Re: [Flightgear-devel] The next FlightGear release (summer 2012)

2012-06-12 Thread Arnt Karlsen
On Fri, 08 Jun 2012 12:00:47 +0200, Geoff wrote in message 
1339149647.1793.1.camel@DELL02:

 Hi,
 
 FWIIW I would opt for version 2.8
 
 Concerning Rembrandt, it does not work on either 
 of my 2 ATI cards - Radeon HD 2600 XT, running Ubuntu 

..the latest (12.04)?

 64-bit, 

..dmesg |grep -i '\(firmware\|radeon\|kms\)' says?

  and Windows Vista 32-bit, and a Radeon HD 7700 
 series, in Windows 7 64-bit. I think I have tried all 
 the options mentioned here...
 
 On the 2600 I usually see the corner buffer images, 
 but no shadows. On the 7700 even no corner images, 
 and after a certain time the card driver FAILS! I get 
 a black screen, but thankfully it auto-recovers ;=()
 
 Oh, and I get about a 50%+ drop in frame rate... and 
 at low viewing angles get flashing lime green over 
 the foreground...
 
 So yes, for sure mention Rembrandt, but clearly mark it 
 as in development ;=))
 
 Is there a list anywhere of cards/drivers it DOES 
 work on? If not too expensive maybe I would buy 
 and try one ;=)) I seem to remember someone mentioning 
 such a listing...
 
 On converting a/c, as I think someone mentioned why 
 or how can this be done if the results can not be 
 seen on his system! Sort of chicken and egg story...
 
 And for the 2.8 release, assume the MULTIPLE warnings 
 will be 'removed', or suppressed, namely -
 
 Failed to create beacon for unknown runway 'KONT 26L OM'
 and about 28 more like this...
 
 Image C:/FG/fgdata/Textures/Water/waves-ver10-nm.dds
 uses compressed textures which cannot be supported on some systems.
 Please decompress this texture for improved portability.
 and about 6 more like this...

..what sort of compression did you guys use here???

 We should not need to air this dirty washing on a release 
 product ;=))!


-- 
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...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.

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Re: [Flightgear-devel] The next FlightGear release (summer 2012)

2012-06-12 Thread Arnt Karlsen
On Thu, 7 Jun 2012 18:59:02 -0600, syd wrote in message 
cabs5ffn+fn_tt2rbcwxp-pcu5ucd-7fmkavdqpgadbmporb...@mail.gmail.com:

  Rembrandt has been around for quite a few months now,
  and the changes required to make an aircraft Rembrandt-compatible
  are pretty small, even if the changes to add proper lights are more
  involved.
 
  If I was being harsh I'd suggest that the aircraft maintainers
  should man up and do it.
  There's still plenty of time before the release...
 
 
 I didn't think it harsh myself , but from my point of view , I'd
 rather not waste time on something I can't see or use... I get about 5
 fps and a brilliant green terrain , with a duplicate black aircraft ,
 not shadow , right beside the main aircraft.
 I think this is an ATI driver problem here since the view resizes
 every time a dialog or
 text pops up on the screen.
 Syd

..maybe.  Screenshot url so we can see, and, command line to 
hang us up there in the same spot so we can post screen shot 
urls and can compare what we see?

-- 
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...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.

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Re: [Flightgear-devel] The next FlightGear release (summer 2012)

2012-06-11 Thread Frederic Bouvier
 The summer release will become v2.8.0. Rembrandt is included but
 disabled by default and announced as an experimental but cool new
 feature.

Rembrandt is not the default renderer and to follow the consensus, 
I won't add a Rembrandt option to fgrun. The braves willing to 
experiment will have to discover the right enabling property.

Regards,
-Fred

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Re: [Flightgear-devel] The next FlightGear release (summer 2012)

2012-06-11 Thread Michael
I wonder how it was done back in 2002 for Doom3 with OpenGL. 
Doom3 looks great, a huge contrast for ex. to X-Plane which is 
struggling as well to get flicker free shadows.




--- On Fri, 6/8/12, Geoff McLane ubu...@geoffair.info wrote:

 From: Geoff McLane ubu...@geoffair.info
 Subject: Re: [Flightgear-devel] The next FlightGear release (summer 2012)
 To: FlightGear developers discussions 
 flightgear-devel@lists.sourceforge.net
 Date: Friday, June 8, 2012, 12:00 PM
 Hi,
 
 FWIIW I would opt for version 2.8
 
 Concerning Rembrandt, it does not work on either 
 of my 2 ATI cards - Radeon HD 2600 XT, running Ubuntu 
 64-bit, and Windows Vista 32-bit, and a Radeon HD 7700 
 series, in Windows 7 64-bit. I think I have tried all 
 the options mentioned here...
 
 On the 2600 I usually see the corner buffer images, 
 but no shadows. On the 7700 even no corner images, 
 and after a certain time the card driver FAILS! I get 
 a black screen, but thankfully it auto-recovers ;=()
 
 Oh, and I get about a 50%+ drop in frame rate... and 
 at low viewing angles get flashing lime green over 
 the foreground...
 
 So yes, for sure mention Rembrandt, but clearly mark it 
 as in development ;=))
 
 Is there a list anywhere of cards/drivers it DOES 
 work on? If not too expensive maybe I would buy 
 and try one ;=)) I seem to remember someone mentioning 
 such a listing...
 
 On converting a/c, as I think someone mentioned why 
 or how can this be done if the results can not be 
 seen on his system! Sort of chicken and egg story...
 
 And for the 2.8 release, assume the MULTIPLE warnings 
 will be 'removed', or suppressed, namely -
 
 Failed to create beacon for unknown runway 'KONT 26L OM'
 and about 28 more like this...
 
 Image C:/FG/fgdata/Textures/Water/waves-ver10-nm.dds
 uses compressed textures which cannot be supported on some
 systems.
 Please decompress this texture for improved portability.
 and about 6 more like this...
 
 We should not need to air this dirty washing on a release 
 product ;=))!
 
 Regards,
 Geoff.
 
 
 
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Re: [Flightgear-devel] The next FlightGear release (summer 2012)

2012-06-11 Thread Curtis Olson
On Sun, Jun 10, 2012 at 7:37 AM, Frederic Bouvier wrote:

  The summer release will become v2.8.0. Rembrandt is included but
  disabled by default and announced as an experimental but cool new
  feature.

 Rembrandt is not the default renderer and to follow the consensus,
 I won't add a Rembrandt option to fgrun. The braves willing to
 experiment will have to discover the right enabling property.


