Re: [Audyssey] game idea:Battle Bot match

2007-08-09 Thread Dakotah Rickard
That sounds quite feasible actually. I am not, as I've said, a source of much hope as far as being a programmer, but I think it could work. There's only one problem I see. Either the programming for the bot would have to be extensive, incredibly, or there would be no way to make it do what you

Re: [Audyssey] Possible changes in Monty beta 2.

2007-08-09 Thread Talksina
I think it would be better with pre-recorded speech. I like sapi, it works quite OK for me (i am not sure my error is being generated by that technology) but it's safer, I think, to make the game speak by itself. Well, I know that there are copyright matters about using pre-recorded clips with

Re: [Audyssey] blogs - Re: reviewing games, and blogging

2007-08-09 Thread shaun everiss
well you probably could just use audyssey.org,: listening port: sound port. Incidently it would not be http:// but tt:// Since teamtalk has its own protocal. At 03:13 p.m. 9/08/2007, you wrote: Would I be able to point a dns entry to the server? For example: http://voice.audyssey.org and what

Re: [Audyssey] AGM concerns

2007-08-09 Thread Talksina
well, true that there is little support. But think that it's a prototype. Developers have repeated it so long during this past week, and they were really in a rush(the project was planned from september to february) and the fire, with following change of working place, new licenses, etc, has

Re: [Audyssey] AGM concerns

2007-08-09 Thread AudioGames.net
It was released thursday??? It's been ONLY a week... see my other email. Don't have the same expectations of AGM as a commercial product. This is A Research Project Result. - Original Message - From: Josh [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday,

Re: [Audyssey] AGM concerns

2007-08-09 Thread AudioGames.net
Che, I completely agree with you about support and good documentation and so forth. I guess you did not read my previous post about me having left the Accessibility foundation 2 months ago. Sander left too, Michiel was an intern untill februari so at the moment, from the Accessibility

Re: [Audyssey] AGM concerns

2007-08-09 Thread AudioGames.net
Yes... :( - Original Message - From: Talksina [EMAIL PROTECTED] To: Josh [EMAIL PROTECTED]; Gamers Discussion list gamers@audyssey.org Sent: Thursday, August 09, 2007 9:44 AM Subject: Re: [Audyssey] AGM concerns well, true that there is little support. But think that it's a

Re: [Audyssey] reviewing games, and blogging

2007-08-09 Thread Lisa hayes
HI My only concern about the bog is that the same people who fowl up this list with their fights and junk will do the same to the blog and ou all know who you are. - Original Message - From: Trenton Matthews [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent:

Re: [Audyssey] AGM concerns

2007-08-09 Thread Talksina
another thing, do not forget that accessibility foundation guys, have released this project for free. But that non-free products have been used. And, they, did not ask us any cent for giving them the license money back I agree with the idea of open source; I am not able to contribute in the

Re: [Audyssey] Thoughts about a tomb hunter game.

2007-08-09 Thread Richard Bennett
Hey Thomas, I've noticed that in the few names we have went over in Humanities at school, now that you mention it. I was under the impression that we were just using the Greek names I didn't realize that some English translations were the same as the Greek names. Thanks for telling me that, learn

Re: [Audyssey] AGM concerns

2007-08-09 Thread Che
Thanks for the back up guys, I appreciate it immensely. I'm not posting about AGM to put it down at all, I think it is a great concept and will help potential game developers get a feel for game creation, which in turn will be a benefit to us all. I hope the AGM guys understand we love

[Audyssey] ace games website

2007-08-09 Thread Tristan
Hi, Major news in this message so get ready, The url for the new website is: http://www.acegamesonline.net We are getting a new server, the transfor will take up to 2 days at the maximum. The time frame that it should be down is below: Note: These are estimates. If you have problems with the

Re: [Audyssey] short and sweet - Re: AGM concerns

2007-08-09 Thread Che
I agree Charles, especially with something like AGM, where new developers need a good bit of guidance with a program with so many features and possibilities. Out. Che - Original Message - From: Charles Rivard [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent:

Re: [Audyssey] AGM concerns

2007-08-09 Thread Dakotah Rickard
Hi. I have only a couple of questions and maybe you'll have answers to them all, so even though this may not be the best time to ask them, here goes...but I do have an answer for how to make an item stop making its default sound. Set up a trigger on the same position as the item and have it set

Re: [Audyssey] Possible changes in Monty beta 2.

2007-08-09 Thread Thomas Ward
Hi Che, Let me know when you get your Sapi trouble shooting guide finished, and if I may I'd like to mirror your article on USA Games as a trouble shooting guide so end users have to places to check. Cheers. Che wrote: Yeah, I would stick with Sapi, it really help with development time and

Re: [Audyssey] AGM concerns

2007-08-09 Thread AudioGames.net
*quote* i think that AGM developers have a responsibility to be on-list here, and that we have a responsibility to respect their lives and families. It's not even een two weeks yet. *quote end* The official channel for AGM is the AudioGameMaker-forum, set up by Accessibility, which is here:

Re: [Audyssey] Possible changes in Monty beta 2.

