Re: [Audyssey] judgment day survey
I can't imagine how you'd do that in Jd, afterall the players can't exactly shoot each other. the best you could do would be endurence type matches where the last player standing won, or first to X amount of points, though maybe you could do something like a tug of war where each ship one player shot transferred oover to the other player's side, maybe with options of getting power-ups which decreased the other player's shields, stopped their guns or stole items from them. I'm guessing though that this type of things is beyond the way you want Jd to go though. I'm not a pvp person myself, these were just some suggestions. Beware the Grue! Dark. - Original Message - From: shaun everiss [EMAIL PROTECTED] To: Andy [EMAIL PROTECTED]; Gamers Discussion list gamers@audyssey.org Sent: Wednesday, May 14, 2008 1:36 AM Subject: Re: [Audyssey] judgment day survey another thing would be to have some sort of online matching thing where 2 players rumbled it out I know that this is not strictly part of the actual game but it would be fun if you just had player against player battles and tourniments. At 10:18 AM 5/14/2008, you wrote: Hi Liam. Features liked: - Unlockables - All sounds in the game - the videos are funny as heck! I get a kick out of 'em! - The score posting - The fact that once you beat it, for example you beat it once, there's still more to come, wherez in other games, beat it and you're done. - Very accessible, and I like the bg music and voice-overs. - I like the fact that the trophy announcements in the cabbinet start from the left end of the stereo field and goes right. Very neat. Features I do not like much: - The loudness of the sounds. Awesome sounds, but to hear the ships I have to jack up my volume, thereby making the machine gun and also the little bing bang! sound it makes when you shoot a ship down. So basically what I'm saying is, the ship sounds for the rockets/copters/planes/disablers is too quiet. - The fact that it beeps when you have no trophies or bonus games and you try to select that item. Same goes for the score menu, I think you should have it say you have not earned any yet or something. My thoughts on the demo: Very cool, although it doesn't give a span for the unlockable content in the game. Maybe limit the demo to a few levels as is, and then you can earn trophies that way, and once unlocked those trophies go away (the ones collected in demo), because all you did was play half a game anyway. Features I think should be added: - When in the trophy cabbinet and press enter it'd be neat if it could play the sound bite that pertains how you got it in the game. For example, when you get metal mereen it says you're one tough dude or whatever it says, I don't remember now, pressing enter in the cabbinet on a trophy should play the sound bite back. - You should change the 12/13 trophy to 12/12 since the game came out that day. Or, keep the 12/13 and make a 12/12 one. That would be cool. A feature that could be added down the road could be money or somethingbased on how well your game went, can be saved to purchase better weapons or something. Just my thoughts, sorry for the post the size of Canada. On Tue, 13 May 2008 15:41:40 -0500, Liam Erven wrote: ok. so I've recently picked up the jd source code and I've wanted to make some changes and enhancements. Of course ifyou've never played judgment day, it would be a grand idea to head over to www.l-works.net and give it a try. 1. What features do you like most about judgment day. 2. on the flip side, what features do you like the least in judgment day. 3. if you could add any feature big or small. What would it be and why. 4. what are your views on the demo. is it too short, is it too easy, does it need more things in it? or is it fine just the way it is. 5. There is no number 5 any comments are apreciated, and it's my plan to release a patch hopefully by the end of next week with some updates. And hopefully with in a few months I'll be giving the game a complete overhall. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL
Re: [Audyssey] Quick USA Games Survey.
Force feedbqck doesn't bother me- since I have no steering wheel. Not sure what it does, anyway. Have a good day from Tyler C. Wood! contact details: email: [EMAIL PROTECTED] msn: [EMAIL PROTECTED] skype: the_conman283 system details: Hp pavillion dv5220CA notebook pc AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, Fujitsu 100 gb 4500 RPM Hard Drive, connecsant AC-link audio - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, May 13, 2008 2:51 PM Subject: Re: [Audyssey] Quick USA Games Survey. Hi Liam, the only noticeable difference would be in special game devices like force feedback wheels. The current Managed DirectX libraries have known problems with force feedback devices. I could support the wheels themselves, but they would do without force feedback. that might come as a major disappointment for those looking for that feature. Other than that going ahead with the .Net engine would be fine.It is a rather decent gaming platform otherwise. Liam Erven wrote: I'd have to agree. If you've already got something started, no need to restart again. And the other thing is. As an end user, will there be any noticeable difference? If not, then I say just use what you've got now. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] No virus found in this incoming message. Checked by AVG. Version: 8.0.100 / Virus Database: 269.23.16/1431 - Release Date: 5/13/2008 7:55 PM --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Quick USA Games Survey.
That means the steering wheel would vibrate whenever you hit something. Time is an illusion, lunchtime doubly so. - Original Message - From: constantine (on laptop) [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, May 14, 2008 7:54 AM Subject: Re: [Audyssey] Quick USA Games Survey. Force feedbqck doesn't bother me- since I have no steering wheel. Not sure what it does, anyway. Have a good day from Tyler C. Wood! contact details: email: [EMAIL PROTECTED] msn: [EMAIL PROTECTED] skype: the_conman283 system details: Hp pavillion dv5220CA notebook pc AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, Fujitsu 100 gb 4500 RPM Hard Drive, connecsant AC-link audio - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, May 13, 2008 2:51 PM Subject: Re: [Audyssey] Quick USA Games Survey. Hi Liam, the only noticeable difference would be in special game devices like force feedback wheels. The current Managed DirectX libraries have known problems with force feedback devices. I could support the wheels themselves, but they would do without force feedback. that might come as a major disappointment for those looking for that feature. Other than that going ahead with the .Net engine would be fine.It is a rather decent gaming platform otherwise. Liam Erven wrote: I'd have to agree. If you've already got something started, no need to restart again. And the other thing is. As an end user, will there be any noticeable difference? If not, then I say just use what you've got now. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] No virus found in this incoming message. Checked by AVG. Version: 8.0.100 / Virus Database: 269.23.16/1431 - Release Date: 5/13/2008 7:55 PM --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Quick USA Games Survey.
