Hi Cara,
That makes sense, and you are absolutely right that the short
attention span issue is a very important one for many gamers. Many
people want a game that is able to be picked up, played for a short
while, set down, and picked up again with ease. there are many games
like that which are
Hi Cara,
Yes, precisely. During my development of Montezuma's Revenge and later
Mysteries of the Ancients I ran into a number of cases where something
as simple as height couldn't be translated perfectly into an audio
equivalent. Using pitch is helpful, but still wasn't a perfect
solution in all
Hi Dark,
Ahem...I didn't mean to imply telegraphing attacks was only useful in
fighting games. Just used that as a simple case example. I fully
realize and am aware the concept works in many different styles and
genres of games such as a classic Space Invaders type game. I agree
with you that the
Hi Lindsay,
Yes, you do. Behind that door is the elevator to level 6.
s
p
o
i
l
e
r
To open the electrified door you need a security chip to unlock and open it.
Cheers!
On 5/20/14, Lindsay Cowell lindsay.cow...@virginmedia.com wrote:
Hi, do I need to go through that door on level 5 that
Well Bryan as I said, I'll probably have to look for the game sinse I still
have my snes and I have always heard a lot about it, right from watching
that old Captain N cartoon which featured King hippo as one of the bad guys.
I'd actually now like to see that cartoon again, sinse I'm now much
Hi Kara.
I fully well agree that the achievement system and short levels of games can
help a game's appeal a lot. I also do agree that the more a game can vary
what is going on from level to level (especially if the progression is
small), the better it can hold the interest of casual and long
Hi kara.
You are correct that visually all events in a game require the player to
notice before hand, however my point was not really about reaction times.
it's quite possible to react to an audio stimulous as fast as a visual one
and your absolutely correct about some blind people with super
Hi kara.
Sorry if I didn't explain the idea adequately.
I have not heard of or played Star castle, but certainly telegraphing
attacks is not a new idea in mainstream games either, even telegraphing in
audio. For example, in the super marrio brothers castles, when you get close
to bowser,
Hi Tom.
I agree on casual games, but there are also cases where the very size of
levels is what makes them appealing such as the Metroid series, or indeed
complex muds like Alteraeon.
In these cases this is where instant saving can help a lot, even if the over
all level is much larger.
Hi Tom.
five invaders was an approximate figure, my point was simply that you
probably couldn't have as many as in a game like troopanum sinse there is a
problem of informational overload.
Look at the start of the Lord Vector fight at the end of troop 2 as one
example. There you've got
HI All, Right have started a new game of monkey business and what do i do to
anser that phone in the lab please, thanks.
Lisa Hayes
www.nutrimetics.com.au/lisahayes
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Hi Tom.
Interesting thoughts and I will agree problems with depicting hight have
provided major issues for 2d games in audio.
That being said, maybe this is a case where adapting some of the mechanics
to be more challenging in audio rather than explicitly trying to replicate
the mainstream
Hi Lisa,
If memory serves me correctly you just walk up to the phone and press
the enter key to answer it.
Cheers!
On 5/20/14, Lisa Hayes lhay...@internode.on.net wrote:
HI All, Right have started a new game of monkey business and what do i do to
anser that phone in the lab please, thanks.
ah thanks thomas for this, so blinking obvious.
Lisa Hayes
www.nutrimetics.com.au/lisahayes
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, May 20, 2014 6:16 PM
Subject: Re: [Audyssey] That phone in
SPOILERS.
SPOILERS.
SPOILERS.
Wait. Isn't that the door at the coordinates something by 2? I thought
there was a trick door somewhere in SOD.
On 5/20/14, Thomas Ward thomasward1...@gmail.com wrote:
Hi Lindsay,
Yes, you do. Behind that door is the elevator to level 6.
s
p
o
i
l
e
r
Sorry for the way delayed reply.
I have to say that it's interesting that this is being done. It might
be interesting to see it work. It's good to see it maybe get on Steam,
even though Steam isn't accessible to us right now.
