[Freeciv-Dev] [bug #18254] Server ignores input when run in screen

2014-10-23 Thread pepeto
Follow-up Comment #8, bug #18254 (project freeciv): > The problem is that it is overwriting the value returned by > read() [0 means EOF, -1 error]. Actually, this is wrong. The problem is that when getline() gets empty string, 'didget' is set to 0. 0 is considered as EOF (because the code is also

[Freeciv-Dev] [bug #22795] Server ask to remove unknown unit during alliance break up

2014-10-23 Thread pepeto
Update of bug #22795 (project freeciv): Status: In Progress => Ready For Test ___ Follow-up Comment #8: > This would match current rules. But it wouldn't work correctly > if an unit has farer V_INVIS

[Freeciv-Dev] [bug #22831] Many client assertion failures when creating player midgame

2014-10-23 Thread pepeto
Update of bug #22831 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #22830] pf_map_path() assertion failures when AWACS return to refuel

2014-10-23 Thread pepeto
Update of bug #22830 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #22795] Server ask to remove unknown unit during alliance break up

2014-10-23 Thread pepeto
Update of bug #22795 (project freeciv): Status: Ready For Test => In Progress ___ Follow-up Comment #7: > Do not lose vision of hiding units (they are visible on > V_INVIS, not V_MAIN) which may be th

[Freeciv-Dev] [patch #5357] common/tech.c: player_invention_reachable call cost is exponential with deep technology trees: fixed with memoization

2014-10-22 Thread pepeto
Follow-up Comment #5, patch #5357 (project freeciv): Attached version which apply cleanly to S2_4. (file #22714) ___ Additional Item Attachment: File name: S2_4_player_invention_reachable.patch Size:5 KB

[Freeciv-Dev] [bug #22789] Deep technology tree goals not working correctly

2014-10-22 Thread pepeto
Update of bug #22789 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #19946] "Déjà vu" unit movement animation in client

2014-10-22 Thread pepeto
Update of bug #19946 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #22081] Cumulative veteran effects for sea units (Port Facility vs Lighthouse, etc)?

2014-10-22 Thread pepeto
Follow-up Comment #2, bug #22081 (project freeciv): I think the cumulative effected should be explicitly disabled in the classic, experimental and civ2civ3 rulesets. I think multiplayer is ok with the cumulative effect. (And all players can build the wonder anyway).

[Freeciv-Dev] [bug #19962] Lua Tile:set_label() does not update clients

2014-10-22 Thread pepeto
Update of bug #19962 (project freeciv): Category:None => general Status:None => Ready For Test Assigned to:None => pepeto Operati

[Freeciv-Dev] [bug #18254] Server ignores input when run in screen

2014-10-22 Thread pepeto
Update of bug #18254 (project freeciv): Category:None => general Status:None => Ready For Test Assigned to:None => pepeto Planne

[Freeciv-Dev] [bug #22854] Wrong size passed to backtrace()

2014-10-22 Thread pepeto
URL: <http://gna.org/bugs/?22854> Summary: Wrong size passed to backtrace() Project: Freeciv Submitted by: pepeto Submitted on: mer. 22 oct. 2014 16:22:20 CEST Category: general Severity: 2 -

[Freeciv-Dev] [bug #20705] Transported unit in tile going fogged

2014-10-22 Thread pepeto
Follow-up Comment #3, bug #20705 (project freeciv): Forgot to mention there will be one remaining bug: after B takes C city, A see the city unoccupied (fogged tile). ___ Reply to this item at: _

[Freeciv-Dev] [patch #5382] Don't send transporter stack when sending unit info

2014-10-22 Thread pepeto
URL: <http://gna.org/patch/?5382> Summary: Don't send transporter stack when sending unit info Project: Freeciv Submitted by: pepeto Submitted on: mer. 22 oct. 2014 15:26:11 CEST Category: general

[Freeciv-Dev] [bug #20705] Transported unit in tile going fogged

2014-10-22 Thread pepeto
Update of bug #20705 (project freeciv): Status: In Progress => Ready For Test Planned Release: => 2.5.0, 2.6.0 ___ Follow-up Comment #2: > Noticed that in a

