Re: [Freecol-developers] 0.12.0 Release Mirrored on Github

2022-05-01 Thread Stian Grenborgen
> [Caleb:] > I've posted an official release on GitHub for 0.12.0. Can someone with admin > access > there upload the installers to the release? My internet here is so slow that > it wouldn't get > done for hours if I tried. I think we should keep the official releases on SourceForge.net, and on

Re: [Freecol-developers] 0.12.0, bug tracker update/release status/alpha = go for it

2018-01-04 Thread David Lewis
This is excellent news!! The nightly (weekly) releases seem to have helped make it more readily available, they've seen about 500 downloads on those binary releases since I activated it in Sept/Oct. David On Thu, Jan 4, 2018 at 8:08 PM Michael T. Pope wrote: > On Thu, 14 Dec 2017 18:58:47 +103

Re: [Freecol-developers] 0.12.0, bug tracker update

2017-12-14 Thread Michael T. Pope
Here is the current bug update, with some progress. I am hammering the top bug hard ATM. Reproducible test cases for the next three would be most welcome. Next most useful would be fix-confirmations. Very serious, alpha-release blocking: BR#3121 Cant attack shipt Desynchronization.

Re: [Freecol-developers] 0.12.0, bug tracker update

2017-10-23 Thread David Lewis
Hi everyone, A new nightly release (with binaries) has been released today that contains all of these code changes and fixes. Download a package here: https://github.com/FreeCol/freecol/releases Let us know if you experience any issues and as usual, report any bugs you find. Thanks! David On Fr

Re: [Freecol-developers] 0.12.0, bug tracker update

2017-10-20 Thread Michael T. Pope
On Thu, 28 Sep 2017 19:46:00 +0930 "Michael T. Pope" wrote: > OTOH bad news on stability/release-worthiness. I am having trouble > starting new games. There is more weirdness with UpdateMessage still. The breakage turned out to be pretty severe, and has resulted in a bunch of new code, which is

Re: [Freecol-developers] 0.12.0, bug tracker update

2017-10-16 Thread David Lewis
Hi Mike, I see you've been working on the issues of starting new games. Is there any way that we/I can help? David On Thu, Sep 28, 2017 at 1:41 PM Michael T. Pope wrote: > On Wed, 27 Sep 2017 19:05:16 +0930 > "Michael T. Pope" wrote: > > On Tue, 26 Sep 2017 22:20:55 + > > David Lewis wro

Re: [Freecol-developers] 0.12.0, bug tracker update

2017-09-28 Thread Michael T. Pope
On Wed, 27 Sep 2017 19:05:16 +0930 "Michael T. Pope" wrote: > On Tue, 26 Sep 2017 22:20:55 + > David Lewis wrote: > > I finally managed to reproduce the server connection issue. Added a better fallback for host resolution in git.b578952. Please test. OTOH bad news on stability/release-wort

Re: [Freecol-developers] 0.12.0, bug tracker update

2017-09-27 Thread Michael T. Pope
On Tue, 26 Sep 2017 22:20:55 + David Lewis wrote: > I finally managed to reproduce the server connection issue. I was going to > update the ticket, but SourceForge is down currently. > This weekend while I was out of town, I booted up my computer with no Wifi > connection and encountered the i

Re: [Freecol-developers] 0.12.0, bug tracker update

2017-09-26 Thread David Lewis
That's fantastic news!! I've been trying to get players to download some of the nightly releases so that we could get more eyes on the binary releases. The good news is that it seems I've sorted out the remaining issues there that were blocking the release as well, so we're pretty well ready. I fi

Re: [Freecol-developers] 0.12.0, bug tracker update

2017-09-25 Thread Michael T. Pope
On Fri, 22 Sep 2017 07:54:42 +0930 "Michael T. Pope" wrote: > Ordinary single unit animation should be more reliable now, but the full > complexity of the problem is not completely fixed yet (try a complex game > and hit the "execute orders" command to see the carnage), but the main > thing blocki

Re: [Freecol-developers] 0.12.0, bug tracker update

2017-09-21 Thread Michael T. Pope
> The other problem is that move animation is racing. A big piece of leftover work from the DOM-removal is needed to fix this. Pity, I was hoping to be able to leave it out. I just committed the main parts (git.7a6f8f7, git.549b504). My overnight tests are looking good with these changes, but th

Re: [Freecol-developers] 0.12.0, bug tracker update

2017-09-16 Thread Michael T. Pope
On Sun, 17 Sep 2017 04:50:37 + David Lewis wrote: > 3062 I've not seen since I reported it. Although I'm less worried about > that bug because it doesn't block the game. Point taken, but it is indicative of game corruption, which is serious. Cheers, Mike Pope pgphJBaBJ58QJ.pgp Description:

Re: [Freecol-developers] 0.12.0, bug tracker update

2017-09-16 Thread David Lewis
3090 is concerning to me and I hope someone else runs into it so that we can get some visibility. It might have something to do with the WiFi network I was on that week. I've not been able to reproduce it since. 3062 I've not seen since I reported it. Although I'm less worried about that bug becau

Re: [Freecol-developers] 0.12.0, bug tracker update

2017-09-16 Thread Michael T. Pope
On Sat, 12 Aug 2017 10:20:47 +0930 "Michael T. Pope" wrote: > Updating the blocker status since last round: Updating again. IMHO there are two hard blockers ATM/ > BR#3083 Y Rapid Go-To Wont Wait This is still broken in a test game I have. Working on it. The other problem is that move ani

Re: [Freecol-developers] 0.12.0

2017-08-12 Thread David Lewis
You lost me on the Brown Paper Bag release... what is/was that? I'm completely unfamiliar with the direct downloads vs intermediate releases, educate me? I think we could (in the future) have decent version handling. We're at beta being anything 0.y.z, so technically there is no RC release needed

Re: [Freecol-developers] 0.12.0

2017-08-12 Thread Michael T. Pope
On Fri, 11 Aug 2017 16:36:20 + David Lewis wrote: > I'd love to do a pre-0.12 release to do just that... but since this is > still beta, 0.12.0 **is** the pre-release to 1.0.0 anyway. That's why my > opinion/vote would be to just go for it -- creating the 0.12.0 release > soonish, knowing ther

Re: [Freecol-developers] 0.12.0, bug tracker update

2017-08-11 Thread David Lewis
I can't figure out how to move a ticket from one tracker to another... is this possible, or is it done manually? BTW, no problem play-testing 3083, thought it would be awesome if we had several individuals look at it after the fix. -- David On Fri, Aug 11, 2017 at 5:51 PM Michael T. Pope wrote:

Re: [Freecol-developers] 0.12.0, bug tracker update

2017-08-11 Thread Michael T. Pope
Updating the blocker status since last round: On Sat, 29 Jul 2017 13:04:47 +0930 "Michael T. Pope" wrote: >... > BR#3058 Y Custom difficulty fun, working on this now > BR#3060 N Wagon train requirement, waiting for reproducible case > BR#3061 ? Requirements panel crash, unclear > BR#3062 Y

Re: [Freecol-developers] 0.12.0

2017-08-11 Thread William Astle
I agree with David. A release is a good idea even if it requires a "brown paper bag" release immediately when some show stopper pops up. We clearly need bug reports against the current codebase rather than the last released version. Given the extensive renovations since the last 0.11.x release,

Re: [Freecol-developers] 0.12.0

2017-08-11 Thread David Lewis
*> All true. However we have had a few "Oh shit" releases, where we putout version N only to have to put out N+1 almost immediately to fix aglaring bug. * In an ideal situation, and I'd say once FreeCol is considered out of beta (stable), we'd have release candidates where this sort of thing woul

Re: [Freecol-developers] 0.12.0

2017-08-11 Thread Michael T. Pope
On Thu, 10 Aug 2017 17:57:26 + David Lewis wrote: > I agree that 3083 should be fixed before release, that is currently the > biggest annoyance in the game. Its now top of the list. However, once fixed, its going to need play testing as there are a lot of cases. > Part of the reason I'd li

Re: [Freecol-developers] 0.12.0

2017-08-10 Thread David Lewis
For BR#3062, I don't know if we'll be able to solve that before release. I've been trying to reproduce without success. Added a comment to the ticket for more info. I agree that 3083 should be fixed before release, that is currently the biggest annoyance in the game. If there are objections and/o

Re: [Freecol-developers] 0.12.0

2017-08-10 Thread Michael T. Pope
On Thu, 10 Aug 2017 01:43:56 + David Lewis wrote: > There's a new bug report where the version attribute isn't set in the > savegame file and thus doesn't load the unit-change-types correctly, > causing an NPE on selecting a teacher. That's the only one I've found thus > far. Will check. I a

Re: [Freecol-developers] 0.12.0

2017-08-09 Thread David Lewis
There's a new bug report where the version attribute isn't set in the savegame file and thus doesn't load the unit-change-types correctly, causing an NPE on selecting a teacher. That's the only one I've found thus far. I'd like to set a goal of releasing by Tuesday, August 22nd if there are no maj

Re: [Freecol-developers] 0.12.0

2017-08-09 Thread Michael T. Pope
On Sat, 29 Jul 2017 13:04:47 +0930 "Michael T. Pope" wrote: > I also have a blocker due to some of my old (0.11.*) games crashing > on load. Should have this done soon. This is now resolved. I can not find any 0.11.x games of mine or attached to current bugs that has any loading problems. Now