I wonder how theyre going to set this game up to be interesting and
if I understand what I've read of the game thus far, it's essentially
another adventure type game with objects and menues and the like. I
therefore suspect it'll be similar to the way the old code factory games
work, having full graphics and menus in printed text, but everything
described and
You can't. You have to take the rightmost teleporter in the room with two of
them.
Oh freddled gruntbuggly,
thy micturations are to me
as plurdled gabbleblotchits on a lurgid bee.
GroupI implore thee, my foonting turlingdromes,
And hooptiously drangle me with crinkly bindlewurdles,
or I will
King Hippo was my favorite fighter in the original punch-out! Super
Punch-out has a few fighters nearly as corpulant but none of them was quite
so easy to take down even once you learned their patterns.
Oh freddled gruntbuggly,
thy micturations are to me
as plurdled gabbleblotchits on a
Walk up to it and hit enter or Space. I forget wich but it is one of those.
Oh freddled gruntbuggly,
thy micturations are to me
as plurdled gabbleblotchits on a lurgid bee.
GroupI implore thee, my foonting turlingdromes,
And hooptiously drangle me with crinkly bindlewurdles,
or I will rend
Thought it was the space key as that activates an object in range.
Christopher Hallsworth
Student at the Hadley School for the Blind
www.hadley.edu
On 20/05/2014 09:16, Thomas Ward wrote:
Hi Lisa,
If memory serves me correctly you just walk up to the phone and press
the enter key to answer
It's either the enter key or the space bar, not totally sure which.
---
Be positive! When it comes to being defeated, if you think you're finished,
you! really! are! finished!
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list
Hi Dark,
Well, the problem I see with that is simply this. While not precisely
replicating mainstream mechanics might be helpful from an
accessibility point of view it still does not give us a comparable
experience. What we end up with is a different experience or challenge
entirely which may or
Hi Dark,
Good point. Level 16 in Troop 2 is a royal pain because there are too
many sounds playing making it confusing from an audio perspective
which demonstrates the sort of problem with a true Space Invaders
clone with 24 ships on screen at once.
If I were to write a true Space Invaders clone
Ya
if you sleep the screenreader please close all other window and if
this will not be fix reinstall this game in the other directory
O dood what a roar!
Maxwell hitting sixes and four!
Smilee!
Ishan
On 5/19/14, Lori Duncan lori_dunca...@hotmail.com wrote:
Hi yes, I always unload jaws before
Hi Draconis is developing an app for linix or maq.
Maybe noone is intrest in monkey business and none wants to purchase
so they are not updating.
As far as the laziness and irresponse I never complain because I asked
about Philip and gortholon about their games and mailing list they
din't respond.
Hi no need to go that way.
This door is not accessible.
use a teleporter to go the elevator room.
On 5/20/14, Lindsay Cowell lindsay.cow...@virginmedia.com wrote:
Hi, do I need to go through that door on level 5 that gives you an electric
shock, and if so, how do you open it?
Lindsay Cowell.
Hi,
I guess I forgot about the teleporter into that room. A lot of times I
get into that room just by using a timed blast mine to blow up the
door. Lol.
Cheers!
On 5/20/14, ishan dhami ishan1dha...@gmail.com wrote:
Hi no need to go that way.
This door is not accessible.
use a teleporter to
Hi Ishan,
A correction here. Draconis has no immediate plans to develop anything
for Linux. They are currently porting their games to Mac OSX using a
custom designed engine that will run on Mac and Windows.
As for them updating Monkey Business I am certain it has nothing to do
with nobody being
Hi I have a stratagy
Don't use the the spoiler
First kill all monsters and continue south and east and reach to the
teleporter room
This time EVA will not tell you about the door because it is sealed
Press enter two times to access the door and use the northern
teleporter and it will teleport you
Hi sharon mam
I am not sure about that
But ken is not able to pay for the domain and then the domain will go
to the sail.
then another company purchase it.
I don't know that whether Ken will fix it or not.
O dood what a roar!
Maxwell hitting sixes and four!
Smilee!
Ishan
On 5/20/14, sharon Hooley
That made no sense at all.