Hi Fred,

I don't have a strong opinion here, but I have no problem with adding an
enable rembrandt option to the fgrun before the next release.  Why make it
extra difficult for the brave and adventurous to test it out (it is already
very cool and enjoyable, even if there is more work to do.)  One of the
really fun things about FlightGear is seeing the update pace and trying new
ideas and features -- as long as we give people fair and realistic
expectations, I don't mind having the option there in fgrun. Release early,
release often, distributed debugging, etc. etc. etc. :-)

Thanks,

Curt.
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Re: [Flightgear-devel] The next FlightGear release (summer 2012)

2012-06-11 Thread Frederic Bouvier
If I recall correctly, Doom3 used shadow volumes (the famous Carmack's reverse) 
and not shadow mapping.
As the technique was patented by Creative, Carmack had to rewrite it recently 
before making the Doom3 engine Open Source

Regards,
-Fred

- Mail original -
 De: Michael scrat_h...@yahoo.com
 À: FlightGear developers discussions 
 flightgear-devel@lists.sourceforge.net
 Envoyé: Lundi 11 Juin 2012 10:17:33
 Objet: Re: [Flightgear-devel] The next FlightGear release (summer 2012)
 
 I wonder how it was done back in 2002 for Doom3 with OpenGL.
 Doom3 looks great, a huge contrast for ex. to X-Plane which is
 struggling as well to get flicker free shadows.
 
 
 
 
 --- On Fri, 6/8/12, Geoff McLane ubu...@geoffair.info wrote:
 
  From: Geoff McLane ubu...@geoffair.info
  Subject: Re: [Flightgear-devel] The next FlightGear release (summer
  2012)
  To: FlightGear developers discussions
  flightgear-devel@lists.sourceforge.net
  Date: Friday, June 8, 2012, 12:00 PM
  Hi,
  
  FWIIW I would opt for version 2.8
  
  Concerning Rembrandt, it does not work on either
  of my 2 ATI cards - Radeon HD 2600 XT, running Ubuntu
  64-bit, and Windows Vista 32-bit, and a Radeon HD 7700
  series, in Windows 7 64-bit. I think I have tried all
  the options mentioned here...
  
  On the 2600 I usually see the corner buffer images,
  but no shadows. On the 7700 even no corner images,
  and after a certain time the card driver FAILS! I get
  a black screen, but thankfully it auto-recovers ;=()
  
  Oh, and I get about a 50%+ drop in frame rate... and
  at low viewing angles get flashing lime green over
  the foreground...
  
  So yes, for sure mention Rembrandt, but clearly mark it
  as in development ;=))
  
  Is there a list anywhere of cards/drivers it DOES
  work on? If not too expensive maybe I would buy
  and try one ;=)) I seem to remember someone mentioning
  such a listing...
  
  On converting a/c, as I think someone mentioned why
  or how can this be done if the results can not be
  seen on his system! Sort of chicken and egg story...
  
  And for the 2.8 release, assume the MULTIPLE warnings
  will be 'removed', or suppressed, namely -
  
  Failed to create beacon for unknown runway 'KONT 26L OM'
  and about 28 more like this...
  
  Image C:/FG/fgdata/Textures/Water/waves-ver10-nm.dds
  uses compressed textures which cannot be supported on some
  systems.
  Please decompress this texture for improved portability.
  and about 6 more like this...
  
  We should not need to air this dirty washing on a release
  product ;=))!
  
  Regards,
  Geoff.
  
  
  
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Re: [Flightgear-devel] The next FlightGear release (summer 2012) Doom SHADOWS

2012-06-11 Thread Michael
So why not use that technique for shadows? 
Anyway, I await 2.9 for the new 850 format...



--- On Mon, 6/11/12, Frederic Bouvier fredfgf...@free.fr wrote:

 From: Frederic Bouvier fredfgf...@free.fr
 Subject: Re: [Flightgear-devel] The next FlightGear release (summer 2012)
 To: FlightGear developers discussions 
 flightgear-devel@lists.sourceforge.net
 Date: Monday, June 11, 2012, 5:39 PM
 If I recall correctly, Doom3 used
 shadow volumes (the famous Carmack's reverse) and not shadow
 mapping.
 As the technique was patented by Creative, Carmack had to
 rewrite it recently before making the Doom3 engine Open
 Source
 
 Regards,
 -Fred
 
 - Mail original -
  De: Michael scrat_h...@yahoo.com
  À: FlightGear developers discussions 
  flightgear-devel@lists.sourceforge.net
  Envoyé: Lundi 11 Juin 2012 10:17:33
  Objet: Re: [Flightgear-devel] The next FlightGear
 release (summer 2012)
  
  I wonder how it was done back in 2002 for Doom3 with
 OpenGL.
  Doom3 looks great, a huge contrast for ex. to X-Plane
 which is
  struggling as well to get flicker free shadows.
  
  
  
  
  --- On Fri, 6/8/12, Geoff McLane ubu...@geoffair.info
 wrote:
  
   From: Geoff McLane ubu...@geoffair.info
   Subject: Re: [Flightgear-devel] The next
 FlightGear release (summer
   2012)
   To: FlightGear developers discussions
   flightgear-devel@lists.sourceforge.net
   Date: Friday, June 8, 2012, 12:00 PM
   Hi,
   
   FWIIW I would opt for version 2.8
   
   Concerning Rembrandt, it does not work on either
   of my 2 ATI cards - Radeon HD 2600 XT, running
 Ubuntu
   64-bit, and Windows Vista 32-bit, and a Radeon HD
 7700
   series, in Windows 7 64-bit. I think I have tried
 all
   the options mentioned here...
   
   On the 2600 I usually see the corner buffer
 images,
   but no shadows. On the 7700 even no corner
 images,
   and after a certain time the card driver FAILS! I
 get
   a black screen, but thankfully it auto-recovers
 ;=()
   
   Oh, and I get about a 50%+ drop in frame rate...
 and
   at low viewing angles get flashing lime green
 over
   the foreground...
   
   So yes, for sure mention Rembrandt, but clearly
 mark it
   as in development ;=))
   
   Is there a list anywhere of cards/drivers it DOES
   work on? If not too expensive maybe I would buy
   and try one ;=)) I seem to remember someone
 mentioning
   such a listing...
   
   On converting a/c, as I think someone mentioned
 why
   or how can this be done if the results can not be
   seen on his system! Sort of chicken and egg
 story...
   
   And for the 2.8 release, assume the MULTIPLE
 warnings
   will be 'removed', or suppressed, namely -
   
   Failed to create beacon for unknown runway 'KONT
 26L OM'
   and about 28 more like this...
   
   Image
 C:/FG/fgdata/Textures/Water/waves-ver10-nm.dds
   uses compressed textures which cannot be supported
 on some
   systems.
   Please decompress this texture for improved
 portability.
   and about 6 more like this...
   
   We should not need to air this dirty washing on a
 release
   product ;=))!
   
   Regards,
   Geoff.
   