2007-08-09 Thread Thomas Ward
Hi Bryan, Well, according to Che's figures so far his Sapi end user problems have been under 3% which is very good odds. So I am a little unsure if I want to change back to prerecorded speech with a possible 97% success rate looking at me. Having reviewed my figures out of around 200 downloads

Re: [Audyssey] AGM concerns

2007-08-09 Thread AudioGames.net
Hi, And I'll try to answer your questions as soon as possible. There are a lot of politics going on as well (at Accessibility), and the fact that certain people have gone on holiday doesn't improve things. Unfortunately I don't know all of the answers to your questions (especially with certain

Re: [Audyssey] Thoughts about a tomb hunter game.

2007-08-09 Thread Thomas Ward
Hi Bryan, Yes, there was a god called Amen spelled, a m e n, but sounds like ah men. What happened was over the centuries monotheism, the belief in one god, reached Egypt, and they rolled there gods into one god named Amen. He became the lord of lords, god of gods, king of the universe, etc...

Re: [Audyssey] Possible changes in Monty beta 2.

2007-08-09 Thread Raul a. Gallegos
As I said before, I think keeping it with SAPI is a good idea. At work, we see similar SAPI issues when people want to use Eloquence for their speech, but they installed another version of Eloquence from another product. The same Eloquence but different versions cannot co-exist very easily on

Re: [Audyssey] game idea:Battle Bot match

2007-08-09 Thread blind guy
Hey, why do we have to be observers, why dont there be an option, so the bot can be programmed, and then you shoot and fire and what not? and online multiplayer would be nice because then anything could happen, so it wouldnt really have to be the same on both comps. On 8/9/07, Dakotah Rickard

Re: [Audyssey] Possible changes in Monty beta 2.

2007-08-09 Thread Casey
For me the only thing that sometimes happens with Sapi is that when I arrow down to the bottom of the Sapi voices list, the game freezes up. Other than that I'm happy with Sapi. Casey - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Wednesday,

Re: [Audyssey] blogs - Re: reviewing games, and blogging

2007-08-09 Thread Trenton Matthews
Hmm. I see what ya mean. - Original Message - From: Raul A. Gallegos [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, August 08, 2007 5:56 PM Subject: Re: [Audyssey] blogs - Re: reviewing games, and blogging If I add a blog for audyssey.org it cannot be

Re: [Audyssey] AGM concerns

2007-08-09 Thread Trenton Matthews
Not using A G M for right now until the program can get more speed going into it. Flash is not working over here everytime. Most of the time, it crashes. [sighs softly] - Original Message - From: blind guy [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent:

Re: [Audyssey] AGM concerns

2007-08-09 Thread AudioGames.net
Hi again, *quote* Just to warn you: I will be busy the next few weeks writing a presentation for GDC Austin, where I will be talking about making video games accessible for blind gamers, as well as how the mainstream and mobile industry can benefit from the fields of blind-accessible games

[Audyssey] Jim Kitchen Golf

2007-08-09 Thread john snowling
Hi all. I've a question for you. When you design a course using the course maker is a hole rated with a 10 more difficult than a hole rated with 90. You have the rating system of between 10 and 90. Is there also a way of finding out what a hole's rating is once the course is made? Hope

Re: [Audyssey] game idea:Battle Bot match

2007-08-09 Thread Robert Montowski
I had originally thought the same way you do. but then I found out that with my Verizon DSL account...my IP address is always changing. so, while I could test the program on my local network..I would not be able to test it and make it work like Jean Luc's Sound RTS program. I have no programming

Re: [Audyssey] Sound RTS Strategy Help

2007-08-09 Thread SoundMUD
I made a quick test against the computer in quiet mode in map 3. I got my first knight in less than 10 minutes. Here is what you need to get knights: build a barracks, then upgrade your townhall to a keep, then build a stable, then recruit your first knight. I used 5 peasants and I built one more

Re: [Audyssey] game idea:Battle Bot match

2007-08-09 Thread Robert Montowski
I thought long and hard on the random factor of the game... to make the game run exactly on two computers..the random function ov VB6 could not be used. I am considering letting the robot creation program create a file of random numbers from 0 to 9. Perhaps a list of 64, 128, or 256 numbers. This

Re: [Audyssey] Possible changes in Monty beta 2.

2007-08-09 Thread Trenton Matthews
speaking of Eliquents, ... Does eayone have a link to a sample of Eliquents 6.0? What's so better about it for gaming? Does it have a better voice for gaming or something? I'm so confused.Um, - Original Message - From: Raul a. Gallegos [EMAIL PROTECTED] To: Gamers Discussion list

Re: [Audyssey] reviewing games, and blogging

2007-08-09 Thread blind guy
hmmm. how about a blog, and a dedicated server or domain (like reviews.audyssey.org) where you have a special podcast every month or so with game reviews andd such, and a blog, too. what do u think of that suggestion? On 8/9/07, Charles Rivard [EMAIL PROTECTED] wrote: You can skip those who you

Re: [Audyssey] reviewing games, and blogging

2007-08-09 Thread Charles Rivard
You can skip those who you know are troublemakers. There are Emails that I never open based on who they are from. I already know they will be either nonsense or unreadable, so when I see the name, I press that lower left corner of the sixpack right away. You can do the same with blogs. --

Re: [Audyssey] Possible changes in Monty beta 2.

