positive. There seams to be orpheus which is synthetic, and another one
- Original Message -
From: Bryan [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 20, 2008 9:15 PM
Subject: Re: [Audyssey] Prefered Sapi voice for games?
Are you sure you're
AM
Subject: Re: [Audyssey] Prefered Sapi voice for games?
problem there is Paul don't sound like a computer, rofl
- Original Message -
From: Bryan [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 20, 2008 10:14 PM
Subject: Re: [Audyssey] Prefered
Hi.
Either that, or you could get someone to try using their own voice, like me,
for example, lol.
- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 14, 2008 10:01 PM
Subject: Re: [Audyssey] Prefered Sapi voice
gamers@audyssey.org
Sent: Monday, January 14, 2008 9:29 PM
Subject: Re: [Audyssey] Prefered Sapi voice for games?
Well anyway, it's a moot point now, as the Apple voices I'm using
are even more responsive than eloquence and sound a whole lot better!
woohoo!...
As I said though, I really want
rofl omg I really do hate braille n speaks
- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, January 15, 2008 3:37 PM
Subject: Re: [Audyssey] Prefered Sapi voice for games?
Hi Stefen,
All I can say is I go way back
I find ESpeak as likeable as eloquence.
cheers:
- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 14, 2008 6:59 PM
Subject: Re: [Audyssey] Prefered Sapi voice for games?
Hi,
If you think Eloquence is bad think
Subject: Re: [Audyssey] Prefered Sapi voice for games?
Hi.
What about that one voice that comes with hal? I think it's by phone or
some
such, it sounds like a robot, but it's really really really easy to
understand. And btw I'm not talking about like Dave.
- Original Message -
From
.
- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 20, 2008 7:09 PM
Subject: Re: [Audyssey] Prefered Sapi voice for games?
Hi Valiant,
Been there and tried that. As I explained in an email a few days ago
Hi.
I agree about the accent, that synth is wicked.
- Original Message -
From: Jim Kitchen [EMAIL PROTECTED]
To: Thomas Ward Gamers@audyssey.org
Sent: Wednesday, January 16, 2008 5:44 AM
Subject: Re: [Audyssey] Prefered Sapi voice for games?
Hi Thomas,
The first synthesized speech
, 2008 10:01 PM
Subject: Re: [Audyssey] Prefered Sapi voice for games?
Hi Bryan,
That would work. If someone made the files according to the spec I could
then build the jar files containing the voices for everyone.
Bryan wrote:
You could always enlist the aid of others with some
bigger.
- Original Message -
From: Dakotah Rickard [EMAIL PROTECTED]
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Thursday, January 17, 2008 11:59 PM
Subject: Re: [Audyssey] Prefered Sapi voice for games?
You know what, I'll never forget the day I played space invaders
Hi Bryan,
I wasn't talking about using synths for characters. I was meaning for
self-voicing menus, buttons, numbers, and the day to day game info. For
specific game characters like cut senes etc of course the ideal here
would be human voices and I wouldn't mind having a few voice acters do
, 2008 7:35 PM
Subject: Re: [Audyssey] Prefered Sapi voice for games?
Hi Bryan,
I wasn't talking about using synths for characters. I was meaning for
self-voicing menus, buttons, numbers, and the day to day game info. For
specific game characters like cut senes etc of course the ideal here
they're fun to mess with though!
- Original Message -
From: Valiant (on laptop) [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 20, 2008 5:44 PM
Subject: Re: [Audyssey] Prefered Sapi voice for games?
rofl omg I really do hate braille n speaks
Inc.
-Original Message-
From: [EMAIL PROTECTED] [mailto:gamers-
[EMAIL PROTECTED] On
Behalf Of Cory
Sent: Tuesday, January 15, 2008 18:36
To: Gamers Discussion list
Subject: Re: [Audyssey] Prefered Sapi voice for games?
true, but it's a racing game.
- Original Message
Ah, apologies! -Thought I saw it happen here before with not a lot
of fanfare but my bad... thanks for letting me know...
Smiles,
Cara :)
On Jan 18, 2008, at 4:51 PM, Thomas Ward wrote:
Hi Cara,
Please, do not use perfanity on list.
Thanks.
Cara Quinn wrote:
Damn! I just sent
Hi Cara,
Please, do not use perfanity on list.
Thanks.
Cara Quinn wrote:
Damn! I just sent my checkie off to RT inc, for their Good ole'
southen' boy voice that gets me so hot n' bothered! lol! -Looks like
I'll need to do a stop payment! lol!