Re: [Freecol-developers] 0.12.0

2017-08-03 Thread Caleb Williams
David, I believe the official reason for the minor version bump is because version 0.12.0 games will no longer be to read version 0.10.x games. A conversion would require 0.10.x save file be loaded in 011.x and then re-saved and then loaded in 0.12.0 (or later) BTW: Mike thanks for all your hard

Re: [Freecol-developers] 0.12.0

2017-07-30 Thread winter
rtime   Gesendet: Samstag, 29. Juli 2017 um 17:06 Uhr Von: "David Lewis" An: "Michael T. Pope" , freecol-developers@lists.sourceforge.net Betreff: Re: [Freecol-developers] 0.12.0 I'm curious why the 0.11.7 wiki page rather than it being 0.12.0? David   On Fri, Jul 28, 201

Re: [Freecol-developers] 0.12.0

2017-07-29 Thread David Lewis
I'm curious why the 0.11.7 wiki page rather than it being 0.12.0? David On Fri, Jul 28, 2017, 8:35 PM Michael T. Pope wrote: > Plenty of bug reporting activity, especially from David Lewis. Keep them > coming, they are better fixed now than any other time. I went through the > list a bit more

Re: [Freecol-developers] 0.12.0

2017-07-28 Thread Michael T. Pope
Plenty of bug reporting activity, especially from David Lewis. Keep them coming, they are better fixed now than any other time. I went through the list a bit more thoroughly. Still have not had much of a chance to play test myself, alas. Open bugs since 0.11.6-release Bug# Blocker? BR#2936

Re: [Freecol-developers] 0.12.0

2017-07-28 Thread David Lewis
Been playing and testing each of the commits, and there are some bugs and quirks here and there that I've found, but so far nothing major and blocking that I've seen thus far. I'm still trying some different configurations to ensure there is nothing major, but would like to get 0.12.0 out pretty so

Re: [Freecol-developers] 0.12.0

2017-07-18 Thread Michael T. Pope
Finally, the DOM-removal is done, and I have no recent sightings of BR#2925. These were the major release blocking problems, so we should now be testing/stabilizing in expectation of the 0.12.0 release. I have several things that need play-testing, having just destabilized diplomacy with a fix re

Re: [Freecol-developers] 0.12.0

2017-02-12 Thread Petr Fišer
I see, thank you for explanation. :) Fiisch 2017-02-12 9:07 GMT+01:00 Michael T. Pope : > On Thu, 9 Feb 2017 15:47:55 +0100 > Petr Fišer wrote: >> is basically just about FreeCol not being able to upgrade savegames >> from 0.10.x and older, > > FreeCol 0.12.0, which will be the next release, will

Re: [Freecol-developers] 0.12.0

2017-02-12 Thread Michael T. Pope
On Thu, 9 Feb 2017 15:47:55 +0100 Petr Fišer wrote: > is basically just about FreeCol not being able to upgrade savegames > from 0.10.x and older, FreeCol 0.12.0, which will be the next release, will not be able to read 0.10.x format savegames. This is normal for releases with (semi-)major numbe

Re: [Freecol-developers] 0.12.0

2017-02-09 Thread Petr Fišer
Hi, So if I understand correctly, then the note "wintertime and I have both hit places where the 0.10.x compatibility code is impeding progress, so it is time to drop support for the 0.10 format save games and protocol..." is basically just about FreeCol not being able to upgrade savegames from 0.1

Re: [Freecol-developers] 0.12.0

2017-02-09 Thread Michael T. Pope
On Wed, 8 Feb 2017 18:54:22 +0100 win...@genial.ms wrote: > FreeCol 0.11.x is the tool to upgrade 0.10.x games. You just need to load and > save again. Exactly, and that is the longstanding intent. > I'm just not sure how far it goes and if its just savegames or also mapfiles. > I guess, some

Re: [Freecol-developers] 0.12.0

2017-02-08 Thread winter
d bug, but would like to get confirmation on that. > Gesendet: Mittwoch, 08. Februar 2017 um 17:53 Uhr > Von: "Petr Fišer" > An: "Michael T. Pope" > Cc: "FreeCol Developers" > Betreff: Re: [Freecol-developers] 0.12.0 > > Hi, > Your note abou

Re: [Freecol-developers] 0.12.0

2017-02-08 Thread Petr Fišer
Hi, Your note about breaking save games got me thinking - what about a tool/feature for upgrading savegames to current *release* versions. It is still a bit clunky but at least people will not lose their saved games. Of course this means some development work and the overall benefit may not be wort