Re: [Audyssey] game taste was: Re: regarding temporal disturbance

2014-05-20 Thread Thomas Ward
Hi Cara, That makes sense, and you are absolutely right that the short attention span issue is a very important one for many gamers. Many people want a game that is able to be picked up, played for a short while, set down, and picked up again with ease. there are many games like that which are

Re: [Audyssey] game taste was: Re: regarding temporal disturbance

2014-05-20 Thread Thomas Ward
Hi Cara, Yes, precisely. During my development of Montezuma's Revenge and later Mysteries of the Ancients I ran into a number of cases where something as simple as height couldn't be translated perfectly into an audio equivalent. Using pitch is helpful, but still wasn't a perfect solution in all

Re: [Audyssey] game taste was: Re: regarding temporal disturbance

2014-05-20 Thread Thomas Ward
Hi Dark, Ahem...I didn't mean to imply telegraphing attacks was only useful in fighting games. Just used that as a simple case example. I fully realize and am aware the concept works in many different styles and genres of games such as a classic Space Invaders type game. I agree with you that the

Re: [Audyssey] The door on level 5 of SOD.

2014-05-20 Thread Thomas Ward
Hi Lindsay, Yes, you do. Behind that door is the elevator to level 6. s p o i l e r To open the electrified door you need a security chip to unlock and open it. Cheers! On 5/20/14, Lindsay Cowell lindsay.cow...@virginmedia.com wrote: Hi, do I need to go through that door on level 5 that

Re: [Audyssey] game taste was: Re: regarding temporal disturbance

2014-05-20 Thread dark
Well Bryan as I said, I'll probably have to look for the game sinse I still have my snes and I have always heard a lot about it, right from watching that old Captain N cartoon which featured King hippo as one of the bad guys. I'd actually now like to see that cartoon again, sinse I'm now much

Re: [Audyssey] game taste was: Re: regarding temporal disturbance

2014-05-20 Thread dark
Hi Kara. I fully well agree that the achievement system and short levels of games can help a game's appeal a lot. I also do agree that the more a game can vary what is going on from level to level (especially if the progression is small), the better it can hold the interest of casual and long

Re: [Audyssey] game taste was: Re: regarding temporal disturbance

2014-05-20 Thread dark
Hi kara. You are correct that visually all events in a game require the player to notice before hand, however my point was not really about reaction times. it's quite possible to react to an audio stimulous as fast as a visual one and your absolutely correct about some blind people with super

Re: [Audyssey] game taste was: Re: regarding temporal disturbance

2014-05-20 Thread dark
Hi kara. Sorry if I didn't explain the idea adequately. I have not heard of or played Star castle, but certainly telegraphing attacks is not a new idea in mainstream games either, even telegraphing in audio. For example, in the super marrio brothers castles, when you get close to bowser,

Re: [Audyssey] game taste was: Re: regarding temporal disturbance

2014-05-20 Thread dark
Hi Tom. I agree on casual games, but there are also cases where the very size of levels is what makes them appealing such as the Metroid series, or indeed complex muds like Alteraeon. In these cases this is where instant saving can help a lot, even if the over all level is much larger.

Re: [Audyssey] game taste was: Re: regarding temporal disturbance

2014-05-20 Thread dark
Hi Tom. five invaders was an approximate figure, my point was simply that you probably couldn't have as many as in a game like troopanum sinse there is a problem of informational overload. Look at the start of the Lord Vector fight at the end of troop 2 as one example. There you've got

[Audyssey] That phone in monkey business.

2014-05-20 Thread Lisa Hayes
HI All, Right have started a new game of monkey business and what do i do to anser that phone in the lab please, thanks. Lisa Hayes www.nutrimetics.com.au/lisahayes --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.

Re: [Audyssey] game taste was: Re: regarding temporal disturbance

2014-05-20 Thread dark
Hi Tom. Interesting thoughts and I will agree problems with depicting hight have provided major issues for 2d games in audio. That being said, maybe this is a case where adapting some of the mechanics to be more challenging in audio rather than explicitly trying to replicate the mainstream

Re: [Audyssey] That phone in monkey business.

2014-05-20 Thread Thomas Ward
Hi Lisa, If memory serves me correctly you just walk up to the phone and press the enter key to answer it. Cheers! On 5/20/14, Lisa Hayes lhay...@internode.on.net wrote: HI All, Right have started a new game of monkey business and what do i do to anser that phone in the lab please, thanks.

