[Audyssey] Three-D Velocity!

2010-05-24 Thread David Mehler
Hello,
I downloaded three-d velocity's March 2010 package yesterday and
installed it. I'm embarassed to say i initially crashed a lot, smile
people around here tend to call me the suicide captain, but i'm
starting to get the hang of it.
Is there any information that i missed on an official release?
Thanks.
Dave.

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Re: [Audyssey] twitter games

2010-05-24 Thread Raul A. Gallegos
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1

Hi, regarding twitterbrain, I simply went to their site and found the
directions. Did you get that far? Here is the link.

http://ajaxorized.com/twitbrain/help.html

I believe the directions are pretty straight forward. Hopely this will help.

On 5/23/2010 11:24 AM, william lomas wrote:
   HI all, I am following the twitBrain and twitstones 
 games on my twitter but how do I use them?
 
 
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Twitter: http://www.twitter.com/ragallegos
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Re: [Audyssey] any news?

2010-05-24 Thread Raul A. Gallegos
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Hash: SHA1

Hi there, any new updates or a way to catch up can be done via the
gamers archives. So you may want to give those a looksy.

Cheers.

On 5/23/2010 9:57 AM, Nicol wrote:
 Hi all
 Its so nice to be back.
 My messages bounced back to the mailman server because I had pc problems but
 now I am bac at  last!
 Any news since I was away?
 I think I was off-list for about a month or two.
 Has there been anything  new lately?
 Happy gaming.
 
 
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Re: [Audyssey] Happy Birthday Pacman

2010-05-24 Thread Lori Duncan

A Packman record!  sounds crazy lol.
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, May 24, 2010 1:49 AM
Subject: Re: [Audyssey] Happy Birthday Pacman


I loved eating Pacman cereal while listening to my brother's old Pacman 
record...or even playing Pacman on the Atari.

We are the Knights who say...Ni!
- Original Message - 
From: Ron Schamerhorn blindwon...@cogeco.ca

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 23, 2010 6:21 PM
Subject: Re: [Audyssey] Happy Birthday Pacman



I'm with you on that one.

- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 23, 2010 8:20 PM
Subject: Re: [Audyssey] Happy Birthday Pacman


There was even a Pacman cereal with Pacman and ghost marshmallows. Used 
to

be one of my favorites.
We are the Knights who say...Ni!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Lori Duncan lori_dunca...@hotmail.com; Gamers Discussion list
gamers@audyssey.org
Sent: Sunday, May 23, 2010 4:49 PM
Subject: Re: [Audyssey] Happy Birthday Pacman



Hi Lori,
Well, to anser a question like that I think we really have to go back
30 years and look at Packman as it relates to its golden years so to
speak. When we look at games to day, how far technology has come, it
is easy to dismiss what a huge impact a game like Packman had on
modern day video games. How that one single game changed the way we
saw vidio gaming in the early 1980's.
For one thing in the late 1970's and early 1980's the concept of home
computers were in their infancy and if you had a 1 MHZ processor and
180 KB of ram you were doing great. As a result Atari's first home
console, the Atari 2600, was a true marvel of its day, but the
graphics technology was terrible. All of the early games for the
console such as Combat, Pong, Demon Attack, Atlantice, Cosmic Ark, etc
were all in black and white. Even the very shape of the tanks, demons,
spaceships, etc were very crudely drawn. The graphics technology was
that bad. However, Packman would soon change all that in a hurry.
By 1980 though Activision, Atari, Namco, and other third-party game
developers began to launch a new wave of arcade games with color
graphics. One of these new games, soon to become an instant hit, was
Packman. Unlike previous games for the Atari it featured 16 color
graphics, much more detailed graphics, and an extremely adictive game
as well. the game was simple where you used the joystick to move a
little yellow ball around, that had eyes and a big mouth on it, eating
dots. Little ghosts would chase you around and if you had a power pill
you could scare the ghosts off or eat them.  Before you knew it
Packman was the latest craze.
There were songs like Packman Feavor on the radio. There were Saturday
morning cartoons about Packman. There were Packman comic books. There
were Packman toys in the toy stores. If you went to Pizza Hut to order
a pizza I remember they had a table top version of Packman you could
sit down at and play until your pizza arrived. Packman was everywhere
you looked.
As for me personally I had a huge amount of Packman stuff of my own.I
had a Packman ball plus a few little rubber Packman figures that are
probably worth a king's randsome now. My bed sheets were Packman
sheets. My very first video game was Packman. It was Packman feavor in
deed.
Although, I grew up and Packman is something from my early childhood I
still hold a place in my heart for the little yellow guy.  Although,
I'd say my fondmess for the game has more to do with simple nostalgia
rather than it being a novelty these days. However, thing is when my
son was a baby I saw these hand held games by Activision, and one of
them had Packman on it. I purchased it for my son, Sean, who
absolutely loves the game now. Packman is now a family favorite just
by being passed down from father to son. It really is a good, clean,
and fun game for children. It is the kind of simple but fun game
everyone can enjoy no matter how old you are.
So when Phil put out Packman Talks I think it was a good decision on
his part. I know there are plenty of blind gamers who may have lived
through that era, but wasn't able to be a part of the fun and
experience the game first hand. For those gamers Packman Talks is a
chanse to do what they should have been able to do 30 years ago. For
me it is a chanse to revisit an old friend called Packman after I'm
all grown up now.

Smile.


On 5/23/10, Lori Duncan lori_dunca...@hotmail.com wrote:

Sorry but what with the high quality of action games out there for the
blind
now, why was Packman so popular.


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Re: [Audyssey] any news?

2010-05-24 Thread Thomas Ward
Hi,
Hmmm...Well, Mysteries of the Ancients beta 12 was released earlier
this month and Jim Kitchen released an update to one of his games.
Trek 2000 has recently been released as freeware and GMA has released
Time of Conflict 1.0. That's basically, it as far as big news.

HTH


On 5/23/10, Nicol nicoljaco...@telkomsa.net wrote:
 Hi all
 Its so nice to be back.
 My messages bounced back to the mailman server because I had pc problems but
 now I am bac at  last!
 Any news since I was away?
 I think I was off-list for about a month or two.
 Has there been anything  new lately?
 Happy gaming.


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Re: [Audyssey] Happy Birthday Pacman

2010-05-24 Thread Thomas Ward
Hi,
Well, there really was a promotional Pac-Man serial. I ate quite a lot
of it as a kid before the serial companies decided to get rid of it.
Then again, i remember a Star Wars serial too, but that too was a
short lived thing.


On 5/24/10, shaun everiss shau...@xtra.co.nz wrote:
 oh man did not even know there was one such breakfast thingy.
 now I want said thing.

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[Audyssey] happy birthday packman

2010-05-24 Thread Josh

Hi

I had sighted people help me play packman growing up and I got quite 
good at it. I enjoyed it even though I could not see. I played it on an 
old ms-dos computer and it was fun hitting the arrow keys and stuff. I 
also managed to get some power pills and scare ghosts away or eat the 
ghosts, also.


Josh

--
Josh Kennedy jkenn...@gmail.com

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Re: [Audyssey] trials guide

2010-05-24 Thread Yohandy
   sadly, I don't think many people are interested else I would've 
posted this info. I did all of regular sfiv's trials a while back, and am 
now working on super so if anyone wishes to discuss them or has/wants tips 
on any of them let me know! more people should definitely try them in my 
opinion. they range from real easy to extremely frustrating to the point 
they're almost impossible to pull off, but this is definitely part of the 
challenge, and I've always enjoyed a challenge! if anyone wants to try these 
I recommend you start with T-Hawk's trials. I finished them rather quickly 
and they're definitely the easiest in the game. also for people doing these 
I also recommend you keep checklists of which trials you've left to 
complete. it's possible to skip around this time so you'll end up forgetting 
what you still need unless you do this. I actually keep a bunch of sf 
documents with all sorts of stats to keep track of lol.