[Freeciv-Dev] [bug #22853] Typo in move_unit(), cause of error messages in client side

2014-10-22 Thread pepeto
URL: <http://gna.org/bugs/?22853> Summary: Typo in move_unit(), cause of error messages in client side Project: Freeciv Submitted by: pepeto Submitted on: mer. 22 oct. 2014 15:12:02 CEST Category: g

[Freeciv-Dev] [bug #22852] in unit_transport_unload(): assertion 'same_pos(unit_tile(pcargo), unit_tile(ptrans))' failed

2014-10-22 Thread pepeto
URL: <http://gna.org/bugs/?22852> Summary: in unit_transport_unload(): assertion 'same_pos(unit_tile(pcargo), unit_tile(ptrans))' failed Project: Freeciv Submitted by: pepeto Submitted on: mer. 22 oct. 20

[Freeciv-Dev] [bug #22852] in unit_transport_unload(): assertion 'same_pos(unit_tile(pcargo), unit_tile(ptrans))' failed

2014-10-22 Thread pepeto
Additional Item Attachment, bug #22852 (project freeciv): File name: S2_5_send_transported_unit_move.patch Size:1 KB ___ Reply to this item at: ___ Message post

[Freeciv-Dev] [bug #20726] Units in allied transport already when treaty made not shown

2014-10-22 Thread pepeto
Update of bug #20726 (project freeciv): Category:None => general Status: In Progress => Ready For Test Operating System:None => Any Planned Release:

[Freeciv-Dev] [patch #5381] Move the assertion in handle_unit_packet_common_assert.patch

2014-10-22 Thread pepeto
URL: <http://gna.org/patch/?5381> Summary: Move the assertion in handle_unit_packet_common_assert.patch Project: Freeciv Submitted by: pepeto Submitted on: mer. 22 oct. 2014 14:56:26 CEST Category:

[Freeciv-Dev] [bug #22851] Transporters and their cargo may stand unlinked

2014-10-22 Thread pepeto
URL: <http://gna.org/bugs/?22851> Summary: Transporters and their cargo may stand unlinked Project: Freeciv Submitted by: pepeto Submitted on: mer. 22 oct. 2014 14:52:54 CEST Category: general Sever

[Freeciv-Dev] [bug #20722] [metaticket] S2_4 unit transport issues

2014-10-22 Thread pepeto
Update of bug #20722 (project freeciv): Depends on: => bugs #22851 ___ Reply to this item at: ___ Message post

[Freeciv-Dev] [bug #22850] Pillaging buoys doesn't remove vision

2014-10-22 Thread pepeto
URL: <http://gna.org/bugs/?22850> Summary: Pillaging buoys doesn't remove vision Project: Freeciv Submitted by: pepeto Submitted on: mer. 22 oct. 2014 12:28:34 CEST Category: general Severity:

[Freeciv-Dev] [bug #20726] Units in allied transport already when treaty made not shown

2014-10-22 Thread pepeto
Update of bug #20726 (project freeciv): Status:None => In Progress Assigned to:None => pepeto ___ Follow-up Comment #3: I clearly

[Freeciv-Dev] [bug #20705] Transported unit in tile going fogged

2014-10-22 Thread pepeto
Update of bug #20705 (project freeciv): Category:None => general Status:None => In Progress Assigned to:None => pepeto Operati

[Freeciv-Dev] [bug #20758] Buoys getting vision twice

2014-10-22 Thread pepeto
Update of bug #20758 (project freeciv): Status: Need Info => Invalid Open/Closed:Open => Closed Planned Release: 2.5.0 => __

[Freeciv-Dev] [bug #20045] assertion failed with civ2civ3 over S2_4

2014-10-22 Thread pepeto
Update of bug #20045 (project freeciv): Status:None => Need Info ___ Follow-up Comment #19: For assertions 'same_pos(unit_tile(pcargo), unit_tile(ptrans))' failed: it looks similar to bug

