[Freeciv-Dev] [patch #2907] Fix typo in configure output

2011-08-14 Thread Marko Lindqvist
URL: http://gna.org/patch/?2907 Summary: Fix typo in configure output Project: Freeciv Submitted by: cazfi Submitted on: Sun 14 Aug 2011 09:02:50 AM EEST Category: bootstrap Priority: 5 - Normal

[Freeciv-Dev] [patch #2908] FC_CANVAS_INIT

2011-08-14 Thread Marko Lindqvist
URL: http://gna.org/patch/?2908 Summary: FC_CANVAS_INIT Project: Freeciv Submitted by: cazfi Submitted on: Sun 14 Aug 2011 09:16:26 AM EEST Category: client-gtk-3.0 Priority: 5 - Normal

[Freeciv-Dev] [patch #2908] FC_CANVAS_INIT

2011-08-14 Thread Marko Lindqvist
Update of patch #2908 (project freeciv): Depends on: = patch #2715 ___ Reply to this item at: http://gna.org/patch/?2908 ___ Message sent

[Freeciv-Dev] [patch #2910] Use canvas scaling funtionality in citydlg

2011-08-14 Thread Marko Lindqvist
URL: http://gna.org/patch/?2910 Summary: Use canvas scaling funtionality in citydlg Project: Freeciv Submitted by: cazfi Submitted on: Sun 14 Aug 2011 09:25:53 AM EEST Category: client-gtk-3.0 Priority: 5

[Freeciv-Dev] [patch #2909] Scaling functionality to gtk3-client canvas

2011-08-14 Thread Marko Lindqvist
Update of patch #2909 (project freeciv): Depends on: = patch #2908 ___ Reply to this item at: http://gna.org/patch/?2909 ___ Message sent

[Freeciv-Dev] [patch #2903] [Metaticket] xml-files instead of self-made section-file format

2011-08-14 Thread Marko Lindqvist
Follow-up Comment #2, patch #2903 (project freeciv): All the textual freeciv data files are in section file format: rulesets, tileset specifications, savegames, configuration files... I also have been thinking about freeciv version numbering in relation to possible usage of xml-files. If we

[Freeciv-Dev] [bug #18093] Production window is not updated when changing production

2011-08-14 Thread Staffan Bruun
Follow-up Comment #1, bug #18093 (project freeciv): This is still an issue in 2.3.0 RC2. ___ Reply to this item at: http://gna.org/bugs/?18093 ___ Meddelandet skickades via/av Gna!

[Freeciv-Dev] [bug #18424] Strategy and Tactics help doesn't mention Workers

2011-08-14 Thread Jacob Nevins
Update of bug #18424 (project freeciv): Status:None = Ready For Test ___ Additional Item Attachment: File name: trunk-S2_3-help-intro-workers.diff Size:2 KB

[Freeciv-Dev] [bug #18500] Keyboard shortcut clash with messages

2011-08-14 Thread Jacob Nevins
URL: http://gna.org/bugs/?18500 Summary: Keyboard shortcut clash with messages Project: Freeciv Submitted by: jtn Submitted on: Sun Aug 14 09:33:20 2011 Category: client-gtk-2.0 Severity: 2 - Minor

[Freeciv-Dev] [patch #2911] Improvements to tutorial scenario

2011-08-14 Thread Jacob Nevins
URL: http://gna.org/patch/?2911 Summary: Improvements to tutorial scenario Project: Freeciv Submitted by: jtn Submitted on: Sun Aug 14 09:48:26 2011 Category: docs Priority: 5 - Normal

[Freeciv-Dev] [bug #18501] S2.3 does not compile on OpenBSD 5.0

2011-08-14 Thread Michal Mazurek
URL: http://gna.org/bugs/?18501 Summary: S2.3 does not compile on OpenBSD 5.0 Project: Freeciv Submitted by: akfaew Submitted on: Sun Aug 14 09:03:17 2011 Category: None Severity: 3 - Normal

