Please ignore. - Per
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I just want to see what happens if I try to email this list from the
outside. - Per
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I have been looking at the goto issues with aircraft, and I think we have
been approaching this problem in the totally wrong way. The aircraft model
with fuel was always just a neat hack, but not a good design. Attempting
to solve goto for aircraft, for client, for AI and for automatic return,
The last four emails I have sent on this topic have mysteriously
disappeared before arriving at the list. Maybe they were thought to be
spam? Please read it in RT instead:
http://bugs.freeciv.org/Ticket/Display.html?id=35691
I really do not like overzealous spam filters :(
- Per
On Fri, 9 Mar 2007, (Eddie_Anderson) wrote:
This is an experimental patch. It replaces real map distance
(RMD) with pathfinder (PF) distance in the calculation of waste /
corruption by distance from the capital.
I like the idea, but the implementation (or any implementation) has these
In an attempt to stem the tide of spam that is making RT near unusable, I
have changed the submission address for tickets to RT to [EMAIL PROTECTED]
instead of [EMAIL PROTECTED]
Please do not post this new address anywhere in plain text where spam
bots can find it.
It does not work yet, so
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39342
On 5/16/07, William Allen Simpson [EMAIL PROTECTED] wrote:
Given how much FoW you usually have, this will make your real borders
really hard to visualize and plan with respect to.
I do not really see a good and simple fix to this
I tried unsucessfully to update trunk to latest lua and tolua versions.
For some reasons I could not figure out, tolua generated a bad api_gen.c,
and the makefile did not regenerate this file for me and thus alert me to
the problems before I had already committed the changes. Even 'make
On 6/18/07, William Allen Simpson [EMAIL PROTECTED] wrote:
1) install the latest lua. Make sure it works. Surely the latest lua will
still work with the older tolua!
No, tolua 5.0 does not work with lua 5.1, unfortunately. And there is
no more recent version of tolua, hence the use of
On Fri, 22 Jun 2007, William Allen Simpson wrote:
Finally, could somebody explain why lua is important? It's hardly used!
That is something we hope to change. lua is important for increased
configurability, and making more advanced modpacks. The tutorial, for
example, is made in lua. I hope
Looks like the map generator is badly broken in svn trunk, generating
mountains and hills in the ocean. Why is this?
- Per
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Hello all,
I guess this should not be much of a surprise, but my attention and
motivation has not been on this project for a while, and I do not
think that will change any time soon. I do not wish to hang on to
titles without putting in any work, so I am retiring from being a
Freeciv maintainer.
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39787
On 10/21/07, William Allen Simpson [EMAIL PROTECTED] wrote:
let's make sure the sound packages have the correct license clearly listed.
They are all
GPL, aren't they?
Yes, with the caveat above, and the one that comes in the
URL: http://bugs.freeciv.org/Ticket/Display.html?id=16811
On Nov 11, 2007 5:43 PM, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote:
From the hosting standpoint, if freeciv.org becomes a 401c3, then it
could collect donations so that it could pay for its own hosting if it
had to.
The problem has
On Sun, Feb 24, 2008 at 1:28 AM, Philipp Hofmann [EMAIL PROTECTED] wrote:
i really would like to write my own client for the game. and i very
much would like to do that in my currently favorite scripting
language. i guess it would be possible to use SWIG to make the client
api written in c
On Tue, Mar 25, 2008 at 9:25 PM, felipe lopez [EMAIL PROTECTED] wrote:
My Name is Felipe Lopez and I'm currently studying MCS (Master in Comp.
Science in PUPR.edu) as one of the courses is Software Architecture we have
to perform a reverse engineering, and I choose FreeCiv because is a Great
On Fri, Apr 4, 2008 at 10:45 AM, Daniel Markstedt [EMAIL PROTECTED] wrote:
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40184
Very nice, Madeleine! I'm thinking of starting a forum thread to
attract the attention of Freeciv's creative minds. :)
Yes, really awesome. I am happy to
On Sun, May 25, 2008 at 12:07 AM, Andreas Røsdal [EMAIL PROTECTED] wrote:
I'm wondering if the current Freeciv servers on the metaservers
are running pubserver, publite or some other custom software.
It is running pubserver.
Where can I find publite?
It was lost in a disk crash.
- Per
On Tue, Jul 29, 2008 at 10:11 PM, Jason Dorje Short [EMAIL PROTECTED] wrote:
Some games give the option of showing enemy start positions. This
would potentially show the enemy's first city as fogged terrain, for
instance.
I think that would be a good idea.
- Per
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40407
On Sun, Aug 10, 2008 at 11:28 PM, Nicolas R. Wadhwani [EMAIL PROTECTED] wrote:
Attached patch is one way of how this feature could be implemented in current
trunk version. I created two new options in the game for this: one on the
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40407
On Wed, Aug 13, 2008 at 1:01 AM, Nicolas R. Wadhwani [EMAIL PROTECTED] wrote:
This get_best_defender function comes up with quite a lot of odd results
that are puzzling me as a former payciv gamer, no matter if this feature
here is
On Tue, Dec 30, 2008 at 4:06 AM, Auel Neider auelneide...@gmail.com wrote:
hi, im very like with your game. but unfortunately, freeciv 2.1.8 made my
system crashed. im using mandriva 2009.0 and i downloaded freeciv from
official source (RPM). the crashed system happened after i played for
On Fri, Jan 2, 2009 at 12:15 AM, Brandon Van Every bvanev...@gmail.com wrote:
I was made aware of various FTP resources. I noticed there's a
ftp://ftp.freeciv.org/freeciv/contrib/audio/music/ directory with a
lot of tunes that I've never heard in a Freeciv game. Were these
intended to get
On Wed, Apr 1, 2009 at 4:45 PM, Christian Prochaska
cp.ml.freeciv@googlemail.com wrote:
I can't tell for sure, since I don't have an account on the real
machine, but from my little experience with the VirtualBox clone I
created, the apache server for the forum gets restarted every monday
On Sun, Apr 12, 2009 at 1:57 AM, Madeline Book madeline.b...@gmail.com wrote:
In online multiplayer games this is considered a feature, and is a commonly
occuring strategy.
When a tactic is commonly occurring and there is no recourse, no
counter-tactic, then it is pretty much by definition
While on the topic of asserts, I recommend using a macro similar to
the ASSERT_OR_RETURN that I wrote for Warzone2100 --
http://warzone2100.svn.sourceforge.net/viewvc/warzone2100/trunk/lib/framework/debug.h?revision=7821view=markup
The reason for this is that 1) you avoid having to do such double
Good news!
Which part (web client or server) is consuming the most resources, and
is it CPU or RAM-limited?
- Per
On Mon, May 13, 2013 at 6:32 PM, Andreas Røsdal andre...@pvv.ntnu.no wrote:
Hi all Freeciv developers!
It has now been about a week since Freeciv-web became playable on
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