- Original Message - 
From: clement chou chou.clem...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 22, 2010 8:47 PM
Subject: [Audyssey] Fw: trials guide




- Original Message - 
From: clement chou

To: brandonsl...@freelists.org
Sent: Wednesday, May 19, 2010 11:00 PM
Subject: trials guide


So for all interested, there's a challenge mode guide for SFIV, both 
editions. So if you have the original SFiv instead of super, it's okay... 
you still have a guide at your disposal. Just look on gamefaqs under the 
faqs section for each game under indepth. Just a tip for anyone who wants 
to try these out. And a lot of trophies come from this mode!

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Re: [Audyssey] trials guide

2010-05-24 Thread clement chou
Have youdone Ryu's trials yet? I got stuck on his seventh to tenth trials... 
but they're not so bad. But I wish people were more interested. As fun as 
kombo challenge was, I think this is better. lol.
- Original Message - 
From: Yohandy yohand...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, May 24, 2010 10:56 AM
Subject: Re: [Audyssey] trials guide


   sadly, I don't think many people are interested else I would've 
posted this info. I did all of regular sfiv's trials a while back, and am 
now working on super so if anyone wishes to discuss them or has/wants tips 
on any of them let me know! more people should definitely try them in my 
opinion. they range from real easy to extremely frustrating to the point 
they're almost impossible to pull off, but this is definitely part of the 
challenge, and I've always enjoyed a challenge! if anyone wants to try 
these I recommend you start with T-Hawk's trials. I finished them rather 
quickly and they're definitely the easiest in the game. also for people 
doing these I also recommend you keep checklists of which trials you've 
left to complete. it's possible to skip around this time so you'll end up 
forgetting what you still need unless you do this. I actually keep a bunch 
of sf documents with all sorts of stats to keep track of lol.





- Original Message - 
From: clement chou chou.clem...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 22, 2010 8:47 PM
Subject: [Audyssey] Fw: trials guide




- Original Message - 
From: clement chou

To: brandonsl...@freelists.org
Sent: Wednesday, May 19, 2010 11:00 PM
Subject: trials guide


So for all interested, there's a challenge mode guide for SFIV, both 
editions. So if you have the original SFiv instead of super, it's okay... 
you still have a guide at your disposal. Just look on gamefaqs under the 
faqs section for each game under indepth. Just a tip for anyone who wants 
to try these out. And a lot of trophies come from this mode!

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please send E-mail to gamers-ow...@audyssey.org.



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list,
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Re: [Audyssey] [Odyssey] Happy Birthday Packman

2010-05-24 Thread Castanedagarcia_Alfredo
Is packman Talks part of the Packman that Draconic Entertainment has to offer?

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On 
Behalf Of Thomas Ward
Sent: Monday, May 24, 2010 6:58 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Happy Birthday Pacman

Hi,
Well, there really was a promotional Pac-Man serial. I ate quite a lot
of it as a kid before the serial companies decided to get rid of it.
Then again, i remember a Star Wars serial too, but that too was a
short lived thing.


On 5/24/10, shaun everiss shau...@xtra.co.nz wrote:
 oh man did not even know there was one such breakfast thingy.
 now I want said thing.

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Re: [Audyssey] [Odyssey] Three-D Velocity!

2010-05-24 Thread Castanedagarcia_Alfredo
They are supposed to be released before the end of this year.


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Re: [Audyssey] trials guide

2010-05-24 Thread Tom Randall
Hi Yohandy.

I for one am very interested in this and other console info.  I agree with
you that this type of thing is a good thing for us to get into and it's a
shame that more of us don't.  Granted the ps3's are a lot of money to lay
out I just got mine fairly recently.  Did you get my email off-list?  If not
I will send it again.  I am currently working on ssfiv myself, working on
learning the combos and such.  Making limited progress but it is really
really fun.  Have you written out or memorized the character grid and menus
yet?  If so I would be interested in that info as well.  I have the main
menu pretty much down but my info is sketchy once I get into the character
grid and the other menus.

Thanks.

Tom

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Yohandy
Sent: Monday, May 24, 2010 11:57 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] trials guide


sadly, I don't think many people are interested else I would've 
posted this info. I did all of regular sfiv's trials a while back, and am 
now working on super so if anyone wishes to discuss them or has/wants tips 
on any of them let me know! more people should definitely try them in my 
opinion. they range from real easy to extremely frustrating to the point 
they're almost impossible to pull off, but this is definitely part of the 
challenge, and I've always enjoyed a challenge! if anyone wants to try these

I recommend you start with T-Hawk's trials. I finished them rather quickly 
and they're definitely the easiest in the game. also for people doing these 
I also recommend you keep checklists of which trials you've left to 
complete. it's possible to skip around this time so you'll end up forgetting

what you still need unless you do this. I actually keep a bunch of sf 
documents with all sorts of stats to keep track of lol.




- Original Message - 
From: clement chou chou.clem...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 22, 2010 8:47 PM
Subject: [Audyssey] Fw: trials guide



 - Original Message -
 From: clement chou
 To: brandonsl...@freelists.org
 Sent: Wednesday, May 19, 2010 11:00 PM
 Subject: trials guide


 So for all interested, there's a challenge mode guide for SFIV, both
 editions. So if you have the original SFiv instead of super, it's okay... 
 you still have a guide at your disposal. Just look on gamefaqs under the 
 faqs section for each game under indepth. Just a tip for anyone who wants 
 to try these out. And a lot of trophies come from this mode!
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to 
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gam...@audyssey.org.
 If you have any questions or concerns regarding the management of the 
 list,
 please send E-mail to gamers-ow...@audyssey.org. 


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Re: [Audyssey] [Odyssey] Happy Birthday Packman

2010-05-24 Thread Phil Vlasak

Hi ,
No, Pacman Talks is a separate program sould by GMA games.
Draconis sells Pac Man,Gobble up points, a classic arcade game table as part 
of their Classic Pinball game set.


And back in the old DOS days PCS games put out Pack Man for DOS.

- Original Message - 
From: Castanedagarcia_Alfredo casta...@hsd.k12.or.us

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, May 24, 2010 4:23 PM
Subject: Re: [Audyssey] [Odyssey] Happy Birthday Packman


Is packman Talks part of the Packman that Draconic Entertainment has to 
offer?


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On 
Behalf Of Thomas Ward

Sent: Monday, May 24, 2010 6:58 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Happy Birthday Pacman

Hi,
Well, there really was a promotional Pac-Man serial. I ate quite a lot
of it as a kid before the serial companies decided to get rid of it.
Then again, i remember a Star Wars serial too, but that too was a
short lived thing.


On 5/24/10, shaun everiss shau...@xtra.co.nz wrote:

oh man did not even know there was one such breakfast thingy.
now I want said thing.


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No virus found in this incoming message.
Checked by AVG - www.avg.com
Version: 9.0.819 / Virus Database: 271.1.1/2893 - Release Date: 05/24/10 
02:26:00



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Re: [Audyssey] [Odyssey] Happy Birthday Packman

2010-05-24 Thread Phil Vlasak

Hi,
I forgot two Pacman type maze games.
DynaMan Version 2.2.6.
where you encounter the menacing Sparks Brothers in the Power Grids.
from Draconis.

and,
Armadillo Army
Help Tex evade armadillos while gathering prizes in this game made for blind 
or low vision players. uses images and special sounds to guide you around 
the maze.

from, Larry Skutchan's American Printing House for the Blind.


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Re: [Audyssey] [Odyssey] Three-D Velocity!

2010-05-24 Thread Bryan Peterson
You don't need to add your own Audyssey to the subject line just so you 
know. It does that automatically.

We are the Knights who say...Ni!
- Original Message - 
From: Castanedagarcia_Alfredo casta...@hsd.k12.or.us

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, May 24, 2010 2:30 PM
Subject: Re: [Audyssey] [Odyssey] Three-D Velocity!



They are supposed to be released before the end of this year.


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Re: [Audyssey] trials guide

2010-05-24 Thread Yohandy
I actually had to get people to read me the kombo challenges in mk cause 
there was never a guide made for it. least I never found one, I'd be 
interested to know if you have though since I wouldn't mind doing them all 
over. they were actually fun. you're right though these are funner I think, 
mostly due to the fact that kombo challenges were quite glitched at times. 
for the Ryu trials I'm missing 21, 22 and 24. If you get stuck on any of the 
ones I've done let me know. I believe you have me on msn so I'll help you 
out on there since it's much faster than email.