[Freeciv-Dev] [patch #2903] [Metaticket] xml-files instead of self-made section-file format

2011-08-14 Thread David Lowe
Follow-up Comment #3, patch #2903 (project freeciv): Let me start out by saying that i think this is a good idea, but the implementation will determine whether users have a good experience or not. - Dedicated xml-editors are easier for modpack authors to use than editing our section file format

[Freeciv-Dev] [patch #2911] Improvements to tutorial scenario

2011-08-14 Thread J. M. Gorbach
Follow-up Comment #1, patch #2911 (project freeciv): A suggestion: convoy section. For each one you will see the port of origin (city), port of destination (city or point of map), boat type and the number of units. It's complicated. I hope that you will find this useful.

[Freeciv-Dev] [bug #18481] lua-5.1, ldebug.c compilation failure

2011-08-14 Thread Michal Mazurek
Follow-up Comment #4, bug #18481 (project freeciv): [12:12:ttypl][longturn@spock:~:4]$ cat a.c #include stdio.h int main() { printf(%d %dn, sizeof(int), sizeof(size_t)); return 0; } [12:12:ttypl][longturn@spock:~:5]$ gcc a.c -o a ./a 4 8 Here we go, I believe this is the

[Freeciv-Dev] [bug #18481] lua-5.1, ldebug.c compilation failure

2011-08-14 Thread Michal Mazurek
Follow-up Comment #5, bug #18481 (project freeciv): I'm sorry, I posted to the wrong thread and didn't notice Markos answer in bug #18482. ___ Reply to this item at: http://gna.org/bugs/?18481

[Freeciv-Dev] [bug #18482] Bus error on secfile_lookup_int_vec()

2011-08-14 Thread Michal Mazurek
Follow-up Comment #3, bug #18482 (project freeciv): The server starts fine now. Thanks Marko, and sorry for the confusion. ___ Reply to this item at: http://gna.org/bugs/?18482 ___ Message

[Freeciv-Dev] [patch #2911] Improvements to tutorial scenario

2011-08-14 Thread Jacob Nevins
Follow-up Comment #2, patch #2911 (project freeciv): That sounds like a new feature for Freeciv itself, rather than a change to the tutorial scenario, which introduces the existing features of Freeciv... ___ Reply to this item at:

[Freeciv-Dev] [bug #13620] [Wishlist] Gfx layer about native tiles

2011-08-14 Thread Marko Lindqvist
Follow-up Comment #2, bug #13620 (project freeciv): - Make sure everything gets refreshed when focus unit changes (file #13873) ___ Additional Item Attachment: File name: DisplayNonNative_13620-2.diff Size:16 KB

[Freeciv-Dev] [bug #18499] Science progress shows incorrect number of turns

2011-08-14 Thread Matthias Pfafferodt
Follow-up Comment #1, bug #18499 (project freeciv): In the image, steam engine is researched. 3 turns a 109 bulbs are needed to reach this tech (787 + 3*109 1103). For the research goal (Railroad) the numbers are listed in the line of the corresponding selection box (3 steps; 2731 bulbs; 18

[Freeciv-Dev] [patch #2903] [Metaticket] xml-files instead of self-made section-file format

2011-08-14 Thread Matthias Pfafferodt
Follow-up Comment #4, patch #2903 (project freeciv): I did the create the new savegame format. At that time I did not change the basic structure (secfile). But XML seems to be a good idea. I do not know much about it, but one of the first tests could be the creation of a Document Type Definition

[Freeciv-Dev] Freeciv: bug report [Port Facility building] and thanks

2011-08-14 Thread Hugo Maxwell Connery
Hi, The 'Port Facility' building does not 'repair' damaged sea units in one turn (after no movement etc.), as described. (Constructed sea units *are* given veteran status, as described). Thus, the description, or game mechanics need adjusting. Noted with: Freeciv-2.2.7 (windows client). Has