   
   
  
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Re: [Flightgear-devel] The next FlightGear release (summer 2012)

2012-06-09 Thread syd adams
Sounds good , I hope someday to be able to see the results .
My list of aircraft is:
dhc2
dhc6
777 , though there are a number of other commiters now , but dont
think this will affect anything
a6m2
dc6-b
Sikorsky-76C
R22
b1900d
Citation-Bravo
Citation-II
Citation-X
Aerostar-700
P47

I should be able to figure out your fixes to apply to the as yet
uncommited ones.
Thanks for the help.
Syd

On Sat, Jun 9, 2012 at 1:39 PM, Stuart Buchanan stuar...@gmail.com wrote:
 On Fri, Jun 8, 2012 at 1:59 AM, syd adams wrote:
 I didn't think it harsh myself , but from my point of view , I'd
 rather not waste time on something I can't see or use... I get about 5
 fps and a brilliant green terrain , with a duplicate black aircraft ,
 not shadow , right beside the main aircraft.
 I think this is an ATI driver problem here since the view resizes
 every time a dialog or text pops up on the screen.

 I'm happy to mark the appropriate objects transparent to make your
 aircraft Rembrandt-compatible, if you'd like me to.  If you could give
 me a list of the aircraft you maintain I'll work my way through them.

 It's a 15 minute job per aircraft for me.

 -Stuart

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Re: [Flightgear-devel] The next FlightGear release (summer 2012)

2012-06-08 Thread Renk Thorsten
 1) What's the version number of the new release?
a) 2.8.0
b) 3.0.0

My impression is that it would be best to advertize Rembrandt as a new, 
exciting, but optional and stil experimental development. The reason is similar 
to what others have said - it seems to do really impressive things with light 
sources on some systems, it seems to make other systems really slow and it 
doesn't seem to be guaranteed to work everywhere.

Personally, I'm not using it since it makes my system just a bit too slow to 
enjoy and I can't really see how to port lightfield development to Rembrandt (I 
guess we're not quite there yet as far as infrastructure is concerned, and I'd 
have to learn a few things,  but also  if Rembrandt + lightfield becomes even 
20% slower than Rembrandt alone, then I can't fly it any more - Rembrandt costs 
me more than 50% of my framerate ). So personally, I really need it as 
optional, and I'd drop out of shader development if it weren't because if I 
can't enjoy it, I somehow lose the motivation to do it.

I have also continuing concerns with 'converting' things to Rembrandt - do they 
still work for non-Rembrandt? I know some people create optional Rembrandt and 
non-Rembrandt versions. I'd ask everyone who has no problems with Rembrandt to 
really be aware that there are people who can't run it on their hardware at all 
and that there are others who may not want to run it but may want to use 
Flightgear and their favourite planes nevertheless.

Going to a version 2.8 would really expose Rembrandt (lightfields, ...) to a 
larger user-base so that we can have a much better picture (via Forum response) 
where the issues are. I think overemphasizing exciting new features will 
backfire badly if there are issues. I'd really approach this with caution.

 Rembrandt has been around for quite a few months now,
 and the changes required to make an aircraft Rembrandt-compatible are
 pretty small, even if the changes to add proper lights are more involved.

 If I was being harsh I'd suggest that the aircraft maintainers should
 man up and do it.

Is the implication of this that Rembrandt is considered the default and 
aircraft maintainers are expected to switch? When did we make this decision? I 
know all people for whom Rembrandt runs well would like to see everything 
converted asap, but what for these where it really means a lot of performance 
drain? 

 2) Which aircraft do we ship in the base package?
a) just the c172
b) same as before
c) [name your preferred aircraft]

I like the DR-400 JSBSim very much - I seem to remember it was offered to the 
repository by the PAF hangar, I'm not sure if it ended up being committed. 
Anyway, I think it's a great plane, both in terms of the FDM and the visuals. 
Otherwise I'd like to see either the IAR-80 or the P-51D. There was also some 
work on the DHC6 - that's also a really popular plane - we might include that.


 3) Should we keep last year's commit policy for aircraft during the
 feature freeze?
a) yes
b) no

I would allow to commit aircraft freely up to the last point. It doesn't make 
any sense to restrict new commits as long as we don't have any effort in place 
to control quality of the aircraft which are already committed at least to the 
level where we make sure they run with the new version. We always seem to 
distribute some non-functional aircraft with a release, and as long as that is 
the case, what's the point in controlling what happens to new aircraft? Last 
minute changes are likely to be better than the non-functionals lying around.

I would perhaps make an exception for any aircraft in the base package - 
quality control for those should be better and there should be some time for 
testing them.

Cheers,

* Thorsten
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Re: [Flightgear-devel] The next FlightGear release (summer 2012)

2012-06-08 Thread Stuart Buchanan
On Fri, Jun 8, 2012 at 8:35 AM, Renk Thorsten wrote:
 Personally, I'm not using it since it makes my system just a bit too slow to 
 enjoy and I can't really see how to port lightfield development to Rembrandt 
 (I guess we're not quite there yet as far as infrastructure is concerned, and 
 I'd have to learn a few things,  but also  if Rembrandt + lightfield becomes 
 even 20% slower than Rembrandt alone, then I can't fly it any more - 
 Rembrandt costs me more than 50% of my framerate ). So personally, I really 
 need it as optional, and I'd drop out of shader development if it weren't 
 because if I can't enjoy it, I somehow lose the motivation to do it.

I don't think anyone is suggesting making Rembrandt anything other
than optional, just like all the other graphical features we have.

 I have also continuing concerns with 'converting' things to Rembrandt - do 
 they still work for non-Rembrandt? I know some people create optional 
 Rembrandt and non-Rembrandt versions. I'd ask everyone who has no problems 
 with Rembrandt to really be aware that there are people who can't run it on 
 their hardware at all and that there are others who may not want to run it 
 but may want to use Flightgear and their favourite planes nevertheless.

Converting aircraft to Rembrandt will still mean that they work
perfectly well with non-Rembrandt.

Making an aircraft Rembrandt-compatible just involves marking
transparent surfaces as such, and has no effect on the non-Rembrandt
systems.

Adding Rembrandt lighting similarly can be done in such a way that
there is no effect on non-Rembrandt systems.  The c172p provides an
example of this.

There are only two areas where aircraft maintainers need to be careful IIRC:
- Some aircraft have textures with Ambient Occlusion baked into them.
Rembrandt provides its own ambient occlusion so the textures used for
a aircraft in Rembrandt should not have this included,.
- Some aircraft have shadows as additional models. They need to be
disabled when Rembrandt shadows are enabled.

 Is the implication of this that Rembrandt is considered the default and 
 aircraft maintainers are expected to switch? When did we make this decision? 
 I know all people for whom Rembrandt runs well would like to see everything 
 converted asap, but what for these where it really means a lot of performance 
 drain?

As mentioned above, it's not a question of switching. Rather it's
ensuring that aircraft are compatible by marking transparent surfaces.

-Stuart

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Re: [Flightgear-devel] The next FlightGear release (summer 2012)

2012-06-08 Thread Geoff McLane
Hi,

FWIIW I would opt for version 2.8

Concerning Rembrandt, it does not work on either 
of my 2 ATI cards - Radeon HD 2600 XT, running Ubuntu 
64-bit, and Windows Vista 32-bit, and a Radeon HD 7700 
series, in Windows 7 64-bit. I think I have tried all 
the options mentioned here...