Hi I say just release it with the code you have- and make future projects with c++. I, and probably a lot of other gamers, have been waiting a while; and not to mention it would be a lot less stressful to you in the long run. Have a good day from Tyler C. Wood! contact details: email: [EMAIL PROTECTED] msn: [EMAIL PROTECTED] skype: the_conman283 system details: Hp pavillion dv5220CA notebook pc AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, Fujitsu 100 gb 4500 RPM Hard Drive, connecsant AC-link audio - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Audessy Mailing List gamers@audyssey.org Sent: Tuesday, May 13, 2008 7:21 AM Subject: [Audyssey] Quick USA Games Survey. Hi gamers, As a lot of you know we are looking at porting USA Raceway, Tomb Hunter, and STFC 2 to C++. While long term the advantages out way the disadvantages I can not ignore the simple fact this is a huge undertaking. Not only is it a major undertaking, but it will take a lot of time to complete. Instead of releasing some games this year or early next year we are talking maybe late 2009 or early 2010 before games like Raceway will see the light of day. it is basically like starting over from scratch and I don't really want to do that right now. On the other hand, we have a huge library of stable source code written for the Microsoft .Net Framework, written in VB and C# .Net, which means that we could possibly have USA Raceway 1.0 out this year. All we really need to do is update the engine to .Net 3.5, which is a miner upgrade, and complete the current engine. It might even be possible to have it ready by Christmas this year if we use the current .Net based engine. Looking at this issue we really need to know what you gamers think. Are you willing to wait an extra year for games like Raceway to be released in native C++, or would you rather just get games like Raceway finished using our current development language and tools? Remember we can always choose to make the conversion to C++ at a later date/time. A time when we aren't as rushed by those on a waiting list to get something out. Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] No virus found in this incoming message. Checked by AVG. Version: 8.0.100 / Virus Database: 269.23.16/1431 - Release Date: 5/13/2008 7:55 PM --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Quick USA Games Survey.
Hi. Either that or it would twitch. e.g if You hit a wall to your right it would twist to the left. - Original Message - From: Bryan Peterson [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, May 14, 2008 9:20 AM Subject: Re: [Audyssey] Quick USA Games Survey. That means the steering wheel would vibrate whenever you hit something. Time is an illusion, lunchtime doubly so. - Original Message - From: constantine (on laptop) [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, May 14, 2008 7:54 AM Subject: Re: [Audyssey] Quick USA Games Survey. Force feedbqck doesn't bother me- since I have no steering wheel. Not sure what it does, anyway. Have a good day from Tyler C. Wood! contact details: email: [EMAIL PROTECTED] msn: [EMAIL PROTECTED] skype: the_conman283 system details: Hp pavillion dv5220CA notebook pc AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, Fujitsu 100 gb 4500 RPM Hard Drive, connecsant AC-link audio - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, May 13, 2008 2:51 PM Subject: Re: [Audyssey] Quick USA Games Survey. Hi Liam, the only noticeable difference would be in special game devices like force feedback wheels. The current Managed DirectX libraries have known problems with force feedback devices. I could support the wheels themselves, but they would do without force feedback. that might come as a major disappointment for those looking for that feature. Other than that going ahead with the .Net engine would be fine.It is a rather decent gaming platform otherwise. Liam Erven wrote: I'd have to agree. If you've already got something started, no need to restart again. And the other thing is. As an end user, will there be any noticeable difference? If not, then I say just use what you've got now. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] No virus found in this incoming message. Checked by AVG. Version: 8.0.100 / Virus Database: 269.23.16/1431 - Release Date: 5/13/2008 7:55 PM --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] -- No virus found in this incoming message. Checked by AVG. Version: 7.5.524 / Virus Database: 269.23.16/1430 - Release Date: 5/13/2008 7:31 AM --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
[Audyssey] make a trophy
One of the coolest things in my opinion about Judgment day is the trophy system. However, I thought it would be fun to expand it. Right now there are only 40 trophies. In v 1.5, which I'm planning on releasing this summer, I'd like to expand this number. Here's where you come in. Feel free to suggest trophies. examples of good trophies. earna trophy for a certain accuracy rating earn a trophy for reaching a certain score examples of bad trophies. play the game at a certain time or date. There's enough of these in game. Enter certain words in to the cheat console. There's only one of these, and I'd like to keep it this way. I'm also willing to make more bonus games. so feel free to suggest those as well. But remember. If it's too complicated, I won't code it. Each bonus game should take me no more than a week to code, and even that's kind of high. For a point of reference. weapon search took me two days, parachute jump about 3, and number guess. Well I wrote that over a lunch break. And if you haven't unlocked beep yet, just understand that that took me almost two weeks of hard coding. So. apreciate it when you play it. If you have ideas, feel free to email me, and if you're suggestion is picked, well. You'll have the satisfaction of knowing you contributed to a game. I really dont have any snazzy prizes. Liam www.l-works.net --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] make a trophy
