Re: [Audyssey] A Proposal for Game Developers

2012-03-27 Thread Clement Chou
It definitely is quite said, not to mention some of the most frustrating times I've had with blind gamers. So many of them express interest in getting a ps3 or xbox and then find out that you need to work to get the games to work and ditch the idea. - Original Message - From: To: "Gam

Re: [Audyssey] A Proposal for Game Developers

2012-03-26 Thread Clement Chou
Well, as to how we read menus, most of us do it through trial and error or get sighted help. I don't know if anyone else imports games from Asia, but I do... and that's actually helpful at times because for games that have no localization some people write out the menus in English with all the o

Re: [Audyssey] A Proposal for Game Developers

2012-03-26 Thread Clement Chou
I would love a document like that... and would be glad to contribute as much as I could. I know most if not everything you mentioned, but I know there are plenty of people who aren't as fortunate as you, me and whoever else is well-informed about mainstream games... I'm curious though, would you

Re: [Audyssey] just got an xbox 360

2012-03-22 Thread Clement Chou
Last I checked it was locked for both consoles, but I could be wrong there. - Original Message - From: "Yohandy" To: "Gamers Discussion list" Sent: Thursday, March 22, 2012 5:23 PM Subject: Re: [Audyssey] just got an xbox 360 and I never will either. can't fight people from the UK if

Re: [Audyssey] side scrolling robot game conceptclarification... what are your thoughts

2012-03-18 Thread Clement Chou
Well, if you want my help, just tell me. - Original Message - From: "Ben" To: "'Gamers Discussion list'" Sent: Sunday, March 18, 2012 2:17 AM Subject: Re: [Audyssey] side scrolling robot game conceptclarification... what are your thoughts Thanks man, I've got a couple of others, bu

Re: [Audyssey] side scrolling robot game concept clarification... what are your thoughts

2012-03-17 Thread Clement Chou
Agree with this completely. Also, you should make sure that game design is also good. A good idea on paper is all well and good, but it also has to translate into a good game. This is where I think while you have a programmer, and you to design, it's always good to have a max of one or two othe

Re: [Audyssey] fighting/side-scrolling beat-em-up idea

2012-03-11 Thread Clement Chou
Depends on what you want... personally, I think martial arts based. But then it may get complex with programming moves and such... however if you can program it, I can design it. - Original Message - From: "Ben" To: "'Gamers Discussion list'" Sent: Sunday, March 11, 2012 2:10 PM Subje

Re: [Audyssey] PS3 VS Xbox 360: my thoughts.

2012-03-09 Thread Clement Chou
Well, it's a good discussion, and quite frankly, I think a lot of people are quite willing to pay for it. The online experience is very smooth from what I hear, though I don't know it from first-hand experience. I'm determined to stay open-minded here... because I do think that an xbox could be

Re: [Audyssey] Got my xbox 360!

2012-03-09 Thread Clement Chou
o: "Gamers Discussion list" Sent: Friday, March 09, 2012 5:29 AM Subject: Re: [Audyssey] Got my xbox 360! I am getting an xbox 360. the last game console I had was the gamecube. I also have the nintendo dis xl. my name is Angela. anyone have any good game recommendations for the xbox 360.

Re: [Audyssey] a program i know you can useto voicechat duringswampetc

2012-03-08 Thread Clement Chou
ct: Re: [Audyssey] a program i know you can useto voicechat duringswampetc i find it really hard tuse. On Thu, 8 Mar 2012 15:22:28 -0500, Ken wrote: Taeamtalk really is the best, especially since you can get 3d audio. - Original Message ----- From: "Clement Chou" To:

Re: [Audyssey] Got my xbox 360!

2012-03-08 Thread Clement Chou
No, which is why a lot of blind gamers are going for the xbox, because of how much more manageable it is. I love my ps3 though. - Original Message - From: "Ivan Cardenas" To: "Gamers Discussion list" Sent: Friday, March 02, 2012 10:45 PM Subject: Re: [Audyssey] Got my xbox 360! Hey,

Re: [Audyssey] Anyone up for some MK?

2012-03-08 Thread Clement Chou
for some MK? I sorta gave up on those matches. hahaha. don't worry about it though. there's always another game. although now with 360, decisions will be tougher for me. - Original Message - From: "Clement Chou" To: "Gamers Discussion list" Sent: Wedn

Re: [Audyssey] Anyone up for some MK?

