[Freeciv-Dev] Test post

2007-01-09 Thread Per Inge Mathisen
Please ignore. - Per ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev

[Freeciv-Dev] this is a test

2007-02-08 Thread Per Inge Mathisen
I just want to see what happens if I try to email this list from the outside. - Per ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev

[Freeciv-Dev] Aircraft and fuel

2007-02-10 Thread Per Inge Mathisen
I have been looking at the goto issues with aircraft, and I think we have been approaching this problem in the totally wrong way. The aircraft model with fuel was always just a neat hack, but not a good design. Attempting to solve goto for aircraft, for client, for AI and for automatic return,

[Freeciv-Dev] Crossporting changes from the war client

2007-02-11 Thread Per Inge Mathisen
The last four emails I have sent on this topic have mysteriously disappeared before arriving at the list. Maybe they were thought to be spam? Please read it in RT instead: http://bugs.freeciv.org/Ticket/Display.html?id=35691 I really do not like overzealous spam filters :( - Per

[Freeciv-Dev] Re: (PR#37820) Patch: Use PF distance in waste by distance calcs

2007-03-15 Thread Per Inge Mathisen
On Fri, 9 Mar 2007, (Eddie_Anderson) wrote: This is an experimental patch. It replaces real map distance (RMD) with pathfinder (PF) distance in the calculation of waste / corruption by distance from the capital. I like the idea, but the implementation (or any implementation) has these

[Freeciv-Dev] New bug submission address

2007-03-31 Thread Per Inge Mathisen
In an attempt to stem the tide of spam that is making RT near unusable, I have changed the submission address for tickets to RT to [EMAIL PROTECTED] instead of [EMAIL PROTECTED] Please do not post this new address anywhere in plain text where spam bots can find it. It does not work yet, so

Re: [Freeciv-Dev] (PR#39342) 2.1.0-beta4 border vs. fog of war

2007-05-17 Thread Per Inge Mathisen
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39342 On 5/16/07, William Allen Simpson [EMAIL PROTECTED] wrote: Given how much FoW you usually have, this will make your real borders really hard to visualize and plan with respect to. I do not really see a good and simple fix to this

[Freeciv-Dev] trunk lua mess

2007-06-17 Thread Per Inge Mathisen
I tried unsucessfully to update trunk to latest lua and tolua versions. For some reasons I could not figure out, tolua generated a bad api_gen.c, and the makefile did not regenerate this file for me and thus alert me to the problems before I had already committed the changes. Even 'make

Re: [Freeciv-Dev] trunk lua mess

2007-06-18 Thread Per Inge Mathisen
On 6/18/07, William Allen Simpson [EMAIL PROTECTED] wrote: 1) install the latest lua. Make sure it works. Surely the latest lua will still work with the older tolua! No, tolua 5.0 does not work with lua 5.1, unfortunately. And there is no more recent version of tolua, hence the use of

Re: [Freeciv-Dev] trunk lua mess

2007-06-22 Thread Per Inge Mathisen
On Fri, 22 Jun 2007, William Allen Simpson wrote: Finally, could somebody explain why lua is important? It's hardly used! That is something we hope to change. lua is important for increased configurability, and making more advanced modpacks. The tutorial, for example, is made in lua. I hope

[Freeciv-Dev] Map generator broken in trunk

2007-07-17 Thread Per Inge Mathisen
Looks like the map generator is badly broken in svn trunk, generating mountains and hills in the ocean. Why is this? - Per ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev

[Freeciv-Dev] I'm retiring from the project

2007-10-04 Thread Per Inge Mathisen
Hello all, I guess this should not be much of a surprise, but my attention and motivation has not been on this project for a while, and I do not think that will change any time soon. I do not wish to hang on to titles without putting in any work, so I am retiring from being a Freeciv maintainer.

Re: [Freeciv-Dev] (PR#39787) Ubuntu don't redistribute stdsounds

2007-10-21 Thread Per Inge Mathisen
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39787 On 10/21/07, William Allen Simpson [EMAIL PROTECTED] wrote: let's make sure the sound packages have the correct license clearly listed. They are all GPL, aren't they? Yes, with the caveat above, and the one that comes in the

Re: [Freeciv-Dev] (PR#16811) Re: (PR#39854) Change bug tracking system

2007-11-11 Thread Per Inge Mathisen
URL: http://bugs.freeciv.org/Ticket/Display.html?id=16811 On Nov 11, 2007 5:43 PM, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: From the hosting standpoint, if freeciv.org becomes a 401c3, then it could collect donations so that it could pay for its own hosting if it had to. The problem has

Re: [Freeciv-Dev] freeciv as programming game

2008-02-25 Thread Per Inge Mathisen
On Sun, Feb 24, 2008 at 1:28 AM, Philipp Hofmann [EMAIL PROTECTED] wrote: i really would like to write my own client for the game. and i very much would like to do that in my currently favorite scripting language. i guess it would be possible to use SWIG to make the client api written in c

