2012 11:11:16 +0800
Subject: Re: [Audyssey] swamp trucksitting
If a player in a team is trying and cannot find crates, others
can always
tell him where it is and let him go collect it. That way that
player can
also learn.
I am not sure what is the problem about collecting crates too
fast
Discussion list gamers@audyssey.org
Sent: Saturday, July 21, 2012 10:37 AM
Subject: Re: [Audyssey] swamp trucksitting
This idea was considered a while back, but we had the problem of players
legitimately being unable to find crates in large teams. I don't believe
the idea ever got past the talking
proposed, just with a time component.
- Original Message -
From: Scott Chesworth scottcheswo...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Date sent: Sat, 21 Jul 2012 14:10:08 +0100
Subject: Re: [Audyssey] swamp trucksitting
That doesn't make it much harder
Subject: Re: [Audyssey] swamp trucksitting
This idea was considered a while back, but we had the problem of players
legitimately being unable to find crates in large teams. I don't believe
the idea ever got past the talking stage though, and I'd gladly give it a
try if people think it's
there is another problem. in certain mission types, i for one, tend to
collect a lot of the crates, thus other players wouldn't. how would i
then know when to slow down, and if i did, where is the ballance, when
i could collect faster and end the game sooner? to many htings to
considder really
That doesn't make it much harder for trucksitters though, because
having a little wander around the loading docks would count as not
ideling wouldn't it?
So far, I reckon the simplest suggestion would be the most affective,
IE add a kick command tied in to the tracker which is only available
to
A note on the user interface for any truck sitting solution. I cannot rely on
having to type out user names as for many users, their names don't easily
render across languages and it would be major league inconvenient to have to
cut and paste names from the mission log etc. This also makes it
] swamp trucksitting
there is another problem. in certain mission types, i for one,
tend to
collect a lot of the crates, thus other players wouldn't. how
would i
then know when to slow down, and if i did, where is the ballance,
when
i could collect faster and end the game sooner? to many htings
As far as I can tell something slightly like that is what's
proposed, just with a time component.
- Original Message -
From: Scott Chesworth scottcheswo...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Date sent: Sat, 21 Jul 2012 14:10:08 +0100
Subject: Re: [Audyssey] swamp
.
- Original Message -
From: Christopher Bartlett themusicalbre...@gmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Date sent: Sat, 21 Jul 2012 17:28:58 -0400
Subject: Re: [Audyssey] swamp trucksitting
A note on the user interface for any truck sitting solution. I
cannot rely
sent: Sat, 21 Jul 2012 17:28:58 -0400
Subject: Re: [Audyssey] swamp trucksitting
A note on the user interface for any truck sitting solution. I
cannot rely on having to type out user names as for many users,
their names don't easily render across languages and it would be
major league
Message -
From: Jeremy Kaldobsky jer...@kaldobsky.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, July 21, 2012 10:37 AM
Subject: Re: [Audyssey] swamp trucksitting
This idea was considered a while back, but we had the problem of players
legitimately being unable to find crates
This idea was considered a while back, but we had the problem of players
legitimately being unable to find crates in large teams. I don't believe the
idea ever got past the talking stage though, and I'd gladly give it a try if
people think it's worth testing.
Hi Jeremy and other swamp
I would rather not see the missions become timed like that, because
there's only one crate at a time, as far as I know.
Signed:
Dakotah Rickard
On 7/20/12, Jeremy Kaldobsky jer...@kaldobsky.com wrote:
This idea was considered a while back, but we had the problem of players
legitimately being
I'm currently in the middle of a stripmall mission, with two
people sitting and two of us working. I'd love to know what's
being done to help with a situation like this. I dont really like
the prospect of getting half the rep/exp I should be.
Any information is greatly apreciated,
John.
---
The way I see it, there's only two ways to make missioning viable with
over 1200 players and not all of them being able to communicate. The
20 slot losers.txt file is now basically a waste of time, no offense,
and despite its good intentions, the alert command can make truck
sitting very, very
i think this is being worked on already, and its looking like it will
be some kind of screening.
but thats when he gets time to work on swamp. lol.
dallas
On 20/07/2012, Dakotah Rickard dakotah.rick...@gmail.com wrote:
The way I see it, there's only two ways to make missioning viable with
over
Message -
From: john jpcarnemo...@comcast.net
To: gamers gamers@audyssey.org
Sent: Friday, July 20, 2012 5:14 AM
Subject: [Audyssey] swamp trucksitting
I'm currently in the middle of a stripmall mission, with two people
sitting and two of us working. I'd love to know what's being done
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