2012-03-07 Thread Clement Chou
I might have to get a new copy... especially since I promised Yohandy matches. lol But I'll have to wait a bit... my disc is acting up, and my money is low after sc 5 and sf x tekken. lol - Original Message - From: "dan cook" To: "Gamers Discussion list" Sent: Wednesday, March 07, 201

Re: [Audyssey] a program i know you can use to voicechat during swampetc

2012-03-07 Thread Clement Chou
Well, Teamtalk works great for swamp as well as any other multiplayer game... just use a public server and create your own channel. It's great. - Original Message - From: "joseph weakland" To: "audyssey games list" Sent: Wednesday, March 07, 2012 12:53 PM Subject: [Audyssey] a program

Re: [Audyssey] Audio Disc.

2012-03-05 Thread Clement Chou
Hate to be a nag, but you seriously need to start explaining more about the games you play... if you don't tell us what it's about, how do we know what to do to help you? - Original Message - From: "michael barnes" To: Sent: Monday, March 05, 2012 9:28 PM Subject: [Audyssey] Audio Dis

Re: [Audyssey] new dead or alive gameplay footage!

2012-03-05 Thread Clement Chou
ad or alive? that name sounds extremely familiar to me. any idea on the realease date? i've not got the money at the moment but soon i probably will. On 3/5/12, Clement Chou wrote: This one is starting to look really good. I'm definitely buying this one. From what I know about

[Audyssey] new dead or alive gameplay footage!

2012-03-05 Thread Clement Chou
This one is starting to look really good. I'm definitely buying this one. From what I know about the game, it's going to probably be another preorder purchase. Sounds stylish, the music is great, and everything about it just seems great. http://www.youtube.com/watch?v=y-X84XFWDxI --- Gamers mail

Re: [Audyssey] zombies anyone?

2012-02-25 Thread Clement Chou
I think that topic is slightly behind the bokura no daibouken 2 topic. I haven't played swamp lately, been focussing on the four fighting games that recently came out. Either way, it'll be interesting to pick it up again... I am going to be so rusty. hahaha - Original Message - From: "C

Re: [Audyssey] person, place, or thing

2012-02-24 Thread Clement Chou
Everything except for 6, 7 and 4 put together is pretty obvious. lol --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/list

Re: [Audyssey] person, place, or thing

2012-02-24 Thread Clement Chou
Egghead, with their own nursery rhyme... humpdy dumpdy? lol - Original Message - From: "Charles Rivard" To: "audyssey gamers list" Sent: Friday, February 24, 2012 12:30 PM Subject: [Audyssey] person, place, or thing Although I should have, I didn't guess this one. See how you do:

Re: [Audyssey] Games for XBOX?

2012-02-24 Thread Clement Chou
7;s a microsoft requirement, but not sure about indie. also, indie games are much smaller, probably a few hundred megabytes at the most, although I could be totally off on this. anyone have concrete info on the whole process? - Original Message - From: "Clement Chou" To: &qu

Re: [Audyssey] Games for XBOX?

2012-02-24 Thread Clement Chou
Doubt they'll care, just so long as they make money out of it which they will. And those developers you're talking about, let's face it, aren't usually one person... they're usually a group of people who have enough time and resources to do it. - Original Message - From: "Yohandy" To:

Re: [Audyssey] Games for XBOX?

2012-02-23 Thread Clement Chou
As much as I want to be optomistic and say yes, I can't help but agree with Yohandy on some points. It seems to me that while the XNA is designed for amateurs and budding game developers, they're still companies... it isn't cheap to hire voice actors and all that, and xbox360 games would general

Re: [Audyssey] anyone knows about morphvox?

2012-02-17 Thread Clement Chou
Tried it once but it was ages ago... the results were pretty amusing. I don't know of any other programs personally, but I'm sure there's more out there. - Original Message - From: "Johnny Tai" To: "Gamers Discussion list" Sent: Friday, February 17, 2012 11:04 PM Subject: [Audyssey] a

Re: [Audyssey] esp whoopass advanced/remake project

2012-02-17 Thread Clement Chou
I'm curious as to how you're going to make use of the three different weapons... do we get to choose before the matches? - Original Message - From: "Ben" To: "'Gamers Discussion list'" Sent: Friday, February 17, 2012 10:54 AM Subject: Re: [Audyssey] esp whoopass advanced/remake project

Re: [Audyssey] person, place, or thing

2012-02-17 Thread Clement Chou
I guess one has to really think about it... I just put it together with the 3rd and 5th clues. The 6th was a nice confirmation though. lol - Original Message - From: "Ken" To: "Gamers Discussion list" Sent: Friday, February 17, 2012 8:48 AM Subject: Re: [Audyssey] person, place, or thi