[Freeciv-Dev] [bug #19904] Unit displayed as loaded, but transport doesn't show it as passenger (or carry it)

2014-10-22 Thread pepeto
Update of bug #19904 (project freeciv): Category:None => general ___ Follow-up Comment #8: Has anyone observed this bug recently? It has been probably fixed by another way since it was re

[Freeciv-Dev] [bug #19612] "L"oaded status on unit away from transport

2014-10-22 Thread pepeto
Update of bug #19612 (project freeciv): Status:None => Need Info ___ Follow-up Comment #5: Has anyone observed this bug recently? It has been probably fixed by another way since. __

[Freeciv-Dev] [bug #20679] [Metaticket] move_unit bugs

2014-10-22 Thread pepeto
Follow-up Comment #2, bug #20679 (project freeciv): See also bug #22765. ___ Reply to this item at: ___ Message posté via/par Gna! http://gna.org/ _

[Freeciv-Dev] [bug #22796] freeciv-manual 2.5.0-beta1 bugs

2014-10-22 Thread pepeto
Update of bug #22796 (project freeciv): Planned Release: => 2.5.0, 2.6.0 ___ Reply to this item at: ___ Message post

[Freeciv-Dev] [bug #22761] Network: float overflow

2014-10-22 Thread pepeto
Update of bug #22761 (project freeciv): Status: In Progress => Ready For Test Assigned to:None => pepeto Planned Release: 2.6.0 => 2.5.0, 2.6.0

[Freeciv-Dev] [patch #5349] dataio: control signature for floating number

2014-10-22 Thread pepeto
Update of patch #5349 (project freeciv): Status: In Progress => Ready For Test Assigned to:None => pepeto ___ Follow-up Comment #1: Patch rea

[Freeciv-Dev] [bug #22795] Server ask to remove unknown unit during alliance break up

2014-10-21 Thread pepeto
Follow-up Comment #6, bug #22795 (project freeciv): > Just in case, because Pepeto wrote that the error message is > not (?) visible in 2.5.0-beta1 I didn't mean the error message is not visible at all. I meant that in the particular case of the attached savegame, there was no er

[Freeciv-Dev] [bug #22847] "reset" in server/commands.c

2014-10-21 Thread pepeto
Update of bug #22847 (project freeciv): Status:None => In Progress Assigned to:None => pepeto ___ Follow-up Comment #1: > Does

[Freeciv-Dev] [bug #22810] Threaded AI hangs

2014-10-21 Thread pepeto
Follow-up Comment #2, bug #22810 (project freeciv): > This probably has other consequences than threaded AI > breakage... I now understand why the autogame didn't start today... ___ Reply to this item at:

[Freeciv-Dev] [bug #22795] Server ask to remove unknown unit during alliance break up

2014-10-21 Thread pepeto
Update of bug #22795 (project freeciv): Category:None => general Status: Need Info => Ready For Test Operating System:None => Any Planned Release:

[Freeciv-Dev] [patch #3908] Map size rounding for tilesperplayer map size selection.

2014-10-21 Thread pepeto
Update of patch #3908 (project freeciv): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message pos

[Freeciv-Dev] [patch #3908] Map size rounding for tilesperplayer map size selection.

2014-10-21 Thread pepeto
Update of patch #3908 (project freeciv): Status:None => Wont Do Assigned to:None => pepeto ___ Follow-up Comment #2: patch

[Freeciv-Dev] [patch #3907] Minor fallback check cleanup for map generator 3

2014-10-21 Thread pepeto
Update of patch #3907 (project freeciv): Status:None => Ready For Test Assigned to:None => pepeto Planned Release: => 2.5

[Freeciv-Dev] [bug #22795] Server ask to remove unknown unit during alliance break up

2014-10-21 Thread pepeto
Update of bug #22795 (project freeciv): Status:None => Need Info ___ Follow-up Comment #1: I don't have enough informations to reproduced. I have tried with alliance break up, shared visi

[Freeciv-Dev] [bug #22830] pf_map_path() assertion failures when AWACS return to refuel