On the 2600 I usually see the corner buffer images, 
but no shadows. On the 7700 even no corner images, 
and after a certain time the card driver FAILS! I get 
a black screen, but thankfully it auto-recovers ;=()

Oh, and I get about a 50%+ drop in frame rate... and 
at low viewing angles get flashing lime green over 
the foreground...

So yes, for sure mention Rembrandt, but clearly mark it 
as in development ;=))

Is there a list anywhere of cards/drivers it DOES 
work on? If not too expensive maybe I would buy 
and try one ;=)) I seem to remember someone mentioning 
such a listing...

On converting a/c, as I think someone mentioned why 
or how can this be done if the results can not be 
seen on his system! Sort of chicken and egg story...

And for the 2.8 release, assume the MULTIPLE warnings 
will be 'removed', or suppressed, namely -

Failed to create beacon for unknown runway 'KONT 26L OM'
and about 28 more like this...

Image C:/FG/fgdata/Textures/Water/waves-ver10-nm.dds
uses compressed textures which cannot be supported on some systems.
Please decompress this texture for improved portability.
and about 6 more like this...

We should not need to air this dirty washing on a release 
product ;=))!

Regards,
Geoff.



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Re: [Flightgear-devel] The next FlightGear release (summer 2012)

2012-06-08 Thread Torsten Dreyer
Thanks for all the replies,

summing all up, I end up with the following:

The summer release will become v2.8.0. Rembrandt is included but 
disabled by default and announced as an experimental but cool new feature.

We keep the current selection of base package aircraft for 2.8.0.

We keep last winter's aircraft commit policy (no feature freeze) for all 
aircraft but the base package's A/C selection.

Is that consensus?

Greetings,
Torsten


Am 02.06.2012 21:36, schrieb Torsten Dreyer:
 Hi,

 in just a bit more than two weeks from now we reach June, 17th,  marking
 the first milestone for the release of next FlightGear version: the
 feature freeze period.

 If you have some great and exciting new features for FlightGear on your
 local disc but not yet pushed the gitorious repository - now is the time!

 Two questions have to be discussed and answered until the release
 branches get created on July, 17th:

 1) What's the version number of the new release?
 a) 2.8.0
 b) 3.0.0

 2) Which aircraft do we ship in the base package?
 a) just the c172
 b) same as before
 c) [name your preferred aircraft]

 3) Should we keep last year's commit policy for aircraft during the
 feature freeze?
 a) yes
 b) no

 Regards,
 Torsten






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Re: [Flightgear-devel] The next FlightGear release (summer 2012)

2012-06-08 Thread Alexis Bory
Le 08/06/2012 20:39, Torsten Dreyer a écrit :
 Thanks for all the replies,

 summing all up, I end up with the following:

 The summer release will become v2.8.0. Rembrandt is included but
 disabled by default and announced as an experimental but cool new feature.

 We keep the current selection of base package aircraft for 2.8.0.

 We keep last winter's aircraft commit policy (no feature freeze) for all
 aircraft but the base package's A/C selection.

 Is that consensus?

Agreed on all 3 points.

Alexis


 Greetings,
 Torsten


 Am 02.06.2012 21:36, schrieb Torsten Dreyer:
 Hi,

 in just a bit more than two weeks from now we reach June, 17th,  marking
 the first milestone for the release of next FlightGear version: the
 feature freeze period.

 If you have some great and exciting new features for FlightGear on your
 local disc but not yet pushed the gitorious repository - now is the time!

 Two questions have to be discussed and answered until the release
 branches get created on July, 17th:

 1) What's the version number of the new release?
  a) 2.8.0
  b) 3.0.0

 2) Which aircraft do we ship in the base package?
  a) just the c172
  b) same as before
  c) [name your preferred aircraft]

 3) Should we keep last year's commit policy for aircraft during the
 feature freeze?
  a) yes
  b) no

 Regards,
 Torsten






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Re: [Flightgear-devel] The next FlightGear release (summer 2012)

2012-06-08 Thread Curtis Olson
All sounds good from here, thanks for pulling lead on this Torsten!

On Fri, Jun 8, 2012 at 2:23 PM, Alexis Bory alexis.b...@gmail.com wrote:

 Le 08/06/2012 20:39, Torsten Dreyer a écrit :
  Thanks for all the replies,
 
  summing all up, I end up with the following:
 
  The summer release will become v2.8.0. Rembrandt is included but
  disabled by default and announced as an experimental but cool new
 feature.
 
  We keep the current selection of base package aircraft for 2.8.0.
 
  We keep last winter's aircraft commit policy (no feature freeze) for all
  aircraft but the base package's A/C selection.
 
  Is that consensus?

 Agreed on all 3 points.

 Alexis

 
  Greetings,
  Torsten
 
 
  Am 02.06.2012 21:36, schrieb Torsten Dreyer:
  Hi,
 
  in just a bit more than two weeks from now we reach June, 17th,  marking
  the first milestone for the release of next FlightGear version: the
  feature freeze period.
 
  If you have some great and exciting new features for FlightGear on your
  local disc but not yet pushed the gitorious repository - now is the
 time!
 
  Two questions have to be discussed and answered until the release
  branches get created on July, 17th:
 
  1) What's the version number of the new release?
   a) 2.8.0
   b) 3.0.0
 
  2) Which aircraft do we ship in the base package?
   a) just the c172
   b) same as before
   c) [name your preferred aircraft]
 
  3) Should we keep last year's commit policy for aircraft during the
  feature freeze?
   a) yes
   b) no
 
  Regards,
  Torsten
 
 
 
 
 
 
 
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Re: [Flightgear-devel] The next FlightGear release (summer 2012)

2012-06-07 Thread Stuart Buchanan
On Sat, Jun 2, 2012 at 8:36 PM, Torsten Dreyer wrote:
 Two questions have to be discussed and answered until the release
 branches get created on July, 17th:

 1) What's the version number of the new release?
   a) 2.8.0
   b) 3.0.0

Given the introduction of Rembrandt, I'd suggest 3.0.0. It's
a major new feature, and is appropriate to bump the major
version number up for.  it also allows us to side-step the issue
of the a future 2.10.0 release. :)

Also, release numbers are cheap, and X-Plane, MSFS are already
on version 10, so we've got some space to catch up :)

 2) Which aircraft do we ship in the base package?
   a) just the c172
   b) same as before
   c) [name your preferred aircraft]

I don't see any reason to restrict the distribution to just the c172p,
unless the base package has increased in size significantly.

I've no opinion on changing the set of aircraft.

 3) Should we keep last year's commit policy for aircraft during the
 feature freeze?
   a) yes
   b) no

Assuming you mean the version currently defined under the release plan
in the wiki, then Yes.  I think it strikes the right balance to allow aircraft
developers some time to work with the stable binaries.

-Stuart

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Re: [Flightgear-devel] The next FlightGear release (summer 2012)

2012-06-07 Thread Michael
Personally I'd leave 3.0 for the new apt 850 support. If that's not in for 
summer leave it at 2.8.




