URL:
http://gna.org/patch/?2907
Summary: Fix typo in configure output
Project: Freeciv
Submitted by: cazfi
Submitted on: Sun 14 Aug 2011 09:02:50 AM EEST
Category: bootstrap
Priority: 5 - Normal
URL:
http://gna.org/patch/?2908
Summary: FC_CANVAS_INIT
Project: Freeciv
Submitted by: cazfi
Submitted on: Sun 14 Aug 2011 09:16:26 AM EEST
Category: client-gtk-3.0
Priority: 5 - Normal
Update of patch #2908 (project freeciv):
Depends on: = patch #2715
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URL:
http://gna.org/patch/?2910
Summary: Use canvas scaling funtionality in citydlg
Project: Freeciv
Submitted by: cazfi
Submitted on: Sun 14 Aug 2011 09:25:53 AM EEST
Category: client-gtk-3.0
Priority: 5
Update of patch #2909 (project freeciv):
Depends on: = patch #2908
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Follow-up Comment #2, patch #2903 (project freeciv):
All the textual freeciv data files are in section file format: rulesets,
tileset specifications, savegames, configuration files...
I also have been thinking about freeciv version numbering in relation to
possible usage of xml-files. If we
Follow-up Comment #1, bug #18093 (project freeciv):
This is still an issue in 2.3.0 RC2.
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Meddelandet skickades via/av Gna!
Update of bug #18424 (project freeciv):
Status:None = Ready For Test
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Additional Item Attachment:
File name: trunk-S2_3-help-intro-workers.diff Size:2 KB
URL:
http://gna.org/bugs/?18500
Summary: Keyboard shortcut clash with messages
Project: Freeciv
Submitted by: jtn
Submitted on: Sun Aug 14 09:33:20 2011
Category: client-gtk-2.0
Severity: 2 - Minor
URL:
http://gna.org/patch/?2911
Summary: Improvements to tutorial scenario
Project: Freeciv
Submitted by: jtn
Submitted on: Sun Aug 14 09:48:26 2011
Category: docs
Priority: 5 - Normal
URL:
http://gna.org/bugs/?18501
Summary: S2.3 does not compile on OpenBSD 5.0
Project: Freeciv
Submitted by: akfaew
Submitted on: Sun Aug 14 09:03:17 2011
Category: None
Severity: 3 - Normal
Follow-up Comment #3, patch #2903 (project freeciv):
Let me start out by saying that i think this is a good idea, but the
implementation will determine whether users have a good experience or not.
- Dedicated xml-editors are easier for modpack authors to use than editing
our section file format
Follow-up Comment #1, patch #2911 (project freeciv):
A suggestion: convoy section. For each one you will see the port of origin
(city), port of destination (city or point of map), boat type and the number
of units.
It's complicated. I hope that you will find this useful.
Follow-up Comment #4, bug #18481 (project freeciv):
[12:12:ttypl][longturn@spock:~:4]$ cat a.c
#include stdio.h
int
main()
{
printf(%d %dn, sizeof(int), sizeof(size_t));
return 0;
}
[12:12:ttypl][longturn@spock:~:5]$ gcc a.c -o a ./a
4 8
Here we go, I believe this is the
Follow-up Comment #5, bug #18481 (project freeciv):
I'm sorry, I posted to the wrong thread and didn't notice Markos answer in
bug #18482.
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Follow-up Comment #3, bug #18482 (project freeciv):
The server starts fine now. Thanks Marko, and sorry for the confusion.
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Follow-up Comment #2, patch #2911 (project freeciv):
That sounds like a new feature for Freeciv itself, rather than a change to
the tutorial scenario, which introduces the existing features of Freeciv...
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Follow-up Comment #2, bug #13620 (project freeciv):
- Make sure everything gets refreshed when focus unit changes
(file #13873)
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Additional Item Attachment:
File name: DisplayNonNative_13620-2.diff Size:16 KB
Follow-up Comment #1, bug #18499 (project freeciv):
In the image, steam engine is researched. 3 turns a 109 bulbs are needed to
reach this tech (787 + 3*109 1103). For the research goal (Railroad) the
numbers are listed in the line of the corresponding selection box (3 steps;
2731 bulbs; 18
Follow-up Comment #4, patch #2903 (project freeciv):
I did the create the new savegame format. At that time I did not change the
basic structure (secfile). But XML seems to be a good idea. I do not know much
about it, but one of the first tests could be the creation of a Document Type
Definition
Hi,
The 'Port Facility' building does not 'repair' damaged sea units in one turn
(after no movement etc.), as described.
(Constructed sea units *are* given veteran status, as described). Thus, the
description, or game mechanics
need adjusting.
Noted with: Freeciv-2.2.7 (windows client).
Has
Follow-up Comment #8, patch #2265 (project freeciv):
Thanks for the comment! I will check it and redo the patches.