Re: [Audyssey] That phone in monkey business.

2014-05-20 Thread Lisa Hayes
ah thanks thomas for this, so blinking obvious. Lisa Hayes www.nutrimetics.com.au/lisahayes - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, May 20, 2014 6:16 PM Subject: Re: [Audyssey] That phone in

Re: [Audyssey] The door on level 5 of SOD.

2014-05-20 Thread Dakotah Rickard
SPOILERS. SPOILERS. SPOILERS. Wait. Isn't that the door at the coordinates something by 2? I thought there was a trick door somewhere in SOD. On 5/20/14, Thomas Ward thomasward1...@gmail.com wrote: Hi Lindsay, Yes, you do. Behind that door is the elevator to level 6. s p o i l e r

Re: [Audyssey] Grail to the Thief reaches KickStarter goal.

2014-05-20 Thread Dakotah Rickard
Sorry for the way delayed reply. I have to say that it's interesting that this is being done. It might be interesting to see it work. It's good to see it maybe get on Steam, even though Steam isn't accessible to us right now. I wonder how theyre going to set this game up to be interesting and

Re: [Audyssey] Grail to the Thief reaches KickStarter goal.

2014-05-20 Thread dark
if I understand what I've read of the game thus far, it's essentially another adventure type game with objects and menues and the like. I therefore suspect it'll be similar to the way the old code factory games work, having full graphics and menus in printed text, but everything described and

Re: [Audyssey] The door on level 5 of SOD.

2014-05-20 Thread Bryan Peterson
You can't. You have to take the rightmost teleporter in the room with two of them. Oh freddled gruntbuggly, thy micturations are to me as plurdled gabbleblotchits on a lurgid bee. GroupI implore thee, my foonting turlingdromes, And hooptiously drangle me with crinkly bindlewurdles, or I will

Re: [Audyssey] game taste was: Re: regarding temporal disturbance

2014-05-20 Thread Bryan Peterson
King Hippo was my favorite fighter in the original punch-out! Super Punch-out has a few fighters nearly as corpulant but none of them was quite so easy to take down even once you learned their patterns. Oh freddled gruntbuggly, thy micturations are to me as plurdled gabbleblotchits on a

Re: [Audyssey] That phone in monkey business.

2014-05-20 Thread Bryan Peterson
Walk up to it and hit enter or Space. I forget wich but it is one of those. Oh freddled gruntbuggly, thy micturations are to me as plurdled gabbleblotchits on a lurgid bee. GroupI implore thee, my foonting turlingdromes, And hooptiously drangle me with crinkly bindlewurdles, or I will rend

Re: [Audyssey] That phone in monkey business.

2014-05-20 Thread Christopher Hallsworth
Thought it was the space key as that activates an object in range. Christopher Hallsworth Student at the Hadley School for the Blind www.hadley.edu On 20/05/2014 09:16, Thomas Ward wrote: Hi Lisa, If memory serves me correctly you just walk up to the phone and press the enter key to answer

Re: [Audyssey] That phone in monkey business.

2014-05-20 Thread Charles Rivard
It's either the enter key or the space bar, not totally sure which. --- Be positive! When it comes to being defeated, if you think you're finished, you! really! are! finished! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list

Re: [Audyssey] game taste was: Re: regarding temporal disturbance

2014-05-20 Thread Thomas Ward
Hi Dark, Well, the problem I see with that is simply this. While not precisely replicating mainstream mechanics might be helpful from an accessibility point of view it still does not give us a comparable experience. What we end up with is a different experience or challenge entirely which may or

Re: [Audyssey] game taste was: Re: regarding temporal disturbance

2014-05-20 Thread Thomas Ward
Hi Dark, Good point. Level 16 in Troop 2 is a royal pain because there are too many sounds playing making it confusing from an audio perspective which demonstrates the sort of problem with a true Space Invaders clone with 24 ships on screen at once. If I were to write a true Space Invaders clone

Re: [Audyssey] Sod issue

2014-05-20 Thread ishan dhami
Ya if you sleep the screenreader please close all other window and if this will not be fix reinstall this game in the other directory O dood what a roar! Maxwell hitting sixes and four! Smilee! Ishan On 5/19/14, Lori Duncan lori_dunca...@hotmail.com wrote: Hi yes, I always unload jaws before

Re: [Audyssey] Monkey business

2014-05-20 Thread ishan dhami
Hi Draconis is developing an app for linix or maq. Maybe noone is intrest in monkey business and none wants to purchase so they are not updating. As far as the laziness and irresponse I never complain because I asked about Philip and gortholon about their games and mailing list they din't respond.