Yeehah!!!
Cara :)
---
Gamers
I was just gonna say that but I didn't wanna sound like a moderator.
On Fri, 18 Jan 2008 19:51:40 -0500, Thomas Ward wrote:
Hi Cara,
Please, do not use perfanity on list.
Thanks.
Cara Quinn wrote:
Damn! I just sent my checkie off to RT inc, for their Good ole'
southen' boy voice that gets
Hi Thomas,
I bet that you have a very good point about we liking are first exposure to the
different speech synthesizers. I know that over the years any discussion about
screen readers was generally the same thing. People mostly liked the first one
that they learned.
I think that I liked
Sent: Monday, January 14, 2008 3:18 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Prefered Sapi voice for games?
OMG! quite seriously, I'm asking what is the appeal of the
eloquence voices? I mean, I personally have rarely heard voices so
bad or difficult to listen to in my life
Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Thomas Ward
Sent: Tuesday, January 15, 2008 15:38
To: Gamers Discussion list
Subject: Re: [Audyssey] Prefered Sapi voice for games?
Hi Stefen,
All I can say is I go way back before Jaws for Dos was even invented. My
first
: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of [EMAIL PROTECTED]
Sent: Tuesday, January 15, 2008 15:31
To: Gamers Discussion list
Subject: Re: [Audyssey] Prefered Sapi voice for games?
Hi.
What about DecTalk? I've gotten rather fond of that synth, and I like it
when you set the
pitch
,
there might not even be a Rockytop Inc.
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Cory
Sent: Tuesday, January 15, 2008 18:36
To: Gamers Discussion list
Subject: Re: [Audyssey] Prefered Sapi voice for games?
true, but it's a racing game.
- Original
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Bryan
Sent: Tuesday, January 15, 2008 16:22
To: Gamers Discussion list
Subject: Re: [Audyssey] Prefered Sapi voice for games?
Ah yes, I also remember those days. I'll be twenty-eight this June and I
remember
, January 17, 2008 9:59 PM
Subject: Re: [Audyssey] Prefered Sapi voice for games?
You know what, I'll never forget the day I played space invaders for
something like three hours straight. That was the most single awesome game
back then. Think my final score was like 5...not bad, if I
Rickard [EMAIL PROTECTED]
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Thursday, January 17, 2008 9:59 PM
Subject: Re: [Audyssey] Prefered Sapi voice for games?
Wow. I came in on JFW 3.2 also. Know what's a really terrible speech
system?
Audapter. It's like the echo for apple
Hi Thomas,
The first synthesized speech that I ever heard was on my Atari 800 XL home
computer. There was a software package named Sams. It was not really a screen
reader, but it would try to say anything that you typed in. You know the old
PC before sound cards only had a mono channel
Subject: Re: [Audyssey] Prefered Sapi voice for games?
Hi Stefen,
All I can say is I go way back before Jaws for Dos was even invented. My
first speech synth was an echo for an Apple 2-E, and the text games of
the mid 80's era were fun.
Anyway, I can remember the days when I had to use Jaws without
, January 14, 2008 7:32 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Prefered Sapi voice for games?
Hi Stefen,
You aren't the first person who has said that to me. I have a friend who
is also blind, but she is almost deaf in one ear and some partial loss
in the other. She
Hi Jim,
Yeah, until I ran this poll I had no idea of the large diference in
opinions about speech output. Your mention of the Tom synth by Scansoft
is a great example. Most people generally like the voice, and you don't
like it. On the other hand you thought the Accent SA sounded great, and
a few
minutes.
- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, January 15, 2008 4:01 AM
Subject: Re: [Audyssey] Prefered Sapi voice for games?
Hi Bryan,
That would work. If someone made the files according to the spec I
Subject: Re: [Audyssey] Prefered Sapi voice for games?
Hi Stefen,
You aren't the first person who has said that to me. I have a friend who
is also blind, but she is almost deaf in one ear and some partial loss
in the other. She use to tell me she had problems using her Dectalk
Express
Hi Bryan,
Only two of my games have recorded Eloquence speech. That would be Mach 1 and
the very old version 5 of golf that I left on the sight for those who can not
play sapi5 games.
BTW my favorite sapi5 voice is ATT Lauren. However I use ATT Crystal for
Email because she pronounces allot
Hi Cory,
I did not change the pitch of any of the recorded Eloquence speech. The
problem is, when you use recorded speech and I have it so that you can adjust
the rate of the speech all it can do is to play the speech files faster or
slower and that is what changes the pitch of them.
