Re: [Audyssey] My Latest SoundRTS Battle

2011-12-23 Thread john
If you were playing multiple computer ooponents, your going to have multiple buildings in one square. Both of the computers follow the same code, so if one finds a resource and builds, and a second finds that same resource, they're both going to have buildings there. - Original Message

[Audyssey] Christmas celebration at Out of Sight

2011-12-23 Thread Charles Rivard
Friday December23rd. Join your fellow members for a day of Christmas Festivities beginning with the movie, It's a Wonderful Life, in the entertainment Center, at 11am, hosted by Willy Wilson. 2pm, Chain Reaction Christmas style, in the Game Zone, hosted by Danny and Julie P. 4pm, Happy

Re: [Audyssey] audiogames.net

2011-12-23 Thread dark
I knew about the new threads thing, but not that the new posts link did that, that's handy to know. Beware the Grue! dark. - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, December 23, 2011 4:39 AM Subject:

[Audyssey] New golf courses

2011-12-23 Thread Jim Kitchen
Hi, I have put a new file up on my site. File name: wingcf11.exe File size: 65k bytes 8 new golf courses which are; Day in the country rating 67, expected difficulties rating 65, hard and easy rating 65, long story short rating 70, no holes barred rating 66, surprising holes rating 62,

Re: [Audyssey] My Latest SoundRTS Battle

2011-12-23 Thread Thomas Ward
Hi John, That would make sense if I were playing multiple opponents, but in the case where the town hall and keep were side by side was in a game with only one aggressive computer opponent. So this is definitely a bug or problem with the computer AI where it doesn't consider weather or not a new

Re: [Audyssey] audiogames.net

2011-12-23 Thread Christopher Bartlett
Aha, perfect, I'll look for it the next time I'm there. Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jeremy Kaldobsky Sent: Thursday, December 22, 2011 11:39 PM To: Gamers Discussion list Subject: Re:

Re: [Audyssey] For my fellow gamers.

2011-12-23 Thread Thomas Ward
Hi Dark, I agree about Puppy 1. I'd definitely class Puppy 1 as an arcade game as it doesn't attempt to simulate flight in any way shape or form. No realistic physics modeling, 3d airial combat, etc It is rather simplistic in terms of flying games because the plane moves straight ahead, without

[Audyssey] [audyssey] to che, about rail racer.

2011-12-23 Thread Connor Moser
hi che. I have baut rail racer last year on crisdmass, and finaly managed to get it on my computer. I then go to start menu and under programms /rail racer/ launch rail racer. then, a prompt comes up where stands some thing about slimdx.msy cant be found. I press okay button and download slimm

Re: [Audyssey] Top 25 websites for gamers who are blind

2011-12-23 Thread Connor Moser
blind cool teck. audio games. audyssey. - Original Message - From: gamers-requ...@audyssey.org To: gamers@audyssey.org Sent: Monday, December 19, 2011 4:42 PM Subject: Gamers Digest, Vol 70, Issue 236 Send Gamers mailing list submissions to gamers@audyssey.org To subscribe or

[Audyssey] big changes coming to core exiles.

2011-12-23 Thread Darren Harris
Hi all, For the ce players on this list and for anybody who is interested I just read this on the ce fb page: Have you signed up for the newsletter yet? No? Well take a look at the information below so you know what you missed out on. It’s been a long time in the making, in fact 100′s of

[Audyssey] iphone

2011-12-23 Thread mattias
any games for iphone? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are

Re: [Audyssey] Shard Workshop Zero Sight released!

2011-12-23 Thread Shard Workshop
At the moment we have no plans for something that big, but in the future.. who knows :D 2011/12/20 Dallas O'Brien dallas-obr...@bigpond.com good to hear! by the way, a sigestion from a friend of mine who is going to be buying the game today. if your looking for ideas for your next game, he

Re: [Audyssey] a thought on the Shard Workshop project

2011-12-23 Thread Shard Workshop
Guys you should really read the official website from time to time. From the official Zero Sight page: if you have the demo and want to try the new version, just uninstall your demo and download it again: the new demo file is yet at version 1.01 2011/12/22 william lomas will.d.lo...@gmail.com

Re: [Audyssey] Shard Workshop Zero Sight released!

2011-12-23 Thread Shard Workshop
We are looking into it. The current system is the Cartesian coordinate system, commonly used in every mathematical thing :D 2011/12/20 Dallas O'Brien dallas-obr...@bigpond.com far enough. perhaps an idea with the navigation would be to have it as a toggle, so you can choose which system you

Re: [Audyssey] a thought on the Shard Workshop project

2011-12-23 Thread Shard Workshop
Yep, but one line below it says that if you have the demo you just have to download and reinstall it to have the changes. 2011/12/22 Charles Rivard wee1s...@fidnet.com It's a bit confusing, because it says, on the web page, that the patch is for the full version. Yet, I think, the developer

Re: [Audyssey] follow-up to audiogames.net

2011-12-23 Thread dark
Chris, firstly I'd recommend setting the forum to display the max amount of posts per page, ie 75. New posts do have the word new on them so if Jaws has a feature where you can find text you could always use it, but myself I just go to the edit area in the quick reply box at the bottom then

Re: [Audyssey] Wii Gaming with Laptop Computer

2011-12-23 Thread Dallas O'Brien
actually, there are some games around that can take advantage of the remote, and yes, the remote can in fact be conected to the computer, the consol is not required. it is using bluetooth after all. dallas On 12/24/2011 0:00, Thomas Ward wrote: Hi Sharon, I'm a bit confused by your post.