Re: [Audyssey] esp whoopass advanced/remake project

2012-02-17 Thread Clement Chou
I think it's a pretty interesting concept, so I'm interested to see what Ben comes back with... I just don't think the original whoopass took that concept as far as it could go. lol - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Friday, February 17, 2012 8

Re: [Audyssey] esp whoopass advanced/remake project

2012-02-17 Thread Clement Chou
n entirely new boxing game. On 2/17/12, Clement Chou wrote: The point is, the original whoopass games are still available... - Original Message - From: "Ben" To: "'Gamers Discussion list'" Sent: Friday, February 17, 2012 4:25 AM Subject: Re: [Audyssey] esp whoop

Re: [Audyssey] esp whoopass advanced/remake project

2012-02-17 Thread Clement Chou
The point is, the original whoopass games are still available... - Original Message - From: "Ben" To: "'Gamers Discussion list'" Sent: Friday, February 17, 2012 4:25 AM Subject: Re: [Audyssey] esp whoopass advanced/remake project I thank you for your opinion. But also, I meant that

Re: [Audyssey] person, place, or thing

2012-02-17 Thread Clement Chou
gps... pretty easy. lol Got in around 4 or 5/ - Original Message - From: "Charles Rivard" To: "audyssey gamers list" Sent: Friday, February 17, 2012 3:09 AM Subject: [Audyssey] person, place, or thing Unfortunately, it took me until clue 6 to get this one. See how you do: Can you

Re: [Audyssey] [brandon's list] interesting articles on fighting games.

2012-02-15 Thread Clement Chou
Discussion is mostly two people. And I'm going to give my opinion, and I don't mean to sound elitist... but it may come off that way. First off, let me say that I think this comment after the second article is what sums up my opinion pretty much entirely. One person said, "In my day, we didn't h

Re: [Audyssey] Anyone wants a Nintendo Wii?

2012-02-15 Thread Clement Chou
Good thing you aren't looking into buying a ps3 then. The wii is considered the least advanced of the three systems around right now... I saw a used 60 gb ps3 last week at EB for $179. Wasn't too surprising to me... gaming is expensive. lol And as to insulting ebay buyers, I will have to agree w

Re: [Audyssey] Anyone wants a Nintendo Wii?

2012-02-15 Thread Clement Chou
Friendly word of advice. If you want to sell the wii on this list, your best price is probably going to be $100. - Original Message - From: "michael barnes" To: Sent: Wednesday, February 15, 2012 4:39 PM Subject: Re: [Audyssey] Anyone wants a Nintendo Wii? Well, if anyone wants to bu

Re: [Audyssey] Anyone wants a Nintendo Wii?

2012-02-15 Thread Clement Chou
Nowadays, you could get a new one for cheaper... lol. - Original Message - From: "MamaPeach" To: "Gamers Discussion list" Sent: Wednesday, February 15, 2012 4:33 PM Subject: Re: [Audyssey] Anyone wants a Nintendo Wii? I would love this for my 14 year old daughter who has wanted one f

Re: [Audyssey] Anyone wants a Nintendo Wii?

2012-02-15 Thread Clement Chou
- From: "BRYAN PETERSON" To: "Gamers Discussion list" Sent: Wednesday, February 15, 2012 3:47 PM Subject: Re: [Audyssey] Anyone wants a Nintendo Wii? I wouldn't count on that since there are much easier ways to get them. On 2/15/12, Clement Chou wrote: And that

Re: [Audyssey] Anyone wants a Nintendo Wii?

2012-02-15 Thread Clement Chou
And that's my first thought as well... as to getting games to work on other systems, well, there is a way to do it... and technically, mentioning it os not illegal. Modding works if you can get someone to do it or can figure it out yourself. And lol at the wii not being accessible to the blind..

Re: [Audyssey] A question about the free wii game.

2012-02-14 Thread Clement Chou
That isn't the game's fault. The wii by default is region-specific. If you imported a game from Japan it wouldn't work on your wii. The only way to override that is illegal. - Original Message - From: "michael barnes" To: Sent: Tuesday, February 14, 2012 12:52 PM Subject: Re: [Audysse

Re: [Audyssey] audio fighting game was: Re: Game accessibility was, Re: FINALLY! There is a Wii game for the blind!

2012-02-09 Thread Clement Chou
You know what's sad... I have a story, character designs, movelists and everything planned out in my head... but I can't work on it, because I have no programming knowledge, and frankly just don't have the time to learn it. Hmm. That's interesting, but that's the average reaction speed... it isn'

Re: [Audyssey] Any sword and sorcery games for the blind?