BFN
@audyssey.org
Sent: Tuesday, January 15, 2008 12:18 AM
Subject: Re: [Audyssey] Prefered Sapi voice for games?
Please DONT use Eloquence voices! I have to hear that voice enough when
I'm on the computer. I've heard that the scansoft voices are nice, though
I
think Neospeech has the best ones.
Ken
Hi Bryan,
Yeah, I have both of the Neospeech voices as well, and they sound great.
My only complaint with the Neospeech voices is that they are 16K which
means they have to be converted to 22500K before they can be used.
However, the Scansoft voices are 22500K so they can be created, edited,
14, 2008 8:01 PM
Subject: Re: [Audyssey] Prefered Sapi voice for games?
Hi Bryan,
That would work. If someone made the files according to the spec I could
then build the jar files containing the voices for everyone.
Bryan wrote:
You could always enlist the aid of others with some
Subject: Re: [Audyssey] Prefered Sapi voice for games?
Wow. 3.2? I started with 3.5. The funny thing about that version of
Eloquence was it sounded like it had a sinus problem compared to the newer
versions. I've tried using the real speech voices that came with JAWS9 and
had some trouble
, 2008 4:38 AM
Subject: Re: [Audyssey] Prefered Sapi voice for games?
Hi Bryan,
Only two of my games have recorded Eloquence speech. That would be Mach 1
and the very old version 5 of golf that I left on the sight for those who
can not play sapi5 games.
BTW my favorite sapi5 voice is ATT
Hi Corry,
All I can say is the term best is a subjective word. My idea of best is
probably different from you, and your term for best might be different
from someone else.
As I have seen on the list so far there are some completely different
views on Eloquence. Some people hate it, and others
Hi tyler,
What kind of voice clips do you have?
Tyler Wood wrote:
Hi Tom,
Instead of you taking the time to record the voice clips, I already have
some recorded which you might find interesting. If you'd like, email me off
list and I'd be glad to send those along.
Tyler
---
Gamers
Hi Tyler,
Before Jaws 3.2 there was no software Synth with Jaws. You had to use a
hardware synth like a Dectalk, Keynote, Artic, etc... I should know I
have used every version of Jaws from Jaws For Dos 2.x to Jaws 9 for
Windows.
One thing I might want to add around Jaws 3.0 software speech
Hi.
What about DecTalk? I've gotten rather fond of that synth, and I like it when
you set the
pitch to a very low setting. Wowowowow that sounds good...
Eloquence is good though.
On Tue, 15 Jan 2008 15:17:18 -0500, Thomas Ward wrote:
Hi Corry,
All I can say is the term best is a subjective
Hi Stefen,
All I can say is I go way back before Jaws for Dos was even invented. My
first speech synth was an echo for an Apple 2-E, and the text games of
the mid 80's era were fun.
Anyway, I can remember the days when I had to use Jaws without such a
thing as a software synth. In high school I
Hi Davy,
I do not have rockbox so haven't tried that. I usually just use Text
Aloud for this stuff.
Davy Kager wrote:
Hi,
Have you ever tried the way in which Rockbox builds voices: thorugh a
VB-script? I made some wavefiles with a SAPI 5 voice and that VB-script, and
it goes terribly
]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, January 15, 2008 9:39 PM
Subject: Re: [Audyssey] Prefered Sapi voice for games?
Hi Davy,
I do not have rockbox so haven't tried that. I usually just use Text
Aloud for this stuff.
Davy Kager wrote:
Hi,
Have you ever tried the way in which
, lunchtime doubly so.
- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, January 15, 2008 1:37 PM
Subject: Re: [Audyssey] Prefered Sapi voice for games?
Hi Stefen,
All I can say is I go way back before Jaws for Dos
true, but it's a racing game.
- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, January 15, 2008 3:17 PM
Subject: Re: [Audyssey] Prefered Sapi voice for games?
Hi Corry,
All I can say is the term best is a subjective
] Prefered Sapi voice for games?
Hi.
What about DecTalk? I've gotten rather fond of that synth, and I like it
when you set the
pitch to a very low setting. Wowowowow that sounds good...
Eloquence is good though.
On Tue, 15 Jan 2008 15:17:18 -0500, Thomas Ward wrote:
Hi Corry,
All I can
Subject: Re: [Audyssey] Prefered Sapi voice for games?