Re: [Audyssey] Wii Gaming with Laptop Computer

2011-12-23 Thread Thomas Ward
Hi Dallas, Yeah, I know about using Wii-Motes with some PC games. Now, that I actually own a Wii I have been considering adding Wii-Mote support to my G3D engine to take advantage of being able to use my Wii-Motes in my games. However, that wasn't my impression of Sharon's question though. As I

Re: [Audyssey] Shard Workshop Zero Sight released!

2011-12-23 Thread dark
Hi muhammed. the issue is about angles around a circle and how they show direction of travel. I'm not sure how much geometry in maths you've done yet, but the basic idea is very simple. Imagine a circle like a clock face, but instead of numbers 1-12, you have 360 degrees spaced around the

Re: [Audyssey] follow-up to audiogames.net

2011-12-23 Thread Christopher Bartlett
Are you talking about the one that has all on the same line: new posts, active posts, unanswered posts? Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jeremy Kaldobsky Sent: Friday, December 23, 2011 2:48 PM

Re: [Audyssey] For my fellow gamers.

2011-12-23 Thread Jim Kitchen
Hi Thomas, Yes, Puppy 1 is a game and not a flight simulation program. The only thing that is real about it is that all of the planes and each bullet do have an x, y and z coordinate that are up dated about 20 times per second. If I could write a real flight simulation program I would want

Re: [Audyssey] Shard Workshop Zero Sight released!

2011-12-23 Thread Ron Kolesar
also, if you think of the clock like this. Each number on the clock is spaced 30 degrees apart. So from twelve o'clock high, would be either 360 or 0. But from twelve to one you would have 030, from one tow two, you would have 060, from two to three, you would have 090, from three to four you

Re: [Audyssey] For my fellow gamers.

2011-12-23 Thread dark
hi Jim. that's actually something I like in Zero sight. No, flights don't take hours, but you set the heading and sometimes have to wait a longer period of time than in most games, a good five minutes or so on some occasions before you get to where your going, however even whilst your doing

Re: [Audyssey] For my fellow gamers.

2011-12-23 Thread Dallas O'Brien
hi, yes, it could be boring, ... to some. and yes, pilots don't have a lot of things to do during the flight usually, but they are there to keep an eye on things. and you could set up a sim to randomly throw things at you to deal with during the flight. so an hour in to the flight, you might

Re: [Audyssey] For my fellow gamers.

2011-12-23 Thread Ron Kolesar
Hey Dallas, I love the way you think. SMILES. -Original Message- From: Dallas O'Brien Sent: Friday, December 23, 2011 7:13 PM To: Gamers Discussion list Subject: Re: [Audyssey] For my fellow gamers. hi, yes, it could be boring, ... to some. and yes, pilots don't have a lot of things

Re: [Audyssey] New golf courses

2011-12-23 Thread Charles Rivard
Thanks for the new courses, as well as the other games you've put out there for us over the years. --- Shepherds are the best beasts, but Labs are a close second. - Original Message - From: Jim Kitchen j...@kitchensinc.net To: Gamers@audyssey.org Sent: Friday, December 23, 2011 7:26

[Audyssey] SoundRTS map for a beginner

2011-12-23 Thread Lindsay Cowell
Hi, Which map should I start on in SoundRTS as a beginner, I've completed the campaign? Lindsay Cowell --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web,

Re: [Audyssey] follow-up to audiogames.net

2011-12-23 Thread Jeremy Kaldobsky
Nope. That one gets you to the list of newly updated threads, but not to the new posts in a thread. Here is a for example. I just pressed the new posts link and among the threads it listed the Swamp thread. This is what that thread shows. Swamp, zombie fps by Aprone by Aprone ( Pages 1 2 3 …

Re: [Audyssey] follow-up to audiogames.net

2011-12-23 Thread Christopher Bartlett
I'm not seeing that link at all where you describe it. Is this a settings issue? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jeremy Kaldobsky Sent: Friday, December 23, 2011 8:13 PM To: Gamers Discussion list Subject: Re:

[Audyssey] follow up to audiogames.net

2011-12-23 Thread Christopher Bartlett
Ok, found it, I was being brain-dead. We now return you to your originally scheduled list content. Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update

[Audyssey] zero sight flying question

2011-12-23 Thread Allen
Is there a keystroke to level off when the proper altitude is reached? I get to 400 and when I pull back on the stick I start to descend and I don't stop descending, but if I pull forward I rise and keep rising. I goo up and down until I eventually crash. Sincerely, Allen --- Gamers mailing

[Audyssey] Merry Christmas!

2011-12-23 Thread michael barnes
Hello, All. I would like to wish everyone on the list a very merry christmas, and a happy holidays. I hope that everyone has a wonderful time on christmas, and have a safe one too. -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about

Re: [Audyssey] zero sight flying question

2011-12-23 Thread Dallas O'Brien
your flying with a stick? howed you do that ... and no, there isn't a key to level off. would be handy if there was though, as of course, with fixed wing aircraft, when they are trimmed, letting go of the stick pritty much just levels the plain dallas On 12/24/2011 13:11, Allen wrote: Is