[Audyssey] two games.

2011-01-05 Thread michael barnes
hey the first game i would like to ask about is smack me on the iphone. when i went to www.applevis.com it said that not all of the buttons are label so does anyone know what those buttons that are not label do? the second game is call blind maze and it is for the iphone i was wondering if

Re: [Audyssey] two games.

2011-01-05 Thread Ian McNamara
thanks for that another game i can add to my collection of games on the ipod. Ian McNamara --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at

Re: [Audyssey] two games.

2011-01-05 Thread michael barnes
what is the buttons on smack me that ain't label. -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to

Re: [Audyssey] two games.

2011-01-05 Thread Ian McNamara
not sure not played it yet my self. Ian McNamara --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at

Re: [Audyssey] BGT and Screen Reader API's

2011-01-05 Thread Jim Kitchen
Hi Philip and Thomas, Guess that maybe I am lucky in that I have some really nice sapi5 voices. Like ATT Lauren, Crystal, Charles, Mike etc as well as Neo Speech Kate and Paul. But seriously I like most of my sapi5 voices much better than Eloquence. I write allot of personal applications

Re: [Audyssey] BGT and Screen Reader API's

2011-01-05 Thread shaun everiss
well I usually leave all clients off unless I need em open I don't background run tasks. This is mainly due to the fact I spend time playing games, some doing text books but most listening to sfx and audio drama I don't want to have to answer messages. At 11:43 p.m. 5/01/2011, you wrote: Hi

Re: [Audyssey] two games.

2011-01-05 Thread Karl Belanger
The buttens are Easy, Medium, Hard, two-player, and credits. If you lose a game and do not beat your high score, you will be put on a screen with just a done button in the middle. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of

Re: [Audyssey] two games.

2011-01-05 Thread peter Mahach
well, in smack me when you start the gamed there are 3 difficulty levels. the buttons in sequence is level1, 2, and 3. and you have to unlock them. so initially only level1 will be available, the rest will be dimmed. if you get 100% on level1, then level2 will be available. etc. there are also

Re: [Audyssey] two games.

2011-01-05 Thread michael barnes
when you unlock the other two levels does voice over read those two buttons? and what about the two player and credit buttons does it ever read those two buttons? and how about the done button? as you might not know i'm totally blind so these things are important for me to know. -- Email

Re: [Audyssey] two games.

2011-01-05 Thread Darren Duff
of the list, please send E-mail to gamers-ow...@audyssey.org. _ NOD32 EMON 5761 (20110105) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 5761 (20110105) information _ This message was checked

Re: [Audyssey] zany touch

2011-01-05 Thread Darren Duff
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Re: [Audyssey] BGT and Screen Reader API's

2011-01-05 Thread Jim Kitchen
Hi Valiant, I have two problems with recorded speech for games. Well maybe three. One is that I just do not care for human speech in games. Much prefer a synthesizer. Two is the amount of time that it takes to do that for a game. Not to mention the extra code that it takes. And three is

Re: [Audyssey] two games.

2011-01-05 Thread Karl Belanger
It sees all the buttons but they are unlabeled. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of michael barnes Sent: Wednesday, January 05, 2011 8:02 AM To: gamers@audyssey.org Subject: Re: [Audyssey] two games. when you unlock the

Re: [Audyssey] BGT and Screen Reader API's

2011-01-05 Thread Philip Bennefall
Hi Jim, I must disagree with you on principle, but agree with you on some practical points. Smile. You are absolutely right in that a synthesizer is infinitely more flexible than prerecorded audio, but this flexibility comes at an obvious cost. Imagine having the dialog in Q9 or Kringle Crash

Re: [Audyssey] two games.

