That sounds quite feasible actually. I am not, as I've said, a source
of much hope as far as being a programmer, but I think it could work.
There's only one problem I see. Either the programming for the bot
would have to be extensive, incredibly, or there would be no way to
make it do what you
I think it would be better with pre-recorded speech. I like sapi, it
works quite OK for me (i am not sure my error is being generated by
that technology) but it's safer, I think, to make the game speak by itself.
Well, I know that there are copyright matters about using
pre-recorded clips with
well you probably could just use audyssey.org,: listening port: sound port.
Incidently it would not be http:// but tt://
Since teamtalk has its own protocal.
At 03:13 p.m. 9/08/2007, you wrote:
Would I be able to point a dns entry to the server? For example:
http://voice.audyssey.org and what
well, true that there is little support. But think that it's a
prototype. Developers have repeated it so long during this past week,
and they were really in a rush(the project was planned from september
to february) and the fire, with following change of working place,
new licenses, etc, has
It was released thursday??? It's been ONLY a week... see my other email.
Don't have the same expectations of AGM as a commercial product. This is A
Research Project Result.
- Original Message -
From: Josh [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday,
Che,
I completely agree with you about support and good documentation and so
forth. I guess you did not read my previous post about me having left the
Accessibility foundation 2 months ago. Sander left too, Michiel was an
intern untill februari so at the moment, from the Accessibility
Yes... :(
- Original Message -
From: Talksina [EMAIL PROTECTED]
To: Josh [EMAIL PROTECTED]; Gamers Discussion list
gamers@audyssey.org
Sent: Thursday, August 09, 2007 9:44 AM
Subject: Re: [Audyssey] AGM concerns
well, true that there is little support. But think that it's a
HI My only concern about the bog is that the same people who fowl up this
list with their fights and junk will do the same to the blog and ou all know
who you are.
- Original Message -
From: Trenton Matthews [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent:
another thing, do not forget that accessibility foundation guys,
have released this project for free. But that non-free products have
been used. And, they, did not ask us any cent for giving them the
license money back
I agree with the idea of open source; I am not able to contribute in
the
Hey Thomas, I've noticed that in the few names we have went over in
Humanities at school, now that you mention it. I was under the impression
that we were just using the Greek names I didn't realize that some English
translations were the same as the Greek names. Thanks for telling me that,
learn
Thanks for the back up guys, I appreciate it immensely.
I'm not posting about AGM to put it down at all, I think it is a great
concept and will help potential game developers get a feel for game
creation, which in turn will be a benefit to us all.
I hope the AGM guys understand we love
Hi,
Major news in this message so get ready,
The url for the new website is:
http://www.acegamesonline.net
We are getting a new server, the transfor will take up to 2 days at the
maximum. The time frame that it should be down is below:
Note: These are estimates. If you have problems with the
I agree Charles, especially with something like AGM, where new developers
need a good bit of guidance with a program with so many features and
possibilities.
Out.
Che
- Original Message -
From: Charles Rivard [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent:
Hi.
I have only a couple of questions and maybe you'll have answers to
them all, so even though this may not be the best time to ask them,
here goes...but I do have an answer for how to make an item stop
making its default sound. Set up a trigger on the same position as the
item and have it set
Hi Che,
Let me know when you get your Sapi trouble shooting guide finished, and
if I may I'd like to mirror your article on USA Games as a trouble
shooting guide so end users have to places to check.
Cheers.
Che wrote:
Yeah, I would stick with Sapi, it really help with development time and
*quote*
i think that
AGM developers have a responsibility to be on-list here, and that we
have a responsibility to respect their lives and families. It's not
even een two weeks yet.
*quote end*
The official channel for AGM is the AudioGameMaker-forum, set up by
Accessibility, which is here:
Hi Bryan,
Well, according to Che's figures so far his Sapi end user problems have
been under 3% which is very good odds. So I am a little unsure if I want
to change back to prerecorded speech with a possible 97% success rate
looking at me.
Having reviewed my figures out of around 200 downloads
Hi,
And I'll try to answer your questions as soon as possible. There are a lot
of politics going on as well (at Accessibility), and the fact that certain
people have gone on holiday doesn't improve things. Unfortunately I don't
know all of the answers to your questions (especially with certain
Hi Bryan,
Yes, there was a god called Amen spelled, a m e n, but sounds like ah
men. What happened was over the centuries monotheism, the belief in one
god, reached Egypt, and they rolled there gods into one god named Amen.
He became the lord of lords, god of gods, king of the universe, etc...
As I said before, I think keeping it with SAPI is a good idea. At work,
we see similar SAPI issues when people want to use Eloquence for their
speech, but they installed another version of Eloquence from another
product. The same Eloquence but different versions cannot co-exist very
easily on
Hey, why do we have to be observers, why dont there be an option, so
the bot can be programmed, and then you shoot and fire and what not?
and online multiplayer would be nice because then anything could
happen, so it wouldnt really have to be the same on both comps.
On 8/9/07, Dakotah Rickard
For me the only thing that sometimes happens with Sapi is that when I arrow
down to the bottom of the Sapi voices list, the game freezes up. Other than
that I'm happy with Sapi.
Casey
- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Wednesday,
Hmm. I see what ya mean.
- Original Message -
From: Raul A. Gallegos [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, August 08, 2007 5:56 PM
Subject: Re: [Audyssey] blogs - Re: reviewing games, and blogging
If I add a blog for audyssey.org it cannot be
Not using A G M for right now until the program can get more speed going
into it. Flash is not working over here everytime. Most of the time, it
crashes.