- Original Message - 
From: clement chou chou.clem...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 23, 2010 4:37 PM
Subject: Re: [Audyssey] trials guide


Have youdone Ryu's trials yet? I got stuck on his seventh to tenth 
trials... but they're not so bad. But I wish people were more interested. 
As fun as kombo challenge was, I think this is better. lol.
- Original Message - 
From: Yohandy yohand...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, May 24, 2010 10:56 AM
Subject: Re: [Audyssey] trials guide


   sadly, I don't think many people are interested else I would've 
posted this info. I did all of regular sfiv's trials a while back, and am 
now working on super so if anyone wishes to discuss them or has/wants 
tips on any of them let me know! more people should definitely try them 
in my opinion. they range from real easy to extremely frustrating to the 
point they're almost impossible to pull off, but this is definitely part 
of the challenge, and I've always enjoyed a challenge! if anyone wants to 
try these I recommend you start with T-Hawk's trials. I finished them 
rather quickly and they're definitely the easiest in the game. also for 
people doing these I also recommend you keep checklists of which trials 
you've left to complete. it's possible to skip around this time so you'll 
end up forgetting what you still need unless you do this. I actually keep 
a bunch of sf documents with all sorts of stats to keep track of lol.





- Original Message - 
From: clement chou chou.clem...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 22, 2010 8:47 PM
Subject: [Audyssey] Fw: trials guide




- Original Message - 
From: clement chou

To: brandonsl...@freelists.org
Sent: Wednesday, May 19, 2010 11:00 PM
Subject: trials guide


So for all interested, there's a challenge mode guide for SFIV, both 
editions. So if you have the original SFiv instead of super, it's 
okay... you still have a guide at your disposal. Just look on gamefaqs 
under the faqs section for each game under indepth. Just a tip for 
anyone who wants to try these out. And a lot of trophies come from this 
mode!

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Re: [Audyssey] trials guide

2010-05-24 Thread clement chou
Thanks buddy. I'll definitely ask if I have problems. Which I expect to have 
in abundance soon. lol. I am curous to know though, have you managed to get 
the it begins trophy yet? The one where you have to set your icon and title? 
I haven't yet.
- Original Message - 
From: Yohandy yohand...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, May 24, 2010 1:36 PM
Subject: Re: [Audyssey] trials guide


I actually had to get people to read me the kombo challenges in mk cause 
there was never a guide made for it. least I never found one, I'd be 
interested to know if you have though since I wouldn't mind doing them all 
over. they were actually fun. you're right though these are funner I think, 
mostly due to the fact that kombo challenges were quite glitched at times. 
for the Ryu trials I'm missing 21, 22 and 24. If you get stuck on any of 
the ones I've done let me know. I believe you have me on msn so I'll help 
you out on there since it's much faster than email.



- Original Message - 
From: clement chou chou.clem...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 23, 2010 4:37 PM
Subject: Re: [Audyssey] trials guide


Have youdone Ryu's trials yet? I got stuck on his seventh to tenth 
trials... but they're not so bad. But I wish people were more interested. 
As fun as kombo challenge was, I think this is better. lol.
- Original Message - 
From: Yohandy yohand...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, May 24, 2010 10:56 AM
Subject: Re: [Audyssey] trials guide


   sadly, I don't think many people are interested else I would've 
posted this info. I did all of regular sfiv's trials a while back, and 
am now working on super so if anyone wishes to discuss them or has/wants 
tips on any of them let me know! more people should definitely try them 
in my opinion. they range from real easy to extremely frustrating to the 
point they're almost impossible to pull off, but this is definitely part 
of the challenge, and I've always enjoyed a challenge! if anyone wants 
to try these I recommend you start with T-Hawk's trials. I finished them 
rather quickly and they're definitely the easiest in the game. also for 
people doing these I also recommend you keep checklists of which trials 
you've left to complete. it's possible to skip around this time so 
you'll end up forgetting what you still need unless you do this. I 
actually keep a bunch of sf documents with all sorts of stats to keep 
track of lol.





- Original Message - 
From: clement chou chou.clem...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 22, 2010 8:47 PM
Subject: [Audyssey] Fw: trials guide




- Original Message - 
From: clement chou

To: brandonsl...@freelists.org
Sent: Wednesday, May 19, 2010 11:00 PM
Subject: trials guide


So for all interested, there's a challenge mode guide for SFIV, both 
editions. So if you have the original SFiv instead of super, it's 
okay... you still have a guide at your disposal. Just look on gamefaqs 
under the faqs section for each game under indepth. Just a tip for 
anyone who wants to try these out. And a lot of trophies come from this 
mode!

---
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http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
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please send E-mail to gamers-ow...@audyssey.org.



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Re: [Audyssey] trials guide

2010-05-24 Thread Yohandy
yup, I have that one. if you have a title and icon I believe you press L1 
and it has options to set things. since you can't see what you're selecting 
you'll have to pick random stuff and see what happens lol. Just so you know 
one of the trophies is for doing all trials, so getting good at trials is 
the only way we'll ever get plat. good news is that the more trials you do 
the more little tricks you start to discover to make things a lot easier, so 
be sure and contact me if you get stuck to save lots of time and headache 
for some of these lol. hey we could even get stuck on trials together and 
both enjoy tossing our controller through the nearest window hahahaha. do 
let me know how the trials are going though. I'm glad to have someone else 
doing them as well.





- Original Message - 
From: clement chou chou.clem...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 23, 2010 8:06 PM
Subject: Re: [Audyssey] trials guide


Thanks buddy. I'll definitely ask if I have problems. Which I expect to 
have in abundance soon. lol. I am curous to know though, have you managed 
to get the it begins trophy yet? The one where you have to set your icon 
and title? I haven't yet.
- Original Message - 
From: Yohandy yohand...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, May 24, 2010 1:36 PM
Subject: Re: [Audyssey] trials guide


I actually had to get people to read me the kombo challenges in mk cause 
there was never a guide made for it. least I never found one, I'd be 
interested to know if you have though since I wouldn't mind doing them all 
over. they were actually fun. you're right though these are funner I 
think, mostly due to the fact that kombo challenges were quite glitched at 
times. for the Ryu trials I'm missing 21, 22 and 24. If you get stuck on 
any of the ones I've done let me know. I believe you have me on msn so 
I'll help you out on there since it's much faster than email.



- Original Message - 
From: clement chou chou.clem...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 23, 2010 4:37 PM
Subject: Re: [Audyssey] trials guide


Have youdone Ryu's trials yet? I got stuck on his seventh to tenth 
trials... but they're not so bad. But I wish people were more 
interested. As fun as kombo challenge was, I think this is better. lol.
- Original Message - 
From: Yohandy yohand...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, May 24, 2010 10:56 AM
Subject: Re: [Audyssey] trials guide


   sadly, I don't think many people are interested else I would've 
posted this info. I did all of regular sfiv's trials a while back, and 
am now working on super so if anyone wishes to discuss them or 
has/wants tips on any of them let me know! more people should 
definitely try them in my opinion. they range from real easy to 
extremely frustrating to the point they're almost impossible to pull 
off, but this is definitely part of the challenge, and I've always 
enjoyed a challenge! if anyone wants to try these I recommend you start 
with T-Hawk's trials. I finished them rather quickly and they're 
definitely the easiest in the game. also for people doing these I also 
recommend you keep checklists of which trials you've left to complete. 
it's possible to skip around this time so you'll end up forgetting what 
you still need unless you do this. I actually keep a bunch of sf 
documents with all sorts of stats to keep track of lol.