2014-10-21 Thread pepeto
Update of bug #22830 (project freeciv): Category:None => ai Status:None => Ready For Test ___ Follow-up Comment #1: The turn number is

[Freeciv-Dev] [bug #22831] Many client assertion failures when creating player midgame

2014-10-21 Thread pepeto
Update of bug #22831 (project freeciv): Category:None => general Status:None => Ready For Test ___ Follow-up Comment #1: I missed the functi

[Freeciv-Dev] [bug #22838] UNIT_NUKE should be subject to unitwaittime

2014-10-20 Thread pepeto
Follow-up Comment #1, bug #22838 (project freeciv): I had observed it and I had concluded that it was a feature. Only moves are affected by "unitwaittime" (/help unitwaittime). Also, lot of other actions, such as Caravan ones, diplomat ones, building city, loading/unloading etc. are not subject t

[Freeciv-Dev] [bug #19946] "Déjà vu" unit movement animation in client

2014-10-20 Thread pepeto
Update of bug #19946 (project freeciv): Status:None => Ready For Test ___ Follow-up Comment #9: This patch should do the trick. (file #22680)

[Freeciv-Dev] [bug #19946] "Déjà vu" unit movement animation in client

2014-10-20 Thread pepeto
Update of bug #19946 (project freeciv): Assigned to:None => pepeto ___ Follow-up Comment #8: It doesn't work at all currently. I will try to find something mor

[Freeciv-Dev] [bug #22789] Deep technology tree goals not working correctly

2014-10-20 Thread pepeto
Update of bug #22789 (project freeciv): Category:None => general Severity: 4 - Important => 3 - Normal Status:None => Ready For Test Planned Release:

[Freeciv-Dev] [patch #5357] common/tech.c: player_invention_reachable call cost is exponential with deep technology trees: fixed with memoization

2014-10-20 Thread pepeto
Follow-up Comment #4, patch #5357 (project freeciv): Right file for trunk... (file #22678) ___ Additional Item Attachment: File name: trunk_research_invention_reachable.patch Size:3 KB ___

[Freeciv-Dev] [patch #5357] common/tech.c: player_invention_reachable call cost is exponential with deep technology trees: fixed with memoization

2014-10-20 Thread pepeto
Additional Item Attachment, patch #5357 (project freeciv): File name: S2_4_S2_5_player_invention_reachable.patch Size:5 KB File name: trunk_research_invention_reachable.patch Size:2 KB ___ Reply to this item at:

[Freeciv-Dev] [patch #5357] common/tech.c: player_invention_reachable call cost is exponential with deep technology trees: fixed with memoization

2014-10-20 Thread pepeto
Update of patch #5357 (project freeciv): Category:None => general Status:None => Ready For Test Planned Release: => 2.4.4, 2.5.0, 2.6.0 _

[Freeciv-Dev] [patch #5367] Consider move_rate when picking a transport in base_transporter_for_unit()

2014-10-20 Thread pepeto
Follow-up Comment #7, patch #5367 (project freeciv): Actually I didn't think about moves left+move rate, but about a sum of moves left or a sum of move rate... ___ Reply to this item at: ___

[Freeciv-Dev] [patch #5367] Consider move_rate when picking a transport in base_transporter_for_unit()

2014-10-19 Thread pepeto
Follow-up Comment #5, patch #5367 (project freeciv): > Feel free. This could looks like this... Also: * noticed it considers the moves points left of the units, not the move rate. This could probably be improved; * I think a test with the sum of all transporters' move rate(/moves left) may be us

[Freeciv-Dev] [patch #5367] Consider move_rate when picking a transport in base_transporter_for_unit()

2014-10-19 Thread pepeto
Follow-up Comment #3, patch #5367 (project freeciv): 2. Idle units should maybe include sentried, fortifying, or fortified ones? The C condition looks very ugly. I have some idea to improve it (if I have time before you commit your patch). ___

[Freeciv-Dev] [bug #22831] Many client assertion failures when creating player midgame