Hi liam. What about a trophy for having exactly 50% accuracy? Don't know what you could call it though. Or maybe a trophy for having shooted mor than say 1 machine gun shots in one game? You could call it the heavy hand trophy. also what about making a rock paper sizzar type of game? - Original Message - From: Liam Erven [EMAIL PROTECTED] To: talk about anything [EMAIL PROTECTED]; [EMAIL PROTECTED]; Gamers Discussion list gamers@audyssey.org Sent: Wednesday, May 14, 2008 3:50 PM Subject: [Audyssey] make a trophy One of the coolest things in my opinion about Judgment day is the trophy system. However, I thought it would be fun to expand it. Right now there are only 40 trophies. In v 1.5, which I'm planning on releasing this summer, I'd like to expand this number. Here's where you come in. Feel free to suggest trophies. examples of good trophies. earna trophy for a certain accuracy rating earn a trophy for reaching a certain score examples of bad trophies. play the game at a certain time or date. There's enough of these in game. Enter certain words in to the cheat console. There's only one of these, and I'd like to keep it this way. I'm also willing to make more bonus games. so feel free to suggest those as well. But remember. If it's too complicated, I won't code it. Each bonus game should take me no more than a week to code, and even that's kind of high. For a point of reference. weapon search took me two days, parachute jump about 3, and number guess. Well I wrote that over a lunch break. And if you haven't unlocked beep yet, just understand that that took me almost two weeks of hard coding. So. apreciate it when you play it. If you have ideas, feel free to email me, and if you're suggestion is picked, well. You'll have the satisfaction of knowing you contributed to a game. I really dont have any snazzy prizes. Liam www.l-works.net --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] make a trophy
Here's a great name for it. The Half Assed Trophy. -Original Message- From: Willem [mailto:[EMAIL PROTECTED] Sent: Wednesday, May 14, 2008 10:10 AM To: Gamers Discussion list Subject: Re: [Audyssey] make a trophy Hi liam. What about a trophy for having exactly 50% accuracy? Don't know what you could call it though. Or maybe a trophy for having shooted mor than say 1 machine gun shots in one game? You could call it the heavy hand trophy. also what about making a rock paper sizzar type of game? - Original Message - From: Liam Erven [EMAIL PROTECTED] To: talk about anything [EMAIL PROTECTED]; [EMAIL PROTECTED]; Gamers Discussion list gamers@audyssey.org Sent: Wednesday, May 14, 2008 3:50 PM Subject: [Audyssey] make a trophy One of the coolest things in my opinion about Judgment day is the trophy system. However, I thought it would be fun to expand it. Right now there are only 40 trophies. In v 1.5, which I'm planning on releasing this summer, I'd like to expand this number. Here's where you come in. Feel free to suggest trophies. examples of good trophies. earna trophy for a certain accuracy rating earn a trophy for reaching a certain score examples of bad trophies. play the game at a certain time or date. There's enough of these in game. Enter certain words in to the cheat console. There's only one of these, and I'd like to keep it this way. I'm also willing to make more bonus games. so feel free to suggest those as well. But remember. If it's too complicated, I won't code it. Each bonus game should take me no more than a week to code, and even that's kind of high. For a point of reference. weapon search took me two days, parachute jump about 3, and number guess. Well I wrote that over a lunch break. And if you haven't unlocked beep yet, just understand that that took me almost two weeks of hard coding. So. apreciate it when you play it. If you have ideas, feel free to email me, and if you're suggestion is picked, well. You'll have the satisfaction of knowing you contributed to a game. I really dont have any snazzy prizes. Liam www.l-works.net --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] make a trophy
Hello Liam! You whrote: For a point of reference. weapon search took me two days, parachute jump about 3, and number guess. Well I wrote that over a lunch break. And if you haven't unlocked beep yet, just understand that that took me almost two weeks of hard coding. So. apreciate it when you play it. Is beep unlocable? I think you haven't developed it. Best regards, Claudio. Best regards, Claudio. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] RSG 3D: To Answer your Questions/Update
yeah give the poor guy a kevlar vest or something. lol! Also maybe a menu of the things you haven't gotten is not such a good idea. The gamer needs to explore and all, right? - Original Message - From: shaun everiss [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, May 14, 2008 3:30 AM Subject: Re: [Audyssey] RSG 3D: To Answer your Questions/Update ryan I think the boss should be real tough, he is the boss, so he shouldn't be week, he should be the toughest muther in the game. At 01:00 PM 5/14/2008, you wrote: Hi, I have received email from many of you about the 3D game, with many questions, etc. First, let's go over the updates: (I haven't uploaded anything) I added jumping over the fence. Behind it there is yet another letter with information getting to the boss. I fixed the house bugs, specific houses had issues. I personally tested them all now. The Most FAQ: Where is the boss, what is he, do I fight him Okay, the boss is on a floating world, above you. Jumping the fence will give you information to get to him. He is an ordinary human, the leader of a gang, who wants to destroy you. You do not fight him in the beta. However, this game is going into our game titled Shoot Da Me, a game where you shoot with your arrows based on the sound heard (getting more advanced). Once you hit most of the 400 copters, you going into a side scroller (left and right) to look for the boss. You don't find him. You then enter the 3D world. After a hunt, you should find him. Once you find him, in the beta sapi alerts you that you have found him. The game then ends. During the real game, you will fight him. He is weak from hiding from you, and all you have to do is dodge his attacks, and then shoot once he's down. What I plan to add (3D - Only): - Changing of weapons - A menu of items you have and have not gotten - Less sapi, more voiceovers My Shoot Da Me Regular Game (Left, Right, Middle) What I have started/finished in what I plan to add for SDM regular game: - A partner (he gets in the way of your fire. Don't shoot him, you loose health. He also can help fire too. But his miss is your miss. (He chooses when to shoot, you can't shoot. Hope he doesn't miss) - Every 15 times you hit, it will randomly choose whether you should go to opposite mode (Hear Right press Left). If it chooses no, you will play another 15 times, and again randomly choose. If your already in opposite, and it chooses yes again, you will continue to play opposite. - More advanced sighted UI Thanks! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] make a trophy