Re: [Audyssey] The door on level 5 of SOD.

2014-05-20 Thread ishan dhami
Hi no need to go that way. This door is not accessible. use a teleporter to go the elevator room. On 5/20/14, Lindsay Cowell lindsay.cow...@virginmedia.com wrote: Hi, do I need to go through that door on level 5 that gives you an electric shock, and if so, how do you open it? Lindsay Cowell.

Re: [Audyssey] The door on level 5 of SOD.

2014-05-20 Thread Thomas Ward
Hi, I guess I forgot about the teleporter into that room. A lot of times I get into that room just by using a timed blast mine to blow up the door. Lol. Cheers! On 5/20/14, ishan dhami ishan1dha...@gmail.com wrote: Hi no need to go that way. This door is not accessible. use a teleporter to

Re: [Audyssey] Monkey business

2014-05-20 Thread Thomas Ward
Hi Ishan, A correction here. Draconis has no immediate plans to develop anything for Linux. They are currently porting their games to Mac OSX using a custom designed engine that will run on Mac and Windows. As for them updating Monkey Business I am certain it has nothing to do with nobody being

Re: [Audyssey] The door on level 5 of SOD.

2014-05-20 Thread ishan dhami
Hi I have a stratagy Don't use the the spoiler First kill all monsters and continue south and east and reach to the teleporter room This time EVA will not tell you about the door because it is sealed Press enter two times to access the door and use the northern teleporter and it will teleport you

Re: [Audyssey] Looking for Phrase Madness

2014-05-20 Thread ishan dhami
Hi sharon mam I am not sure about that But ken is not able to pay for the domain and then the domain will go to the sail. then another company purchase it. I don't know that whether Ken will fix it or not. O dood what a roar! Maxwell hitting sixes and four! Smilee! Ishan On 5/20/14, sharon Hooley

Re: [Audyssey] The door on level 5 of SOD.

2014-05-20 Thread Bryan Peterson
That made no sense at all. Oh freddled gruntbuggly, thy micturations are to me as plurdled gabbleblotchits on a lurgid bee. GroupI implore thee, my foonting turlingdromes, And hooptiously drangle me with crinkly bindlewurdles, or I will rend thee in the gobberwarts with my blurglecruncheon,

Re: [Audyssey] That phone in monkey business.

2014-05-20 Thread ishan dhami
No it is not enter it is space. Space is anaction key of this game. every action will be done by Space. O dood what a roar! Maxwell hitting sixes and four! Smilee! Ishan On 5/20/14, Lisa Hayes lhay...@internode.on.net wrote: ah thanks thomas for this, so blinking obvious. Lisa Hayes

Re: [Audyssey] game taste was: Re: regarding temporal disturbance

2014-05-20 Thread Valiant Galaxy Associates
Hi. This is a good thread. It gives us at VGA things to think about with our own projects. Without spoiling too much we definitely have been trying to keep the game play really simple. I'm actually concerned that people may find our first game to be too simple and wonder why we really

Re: [Audyssey] Monkey business

2014-05-20 Thread Lori Duncan
Hi, what i'm unsure of is what happens to people who have baught the current Monkey business when the new one gets released? if it's a new download with a different way of opperating, then what happens about paying for the new one? I knew about the new engen being developed from an article I

Re: [Audyssey] frogger

2014-05-20 Thread Jim Kitchen
Hi Dark, I thought that one level of Frogger was where you are a frog on a moving log in the water and you have to jump to the next moving log, the next etc to get across the water. If you jump wrong you are in the water and eaten by an alligator. - Original Message - Hi Jim. I

Re: [Audyssey] frogger

2014-05-20 Thread Bryan Peterson
Yeah. The second half of each level was the highway where you avoided cars, then the second half was the river with the logs. Oh freddled gruntbuggly, thy micturations are to me as plurdled gabbleblotchits on a lurgid bee. GroupI implore thee, my foonting turlingdromes, And hooptiously

[Audyssey] Tempest, an audio thought experiment -was- Re: game taste was: Re: regarding temporal disturbance