2012-02-09 Thread Clement Chou
Well, in terms of sword and sorcery games, I'm thinking something like Prince of Persia... there aren't many of those types of games specifically, no audio games set in that kind of atmosphere. Though keep in mind my definition of sword and Sorcery may be different.. when I picture that kind of

Re: [Audyssey] audio fighting game was: Re: Game accessibility was, Re: FINALLY! There is a Wii game for the blind!

2012-02-08 Thread Clement Chou
e noticed thus far the positional audio in the game is absolute, not relative. if you and the opponent are both on the left of the arena, you here both! sets of sounds to the left, not yours in the center and your opponents to the left relative to his/her position. My suggestions were made

Re: [Audyssey] FINALLY! There is a Wii game for the blind!

2012-02-08 Thread Clement Chou
etely even playing field with no disadvantage to eitherperson playing the game -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Clement Chou Sent: 06 February 2012 06:20 To: Gamers Discussion list Subject: Re: [Audyssey] FINALLY! There is

Re: [Audyssey] FINALLY! There is a Wii game for the blind!

2012-02-08 Thread Clement Chou
try myself. >>> >>> >>> --Original Message- >>> From: gamers-boun...@audyssey.org >>> [mailto:gamers-boun...@audyssey.org] On >>> Behalf Of BRYAN PETERSON >>> Sent: 05 February 2012 19:36 >>> To: Gamers Discussion list >

Re: [Audyssey] The Future of MOTA

2012-02-08 Thread Clement Chou
Sounds good to me. I like the idea of two games, though I will be keeping my eye on the fps title for sure slightly more than the side scroller since I've been after a game like that for a while, and shades of doom and monkey business really didn't do me any justice. A couple of weapons to think

Re: [Audyssey] audio fighting game was: Re: Game accessibility was, Re: FINALLY! There is a Wii game for the blind!

2012-02-07 Thread Clement Chou
Hmm. I've been looking at your ideas and I think it's an interesting list... but to be honest the only one I think needs to be in is the one about projectiles having extended sounds. There are fighters that already do the position thing. As to projectiles, well, though I think they should be ex

Re: [Audyssey] Game accessibility was, Re: FINALLY! There is a Wii game for the blind!

2012-02-07 Thread Clement Chou
I was just going to say... this discussion has probably run its course. As friends must do, I think we'll just have to agree to disagree on this one. But before we wrap up... here's my question. If you were to make a fighting game that was purely audio-based, what would you add? Besides speaking

Re: [Audyssey] Game accessibility was, Re: FINALLY! There is a Wii game for the blind!

2012-02-07 Thread Clement Chou
Sorry again forthe double post, but I do have to agree that tutorials, while possibly an issue, aren't really necessary... and as to having no idea what's going on, in most fighting games... that isn't a problem when the name of the move is being shouted so loud. Gotta love anime for that. hahah

Re: [Audyssey] Game accessibility was, Re: FINALLY! There is a Wii game for the blind!

2012-02-07 Thread Clement Chou
I will agree there. Though I disagree about knowledge of the game itself... the first day I picked up soul calibur five I brought it home, unpacked it, and leapt right into story mode... and knew half the moves already. Why? Because movelists float around the internet well before the game is rel

Re: [Audyssey] Game accessibility was, Re: FINALLY! There is a Wii game for the blind!

2012-02-07 Thread Clement Chou
But that's just it... it isn't any trouble. And you make it sound like we're the only ones who read faqs when in fact, we aren't. Sighted gamers, once again, do as much looking up as we do... this is why faqs are there. Command lists only give special moves and supers, they do not list combos o

Re: [Audyssey] Game accessibility was, Re: FINALLY! There is a Wii game for the blind!

2012-02-07 Thread Clement Chou
No no, I do get your point. What I was merely pointing out is that it isn't nearly as hard as you seem to think it is. This isn't just all based on assumptions, this is based on what I hear from sighted players who I've talked to, ones who've accepted that I'm blind and still am a halfway decent

Re: [Audyssey] Game accessibility was, Re: FINALLY! There is a Wii game for the blind!

2012-02-07 Thread Clement Chou
Funny, because I find those combos quite easy to do. While I agree that the sound gives you less information that lets you keep track of your opponent, you have to do that in your head. If I start a match, I keep in mind exactly what movements I make and approximately how far I am from the oppon

Re: [Audyssey] Game accessibility was, Re: FINALLY! There is a Wii game for the blind!