Oh freddled gruntbuggly,
thy micturations are to me
as plurdled gabbleblotchits on a lurgid bee.
GroupI implore thee, my foonting turlingdromes,
And hooptiously drangle me with crinkly bindlewurdles,
or I will rend thee in the gobberwarts with my blurglecruncheon,
No it is not enter it is space.
Space is anaction key of this game. every action will be done by Space.
O dood what a roar!
Maxwell hitting sixes and four!
Smilee!
Ishan
On 5/20/14, Lisa Hayes lhay...@internode.on.net wrote:
ah thanks thomas for this, so blinking obvious.
Lisa Hayes
Hi.
This is a good thread. It gives us at VGA things to think about with our
own projects. Without spoiling too much we definitely have been trying
to keep the game play really simple. I'm actually concerned that people
may find our first game to be too simple and wonder why we really
Hi, what i'm unsure of is what happens to people who have baught the current
Monkey business when the new one gets released? if it's a new download with
a different way of opperating, then what happens about paying for the new
one?
I knew about the new engen being developed from an article I
Hi Dark,
I thought that one level of Frogger was where you are a frog on a moving log in
the water and you have to jump to the next moving log, the next etc to get
across the water. If you jump wrong you are in the water and eaten by an
alligator.
- Original Message -
Hi Jim.
I
Yeah. The second half of each level was the highway where you avoided cars,
then the second half was the river with the logs.
Oh freddled gruntbuggly,
thy micturations are to me
as plurdled gabbleblotchits on a lurgid bee.
GroupI implore thee, my foonting turlingdromes,
And hooptiously
HI Thomas,
Very much agree here. :)
this is really a close topic to my heart in that adapting some earlier arcade
games into audio is something I am really thinking about of late.
Even adapting some of these simple games proves to be a serious task.
As an example, how would we here, consider
Cara, This is Aaron Spears or rather, valiant8086. I forgot to say as
much in my last message on the thread. Actually, I intended to send that
message from my personal account. Anyway, Only thing I can think of is
an entirely different sound for the little dots off in the distance, and
they
Hi Dark,
Obviously, it must be said that not all things will appeal equally to
all people. I myself prefer a game with larger levels, fairly in depth
missions, whatever and therefore casual games don't often appeal to me
for long periods of time. That said, I can see why people with short
Hi Dark,
Just a slight correction if I might. This is not intended to be
anything more than information for information's sake.
Dark wrote:
One of the things that makes graphical space invaders so appealing is
that the player is tracking many factors at once. The position of the
spaceships above
Hi Jim,
Correct. At the end of the level there is a section of river where you
have to jump from log to log to get to the other side of the river.
However, the way in which the logs move and the way you have to jump
to get to them is a bit different from Awesome Homer's plane jumping
level which
Hi friends can anyone tell me that when tward sirwill put an another
beta version of tomb hunter?
This game is a side scroller. the unique concept which I like is that
we have to play the role of a girl.
In my india a girl usually don't want to become a treasure hunter.
In another words men are
Hi Lori,
Well, based on Draconis's past history they will offer the new version
of Monkey Business for a reasonable upgrade price. They have been
pretty fair so far of offering upgrades from Change Reaction 1 to
Change Reaction 2 for prior customers and I'd Expect them to handle it
the same way
Hi Ishan,
Unfortunately, I have no idea when I will be posting an updated beta
for Tomb Hunter. I've got a lot of things going on in my personal life
which really makes it difficult for me to find time to work on and
develop the game at this point.
For one thing I have had a number of medical
right
On 5/20/14, Bryan Peterson bpeterson2...@cableone.net wrote:
You can't. You have to take the rightmost teleporter in the room with two of
them.
Oh freddled gruntbuggly,
thy micturations are to me
as plurdled gabbleblotchits on a lurgid bee.
GroupI implore thee, my foonting
true
On 5/20/14, ishan dhami ishan1dha...@gmail.com wrote:
right
On 5/20/14, Bryan Peterson bpeterson2...@cableone.net wrote:
You can't. You have to take the rightmost teleporter in the room with two
of
them.