You use all the nukes and rockets in the first level or something you an get the nuclier supporter trofee. Tj - Original Message - From: Bryan Peterson [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, May 14, 2008 9:25 AM Subject: Re: [Audyssey] make a trophy The 50% trofy could be Halfpint or something. Time is an illusion, lunchtime doubly so. - Original Message - From: Willem [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, May 14, 2008 8:09 AM Subject: Re: [Audyssey] make a trophy Hi liam. What about a trophy for having exactly 50% accuracy? Don't know what you could call it though. Or maybe a trophy for having shooted mor than say 1 machine gun shots in one game? You could call it the heavy hand trophy. also what about making a rock paper sizzar type of game? - Original Message - From: Liam Erven [EMAIL PROTECTED] To: talk about anything [EMAIL PROTECTED]; [EMAIL PROTECTED]; Gamers Discussion list gamers@audyssey.org Sent: Wednesday, May 14, 2008 3:50 PM Subject: [Audyssey] make a trophy One of the coolest things in my opinion about Judgment day is the trophy system. However, I thought it would be fun to expand it. Right now there are only 40 trophies. In v 1.5, which I'm planning on releasing this summer, I'd like to expand this number. Here's where you come in. Feel free to suggest trophies. examples of good trophies. earna trophy for a certain accuracy rating earn a trophy for reaching a certain score examples of bad trophies. play the game at a certain time or date. There's enough of these in game. Enter certain words in to the cheat console. There's only one of these, and I'd like to keep it this way. I'm also willing to make more bonus games. so feel free to suggest those as well. But remember. If it's too complicated, I won't code it. Each bonus game should take me no more than a week to code, and even that's kind of high. For a point of reference. weapon search took me two days, parachute jump about 3, and number guess. Well I wrote that over a lunch break. And if you haven't unlocked beep yet, just understand that that took me almost two weeks of hard coding. So. apreciate it when you play it. If you have ideas, feel free to email me, and if you're suggestion is picked, well. You'll have the satisfaction of knowing you contributed to a game. I really dont have any snazzy prizes. Liam www.l-works.net --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] make a trophy
There should be more cheater trophies. Like if you turn on unlimited nukes and beat the game completely with nukes, you get the complete decimation trophy or something. - Original Message - From: Tj [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, May 14, 2008 10:04 AM Subject: Re: [Audyssey] make a trophy You use all the nukes and rockets in the first level or something you an get the nuclier supporter trofee. Tj - Original Message - From: Bryan Peterson [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, May 14, 2008 9:25 AM Subject: Re: [Audyssey] make a trophy The 50% trofy could be Halfpint or something. Time is an illusion, lunchtime doubly so. - Original Message - From: Willem [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, May 14, 2008 8:09 AM Subject: Re: [Audyssey] make a trophy Hi liam. What about a trophy for having exactly 50% accuracy? Don't know what you could call it though. Or maybe a trophy for having shooted mor than say 1 machine gun shots in one game? You could call it the heavy hand trophy. also what about making a rock paper sizzar type of game? - Original Message - From: Liam Erven [EMAIL PROTECTED] To: talk about anything [EMAIL PROTECTED]; [EMAIL PROTECTED]; Gamers Discussion list gamers@audyssey.org Sent: Wednesday, May 14, 2008 3:50 PM Subject: [Audyssey] make a trophy One of the coolest things in my opinion about Judgment day is the trophy system. However, I thought it would be fun to expand it. Right now there are only 40 trophies. In v 1.5, which I'm planning on releasing this summer, I'd like to expand this number. Here's where you come in. Feel free to suggest trophies. examples of good trophies. earna trophy for a certain accuracy rating earn a trophy for reaching a certain score examples of bad trophies. play the game at a certain time or date. There's enough of these in game. Enter certain words in to the cheat console. There's only one of these, and I'd like to keep it this way. I'm also willing to make more bonus games. so feel free to suggest those as well. But remember. If it's too complicated, I won't code it. Each bonus game should take me no more than a week to code, and even that's kind of high. For a point of reference. weapon search took me two days, parachute jump about 3, and number guess. Well I wrote that over a lunch break. And if you haven't unlocked beep yet, just understand that that took me almost two weeks of hard coding. So. apreciate it when you play it. If you have ideas, feel free to email me, and if you're suggestion is picked, well. You'll have the satisfaction of knowing you contributed to a game. I really dont have any snazzy prizes. Liam www.l-works.net --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at
Re: [Audyssey] make a trophy
Beep is my favorite part of the game. Yo. - Original Message - From: Claudio [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, May 14, 2008 8:26 AM Subject: Re: [Audyssey] make a trophy Hello Liam! You whrote: For a point of reference. weapon search took me two days, parachute jump about 3, and number guess. Well I wrote that over a lunch break. And if you haven't unlocked beep yet, just understand that that took me almost two weeks of hard coding. So. apreciate it when you play it. Is beep unlocable? I think you haven't developed it. Best regards, Claudio. Best regards, Claudio. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] judgment day survey
Hi Liam, here are a couple of trophy suggestions. Ather's headache: defeat the supreme commander without being hit once. Sattelite dish: Destroy the sattelite with a %100 accuracy rating. failed at final hurdle: Be killed by Supreme commander Ather. Early bird: play the game at 5.00 am. Lonely hearts: play the game on feb 14th. gunless: use only rockits and nukes hitting each targit, then being destroyed when they run out. Ammo waster: complete the game with below %25 accuracy. As for minigames, I do really enjoy the fight against the supreme commander, how about an extended endurence against either the hovercraft or satellite or both? For theme's sake, you could have this set up as a training exercise in preparation for your next attack. also, I really think X1 should make an appearence, just because he's cool, especially if he shared the stage with Ather, an arguement betwene those two would be quite amusing to here, hay, maybe you could make a gofers style minigame, ie, hitting targits as fast as possible when they pop up, , but have X1 and Ather as the gofers, with them increasing in speed? I'll deffinately look forward to the new version. Beware the Grue! Dark. - Original Message - From: Liam Erven [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, May 13, 2008 9:41 PM Subject: [Audyssey] judgment day survey ok. so I've recently picked up the jd source code and I've wanted to make some changes and enhancements. Of course ifyou've never played judgment day, it would be a grand idea to head over to www.l-works.net and give it a try. 1. What features do you like most about judgment day. 2. on the flip side, what features do you like the least in judgment day. 3. if you could add any feature big or small. What would it be and why. 4. what are your views on the demo. is it too short, is it too easy, does it need more things in it? or is it fine just the way it is. 5. There is no number 5 any comments are apreciated, and it's my plan to release a patch hopefully by the end of next week with some updates. And hopefully with in a few months I'll be giving the game a complete overhall. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] -- No virus found in this incoming message. Checked by AVG. Version: 7.5.524 / Virus Database: 269.23.16/1429 - Release Date: 12/05/2008 18:14 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] judgment day survey