2012-02-06 Thread Clement Chou
Sorry for the double post. Dark, I'm actually pretty fascinated with this discussion... you're raising points that I've never thought about. But would you believe me if I said that this just makes me want to get more blind people into mainstream games? lol --- Gamers mailing list __ Gamers@audys

Re: [Audyssey] Game accessibility was, Re: FINALLY! There is a Wii game for the blind!

2012-02-06 Thread Clement Chou
All good points, and I do agree. But what you have to realize is that sighted people need to memorize fighting game move properties just as well as we do. Why? Because by the time they see that move and process it, their character is eating a combo. The Massiah kick is a good example, however t

Re: [Audyssey] Game accessibility was, Re: FINALLY! There is a Wii game for the blind!

2012-02-06 Thread Clement Chou
japanese speaker would have. Of course, both cases are similar in the sense that both are not good situations for a lot of people, and it would be good the effort to play both could be equalized, however where as that might be possible with bockerano debuken if more of the game could be translat

Re: [Audyssey] Game accessibility was, Re: FINALLY! There is a Wii game for the blind!

2012-02-06 Thread Clement Chou
ilar in the sense that both are not good situations for a lot of people, and it would be good the effort to play both could be equalized, however where as that might be possible with bockerano debuken if more of the game could be translated, that probably won't be with mainstream games.

Re: [Audyssey] Game accessibility was, Re: FINALLY! There is a Wii game for the blind!

2012-02-06 Thread Clement Chou
So technically, a game like Bokura no Dabiouken is not accessible because you obviously have to learn the menus if you are not a Japanese speaker. Also, the story line is completely absent for someone who speaks any language other than Japanese. Yes, there is an English patch, however it is jus

Re: [Audyssey] FINALLY! There is a Wii game for the blind!

2012-02-06 Thread Clement Chou
There is a Wii game for the blind! I'm with Clement. I play a lot of te old SNES Mortal Kombat games and they're perfectly playable without sighted help. Granted that doesn't do any good if you're not into fighting games but it still proves my point. Besides, whhat I want to k

Re: [Audyssey] FINALLY! There is a Wii game for the blind!

2012-02-05 Thread Clement Chou
ctly playable without sighted help. Granted that doesn't do any good if you're not into fighting games but it still proves my point. Besides, whhat I want to know is how these people got permission to develop games for the Wii since that couldn't have come cheaply. On 2/5/12, Cleme

Re: [Audyssey] FINALLY! There is a Wii game for the blind!

2012-02-05 Thread Clement Chou
ay a lot of te old SNES Mortal Kombat games and they're perfectly playable without sighted help. Granted that doesn't do any good if you're not into fighting games but it still proves my point. Besides, whhat I want to know is how these people got permission to develop games for the Wii s

Re: [Audyssey] FINALLY! There is a Wii game for the blind!

2012-02-05 Thread Clement Chou
Lol at games not being accessible just because the menus are tough to figure out... all three of you are trying to make points and noone and listening. Let me just step in for a moment and say that in Michael's defense, mainstream games can be hard to get into, especially for people spoiled with

Re: [Audyssey] SC V demo

2012-02-04 Thread Clement Chou
kely get SC5. Anyhow thanks again. Game on. Tom -Original Message- From: Clement Chou Sent: Thursday, February 02, 2012 3:41 PM To: Gamers Discussion list ; brandonsl...@freelists.org Subject: [Audyssey] SC V demo Well, here's my demo. It's a bit of a hybrid of game demonstratio

Re: [Audyssey] FINALLY! There is a Wii game for the blind!

2012-02-04 Thread Clement Chou
Yeah... gotta agree with Brian. Maze games are all well and good... but doesn't sound too complex. I'll take Tatsunoko vs. Capcom any day. - Original Message - From: "BRYAN PETERSON" To: "Gamers Discussion list" Sent: Saturday, February 04, 2012 6:54 PM Subject: Re: [Audyssey] FINALLY!

Re: [Audyssey] FINALLY! There is a Wii game for the blind!