- Original Message - 
From: clement chou chou.clem...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 22, 2010 8:47 PM
Subject: [Audyssey] Fw: trials guide




- Original Message - 
From: clement chou

To: brandonsl...@freelists.org
Sent: Wednesday, May 19, 2010 11:00 PM
Subject: trials guide


So for all interested, there's a challenge mode guide for SFIV, both 
editions. So if you have the original SFiv instead of super, it's 
okay... you still have a guide at your disposal. Just look on gamefaqs 
under the faqs section for each game under indepth. Just a tip for 
anyone who wants to try these out. And a lot of trophies come from 
this mode!

---
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Re: [Audyssey] trials guide

2010-05-24 Thread shaun everiss

I am also interested.
unfortunately I have not the cash to afford console of any kind but 
good quality recordings will do for a bit.

At 08:37 a.m. 25/05/2010, you wrote:

Hi Yohandy.

I for one am very interested in this and other console info.  I agree with
you that this type of thing is a good thing for us to get into and it's a
shame that more of us don't.  Granted the ps3's are a lot of money to lay
out I just got mine fairly recently.  Did you get my email off-list?  If not
I will send it again.  I am currently working on ssfiv myself, working on
learning the combos and such.  Making limited progress but it is really
really fun.  Have you written out or memorized the character grid and menus
yet?  If so I would be interested in that info as well.  I have the main
menu pretty much down but my info is sketchy once I get into the character
grid and the other menus.

Thanks.

Tom

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Yohandy
Sent: Monday, May 24, 2010 11:57 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] trials guide


sadly, I don't think many people are interested else I would've
posted this info. I did all of regular sfiv's trials a while back, and am
now working on super so if anyone wishes to discuss them or has/wants tips
on any of them let me know! more people should definitely try them in my
opinion. they range from real easy to extremely frustrating to the point
they're almost impossible to pull off, but this is definitely part of the
challenge, and I've always enjoyed a challenge! if anyone wants to try these

I recommend you start with T-Hawk's trials. I finished them rather quickly
and they're definitely the easiest in the game. also for people doing these
I also recommend you keep checklists of which trials you've left to
complete. it's possible to skip around this time so you'll end up forgetting

what you still need unless you do this. I actually keep a bunch of sf
documents with all sorts of stats to keep track of lol.




- Original Message -
From: clement chou chou.clem...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 22, 2010 8:47 PM
Subject: [Audyssey] Fw: trials guide



 - Original Message -
 From: clement chou
 To: brandonsl...@freelists.org
 Sent: Wednesday, May 19, 2010 11:00 PM
 Subject: trials guide


 So for all interested, there's a challenge mode guide for SFIV, both
 editions. So if you have the original SFiv instead of super, it's okay...
 you still have a guide at your disposal. Just look on gamefaqs under the
 faqs section for each game under indepth. Just a tip for anyone who wants
 to try these out. And a lot of trophies come from this mode!
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gam...@audyssey.org.
 If you have any questions or concerns regarding the management of the
 list,
 please send E-mail to gamers-ow...@audyssey.org.


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[Audyssey] Mud list

2010-05-24 Thread Mike Maslo
Hi list:

 

A while back, there was a posting that was all about muds. I lost the email
and was wondering if anyone had the email or how to subscribe to the list?

 

Any help would be appreciated.

 

Also just out of curiosity does anyone else play midkemia?

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Re: [Audyssey] trials guide

2010-05-24 Thread Yohandy

Hello Tom,
Congrats on your console purchase! No I actually never got any emails from 
you, quite strange. yeah I have a document containing the character list for 
arcade mode, as well as for the trial screen if anyone wants it.


- Original Message - 
From: Tom Randall kf6...@comcast.net

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, May 24, 2010 4:37 PM
Subject: Re: [Audyssey] trials guide



Hi Yohandy.

I for one am very interested in this and other console info.  I agree with
you that this type of thing is a good thing for us to get into and it's a
shame that more of us don't.  Granted the ps3's are a lot of money to lay
out I just got mine fairly recently.  Did you get my email off-list?  If 
not

I will send it again.  I am currently working on ssfiv myself, working on
learning the combos and such.  Making limited progress but it is really
really fun.  Have you written out or memorized the character grid and 
menus

yet?  If so I would be interested in that info as well.  I have the main
menu pretty much down but my info is sketchy once I get into the character
grid and the other menus.

Thanks.

Tom

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Yohandy
Sent: Monday, May 24, 2010 11:57 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] trials guide


   sadly, I don't think many people are interested else I would've
posted this info. I did all of regular sfiv's trials a while back, and am
now working on super so if anyone wishes to discuss them or has/wants tips
on any of them let me know! more people should definitely try them in my
opinion. they range from real easy to extremely frustrating to the point
they're almost impossible to pull off, but this is definitely part of the
challenge, and I've always enjoyed a challenge! if anyone wants to try 
these


I recommend you start with T-Hawk's trials. I finished them rather quickly
and they're definitely the easiest in the game. also for people doing 
these

I also recommend you keep checklists of which trials you've left to
complete. it's possible to skip around this time so you'll end up 
forgetting


what you still need unless you do this. I actually keep a bunch of sf
documents with all sorts of stats to keep track of lol.




- Original Message - 
From: clement chou chou.clem...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 22, 2010 8:47 PM
Subject: [Audyssey] Fw: trials guide




- Original Message -
From: clement chou
To: brandonsl...@freelists.org
Sent: Wednesday, May 19, 2010 11:00 PM
Subject: trials guide


So for all interested, there's a challenge mode guide for SFIV, both
editions. So if you have the original SFiv instead of super, it's okay...
you still have a guide at your disposal. Just look on gamefaqs under the
faqs section for each game under indepth. Just a tip for anyone who wants
to try these out. And a lot of trophies come from this mode!
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[Audyssey] ssfiv character lists was Re: trials guide

2010-05-24 Thread Yohandy
Ok here are the lists. be sure and create separate documents if you wish and 
paste this info in: This will come in very handy if you're planning on 
chasing down some of these trophies since you need to beat game with all 
characters. first is the regular character list used for arcade, practice 
mode etc.

Row 1:
Ryu
Ken
E.Honda
Ibuki
Makoto
Dudley
Seth
Gouken
Akuma
Gen
Dan
Sakura

Row 2:
Juri
Chun-Li
Dhalsim
Abel
C. Viper
M.Bison
Sagat
Cammy
Dee Jay
Cody
Guy
Hakan

Row 3:
Guile
Blanka
Zangief
Rufus
El Fuerte
Vega
Balrog
Fei Long
T.Hawk
adon
Rose
Random select

player 1 defaults to row 2: Juri
player 2 defaults to row 2: Hakan

now create a document for trial char list and paste the following info:
column 1:
Ryu
Ken
Chun-Li
E.Honda
Blanka
Zangief
Guile
Dhalsim
Balrog

column 2:
Vega
Sagat
M.Bison
C.Viper
Rufus
El Fuerte
Abel
Seth
Akuma

column 3:
Gouken
Cammy
Fei Long
Sakura
Rose
Gen
Dan
T.Hawk
Dee Jay

column 4:
Guy
Cody
Ibuki
Makoto
Dudley
Adon
Hakan
Juri


- Original Message - 
From: shaun everiss shau...@xtra.co.nz

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, May 24, 2010 8:52 PM
Subject: Re: [Audyssey] trials guide



I am also interested.
unfortunately I have not the cash to afford console of any kind but good 
quality recordings will do for a bit.

At 08:37 a.m. 25/05/2010, you wrote:

Hi Yohandy.

I for one am very interested in this and other console info.  I agree with
you that this type of thing is a good thing for us to get into and it's a
shame that more of us don't.  Granted the ps3's are a lot of money to lay
out I just got mine fairly recently.  Did you get my email off-list?  If 
not

I will send it again.  I am currently working on ssfiv myself, working on
learning the combos and such.  Making limited progress but it is really
really fun.  Have you written out or memorized the character grid and 
menus

yet?  If so I would be interested in that info as well.  I have the main
menu pretty much down but my info is sketchy once I get into the character
grid and the other menus.

Thanks.