I can definitely agree with the Lonely Hearts part, being currently unattached. As for trophies, you could, as T said, have a trophy unlocked by using only Nukes. It could be Duke Nukem or something like that. The same for rockets, except then it could be Rocket Man. I also agree about being able to hear the trophy messages again, and perhaps more additions to the L-Works Theater? Time is an illusion, lunchtime doubly so. - Original Message - From: Dark [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, May 14, 2008 12:32 PM Subject: Re: [Audyssey] judgment day survey Hi Liam, here are a couple of trophy suggestions. Ather's headache: defeat the supreme commander without being hit once. Sattelite dish: Destroy the sattelite with a %100 accuracy rating. failed at final hurdle: Be killed by Supreme commander Ather. Early bird: play the game at 5.00 am. Lonely hearts: play the game on feb 14th. gunless: use only rockits and nukes hitting each targit, then being destroyed when they run out. Ammo waster: complete the game with below %25 accuracy. As for minigames, I do really enjoy the fight against the supreme commander, how about an extended endurence against either the hovercraft or satellite or both? For theme's sake, you could have this set up as a training exercise in preparation for your next attack. also, I really think X1 should make an appearence, just because he's cool, especially if he shared the stage with Ather, an arguement betwene those two would be quite amusing to here, hay, maybe you could make a gofers style minigame, ie, hitting targits as fast as possible when they pop up, , but have X1 and Ather as the gofers, with them increasing in speed? I'll deffinately look forward to the new version. Beware the Grue! Dark. - Original Message - From: Liam Erven [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, May 13, 2008 9:41 PM Subject: [Audyssey] judgment day survey ok. so I've recently picked up the jd source code and I've wanted to make some changes and enhancements. Of course ifyou've never played judgment day, it would be a grand idea to head over to www.l-works.net and give it a try. 1. What features do you like most about judgment day. 2. on the flip side, what features do you like the least in judgment day. 3. if you could add any feature big or small. What would it be and why. 4. what are your views on the demo. is it too short, is it too easy, does it need more things in it? or is it fine just the way it is. 5. There is no number 5 any comments are apreciated, and it's my plan to release a patch hopefully by the end of next week with some updates. And hopefully with in a few months I'll be giving the game a complete overhall. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] -- No virus found in this incoming message. Checked by AVG. Version: 7.5.524 / Virus Database: 269.23.16/1429 - Release Date: 12/05/2008 18:14 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] judgment day survey
purchasable weapons? now that I like. not sure if Liam will create something that complex though but it would definitely give the game more replay value. - Original Message - From: Andy [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, May 13, 2008 6:18 PM Subject: Re: [Audyssey] judgment day survey Hi Liam. Features liked: - Unlockables - All sounds in the game - the videos are funny as heck! I get a kick out of 'em! - The score posting - The fact that once you beat it, for example you beat it once, there's still more to come, wherez in other games, beat it and you're done. - Very accessible, and I like the bg music and voice-overs. - I like the fact that the trophy announcements in the cabbinet start from the left end of the stereo field and goes right. Very neat. Features I do not like much: - The loudness of the sounds. Awesome sounds, but to hear the ships I have to jack up my volume, thereby making the machine gun and also the little bing bang! sound it makes when you shoot a ship down. So basically what I'm saying is, the ship sounds for the rockets/copters/planes/disablers is too quiet. - The fact that it beeps when you have no trophies or bonus games and you try to select that item. Same goes for the score menu, I think you should have it say you have not earned any yet or something. My thoughts on the demo: Very cool, although it doesn't give a span for the unlockable content in the game. Maybe limit the demo to a few levels as is, and then you can earn trophies that way, and once unlocked those trophies go away (the ones collected in demo), because all you did was play half a game anyway. Features I think should be added: - When in the trophy cabbinet and press enter it'd be neat if it could play the sound bite that pertains how you got it in the game. For example, when you get metal mereen it says you're one tough dude or whatever it says, I don't remember now, pressing enter in the cabbinet on a trophy should play the sound bite back. - You should change the 12/13 trophy to 12/12 since the game came out that day. Or, keep the 12/13 and make a 12/12 one. That would be cool. A feature that could be added down the road could be money or somethingbased on how well your game went, can be saved to purchase better weapons or something. Just my thoughts, sorry for the post the size of Canada. On Tue, 13 May 2008 15:41:40 -0500, Liam Erven wrote: ok. so I've recently picked up the jd source code and I've wanted to make some changes and enhancements. Of course ifyou've never played judgment day, it would be a grand idea to head over to www.l-works.net and give it a try. 1. What features do you like most about judgment day. 2. on the flip side, what features do you like the least in judgment day. 3. if you could add any feature big or small. What would it be and why. 4. what are your views on the demo. is it too short, is it too easy, does it need more things in it? or is it fine just the way it is. 5. There is no number 5 any comments are apreciated, and it's my plan to release a patch hopefully by the end of next week with some updates. And hopefully with in a few months I'll be giving the game a complete overhall. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] judgment day survey