2014-05-20 Thread Cara Quinn
HI Thomas, Very much agree here. :) this is really a close topic to my heart in that adapting some earlier arcade games into audio is something I am really thinking about of late. Even adapting some of these simple games proves to be a serious task. As an example, how would we here, consider

Re: [Audyssey] Tempest, an audio thought experiment -was- Re: game taste was: Re: regarding temporal disturbance

2014-05-20 Thread Valiant Galaxy Associates
Cara, This is Aaron Spears or rather, valiant8086. I forgot to say as much in my last message on the thread. Actually, I intended to send that message from my personal account. Anyway, Only thing I can think of is an entirely different sound for the little dots off in the distance, and they

Re: [Audyssey] game taste was: Re: regarding temporal disturbance

2014-05-20 Thread Thomas Ward
Hi Dark, Obviously, it must be said that not all things will appeal equally to all people. I myself prefer a game with larger levels, fairly in depth missions, whatever and therefore casual games don't often appeal to me for long periods of time. That said, I can see why people with short

Re: [Audyssey] game taste was: Re: regarding temporal disturbance

2014-05-20 Thread Thomas Ward
Hi Dark, Just a slight correction if I might. This is not intended to be anything more than information for information's sake. Dark wrote: One of the things that makes graphical space invaders so appealing is that the player is tracking many factors at once. The position of the spaceships above

Re: [Audyssey] frogger

2014-05-20 Thread Thomas Ward
Hi Jim, Correct. At the end of the level there is a section of river where you have to jump from log to log to get to the other side of the river. However, the way in which the logs move and the way you have to jump to get to them is a bit different from Awesome Homer's plane jumping level which

[Audyssey] USAGames

2014-05-20 Thread ishan dhami
Hi friends can anyone tell me that when tward sirwill put an another beta version of tomb hunter? This game is a side scroller. the unique concept which I like is that we have to play the role of a girl. In my india a girl usually don't want to become a treasure hunter. In another words men are

Re: [Audyssey] Monkey business

2014-05-20 Thread Thomas Ward
Hi Lori, Well, based on Draconis's past history they will offer the new version of Monkey Business for a reasonable upgrade price. They have been pretty fair so far of offering upgrades from Change Reaction 1 to Change Reaction 2 for prior customers and I'd Expect them to handle it the same way

Re: [Audyssey] USAGames

2014-05-20 Thread Thomas Ward
Hi Ishan, Unfortunately, I have no idea when I will be posting an updated beta for Tomb Hunter. I've got a lot of things going on in my personal life which really makes it difficult for me to find time to work on and develop the game at this point. For one thing I have had a number of medical

Re: [Audyssey] The door on level 5 of SOD.

2014-05-20 Thread ishan dhami
right On 5/20/14, Bryan Peterson bpeterson2...@cableone.net wrote: You can't. You have to take the rightmost teleporter in the room with two of them. Oh freddled gruntbuggly, thy micturations are to me as plurdled gabbleblotchits on a lurgid bee. GroupI implore thee, my foonting

Re: [Audyssey] The door on level 5 of SOD.

2014-05-20 Thread ishan dhami
true On 5/20/14, ishan dhami ishan1dha...@gmail.com wrote: right On 5/20/14, Bryan Peterson bpeterson2...@cableone.net wrote: You can't. You have to take the rightmost teleporter in the room with two of them. Oh freddled gruntbuggly, thy micturations are to me as plurdled

[Audyssey] New audio games upcoming - www.audiogame.it portal

2014-05-20 Thread Mirko Venturi
Hi all! My name is Mirko Venturi, I am the product manager in TiconBlu for the Audio Games, which have become a cornerstone of TiconBlu’s activity. Some of you could know us already if you played Inquisitor Audio Game Adventure, the first chapter in the Audio Game saga of Eymerich Inquisitor.

Re: [Audyssey] Monkey business

2014-05-20 Thread Shaun Everiss
Well to be honest I don't think draconis care about the old games much now especially since they are in the middle of porting them to their new engine. Thats no secret but as is the way with the industry at large especially with the core companies they don't let the cat out the bag that often.