2014-10-19 Thread pepeto
Update of bug #22831 (project freeciv): Assigned to:None => pepeto ___ Reply to this item at: <http://gna.org/bugs/?22831> ___

[Freeciv-Dev] [bug #22830] pf_map_path() assertion failures when AWACS return to refuel

2014-10-19 Thread pepeto
Update of bug #22830 (project freeciv): Assigned to:None => pepeto ___ Reply to this item at: <http://gna.org/bugs/?22830> ___

[Freeciv-Dev] [bug #22795] Server ask to remove unknown unit during alliance break up

2014-10-17 Thread pepeto
Update of bug #22795 (project freeciv): Assigned to:None => pepeto ___ Reply to this item at: <http://gna.org/bugs/?22795> ___

[Freeciv-Dev] [patch #5367] Consider move_rate when picking a transport in base_transporter_for_unit()

2014-10-17 Thread pepeto
Update of patch #5367 (project freeciv): Assigned to:None => pepeto ___ Reply to this item at: <http://gna.org/patch/?5367> ___

[Freeciv-Dev] [bug #22789] Deep technology tree goals not working correctly

2014-10-17 Thread pepeto
Update of bug #22789 (project freeciv): Assigned to:None => pepeto ___ Reply to this item at: <http://gna.org/bugs/?22789> ___

[Freeciv-Dev] [patch #5357] common/tech.c: player_invention_reachable call cost is exponential with deep technology trees: fixed with memoization

2014-10-17 Thread pepeto
Update of patch #5357 (project freeciv): Assigned to:None => pepeto ___ Reply to this item at: <http://gna.org/patch/?5357> ___

[Freeciv-Dev] [bug #22640] Rev: 26432 compile errors

2014-09-15 Thread pepeto
Update of bug #22640 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #22640] Rev: 26432 compile errors

2014-09-15 Thread pepeto
Status:None => Ready For Test Assigned to:None => pepeto Planned Release: => 2.4.4, 2.5.0-beta2, 2.6.0 ___ Fo

[Freeciv-Dev] [bug #22641] diplomat has reduced move ability

2014-09-15 Thread pepeto
Follow-up Comment #2, bug #22641 (project freeciv): You play with 'restrictinfra' enabled: /help: Option: restrictinfra - Restrict the use of the infrastructure for enemy units /help: Description: /help: If this option is enabled, the use of roads and rails will be /help: restricted for ene

[Freeciv-Dev] [bug #22640] Rev: 26432 compile errors

2014-09-15 Thread pepeto
Follow-up Comment #1, bug #22640 (project freeciv): Sorry, it's my mistake. I don't get the error on my system. Would the attached patch solve your issue? (file #22218) ___ Additional Item Attachment: File name: map_h_static_assert.patch

[Freeciv-Dev] [patch #5233] Client goto turn number

2014-09-15 Thread pepeto
Follow-up Comment #1, patch #5233 (project freeciv): Idea: * show end turn position with displaying the turn number in another color; * show previous end turn positions; * show waypoints. ___ Reply to this item at:

[Freeciv-Dev] [patch #5231] Path-finding turn number

2014-09-15 Thread pepeto
Update of patch #5231 (project freeciv): Category: general => ai ___ Follow-up Comment #2: > (and would like it to have its own ticket) Agreed, the UI needs more work, see patch #5233.

[Freeciv-Dev] [patch #5233] Client goto turn number

2014-09-15 Thread pepeto
URL: <http://gna.org/patch/?5233> Summary: Client goto turn number Project: Freeciv Submitted by: pepeto Submitted on: lun. 15 sept. 2014 10:53:44 CEST Category: client Priority: 5 -

[Freeciv-Dev] [bug #22603] Barbarian players no longer included in nation help

2014-09-15 Thread pepeto
Update of bug #22603 (project freeciv): Status: Fixed => In Progress Open/Closed: Closed => Open ___ Reply to this item at:

[Freeciv-Dev] [bug #22618] Set 'transported_by_initially' for patrol return path

2014-09-15 Thread pepeto
Update of bug #22618 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #22616] Remove "2: pillage_time: 1" messages

2014-09-15 Thread pepeto
Update of bug #22616 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #22615] in team_members() [common/team.c::453]: assertion '((void *)0) != pteam' failed.

