Re: [Audyssey] The future of Blastbay Studios

2009-12-29 Thread Ron Schamerhorn
I'm so damn tired of hearing you complain about this. I'm not against being up to date by any means. As much as I'd love to see some true 3D environments It just might take awhile so just deal with it. Ron Audyssey Editor - Original Message - From: mike maslo mmaslo1...@swbell.net

Re: [Audyssey] The future of Blastbay Studios

2009-12-29 Thread Ron Schamerhorn
I'm very tired of your opinion on gaming and getting up to date. How about giving things some thought before writing? - Original Message - From: mike maslo mmaslo1...@swbell.net To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, December 27, 2009 10:37 PM Subject: Re:

Re: [Audyssey] strategy games: any interest?

2009-12-29 Thread Scott Chesworth
Agreed Tom, I wasn't judging the genre on one title, more like trying to say that one title wetted my apitite for the genre but I'd need something with a lot more depth to be hooked. Here's hoping... On 12/29/09, Thomas Ward thomasward1...@gmail.com wrote: Hi Scott, Unfortunately, SoundRTS,

Re: [Audyssey] Monopoly Patch!

2009-12-29 Thread Munawar Bijani
Cool! You guys are doing a great job. Keep it up. Munawar A. Bijani blog: http://munawar0009.blogspot.com http://www.bpcprograms.com Follow on Twitter for blog updates: http://www.twitter.com/munawar0009 -- From: Ryan Smith computerwi...@gmail.com

Re: [Audyssey] visual basic help

2009-12-29 Thread Munawar Bijani
Hi, Also, if you're using .NET, you don't need the MSAPI.dll. The interface to SAPI is built in to the .NET framework in the System.Speech namespace. Munawar A. Bijani blog: http://munawar0009.blogspot.com http://www.bpcprograms.com Follow on Twitter for blog updates:

Re: [Audyssey] visual basic help

2009-12-29 Thread Jim Kitchen
Hi Chastity, If you get ahold of Visual Basic 6. You will then want to down load from Microsoft or I could send you the developers kits (SDK) for the sapi5 speech and DirectX. The files are speechsdk51.exe and DX81b_SDK.exe. That would be all that you need for the speech and playing sounds

Re: [Audyssey] Missile Command was Triple J Shooter

2009-12-29 Thread Jim Kitchen
Hi David, Yeah, thanks, a shell drop sound for the incoming missile and a beeping for the targeting indicator. Just have to find or play with it so that it does not become too annoying to listen to. I had the same trouble when wanting to make a game of Pong. Sorry, but I have not found or

Re: [Audyssey] The future of Blastbay Studios

2009-12-29 Thread mauricio almeida
thomas closed this topic, so stop using iT please. i agree with you though. however, i have to warn you about profanity on this list.. mauricio - Original Message - From: Ron Schamerhorn blindwon...@cogeco.ca To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, December 29,

Re: [Audyssey] Things like playing on a pool table

2009-12-29 Thread Jacob Kruger
ESET NOD32 Antivirus, version of virus signature database 4724 (20091229) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make

Re: [Audyssey] any interest in old Apple games if converted?

2009-12-29 Thread Ron Schamerhorn
I'm not sure of the titles but I'd give them a good once over regardless. Ron - Original Message - From: Chastity MORSE chastitymo...@msn.com To: Gamers Discussion list Gamers@audyssey.org Sent: Sunday, December 27, 2009 8:58 PM Subject: [Audyssey] any interest in old Apple games if

Re: [Audyssey] any interest in old Apple games if converted?

2009-12-29 Thread Bryan Peterson
That might be cool. But what I'd actually like to see, even if only for Nostalgic purposes, is a software, windows version of the Echo synthesizer complete with its robotic sound. It'd be funny to use for Window-Eyes. Homer: Hey, uh, could you go across the street and get me a slice of pizza?

Re: [Audyssey] strategy games: any interest?

2009-12-29 Thread Darren Harris
Hi, I quite agree. Take core exiles for example. It's a game that really does fulfill a lot of my gaming wishes as it were. The community is friendly, the game is fantastic. Below are some specific points I've made with reference to ce but you can apply a lot of these points to games in general

Re: [Audyssey] any interest in old Apple games if converted?

2009-12-29 Thread peter Mahach
echo sounds weird, as far as hardware syths go doubletalk ftw. well, the X talk for that matter as there is the litetalk, doubletalk and trippletalk which, I might actually get sooner or later as its USB but that's OT. - Original Message - From: Bryan Peterson bpeterson2...@cableone.net

Re: [Audyssey] rhythm game accessibility was The future of Blastbay Studios

2009-12-29 Thread Yohandy
I really enjoy these music games actually. Even the hardest guitar parts can be figured out. as an example there's a trophy on lego rock band that you need to get 100% on Europe's the final countdown solo on expert guitar. my highest is 97% at full speed. I figured the solo out by

Re: [Audyssey] rhythm game accessibility was The future of Blastbay Studios

2009-12-29 Thread Scott Chesworth
Yohandy, I'm impressed! Not attempted that song myself, but if the game is even halfway like the coordination I needed to nail the solo on a real guitar it'd be fun. Audio cues as an optional thing wouldn't ruin the track imho, because surely most of us would run through training with them on,

[Audyssey] Apple II Archive Updated

2009-12-29 Thread Louis Bryant
Hi there, 25 more programs have been added, and I just might toy around with some Integer Basic programs and see how well they transfer, and if successful the number of available apps will increase. Most useful places to help when looking at the Apple II source codes are to visit the first link

Re: [Audyssey] shades of doom, anyone?

2009-12-29 Thread Raul A. Gallegos
Hi. I thought the game had more than enough sounds. I made a recording of this game where I walk through the different levels and I include explanations as well. I believe that Liam Erven is still hosting those for me at www.liamerven.com/games Many thanks. On 12/27/2009 1:57 PM, Mauricio

Re: [Audyssey] rhythm game accessibility was The future of BlastbayStudios

2009-12-29 Thread Yohandy
Hello Scott. Yup the solo's real fun and the notes aren't actually difficult. what's really hard is maintaining the speed and not missing any notes. Those triplets are a killer. After a dozen or so tries with the solo your hand starts feeling that pain lol. I definitely get your point on

Re: [Audyssey] shades of doom, anyone?

2009-12-29 Thread James Dietz
THere is plenty to help you get used to the game environment. The wind and path ambience is wonderful. The best example of navigational aid in an audio game. If you want step-by-step instructions turn on the audio navigator in options (press F1). I just got my key again; I'm rediscovering what a