I find the impossible difficulty quite easy. much easier than hard in fact. It would rock if it had more levels or if it could be completed. now that's what I'd call a challenge. I'm sure we'd all appreciate it if you could fix the cheating problem too. cheaters get on my last nerve. The game should also contain more levels and the boss should also be a lot harder. Also I have a neat idea for a trophy. I can post it here or send it off list if you want. - Original Message - From: Liam Erven [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, May 13, 2008 4:41 PM Subject: [Audyssey] judgment day survey ok. so I've recently picked up the jd source code and I've wanted to make some changes and enhancements. Of course ifyou've never played judgment day, it would be a grand idea to head over to www.l-works.net and give it a try. 1. What features do you like most about judgment day. 2. on the flip side, what features do you like the least in judgment day. 3. if you could add any feature big or small. What would it be and why. 4. what are your views on the demo. is it too short, is it too easy, does it need more things in it? or is it fine just the way it is. 5. There is no number 5 any comments are apreciated, and it's my plan to release a patch hopefully by the end of next week with some updates. And hopefully with in a few months I'll be giving the game a complete overhall. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] judgment day survey
either way works. people are posting their ideas on list, so.. there's nothign wrong with that. It's not really a contest. it's more like creative brainstorming with a really large group - Original Message - From: Yohandy [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, May 14, 2008 2:03 PM Subject: Re: [Audyssey] judgment day survey I find the impossible difficulty quite easy. much easier than hard in fact. It would rock if it had more levels or if it could be completed. now that's what I'd call a challenge. I'm sure we'd all appreciate it if you could fix the cheating problem too. cheaters get on my last nerve. The game should also contain more levels and the boss should also be a lot harder. Also I have a neat idea for a trophy. I can post it here or send it off list if you want. - Original Message - From: Liam Erven [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, May 13, 2008 4:41 PM Subject: [Audyssey] judgment day survey ok. so I've recently picked up the jd source code and I've wanted to make some changes and enhancements. Of course ifyou've never played judgment day, it would be a grand idea to head over to www.l-works.net and give it a try. 1. What features do you like most about judgment day. 2. on the flip side, what features do you like the least in judgment day. 3. if you could add any feature big or small. What would it be and why. 4. what are your views on the demo. is it too short, is it too easy, does it need more things in it? or is it fine just the way it is. 5. There is no number 5 any comments are apreciated, and it's my plan to release a patch hopefully by the end of next week with some updates. And hopefully with in a few months I'll be giving the game a complete overhall. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] judgment day survey
I'd love an endurance match as well. - Original Message - From: Dark [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, May 14, 2008 2:32 PM Subject: Re: [Audyssey] judgment day survey Hi Liam, here are a couple of trophy suggestions. Ather's headache: defeat the supreme commander without being hit once. Sattelite dish: Destroy the sattelite with a %100 accuracy rating. failed at final hurdle: Be killed by Supreme commander Ather. Early bird: play the game at 5.00 am. Lonely hearts: play the game on feb 14th. gunless: use only rockits and nukes hitting each targit, then being destroyed when they run out. Ammo waster: complete the game with below %25 accuracy. As for minigames, I do really enjoy the fight against the supreme commander, how about an extended endurence against either the hovercraft or satellite or both? For theme's sake, you could have this set up as a training exercise in preparation for your next attack. also, I really think X1 should make an appearence, just because he's cool, especially if he shared the stage with Ather, an arguement betwene those two would be quite amusing to here, hay, maybe you could make a gofers style minigame, ie, hitting targits as fast as possible when they pop up, , but have X1 and Ather as the gofers, with them increasing in speed? I'll deffinately look forward to the new version. Beware the Grue! Dark. - Original Message - From: Liam Erven [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, May 13, 2008 9:41 PM Subject: [Audyssey] judgment day survey ok. so I've recently picked up the jd source code and I've wanted to make some changes and enhancements. Of course ifyou've never played judgment day, it would be a grand idea to head over to www.l-works.net and give it a try. 1. What features do you like most about judgment day. 2. on the flip side, what features do you like the least in judgment day. 3. if you could add any feature big or small. What would it be and why. 4. what are your views on the demo. is it too short, is it too easy, does it need more things in it? or is it fine just the way it is. 5. There is no number 5 any comments are apreciated, and it's my plan to release a patch hopefully by the end of next week with some updates. And hopefully with in a few months I'll be giving the game a complete overhall. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] -- No virus found in this incoming message. Checked by AVG. Version: 7.5.524 / Virus Database: 269.23.16/1429 - Release Date: 12/05/2008 18:14 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] judgment day survey
I also had that in mind, but doubt liam would create it. like a mini online game where you and an opponent shoot at each other. - Original Message - From: shaun everiss [EMAIL PROTECTED] To: Andy [EMAIL PROTECTED]; Gamers Discussion list gamers@audyssey.org Sent: Tuesday, May 13, 2008 8:36 PM Subject: Re: [Audyssey] judgment day survey another thing would be to have some sort of online matching thing where 2 players rumbled it out I know that this is not strictly part of the actual game but it would be fun if you just had player against player battles and tourniments. At 10:18 AM 5/14/2008, you wrote: Hi Liam. Features liked: - Unlockables - All sounds in the game - the videos are funny as heck! I get a kick out of 'em! - The score posting - The fact that once you beat it, for example you beat it once, there's still more to come, wherez in other games, beat it and you're done. - Very accessible, and I like the bg music and voice-overs. - I like the fact that the trophy announcements in the cabbinet start from the left end of the stereo field and goes right. Very neat. Features I do not like much: - The loudness of the sounds. Awesome sounds, but to hear the ships I have to jack up my volume, thereby making the machine gun and also the little bing bang! sound it makes when you shoot a ship down. So basically what I'm saying is, the ship sounds for the rockets/copters/planes/disablers