Re: [Audyssey] NVDA and VIP Mud

2013-02-01 Thread Dakotah Rickard
, January 26, 2013 5:12 PM Subject: Re: [Audyssey] NVDA and VIP Mud Hmm, Yeah, I guess something is off. Because every time I tried it, it doesn't seem to want to silence for me. LOL. I'll have to give it a go again, and see if I can't figure out what's wrong. Thanks for that, Regards: Dallas

Re: [Audyssey] NVDA and VIP Mud

2013-01-28 Thread Dakotah Rickard
, 2013 11:07 AM Subject: Re: [Audyssey] NVDA and VIP Mud The problem with using SAPI, is that you can't control the speech output. In the sense that wallets talking, and it has information in the buffer, you cannot silence it. You must wait for it to finish speaking. This is not very good

Re: [Audyssey] NVDA and VIP Mud

2013-01-28 Thread Dallas O'Brien
. - Original Message - From: Dallas O'Brien dallas.r.obr...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, January 26, 2013 5:12 PM Subject: Re: [Audyssey] NVDA and VIP Mud Hmm, Yeah, I guess something is off. Because every time I tried it, it doesn't seem to want

Re: [Audyssey] NVDA and VIP Mud

2013-01-26 Thread Dallas O'Brien
AM Subject: Re: [Audyssey] NVDA and VIP Mud The problem with using SAPI, is that you can't control the speech output. In the sense that wallets talking, and it has information in the buffer, you cannot silence it. You must wait for it to finish speaking. This is not very good for mudding

Re: [Audyssey] NVDA and VIP Mud

2013-01-26 Thread dark
, Dark. - Original Message - From: Dallas O'Brien dallas.r.obr...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, January 26, 2013 5:12 PM Subject: Re: [Audyssey] NVDA and VIP Mud Hmm, Yeah, I guess something is off. Because every time I tried it, it doesn't seem

Re: [Audyssey] NVDA and VIP Mud

2013-01-25 Thread dark
Hi hunter. Vip mud outputs to screen readers and doesn't do nvda, in the same way it doesn't do supernova, however there is an easy alternative, since it will also output to sapi as well. Just set that in the general settings menue and it will speak text fine, and it's that that you want. i

Re: [Audyssey] NVDA and VIP Mud

2013-01-25 Thread Dallas O'Brien
The problem with using SAPI, is that you can't control the speech output. In the sense that wallets talking, and it has information in the buffer, you cannot silence it. You must wait for it to finish speaking. This is not very good for mudding, as there is too much information passing over the

Re: [Audyssey] NVDA and VIP Mud

2013-01-25 Thread dark
:07 AM Subject: Re: [Audyssey] NVDA and VIP Mud The problem with using SAPI, is that you can't control the speech output. In the sense that wallets talking, and it has information in the buffer, you cannot silence it. You must wait for it to finish speaking. This is not very good for mudding

Re: [Audyssey] NVDA and VIP mud

2011-06-03 Thread Willem
I just tested the link and it was broken. Here it is again: http://dl.dropbox.com/u/18044981/vipmud.py - Original Message - From: Willem dwill...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, June 03, 2011 10:59 PM Subject: [Audyssey] NVDA and VIP mud Hi all.

Re: [Audyssey] NVDA and VIP mud

2011-06-03 Thread Thomas Ward
Hi Willem, Thanks for this script. As it happens I also switched to NVDA 2011 as my primary screen reader some time back, and I don't even have Jaws or Window-Eyes 7.5 installed any more. So its nice to see more of these scripts etc available to help improve the screen reader. Once you are done

Re: [Audyssey] NVDA and VIP mud

2011-06-03 Thread Greg Wocher
Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, June 03, 2011 5:18 PM Subject: Re: [Audyssey] NVDA and VIP mud Hi Willem, Thanks for this script. As it happens I also switched to NVDA 2011 as my primary screen reader some time back, and I don't even

Re: [Audyssey] NVDA and VIP mud

2011-06-03 Thread Pitermach
03, 2011 11:18 PM Subject: Re: [Audyssey] NVDA and VIP mud Hi Willem, Thanks for this script. As it happens I also switched to NVDA 2011 as my primary screen reader some time back, and I don't even have Jaws or Window-Eyes 7.5 installed any more. So its nice to see more of these scripts etc

Re: [Audyssey] NVDA and VIP mud

2011-06-03 Thread Willem
Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, June 03, 2011 5:18 PM Subject: Re: [Audyssey] NVDA and VIP mud Hi Willem, Thanks for this script. As it happens I also switched to NVDA 2011 as my primary screen reader some time

Re: [Audyssey] NVDA and VIP mud

2011-06-03 Thread Thomas Ward
Discussion list gamers@audyssey.org Sent: Friday, June 03, 2011 5:18 PM Subject: Re: [Audyssey] NVDA and VIP mud Hi Willem, Thanks for this script. As it happens I also switched to NVDA 2011 as my primary screen reader some time back, and I don't even have Jaws or Window-Eyes 7.5 installed

Re: [Audyssey] NVDA and VIP mud

2011-06-03 Thread Greg Wocher
thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, June 03, 2011 5:35 PM Subject: Re: [Audyssey] NVDA and VIP mud Hi Greg, Your personal NVDA scripts goes in your app data folder. For example, it might be something like c:\users\Greg\App Data\Roming\NVDA

Re: [Audyssey] NVDA and VIP mud

2011-06-03 Thread Willem
Hi. Thanks. I'm glad you find the script helpfull. - Original Message - From: Greg Wocher gwblindm...@gwblindman.org To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, June 04, 2011 12:06 AM Subject: Re: [Audyssey] NVDA and VIP mud Hello, Thanks for the help. I just

Re: [Audyssey] NVDA and VIP mud

2011-06-03 Thread shaun everiss
well nvda control client if used in vipmud will have support for the system. At 08:59 a.m. 4/06/2011, you wrote: Hi all. Earlier this week I decided to start using NVDA as my primary screen reader as jaws just had too many bugs to contend with. I then found out that VIP mud doesn't work with

Re: [Audyssey] NVDA and VIP mud

2011-06-03 Thread Dallas O'Brien
hi, this is an area i am quite interested in, as i think that all gaming companies should be building in support for nvda, out of the box. as they tend to be using direct communication to the readers, they need to build support in for all the major mainstream ones used. on the other hand, it would