Re: [Audyssey] Disregard my message about audiogames.net

2014-05-20 Thread Shaun Everiss
dark is on here not sure about the rest. the forum has pun bb but I have no idea what else it has. I assume php5 and some more other stuff. No idea what happened in reguards to it being hacked its just a rumour. All we know is it was sending spam so its host took it down. Nagotiations are being

Re: [Audyssey] social event versus mechanics

2014-05-20 Thread Jeremy Brown
Hi Dark again, You said: My point on social events was simply that there were more factors involved especially with the popularity of games like monopoly. It is quite possible for a game series like mega man, which never even featured a score system to become extremely popular on mechanics

Re: [Audyssey] some suggestions and comments for better audio games

2014-05-20 Thread Ron Kolesar
Let me add my two cents to this thread. SMILES. How about 1. adding force feedback to all hand to ear games and or hand to ear simulators? 2. How about finding a universal USB package for both the ands and feet to make the games more realistic and to have a optional input device besides the

Re: [Audyssey] Monkey business

2014-05-20 Thread Lisa Hayes
I just think we, as game playhers need to realise that game developers are people with lives and issues taht need to and do take over the time they have to update and or develop games. Let's not as some folk here do expect these people to just be their for us as playhers when stuff is going on

Re: [Audyssey] That phone in monkey business.

2014-05-20 Thread Lisa Hayes
thanks, as usual so ruddy obvious. grin. Lisa Hayes www.nutrimetics.com.au/lisahayes - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, May 20, 2014 11:27 PM Subject: Re: [Audyssey] That phone in

Re: [Audyssey] That phone in monkey business.

2014-05-20 Thread Lisa Hayes
Excellent charles. Lisa Hayes www.nutrimetics.com.au/lisahayes - Original Message - From: Charles Rivard wee1s...@fidnet.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, May 21, 2014 5:02 AM Subject: Re: [Audyssey] That phone in monkey business. It's either

Re: [Audyssey] USAGames

2014-05-20 Thread Bryan Peterson
In the words of Yoda from Star wars, patience, yes, yes. Oh freddled gruntbuggly, thy micturations are to me as plurdled gabbleblotchits on a lurgid bee. GroupI implore thee, my foonting turlingdromes, And hooptiously drangle me with crinkly bindlewurdles, or I will rend thee in the

Re: [Audyssey] Tempest, an audio thought experiment -was- Re: game taste was: Re: regarding temporal disturbance

2014-05-20 Thread Thomas Ward
Hi Cara, Same here. I have been really interested in recreating some classic arcade games for the Atari 2600 etc myself and adapting certain game mechanics and visual aspects of the game to audio does seem to be quite challenging. Especially, when certain things would not necessarily have an

Re: [Audyssey] Monkey business

2014-05-20 Thread Thomas Ward
Hi Lisa, Well said. Thanks for that. The fact of the matter is that audio game developers, a lot of us, have lives outside of games. We have marriages, families, some have jobs, and whatever those reasons are we aren't here to serve the blind community 24/7 despite what some gamers think. If

Re: [Audyssey] New audio games upcoming - www.audiogame.it portal

2014-05-20 Thread Teresa Cochran
Thank you, Mirko. i look forward to playing these. I've played Chapter One already and will probably play it again in preparation for Chapter 2. :) Teresa Slow down; you’ll get there faster. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to

Re: [Audyssey] New audio games upcoming - www.audiogame.it portal

2014-05-20 Thread Bryan Peterson
My sentiments exactly. I've been waiting for Father Nicolas' next adventure for a long time LOL. Oh freddled gruntbuggly, thy micturations are to me as plurdled gabbleblotchits on a lurgid bee. GroupI implore thee, my foonting turlingdromes, And hooptiously drangle me with crinkly

Re: [Audyssey] Tempest, an audio thought experiment -was- Re: game taste was: Re: regarding temporal disturbance

2014-05-20 Thread Ian McNamara
I use to love the game asteroids that was fantastic. Even without sight it was playable to a degree and I could get quite far without sighted assistance. packman was also playable to a degree as was space invaders. I use to get another blind person to do the firing while I directed the ship and

Re: [Audyssey] New audio games upcoming - www.audiogame.it portal

2014-05-20 Thread Ian McNamara
Hello Mirko, yes I love these games so much. The inquisitor had me hooked and me and a friend was collaborating over the phone for hours working the puzzles out. Can’t wait for all your other titles and be assured i’ll be buying all of them. I am a supporter of your company because I like what

Re: [Audyssey] New audio games upcoming - www.audiogame.it portal

2014-05-20 Thread Ian McNamara
Hello Mirko, will all your games be available on Mac as well as pc and IOS like your inquisitor game was? thanks very much. Ian McNamara --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update