Re: [Audyssey] Seamlessly upgrading DirectX

2011-03-11 Thread shaun everiss
I am just saying as an example tom At 08:36 p.m. 8/03/2011, you wrote: Hi Shaun, Ummm...Philips products are not .NET based. Why would he put it on his site? On 3/6/11, shaun everiss sm.ever...@gmail.com wrote: phil. Direct links to the installers or redist packages or both dotnet and

Re: [Audyssey] Seamlessly upgrading DirectX

2011-03-11 Thread shaun everiss
aah thanks for clarifying that. At 01:09 a.m. 9/03/2011, you wrote: Hi Shaun, The issue with SFML crashing on exit had nothing to do with OpenAL though. That is a bug in sfml-window.dll, and for reasons no one has figured out it conflicts with some Windows XP vidio drivers. However, it works

Re: [Audyssey] Seamlessly upgrading DirectX

2011-03-11 Thread Thomas Ward
Hi Philip, Philip wrote: In my upcoming game, for instance, there is a patch of quicksand that you cannot jump across. You can attempt to run over it, but there is a very high risk that you will get stuck and die. Right next to it is a swinging vine that you have to catch but that alone doesn't

Re: [Audyssey] Seamlessly upgrading DirectX

2011-03-09 Thread Philip Bennefall
- From: Thomas Ward thomasward1...@gmail.com To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 09, 2011 7:45 AM Subject: Re: [Audyssey] Seamlessly upgrading DirectX Hi Philip, Philip wrote: I don't have much trouble navigating in a game

Re: [Audyssey] Seamlessly upgrading DirectX

2011-03-09 Thread Kai
: [Audyssey] Seamlessly upgrading DirectX Hi Thomas, Speaking of puzzles. You mention things like pushing a certain switch to unlock a door in another room, but I don't really see that as a puzzle. I see that more as a random action that just happens to do something. I mean, there is no logic

Re: [Audyssey] Seamlessly upgrading DirectX

2011-03-09 Thread Philip Bennefall
that I myself particularly enjoy. Kind regards, Philip Bennefall - Original Message - From: Kai kaixi...@sbcglobal.net To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 09, 2011 10:50 AM Subject: Re: [Audyssey] Seamlessly upgrading DirectX

Re: [Audyssey] Seamlessly upgrading DirectX

2011-03-09 Thread Philip Bennefall
: Thursday, March 10, 2011 5:36 AM Subject: Re: [Audyssey] Seamlessly upgrading DirectX Hi Philip, Well, always as author/creator of the game it is up to you how you want to create your puzzles. If you think putting a switch or lever in another room is a bad idea don't do it that way. As I mentioned

Re: [Audyssey] Seamlessly upgrading DirectX

2011-03-08 Thread Philip Bennefall
. Smile. Kind regards, Philip Bennefall - Original Message - From: Thomas Ward thomasward1...@gmail.com To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org Sent: Tuesday, March 08, 2011 8:37 AM Subject: Re: [Audyssey] Seamlessly upgrading DirectX Hi Philip, Philip wrote

Re: [Audyssey] Seamlessly upgrading DirectX

2011-03-08 Thread Thomas Ward
Hi Philip, Philip wrote: I know what you mean, and agree with you. But I also feel that it very much depends on what types of games you make. You, being a lover of all things that is 3d as far as I can gather, probably see it as a much bigger issue not being able to take advantage of the

Re: [Audyssey] Seamlessly upgrading DirectX

2011-03-08 Thread Philip Bennefall
Message - From: Thomas Ward thomasward1...@gmail.com To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org Sent: Tuesday, March 08, 2011 9:46 AM Subject: Re: [Audyssey] Seamlessly upgrading DirectX Hi Philip, Philip wrote: I know what you mean, and agree with you. But I also

Re: [Audyssey] Seamlessly upgrading DirectX

2011-03-08 Thread shaun everiss
regards, Philip Bennefall - Original Message - From: Thomas Ward thomasward1...@gmail.com To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org Sent: Monday, March 07, 2011 2:07 PM Subject: Re: [Audyssey] Seamlessly upgrading DirectX Hi, Yes and no. It is true that OpenAL

Re: [Audyssey] Seamlessly upgrading DirectX

2011-03-08 Thread Thomas Ward
Hi Shaun, The issue with SFML crashing on exit had nothing to do with OpenAL though. That is a bug in sfml-window.dll, and for reasons no one has figured out it conflicts with some Windows XP vidio drivers. However, it works perfectly fine on the same system using Linux, and Mac OS users haven't

Re: [Audyssey] Seamlessly upgrading DirectX

2011-03-08 Thread Philip Bennefall
regards, Philip Bennefall - Original Message - From: Thomas Ward thomasward1...@gmail.com To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org Sent: Tuesday, March 08, 2011 1:52 PM Subject: Re: [Audyssey] Seamlessly upgrading DirectX Hi Philip, Philip wrote: Oh Q9

Re: [Audyssey] Seamlessly upgrading DirectX

2011-03-08 Thread Hayden Presley
- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Philip Bennefall Sent: Tuesday, March 08, 2011 7:06 AM To: Gamers Discussion list Subject: Re: [Audyssey] Seamlessly upgrading DirectX Hi Thomas, I don't have much trouble navigating in a game such as Monkey