--- On Thu, 6/7/12, Stuart Buchanan stuar...@gmail.com wrote:

 From: Stuart Buchanan stuar...@gmail.com
 Subject: Re: [Flightgear-devel] The next FlightGear release (summer 2012)
 To: FlightGear developers discussions 
 flightgear-devel@lists.sourceforge.net
 Date: Thursday, June 7, 2012, 2:39 PM
 On Sat, Jun 2, 2012 at 8:36 PM,
 Torsten Dreyer wrote:
  Two questions have to be discussed and answered until
 the release
  branches get created on July, 17th:
 
  1) What's the version number of the new release?
    a) 2.8.0
    b) 3.0.0
 
 Given the introduction of Rembrandt, I'd suggest 3.0.0.
 It's
 a major new feature, and is appropriate to bump the major
 version number up for.  it also allows us to side-step
 the issue
 of the a future 2.10.0 release. :)
 
 Also, release numbers are cheap, and X-Plane, MSFS are
 already
 on version 10, so we've got some space to catch up :)
 
  2) Which aircraft do we ship in the base package?
    a) just the c172
    b) same as before
    c) [name your preferred aircraft]
 
 I don't see any reason to restrict the distribution to just
 the c172p,
 unless the base package has increased in size
 significantly.
 
 I've no opinion on changing the set of aircraft.
 
  3) Should we keep last year's commit policy for
 aircraft during the
  feature freeze?
    a) yes
    b) no
 
 Assuming you mean the version currently defined under the
 release plan
 in the wiki, then Yes.  I think it strikes the right
 balance to allow aircraft
 developers some time to work with the stable binaries.
 
 -Stuart
 
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Re: [Flightgear-devel] The next FlightGear release (summer 2012)

2012-06-07 Thread Björn Kesten
If the new autogen will be included, I'm also in favor for a 3.0.0
version numbering.

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Re: [Flightgear-devel] The next FlightGear release (summer 2012)

2012-06-07 Thread Stuart Buchanan
On Thu, Jun 7, 2012 at 2:17 PM, Michael wrote:
 Personally I'd leave 3.0 for the new apt 850 support. If that's not in for 
 summer leave it at 2.8.

I think we need a new world scenery generation to take place to take
full advantage of apt 850 support.  I don't know if that's on the
cards for this summer release.

I disagree that we should leave 3.0.0 for apt 850 support.  That's not
to say that 850 support (and the implicit world scenery generation)
isn't worthy of a version increment.

On Thu, Jun 7, 2012 at 2:28 PM, Björn Kesten wrote:
 If the new autogen will be included, I'm also in favor for a 3.0.0 version 
 numbering.

The current next branch of git will form the basis for the summer
release, so it will include all the regionalized textures,
object-masking and random building work that has taken place.

-Stuart

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Re: [Flightgear-devel] The next FlightGear release (summer 2012)

2012-06-07 Thread Björn Kesten
Good to know.

I'd dedicate some CPU time to world scenery generation, but I'm not
sure how many months that would take... :S

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Re: [Flightgear-devel] The next FlightGear release (summer 2012)

2012-06-07 Thread Heiko Schulz
Hello,

 Two questions have to be discussed and answered until the release
 branches get created on July, 17th:

 1) What's the version number of the new release?
   a) 2.8.0
   b) 3.0.0

Keep it consistent: 2.8.0

My reasons: 
-Rembrandt is still experimental and Fred's To-Do-list is still big. I would 
like to see it included, like now we have in 2.7.0. 

But as it is experimental, it doesn't work on all systems (and it won't as it 
is deferred shading and so will naturally need some power) and a lot of things 
missing it isn't a reason to break our version number system.

With that I can still see that some shaders doesn't work yet with and without 
rembrandt and together with the updated other shaders (skydome/ lightfield as 
an example)- I'm sure there are people who will complain about.

-the random buildings are great, but can't remember that we increased version 
number with the 3d clouds or the trees. 

 2) Which aircraft do we ship in the base package?
   a) just the c172
   b) same as before
   c) [name your preferred aircraft]

b)

 3) Should we keep last year's commit policy for aircraft during the
 feature freeze?
   a) yes
   b) no

Does not make sense to me to stop commit to aircraft during feature freeze, as 
long they won't break other important things. 

Cheers
Heiko


still in work: http://www.hoerbird.net/galerie.html
But already done: http://www.hoerbird.net/reisen.html

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Re: [Flightgear-devel] The next FlightGear release (summer 2012)

2012-06-07 Thread ys
As I mentioned some weeks ago I think we should leave path of creating world 
scenery in one task. I made a proposal how to create world scenery in chunks 
all day and nights with jenkins on different machines for different regions. 
The sources for this creation process can remain on one master, the many 
fgfs-construct slaves will need a bit of cpu power (more slaves welcome here 
anytime for testing). What I miss at the moment is a tool like terramaster for 
this process, where one can follow recent scenery creation process by created 
tiles i.e. The jenkins artifacts can be pushed to a terrasync server, daily, 
weekly, monthly or in whatever cycle. A tool like terramaster should reflect 
the versioning of the region/tiles visually somehow, but this is not the most 
important part of course.

For me the scenery release should not follow the core release plan. A need for 
the next release cycle might be moving the outdated static apt.dat from the 
base package to a new place, but of course only in case someone really follows 
the plan to get a dynamical  apt data solution for next flightgear. I know the 
plan with jenkins scenery creation might cause some inconsistency the first 
weeks and months, but once the creation process is in sync with data there 
remain only small areas to update and we can follow regular and great apt.dat 
updates coming in every months by a huge group of contributors chez xplane.

There is probably no other way (or I didnt here anything different here): 
apt.dat in 810 format is a scenery development blocker, independent of release 
numbers.

Cheers, Yves




Am 07.06.2012 um 15:55 schrieb Björn Kesten 
amusing.random.al...@googlemail.com:

 Good to know.
 
 I'd dedicate some CPU time to world scenery generation, but I'm not
 sure how many months that would take... :S
 
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Re: [Flightgear-devel] The next FlightGear release (summer 2012)

2012-06-07 Thread Gijs de Rooy

Hi all!

Calling something a major release is not just a matter of what's possible, 
but also what's done. 

There's a lot possible with Rembrandt, but 99% of our aircraft don't use it. 
And lots of aircraft look ugly with Rembrandt 
(non-translucent windows and fake shadows mostly). I just checked the few 
aircraft that I remember being included in the base 
package: only one has Rembrandt lights (c172p)!

I'm afraid we will get a forum-tsunami when we promote this release with 
support for real time generated shadows and lights, 
if even the majority of the base package's aircraft aren't showing how nice it 
can look...

On our IRC channel, someone brought up the idea of including Rembrandt in the 
release, but not mentioning it (explicitly) in 
the changelog/press-release; and thus versioning it 2.8.0. That'll keep the 
expectations low, and allow aircraft developers to 
spend some months (till the next release) on getting their aircraft 
Rembrandt-ready. As we don't update the aircraft downloads 
in-between releases, users need to wait till the next release anyway before 
they can download a fair number of Rembrandt-ready 
aircraft...

