Re: [Freeciv-Dev] (PR#8737) mapview centering error caused by panel resize

2007-12-11 Thread Christian Knoke
URL: http://bugs.freeciv.org/Ticket/Display.html?id=8737 Jason schrieb am 10. Dec um 22:51 Uhr: What about adding just one (constant) line and break up the terrain properties properly? What does that mean? Line 1: Road|Railroad, Irrigation Line 2: Mined, Oil|River|... An alternative

Re: [Freeciv-Dev] (PR#39935) cities not disbanded by building engineers at 1pop.

2007-12-11 Thread William Allen Simpson
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39935 Jason Dorje Short wrote: But engineer doesn't take population. It's not a bug. Nor is there anything that needs fixing, unless someone finds some part of the documentation that doesn't differentiate worker-type from settler-type

Re: [Freeciv-Dev] (PR#12188) Alt-t key does not work

2007-12-11 Thread William Allen Simpson
URL: http://bugs.freeciv.org/Ticket/Display.html?id=12188 Jason Dorje Short wrote: This command depends on the mouse location - maybe it should be a mouse click and not a keyboard command? Perhaps it should -- in 2.2 -- but that would be a different report. It's a keyboard command in 2.1.

Re: [Freeciv-Dev] (PR#39957) multiple bugs in HACK handling

2007-12-11 Thread William Allen Simpson
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39957 Jason Dorje Short wrote: Also the whole point of the HACK check is that the client SHOULD have permission to delete the file created. If the client cannot write to that file then it should not be granted hack access. Speaking as

Re: [Freeciv-Dev] (PR#8737) mapview centering error caused by panel resize

2007-12-11 Thread William Allen Simpson
URL: http://bugs.freeciv.org/Ticket/Display.html?id=8737 Christian Knoke wrote: Line 1: Road|Railroad, Irrigation Line 2: Mined, Oil|River|... I almost agree. More like: 1: terrain description 2: Irrigation, Mine 3: (river) 4: F:%d P:%d T:%d (abbreviations for better right-left

[Freeciv-Dev] (PR#39957) multiple bugs in HACK handling

2007-12-11 Thread Pepeto _
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39957 [jdorje - Mar. Déc. 11 06:55:12 2007]: [book - Mon Dec 10 16:22:28 2007]: We ameliorated this situation somewhat for warserver by introducing/modifying the cmdlevels to: [...] What's the difference between ADMIN and CTRL

[Freeciv-Dev] (PR#39962) [tracking] 2.1 client saving server settings

2007-12-11 Thread William Allen Simpson
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39962 Here's an overall tracking ticket for the too often reported problems with the inability of the client(s) to save and restore server settings. In 2.1.1, here's a list of game.info fields not saved in the savegames. Each time the

Re: [Freeciv-Dev] (PR#39962) [tracking] 2.1 client saving server settings

2007-12-11 Thread William Allen Simpson
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39962 Here is the much shorter list of game.info settable, but not in savegames: game.info.natural_city_names game.info.netwait game.info.pingtime game.info.pingtimeout game.info.save_compress_level game.info.tcptimeout

Re: [Freeciv-Dev] (PR#39935) cities not disbanded by building engineers at 1pop.

2007-12-11 Thread Erik Johansson
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39935 On Dec 11, 2007 10:05 AM, William Allen Simpson [EMAIL PROTECTED] wrote: URL: http://bugs.freeciv.org/Ticket/Display.html?id=39935 Jason Dorje Short wrote: But engineer doesn't take population. It's not a bug. Nor is there

Re: [Freeciv-Dev] (PR#39961) Open trading tabs from previous turns have wrong data during current trading...

2007-12-11 Thread Erik Johansson
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39961 On Dec 11, 2007 12:16 AM, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: URL: http://bugs.freeciv.org/Ticket/Display.html?id=39961 Any open trading tabs from previous turns have wrong data during current trading because there is no

[Freeciv-Dev] (PR#39749) [Bug] battle groups keys don't work

2007-12-11 Thread Pepeto _
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39749 [wsimpson - Lun. Déc. 10 23:06:36 2007]: Pepeto _ wrote: Battle groups short cuts seems work only with English keyboard. Mine is French, and I cannot use this any of this short cuts: I have é' instead of [EMAIL PROTECTED]

Re: [Freeciv-Dev] (PR#39749) [Bug] battle groups keys don't work

2007-12-11 Thread William Allen Simpson
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39749 Yes, but the question is whether control-F1 and control-shift-F1 would fix the problem on your keyboard? The code is easy ___ Freeciv-dev mailing list Freeciv-dev@gna.org

Re: [Freeciv-Dev] (PR#39935) cities not disbanded by building engineers at 1pop.

2007-12-11 Thread William Allen Simpson
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39935 Erik Johansson wrote: Civ2 rulset: [unit_engineers] pop_cost = 1 default rulset: [unit_engineers] pop_cost = 0 I am already aware of this, and I presume Egor is as well, as he wrote: I'm dancing with civ2 ruleset

Re: [Freeciv-Dev] (PR#39962) [tracking] 2.1 client saving server settings

2007-12-11 Thread Jason Dorje Short
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39962 William Allen Simpson wrote: URL: http://bugs.freeciv.org/Ticket/Display.html?id=39962 Here is the much shorter list of game.info settable, but not in savegames: game.info.natural_city_names game.info.netwait game.info.pingtime

Re: [Freeciv-Dev] (PR#39957) multiple bugs in HACK handling

2007-12-11 Thread Jason Dorje Short
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39957 William Allen Simpson wrote: URL: http://bugs.freeciv.org/Ticket/Display.html?id=39957 Jason Dorje Short wrote: Also the whole point of the HACK check is that the client SHOULD have permission to delete the file created. If the

Re: [Freeciv-Dev] (PR#39935) cities not disbanded by building engineers at 1pop.

2007-12-11 Thread Jason Dorje Short
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39935 William Allen Simpson wrote: URL: http://bugs.freeciv.org/Ticket/Display.html?id=39935 Erik Johansson wrote: Civ2 rulset: [unit_engineers] pop_cost = 1 default rulset: [unit_engineers] pop_cost = 0 I am already

[Freeciv-Dev] (PR#39963) bad things when techlevel goes into future techs

2007-12-11 Thread Jason Dorje Short
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39963 This is a minor bug and doesn't seem to cause any problems. But when I set techlevel 5000 (not normally possible) it takes a while for the game to start and then I *don't* get any future techs. Looking at the code it would seem future

Re: [Freeciv-Dev] (PR#39935) cities not disbanded by building engineers at 1pop.

2007-12-11 Thread William Allen Simpson
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39935 Thanks for confirming, not-a-bug! ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev

Re: [Freeciv-Dev] (PR#39959) SaveGame compression level changes when Leaving (re)Loading savegames!

2007-12-11 Thread William Allen Simpson
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39959 Jason Dorje Short wrote: Are you sure it's the same server session? I'm sure it's the same *client* session. I've verified the problem. Think like a user. Users don't care that servers are forked and reloaded, they just see that

[Freeciv-Dev] (PR#39964) BUG: server settable options uninitialized and bad values

2007-12-11 Thread William Allen Simpson
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39964 This is old and crufty code! Used malloc() instead of calloc(), so uninitialized variables have bad data. Server sent 0 for bool max (bad), and other fields (probably OK). The client never set the default values (leaving them