2007-08-09 Thread Raul a. Gallegos
I have no idea. I only wrote that as a comparison regarding Eloquence and sapi problems. I personally would not recommend using Eloquence for gaming, but that is just me. -- Raul A. Gallegos .. http://www.asmodean.net Trenton Matthews said the following on 8/9/2007 11:19 AM: speaking of

Re: [Audyssey] reviewing games, and blogging

2007-08-09 Thread Trenton Matthews
I like it I like it I likie it! t - Original Message - From: blind guy [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, August 09, 2007 10:27 AM Subject: Re: [Audyssey] reviewing games, and blogging hmmm. how about a blog, and a dedicated server or domain

Re: [Audyssey] Introducing Adventure

2007-08-09 Thread ian and riggs
this sounds like a good game - Original Message - From: Bryan Peterson [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, August 03, 2007 12:57 AM Subject: Re: [Audyssey] Introducing Adventure Thanks. Not only is finding sounds a tricky part, but trying to

Re: [Audyssey] Fwd: Re: montezuma uninstalled and reinstalled, and again error.

2007-08-09 Thread Talksina
hi, i tried to install the web setup as Thomas explained, but, the error still occurs is there something I should send you, that is some diagnostics about my system, or something like that? ___ Gamers mailing list .. Gamers@audyssey.org To

Re: [Audyssey] AGM concerns

2007-08-09 Thread Che
Yah Richard, I knew you weren't an integral part of the project anymore, but I didn't realize you guys were down to one person trying to keep up with all this. that is really too bad. Maybe I am mistaken, but didn't you say something earlier on about trying to get a grant or something to

[Audyssey] AGM post from one of the developers

2007-08-09 Thread Che
Hi all, Sander posted this on the AGM forum, thought you might like to read it: The AGM is developed by the Accessibility foundation. The project initiators and programmers have stopped with the activities for the foundation and continued the development on a voluntary base in order to get

Re: [Audyssey] AGM concerns

2007-08-09 Thread Che
One last thing on AGM I meant to mention. As I have stated before, I am willing to do an audio tutorial of AGM, I just need a few questions answered, something I think could be done in less than fifteen minutes on Skype or messenger with a member of the AGM team that knew the AGM system

Re: [Audyssey] AGM concerns

2007-08-09 Thread AudioGames.net
Hi, Yes, the original plan was (and still is, as far as I know) to use the outcome (results/feedback/etc) of this first prototype to write a follow-up funding proposal and continue work on AGM. As I said, the funding proposal(S!) for the first phase were never granted, but now with this

Re: [Audyssey] game idea:Battle Bot match

2007-08-09 Thread Robert Montowski
Ok, you are using terms here that confuse me totally. I know nothing of host versus IP? I kind of understand dynamic versus static...but only barely. Can you fill in more on what you are talking about? is this free or do I have to put out some extra money? Robert

Re: [Audyssey] game idea:Battle Bot match

2007-08-09 Thread Christopher Bartlett
This would be interesting. A long time ago, there was a game called CRobots (pronounced C Robots) where you programmed a robot in a bastardized form of C and up to four robots competed in a 1000 X 1000 arena shooting one another until only one was left standing. One might base the proposed

Re: [Audyssey] AGM concerns

2007-08-09 Thread Josh
In the next version of AGM I hope you switch to using direct-x instead of flash. it would make games load faster and it's the standard for good pc games. Josh Most of the reason I don't like spam is because a lot of it is true. email: [EMAIL PROTECTED] msn: [EMAIL PROTECTED] AOL:

[Audyssey] AGM question, please refresh memory

2007-08-09 Thread Bryan Peterson
Hi all, Somebody recently posted a solution for how to get an item to not make its default sound once the player picks it up. Could you fresh my memory on how you did that? I tried using a trigger but either that's not the key or I didn't set something properly. Any help would be appreciated.

Re: [Audyssey] Possible changes in Monty beta 2.

2007-08-09 Thread Willem
I like the game the way it is. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: gamers@audyssey.org Sent: 09 August 2007 12:48 AM Subject: [Audyssey] Possible changes in Monty beta 2. Hi everyone, I'm considering making a few drastic changes in Montezuma's Revenge Beta 2,

Re: [Audyssey] AGM concerns

2007-08-09 Thread Trenton Matthews
I agree with that one, for sure! - Original Message - From: Josh [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, August 09, 2007 8:38 PM Subject: Re: [Audyssey] AGM concerns In the next version of AGM I hope you switch to using direct-x instead of

[Audyssey] Rail Racer tracks and tournament

2007-08-09 Thread Che
Hi all, For those racers not on the Rail Racer list, I just wanted to throw down a quick update. We will be starting a new tournament this weekend, and once again the winner will receive a free copy of RR to do with as they please, keep it, sell it, give it away, whatever. So if you