The next release could then be called 3.0.0. This would be in line with the 
Plib-OSG switch. The OSG transition started with 1.9.0. 
That release was a step back, as we lost shadows, 3D clouds etc. The period 
thereafter was spent on bringing back some of the 
features (eg. 3D clouds) and allowed developers to get used to the new 
possibilities (shaders). FlightGear 2.0.0 was then released 
with the key-sentence: FlightGear 2.0.0 reflects the maturation of the 
OpenSceneGraph.

 2) Which aircraft do we ship in the base package?

Keep in mind that the 777 family got merged, so you'll end up with more 
aircraft than before, when keeping the same selection. 
But they share the same model mostly, so I won't consider it as a problem...
Gijs
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Re: [Flightgear-devel] The next FlightGear release (summer 2012)

2012-06-07 Thread ys
Just to add a note what is already running on this jenkins right now, on 
different slaves:
- hgtchop available SRTM-3 data (I make use of the no data filled files I 
provide), this a one day job on very old machine
- terrafitting the data (another one day job on the same old machine)
- taking recent xplane apt.dat and splitting into single airport files (one 
hour job)
- creating xml files like showed at scenery list, per airport, still 
experimental
- running genapts850 on every single airport file, creating airport and airport 
area folders for further scenery creation, still experimental
- pushing this data to a public server (not realised yet, waiting for proposals 
where this should be)

This is all created in a jenkins workspace which can be shared then by 
fgfs-construct slaves. What regions or how many tiles this slaves could/should 
create depends on a new regional grid that has to be defined. One benefit of 
this workflow could be: Everyone use the same elevation data for scenery 
creation, everyone use the same apt.dat data etc. The fgfs-construct job 
definitions may vary from region to region. People can concentrate on updating 
resources and jenkins scenery slaves are eating this automatically.

Theoretically every machine around the globe can act as a jenkins slave when 
the recent terragear toolchain is installed and distinct ports are open in 
network. The fgfs-construct jobs are heavy and may run some days. Having some 
powerful servers as main slaves would be nice. Role for main slaves could 
also be taking over the jobs when some smaller nodes are off for any reason. 

Yes, just promoting this jenkins world scenery workload idea again, comments 
still welcome anytime. In case there is a machine/server which can act as a 
slave please just send me a note. You can get access to this jenkins 
immediately, I would also help to install all tools and setup the jobs to be 
done ;-)

Cheers, Yves




Am 07.06.2012 um 17:35 schrieb ys flightg...@sablonier.ch:

 As I mentioned some weeks ago I think we should leave path of creating world 
 scenery in one task. I made a proposal how to create world scenery in chunks 
 all day and nights with jenkins on different machines for different regions. 
 The sources for this creation process can remain on one master, the many 
 fgfs-construct slaves will need a bit of cpu power (more slaves welcome here 
 anytime for testing). What I miss at the moment is a tool like terramaster 
 for this process, where one can follow recent scenery creation process by 
 created tiles i.e. The jenkins artifacts can be pushed to a terrasync server, 
 daily, weekly, monthly or in whatever cycle. A tool like terramaster should 
 reflect the versioning of the region/tiles visually somehow, but this is not 
 the most important part of course.
 
 For me the scenery release should not follow the core release plan. A need 
 for the next release cycle might be moving the outdated static apt.dat from 
 the base package to a new place, but of course only in case someone really 
 follows the plan to get a dynamical  apt data solution for next flightgear. I 
 know the plan with jenkins scenery creation might cause some inconsistency 
 the first weeks and months, but once the creation process is in sync with 
 data there remain only small areas to update and we can follow regular and 
 great apt.dat updates coming in every months by a huge group of contributors 
 chez xplane.
 
 There is probably no other way (or I didnt here anything different here): 
 apt.dat in 810 format is a scenery development blocker, independent of 
 release numbers.
 
 Cheers, Yves
 
 
 
 
 Am 07.06.2012 um 15:55 schrieb Björn Kesten 
 amusing.random.al...@googlemail.com:
 
 Good to know.
 
 I'd dedicate some CPU time to world scenery generation, but I'm not
 sure how many months that would take... :S
 
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Re: [Flightgear-devel] The next FlightGear release (summer 2012)

2012-06-07 Thread Alexis Bory
Le 07/06/2012 18:04, Gijs de Rooy a écrit :
 There's a lot possible with Rembrandt, but 99% of our aircraft don't 
 use it. And lots of aircraft look ugly with Rembrandt
 (non-translucent windows and fake shadows mostly). I just checked the 
 few aircraft that I remember being included in the base
 package: only one has Rembrandt lights (c172p)!
Tsss, two now, counting the f-14b (though she lakes fancy afterburners 
flames and missiles launch nice illuminations).

 I'm afraid we will get a forum-tsunami when we promote this release 
 with support for real time generated shadows and lights,
 if even the majority of the base package's aircraft aren't showing how 
 nice it can look...

That's why I would like to see it included as an experimental and 
optional feature, disabled by default, which is the case right now.

 On our IRC channel, someone brought up the idea of including Rembrandt 
 in the release, but not mentioning it (explicitly) in
 the changelog/press-release; and thus versioning it 2.8.0.

Anders presented that as an easter egg. Xiii likes easter eggs :-)

 That'll keep the expectations low, and allow aircraft developers to
 spend some months (till the next release) on getting their aircraft 
 Rembrandt-ready. As we don't update the aircraft downloads
 in-between releases, users need to wait till the next release anyway 
 before they can download a fair number of Rembrandt-ready
 aircraft...

I must admit that this is a good argument for keeping Rembrandt out of 
the next release. In this case keeping 3.0 for a later release with 
ready aircrafts is consistent. Anyway an experimental/optional feature 
shouldn't trigger a major number.

In any case, having a well known roadmap (and a communication policy ?) 
for 3.0 would be a good thing.

Alexis



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Re: [Flightgear-devel] The next FlightGear release (summer 2012)

2012-06-07 Thread Stuart Buchanan
On Thu, Jun 7, 2012 at 5:04 PM, Gijs de Rooy wrote:
 Hi all!

 Calling something a major release is not just a matter of what's possible,
 but also what's done.

 There's a lot possible with Rembrandt, but 99% of our aircraft don't use it.
 And lots of aircraft look ugly with Rembrandt
 (non-translucent windows and fake shadows mostly). I just checked the few
 aircraft that I remember being included in the base
 package: only one has Rembrandt lights (c172p)!

A very good point, and one I hadn't considered in depth.

 I'm afraid we will get a forum-tsunami when we promote this release with
 support for real time generated shadows and lights,
 if even the majority of the base package's aircraft aren't showing how nice
 it can look...