2012-02-04 Thread Clement Chou
Can we have some details about what kind of game this actually is? Action? Puzzle? - Original Message - From: "michael barnes" To: Sent: Saturday, February 04, 2012 5:20 PM Subject: [Audyssey] FINALLY! There is a Wii game for the blind! Hey, All. I just recieved my copy of the fully

Re: [Audyssey] posting to audiogames.net

2012-02-03 Thread Clement Chou
Click the answer button. You have to manually do that instead of just pressing enter. - Original Message - From: "dan cook" To: "Gamers Discussion list" Sent: Friday, February 03, 2012 1:16 AM Subject: [Audyssey] posting to audiogames.net hi, i know i could have probably mailed dark

[Audyssey] SC V demo

2012-02-02 Thread Clement Chou
Well, here's my demo. It's a bit of a hybrid of game demonstration, beginner's tutorial, and just general fun. Enjoy, and any more questions you may have will be answered. Just ask. http://dl.dropbox.com/u/3394499/soul%20calibur%20v%20demo.mp3 --- Gamers mailing list __ Gamers@audyssey.org If you

Re: [Audyssey] medieval weapons

2012-02-02 Thread Clement Chou
Right. This is why I say that a nodachi didn't necessarily have to be long and unwieldy. We may find five feet long katana a hard thing to picture, but to people back then it was pretty big... and Naginata were six or seven feet long in and of themselves, and were still usable by samurai. So a n

Re: [Audyssey] medieval weapons

2012-02-02 Thread Clement Chou
Well, Japanese history especially swordsmanship history is filled with nodachi people... which is odd, because I have a lot of the same conclusions. 12 feet maybe not, but keep in mind that long for a katana isn't exactly long for other swords... a typical nodachi would have the length of a cla

[Audyssey] soul calibur v sample at last!

2012-02-01 Thread Clement Chou
Okay. So I fixed my desktop and can record again. Here's a sample I recorded. This contains story mode, a couple arcade fights and an attempt at an online match, but my connection dropped. lol. And notice the different sound effects... this is part of the feature set. There are a few different s

[Audyssey] soul calibur v main menu

2012-01-31 Thread Clement Chou
So I got the game, and am now fiddling with it. Here are the options in the main menu, which doesn't wrap! Though other menus do. The game starts you on story mode, which is not the top option. Here goes. Offline - contains your arcade mode, training and the like Online - I have yet to fiddle wit

Re: [Audyssey] medieval weapons

2012-01-31 Thread Clement Chou
so this may seem discombobulated. Signed: Dakotah Rickard On 1/29/12, Clement Chou wrote: Swords and knives mostly. I like them because they're more elegant... an axe is savage and undeniably cool though. lol. But I like Asian-style swords because of the designs, and the way they're used

Re: [Audyssey] Some online MK matches for you guys.

2012-01-30 Thread Clement Chou
7-F345856231A1 - Original Message - From: "Clement Chou" To: "Gamers Discussion list" Sent: Monday, January 30, 2012 3:56 PM Subject: Re: [Audyssey] Some online MK matches for you guys. You're sure it was 10? I heard different prices ranging from 1-5 buc

Re: [Audyssey] Some online MK matches for you guys.

2012-01-30 Thread Clement Chou
you're planning to sign up: http://go.microsoft.com/?linkid=9778718&rrid=C714DC93-BC0B-4441-AD27-F345856231A1 - Original Message - From: "Clement Chou" To: "Gamers Discussion list" Sent: Sunday, January 29, 2012 1:56 AM Subject: Re: [Audyssey] Some online MK matches

Re: [Audyssey] medieval weapons

2012-01-29 Thread Clement Chou
" To: "Gamers Discussion list" Sent: Sunday, January 29, 2012 4:09 PM Subject: Re: [Audyssey] medieval weapons same here. Swords, knives, axes, Keith - Original Message - From: "Clement Chou" To: "Gamers Discussion list" Sent: Sunday, January 29, 2012

[Audyssey] nice matches Yohandy!

2012-01-29 Thread Clement Chou
Just got a chance to sit down and check out them matches... nice work. I definitely think you have me outdone with this game... much as I hate to admit it. We'll still get those matches in though for sure... just remind me some time in the next month. :P In the meanwhile, I'm going to have to ba

Re: [Audyssey] Some online MK matches for you guys.

2012-01-29 Thread Clement Chou
0. well then it saves me a lot of trouble. thanks for these yohandy, i'm finding i'm starting to learn your moves which is helping me in higher dificulties at least. On 1/29/12, Clement Chou wrote: Well now, definitely depends on your style. What kind of character do you like playin

Re: [Audyssey] medieval weapons

2012-01-29 Thread Clement Chou
I don't think I really realized how heavy it was until you said 40 pounds... lol. 40 pounds is something I can imagine a lot better than 20 kg... don't even remember the last time I used that for measuring weight. But aren't there other weapons which were easily that heavy? The Japanese kanabo w

Re: [Audyssey] medieval weapons

2012-01-29 Thread Clement Chou
That would be about right. And as to the 20 kg sword, I think he said only the strongest men could do that.. otherwise it was a two-handed weapon. Personally I prefer oriental weapons, though I do have a fascination with swords of any type... lol. - Original Message - From: "Keith S"

Re: [Audyssey] Some online MK matches for you guys.