Tom

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Yohandy
Sent: Monday, May 24, 2010 11:57 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] trials guide


sadly, I don't think many people are interested else I would've
posted this info. I did all of regular sfiv's trials a while back, and am
now working on super so if anyone wishes to discuss them or has/wants tips
on any of them let me know! more people should definitely try them in my
opinion. they range from real easy to extremely frustrating to the point
they're almost impossible to pull off, but this is definitely part of the
challenge, and I've always enjoyed a challenge! if anyone wants to try 
these


I recommend you start with T-Hawk's trials. I finished them rather quickly
and they're definitely the easiest in the game. also for people doing 
these

I also recommend you keep checklists of which trials you've left to
complete. it's possible to skip around this time so you'll end up 
forgetting


what you still need unless you do this. I actually keep a bunch of sf
documents with all sorts of stats to keep track of lol.




- Original Message -
From: clement chou chou.clem...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 22, 2010 8:47 PM
Subject: [Audyssey] Fw: trials guide



 - Original Message -
 From: clement chou
 To: brandonsl...@freelists.org
 Sent: Wednesday, May 19, 2010 11:00 PM
 Subject: trials guide


 So for all interested, there's a challenge mode guide for SFIV, both
 editions. So if you have the original SFiv instead of super, it's 
 okay...
 you still have a guide at your disposal. Just look on gamefaqs under 
 the
 faqs section for each game under indepth. Just a tip for anyone who 
 wants

 to try these out. And a lot of trophies come from this mode!
 ---
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 gamers-unsubscr...@audyssey.org.
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 list,
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Re: [Audyssey] happy birthday packman

2010-05-24 Thread Hayden Presley
Hi,
Scare the ghosts away...the first time I heard it phrased as such was, I
believe, Pacman talks.
Best Regards,
Hayde

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Josh
Sent: Monday, May 24, 2010 9:04 AM
To: gamers list
Subject: [Audyssey] happy birthday packman

Hi

I had sighted people help me play packman growing up and I got quite 
good at it. I enjoyed it even though I could not see. I played it on an 
old ms-dos computer and it was fun hitting the arrow keys and stuff. I 
also managed to get some power pills and scare ghosts away or eat the 
ghosts, also.

Josh

-- 
Josh Kennedy jkenn...@gmail.com

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Re: [Audyssey] Happy Birthday Pacman

2010-05-24 Thread Hayden Presley
Hi,
Cereal? What was it, dots?
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Monday, May 24, 2010 8:58 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Happy Birthday Pacman

Hi,
Well, there really was a promotional Pac-Man serial. I ate quite a lot
of it as a kid before the serial companies decided to get rid of it.
Then again, i remember a Star Wars serial too, but that too was a
short lived thing.


On 5/24/10, shaun everiss shau...@xtra.co.nz wrote:
 oh man did not even know there was one such breakfast thingy.
 now I want said thing.

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Re: [Audyssey] Happy Birthday Pacman

2010-05-24 Thread Hayden Presley
Hi,
PacMan fever, Pacman Fever., going out of my mind! Couldn't resist, great
song.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Lori Duncan
Sent: Monday, May 24, 2010 8:45 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Happy Birthday Pacman

A Packman record!  sounds crazy lol.
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, May 24, 2010 1:49 AM
Subject: Re: [Audyssey] Happy Birthday Pacman


I loved eating Pacman cereal while listening to my brother's old Pacman 
record...or even playing Pacman on the Atari.
 We are the Knights who say...Ni!
 - Original Message - 
 From: Ron Schamerhorn blindwon...@cogeco.ca
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, May 23, 2010 6:21 PM
 Subject: Re: [Audyssey] Happy Birthday Pacman


 I'm with you on that one.

 - Original Message - 
 From: Bryan Peterson bpeterson2...@cableone.net
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, May 23, 2010 8:20 PM
 Subject: Re: [Audyssey] Happy Birthday Pacman


 There was even a Pacman cereal with Pacman and ghost marshmallows. Used 
 to
 be one of my favorites.
 We are the Knights who say...Ni!
 - Original Message - 
 From: Thomas Ward thomasward1...@gmail.com
 To: Lori Duncan lori_dunca...@hotmail.com; Gamers Discussion list
 gamers@audyssey.org
 Sent: Sunday, May 23, 2010 4:49 PM
 Subject: Re: [Audyssey] Happy Birthday Pacman


 Hi Lori,
 Well, to anser a question like that I think we really have to go back
 30 years and look at Packman as it relates to its golden years so to
 speak. When we look at games to day, how far technology has come, it
 is easy to dismiss what a huge impact a game like Packman had on
 modern day video games. How that one single game changed the way we
 saw vidio gaming in the early 1980's.
 For one thing in the late 1970's and early 1980's the concept of home
 computers were in their infancy and if you had a 1 MHZ processor and
 180 KB of ram you were doing great. As a result Atari's first home
 console, the Atari 2600, was a true marvel of its day, but the
 graphics technology was terrible. All of the early games for the
 console such as Combat, Pong, Demon Attack, Atlantice, Cosmic Ark, etc
 were all in black and white. Even the very shape of the tanks, demons,
 spaceships, etc were very crudely drawn. The graphics technology was
 that bad. However, Packman would soon change all that in a hurry.
 By 1980 though Activision, Atari, Namco, and other third-party game
 developers began to launch a new wave of arcade games with color
 graphics. One of these new games, soon to become an instant hit, was
 Packman. Unlike previous games for the Atari it featured 16 color
 graphics, much more detailed graphics, and an extremely adictive game
 as well. the game was simple where you used the joystick to move a
 little yellow ball around, that had eyes and a big mouth on it, eating
 dots. Little ghosts would chase you around and if you had a power pill
 you could scare the ghosts off or eat them.  Before you knew it
 Packman was the latest craze.
 There were songs like Packman Feavor on the radio. There were Saturday
 morning cartoons about Packman. There were Packman comic books. There
 were Packman toys in the toy stores. If you went to Pizza Hut to order
 a pizza I remember they had a table top version of Packman you could
 sit down at and play until your pizza arrived. Packman was everywhere
 you looked.
 As for me personally I had a huge amount of Packman stuff of my own.I
 had a Packman ball plus a few little rubber Packman figures that are
 probably worth a king's randsome now. My bed sheets were Packman
 sheets. My very first video game was Packman. It was Packman feavor in
 deed.
 Although, I grew up and Packman is something from my early childhood I
 still hold a place in my heart for the little yellow guy.  Although,
 I'd say my fondmess for the game has more to do with simple nostalgia
 rather than it being a novelty these days. However, thing is when my
 son was a baby I saw these hand held games by Activision, and one of
 them had Packman on it. I purchased it for my son, Sean, who
 absolutely loves the game now. Packman is now a family favorite just
 by being passed down from father to son. It really is a good, clean,
 and fun game for children. It is the kind of simple but fun game
 everyone can enjoy no matter how old you are.
 So when Phil put out Packman Talks I think it was a good decision on
 his part. I know there are plenty of blind gamers who may have lived
 through that era, but wasn't able to be a part of the fun and
 experience the game first hand. For those gamers Packman Talks is a
 chanse to do what they should have been able to do 30 years ago. For
 me it is a chanse to revisit an old friend called Packman after I'm
 all grown up now.

 Smile.

Re: [Audyssey] Three-D Velocity!

2010-05-24 Thread Hayden Presley
Hi,
The suicide captain? Lol. You want to know how I use to land? Before Munawar
made it easier to land, I just couldn't do it--not to mention the fact that
it was extremely loud and irritating, so I just held down my control Key.
(Poor Orion!) By the way, what is tit that Captain Chace says when you
crash? I can't understand it.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of David Mehler
Sent: Monday, May 24, 2010 7:04 AM
To: Gamers Discussion list
Subject: [Audyssey] Three-D Velocity!

Hello,
I downloaded three-d velocity's March 2010 package yesterday and
installed it. I'm embarassed to say i initially crashed a lot, smile
people around here tend to call me the suicide captain, but i'm
starting to get the hang of it.
Is there any information that i missed on an official release?
Thanks.
Dave.

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[Audyssey] a really neat idea I had for learning songs in games such as rock band.