Rembrandt has been around for quite a few months now,
and the changes required to make an aircraft Rembrandt-compatible are
pretty small, even if the changes to add proper lights are more involved.

If I was being harsh I'd suggest that the aircraft maintainers should
man up and do it.
There's still plenty of time before the release...

 On our IRC channel, someone brought up the idea of including Rembrandt in
 the release, but not mentioning it (explicitly) in
 the changelog/press-release; and thus versioning it 2.8.0. That'll keep the
 expectations low, and allow aircraft developers to
 spend some months (till the next release) on getting their aircraft
 Rembrandt-ready. As we don't update the aircraft downloads
 in-between releases, users need to wait till the next release anyway before
 they can download a fair number of Rembrandt-ready
 aircraft...

You make a very good argument for 2.8.0 rather than 3.0.0.

I think we should still mention Rembrand in the release note.  I think it's
perfectly reasonable to talk about it as a development feature that has still
to be supported by all aircraft and shaders.

I really don't like the idea of not including it in the changelog.
After all, we want
people to become excited by it and update aircraft/shaders etc.

 The next release could then be called 3.0.0. This would be in line with the
 Plib-OSG switch. The OSG transition started with 1.9.0.
 That release was a step back, as we lost shadows, 3D clouds etc. The
 period thereafter was spent on bringing back some of the
 features (eg. 3D clouds) and allowed developers to get used to the new
 possibilities (shaders). FlightGear 2.0.0 was then released
 with the key-sentence: FlightGear 2.0.0 reflects the maturation of the
 OpenSceneGraph.

I'm not sure that is correct, but my memory is dim.  My recollection was that
even after we converted the main cvs branch to OSG, we kept a plib branch
that was used for a subsequent release.

-Stuart

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Re: [Flightgear-devel] The next FlightGear release (summer 2012)

2012-06-07 Thread Martin Spott
Stuart Buchanan wrote:

 I'm not sure that is correct, but my memory is dim.  My recollection was that
 even after we converted the main cvs branch to OSG, we kept a plib branch
 that was used for a subsequent release.

There's a key difference: The OSG port, at least when it was added to
CVS, was pretty functional almost from day one, even on feeble graphics
cards.  That's substantially different with Rembrandt, where some of
the essentials still don't work properly on moderately powerful cards
(even after obeying the recommendations Fred has been posting to this
list).
The OSG port just developed that slow because there was strong lobbying
against it.  Rembrandt, in contrast, has been widely adopted by
developers but apparently there's still a lot do be done.

Don't get me wrong, I'm not against Rembrandt in general, instead, I
think it's a cool idea - but, according to my opinion, cool is not
sufficient for applying as an 'official' release feature.

Cheers,
Martin.
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Re: [Flightgear-devel] The next FlightGear release (summer 2012)

2012-06-07 Thread Stuart Buchanan
On Thu, Jun 7, 2012 at 10:44 PM, Martin Spott wrote:
 Stuart Buchanan wrote:

 I'm not sure that is correct, but my memory is dim.  My recollection was that
 even after we converted the main cvs branch to OSG, we kept a plib branch
 that was used for a subsequent release.

I was wrong - 1.9.0 was indeed OSG-based.

 There's a key difference: The OSG port, at least when it was added to
 CVS, was pretty functional almost from day one, even on feeble graphics
 cards.  That's substantially different with Rembrandt, where some of
 the essentials still don't work properly on moderately powerful cards
 (even after obeying the recommendations Fred has been posting to this
 list).

The other key difference is that Rembrandt is an optional graphics feature
that's switched off by default. OSG was a complete switch from plib, with
no option to allow users to not use it.

I think we're comparing apples with oranges.

 Don't get me wrong, I'm not against Rembrandt in general, instead, I
 think it's a cool idea - but, according to my opinion, cool is not
 sufficient for applying as an 'official' release feature.

So you would prefer not to mention it in the change log and release note?

Historically, we've put all sorts of features in the change log.  If
we caveat that
it is under development, I don't see any harm.

-Stuart

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Re: [Flightgear-devel] The next FlightGear release (summer 2012)

2012-06-07 Thread Martin Spott
Stuart Buchanan wrote:

 So you would prefer not to mention it in the change log and release
 note?

In order to save everybody from pointless discussion, I won't disclose
my preference.  Anyhow I'd vote for seriously taking into account,
that, for a large fraction of FlightGear's user base, Rembrandt
probably won't work as expected - simply because it implies such a wide
variety of potential pitfalls.

Cheers,
Martin.
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Re: [Flightgear-devel] The next FlightGear release (summer 2012)

2012-06-07 Thread syd adams
 Rembrandt has been around for quite a few months now,
 and the changes required to make an aircraft Rembrandt-compatible are
 pretty small, even if the changes to add proper lights are more involved.

 If I was being harsh I'd suggest that the aircraft maintainers should
 man up and do it.
 There's still plenty of time before the release...


I didn't think it harsh myself , but from my point of view , I'd
rather not waste time on something I can't see or use... I get about 5
fps and a brilliant green terrain , with a duplicate black aircraft ,
not shadow , right beside the main aircraft.
I think this is an ATI driver problem here since the view resizes
every time a dialog or
text pops up on the screen.
Syd

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Re: [Flightgear-devel] The next FlightGear release (summer 2012)

2012-06-07 Thread Michael
Yes, bring it on for those already wanting 850. Hence I could already work on 
swiss 850 airports, to have it ready without any hassle for 2.9 Terrasync 
integration.
Could you let me know as soon as Europe/Switzerland could be used? Maybe as 
early/parallel 2.9 git, download or whatever.
Thanks
Michael





--- On Thu, 6/7/12, ys flightg...@sablonier.ch wrote:

 From: ys flightg...@sablonier.ch
 Subject: Re: [Flightgear-devel] The next FlightGear release (summer 2012)
 To: FlightGear developers discussions 
 flightgear-devel@lists.sourceforge.net
 Date: Thursday, June 7, 2012, 7:36 PM
 Just to add a note what is already
 running on this jenkins right now, on different slaves:
 - hgtchop available SRTM-3 data (I make use of the no data
 filled files I provide), this a one day job on very old
 machine
 - terrafitting the data (another one day job on the same old
 machine)
 - taking recent xplane apt.dat and splitting into single
 airport files (one hour job)
 - creating xml files like showed at scenery list, per
 airport, still experimental
 - running genapts850 on every single airport file, creating
 airport and airport area folders for further scenery
 creation, still experimental
 - pushing this data to a public server (not realised yet,
 waiting for proposals where this should be)
 
 This is all created in a jenkins workspace which can be
 shared then by fgfs-construct slaves. What regions or how
 many tiles this slaves could/should create depends on a new
 regional grid that has to be defined. One benefit of this
 workflow could be: Everyone use the same elevation data for
 scenery creation, everyone use the same apt.dat data etc.
 The fgfs-construct job definitions may vary from region to
 region. People can concentrate on updating resources and
 jenkins scenery slaves are eating this automatically.
 