[Freeciv-Dev] [patch #2265] [metaticket] citizens

2011-08-14 Thread Matthias Pfafferodt
Follow-up Comment #8, patch #2265 (project freeciv): Thanks for the comment! I will check it and redo the patches. About 'underground independence': what should be the death of a player? if there is no city and the last unit of a player is killed? Or if there is no citizen left? Or should all

Re: [Freeciv-Dev] Freeciv: bug report [Port Facility building] and thanks

2011-08-14 Thread Marko Lindqvist
On 14 August 2011 15:30, Hugo Maxwell Connery h...@env.dtu.dk wrote: Hi, The 'Port Facility' building does not 'repair' damaged sea units in one turn (after no movement etc.), as described. (Constructed sea units *are* given veteran status, as described).  Thus, the description, or game

[Freeciv-Dev] [patch #2912] Update of the Filipino nation

2011-08-14 Thread Patrick Kelle
URL: http://gna.org/patch/?2912 Summary: Update of the Filipino nation Project: Freeciv Submitted by: pkelle Submitted on: So 14 Aug 2011 16:25:15 GMT Category: None Priority: 5 - Normal

Re: [Freeciv-Dev] Freeciv: bug report [Port Facility building] and thanks

2011-08-14 Thread David Lowe
On 14 Aug, 2011, at 5:30 AM, Hugo Maxwell Connery wrote: The 'Port Facility' building does not 'repair' damaged sea units in one turn (after no movement etc.), as described. (Constructed sea units *are* given veteran status, as described). Thus, the description, or game mechanics need

[Freeciv-Dev] [patch #2265] [metaticket] citizens

2011-08-14 Thread J. M. Gorbach
Follow-up Comment #9, patch #2265 (project freeciv): About 'underground independence': what should be the death of a player? if there is no city and the last unit of a player is killed? Or if there is no citizen left? Or should all citizens convert to the owner of the city if the last unit is

[Freeciv-Dev] [bug #18499] Science progress shows incorrect number of turns

2011-08-14 Thread Staffan Bruun
Follow-up Comment #2, bug #18499 (project freeciv): To clarify: By current research target I mean the tech being researched at the moment (in this case Steam Engine), not the overall set goal (Railroad.) I'm assuming that the total number in the progress bar (1103) is the research required to

Re: [Freeciv-Dev] Freeciv: bug report [Port Facility building] and thanks

2011-08-14 Thread Hugo Maxwell Connery
Hi, Poor testing. Ignore. No bug. Acknowledgement stands. Sorry, Hugo [snip unfounded accusation]. ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev

[Freeciv-Dev] [bug #18499] Science progress shows incorrect number of turns

2011-08-14 Thread Marko Lindqvist
Follow-up Comment #3, bug #18499 (project freeciv): I'm assuming that the total number in the progress bar (1103) is the research required to get Steam Engine. This should take 11 turns with 109 bulbs per turn. You have already researched 787 bulbs of that 1103, so there's only 316 left to

[Freeciv-Dev] [patch #2896] Debian packet versioning

2011-08-14 Thread Marko Lindqvist
Update of patch #2896 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [patch #2895] List max used packet number in packets.def

2011-08-14 Thread Marko Lindqvist
Update of patch #2895 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed

Re: [Freeciv-Dev] Development tasks

2011-08-14 Thread Marko Lindqvist
As I know that there are new members in this list urging to get something to do, let's revisit my June mail. These are about bigger subprojects ,if you want to work on such. Fixes to individual bugs and simple one-patch features are very much welcome also. On 7 June 2011 19:32, Marko Lindqvist

[Freeciv-Dev] [bug #16338] DNS problems with freeciv.org

2011-08-14 Thread Daniel Markstedt
Update of bug #16338 (project freeciv): Status: Fixed = None Open/Closed: Closed = Open ___ Follow-up Comment #4: Broken again - both

[Freeciv-Dev] [patch #2913] Move unit move_type / native terrain sanity checks away from terrasin.ruleset loading