2010-05-24 Thread Yohandy
I'm basing this email on rock band since I don't have much experience with 
guitar hero, although it will probably work similarly. ok here's the 
problem. we want to learn how to play rock band preferably on expert, on our 
instrument of choice. the big issue? it can be rather difficult to figure 
out the chart since we're blind. huge problem right there lol. possible 
solution? record the stems for the instrument and figure out the note 
charting by ear. I don't know about you guys, but my problem isn't 
strumming, or even figuring out the notes, my problem is figuring out what a 
really difficult song is supposed to sound like so I could figure out the 
buttons for the thing. how many of you have a perfect note by note 
representation of let's say panic attacks solo in your head? bet not many 
people do. and if you can't figure out what it sounds like, you can't play 
it on rock band. So my idea is a simple one. let us rb players get together 
and record some instrument stems since harmonix is unlikely to provide them 
to us. this should be easily accomplished by choosing practice, setting the 
game to whichever difficulty you're comfortable with, then set it to 50% 
speed and record the guitar track in sections. this will make it a lot 
easier to learn songs on expert or any difficulty as a matter of fact. did 
this email make sense to anyone, and are you guys interested? we'll need 
people to help with stem recordings, and preferably a site to host them. 
remember these stems would have to be perfect else there's not much point, 
but since we'll be recording each individual section it should be no problem 
for most songs. this is the craziest idea I've had in a while, and I'll 
admit  a brute force method of doing things, not to mention that it sounds 
like a pretty insane and time consuming task even to me, but I hope you guys 
like it and help out. I can put up a sample if people are scratching their 
heads in confusion and didn't understand a thing I just wrote lol.





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Re: [Audyssey] Where have all the developers gone?

2010-05-24 Thread Hayden Presley
Hi Shaun,
What, nitro ports, super charger, gravity puller, nitro burner, six-speed
transmition, extra fuel tank, and nitro booster? You have none of that? I'd
hope you at least had something...grin
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of shaun everiss
Sent: Sunday, May 23, 2010 6:44 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Where have all the developers gone?

hmmm
I have lords of the galaxy and railracer.
I remember they used to be the rage when i got em.
But I don't play em anymore not even online.
Railracer is mostly used for checking all my components are working 
as if they are not it crashes.
I keep saying tomyself I will actually build my scores up so I can 
get all the extra stuff needed to really get there then save the config.
but havn't bothered.
At 07:13 a.m. 24/05/2010, you wrote:
Hi,
It's just too bad you never see anyone playing RailRacer online anymore.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Sunday, May 23, 2010 1:15 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Where have all the developers gone?

Hi,
Oh, I haven't  forgotten Che. i mentioned Blind Adrenaline briefly at
the end of my e-mail was the best developers between 2005 and 2010..
Besides there is too much information to really mention each and every
developers acomplishments by name, but i agree Che has done more than
anyone in recent years in advancing audio game technology.


On 5/23/10, Jorge Gonçalves jopo...@hotmail.com wrote:
  Hi Thomas. I agree with allmost everything what you said here.
  Anyways, I think you're forgetting Che.
  Not only he created great games including Railracer which is for me the
  best audiogame ever produced and cardroom with constantly new games in
  the way.
  And also, the quolity of services that Che offers such as a dedicated
  server for online playing, tournaments etc.
  For me, in another field, blind gamers comunity  owes a lot to Jim
  Kitchen who is for me the developper who probably made more hapy blind
  gamers in the world!
  I personally admire infinitely the work of Jim for us.
 
  Jorge Gonçalves
  jopo...@hotmail.com
  Skype: joport3
  Twitter: www.twitter.com/goncalvesjorge
  Webpage: www.jorgegoncalves.com

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Re: [Audyssey] Future of Audio Games

2010-05-24 Thread Hayden Presley
Hi Dave,
Actually, the sounds can be very close. Take, for example, the Pac Man table
in ESP Pinball Classic, also the version of Super Mario Brothers that Dragon
Slayer games came out with, the only thing that irritated me was that I
could not use the original music, plus it wasn't that good--but that's
another story.
Best Regards
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of David Mehler
Sent: Sunday, May 23, 2010 5:35 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Future of Audio Games

Hello,
My name is Dave. I've been out of the blind gaming realm for a little
while, something to do with time, but i'm back. And I've been reading
up on this thread, it seems to be all over the place.
I'd like to comment on two points. First the Section 508 is government
and it to my understanding means that any government-purchased
application such as Microsoft Word just as an example, must utilize
features so that assistive technologies can work with them. Note, this
does not mean the app is accessible to all, for example, I know a
friend who works for the IRS where they use a database application.
Using said app with her screen reader Jaws, is a nightmare to the
point of unusability, but the app is still considered section 508
because she can use a Braille display.
The second point i'd like to comment on is game sounds. I agree with
both Thomas and Phil, I think they both have valid points. For me game
sounds need to be realistic or as realistic as possible. If we're
talking like something like a game based loosely on a commercial
product, the sounds probably won't be exactly the same and i
understand that, but for those cases if i've grown up playing a
particular game in that case i'd want it as close to the original as
not crossing a copyright line would let me get.
Another option might be game sound packs, although this could get
confusing. I think there's one out there or maybe it's integrated by
now, in to SoundRTS.
Just my two cents.
Dave.

(A+, Network+, MCP, MCSA, MCSE)


On 5/23/10, Phil Vlasak p...@pcsgames.net wrote:
 Hi Lori,
 Sounds in a game are subjective, what one person loves is what another
 hates.
 I deliberately made the voices of the ghosts hard to understand as they
 don't say anything to help you.
 Their voice is there to locate them and let you know by the volume how
close
 you are to a ghost.
 I did not want to use only the original Pacman sounds as the Pacman Talks
 game was developed over twenty years after those sounds were picked for
the
 original Pacman game in 1980.
 Some people like only the original sounds as they grew up playing them
just
 like they only like the type of music they listen to as a teenager.
 Other people, me included like to hear new sounds and music. I guess you
 can't please everyone so you might as well please yourself.
 Hmm that sounds familiar.
 Phil

 - Original Message -
 From: Lori Duncan lori_dunca...@hotmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, May 23, 2010 4:19 PM
 Subject: Re: [Audyssey] Future of Audio Games


 The sounds are quite funny once you get used to them, for me it's more
the
 ghost voices as I can't understand them half the time.
 - Original Message -
 From: Hayden Presley hdpres...@hotmail.com
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Sunday, May 23, 2010 8:26 PM
 Subject: Re: [Audyssey] Future of Audio Games


 Hi,
 On the note of sound effects--I still feel pacman talks needs to have a
 revamp of its sounds. One reason I do not like it is because of how
 different the sounds are.
 Best Regards,
 Hayden

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
On
 Behalf Of dark
 Sent: Sunday, May 23, 2010 10:12 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Future of Audio Games

 I can't speak on the football game, but Bps software's game 3D velosity
 is
 certainly intended as a realistic fighter game for adults.

 Also, I might recommend a good many Gma games, --- such as tank
commander
 and the recently released time of conflict.

 While fantasy might not be your thing, I will say that audiogames
 complexity

 in general has gone up, and I've been quite amazed at recent
 developements
 such as entombed,  which is certainly not a simplistic or kid
 orientated

 game despite the fantasy setting,  in fact as an adult who loves
 fantasy

 or sf literature and games I do find your assersion that a game is
 automatically childish just for being set in that genre ratheer extreme.

 That being said though, certainly games like Time of conflict, Gma tank
 commander 3D velosity and perhaps lone wolf or shades of doom (which is
 damnably evil and certainly despite the scifi setting), will probably
 appeal

 to you.

 Beware the Grue!

 Dark.
 - Original Message -
 From: key stone eloheem...@comcast.net
 To: Gamers Discussion list 

Re: [Audyssey] Where have all the developers gone?

2010-05-24 Thread Hayden Presley
Hi,
Makes sense--it fits the rather cheesy logo (or not so Cheesy as redundant
the hundredth time you hear it, thank you Ryan for telling me how to shut it
up).
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Phil Vlasak
Sent: Sunday, May 23, 2010 5:33 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Where have all the developers gone?