Wow. 3.2? I started with 3.5. The funny thing about that version of
Eloquence was it sounded like it had a sinus problem compared to the newer
versions. I've tried using the real speech voices that came with JAWS9 and
had some
Hi,
Hmmm... Well, Dectalk access is not based on a Sapi 5 API so it won't
work with Text Aloud. However, the Dectalk SDK for Linux comes with a
simple speech tool called say which can be used to convert text files
to wav files, but I have not tried it myself. I have the Dectalk 5 SDK
for
.
--
From: [EMAIL PROTECTED]
Sent: Tuesday, January 15, 2008 8:31 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Prefered Sapi voice for games?
Hi.
What about DecTalk? I've gotten rather fond of that synth, and I like it
when you set the
pitch to a very low
@audyssey.org
Sent: Tuesday, January 15, 2008 1:37 PM
Subject: Re: [Audyssey] Prefered Sapi voice for games?
Hi Stefen,
All I can say is I go way back before Jaws for Dos was even invented. My
first speech synth was an echo for an Apple 2-E, and the text games of
the mid 80's era were fun.
Anyway, I can
yeah pitty I can't make eloquence sing, pitty my dectalk has a busted
component, its easy to fix I know how but I'm to lazy to bother.
At 09:31 a.m. 16/01/2008, you wrote:
Hi.
What about DecTalk? I've gotten rather fond of that synth, and I like it when
you set the
pitch to a very low setting.
oh man you guys are going and going.
I see I will have to compete with you guys.
Lets see I'm afraid you beat me on most things.
the first talking unit I had was running dos 5.0 ms with wordperfect 5.1
keysoft 1.3 and mastertouch 1.32
I used keynote gold.
Before the unit kicked the bucket I had
the entire word.
--
From: Thomas Ward [EMAIL PROTECTED]
Sent: Monday, January 14, 2008 7:32 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Prefered Sapi voice for games?
Hi Stefen,
You aren't the first person who has said
, lunchtime doubly so.
- Original Message -
From: Stefen Hudson [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, January 15, 2008 3:33 AM
Subject: Re: [Audyssey] Prefered Sapi voice for games?
Wow. 3.2? I started with 3.5. The funny thing about that version
Hmm...I think eloquence. For some reason I can understand eloquence better
than anything else I've tried.
--
From: Thomas Ward [EMAIL PROTECTED]
Sent: Sunday, January 13, 2008 9:39 PM
To: gamers@audyssey.org
Subject: [Audyssey] Prefered Sapi voice
probably eloquence reed, or realspeek tom.
Casey
- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Monday, January 14, 2008 12:39 AM
Subject: [Audyssey] Prefered Sapi voice for games?
Hello gamers,
This weekend I have began porting Raceway and
I actually like Scansoft Tom, if that was on the list.
On Mon, 14 Jan 2008 08:55:06 +0100, Davy Kager wrote:
I would personally prefer ATT Mike or any Scansoft voice (like Daniel
or
so). It's a pitty that you don't have Scansoft Jeniffer, as that is my
absolute favorite voice which I use for
Eloquence ReedEloquence ReedEloquence ReedEloquence ReedEloquence Reed
please!
- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Monday, January 14, 2008 12:39 AM
Subject: [Audyssey] Prefered Sapi voice for games?
Hello gamers,
This weekend I have
Jill
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of Thomas Ward
Sent: Sunday, January 13, 2008 11:39 PM
To: gamers@audyssey.org
Subject: [Audyssey] Prefered Sapi voice for games?
Hello gamers,
This weekend I have began porting Raceway and Tomb Raider to
: Monday, January 14, 2008 5:43 AM
Subject: Re: [Audyssey] Prefered Sapi voice for games?
Jill
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of Thomas Ward
Sent: Sunday, January 13, 2008 11:39 PM
To: gamers@audyssey.org
Subject: [Audyssey] Prefered
My choice would be Scansoft Tom, as he is the most understandable and
natural sounding voice. Thanks.
---
If guns cause crime, pencils cause misspelled words.
- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Sunday, January 13, 2008 9:39 PM
Hi Davy,
Actually, I do have Scansoft Jennifer around here somewhere, but I don't
even know where to look for the cd at the moment. I got Jennifer as a
part of one Window Eyes install ages ago, and allot of that stuff got
packed up when I moved and stored in a closet somewhere. It is possible
hi Jimmy,
Quote
I cant take menny of the voices from sappy.