Oh freddled gruntbuggly,
thy micturations are to me
as plurdled
Hi all!
My name is Mirko Venturi, I am the product manager in TiconBlu for the Audio
Games, which have become a cornerstone of TiconBlu’s activity.
Some of you could know us already if you played Inquisitor Audio Game
Adventure, the first chapter in the Audio Game saga of Eymerich Inquisitor.
Well to be honest I don't think draconis care about the old games
much now especially since they are in the middle of porting them to
their new engine.
Thats no secret but as is the way with the industry at large
especially with the core companies they don't let the cat out the bag
that often.
dark is on here not sure about the rest.
the forum has pun bb but I have no idea what else it has.
I assume php5 and some more other stuff.
No idea what happened in reguards to it being hacked its just a rumour.
All we know is it was sending spam so its host took it down.
Nagotiations are being
Hi Dark again,
You said:
My point on social events was simply that there were more factors involved
especially with the popularity of games like monopoly. It is quite possible
for a game series like mega man, which never even featured a score system to
become extremely popular on mechanics
Let me add my two cents to this thread. SMILES.
How about
1. adding force feedback to all hand to ear games and or hand to ear
simulators?
2. How about finding a universal USB package for both the ands and feet to
make the games more realistic and to have a optional input device besides
the
I just think we, as game playhers need to realise that game developers are
people with lives and issues taht need to and do take over the time they
have to update and or develop games. Let's not as some folk here do expect
these people to just be their for us as playhers when stuff is going on
thanks, as usual so ruddy obvious. grin.
Lisa Hayes
www.nutrimetics.com.au/lisahayes
- Original Message -
From: Bryan Peterson bpeterson2...@cableone.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, May 20, 2014 11:27 PM
Subject: Re: [Audyssey] That phone in
Excellent charles.
Lisa Hayes
www.nutrimetics.com.au/lisahayes
- Original Message -
From: Charles Rivard wee1s...@fidnet.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, May 21, 2014 5:02 AM
Subject: Re: [Audyssey] That phone in monkey business.
It's either
In the words of Yoda from Star wars, patience, yes, yes.
Oh freddled gruntbuggly,
thy micturations are to me
as plurdled gabbleblotchits on a lurgid bee.
GroupI implore thee, my foonting turlingdromes,
And hooptiously drangle me with crinkly bindlewurdles,
or I will rend thee in the
Hi Cara,
Same here. I have been really interested in recreating some classic
arcade games for the Atari 2600 etc myself and adapting certain game
mechanics and visual aspects of the game to audio does seem to be
quite challenging. Especially, when certain things would not
necessarily have an
Hi Lisa,
Well said. Thanks for that.
The fact of the matter is that audio game developers, a lot of us,
have lives outside of games. We have marriages, families, some have
jobs, and whatever those reasons are we aren't here to serve the blind
community 24/7 despite what some gamers think. If
Thank you, Mirko. i look forward to playing these. I've played Chapter One
already and will probably play it again in preparation for Chapter 2. :)
Teresa
Slow down; you’ll get there faster.
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My sentiments exactly. I've been waiting for Father Nicolas' next adventure
for a long time LOL.
Oh freddled gruntbuggly,
thy micturations are to me
as plurdled gabbleblotchits on a lurgid bee.
GroupI implore thee, my foonting turlingdromes,
And hooptiously drangle me with crinkly
I use to love the game asteroids that was fantastic. Even without sight it was
playable to a degree and I could get quite far without sighted assistance.
packman was also playable to a degree as was space invaders. I use to get
another blind person to do the firing while I directed the ship and
Hello Mirko, yes I love these games so much. The inquisitor had me hooked and
me and a friend was collaborating over the phone for hours working the puzzles
out. Can’t wait for all your other titles and be assured i’ll be buying all of
them. I am a supporter of your company because I like what
Hello Mirko, will all your games be available on Mac as well as pc and IOS like
your inquisitor game was?
thanks very much.
Ian McNamara
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