2012-01-28 Thread Clement Chou
Well now, definitely depends on your style. What kind of character do you like playing as? As for buying a new game, the pass is only a dollar.. you might as well get that instead of trying to find a brand-new one. - Original Message - From: "dan cook" To: "Gamers Discussion list" Sen

Re: [Audyssey] howlers

2012-01-26 Thread Clement Chou
Reusable ammo is a good point. Kai, while I do agree that a line has to be drawn, how would we be straying from the zombie theme by adding more weapons? It's funny Johny mentioned sports stores, because in half the zombie survival shooters and even movies you watch, people are always raiding th

Re: [Audyssey] howlers

2012-01-26 Thread Clement Chou
o be the first melee weapon that required ammo in probably any game. And yes, this is a real knife. You can buy one for personal use for about 600 dollars. -- From: "Clement Chou" Sent: Thursday, January 26, 2012 01:12 AM To: "Game

Re: [Audyssey] swamp idea-howlers

2012-01-26 Thread Clement Chou
I like that idea, actually... and it wouldn't need to be a per map basis, either. There could just be different types of zombies period, and have some in certain areas of a certain type. - Original Message - From: "Dallas O'Brien" To: "Gamers Discussion list" Sent: Thursday, January 2

Re: [Audyssey] howlers

2012-01-26 Thread Clement Chou
Just deleted the message by accident. But if an axe fits the game... then why not a bow? I fully respect the shooter genre, but in these games, the more weapons the better... and a lot of shooters mix weapons from different areas. Assassin's Creed, one of the most popular action adventure games,

Re: [Audyssey] swamp idea-howlers

2012-01-26 Thread Clement Chou
But that's it... it would still be a zombie survivor game. Just with a different setting and weapons. Mainstreams do this all the time. - Original Message - From: "Kai" To: "Johnny Tai" ; "Gamers Discussion list" Sent: Thursday, January 26, 2012 12:00 AM Subject: Re: [Audyssey] swamp

Re: [Audyssey] swamp idea-howlers

2012-01-25 Thread Clement Chou
I like it. Left 4 dead on the xbox360 and pc had things like that, and each zombie had some minor variations that affected them from a gameplay standpoint. This would add a lot more depth to the game, as well as enemy management. - Original Message - From: "dan cook" To: "Gamers Discu

Re: [Audyssey] "The Explorer and the Mystery of the Diamond Scarab.

2012-01-22 Thread Clement Chou
Hmm. How about a little more info about the game itself? lol - Original Message - From: "michael barnes" To: Sent: Sunday, January 22, 2012 7:45 PM Subject: Re: [Audyssey] "The Explorer and the Mystery of the Diamond Scarab. Well, I read the description I found. But I was not able t

Re: [Audyssey] soul calibur story mode peek

2012-01-22 Thread Clement Chou
Thanks for the link. Game on. Tom On Jan 22, 2012, at 9:22 AM, Clement Chou wrote: So here's another peek at the mode... but this one is actually the whole thing instead of just cuts from it. this is the first five or so minutes with one fight thrown in, and if the rest of the game is lik

Re: [Audyssey] "The Explorer and the Mystery of the Diamond Scarab.

2012-01-22 Thread Clement Chou
Uh... how do you know it's accessible if you haven't found any info on it? lol - Original Message - From: "michael barnes" To: Sent: Sunday, January 22, 2012 1:10 PM Subject: [Audyssey] "The Explorer and the Mystery of the Diamond Scarab. Hello. I found this title for the Wii and it

[Audyssey] soul calibur story mode peek

2012-01-22 Thread Clement Chou
So here's another peek at the mode... but this one is actually the whole thing instead of just cuts from it. this is the first five or so minutes with one fight thrown in, and if the rest of the game is like this... well, I can't wait. Some guy got their hands on the game early... and this is th

Re: [Audyssey] Bokurano Daiboukenn 25-3

2012-01-22 Thread Clement Chou
[Audyssey] Bokurano Daiboukenn 25-3 no actually they don't help much in that fight, I find they get torn apart lol On 1/21/12, Clement Chou wrote: Yeah... I know what you mean there. It would've been nice to have those shielding items eh? hahaha - Original Message - From: &