 Theoretically every machine around the globe can act as a
 jenkins slave when the recent terragear toolchain is
 installed and distinct ports are open in network. The
 fgfs-construct jobs are heavy and may run some days. Having
 some powerful servers as main slaves would be nice. Role
 for main slaves could also be taking over the jobs when some
 smaller nodes are off for any reason. 
 
 Yes, just promoting this jenkins world scenery workload idea
 again, comments still welcome anytime. In case there is a
 machine/server which can act as a slave please just send me
 a note. You can get access to this jenkins immediately, I
 would also help to install all tools and setup the jobs to
 be done ;-)
 
 Cheers, Yves
 
 
 
 
 Am 07.06.2012 um 17:35 schrieb ys flightg...@sablonier.ch:
 
  As I mentioned some weeks ago I think we should leave
 path of creating world scenery in one task. I made a
 proposal how to create world scenery in chunks all day and
 nights with jenkins on different machines for different
 regions. The sources for this creation process can remain on
 one master, the many fgfs-construct slaves will need a bit
 of cpu power (more slaves welcome here anytime for testing).
 What I miss at the moment is a tool like terramaster for
 this process, where one can follow recent scenery creation
 process by created tiles i.e. The jenkins artifacts can be
 pushed to a terrasync server, daily, weekly, monthly or in
 whatever cycle. A tool like terramaster should reflect the
 versioning of the region/tiles visually somehow, but this is
 not the most important part of course.
  
  For me the scenery release should not follow the core
 release plan. A need for the next release cycle might be
 moving the outdated static apt.dat from the base package to
 a new place, but of course only in case someone really
 follows the plan to get a dynamical  apt data solution
 for next flightgear. I know the plan with jenkins scenery
 creation might cause some inconsistency the first weeks and
 months, but once the creation process is in sync with data
 there remain only small areas to update and we can follow
 regular and great apt.dat updates coming in every months by
 a huge group of contributors chez xplane.
  
  There is probably no other way (or I didnt here
 anything different here): apt.dat in 810 format is a scenery
 development blocker, independent of release numbers.
  
  Cheers, Yves
  
  
  
  
  Am 07.06.2012 um 15:55 schrieb Björn Kesten 
  amusing.random.al...@googlemail.com:
  
  Good to know.
  
  I'd dedicate some CPU time to world scenery
 generation, but I'm not
  sure how many months that would take... :S
  
 
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Re: [Flightgear-devel] The next FlightGear release (summer 2012)

2012-06-04 Thread Adrian Musceac
On Saturday, June 02, 2012 22:36:17 Torsten Dreyer wrote:
 Hi,
 
 in just a bit more than two weeks from now we reach June, 17th,  marking
 the first milestone for the release of next FlightGear version: the
 feature freeze period.
 
 If you have some great and exciting new features for FlightGear on your
 local disc but not yet pushed the gitorious repository - now is the time!
 

Hi Torsten,

Is my new radio code (available through an older merge request) going to be 
included in the next version? I have spent a lot of effort trying to integrate 
the radio propagation routines and instruments integrated within the 
Flightgear engine, and I believe it would be a valuable addition to the 
simulator, nevermind the fact that it would be the first open source engine to 
perform radio propagation calculations in a 3D environment, and almost real-
time.

Cheers,
Adrian

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Re: [Flightgear-devel] The next FlightGear release (summer 2012)

2012-06-03 Thread Gijs de Rooy

 Two questions have to be discussed and answered until the release 
 branches get created on July, 17th:

5) Do we consider Rembrandt complete/stable enough to be part of the release? 
(answering this question gives you the answer to question 1)
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Re: [Flightgear-devel] The next FlightGear release (summer 2012)

2012-06-03 Thread ys
Hi Torsten

What are the plans now for apt.dat.gz and nav.dat.gz ? Will this prehistorical 
data files still be shipped with flightgear base package 2.8.0 ? As far as I 
understand flightgear is ready to read the newer formats and also the airport 
scenery tools are ready to use the newer formats. And there are some tendencies 
to keep this data out of the base package anyway and having a new organized 
data distribution (which is my favorite).

I am still comparing 810 data with 850 data for some older airport work done by 
flightgear contributors. Once this task has finished I will send converted data 
to the xplane database to be integrated where it makes sense and where I 
couldn't find original contributor (some airports have already been updated 
meantime by xplane contributors, so it is necessary to compare every airport 
and decide which one has more advanced or better data).

I think it is a good choice to go for the new data format even because 
contributors are asked to send their edits to robin peels xplane datacenter 
since many years. Unfortunately 810 xplane data format will not be updated 
anymore, so without roadmap for a change there is only the possibility to have 
a own flightgear data distribution, missing huge updates from the last couple 
of years probably. On the other hand some terrasynced scenery data will be out 
of data sync probably for some months with the change, but I guess this is the 
part which can be updated out of core release cycles and base package anyway.

Cheers, Yves



Am 02.06.2012 um 21:36 schrieb Torsten Dreyer tors...@t3r.de:

 Hi,
 
 in just a bit more than two weeks from now we reach June, 17th,  marking 
 the first milestone for the release of next FlightGear version: the 
 feature freeze period.
 
 If you have some great and exciting new features for FlightGear on your 
 local disc but not yet pushed the gitorious repository - now is the time!
 
 Two questions have to be discussed and answered until the release 
 branches get created on July, 17th:
 
 1) What's the version number of the new release?
   a) 2.8.0
   b) 3.0.0
 
 2) Which aircraft do we ship in the base package?
   a) just the c172
   b) same as before
   c) [name your preferred aircraft]
 
 3) Should we keep last year's commit policy for aircraft during the 
 feature freeze?
   a) yes
   b) no
 
 Regards,
 Torsten
 
 
 
 
 
 
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Re: [Flightgear-devel] The next FlightGear release (summer 2012)

2012-06-02 Thread Arnt Karlsen
On Sat, 02 Jun 2012 21:36:17 +0200, Torsten wrote in message 
4fca6b31.3090...@t3r.de:

 Hi,
 
 in just a bit more than two weeks from now we reach June, 17th,
 marking the first milestone for the release of next FlightGear
 version: the feature freeze period.
 
 If you have some great and exciting new features for FlightGear on
 your local disc but not yet pushed the gitorious repository - now is
 the time!
 
 Two questions have to be discussed and answered until the release 
 branches get created on July, 17th:
 
 1) What's the version number of the new release?
a) 2.8.0
b) 3.0.0
 
 2) Which aircraft do we ship in the base package?
a) just the c172
b) same as before
c) [name your preferred aircraft]
 
 3) Should we keep last year's commit policy for aircraft during the 
 feature freeze?
a) yes
b) no

..4) Check out http://sfconservancy.org/news/2012/may/29/compliance/
 http://sfconservancy.org/blog/  
 http://busybox.net/
 http://sfconservancy.org/overview/
 a) join forces to stop piracy
 b) no F* way, let the pirates carry on with their merry 
freeloading bizneezz.

-- 
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...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.

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