Re: [Audyssey] Seamlessly upgrading DirectX

2011-03-08 Thread Thomas Ward
Hi Philip, Philip wrote: I don't have much trouble navigating in a game such as Monkey Business or Shades of Doom. I just don't find them very interesting, because I spend more time trying to figure out where I am going than actually doing things. In my mind, figuring out a maze is not

Re: [Audyssey] Seamlessly upgrading DirectX

2011-03-07 Thread Thomas Ward
Hi, Yes and no. It is true that OpenAL doesn't come with a stereo pan control, but I've read a few articles on how to essentually create your own pan control provided you are wrapping OpenAL directly. Which I wasn't doing around beta 14/beta 15. When I was working on betas 14/15 I thought I

Re: [Audyssey] Seamlessly upgrading DirectX

2011-03-07 Thread shaun everiss
phil. Direct links to the installers or redist packages or both dotnet and other components should be present on the site. I have all requirements though. At 01:28 a.m. 7/03/2011, you wrote: Hi all, I have been following the recent discussions about the best way to either automatically

Re: [Audyssey] Seamlessly upgrading DirectX

2011-03-07 Thread Philip Bennefall
...@blastbay.com; Gamers Discussion list gamers@audyssey.org Sent: Monday, March 07, 2011 2:07 PM Subject: Re: [Audyssey] Seamlessly upgrading DirectX Hi, Yes and no. It is true that OpenAL doesn't come with a stereo pan control, but I've read a few articles on how to essentually create your own

Re: [Audyssey] Seamlessly upgrading DirectX

2011-03-07 Thread Thomas Ward
Hi Shaun, Ummm...Philips products are not .NET based. Why would he put it on his site? On 3/6/11, shaun everiss sm.ever...@gmail.com wrote: phil. Direct links to the installers or redist packages or both dotnet and other components should be present on the site. I have all requirements

Re: [Audyssey] Seamlessly upgrading DirectX

2011-03-07 Thread Thomas Ward
Hi Philip, Philip wrote: How does OpenAl handle 3d simulation with normal headphones? I found that to be the main issue with the 3d rendering in DirectSound. It gave a very poor experience for those who did not actually have a 5.1 setup which I do not, and I believe most people will be using

[Audyssey] Seamlessly upgrading DirectX

2011-03-06 Thread Philip Bennefall
Hi all, I have been following the recent discussions about the best way to either automatically upgrade DirectX, or check in the setup program whether the necessary components are installed. There seemed to be some confusion regarding this, so I spent some time yesterday evening researching

Re: [Audyssey] Seamlessly upgrading DirectX

2011-03-06 Thread Shiny protector
Discussion list gamers@audyssey.org Sent: Sunday, March 06, 2011 12:28 PM Subject: [Audyssey] Seamlessly upgrading DirectX Hi all, I have been following the recent discussions about the best way to either automatically upgrade DirectX, or check in the setup program whether the necessary

Re: [Audyssey] Seamlessly upgrading DirectX

2011-03-06 Thread Pitermach
you just have to download them. - Original Message - From: Shiny protector muhamme...@googlemail.com To: Philip Bennefall phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org Sent: Sunday, March 06, 2011 1:57 PM Subject: Re: [Audyssey] Seamlessly upgrading DirectX Hi, How

Re: [Audyssey] Seamlessly upgrading DirectX

2011-03-06 Thread Shiny Protector
Hi Peter, Thanks. That helped. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Pitermach Sent: 06 March 2011 14:37 To: Gamers Discussion list Subject: Re: [Audyssey] Seamlessly upgrading DirectX Hi, that's a browser dependend thing

Re: [Audyssey] Seamlessly upgrading DirectX

2011-03-06 Thread Philip Bennefall
regards, Philip Bennefall - Original Message - From: shaun everiss sm.ever...@gmail.com To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org Sent: Monday, March 07, 2011 3:23 AM Subject: Re: [Audyssey] Seamlessly upgrading DirectX phil. Direct links to the installers or redist

Re: [Audyssey] Seamlessly upgrading DirectX

2011-03-06 Thread Thomas Ward
Hi Philip, that was a very good article, and straight to the point. I've encountered the same issues as you discuss, and at the moment that's why I host the full DirectX runtime on my website. Still I'd be very interested in your Inno Setup scripts so I can update XAudio2, X3D, etc in the

Re: [Audyssey] Seamlessly upgrading DirectX

2011-03-06 Thread Philip Bennefall
Bennefall - Original Message - From: Thomas Ward thomasward1...@gmail.com To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org Sent: Monday, March 07, 2011 4:33 AM Subject: Re: [Audyssey] Seamlessly upgrading DirectX Hi Philip, that was a very good article, and straight

Re: [Audyssey] Seamlessly upgrading DirectX

2011-03-06 Thread Thomas Ward
Hi Philip, Thanks. Hopefully that will help me get this working with DirectX. I really need to streamline my installs so that these dependencies get installed without the end user figuring out if they have the correct dependencies. As far as XAudio2 goes I'm planning on upgrading to the new

Re: [Audyssey] Seamlessly upgrading DirectX

2011-03-06 Thread Philip Bennefall
To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org Sent: Monday, March 07, 2011 5:05 AM Subject: Re: [Audyssey] Seamlessly upgrading DirectX Hi Philip, Thanks. Hopefully that will help me get this working with DirectX. I really need to streamline my installs so that these dependencies