problems in generating the al buffer for rumble.wav, etc. That's when the sample does the test if it's a file or not, and then deletes it in SGSoundManager::requestBuffer.

Re: [Flightgear-devel] Fwd: [Flightgear-cvslogs] CVS: source/src/Main bootstrap.cxx, 1.40, 1.41 fg_init.cxx, 1.239, 1.240 main.cxx, 1.301, 1.302 splash.cxx, 1.32, 1.33

2009-10-24 Thread Nicolas Quijano
I'm flabbergasted : disregarding the GPL to protect the GPL ? How novel.. Really, really misguided, and it showcases a prevalent undercurrent with some of our members, who think the GPL means something else than it really does : when something is done that doesn't sit right with their vision of

Re: [Flightgear-devel] Fwd: [Flightgear-cvslogs] CVS: source/src/Main

2009-10-24 Thread Nicolas Quijano
Erh, he just has to take out said code, and his customers will not be the wiser, since they won't see the message. He does read the list after all. As Bertrand said, it's not going to achieve the desired result, not at all. And it's trying to work around the GPL, by doing something different if

Re: [Flightgear-devel] New Sound system committed

2009-10-24 Thread Nicolas Quijano
typo in ATCDCL/AIPlane.cxx : at line 198, sizte_t len; should be size_t len; Cheers, Nic On Sat, Oct 24, 2009 at 2:43 PM, syd adams adams@gmail.com wrote: I did a new cvs checkout of flightgear and simgear, and I now have sound again ... Althought a separate problem popped up , trying to

Re: [Flightgear-devel] New Sound system committed

2009-10-24 Thread Nicolas Quijano
in full force, Cheers, Nic On Sat, Oct 24, 2009 at 3:29 PM, Nicolas Quijano nquij...@gmail.com wrote: typo in ATCDCL/AIPlane.cxx : at line 198, sizte_t len; should be size_t len; Cheers, Nic On Sat, Oct 24, 2009 at 2:43 PM, syd adams adams@gmail.com wrote: I did a new cvs checkout

Re: [Flightgear-devel] New Sound system committed

2009-10-28 Thread Nicolas Quijano
Anybody got sounds working properly on *windows* (ATIS and aircraft sounds working at the same time ?) If yes, what is your setup, not just openAL wise, but do you also build OSG, and if yes, with what options ? Share as much as possible of your setup, if current CVS works for you, please. I

Re: [Flightgear-devel] New Sound system committed

2009-10-28 Thread Nicolas Quijano
the recent changes. Which could also point to other misbehaved code, maybe even outside the sound code. I simply don't know. Cheers, Nic On Wed, Oct 28, 2009 at 4:29 PM, Nicolas Quijano nquij...@gmail.com wrote: Anybody got sounds working properly on *windows* (ATIS and aircraft sounds working

Re: [Flightgear-devel] New Sound system committed

2009-10-29 Thread Nicolas Quijano
Ditto here on windows vista 64 using OpenAL SDK (for this build). The wind noise has changed texture, as if it was heavily saturated, while it use to be a nice wind sound. I guess maybe volume is too high on it. And that can be tweaked I guess through the xml file. It really doesn't sound the

Re: [Flightgear-devel] New Sound system committed

2009-10-29 Thread Nicolas Quijano
Little mistake : The wind sound, which wasn't audible before, is now vastly over the sound of the rumble, which I had mistakenly thought was the wind (it makes for a better wind on wings sound, from this point of hearing approximately between my ears) The wind sample we use is indeed very

Re: [Flightgear-devel] Runtime selection of sound device

2009-11-30 Thread Nicolas Quijano
The Apple OpenAL implementation is open source, btw. http://developer.apple.com/audio/openal.html#anchor3 On Mon, Nov 30, 2009 at 9:51 AM, Erik Hofman e...@ehofman.com wrote: James Turner wrote: Nice work! And the preference / settings changes too - I know this is painful work, but it's long