I'm so damn tired of hearing you complain about this. I'm not against being
up to date by any means. As much as I'd love to see some true 3D
environments It just might take awhile so just deal with it.
Ron
Audyssey Editor
- Original Message -
From: mike maslo mmaslo1...@swbell.net
I'm very tired of your opinion on gaming and getting up to date. How about
giving things some thought before writing?
- Original Message -
From: mike maslo mmaslo1...@swbell.net
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, December 27, 2009 10:37 PM
Subject: Re:
Agreed Tom, I wasn't judging the genre on one title, more like trying
to say that one title wetted my apitite for the genre but I'd need
something with a lot more depth to be hooked.
Here's hoping...
On 12/29/09, Thomas Ward thomasward1...@gmail.com wrote:
Hi Scott,
Unfortunately, SoundRTS,
Cool! You guys are doing a great job. Keep it up.
Munawar A. Bijani
blog: http://munawar0009.blogspot.com
http://www.bpcprograms.com
Follow on Twitter for blog updates: http://www.twitter.com/munawar0009
--
From: Ryan Smith computerwi...@gmail.com
Hi,
Also, if you're using .NET, you don't need the MSAPI.dll. The interface to
SAPI is built in to the .NET framework in the System.Speech namespace.
Munawar A. Bijani
blog: http://munawar0009.blogspot.com
http://www.bpcprograms.com
Follow on Twitter for blog updates:
Hi Chastity,
If you get ahold of Visual Basic 6. You will then want to down load from
Microsoft or I could send you the developers kits (SDK) for the sapi5 speech
and DirectX. The files are speechsdk51.exe and DX81b_SDK.exe. That would be
all that you need for the speech and playing sounds
Hi David,
Yeah, thanks, a shell drop sound for the incoming missile and a beeping for the
targeting indicator. Just have to find or play with it so that it does not
become too annoying to listen to. I had the same trouble when wanting to make
a game of Pong.
Sorry, but I have not found or
thomas closed this topic, so stop using iT please. i agree with you though.
however, i have to warn you about profanity on this list..
mauricio
- Original Message -
From: Ron Schamerhorn blindwon...@cogeco.ca
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, December 29,
ESET NOD32 Antivirus, version of virus signature
database 4724 (20091229) __
The message was checked by ESET NOD32 Antivirus.
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Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make
I'm not sure of the titles but I'd give them a good once over regardless.
Ron
- Original Message -
From: Chastity MORSE chastitymo...@msn.com
To: Gamers Discussion list Gamers@audyssey.org
Sent: Sunday, December 27, 2009 8:58 PM
Subject: [Audyssey] any interest in old Apple games if
That might be cool. But what I'd actually like to see, even if only for
Nostalgic purposes, is a software, windows version of the Echo synthesizer
complete with its robotic sound. It'd be funny to use for Window-Eyes.
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Hi,
I quite agree.
Take core exiles for example. It's a game that really does fulfill a lot of
my gaming wishes as it were. The community is friendly, the game is
fantastic. Below are some specific points I've made with reference to ce but
you can apply a lot of these points to games in general
echo sounds weird, as far as hardware syths go doubletalk ftw. well, the X
talk for that matter as there is the litetalk, doubletalk and trippletalk
which, I might actually get sooner or later as its USB but that's OT.
- Original Message -
From: Bryan Peterson bpeterson2...@cableone.net
I really enjoy these music games actually. Even the hardest guitar parts
can be figured out. as an example there's a trophy on lego rock band that
you need to get 100% on Europe's the final countdown solo on expert
guitar. my highest is 97% at full speed. I figured the solo out by
Yohandy, I'm impressed! Not attempted that song myself, but if the
game is even halfway like the coordination I needed to nail the solo
on a real guitar it'd be fun.
Audio cues as an optional thing wouldn't ruin the track imho, because
surely most of us would run through training with them on,
Hi there, 25 more programs have been added, and I just might toy around with
some Integer Basic programs and see how well they transfer, and if successful
the number of available apps will increase. Most useful places to help when
looking at the Apple II source codes are to visit the first link
Hi. I thought the game had more than enough sounds. I made a recording
of this game where I walk through the different levels and I include
explanations as well. I believe that Liam Erven is still hosting those
for me at www.liamerven.com/games
Many thanks.
On 12/27/2009 1:57 PM, Mauricio
Hello Scott.
Yup the solo's real fun and the notes aren't actually difficult. what's
really hard is maintaining the speed and not missing any notes. Those
triplets are a killer. After a dozen or so tries with the solo your hand
starts feeling that pain lol. I definitely get your point on
THere is plenty to help you get used to the game environment. The
wind and path ambience is wonderful. The best example of navigational
aid in an audio game. If you want step-by-step instructions turn on
the audio navigator in options (press F1). I just got my key again;
I'm rediscovering what a
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