End quote
I think you are confused what I mean by Sapi. I am not specifically
meaning Microsoft Sapi voices. I am talking about Sapi as a
architecture, and API, which is used for text to speech generation. ATT
Mike is based on a Sapi
Hi Claudio,
Hmmm... I sort of was assuming here that everyone had heard the Scansoft
voices etc, but yes if I had to I could provide little mp3 clips of the
voices themselves saying a simple Hello I am voice x message if need be.
As far as using the voice files as MP3 files in the game that
Hi,
Yeah, I really like Karen myself. She has already been incorperated into
the Tomb Raider project because the voice reminds me of Lara Croft
somewhat except the accent is Australian and not UK. Though, I don't
think that will make a difference to most gamers.
Bryan wrote:
Mine would have
I would have to pick Scansoft Lee.
- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Sunday, January 13, 2008 10:39 PM
Subject: [Audyssey] Prefered Sapi voice for games?
Hello gamers,
This weekend I have began porting Raceway and Tomb Raider to
Hi,
That is interesting. Most people go for the more human sounding voices,
and Eloquence is religated relegated to screen reader duty. Though, you
are right I often use Eloquence for programming just because it is clear
when reading certain things where the human voices use a different set
of
PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 14, 2008 10:58 AM
Subject: Re: [Audyssey] Prefered Sapi voice for games?
Hi Thomas.
Ah, then i understand better.
I'm sorry my misunderstanding.
But i still best like Eloquence, he have the best voice, and yes menny
to understand.
All the best.
Jimmy
- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 14, 2008 7:19 PM
Subject: Re: [Audyssey] Prefered Sapi voice for games?
hi Jimmy,
Quote
I cant take menny of the voices from sappy
Hi Charles and all,
Actually, Eloquence is a Sapi speech engine, but it was built upon Sapi
4 technology and not Sapi 5. In addition I might point out that some
versions of Eloquence, the Jaws version for example, has been modified
to intigrate specifically with Jaws and can't be accessed by
?
What do you think?
Rock,
Cory
- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 14, 2008 1:29 PM
Subject: Re: [Audyssey] Prefered Sapi voice for games?
Hi,
That is interesting. Most people go for the more
caren on both counts.
At 06:39 p.m. 14/01/2008, you wrote:
Hello gamers,
This weekend I have began porting Raceway and Tomb Raider to Java 6, and
I have decided in the interests of the cross platform nature of the
games as well as end user complaints of Sapi 5 during Monte testing I am
probably
scansoft, but just as many want elequents?
What do you think?
Rock,
Cory
- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 14, 2008 1:29 PM
Subject: Re: [Audyssey] Prefered Sapi voice for games?
Hi
OMG! quite seriously, I'm asking what is the appeal of the
eloquence voices? I mean, I personally have rarely heard voices so
bad or difficult to listen to in my life. lol! I do like how
responsive they are, but I'm honestly wondering what people see or
hear rather, in them as far
She's already in Monte if you pay attention to the intro.
Time is an illusion, lunchtime doubly so.
- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 14, 2008 11:21 AM
Subject: Re: [Audyssey] Prefered Sapi voice
.
Time is an illusion, lunchtime doubly so.
- Original Message -
From: Cara Quinn [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 14, 2008 4:17 PM
Subject: Re: [Audyssey] Prefered Sapi voice for games?
OMG! quite seriously, I'm asking what
-
From: Cara Quinn [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 14, 2008 6:17 PM
Subject: Re: [Audyssey] Prefered Sapi voice for games?
OMG! quite seriously, I'm asking what is the appeal of the
eloquence voices? I mean, I personally have rarely heard
PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 14, 2008 11:26 AM
Subject: Re: [Audyssey] Prefered Sapi voice for games?
Hi Davy,
Actually, I do have Scansoft Jennifer around here somewhere, but I don't
even know where to look for the cd at the moment. I got
, January 14, 2008 11:29 AM
Subject: Re: [Audyssey] Prefered Sapi voice for games?
Hi,
That is interesting. Most people go for the more human sounding voices,
and Eloquence is religated relegated to screen reader duty. Though, you
are right I often use Eloquence for programming just because
Hi Cara,
I'm not sure, but Eloquence appears to have a die-hard group of
followers in the blind comunity. Made largely popular by Jaws. Window
Eyes comes with Dectalk which is what I use allot of the time with WE
unless I need something foreign language related.