2011-08-14 Thread Marko Lindqvist
URL: http://gna.org/patch/?2913 Summary: Move unit move_type / native terrain sanity checks away from terrasin.ruleset loading Project: Freeciv Submitted by: cazfi Submitted on: Sun 14 Aug 2011 11:31:16 PM EEST Category:

[Freeciv-Dev] [bug #18501] S2.3 does not compile on OpenBSD 5.0

2011-08-14 Thread Marko Lindqvist
Update of bug #18501 (project freeciv): Category:None = general Status:None = Ready For Test Assigned to:None = cazfi Planned Release:

[Freeciv-Dev] [bug #18499] Science progress shows incorrect number of turns

2011-08-14 Thread Staffan Bruun
Follow-up Comment #5, bug #18499 (project freeciv): Yes. The numbers inside the progress bar itself are correct. It is the Progress label above it, which should summarize the research speed in general, which is incorrect. ___ Reply to

[Freeciv-Dev] [bug #18482] Bus error on secfile_lookup_int_vec()

2011-08-14 Thread Marko Lindqvist
Update of bug #18482 (project freeciv): Status:None = Ready For Test ___ Reply to this item at: http://gna.org/bugs/?18482 ___ Message sent

[Freeciv-Dev] [bug #18470] fix loading of unit orientation

2011-08-14 Thread Marko Lindqvist
Update of bug #18470 (project freeciv): Status:None = Ready For Test ___ Reply to this item at: http://gna.org/bugs/?18470 ___ Message sent

[Freeciv-Dev] [patch #2914] Replace deprecated gdk color functions

2011-08-14 Thread Marko Lindqvist
URL: http://gna.org/patch/?2914 Summary: Replace deprecated gdk color functions Project: Freeciv Submitted by: cazfi Submitted on: Mon 15 Aug 2011 01:09:04 AM EEST Category: client-gtk-3.0 Priority: 5 -

[Freeciv-Dev] Help with Freeciv (was Re: Freeciv: bug report [Port Facility building] and thanks)

2011-08-14 Thread Jacob Nevins
(followups set to the freeciv-i18n list) Hugo Maxwell Connery writes: [snip] I'm happy to help a bit with FreeCiv, if I can. Skills: English/Danish language, coder (not Java -- mostly things *NIX (C, C++, shell, perl, python)). Well... the Danish translation hasn't been updated for a few

Re: [Freeciv-Dev] [Freeciv-i18n] Help with Freeciv (was Re: Freeciv: bug report [Port Facility building] and thanks)

2011-08-14 Thread Ask Hjorth Larsen
Hi On Mon, Aug 15, 2011 at 12:44 AM, Jacob Nevins 0jacobnk@chiark.greenend.org.uk wrote: (followups set to the freeciv-i18n list) Hugo Maxwell Connery writes:  [snip] I'm happy to help a bit with FreeCiv, if I can. Skills: English/Danish language, coder (not Java -- mostly things *NIX

[Freeciv-Dev] [patch #2894] Allow ai type parameter for /create even without module support

2011-08-14 Thread Marko Lindqvist
Update of patch #2894 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [bug #13630] [Patch] Automatic move_type detection

2011-08-14 Thread Marko Lindqvist
Follow-up Comment #3, bug #13630 (project freeciv): - Updated against current svn, and patch #2899 and patch #2913 (file #13882) ___ Additional Item Attachment: File name: AutoMoveType_13630-2.diff Size:13 KB

[Freeciv-Dev] [bug #13630] [Patch] Automatic move_type detection

2011-08-14 Thread Marko Lindqvist
Follow-up Comment #4, bug #13630 (project freeciv): I didn't include ruleset capability change to patch so that real change would not get lost in the middle of capability spam. When this is committed, capabilities should be changed with scripts/capability -c ruleset -s capability suitable for

[Freeciv-Dev] [bug #18486] Xaw-client unit report multiplies units with city count

2011-08-14 Thread Marko Lindqvist
Update of bug #18486 (project freeciv): Status: Ready For Test = Fixed Assigned to:None = cazfi Open/Closed:Open = Closed