[Freeciv-Dev] [patch #4460] civ2civ3 ruleset update to v6

2014-02-06 Thread Marko Lindqvist
Update of patch #4460 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #4460] civ2civ3 ruleset update to v6

2014-02-03 Thread David Fernandez
Follow-up Comment #9, patch #4460 (project freeciv): Patch for S2_5 is correct. Patch for TRUNK only misses the change to description of mausoleum. I attach the fix as a diff patch: Civ2civ3v6-fix1.patch Please tell me if this is the right way to create patches, becuse I have noticed your

[Freeciv-Dev] [patch #4460] civ2civ3 ruleset update to v6

2014-02-03 Thread Marko Lindqvist
Follow-up Comment #10, patch #4460 (project freeciv): Now it may seem that I contradict myself, but I merged your fix to the main patch. 1) Patch must be correct so if my patch was not true to the subject civ2civ3 ruleset update to v6, it needed fixing. 2) In most cases we want just one patch

[Freeciv-Dev] [patch #4460] civ2civ3 ruleset update to v6

2014-02-03 Thread David Fernandez
Follow-up Comment #11, patch #4460 (project freeciv): I see there is no contradiction, I understand that you requested one ticket (not just one patch) per logical change. I remade the whole patch including the fix, then I noticed the result was so different from your patch, that I decided to

[Freeciv-Dev] [patch #4460] civ2civ3 ruleset update to v6

2014-02-03 Thread David Fernandez
Follow-up Comment #12, patch #4460 (project freeciv): Let me clarify that the readme inside the patch is correct, no need to change it. I just wanted to update the info of this ticket Changes: - Enabled Tech Upkeep, and multiplied by number of Cities. - If a city supports more Military Units

[Freeciv-Dev] [patch #4460] civ2civ3 ruleset update to v6

2014-02-02 Thread David Fernandez
Follow-up Comment #8, patch #4460 (project freeciv): Thank you cazfi. I uploaded a .zip here instead of a diff patch because I wanted to know the opinion of the developers about the changes, and as you have explained, to know the best procedure to include them in the trunk. My next planned step

[Freeciv-Dev] [patch #4460] civ2civ3 ruleset update to v6

2014-02-01 Thread David Fernandez
Follow-up Comment #2, patch #4460 (project freeciv): Hi Davide. I already included in this patch your fix to research lab description. I'll add the info about mfg plant for next patch. It seems you are using for Greatturn-08 what we called v2.4-4, the same rules present in this repository (for

[Freeciv-Dev] [patch #4460] civ2civ3 ruleset update to v6

2014-02-01 Thread Marko Lindqvist
Follow-up Comment #3, patch #4460 (project freeciv): I'd appreciate if civ2civ3 development would really happen as part of freeciv development, instead of being drawn in as big lumps. Especially you should make it as a patch from the beginning (i.e. have to version to match against). One patch

[Freeciv-Dev] [patch #4460] civ2civ3 ruleset update to v6

2014-02-01 Thread David Fernandez
Follow-up Comment #4, patch #4460 (project freeciv): I understand what you say, and I'm here in part to learn the procedures you use to develop freeciv. But it is hard for me to find the best way to procedure when I have to work on so many versions of the ruleset, when only the latest one is

[Freeciv-Dev] [patch #4460] civ2civ3 ruleset update to v6

2014-02-01 Thread Marko Lindqvist
Update of patch #4460 (project freeciv): Status:None = In Progress Assigned to:None = cazfi Planned Release: = 2.5.0, 2.6.0

[Freeciv-Dev] [patch #4460] civ2civ3 ruleset update to v6

2014-02-01 Thread Marko Lindqvist
Follow-up Comment #6, patch #4460 (project freeciv): That is what I just made with S2_5 rev#24276 (sorry, I forgot to say), and the result is this patch. If you've made the changes to files in svn, then creation of the patch should be as easy as saying svn diff civ2civ3v6.patch But as there

[Freeciv-Dev] [patch #4460] civ2civ3 ruleset update to v6

2014-02-01 Thread Marko Lindqvist
Update of patch #4460 (project freeciv): Status: In Progress = Ready For Test ___ Follow-up Comment #7: Attached is a version for TRUNK. It took some work to solve the conflicts while applying the

[Freeciv-Dev] [patch #4460] civ2civ3 ruleset update to v6

2014-01-31 Thread David Fernandez
URL: http://gna.org/patch/?4460 Summary: civ2civ3 ruleset update to v6 Project: Freeciv Submitted by: bardo Submitted on: vie 31 ene 2014 17:04:40 GMT Category: rulesets Priority: 5 - Normal

[Freeciv-Dev] [patch #4460] civ2civ3 ruleset update to v6

2014-01-31 Thread Davide Baldini
Follow-up Comment #1, patch #4460 (project freeciv): Hi bardo :) at Greatturn we've applied some customizations to the ruleset which you might be interested in. See here http://greatturn.org/rulesets/?a=summaryp=GT08. Strictly speaking of bug fixes, we also fixed two incorrect help-texts,