Personally, for myself I love
, 2008 3:33 PM
Subject: Re: [Audyssey] Prefered Sapi voice for games?
I think elequents is best, because it can be translated into several
langguiges. Not to mention it's easy to understand and doesn't mess up
most
words, like tom or any of the scansoft voices. Maybe you could make like 2
gamers@audyssey.org
Sent: Monday, January 14, 2008 4:10 PM
Subject: Re: [Audyssey] Prefered Sapi voice for games?
Hi,
Not only that but just about everyone has Eloquence in one version or
another. That way if the game were to offer expantion packs such as
foreign language packs etc they could
Hmm. Here's an but abserd idea. Why not have sound packs for all the voices?
That'll be a
lot of work most likely. If they were standard wav files, people could make
their own packs, and
then everyone would be happy.
Myself, I like Eloquence, Dectalk is also good. But for a game ScanSoft Tom,
[EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 14, 2008 4:17 PM
Subject: Re: [Audyssey] Prefered Sapi voice for games?
OMG! quite seriously, I'm asking what is the appeal of the
eloquence voices? I mean, I personally have rarely heard voices so
bad or difficult
Hi,
If you think Eloquence is bad think about Espeak. That is a voice that
takes some serious getting use to. I use it under Linux with Orca only
because it is fast and responsive, but the voice output would kill any
game. It is bad enough when having to read books and stuff with it.
With
, lunchtime doubly so.
- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 14, 2008 4:10 PM
Subject: Re: [Audyssey] Prefered Sapi voice for games?
Hi,
Not only that but just about everyone has Eloquence in one version
Hi,
Having extra voice packs for a small game wouldn't be too bad, but for
large projects there would be no way. For example, as part of my porting
process for Tomb Raider I have about 200 wav samples of Scansoft Karen,
and it is far from finished.
I know STFC 1.2 shipped with 296 wav samples
-
From: Cara Quinn [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 14, 2008 4:17 PM
Subject: Re: [Audyssey] Prefered Sapi voice for games?
OMG! quite seriously, I'm asking what is the appeal of the
eloquence voices? I mean, I personally have rarely heard
@audyssey.org
Sent: Monday, January 14, 2008 4:10 PM
Subject: Re: [Audyssey] Prefered Sapi voice for games?
Hi,
Not only that but just about everyone has Eloquence in one version or
another. That way if the game were to offer expantion packs such as
foreign language packs etc they could easily
,
I'd be blown up before you can say move.
Just my two cents,
Tyler
- Original Message -
From: Cara Quinn [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 14, 2008 3:17 PM
Subject: Re: [Audyssey] Prefered Sapi voice for games?
OMG! quite seriously
list gamers@audyssey.org
Sent: Monday, January 14, 2008 10:14 AM
Subject: Re: [Audyssey] Prefered Sapi voice for games?
Hi Claudio,
Hmmm... I sort of was assuming here that everyone had heard the Scansoft
voices etc, but yes if I had to I could provide little mp3 clips of the
voices themselves
I suppose that could work, for voice things for speech I'd have no actual issue.
Some things in the acefire game by x-sight are in the public domain, the speech
files mainly and some sounds, I know that loads of effects avalible in some
older versions like the computer impacts, char screams and
Hi Bryan,
Yeah, the only problem with having end users creating their own sound
packs is that they will have to rebuild the jar package from scratch,
and if they don't know how to do that I wouldn't recommend unpacking the
jar file modifying it and rebuilding it on their own.
The manifest file
Wow, ok, scratch that.
- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: [EMAIL PROTECTED]; Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 14, 2008 4:06 PM
Subject: Re: [Audyssey] Prefered Sapi voice for games?
Hi,
Having extra voice packs for a small
Hi Tyler,
Yeah, Eloquence can speak rather fast when you are using the engine, but
since I will be using wav samples the game version would not have that
blazing speed you are discussing here.
The speech output and speed would be similar to and probably work allot
like it does in Shades of
it's all jfw's fault it's the diffault voice!
- Original Message -
From: Greg [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 14, 2008 6:49 PM
Subject: Re: [Audyssey] Prefered Sapi voice for games?
Hello Cara,
I personally like the elequence reed
range too.
--
From: Cara Quinn [EMAIL PROTECTED]
Sent: Monday, January 14, 2008 3:17 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Prefered Sapi voice for games?
OMG! quite seriously, I'm asking what is the appeal
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