Re: [Freeciv-Dev] FreeCiv Source Documentation

2008-03-26 Thread Per Inge Mathisen
On Tue, Mar 25, 2008 at 9:25 PM, felipe lopez [EMAIL PROTECTED] wrote: My Name is Felipe Lopez and I'm currently studying MCS (Master in Comp. Science in PUPR.edu) as one of the courses is Software Architecture we have to perform a reverse engineering, and I choose FreeCiv because is a Great

Re: [Freeciv-Dev] (PR#40184) [editor] Toolbar GUI front-end preliminary work

2008-04-05 Thread Per Inge Mathisen
On Fri, Apr 4, 2008 at 10:45 AM, Daniel Markstedt [EMAIL PROTECTED] wrote: URL: http://bugs.freeciv.org/Ticket/Display.html?id=40184 Very nice, Madeleine! I'm thinking of starting a forum thread to attract the attention of Freeciv's creative minds. :) Yes, really awesome. I am happy to

Re: [Freeciv-Dev] pubserver/publite

2008-05-25 Thread Per Inge Mathisen
On Sun, May 25, 2008 at 12:07 AM, Andreas Røsdal [EMAIL PROTECTED] wrote: I'm wondering if the current Freeciv servers on the metaservers are running pubserver, publite or some other custom software. It is running pubserver. Where can I find publite? It was lost in a disk crash. - Per

Re: [Freeciv-Dev] borders and fog of war

2008-07-29 Thread Per Inge Mathisen
On Tue, Jul 29, 2008 at 10:11 PM, Jason Dorje Short [EMAIL PROTECTED] wrote: Some games give the option of showing enemy start positions. This would potentially show the enemy's first city as fogged terrain, for instance. I think that would be a good idea. - Per

Re: [Freeciv-Dev] (PR#40407) Wishlist for Freeciv

2008-08-11 Thread Per Inge Mathisen
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40407 On Sun, Aug 10, 2008 at 11:28 PM, Nicolas R. Wadhwani [EMAIL PROTECTED] wrote: Attached patch is one way of how this feature could be implemented in current trunk version. I created two new options in the game for this: one on the

Re: [Freeciv-Dev] (PR#40407) Wishlist for Freeciv

2008-08-13 Thread Per Inge Mathisen
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40407 On Wed, Aug 13, 2008 at 1:01 AM, Nicolas R. Wadhwani [EMAIL PROTECTED] wrote: This get_best_defender function comes up with quite a lot of odd results that are puzzling me as a former payciv gamer, no matter if this feature here is

Re: [Freeciv-Dev] freeciv 2.1.8

2008-12-30 Thread Per Inge Mathisen
On Tue, Dec 30, 2008 at 4:06 AM, Auel Neider auelneide...@gmail.com wrote: hi, im very like with your game. but unfortunately, freeciv 2.1.8 made my system crashed. im using mandriva 2009.0 and i downloaded freeciv from official source (RPM). the crashed system happened after i played for

Re: [Freeciv-Dev] music

2009-01-02 Thread Per Inge Mathisen
On Fri, Jan 2, 2009 at 12:15 AM, Brandon Van Every bvanev...@gmail.com wrote: I was made aware of various FTP resources. I noticed there's a ftp://ftp.freeciv.org/freeciv/contrib/audio/music/ directory with a lot of tunes that I've never heard in a Freeciv game. Were these intended to get

Re: [Freeciv-Dev] DNS problem and access to resources

2009-04-03 Thread Per Inge Mathisen
On Wed, Apr 1, 2009 at 4:45 PM, Christian Prochaska cp.ml.freeciv@googlemail.com wrote: I can't tell for sure, since I don't have an account on the real machine, but from my little experience with the VirtualBox clone I created, the apache server for the forum gets restarted every monday

Re: [Freeciv-Dev] (PR#2581) Patch: layered combat

2009-04-15 Thread Per Inge Mathisen
On Sun, Apr 12, 2009 at 1:57 AM, Madeline Book madeline.b...@gmail.com wrote: In online multiplayer games this is considered a feature, and is a commonly occuring strategy. When a tactic is commonly occurring and there is no recourse, no counter-tactic, then it is pretty much by definition

Re: [Freeciv-Dev] [bug #13848] [Patch] More detailed coding style guidelines

2009-07-05 Thread Per Inge Mathisen
While on the topic of asserts, I recommend using a macro similar to the ASSERT_OR_RETURN that I wrote for Warzone2100 -- http://warzone2100.svn.sourceforge.net/viewvc/warzone2100/trunk/lib/framework/debug.h?revision=7821view=markup The reason for this is that 1) you avoid having to do such double

Re: [Freeciv-Dev] Freeciv-web update

2013-05-13 Thread Per Inge Mathisen
Good news! Which part (web client or server) is consuming the most resources, and is it CPU or RAM-limited? - Per On Mon, May 13, 2013 at 6:32 PM, Andreas Røsdal andre...@pvv.ntnu.no wrote: Hi all Freeciv developers! It has now been about a week since Freeciv-web became playable on