[sighs softly]
- Original Message -
From: blind guy [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent:
Hi again,
*quote*
Just to warn you: I will be busy the next few weeks writing a presentation
for GDC Austin, where I will be talking about making video games
accessible
for blind gamers, as well as how the mainstream and mobile industry can
benefit from the fields of blind-accessible games
Hi all.
I've a question for you.
When you design a course using the course maker is a hole rated with a 10
more difficult than a hole rated with 90. You have the rating system of
between 10 and 90.
Is there also a way of finding out what a hole's rating is once the course
is made?
Hope
I had originally thought the same way you do.
but then I found out that with my Verizon DSL account...my IP address is
always changing.
so, while I could test the program on my local network..I would not be able
to test it and make it work like Jean Luc's Sound RTS program.
I have no programming
I made a quick test against the computer in quiet mode in map 3. I got
my first knight in less than 10 minutes. Here is what you need to get
knights: build a barracks, then upgrade your townhall to a keep, then
build a stable, then recruit your first knight. I used 5 peasants and
I built one more
I thought long and hard on the random factor of the game...
to make the game run exactly on two computers..the random function ov VB6
could not be used.
I am considering letting the robot creation program create a file of random
numbers from 0 to 9.
Perhaps a list of 64, 128, or 256 numbers.
This
speaking of Eliquents, ... Does eayone have a link to a sample of
Eliquents 6.0? What's so better about it for gaming? Does it have a better
voice for gaming or something? I'm so confused.Um,
- Original Message -
From: Raul a. Gallegos [EMAIL PROTECTED]
To: Gamers Discussion list
hmmm. how about a blog, and a dedicated server or domain (like
reviews.audyssey.org) where you have a special podcast every month or
so with game reviews andd such, and a blog, too. what do u think of
that suggestion?
On 8/9/07, Charles Rivard [EMAIL PROTECTED] wrote:
You can skip those who you
You can skip those who you know are troublemakers. There are Emails that I
never open based on who they are from. I already know they will be either
nonsense or unreadable, so when I see the name, I press that lower left
corner of the sixpack right away. You can do the same with blogs.
--
I have no idea. I only wrote that as a comparison regarding Eloquence
and sapi problems. I personally would not recommend using Eloquence for
gaming, but that is just me.
--
Raul A. Gallegos .. http://www.asmodean.net
Trenton Matthews said the following on 8/9/2007 11:19 AM:
speaking of
I like it I like it I likie it!
t
- Original Message -
From: blind guy [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, August 09, 2007 10:27 AM
Subject: Re: [Audyssey] reviewing games, and blogging
hmmm. how about a blog, and a dedicated server or domain
this sounds like a good game
- Original Message -
From: Bryan Peterson [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, August 03, 2007 12:57 AM
Subject: Re: [Audyssey] Introducing Adventure
Thanks. Not only is finding sounds a tricky part, but trying to
hi, i tried to install the web setup as Thomas explained, but, the error
still occurs
is there something I should send you, that is some diagnostics about my
system, or something like that?
___
Gamers mailing list .. Gamers@audyssey.org
To
Yah Richard, I knew you weren't an integral part of the project anymore,
but I didn't realize you guys were down to one person trying to keep up with
all this.
that is really too bad. Maybe I am mistaken, but didn't you say something
earlier on about trying to get a grant or something to
Hi all,
Sander posted this on the AGM forum, thought you might like to read it:
The AGM is developed by the Accessibility foundation. The project initiators
and programmers have stopped with the activities for the foundation and
continued
the development on a voluntary base in order to get
One last thing on AGM I meant to mention.
As I have stated before, I am willing to do an audio tutorial of AGM, I
just need a few questions answered, something I think could be done in less
than fifteen minutes on Skype or messenger with a member of the AGM team
that knew the AGM system
Hi,
Yes, the original plan was (and still is, as far as I know) to use the
outcome (results/feedback/etc) of this first prototype to write a follow-up
funding proposal and continue work on AGM. As I said, the funding
proposal(S!) for the first phase were never granted, but now with this
Ok,
you are using terms here that confuse me totally.
I know nothing of host versus IP?
I kind of understand dynamic versus static...but only barely.
Can you fill in more on what you are talking about?
is this free or do I have to put out some extra money?
Robert
This would be interesting. A long time ago, there was a game called
CRobots (pronounced C Robots) where you programmed a robot in a
bastardized form of C and up to four robots competed in a 1000 X 1000
arena shooting one another until only one was left standing.
One might base the proposed
In the next version of AGM I hope you switch to using direct-x instead of
flash. it would make games load faster and it's the standard for good pc
games.
Josh
Most of the reason I don't like spam is because a lot of it is true.
email: [EMAIL PROTECTED]
msn: [EMAIL PROTECTED]
AOL:
Hi all,
Somebody recently posted a solution for how to get an item to not make its
default sound once the player picks it up. Could you fresh my memory on how you
did that? I tried using a trigger but either that's not the key or I didn't set
something properly. Any help would be appreciated.
I like the game the way it is.
- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: 09 August 2007 12:48 AM
Subject: [Audyssey] Possible changes in Monty beta 2.
Hi everyone,
I'm considering making a few drastic changes in Montezuma's Revenge Beta
2,
I agree with that one, for sure!
- Original Message -
From: Josh [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, August 09, 2007 8:38 PM
Subject: Re: [Audyssey] AGM concerns
In the next version of AGM I hope you switch to using direct-x instead of
Hi all,
For those racers not on the Rail Racer list, I just wanted to throw down a
quick update.
We will be starting a new tournament this weekend, and once again the winner
will receive a free copy of RR to do with as they please, keep it, sell it,
give it away, whatever.
So if you
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