2014-09-15 Thread pepeto
Update of bug #22615 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #22614] in player_number() [common/player.c::730]: assertion '((void *)0) != pplayer' failed.

2014-09-15 Thread pepeto
Update of bug #22614 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #22603] Barbarian players no longer included in nation help

2014-09-15 Thread pepeto
Update of bug #22603 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #19429] Assertion failures at start with 350x350 isometric map

2014-09-15 Thread pepeto
Update of bug #19429 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #18764] No Governments available for switching

2014-09-15 Thread pepeto
Update of bug #18764 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #21083] verbose logging ("-d 3") + log_error() => server hang due to recursive logging

2014-09-15 Thread pepeto
Update of bug #21083 (project freeciv): Status: Ready For Test => None ___ Follow-up Comment #6: You are right, my patch wouldn't work. Also, if we don't want to lose messages on recursion cas

[Freeciv-Dev] [bug #22567] AI does not build/buy defenders as enemy approaches

2014-09-14 Thread pepeto
Follow-up Comment #31, bug #22567 (project freeciv): > I raised patch #5231 for handling that. Forgot to mention that this replace "assess_danger_unit.patch". ___ Reply to this item at: ___

[Freeciv-Dev] [bug #22567] AI does not build/buy defenders as enemy approaches

2014-09-14 Thread pepeto
Update of bug #22567 (project freeciv): Depends on: => patch #5201 ___ Reply to this item at: ___ Message post

[Freeciv-Dev] [bug #22567] AI does not build/buy defenders as enemy approaches

2014-09-14 Thread pepeto
Update of bug #22567 (project freeciv): Depends on: => patch #5231 ___ Reply to this item at: ___ Message post

[Freeciv-Dev] [bug #22567] AI does not build/buy defenders as enemy approaches

2014-09-14 Thread pepeto
Update of bug #22567 (project freeciv): Assigned to:None => pepeto ___ Follow-up Comment #30: I have found another cause of this bug: See comment 6 <http://gna.org/patch/?5201#co

[Freeciv-Dev] [patch #5231] Path-finding turn number

2014-09-14 Thread pepeto
URL: <http://gna.org/patch/?5231> Summary: Path-finding turn number Project: Freeciv Submitted by: pepeto Submitted on: dim. 14 sept. 2014 20:53:47 CEST Category: general Priority: 5 -

[Freeciv-Dev] [patch #5201] pf_reverse_map() improvements

2014-09-14 Thread pepeto
Follow-up Comment #6, patch #5201 (project freeciv): New version: * do not consider the unit moves left. Assume the units always have their whole move rate, because punit->moves_left is not restored yes when using pf_reverse_map. (file #22205)

[Freeciv-Dev] [bug #22634] unit upgrade costs

2014-09-14 Thread pepeto
Follow-up Comment #1, bug #22634 (project freeciv): Where is the bug? ___ Reply to this item at: ___ Message posté via/par Gna! http://gna.org/

[Freeciv-Dev] [bug #22622] /surrender spamming

2014-09-14 Thread pepeto
Update of bug #22622 (project freeciv): Category:None => general Status:None => Ready For Test Assigned to:None => pepeto Operati

[Freeciv-Dev] [bug #18605] With team science, science view not updated if teammate changes science goal

2014-09-14 Thread pepeto
Update of bug #18605 (project freeciv): Category:None => general Status:None => Works For Me Open/Closed:Open => Closed __

[Freeciv-Dev] [bug #22632] Memory leak in genhash_resize_table()

2014-09-14 Thread pepeto
URL: <http://gna.org/bugs/?22632> Summary: Memory leak in genhash_resize_table() Project: Freeciv Submitted by: pepeto Submitted on: dim. 14 sept. 2014 18:11:27 CEST Category: general Severity: 3 -