Hi Thomas,
You are correct.
I think he gave his girl friend 51 percent of Adora and so she had the 
majority share and could do whatever she wanted with the company.

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 23, 2010 5:19 PM
Subject: Re: [Audyssey] Where have all the developers gone?


 Hi Hayden,
 No. Actually, if mememory serves me it was a joint ownership deal
 where Josh and his girl friend both owned Adora Entertainment. When
 they broke up there was some legal problem over who actually had a
 controlling interest in it.  In the end Josh broke off, gave her
 Adora, and started up Draconis Entertainment managing to keep theESP
 games in the process.
 As for the name Draconis it is latain for dragon.  So consider the
 name Dragon Entertainment in modern English.

 

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Re: [Audyssey] Future of Audio Games

2010-05-24 Thread Hayden Presley
Hi,
The idea the government has about blindness still amuses me. I have a friend
who is considered blind, and he has something like 2050 vision with glasses.
Let us look up blind in the dictionary, shall we?
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of key stone
Sent: Sunday, May 23, 2010 3:42 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Future of Audio Games

Very true, but on our side I have read a figure that more and more people 
are becoming labeled as Visually impaired, in one form or another like 1 
in every 3; as the baby boomers age various types of blindness is becoming 
more relevant to the wider population. With that being said, maybe if the 
blind thing begins to effect more people who have better resources and 
influence, larger companies will begin to make more accessible software and 
entertainment platforms such as televisions with talking menus and dvr's; 
basically they would have to provide accessible products because a bigger 
market who purchase these products will need it;  if you have noticed allot 
of 2010 cars have TTS capabilities for phone calling, GPS, radio and 
emergencies services; additionally, the military fly un - manned drone 
aircraft now with a joy stick, navigation for flying is mostly computerized 
meaning we as blind people can control it via TTS; Lastly, the new Lexus can

park itself.. I'm Done...
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com
To: Lori Duncan lori_dunca...@hotmail.com; Gamers Discussion list 
gamers@audyssey.org
Sent: Sunday, May 23, 2010 3:25 PM
Subject: Re: [Audyssey] Future of Audio Games


 Hi Lori,
 Unfortunately, the world doesn't quite work that way. I know from
 first hand experience that companies like Nintendo furiously protect
 their copyrights and it is illegal to use copyrighted games and
 characters like Mario in a game. The ADA has nothing to do with it
 here.
 In fact, I often hear blind gamers constantly spout off going after
 mainstream game companies using the ADA and other similar laws, but
 they fail to understand one major thing. They don't have the rights
 they think they have when it comes to software like games.
 For example, in 2001 the U.S. updated the ADA with section 508 that
 made it manditory that software that was to be used by the government
 or a blind employee in the work place had to be made accessible. This
 means any operating system such as Windows, Linux, Mac, etc had to be
 fully accessible. This also includes any office applications like
 databases, spreadsheet applications,  word processors, and so on has
 to be accessible to the blind. For the most part a large majority of
 those types of applications have been updated and have been made
 accessible since the amendment was passed. However, what section 508
 does not say is that every single software application out there has
 to be accessible. Only those that apply to your job.
 As it happens games are strictly entertainment. They have no place in
 the work place so the ADA has nothing to say about them. They simply
 are not covered, and none of us have the millions to take Sony,
 Nintendo, Microsoft, Edos, E.A. Games, etc to ccourt and demand they
 make their titles accessible. They'll laugh us out of court, and the
 ADA doesn't legally apply here. You might eventually win a
 descrimination suit, but are you willing to put up the thousands or
 perhaps millions to take it to court and fight it?



 On 5/23/10, Lori Duncan lori_dunca...@hotmail.com wrote:
 Actually what gets me so angery is I've tried joining in with sighted 
 games
 on my sister's computer.  It's a Nintendo, one of the ones with games 
 where
 you've to move around.  I can only really do the bolling game because 
 when
 you get s strick it will say Great shot! or something like that, same 
 for
 if you get a half.  Also there's sounds of skittles falling and my family
 tell me how many I get down.  I've won games on it and it's great playing
 with my sister and friends, but to be honest I wish it was accessible for
 the blind with talking menus and everything.  There's another game called
 Marrio Car  It's really fast, I think the idea is to drive a car around
 avoiding other cars picking up boxs, avoiding electricity and get bonus
 objects.  I don't think it'd be breaking any laws to make it accessible 
 for
 the blind, or any other visual game for that matter.  If someone stops 
 you
 just get them with the disability discrimination act.  We have as much 
 right
 to have fun as any sighted person.  Just my own thoughts, and I'm not a
 political person, just believe in the blind ruling the world.  Smile

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 All 

Re: [Audyssey] Where have all the developers gone?

2010-05-24 Thread Hayden Presley
Hi,
Are you kidding me? Noo! Grin I haven't even gotten that far.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Sunday, May 23, 2010 3:58 PM
To: Lori Duncan; Gamers Discussion list
Subject: Re: [Audyssey] Where have all the developers gone?

Ah yes, the wall of vines. And those mother hawks would attack you when you 
went after the coins.
We are the Knights who say...Ni!
- Original Message - 
From: Lori Duncan lori_dunca...@hotmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 23, 2010 2:14 PM
Subject: Re: [Audyssey] Where have all the developers gone?


 Hi, following the Proff is the easy bit.  That rock is really hard, 
 but in some way I liked the sound of climbing up that wall of vines. 
 Smile
 - Original Message - 
 From: Hayden Presley hdpres...@hotmail.com
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Sunday, May 23, 2010 8:16 PM
 Subject: Re: [Audyssey] Where have all the developers gone?


 Hi,
 And I really don't t hink the three levels are good examples. Call me 
 crazy,
 but it took me forever to figure out how to follow the professor to the 
 lab.
 Then there's the Aztec temple? That has to be one of the hardest in the
 game. I still have not gotten past that rock in the entrance.
 Best Regards,
 Hayden

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Thomas Ward
 Sent: Sunday, May 23, 2010 12:50 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Where have all the developers gone?

 Hi Dark,
 Everyone I know has problems with Monkey Business because of the poor
 navigation aids. I don't exactly have an easy time of it either, but
 have learned enough of it to get around after some painful trial and
 error. Thing is Monkey Business is a poor example of an accessible FPS
 type game. Something like Shades of Doom is a more accessible example
 of a really good FPS type game, and in fact my Genesis Engine will
 have many of the same navigation aids as Shades of Doom and Sarah as
 that seams to be what works for most people. Only mine will have a 3d
 aspect to it rather than  a 2d aspect.
 One thing I have learned from Monkey Business is always give a
 customer a demo version to try before they buy.  I think if I would
 have played a demo of it before hand I would not have purchased it
 either. However, I haven't regretted the purchase just felt it could
 have been done a whole lot better.

 On 5/23/10, dark d...@xgam.org wrote:
 I must confess Monkey business is a rare example of a game I slightly
 regret
 buying, in fact had there been a demo I don't know if I would given how
 profoundly terrible I am with the game due to my problem conceptualizing
 spaces and the emprecise nature of the 3D navigation.

 That being said though, I certainly don't think Draconis should
 automatically release their stuff as freeware, in fact arguing that a
 company should basically give their work away just because it doesn't 
 seem
 as good as some later work seems rather wrong, - sinse by that logic it
 would be fairly hard for anyone to make any money producing games.

 In cases like Dan Z games, the products are released not as freeware, 
 but
 abandonware, ie, the company no longer supports them. There will be no
 efforts made to make them compatible, and should they cause chickens to
 fly
 out of your harddrive of your computer to turn into a giant mushroom,
 
 the company aren't responsable, what you've been smoking would probably 
 be
 responssable in that case ;D.

 Beware the grue!

 Dark.
 Beware the Grue!

 Dark.

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Re: [Audyssey] Where have all the developers gone?

2010-05-24 Thread Hayden Presley
Hi Dark,
Yeah--I particular like the synthesis background. I'm still trying to get
the resources straight--in order to make a profit, you have to buy them,
then sell them, and make it back to your base without using SOS, teleport,
or a space truck?
Best Regards,
hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Sunday, May 23, 2010 3:10 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Where have all the developers gone?

