Re: [Audyssey] modifying games

2009-09-08 Thread Josh
Hi, What video game makers aught to do and software developers is to release all software and all operating systems under the gnu general public license. In fact, there should be a law in the United States that requires all software, hardware and operating systems to be released under the gnu

Re: [Audyssey] modifying games

2009-09-08 Thread Munawar Bijani
No, because then we'd be making no money off of it and the market would just collapse. Munawar A. Bijani Knowledge is of two types: absorbed and heard. The heard knowledge is only useful if it is absorbed. - Imam Ali Ibn Abu Talib, Nahj Al-Balagha mailto:munaw...@gmail.com

Re: [Audyssey] modifying games

2009-09-08 Thread Munawar Bijani
As a follow up to my last message talking about the market collapse, I think this is already happening with the audiogames market. Take Super Liam, for instance. It's an excellent game. Guess what? Someone comes along and builds something like it--and releases it for free. Now people will no

Re: [Audyssey] converting games

2009-09-08 Thread Ken
The other way is to make games like the mainstream ones but with enough dissimilarities that it won't infringe on the copyrights, such as not using any of the sounds from the original game or the names of things. For example, my Space Attack game is a lot like Space Invaders, but I believe

[Audyssey] modifying games

2009-09-08 Thread Josh
Hi, Not only software, but food, hardware, everything in the world that is sellable should be put under the gnu general public license. the license should be adapted to apply to food, hardware, cars, everything. The goal of an artist should not be to simply do it for the money. the goal or the

[Audyssey] modifying games

2009-09-08 Thread Josh
Hi, Here is another advantage to open source games. If there were a major bug it could be fixed a lot faster, we could modify video games to add accessibility. We would have the freedom to see just how that playstation works and to make it do things like talk. Lets say windows vista had been

Re: [Audyssey] modifying games

2009-09-08 Thread Thomas Ward
Hi, They do and they don't. Cononicle makes their money by providing tech support services, by providing on site training, providing printed manuals, getting donations, and so on. They make absolutely nothing off the software itself. The primary difference between a company like Canonicle and

Re: [Audyssey] modifying games

2009-09-08 Thread Thomas Ward
Hi, Exactly, and after the software market collapsed no one would be willing to become a programmer. There would be no money in it. They may as well be a lawyer, doctor, or something else. They'd make more money at Wal-Mart as a checkout clerk than they would doing programming if everything

[Audyssey] modifying games

2009-09-08 Thread Josh
Hi, NVDA is free, and it is not failing. Orca and speakup are not failing either they are alive and well. Josh Join me on klango at www.klango.net visit and sign my petition at: http://www.petitiononline.com/coda1234/petition.html and visit my blog at: http://jkenn337.klangoblog.net follow

[Audyssey] modifying games

2009-09-08 Thread Josh
Hi, If all software were releasedunder the gpl we could still make money of it. Canonicle who makes Ubuntu after all, they make money. Josh Join me on klango at www.klango.net visit and sign my petition at: http://www.petitiononline.com/coda1234/petition.html and visit my blog at:

Re: [Audyssey] modifying games

2009-09-08 Thread Thomas Ward
Hi, Not only that I've used Linux for several years and have seen both the good and the bad aspects of open source software. Some tech support and documentation is very good and some is virtually non-existent. Just because someone creates a piece of open source software doesn't entitle them

[Audyssey] modifying ggames

2009-09-08 Thread Josh
hi thomas, Ireally hope I come up with money too. I would like to donate money. but cannot due to not yet having a job. I had an interview for an access technology trainer position but as of yet have not heard back from the company. I will keep tryng. But here in Pennsylvania its tough because

Re: [Audyssey] modifying games

2009-09-08 Thread Scott Chesworth
Hi Josh, What you have here man is idealism at best, or a load of old tosh at worst I'm afraid. The only way this would ever happen would be when human's find something they value more than money, in which case their services and time will be traded for that thing as a currency instead. We're

Re: [Audyssey] modifying games

2009-09-08 Thread Thomas Ward
Hi, Sorry, but what you are suggesting is currently little more than a pipe dream. True Marxist communism, like you described, isn't compatible with most people. There will always be greedy people, those who hunger for power, those who desire wealth, whatever. It is an incurable part of human

Re: [Audyssey] modifying games

2009-09-08 Thread Thomas Ward
Hi Josh, Sigh...The developers of NVDA, Orca, Speakup, etc have real jobs making money somewhere else. They work on programs like NVDA or Orca in their personal free time. In other words it is free and voluntary work with no expectation to earn off their software creations. As long as they

Re: [Audyssey] modifying games

2009-09-08 Thread Thomas Ward
Hi Josh, Sigh...The developers of NVDA, Orca, Speakup, etc have real jobs making money somewhere else. They work on programs like NVDA or Orca in their personal free time. In other words it is free and voluntary work with no expectation to earn off their software creations. As long as they

Re: [Audyssey] modifying games

2009-09-08 Thread Johnny Tai
I too believe in paying for good games. Though I never made an audio game my self, being a writer of novels and music, I sort of am in the same boat- a clap on the shoulder and a 'good job' is just not enough to keep my rent paid. However, I think the reality is that if someone can come up with

[Audyssey] modifying games

2009-09-08 Thread Josh
Hi, this is my final message on this topic after this I think it should be closed and we get back to talking about games and how to play them. the only way to have such a society inwhich there is no need for money and everything is shared would be to destroy our entire current economicsystem

Re: [Audyssey] modifying games

2009-09-08 Thread Allison Mervis
the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET NOD32 Antivirus, version of virus signature database 4407 (20090908) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from

Re: [Audyssey] modifying games

2009-09-08 Thread Allison Mervis
I'm sorry, but you're wrong. That's all I'll say here. Allison __ Information from ESET NOD32 Antivirus, version of virus signature database 4407 (20090908) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers

Re: [Audyssey] modifying games

2009-09-08 Thread Thomas Ward
Hi Josh, While I am a fan of open source software solutions such as Linux, Firefox, etc there are a number of reasons why using the GNU General Public License for everything simply wouldn't work. First, most software companies make their money directly off the sale of their software products.

[Audyssey] railracer

2009-09-08 Thread michael barnes
i've been playing the game for one month and i still have problems with the curves. the thing i need to know about is the sound that it make when you are on a curve. does the pitch get higher when you need to turn or does it get deeper? i think i will do alot better when i find this out. i

[Audyssey] on the topic of mainstream games... rock band

2009-09-08 Thread Clement Chou
This file is me playing one of the songs on rock band 2 on expert guitar, and finishing it. Here's a bit more proof to suggest that blind people don't need so many adaptations to make certain games accessible.. especially games that were previously thought to be entirely visual.

[Audyssey] playing old fighting games

2009-09-08 Thread michael barnes
i understand what everyone has said on the list about video games. for me to play games i will have to get an old video game system. from what i have heard the super nintendo was the best when it came to audio in games for example when you play mortal kombat you can tell when the person you

Re: [Audyssey] playing old fighting games

2009-09-08 Thread Clement Chou
You never know about new games until you try. I can name you a few that are jam-packed with audio and are as informative auditorially as some of the old games you mentioned. A few examples are below: Street fighter 4 Tekken games, any of them Soul Calibur, again any games in the series. Come