Re: [Audyssey] Bokurano Daiboukenn 25-3

2012-01-21 Thread Clement Chou
Yeah... I know what you mean there. It would've been nice to have those shielding items eh? hahaha - Original Message - From: "Shadow Dragon" To: "Gamers Discussion list" Sent: Saturday, January 21, 2012 8:46 PM Subject: Re: [Audyssey] Bokurano Daiboukenn 25-3 Haha yeah, I wish I cou

Re: [Audyssey] Bokurano Daiboukenn 25-3

2012-01-21 Thread Clement Chou
[Audyssey] Bokurano Daiboukenn 25-3 I'm on 25-3, not 5-3. ------ From: "Clement Chou" Sent: Saturday, January 21, 2012 06:45 PM To: "Gamers Discussion list" Subject: Re: [Audyssey] Bokurano Daiboukenn 25-3 How did you get

Re: [Audyssey] Bokurano Daiboukenn 25-3

2012-01-21 Thread Clement Chou
How did you get to that stage if all the previous stages are locked... you shouldn't even be near stage 5. - Original Message - From: "Shadow Dragon" To: Sent: Saturday, January 21, 2012 4:14 PM Subject: [Audyssey] Bokurano Daiboukenn 25-3 On the off chance someone not on audiogames.

[Audyssey] most epic soul calibur trailer yet!

2012-01-20 Thread Clement Chou
I couldn't remember the link for the English version, but here's a new trailer for Soul Calibur 5... which supposedly shows off parts of story mode. If that's true, this game's story mode will be the closest thing to an action adventure game's presentation I have ever heard. If I didn't know thi

Re: [Audyssey] Bakura language problem

2012-01-16 Thread Clement Chou
Hmm. Well, that is strange... it's possibly because the link to the file is the same but is a different file associated with that dropbox link. However, if you can at least find a Japanese tts, I've made a walkthrough translating most of the things in the game... and you could refer to that. ---

Re: [Audyssey] Bakura language problem

2012-01-15 Thread Clement Chou
Uh, actuall no... it will bring up the update dialog even if you do skip the intro. - Original Message - From: "Ben" To: "'Gamers Discussion list'" Sent: Sunday, January 15, 2012 11:42 AM Subject: Re: [Audyssey] Bakura language problem Neat little tip for you sarah, and the whole li

Re: [Audyssey] Bakura language problem

2012-01-15 Thread Clement Chou
Hmm. Is the game in Japanese, or is the game just not reading anything... remember, you have to select sapi as your engine first since that isn't what the game defaults to. - Original Message - From: "Sarah Haake" To: "Gamers Discussion list" Sent: Sunday, January 15, 2012 3:15 AM Sub

Re: [Audyssey] bakura

2012-01-14 Thread Clement Chou
ress is the forum at? Thanks Keith - Original Message ----- From: "Clement Chou" To: "Gamers Discussion list" Sent: Saturday, January 14, 2012 8:45 PM Subject: Re: [Audyssey] bakura Go on the forum, and search for bokurano daibouken. - Original Message - From:

Re: [Audyssey] bakura

2012-01-14 Thread Clement Chou
Go on the forum, and search for bokurano daibouken. - Original Message - From: "Jess Varnell" To: "Gamers Discussion list" Sent: Saturday, January 14, 2012 3:20 PM Subject: [Audyssey] bakura I can't find this game on audio games. I searched the list and archives. jess --- Gamers ma

Re: [Audyssey] Bakura language problem

2012-01-14 Thread Clement Chou
That is weird... replacing it should do the trick. the version of windows you have shouldn't be a problem. - Original Message - From: "Sarah Haake" To: "Gamers Discussion list" Sent: Saturday, January 14, 2012 1:14 PM Subject: Re: [Audyssey] Bakura language problem Hi, yeah, but I

Re: [Audyssey] Bakura language problem

2012-01-14 Thread Clement Chou
audiogames.net, as has been said before is the place to get it. - Original Message - From: "Jess Varnell" To: "Gamers Discussion list" Sent: Saturday, January 14, 2012 7:07 AM Subject: Re: [Audyssey] Bakura language problem where can I get this game? thanks, Jess - Original Mes

Re: [Audyssey] Bakura language problem

2012-01-14 Thread Clement Chou
audiogames.net, as has been said before is the place to get it. - Original Message - From: "Jess Varnell" To: "Gamers Discussion list" Sent: Saturday, January 14, 2012 7:07 AM Subject: Re: [Audyssey] Bakura language problem where can I get this game? thanks, Jess - Original Mes

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