I am just saying as an example tom
At 08:36 p.m. 8/03/2011, you wrote:
Hi Shaun,
Ummm...Philips products are not .NET based. Why would he put it on his site?
On 3/6/11, shaun everiss sm.ever...@gmail.com wrote:
phil.
Direct links to the installers or redist packages or both dotnet and
aah thanks for clarifying that.
At 01:09 a.m. 9/03/2011, you wrote:
Hi Shaun,
The issue with SFML crashing on exit had nothing to do with OpenAL
though. That is a bug in sfml-window.dll, and for reasons no one has
figured out it conflicts with some Windows XP vidio drivers. However,
it works
Hi Philip,
Philip wrote:
In my upcoming game, for instance, there is a patch of quicksand that you cannot
jump across. You can attempt to run over it, but there is a very high
risk that you
will get stuck and die. Right next to it is a swinging vine that you
have to catch
but that alone doesn't
-
From: Thomas Ward thomasward1...@gmail.com
To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, March 09, 2011 7:45 AM
Subject: Re: [Audyssey] Seamlessly upgrading DirectX
Hi Philip,
Philip wrote:
I don't have much trouble navigating in a game
: [Audyssey] Seamlessly upgrading DirectX
Hi Thomas,
Speaking of puzzles. You mention things like pushing a certain switch to
unlock a door in another room, but I don't really see that as a puzzle. I
see that more as a random action that just happens to do something. I
mean, there is no logic
that I myself
particularly enjoy.
Kind regards,
Philip Bennefall
- Original Message -
From: Kai kaixi...@sbcglobal.net
To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, March 09, 2011 10:50 AM
Subject: Re: [Audyssey] Seamlessly upgrading DirectX
: Thursday, March 10, 2011 5:36 AM
Subject: Re: [Audyssey] Seamlessly upgrading DirectX
Hi Philip,
Well, always as author/creator of the game it is up to you how you
want to create your puzzles. If you think putting a switch or lever in
another room is a bad idea don't do it that way. As I mentioned
. Smile.
Kind regards,
Philip Bennefall
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, March 08, 2011 8:37 AM
Subject: Re: [Audyssey] Seamlessly upgrading DirectX
Hi Philip,
Philip wrote
Hi Philip,
Philip wrote:
I know what you mean, and agree with you. But I also feel that it very
much depends
on what types of games you make. You, being a lover of all things that
is 3d as far
as I can gather, probably see it as a much bigger issue not being able
to take advantage
of the
Message -
From: Thomas Ward thomasward1...@gmail.com
To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, March 08, 2011 9:46 AM
Subject: Re: [Audyssey] Seamlessly upgrading DirectX
Hi Philip,
Philip wrote:
I know what you mean, and agree with you. But I also
regards,
Philip Bennefall
- Original Message - From: Thomas Ward thomasward1...@gmail.com
To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 07, 2011 2:07 PM
Subject: Re: [Audyssey] Seamlessly upgrading DirectX
Hi,
Yes and no. It is true that OpenAL
Hi Shaun,
The issue with SFML crashing on exit had nothing to do with OpenAL
though. That is a bug in sfml-window.dll, and for reasons no one has
figured out it conflicts with some Windows XP vidio drivers. However,
it works perfectly fine on the same system using Linux, and Mac OS
users haven't
regards,
Philip Bennefall
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, March 08, 2011 1:52 PM
Subject: Re: [Audyssey] Seamlessly upgrading DirectX
Hi Philip,
Philip wrote:
Oh Q9
-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Philip Bennefall
Sent: Tuesday, March 08, 2011 7:06 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Seamlessly upgrading DirectX
Hi Thomas,
I don't have much trouble navigating in a game such as Monkey
Hi Philip,
Philip wrote:
I don't have much trouble navigating in a game such as Monkey Business or Shades
of Doom. I just don't find them very interesting, because I spend more
time trying
to figure out where I am going than actually doing things. In my mind,
figuring out
a maze is not
Hi,
Yes and no. It is true that OpenAL doesn't come with a stereo pan
control, but I've read a few articles on how to essentually create
your own pan control provided you are wrapping OpenAL directly. Which
I wasn't doing around beta 14/beta 15.
When I was working on betas 14/15 I thought I
phil.
Direct links to the installers or redist packages or both dotnet and
other components should be present on the site.
I have all requirements though.
At 01:28 a.m. 7/03/2011, you wrote:
Hi all,
I have been following the recent discussions about the best way to
either automatically
...@blastbay.com; Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 07, 2011 2:07 PM
Subject: Re: [Audyssey] Seamlessly upgrading DirectX
Hi,
Yes and no. It is true that OpenAL doesn't come with a stereo pan
control, but I've read a few articles on how to essentually create
your own
Hi Shaun,
Ummm...Philips products are not .NET based. Why would he put it on his site?
On 3/6/11, shaun everiss sm.ever...@gmail.com wrote:
phil.
Direct links to the installers or redist packages or both dotnet and
other components should be present on the site.
I have all requirements
Hi Philip,
Philip wrote:
How does OpenAl handle 3d simulation with normal headphones? I found
that to be the
main issue with the 3d rendering in DirectSound. It gave a very poor
experience for
those who did not actually have a 5.1 setup which I do not, and I
believe most people
will be using
Hi all,
I have been following the recent discussions about the best way to either
automatically upgrade DirectX, or check in the setup program whether the
necessary components are installed. There seemed to be some confusion regarding
this, so I spent some time yesterday evening researching
Discussion list gamers@audyssey.org
Sent: Sunday, March 06, 2011 12:28 PM
Subject: [Audyssey] Seamlessly upgrading DirectX
Hi all,
I have been following the recent discussions about the best way to either
automatically upgrade DirectX, or check in the setup program whether the
necessary
you just have to download them.
- Original Message -
From: Shiny protector muhamme...@googlemail.com
To: Philip Bennefall phi...@blastbay.com; Gamers Discussion list
gamers@audyssey.org
Sent: Sunday, March 06, 2011 1:57 PM
Subject: Re: [Audyssey] Seamlessly upgrading DirectX
Hi,
How
Hi Peter,
Thanks. That helped.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Pitermach
Sent: 06 March 2011 14:37
To: Gamers Discussion list
Subject: Re: [Audyssey] Seamlessly upgrading DirectX
Hi, that's a browser dependend thing
regards,
Philip Bennefall
- Original Message -
From: shaun everiss sm.ever...@gmail.com
To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 07, 2011 3:23 AM
Subject: Re: [Audyssey] Seamlessly upgrading DirectX
phil.
Direct links to the installers or redist
Hi Philip,
that was a very good article, and straight to the point. I've
encountered the same issues as you discuss, and at the moment that's
why I host the full DirectX runtime on my website. Still I'd be very
interested in your Inno Setup scripts so I can update
XAudio2, X3D, etc in the
Bennefall
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 07, 2011 4:33 AM
Subject: Re: [Audyssey] Seamlessly upgrading DirectX
Hi Philip,
that was a very good article, and straight
Hi Philip,
Thanks. Hopefully that will help me get this working with DirectX. I
really need to streamline my installs so that these dependencies get
installed without the end user figuring out if they have the correct
dependencies.
As far as XAudio2 goes I'm planning on upgrading to the new
To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 07, 2011 5:05 AM
Subject: Re: [Audyssey] Seamlessly upgrading DirectX
Hi Philip,
Thanks. Hopefully that will help me get this working with DirectX. I
really need to streamline my installs so that these dependencies
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