[Freeciv-Dev] [bug #22631] Tilespec memory leak

2014-09-14 Thread pepeto
URL: <http://gna.org/bugs/?22631> Summary: Tilespec memory leak Project: Freeciv Submitted by: pepeto Submitted on: dim. 14 sept. 2014 18:08:55 CEST Category: client Severity: 3 -

[Freeciv-Dev] [bug #21590] "Applying" tileset change crashes client regularly

2014-09-14 Thread pepeto
Follow-up Comment #2, bug #21590 (project freeciv): It crashes for me when the popup about incompatible tileset is drawn. At this point, the map is redrawn with inconsistent tileset maybe. Valgrind says: ==7737== Invalid read of size 1 ==7737==at 0x4BF1A8: fill_terrain_sprite_layer (tilespec

[Freeciv-Dev] [bug #22630] Memory leak in init_themes()

2014-09-14 Thread pepeto
URL: <http://gna.org/bugs/?22630> Summary: Memory leak in init_themes() Project: Freeciv Submitted by: pepeto Submitted on: dim. 14 sept. 2014 16:55:35 CEST Category: client Severity: 2 -

[Freeciv-Dev] [bug #22629] Tileset player data memory leak

2014-09-14 Thread pepeto
URL: <http://gna.org/bugs/?22629> Summary: Tileset player data memory leak Project: Freeciv Submitted by: pepeto Submitted on: dim. 14 sept. 2014 16:54:11 CEST Category: client Severity: 3 -

[Freeciv-Dev] [bug #22627] client_player_free() cannot help

2014-09-14 Thread pepeto
URL: <http://gna.org/bugs/?22627> Summary: client_player_free() cannot help Project: Freeciv Submitted by: pepeto Submitted on: dim. 14 sept. 2014 16:38:37 CEST Category: client Severity: 3 -

[Freeciv-Dev] [bug #22626] Memory leak in handle_unit[_short]_info()

2014-09-14 Thread pepeto
URL: <http://gna.org/bugs/?22626> Summary: Memory leak in handle_unit[_short]_info() Project: Freeciv Submitted by: pepeto Submitted on: dim. 14 sept. 2014 16:34:34 CEST Category: client Sever

[Freeciv-Dev] [patch #1484] struct server_option

2014-09-14 Thread pepeto
Update of patch #1484 (project freeciv): Privacy: Private => Public ___ Reply to this item at: ___ Message pos

[Freeciv-Dev] [patch #1550] Remove FIXME in fciconv.c

2014-09-14 Thread pepeto
Update of patch #1550 (project freeciv): Status: Ready For Test => Done Privacy: Private => Public ___ Reply to this item at:

[Freeciv-Dev] [patch #5183] Update HACKING documentation about topology and map coordinates

2014-09-14 Thread pepeto
Update of patch #5183 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed Planned Release: => 2.4.4, 2.5.0, 2.6.0

[Freeciv-Dev] [patch #5174] Replace tech_leakage magic values by enumerators/strings

2014-09-14 Thread pepeto
Update of patch #5174 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #5175] Replace gold_upkeep_style magic values by enumerators/strings

2014-09-14 Thread pepeto
Update of patch #5175 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #5173] Replace tech_cost_style magic values by enumerators/strings

2014-09-14 Thread pepeto
Update of patch #5173 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #21774] Pathfinding crash with 2.4.2-gtk2 Windows client

2014-09-14 Thread pepeto
Follow-up Comment #16, bug #21774 (project freeciv): See also bug #22624. ___ Reply to this item at: ___ Message posté via/par Gna! http://gna.org/

[Freeciv-Dev] [bug #22624] Got "Goto with HOVER_NONE?" error message

2014-09-14 Thread pepeto
URL: <http://gna.org/bugs/?22624> Summary: Got "Goto with HOVER_NONE?" error message Project: Freeciv Submitted by: pepeto Submitted on: dim. 14 sept. 2014 12:04:40 CEST Category: client

[Freeciv-Dev] [bug #22610] Can no longer nuke current tile

2014-09-14 Thread pepeto
Update of bug #22610 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

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