Am Sunday 11 July 2010 05:48:23 schrieb Karl Goetz:
On Sat, 10 Jul 2010 13:46:29 +0200
Matthias Pfafferodt matthias.pfaffer...@mapfa.de wrote:
Am Saturday 10 July 2010 13:10:28 schrieb Matthias Pfafferodt:
Hello all developers of freeciv,
today I submitted some big changes to trunk:
:
identical functions for server / client
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Date: Sonntag 11.07.2010 um 10:18 Name:
20100711-05-trunk-cleanup-game_-init-free-reset.patch Size: 2kB By:
syntron
http
Update of patch #1741 (project freeciv):
Summary: use player_slot_count = [players] use
player_slot_count
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:
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Date: Sonntag 11.07.2010 um 10:19 Name:
20100711-06-trunk-dynamically-allocate-player-diplstates.patch Size: 76kB
By: syntron
http://gna.org/patch
:
* can't be confused with aidata and struct ai_data
* move initialization of ai_common.love into player.c
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Date: Sonntag 11.07.2010 um 10:19 Name:
20100711-07
:
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Date: Sonntag 11.07.2010 um 10:20 Name:
20100711-08-trunk-dynamically-allocate-ai_data.patch Size: 47kB By:
syntron
http://gna.org/patch/download.php?file_id=9484
Update of patch #1732 (project freeciv):
Depends on: = patch #1739
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Follow-up Comment #1, patch #1732 (project freeciv):
player pointers patches; there is an error wrt the editor: it crashes if one
tries to change the player. I expect that there are some assumptions about
the player struct (only patch #1739 needed)
1/6: [players] use pointers for players (patch
Follow-up Comment #2, patch #1698 (project freeciv):
It looks a lot better than my version. I think the central figure and the
swords are nice. The heads look a bit more headlike than in the original,
but I can't imagine anyone will see that when it has been shrunk.
:
20100711-07v2-trunk-rename-struct-player-ai_data-to-ai_common.patch Size:108
KB
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URL:
http://gna.org/patch/?1746
Summary: [players] send diplstate as separate network
packages
Project: Freeciv
Submitted by: syntron
Submitted on: Sonntag 11.07.2010 um 12:44
Category: general
Priority:
Update of patch #1732 (project freeciv):
Depends on: = patch #1746
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On 11 July 2010 11:13, Matthias Pfafferodt matthias.pfaffer...@mapfa.de wrote:
Am Sunday 11 July 2010 05:48:23 schrieb Karl Goetz:
On Sat, 10 Jul 2010 13:46:29 +0200
Matthias Pfafferodt matthias.pfaffer...@mapfa.de wrote:
* new savegame format (use 'set saveversion -1' to get a savegame
old games will refuse to load the new save file due to a required
capability (I hope '+version2' does this?!). If you want to use such a
game with an old version you have to load it in 2.2.99+ and save it in
the old format.
Just to clarify: This change was committed to trunk only, so
Follow-up Comment #4, bug #16245 (project freeciv):
The patch definitely works.
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Follow-up Comment #2, patch #1744 (project freeciv):
player-real_embassy could also be moved into diplstate. Thus only one part
of the player package is per (defined) player
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Follow-up Comment #1, patch #1746 (project freeciv):
player-real_embassy could also be moved into diplstate. Thus only one part
of the player package is per (defined) player
(see also patch #1744)
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Follow-up Comment #3, patch #1744 (project freeciv):
= love into player:player_diplstate
This affects only AI players, right? It should remain in structure clearly
marked as AI stuff. I'm against polluting other structures with parts of AI
stuff, especially with something that is only
Follow-up Comment #2, patch #1746 (project freeciv):
Each diplstate should definitely sent as separate package and not all of them
as part of one big player package.
This will also remove one more limit from maximum number of players; player
packet will not grow beyond maximum packet size.
Follow-up Comment #1, patch #1700 (project freeciv):
Please make separate ticket for each separate issue in the future.
1, 2, 7 and 8
ftwl client is not maintained and is likely to be completely removed soon, so
it's likely nobody bothers to handle these patches.
3-6
Sounds like real problem.
Follow-up Comment #3, bug #16249 (project freeciv):
(Perhaps a newish-GCC thing?)
Hardened GCC thing.
I fixed dozens of such things when I first tried to build freeciv with
hardened gcc.
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Follow-up Comment #4, bug #16249 (project freeciv):
yes, I now remember the discussion; but as I don't see this, I easily forget
it ...
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Follow-up Comment #6, patch #1739 (project freeciv):
a small analysis of the memory usage of freeciv (using pmap)
naming convention:
* freeciv server:
log_server-version-# player-1 = connected + started
* freeciv client (gtk):
log_client-version-# player-1 = connected + started
* versions:
Update of bug #15502 (project freeciv):
Planned Release: 2.2.2 =
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Update of bug #15461 (project freeciv):
Planned Release: 2.2.2 =
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Update of bug #16142 (project freeciv):
Planned Release: 2.2.2 =
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Update of patch #1698 (project freeciv):
Assigned to:None = mixcoatl
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Follow-up Comment #3:
Drew a couple of new heads with a cruder look. Put two of them in 'bowl' as
well.
(file
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