There are two principle ones.

Firstly, markit planets are ridiculous, sinse you can buy all six resources 
for them. This means they're three times more valuable than any other 
planet, thus having the full markit set gives any player a massive 
advantage.

combined to this, is the fact that there is no limit on using teleport or 
space truck stations to grab planets,  particularly the markit planet.

The second reeally! obsurd loophole is the exchange coins option, which 
can effectively just double, or even triple your entire stack of money in 
one go.

It doesn't matter what planets you own or don't own, or what resources you 
buy, getting lucky a couple of times on exchange coins and nobody will catch

you up.

I remember a game I was playing with Igor from vip gameszone and a couple of

other people. We were all on  betwene 2 and 6 thousand, while Igor was on 40

thousand after three circuites of the board, even though we'd been buying 
planets pretty evenly.

The same goes for losing at any of the minigames,  lose all your cash in

hand and your pretty much out of the running,  and as you can only 
morgage planets when you land on them, there's really no way to get back in 
unlike in monopoly.

As I said, it's a major shame. Lords of the galaxy has some truly amazing 
soundscapes, and I absolutely love the different environments for each 
planet and minigame. The idea of sending essentially turn data to other 
players was a nice one as well.

I just really! wich Vip gameszone would clean the game balance up a bit 
more.

Beware the Grue!

Dark.
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, May 23, 2010 8:52 PM
Subject: Re: [Audyssey] Where have all the developers gone?


 Hi Dark,
 What loopholes are you talking about with Lords of the Galaxy?
 Best Regards,
 Hayden

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of dark
 Sent: Saturday, May 22, 2010 9:48 PM
 To: Gamers@audyssey.org
 Subject: [Audyssey] Where have all the developers gone?

 Back when I started looking into audio games in early 2006, it seemed 
 there
 were 4 principle developers of big time serious games, and a number of
 people who either developed free, random symple stuff or promised and not
 delivered.

 Gma (my starting point sinse I began with Shades of doom), along with pcs
 who I believed at first were basically an extention of Gma (sorry Phil, 
 this
 was in the days before sarah).

 Vip gameszone (who I bought my second game, galaxy ranger from), bsc, and
 Draconis.

 I freely admit I was wrong in seeing everyone else as pretty secondary to
 these four, sinse this was before Jim released some of his more extensive
 games like Win Golf or puppy1, and before I'd played anything Tom had
 released.

 Nevertheless, it does seem rather weerd now, because even though generally
 the hole state of audio games have improved,  Entombed, time of
 conflict, sound rts, rail racer, sarah etc, etc, it seems mostly by new
 people like Che and jason alan.

 out of what I used to believe were the big four, only one, --- Gma, have
 consistantly developed stuff over the past five years. Though Draconis 
 sold
 Sarah, they weren't actually responsable for building the game, and don't
 seem to have made major updates sinse 2007, the same can be said of Vip
 gameszone, who went quiet after the release of their sports package, 
 quite a shame, as their Lords of the galaxy game rather impressed me, and
 with a litle rebalancing and illimination of loop holes could be 
 fantastic.

 Then Bsc haven't made any releases in this time,  though at least in
 their case I do know this is because Justin has a full time job and
 children,  which is fair enough of course.

 It does seem a bit odd though that so many of who I believed originally to
 be the major players have gone somewhat silent.  Does anyone know 
 what's
 going on with the others, or whether there is any further news from 
 justin?

 manifestly they're stil around having done vista updates and such, but it
 does seem somewhat strange that so many of who I believed were the big
 players are now rather silent, and I'd hate to think more developers have
 done a bavisoft.

 Beware the Grue!

 Dark.
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Re: [Audyssey] Blastbay Studios back up!

2010-05-24 Thread Hayden Presley
Hi,
What do you mean by awhile back? It's still there.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Oriol Gómez
Sent: Saturday, May 22, 2010 10:02 AM
To: Lori Duncan; Gamers Discussion list
Subject: Re: [Audyssey] Blastbay Studios back up!

Yeah someone needs to make a game play page like the one that was on
x-sight a while back.

Anyway, great news Philip.

On 5/22/10, Lori Duncan lori_dunca...@hotmail.com wrote:
 Awww, I think more recordings of Q9 and Kringle Crash should be posted on
 the site but that's because I like to hear others play.  Smile
 - Original Message -
 From: Philip Bennefall phi...@u7142039.fsdata.se
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, May 22, 2010 2:53 PM
 Subject: Re: [Audyssey] Blastbay Studios back up!


 Hi Hayden,

 The review of Q9 from the global voice was wrongly named, which has now
 been fixed. However, the Kringle Crash recording was just a quick sample
 that I made to show the game before its release and was never intended to
 be on the website.

 Kind regards,

 Philip Bennefall
 - Original Message -
 From: Hayden Presley hdpres...@hotmail.com
 To: phi...@blastbay.com; 'Gamers Discussion list'
 gamers@audyssey.org
 Sent: Saturday, May 22, 2010 3:42 PM
 Subject: RE: [Audyssey] Blastbay Studios back up!


 Hi Phillip,
 Why did you remove your Q9 and Kringle Crash reviews?
 Best Regards,
 Hayden

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Philip Bennefall
 Sent: Saturday, May 22, 2010 8:37 AM
 To: Gamers Discussion list
 Subject: [Audyssey] Blastbay Studios back up!

 Hi all,

 I am happy to announce that Blastbay Studios is now back up and running!
 Despite the two massive attacks launched on our server, everything is now
 back in its usual order again. We have switched to a new, faster and more
 secure server. More information is on the website.

 Kind regards,
 Philip Bennefall
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Re: [Audyssey] Blastbay Studios back up!

2010-05-24 Thread Hayden Presley
Hi Phillip,
I was actually referring to the one where you showed the first level of the
jungle world, some of the second level of the same world, the some of the
third level of the cave world, and some of the second level of the death
world, on which you died.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Oriol Gómez
Sent: Saturday, May 22, 2010 10:02 AM
To: Lori Duncan; Gamers Discussion list
Subject: Re: [Audyssey] Blastbay Studios back up!

Yeah someone needs to make a game play page like the one that was on
x-sight a while back.

Anyway, great news Philip.

On 5/22/10, Lori Duncan lori_dunca...@hotmail.com wrote:
 Awww, I think more recordings of Q9 and Kringle Crash should be posted on
 the site but that's because I like to hear others play.  Smile
 - Original Message -
 From: Philip Bennefall phi...@u7142039.fsdata.se
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, May 22, 2010 2:53 PM
 Subject: Re: [Audyssey] Blastbay Studios back up!


 Hi Hayden,

 The review of Q9 from the global voice was wrongly named, which has now
 been fixed. However, the Kringle Crash recording was just a quick sample
 that I made to show the game before its release and was never intended to
 be on the website.

 Kind regards,

 Philip Bennefall
 - Original Message -
 From: Hayden Presley hdpres...@hotmail.com
 To: phi...@blastbay.com; 'Gamers Discussion list'
 gamers@audyssey.org
 Sent: Saturday, May 22, 2010 3:42 PM
 Subject: RE: [Audyssey] Blastbay Studios back up!


 Hi Phillip,
 Why did you remove your Q9 and Kringle Crash reviews?
 Best Regards,
 Hayden

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Philip Bennefall
 Sent: Saturday, May 22, 2010 8:37 AM
 To: Gamers Discussion list
 Subject: [Audyssey] Blastbay Studios back up!

 Hi all,

 I am happy to announce that Blastbay Studios is now back up and running!
 Despite the two massive attacks launched on our server, everything is now
 back in its usual order again. We have switched to a new, faster and more
 secure server. More information is on the website.

 Kind regards,
 Philip Bennefall
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 Internal Virus Database is out of date.
 Checked by AVG - www.avg.com
 Version: 8.5.432 / Virus Database: 271.1.1/2662 - Release Date: 02/01/10
 12:37:00


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