About 'underground independence': what should be the death of a player? if
there is no city and the last unit of a player is killed? Or if there is no
citizen left? Or should all
On 14 August 2011 15:30, Hugo Maxwell Connery h...@env.dtu.dk wrote:
Hi,
The 'Port Facility' building does not 'repair' damaged sea units in one turn
(after no movement etc.), as described.
(Constructed sea units *are* given veteran status, as described). Thus, the
description, or game
URL:
http://gna.org/patch/?2912
Summary: Update of the Filipino nation
Project: Freeciv
Submitted by: pkelle
Submitted on: So 14 Aug 2011 16:25:15 GMT
Category: None
Priority: 5 - Normal
On 14 Aug, 2011, at 5:30 AM, Hugo Maxwell Connery wrote:
The 'Port Facility' building does not 'repair' damaged sea units in one turn
(after no movement etc.), as described.
(Constructed sea units *are* given veteran status, as described). Thus, the
description, or game mechanics
need
Follow-up Comment #9, patch #2265 (project freeciv):
About 'underground independence': what should be the death of a player? if
there is no city and the last unit of a player is killed? Or if there is no
citizen left? Or should all citizens convert to the owner of the city if the
last unit is
Follow-up Comment #2, bug #18499 (project freeciv):
To clarify: By current research target I mean the tech being researched at
the moment (in this case Steam Engine), not the overall set goal (Railroad.)
I'm assuming that the total number in the progress bar (1103) is the research
required to
Hi,
Poor testing. Ignore. No bug.
Acknowledgement stands.
Sorry, Hugo
[snip unfounded accusation].
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Follow-up Comment #3, bug #18499 (project freeciv):
I'm assuming that the total number in the progress bar (1103) is
the research required to get Steam Engine. This should take 11
turns with 109 bulbs per turn.
You have already researched 787 bulbs of that 1103, so there's only 316 left
to
Update of patch #2896 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
Update of patch #2895 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
As I know that there are new members in this list urging to get
something to do, let's revisit my June mail. These are about bigger
subprojects ,if you want to work on such. Fixes to individual bugs and
simple one-patch features are very much welcome also.
On 7 June 2011 19:32, Marko Lindqvist
Update of bug #16338 (project freeciv):
Status: Fixed = None
Open/Closed: Closed = Open
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Follow-up Comment #4:
Broken again - both
URL:
http://gna.org/patch/?2913
Summary: Move unit move_type / native terrain sanity checks
away from terrasin.ruleset loading
Project: Freeciv
Submitted by: cazfi
Submitted on: Sun 14 Aug 2011 11:31:16 PM EEST
Category:
Update of bug #18501 (project freeciv):
Category:None = general
Status:None = Ready For Test
Assigned to:None = cazfi
Planned Release:
Follow-up Comment #5, bug #18499 (project freeciv):
Yes. The numbers inside the progress bar itself are correct. It is the
Progress label above it, which should summarize the research speed in general,
which is incorrect.
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Update of bug #18482 (project freeciv):
Status:None = Ready For Test
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Update of bug #18470 (project freeciv):
Status:None = Ready For Test
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http://gna.org/bugs/?18470
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URL:
http://gna.org/patch/?2914
Summary: Replace deprecated gdk color functions
Project: Freeciv
Submitted by: cazfi
Submitted on: Mon 15 Aug 2011 01:09:04 AM EEST
Category: client-gtk-3.0
Priority: 5 -
(followups set to the freeciv-i18n list)
Hugo Maxwell Connery writes:
[snip]
I'm happy to help a bit with FreeCiv, if I can.
Skills: English/Danish language, coder (not Java -- mostly things
*NIX (C, C++, shell, perl, python)).
Well... the Danish translation hasn't been updated for a few
Hi
On Mon, Aug 15, 2011 at 12:44 AM, Jacob Nevins
0jacobnk@chiark.greenend.org.uk wrote:
(followups set to the freeciv-i18n list)
Hugo Maxwell Connery writes:
[snip]
I'm happy to help a bit with FreeCiv, if I can.
Skills: English/Danish language, coder (not Java -- mostly things
*NIX
Update of patch #2894 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
Follow-up Comment #3, bug #13630 (project freeciv):
- Updated against current svn, and patch #2899 and patch #2913
(file #13882)
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Additional Item Attachment:
File name: AutoMoveType_13630-2.diff Size:13 KB
Follow-up Comment #4, bug #13630 (project freeciv):
I didn't include ruleset capability change to patch so that real change would
not get lost in the middle of capability spam. When this is committed,
capabilities should be changed with scripts/capability -c ruleset -s
capability suitable for
Update of bug #18486 (project freeciv):
Status: Ready For Test = Fixed
Assigned to:None = cazfi
Open/Closed:Open = Closed
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