is too quiet. - The fact that it beeps when you have no trophies or bonus games and you try to select that item. Same goes for the score menu, I think you should have it say you have not earned any yet or something. My thoughts on the demo: Very cool, although it doesn't give a span for the unlockable content in the game. Maybe limit the demo to a few levels as is, and then you can earn trophies that way, and once unlocked those trophies go away (the ones collected in demo), because all you did was play half a game anyway. Features I think should be added: - When in the trophy cabbinet and press enter it'd be neat if it could play the sound bite that pertains how you got it in the game. For example, when you get metal mereen it says you're one tough dude or whatever it says, I don't remember now, pressing enter in the cabbinet on a trophy should play the sound bite back. - You should change the 12/13 trophy to 12/12 since the game came out that day. Or, keep the 12/13 and make a 12/12 one. That would be cool. A feature that could be added down the road could be money or somethingbased on how well your game went, can be saved to purchase better weapons or something. Just my thoughts, sorry for the post the size of Canada. On Tue, 13 May 2008 15:41:40 -0500, Liam Erven wrote: ok. so I've recently picked up the jd source code and I've wanted to make some changes and enhancements. Of course ifyou've never played judgment day, it would be a grand idea to head over to www.l-works.net and give it a try. 1. What features do you like most about judgment day. 2. on the flip side, what features do you like the least in judgment day. 3. if you could add any feature big or small. What would it be and why. 4. what are your views on the demo. is it too short, is it too easy, does it need more things in it? or is it fine just the way it is. 5. There is no number 5 any comments are apreciated, and it's my plan to release a patch hopefully by the end of next week with some updates. And hopefully with in a few months I'll be giving the game a complete overhall. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to
Re: [Audyssey] make a trophy
There should be more cheater trophies. Like if you turn on unlimited nukes and beat the game completely with nukes, you get the complete decimation trophy that's a good idea On 5/14/08, Shadow Dragon [EMAIL PROTECTED] wrote: There should be more cheater trophies. Like if you turn on unlimited nukes and beat the game completely with nukes, you get the complete decimation trophy or something. - Original Message - From: Tj [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, May 14, 2008 10:04 AM Subject: Re: [Audyssey] make a trophy You use all the nukes and rockets in the first level or something you an get the nuclier supporter trofee. Tj - Original Message - From: Bryan Peterson [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, May 14, 2008 9:25 AM Subject: Re: [Audyssey] make a trophy The 50% trofy could be Halfpint or something. Time is an illusion, lunchtime doubly so. - Original Message - From: Willem [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, May 14, 2008 8:09 AM Subject: Re: [Audyssey] make a trophy Hi liam. What about a trophy for having exactly 50% accuracy? Don't know what you could call it though. Or maybe a trophy for having shooted mor than say 1 machine gun shots in one game? You could call it the heavy hand trophy. also what about making a rock paper sizzar type of game? - Original Message - From: Liam Erven [EMAIL PROTECTED] To: talk about anything [EMAIL PROTECTED]; [EMAIL PROTECTED]; Gamers Discussion list gamers@audyssey.org Sent: Wednesday, May 14, 2008 3:50 PM Subject: [Audyssey] make a trophy One of the coolest things in my opinion about Judgment day is the trophy system. However, I thought it would be fun to expand it. Right now there are only 40 trophies. In v 1.5, which I'm planning on releasing this summer, I'd like to expand this number. Here's where you come in. Feel free to suggest trophies. examples of good trophies. earna trophy for a certain accuracy rating earn a trophy for reaching a certain score examples of bad trophies. play the game at a certain time or date. There's enough of these in game. Enter certain words in to the cheat console. There's only one of these, and I'd like to keep it this way. I'm also willing to make more bonus games. so feel free to suggest those as well. But remember. If it's too complicated, I won't code it. Each bonus game should take me no more than a week to code, and even that's kind of high. For a point of reference. weapon search took me two days, parachute jump about 3, and number guess. Well I wrote that over a lunch break. And if you haven't unlocked beep yet, just understand that that took me almost two weeks of hard coding. So. apreciate it when you play it. If you have ideas, feel free to email me, and if you're suggestion is picked, well. You'll have the satisfaction of knowing you contributed to a game. I really dont have any snazzy prizes. Liam www.l-works.net --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] make a trophy
Or, maybe, if in the parashoot jump bonus game, and you do not make the landing pad you get something. Can't think of a name for it now. Maybe, if you hit atheer once, and then his nukes get you, you get something. A suggesttion to make. The satellite should have more hits to kill it. Hold down the trigger, bodaboom! bodabang! Gone. Atheer should have more hits too. On Wed, 14 May 2008 12:22:01 -0700, Ryan Chou wrote: There should be more cheater trophies. Like if you turn on unlimited nukes and beat the game completely with nukes, you get the complete decimation trophy that's a good idea On 5/14/08, Shadow Dragon [EMAIL PROTECTED] wrote: There should be more cheater trophies. Like if you turn on unlimited nukes and beat the game completely with nukes, you get the complete decimation trophy or something. - Original Message - From: Tj [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, May 14, 2008 10:04 AM Subject: Re: [Audyssey] make a trophy You use all the nukes and rockets in the first level or something you an get the nuclier supporter trofee. Tj - Original Message - From: Bryan Peterson [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, May 14, 2008 9:25 AM Subject: Re: [Audyssey] make a trophy The 50% trofy could be Halfpint or something. Time is an illusion, lunchtime doubly so. - Original Message - From: Willem [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, May 14, 2008 8:09 AM Subject: Re: [Audyssey] make a trophy Hi liam. What about a trophy for having exactly 50% accuracy? Don't know what you could call it though. Or maybe a trophy for having shooted mor than say 1 machine gun shots in one game? You could call it the heavy hand trophy. also what about making a rock paper sizzar type of game? - Original Message - From: Liam Erven [EMAIL PROTECTED] To: talk about anything [EMAIL PROTECTED]; [EMAIL PROTECTED]; Gamers Discussion list gamers@audyssey.org Sent: Wednesday, May 14, 2008 3:50 PM Subject: [Audyssey] make a trophy One of the coolest things in my opinion about Judgment day is the trophy system. However, I thought it would be fun to expand it. Right now there are only 40 trophies. In v 1.5, which I'm planning on releasing this summer, I'd like to expand this number. Here's where you come in. Feel free to suggest trophies. examples of good trophies. earna trophy for a certain accuracy rating earn a trophy for reaching a certain score examples of bad trophies. play the game at a certain time or date. There's enough of these in game. Enter certain words in to the cheat console. There's only one of these, and I'd like to keep it this way. I'm also willing to make more bonus games. so feel free to suggest those as well. But remember. If it's too complicated, I won't code it. Each bonus game should take me no more than a week to code, and even that's kind of high. For a point of reference. weapon search took me two days, parachute jump about 3, and number guess. Well I wrote that over a lunch break. And if you haven't unlocked beep yet, just understand that that took me almost two weeks of hard coding. So. apreciate it when you play it. If you have ideas, feel free to email me, and if you're suggestion is picked, well. You'll have the satisfaction of knowing you contributed to a game. I really dont have any snazzy prizes. Liam www.l-works.net --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or
Re: [Audyssey] judgment day survey
I don't have any ideas for trophies, but it'd be interesting to see further ground attacks on the base. Example, more bonus games. Maybe the bonus games could be like a secondary mode, as in you paradrop into the base, then you have to fight your way through the base into the weapons room or even make it MGS style where its a stealth mission but you can still engage the guards if you get caught, then you collect weapons, then go to another part of the base, etc. Could be kind of like an overworld thing with a ground battle at the end, either ather or some other general in his army. Would add more replayability to the game. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] judgment day survey
The only problem with a currency system is there's already upgrades in the game based on how much you've unlocked, so adding purchasable upgrades would be weird and kind of mess up the theme of the game. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] judgment day survey
Interesting, but how hard would that be to code? And how long would such an enterprise take? We have to look at what Liam's willing to do here. Time is an illusion, lunchtime doubly so. - Original Message - From: Shadow Dragon [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, May 14, 2008 6:02 PM Subject: Re: [Audyssey] judgment day survey I don't have any ideas for trophies, but it'd be interesting to see further ground attacks on the base. Example, more bonus games. Maybe the bonus games could be like a secondary mode, as in you paradrop into the base, then you have to fight your way through the base into the weapons room or even make it MGS style where its a stealth mission but you can still engage the guards if you get caught, then you collect weapons, then go to another part of the base, etc. Could be kind of like an overworld thing with a ground battle at the end, either ather or some other general in his army. Would add more replayability to the game. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] judgment day survey
Its just a suggestion. It'd be cool if it got put in, but I'm not expecting it since its probably beyond the scope of the work he's willing to put into the game. - Original Message - From: Bryan Peterson [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, May 14, 2008 6:21 PM Subject: Re: [Audyssey] judgment day survey Interesting, but how hard would that be to code? And how long would such an enterprise take? We have to look at what Liam's willing to do here. Time is an illusion, lunchtime doubly so. - Original Message - From: Shadow Dragon [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, May 14, 2008 6:02 PM Subject: Re: [Audyssey] judgment day survey I don't have any ideas for trophies, but it'd be interesting to see further ground attacks on the base. Example, more bonus games. Maybe the bonus games could be like a secondary mode, as in you paradrop into the base, then you have to fight your way through the base into the weapons room or even make it MGS style where its a stealth mission but you can still engage the guards if you get caught, then you collect weapons, then go to another part of the base, etc. Could be kind of like an overworld thing with a ground battle at the end, either ather or some other general in his army. Would add more replayability to the game. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] judgment day survey
Hmmm, so perhaps in a future update? I agree, it does sound interesting and fun, but I figured it wold be beyond the scope of what you had in mind for this update. Time is an illusion, lunchtime doubly so. - Original Message - From: Liam Erven [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, May 14, 2008 7:07 PM Subject: Re: [Audyssey] judgment day survey it does sound like a cool idea, but is beyond the scope of what I'm working on. I do like it though - Original Message - From: Shadow Dragon [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, May 14, 2008 7:43 PM Subject: Re: [Audyssey] judgment day survey Its just a suggestion. It'd be cool if it got put in, but I'm not expecting it since its probably beyond the scope of the work he's willing to put into the game. - Original Message - From: Bryan Peterson [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, May 14, 2008 6:21 PM Subject: Re: [Audyssey] judgment day survey Interesting, but how hard would that be to code? And how long would such an enterprise take? We have to look at what Liam's willing to do here. Time is an illusion, lunchtime doubly so. - Original Message - From: Shadow Dragon [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, May 14, 2008 6:02 PM Subject: Re: [Audyssey] judgment day survey I don't have any ideas for trophies, but it'd be interesting to see further ground attacks on the base. Example, more bonus games. Maybe the bonus games could be like a secondary mode, as in you paradrop into the base, then you have to fight your way through the base into the weapons room or even make it MGS style where its a stealth mission but you can still engage the guards if you get caught, then you collect weapons, then go to another part of the base, etc. Could be kind of like an overworld thing with a ground battle at the end, either ather or some other general in his army. Would add more replayability to the game. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]