2011-01-05 Thread Charles Rivard
Could the answers to your questions be found out by trying it yourself? --- Shepherds are the best beasts! - Original Message - From: michael barnes c...@samobile.net To: gamers@audyssey.org Sent: Wednesday, January 05, 2011 7:02 AM Subject: Re: [Audyssey] two games. when you unlock

Re: [Audyssey] BGT and Screen Reader API's

2011-01-05 Thread Bryan Peterson
We'll have to agree to disagree. I personally can't stand synthetic speach in games unless the characters represented happen to be machines. That's probably why I could never quite get into the Sarah game. We are the Knights who say...Ni! - Original Message - From: Kai

Re: [Audyssey] BGT and Screen Reader API's

2011-01-05 Thread Bryan Peterson
I agree with you there. I myself se Eloquence with WIndow-Eyes, but if it weren't for the fast response rate I wouldn't bother. And while Dectalk is also included that's a voice I can't listen to for extended periods unless I'm making it sing. We are the Knights who say...Ni! -

Re: [Audyssey] BGT and Screen Reader API's

2011-01-05 Thread Phil Vlasak
Hi Bryan, Most of the Sarah game is spoken by humans. Sarah speaks hundreds of things and the Caretaker is done by Josh. I got volunteers to be Sarah's Father and Mother, and the Sphinx, and Mrs. Honeyduke, Sir Cadagan and the 7 potion puzzle in the update. The only voices that are synthesized

[Audyssey] online events for Wednesday, January 5

2011-01-05 Thread Charles Rivard
Here are the events for the Out of Sight community: From the Pulpit 7:00 PM eastern Hosted by Lee from WV Location: House of Our Lord Come listen to a live service, which will include, worship, music, preaching, and special singing. Chain Reaction 8:00 PM eastern Hosted by Shelley Z.

Re: [Audyssey] BGT and Screen Reader API's

2011-01-05 Thread Ben
Not necessarily. In x hour, I think the voice as the intro to the mission works interestingly well, and in that episode is ok I guess. But the rest of it I don't like at all. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to

Re: [Audyssey] BGT and Screen Reader API's

2011-01-05 Thread Thomas Ward
Hi Jim, Well, in that way we are a lot alike. Although, I'm on facebook, am on instant messenger, etc I generally don't do that while playing games too. I tend to do one thing at a time. If I'm chatting on AIM I'm chatting on AIM. If I'm chatting on facebook I'm chatting on facebook. If I'm

Re: [Audyssey] BGT and Screen Reader API's

2011-01-05 Thread Thomas Ward
Hi Bryan, Well, I find that a bit unusual. Back when I started using screen readers in the 1990's the first hardware sinth I owned was a Dectalk. I fell in love with the Dectalk voice and I always felt it was hundreds of times better than the accent, Keynote, Doubletalk, and other choices at the

Re: [Audyssey] BGT and Screen Reader API's

2011-01-05 Thread Thomas Ward
Hi Bryan, Ummm...Synthetic voices in Sarah? What version are you talking about? Sarah 1.0 and 1.1 use a lot of human speech recordings. The caretaker is human, all of Sarah's lines are done by a real person, and about the only thing that is synthetic is the ghosts and the help menu. Other than

Re: [Audyssey] BGT and Screen Reader API's

2011-01-05 Thread Thomas Ward
HiPhilip, Hahaha. Microsoft Anna sounding like a bank robber. Oh, now that would be a blast. It would be so aweful it would be funny. Seriously, I know exactly what you mean. back in the earlier days when working on Mysteries of the Ancients I had one of the Sapi voices doing the voice for

Re: [Audyssey] BGT and Screen Reader API's

2011-01-05 Thread Thomas Ward
Hi Jim, Well, once again this is an issue that depends on the type of game the developer is attempting to create. In your games like Monopoly I certainly don't mind a Sapi voice speaking out the information because it is very dinamic and there doesn't need to be any acting in it. However, most

Re: [Audyssey] BGT and Screen Reader API's

2011-01-05 Thread Bryan Peterson
The ghosts are still synthetic. That always detracted from the gameplay for me. We are the Knights who say...Ni! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, January 05, 2011 10:14 AM Subject: Re:

Re: [Audyssey] Daytona and the Book of Gold

2011-01-05 Thread Jeremy Kaldobsky
I wanted to let everyone know that the beta has just been released. Head on over to audiogames.net, download the game, and let me know what you think! :D http://forum.audiogames.net/viewtopic.php?id=4595 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail

[Audyssey] The Trials of Guilder

2011-01-05 Thread Lori Duncan
Hi does anyone know what happened to the developer of this game? I was hunting around for other text-games and was trying to find out if this one had a soundpack. It looks good, but I don't want to just click on links all night in a browser to play a game. I can't remember the web address to

Re: [Audyssey] BGT and Screen Reader API's

2011-01-05 Thread Thomas Ward
Hi Bryan, Good point. I've never liked that aspect of the game either. However, I also know it might be hard for Phil to get enough human actors to do all of the ghosts, statues, etc too. On 1/5/11, Bryan Peterson bpeterson2...@cableone.net wrote: The ghosts are still synthetic. That always

Re: [Audyssey] BGT and Screen Reader API's

2011-01-05 Thread Hayden Presley
Hi, A little off topic but how do you get a speech synthesizer to sing? Though I can't stand Decktalk myself, and I find that eEloquence pronounces words like to, for example, in a way that sounds more natural. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org

Re: [Audyssey] two games.

2011-01-05 Thread Hayden Presley
. _ NOD32 EMON 5761 (20110105) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 5761 (20110105) information _ This message was checked by NOD32 antivirus system http://www.eset.com --- Gamers mailing list

Re: [Audyssey] zany touch

2011-01-05 Thread Hayden Presley
Hi, I must disagree...if you are careful you do not need voice over to select your level. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Ian McNamara Sent: Wednesday, January 05, 2011 12:55 AM To: Gamers

Re: [Audyssey] zany touch

2011-01-05 Thread Lori Duncan
I always find voice-over easier as my acurisy on screen without it isn't good. It's like in Aurifi when they ask you to draw a shape on screne. - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Wednesday, January 05,

Re: [Audyssey] BGT and Screen Reader API's

2011-01-05 Thread Bryan Peterson
Not all synthes can do it. In fact Dectalk is the only one I know of. But you have to know phonemic spelling. We are the Knights who say...Ni! - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Wednesday, January

[Audyssey] Problem with Daytona

2011-01-05 Thread Sarah Haake
Hi, sorry I don't post my problem in the audiogames forum, but I don't have an account there. I downloaded the Beta of Daytona, but it doesn't work as it should. First, I can't navigate the menues at all. All I can do is pressing the enter key, but I don't get any menue choices read out

Re: [Audyssey] Problem with Daytona

2011-01-05 Thread Jeremy Kaldobsky
Sarah I believe I can help. Use Tab to scroll through the menus, not the arrow keys. I suppose I should add in the arrows as acceptable alternatives to using Tab, I'll do that in a little while so it will be in the next release. The reason the mouse seems to be backwards is because the sound

[Audyssey] little problem

2011-01-05 Thread Ryan Conroy
I just downloaded Daytona, and plugged my mouse in to play. Has anyone experienced an issue with Jaws when you plug the mouse in? My Jaws unregistered itself, and now I'm stuck with the demo because I can not register it due to errors I keep getting. I've Emailed Freedomscientific about it, so

Re: [Audyssey] BGT and Screen Reader API's

2011-01-05 Thread Hayden Presley
Hi, I know that's the oly one, I was rather asking how you got Decktalk to sing. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: Wednesday, January 05, 2011 6:17 PM To: Gamers Discussion

Re: [Audyssey] BGT and Screen Reader API's

2011-01-05 Thread Bryan Peterson
You have to know phonemic spelling. We are the Knights who say...Ni! - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Wednesday, January 05, 2011 9:06 PM Subject: Re: [Audyssey] BGT and Screen Reader API's Hi,

Re: [Audyssey] Problem with Daytona

2011-01-05 Thread Sarah Haake
Hi, thanks. Yes, that helped much. *smiles* Seems I misunderstood the sound there, but now I think I'll be able to do it right. *smiles* Thanks again and best regards Sarah --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to

Re: [Audyssey] little problem

2011-01-05 Thread Jacob Kruger
What operating system, and version/build of jaws are you running? When I first switched over to windows 7, jaws 11 had issues since it thought I was changing the hardware all the time, even after just a reboot, and this also meant it kept on de-activating itself, but they fixed that in a later